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Avenger Assembled

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  1. Casually, Dimitri took out his revolver and began loading it, sliding the bullets into place in the chamber with practiced ease. He sang audibly under his breath, not in the Russian that meant he was actually singing, but in accented English. "Brightly shone the moon that night; though the frost was cruel..." He set the gun casually down on the desk in front of him and said, "Oh yes, young fellow, is no problem. Talya and I, we have pulled Ace out of big frying pans before this, easy-peasy." He waved a hand Erik's way, then went on, "Is funny, you know, artifact actually means Skin Rash of Ganesha, because you can pop up anywhere on face of god with it. Those Hindu fellows, such jokesters!" He laughed, then turned back to Erik and went on. "Say, speaking of good jokes, I think old Frost has missed punchline." He pulled back the hammer on the revolver and said, "You, young fellow, what do you think you have been doing with this international treasure of a woman?"
  2. Riley felt a strong surge of love for the warrior woman at his side - but Woodsman saw the last breathing Feral, the one Waverider had blasted into unconsciousness against the wall. Rather than waste a bolt, he stepped forward and drew his hatchet, slicing the sharp edge blade across the fallen creature's neck with a single devastating stroke that obviously came from long experience. Dropping the corpse at his feet, he turned to the others. "Didn't come here 'lone. 'Tween the Atoms and da lessers, there's over two hundred Ferals in da Goodman pack - and the Atoms stick together. If the gateway's open, more'll be comin'." He swallowed. "We gotta get to the dimensional science lab, where they keep the wormhole generator, and blow it up. And kill any of 'em we see on the way. One world died a' these things. No others."
  3. Combat is over.
  4. Maddened by the blood and carnage, the Ferals went wild, rolling around in the pools of blood on the floor and snatching at bits of gore with their teeth and hands. MEAT! MEAT! MEAT! they squealed with writhing lust on their animalistic faces, still carrying on their dead alpha's war cry even as they convulsively chewed and licked at the bloodied walls and floor. They went for the remaining heroes in their mad frenzy, but almost distractedly, as if the lure of a fresh kill was greater even than the human beings who stood amongst them and fought against them.
  5. The remaining three Ferals, realizing they can't get at Waverider, turn on the others. 5 goes for Woodsman 6 goes for Shrike 7 goes for Nighthawk http://orokos.com/roll/373087 - and all miss New round! Nighthawk: 22 Woodsman: 16 Shrike: 16 5 9 6 8 7 8 Waverider: 2
  6. Puppy Love Sea Devil (and Singularity) February 2016 Petsmart DuTemps Building Basement Mall Her head down and her hood up, Aquaria caught the door as it began to swing closed behind Jessie, sticking close to her friend as she led the way into the pet store. Aquaria had been here before plenty of times - usually late in the afternoon when the store was about to close, but then usually she’d come to buy a treat like a bag of goldfish or a box of crickets. But today was going to be very different; or so Jessie had told her, anyway. “Jusst make ssure it’ss a good one,” she suggested to her friend, her whisper sibilant as always. Her feet thumped along in her big black leather shoes and the store was cast into an odd light by the big sunglasses that she wore under her hood. “One that iss not sscared of me.” A dog might be scared of Jessie herself, of course - plenty of creatures were, but Aquaria would never actually say that to her friend. “We might not get one today anyway,” Jessie offered, wrinkling her nose at the astringent smell of disinfectants as they walked into the store. “It’s an adoption event, so I don’t know how many they’ll have. The one I was looking at might be taken.” She clutched a single sheet of printer paper in her hands, already crumpled and disreputable from her nervous fingers, which held the specifics and picture of the puppy she’d looked at online. “Or they might not want to give him to us. Because we have problems.” Jessie stuck very close to Aquaria as they walked, both to protect her and to seek shelter from a world full of strangers. “Erin said I could use her for a reference, or Trevor.” The two women took their time heading towards the dog event at the rear of the store, Aquaria steering them past the fish tanks just so she could watch the delicious-looking little morsels swimming around, muttering the usual dumb things that fish muttered to themselves. Maybe seeing the fish made her hungry - but at least it was something familiar in what was potentially going to be a scary situation. They had left early to make sure they were on time, but as they took in the circle of metal chairs in the rear of the store, it was clear they’d gotten there before anyone else! There were other people shopping, though, families with small humans and dogs, and Aquaria watched them carefully, trying to get a better feel for how Surfacers got along with these strange animals. If she was honest with herself, she hadn’t really taken Jessie’s idea seriously - agreeing as a way of making her feel better. But now they really were here! At the table in the rear, she let Jessie take the lead as they headed for a table where a smiling Surfacer, a big furry dog at her feet that looked old and stringy to Aquaria’s eyes, was waiting with forms for Jessie to fill out, copies of the ones she had already seen online. Aquaria hung back, letting the human do the job. Jessie’s eyes darted to the corners of the store, and she risked a quick look over her shoulder to make sure the exit route was still clear before she walked up to the table. “H-hi, um, hi,” she began, trying to work up a polite smile for the volunteer. It always felt like she was showing too many teeth. Introductions were always so difficult. “I’m Er- I’m Jessie White, I wrote an email to your group. I wanted to see the puppy.” She spread out the wrinkled piece of paper. “Do you still have him?” The volunteer returned her smile in an encouraging, if slightly uncertain way. “Oh yeah, you wanted to look at Truffles. We do still have him, he’s a sweetie pie. He’s going to be a big boy, though. You said you live in an apartment?” “Yeah, I mean, yeah, we do,” Jessie replied. “This is my roommate Aquaria, she’s helping me find a dog. And big is okay, big is good. We have a permission paper.” “Hmm, let me see here,” Sally the volunteer looked over the paperwork, nodding. “This all seems to be in order. And it’s just the two of you in the apartment?” “Yup, just us,” croaked Aquaria, ducking her head nervously when Sally gave her a very uncertain look for a moment. Aquaria was speaking normal English - but her voice didn’t sound like a normal human’s. Trying to keep comforting Jessie, Aquaria kept talking, though, the better to make her friend feel better and to make herself sound normal to the volunteer’s ears. “But the apartment is big. And we will take him to many different places.” “Do you have any experience as pet parents?” Sally asked, still looking at the two of them carefully. “I had a dog when I was growing up,” Jessie offered. “I helped take care of him and stuff. And I’ve read a lot about it on the internet. I found a vet, and a groomer. And I know an apartment is small, but I go to school, and I come home early every day. And I run twenty or thirty miles most days, so he’ll get all the exercise he wants.” Jessie tried to keep her words from going too fast and tumbling into each other. “My sister has a cat and he’s nice, but I really just like dogs better, I think.” “I like dogs too,” agreed Aquaria, “Cats make a terrible smell when they void,” she added, wrinkling her snout. “And they don’t like water. I will help take care of him,” she promised, both Sally and Jessie, as she stepped up next to Jessie to sign her part of the form - proof that everyone in the den was going to take care of the animal. “Jessie is very good, and very strong. She will be a good dog person.” With a moment’s hesitation, she took out her gloved, three-fingered hand, then dashed off her name in the blurred English characters that were her usual handwriting. By now a line of people were beginning to form up behind them, encouraging Sally to move them on, and soon they were (at least for the moment) sitting on the cold metal seats, waiting for the arrival of the dogs from the nearby room where they were being kept. Aquaria could hear the yapping and whining of the puppies, and gave Jessie a reassuring smile, her face mostly hidden by her hood. They were an odd couple - but they were on their way to a dog. Or so she thought, anyway. Jessie sat absolutely still in her seat, fingers laced together, not fidgeting, barely seeming to breathe. There were three or four families waiting to see the dogs now, most with at least one kid in tow. The kids were fascinated by Aquaria when they noticed her, but they wisely kept their distance. Children tended to make Jessie nervous, but she was all right for now with her attention a million miles away. After three or four minutes of silence, she murmured to Aquaria, “You don’t think it’s weird, do you? Getting a pet? Like… it’s not weird, right?” Aquaria blinked a few times, sorting out the best way to respond to that. “It’s ssomething Ssurfacers do - so it’ss not weird for you to do it. And I’ll help you take care of it, because I’m your friend.” She patted Jessie on the arm, and gave her a reassuring smile. “It will be like having a hairy baby. We can teach him thingss he needss to know.” “Okay, Baymax,” Jessie replied, a rare, quick flash of humor peeking through her tension. One of the other families was meeting a puppy, so all the people had gravitated temporarily to the far side of the room. “I know it’s something people do, but is it weird to do it instead of the other things people do. Like… like some kind of substitute because I’m never going to fall in love with anybody for real, but at least I can have a dog and he’ll be fuzzy and sweet and stay with me. People do that too, like people who get ten cats. I don’t want ten cats.” “There are lotss of kinds of love,” said Aquaria, thinking back to Deep Ones that swam freely beneath the clear blue waters of the Caribbean. “Just becausse you don’t have a mate doessn’t mean you don’t have love.” Privately, she thought that Jessie would have fine spawn some time many years in the future, but that was a conversation for another year. “Wanting to share love to ssomething that needs it must be good.” “Beats not having it at all,” Jessie agreed. She looked up sharply as the door from the back room opened again and a creature that looked like a cross between a dog and a lightly-toasted marshmallow pranced out on the end of a leash. Before the volunteer even got all the way over to their seats, Jessie was on her knees with the puppy, her fingers knuckle-deep in his extraordinarily fluffy fur. He was all kinds of different dog, according to his shelter notes, but he’d apparently inherited the fluffy trait from all parts of his ancestry. “I want this one.” Jessie declared immediately, slightly muffled where he was trying to lick her face. “He’s perfect.” “He looks sweet,” agreed Aquaria in a croak that definitely got the dog’s attention. He yapped at Aquaria and wriggled free from Jessie’s hands, stopping at the Deep One’s big feet and nervously sniffing. With a look first at Jessie, then at the volunteer, Aquaria ducked down and began petting the dog too, brushing her gloved fingers softly against its fur. Excitedly, the puppy began bounding up to try to lick her face too, obviously very interested in how she smelled and tasted. “He has many kisses!” Aquaria added as the dog nuzzled her face with a cold wet nose, whimpering. “Animals always love you more,” Jessie complained, mostly good-naturedly. “Look at how big his paws are. He’s gonna be huge when he’s grown. And he’ll need puppy classes, and somebody to trim all this ridiculous fur.” She smoothed the fuzz down on the puppy’s face, enough to get a look at his eager brown eyes. “He needs somebody to take care of him.” Jessie’s face clouded for a moment with uncertainty, as though she were unsure she could do all that caretaking. Jessie wasn’t the one who took care, she was the one who was cared for, provided for, supervised, monitored. The last time she’d tried to take care of a helpless creature, it had been a tragic disaster she couldn’t even recall except in borrowed memories. Then the moment passed, and her face went stubborn. “Truffles, I think you should come home with us,” she told the dog. “And I think you need a new name.”
  7. Iyar was right beside him, Nina's old friend proving her claims about being more than just a servant true - and letting Trevor save the "Martha Lucas" capsules that had been a standard part of Midnight's kit since the early days. It didn't take long for Midnight to realize the dangers of the situation they were in once he caught sight of the door sliding down in front of them - the trap had been designed to seal them in. Typhoon's guards were ruthless; the two men Midnight had knocked out were in there with them. As greenish-red gas began to spill from hidden vents along the place where the ceiling met the bulkheads, it occurred to Midnight's keen tactical brain that this trap had been built for a teleporter (his old friend Edge) - which meant that while unconventional escape might be difficult, conventional escape might be within the cards for both of them. As Iyar scrambled towards the fallen guards, coughing, Midnight heard a shunk behind him and saw the reddish-gold blade of a scimitar cutting through the door behind him. Someone was cutting through from back by the elevator, back the way they'd come.
  8. "The pain's not so bad," said Bryant in a reedy voice. "The headaches are there - but the doctors tell me I'll be myself until just before the end, and that's good. I've seen men in Providence living far worse. Some of them in there are crazy," he confided to Daphne. "Oh, God, Dad," said Richard, reaching out and putting his hand on his father's arm. "God..." He bent down and embraced the old man, acutely conscious of the frail body beneath the sweater, heedless for the moment of what had to have been yet another escape from Providence. He knew that his family could take care of it. "I'm sorry, Dad." For her part, Anna watched the father-son embrace, her arms folded across her chest defensively. "That...that can't be right, Bryant," she said, her voice tight and dismissive, her anger and denial burning like a candle to Paige's psychic senses. "You can't just die of cancer! You're a supervillain! For God's sakes," she demanded, "we know gods! And mad scientists. And you, you once made a serum that turned grown men into babies! How can you just die of cancer!?" Her voice was going up, pain creeping into her voice. "It doesn't always work that way, Ma, and you know it," said Richard, standing up as Bryant slowly and methodically cut himself a slice of pie. "Is that what you did, Dad? Did you make up a batch of stuff, and leave it for the guards?" "Yes! I put it in the vents," said Haliday, smiling. "What a surprise they had! Everyone will be fine, though, the inmates were all in their cells, and the guards and inmates will stop thinking they're Pilgrims and Indians as soon as it wears off." He beamed, looking very proud of himself, before adding more seriously, "I wanted us to have...to have a family Thanksgiving, like we never had before." Somebody's on their way here, Holly shot down to Paige. But there's a big fight at Freedom Hall, and it may take a while. Are you sure Grandpa Haliday is dangerous?
  9. Aw, well, Nae-Dae will be up once you post IC
  10. Woodsman was reluctant to leave, having no real issues with the scenario himself - but he wasn't going to stick around when Robin had left, especially not when the early end to the session gave them a few minutes outside together in the middle of the day. "You wanna grab a tree for a minute?" he asked her once they were outside, a brooding look on his face in the aftermath of the scenario. "Beats loafin' inna hallway." - Relentless looked away for a moment, trying to keep her voice light, but Raina sensed there was something more going on. "Eh, you should have seen what my brother and I did when we ran through the scenario. I thought for sure the government was just going to grab us once we left the White House, so I had him take Kennedy and McNamara and make for the helicopter. We got quite a talking-to." She looked back at Raina and her monkey and said, "Sanderson, you've got liberty. Do you really want to spend it down here talking to me about Archer? There can't be that many complaints," she joked, "it's just one semester in."
  11. http://orokos.com/roll/372807 Raina can tell Relentless is definitely hiding something. Merlin can tell that Relentless thinks Raina may be right about Archer - that she has real, legitimate concerns about the man's teaching.
  12. Woodsman yanked out his magazine and slapped an explosive bolt into place in the front of his bow, pulling the lever so hard he felt the muscles scream in protest in his right shoulder. With the cries of Ferals in his ears, the pain was far away indeed. He raised the crossbow in his hands and fired over Robin's shoulder, the bolt whizzing past her ear as it smashed into the head of the Victoria-thing, the sharp point cutting through the soft tissue of cheek and jaw as it cracked open those gnashing, bladed teeth. Just as he'd hoped, the thing bit down - triggering the charge inside. With a flattened bang, Victoria Atom's head exploded, the spray of gore splattering the walls and ceiling. The corpse didn't last long with its head gone, seeming to melt away into liquid, bloody ruin in puddles on the floor.
  13. The OOC
  14. Woodsman shoots the Victoria thing too! http://orokos.com/roll/372800 = 28 And crits, sweet! Tou vs 15 + 11 + 5 = 31 http://orokos.com/roll/372801 =16 It's dead, Jim! Shrike is up.
  15. There was a time when this news would have been an occasion of mild celebration - and a time when it would have meant mild regret. As it was, Dimitri was a little disturbed to realize that the news of his old rival's impending death meant very little to him - except for what it would mean for those he had cared for along the decades. Privately he thought that Danger Senior must be glad to have death's grip finally at his throat, after an extended senescence that had nonetheless let him outlive so many loved ones. "A difficult time, yes. It is hard thing for father to die away from son." He swirled the vodka in his own glass, ice crystals already forming on the glass itself from condensation. "We will do what we can do," he promised, and meant it.
  16. And that's with the -2 from being Shaken, right, HGM? OK, that's a DC 30 check with Bluff, Sense Motive, or Will, TT. In the meanwhile, since Singularity actually Disabled Rock - Bliss is up.
  17. God Incarnate [GM Notes: Flying around and declaiming loudly, hurling a divine weapon and bolts of energy, strong and fast - this is a common comics archetype! I’ve built this as a generic “god of thunder” - but there are plenty out there to choose from. Note that the Freedom City universe tends to draw from the Egyptian and Vodoun pantheons in the same places that Marvel goes to Asgard and DC goes to Olympus, so think about picking up someone associated with those divinities if you want a strong connection to the setting - no pressure, though!] Abilities: 20 + 0 + 20 + 0 + 4 + 10 = 54PP Strength: 30 (+10) Dexterity: 10 (+0) Constitution: 30 (+10) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 20 (+5) [GM Notes: Strong, tough, and with a powerful personality to boot - this is exactly what you need to play a Thor-type. Note that he’s not actually dumb or suicidally rash - just of average intelligence and actually reasonably in control of himself. This is Thor’s abilities at the end of his first movie, not the beginning. Even if his powers are nullified for some reason, he’s still going to be substantially stronger than a normal human being. A more thoughtful 'All-Father' type might swap that Charisma and Wisdom - if so, take those points from his Will save and spend them elsewhere!] Combat: 10 + 10 = 20PP Initiative: +0 Attack: +5 Base Defense: +5 Base, +2 Flat-Footed Grapple: +20 Knockback: -10 [GM Notes: He’s built to swing for the fences, dishing out big hits and absorbing them too. If forced to fight a normal person without his weapon, his best bet is probably to take advantage of his Super-Strength and go for a Grapple. He’s not as good at hand-to-hand fighting as a ‘real’ Powerhouse or Paragon, but he should still easily be able to win a wrestling match with most normal human beings. Or he can just punch them! He's PL 7.5 without his powers, letting him potentially fight his way through the group of AEGIS agents guarding his stolen weapon.] Saves: 0 + 5 + 8 = 13PP Toughness: +15/+10 (+10 Con, +5 Protection) [Impervious 5] Fortitude: +10 (+10 Con) Reflex: +5 (+0 Dex, +5) Will: +10 (+2 Wis, +8) [GM Notes: No real weaknesses here - good luck mind-controlling a god! Drop the Will save down to +5 and redistribute the points elsewhere if you’re looking to play someone like early MCU Thor or classic Marvel Hercules - this guy actually has a pretty fair amount of self-control. Note that what's on his sheet doesn't quite have to be reflected in play - if you want to play a rash character who doesn't actually have an impairment in his judgement in his raw numbers. You can always take Hot-Blooded as a Complication if you want his fiery passion to be a story problem but not a mechanical one - i.e., without a game mechanic effect. Just don't go too overboard with that.] Skills: 52R = 13PP Diplomacy 5 (+10) Intimidate 15 (+20) Knowledge (History) 5 (+5) Knowledge (Tactics) 5 (+5) Knowledge (Theology and Philosophy) 5 (+5) Languages 5 Notice 6 (+8) Sense Motive 6 (+8) [GM Notes: He’s a scary badass, immortal with centuries or even millennia of knowledge, and an experienced warrior - just the sort you want for a character like this. For a ‘nicer’ divine emissary, switch the Diplomacy and Intimidate - for more of a trickster figure, turn the Intimidate into Bluff. Give him Taunt instead of Startle for the latter so he can lay foes out with a few well-placed words - or Challenge (Combat Diplomacy) for the former so that he can stop a fight with the same verbal weapons. I’ve left open the languages he speaks - ideally the native language of whatever people once worshipped his pantheon in the distant past.] Feats: 10PP All-Out Attack Challenge (Fast Startle) Environmental Adaptation (Stormy Weather) Fearless Interpose Power Attack Second Chance (Mind Control) Startle Takedown Attack Ultimate Save (Toughness) [GM Notes: Cleaving his way through foes, taking big hits for his allies, in some ways he’ll play like an angrier version of the Paragon posted elsewhere. Use All-Out Attack when facing lesser foes (with your massive Toughness, you don’t really care how low your defense drops most of the time, but your accuracy could use some help) and Power Attack vs. other godly beings, preferably with a little help from your allies to make sure you can actually hit something with that level of damage. His Second Chance Feat is a nod to his dual nature - which I discuss in more detail below. If he's not a storm god, drop that Environmental Adaptation, obviously, perhaps to put it somewhere more appropriate for his 'portfolio'.] Powers: 22 + 1 + 5 + 5 + 10 = 43PP Descriptors: all divine Device 6 (Signature Weapon, 30PP, Flaw: Easy to Lose, Feats: Indestructible, Restricted 3 [Only The Worthy Can Lift, Only Wielder Can Use]) [22PP] Flight 1 (10 MPH / 100' per Move Action) [2DP] Immunity 1 (Own Powers) [1DP] Power Array 10 (20PP, Feats: Alternate Powers 4) [24DP] BE: Blast 5 (Thrown Weapon; Feats: Mighty 10) {20/20} AP: Blast 15 (Energy Blast; Flaw: Action [Full], Feats: Improved Crit, Indirect 2, Variable Descriptor 2 [any energy]) {20/20] AP: Enhanced Flight 7 (to Flight 8 [2500 MPH / 25 000' per Move Action]) {14} Strike 5 (Feats: Improved Crit, Mighty) {6} {14 + 6 = 20/20} AP: Environmental Control 1-5 (4PP worth of effects [Cold, Hamper Movement (Icy/Wet Surfaces), Heat, Light [Ball Lightning], Reduced Visibility (Rain/Sleet/Snow), Wind]; 100' radius; Extra: Independent [+0]) {20/20} Super-Senses 3 (Extended Hearing and Vision [100' Notice Increments], Uncanny Dodge [Mental]) [3DP] 2 + 1+ 24 + 3 = 30 Immunity 1 (Aging) [1PP] Impervious Toughness 5 [5PP] Protection 5 [5PP] Super-Strength 5 (Effective Strength 55, Heavy Load 24 tons) [10PP] [GM Notes: I’ve built him as something of a Thor expy - hurling his weapon around to fly, summoning storms, hurling lightning, but you could easily play someone more like Horus (the setting’s Thor expy) by changing up the Environmental Control above to reflect Dazzle or other solar ‘portfolio’. An angelic flaming sword will probably be throwing fireballs more than the sword itself - and perhaps channeling some sort of divine healing effect. In my mind the device turns into a simple walking stick when he’s in his normal identity, to reflect how it doesn’t actually give him any powers. He has low enough Impervious that he’s potentially threatened by large numbers of minions with heavy artillery - so go ahead and goonsweep those suckers with your magic hammer/ankh/flaming sword! He’s not actually immune to poison or disease (the gods often aren’t in old stories) - he just has a high Fortitude save that will usually help him out in these situations. Note that he’s not actually immortal as written - if you kill him, he’s dead! At least until plot intervenes… Lots of potential divine characters out there - Marduk from the Mesopotamian pantheon, Ba’al from the Phoenicians, Taranis from the Celts, Perun from the Slavs, Perkunas from the people of the Baltic, Susanoo from Japanese mythology, Xolotl from the Aztecs, Shango from the Yoruba, Azaka from the Vodoun pantheon, etc. Do some research and find a story you think is cool! Azaka might be the easiest to fit into the setting, since there are already quite a few Vodoun-oriented characters running around. And that’s just if you limit yourself to storm deities - as I mentioned above, there are lots of divine roles this fellow could play if you tweak his descriptors a bit. Avoid playing someone from a 'live' religion - i.e., you probably should not play Indra...] Drawbacks: -3PP Normal Identity (Free Action; strike walking stick against ground, -3) [GM Notes: Yup, you need to have a Donald Blake to play Thor in the Freedom City universe. The idea is, thanks to the Pact that’s a key part of FC cosmology, that gods cannot appear in the mortal realm on their own - they must be summoned into our realm. (That’s why the loa and similar pantheons do so well, because summoning them to the mortal realm was already part of their worshippers’ religion.) This is naturally a great source of Complications - a doctor wedded to a god of war, or maybe a criminal wedded to a saint - and what happens if a devout believer in one religion becomes the host of the deity of an entirely different faith?] DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage [Physical] Blast Ranged DC 30 Toughness Damage [Energy] Hammer Blow Touch DC 30 Toughness Damage [Physical] Hammer Throw Ranged DC 30 Toughness Damage [Physical] Totals: Abilities (54) + Combat (20) + Saving Throws (13) + Skills (13) + Feats (10) + Powers (43) - Drawbacks (3) = 150/150 Power Points Normal Identity PL 5 (75PP) Abilities: 4 + 4 + 4 + 4 + 4 + 4 = 24PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +2 Attack: +4 Base, +8 Unarmed Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +6 Knockback: -1 Saves: 3 + 3 + 3 = 9PP Toughness: +2 (+2 Con) Fortitude: +5 (+2 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 56R = 14PP Concentration 4 (+6) Craft [Chemical] 3 (+5) Skill Mastery Diplomacy 10 (+12) Knowledge [History] 3 (+5) Knowledge [Life Sciences] 10 (+12) Skill Mastery Knowledge [Theology and Philosophy] 3 (+5) Language 1 (Base: English) Medicine 10 (+12) Skill Mastery Notice 8 (+10) Skill Mastery Sense Motive 8 (+10) Feats: 12PP Attack Specialization: Unarmed 2 Dodge Focus 4 Fearless Improvised Tools Luck Seize Initiative Skill Mastery (Craft [Chemical], Knowledge [Life Sciences], Medicine, Notice) Ultimate Save (Will) Totals: Abilities (24) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (12) + Powers (0) - Drawbacks (0) = 75/75 Power Points [GM Notes: OK, so the idea here is that it’s fun to be both Donald Blake and Thor. He’s only PL 5, so he shouldn’t be in the middle of any super-battles - but he can hang around the team’s headquarters and be useful there (he’s a perfectly competent doctor and field medic - and most super-scientists are engineers or lab guys rather than medic types), or just have him be a successful independent hero. (He can handle himself vs. the occasional thug pretty well). He’s got some hidden depths like Fearless and Ultimate Will - and Luck and Seize Initiative so that he can go first in a fight and activate his superpower as soon as possible.]
  18. OK, Nina will be showing up at the next turn.
  19. The fight upstairs ended in a flash - Nina knocked her brother to the ground, his icy body thumping as he hit the deck, and brought her sword to his neck, Not quite trusting the scimitar that her so-generous brother had gifted her, she kept her powers ready too, her free hand crackling with a black vortex of hydrokinetic energy. "You're beaten, Alththalj! Admit it!" "All right," he said, looking up at her, his ice-cold breath beginning to already frost the blade she held. "I'm beaten, mawsamia. Do it." He didn't weep - even now. "Better you than anyone else." "I...don't know what you're talking about," said Monsoon, not wanting to fall for one of her brother's tricks - even as she thought back to just how _few_ tricks her too-honorable brother had played on his little sister. "But you'll tell me how to free the rest of my women, or so help me I will cut off something you'll feel even if you are made of ice!" she promised him. "I know you would," said Alththalj, his voice tight as his sister let him sit up. "But it'll be the same for me either way, so I'm telling you that if you are my sister, you'll finish me now and not leave me to Father's justice when he finds me here!" "That's ridiculous, Farida," Nina fired back, even as she felt cold creep up her spine that had nothing to do with her brother's powers. "Father would never kill a prince of the blood, not for being beaten! How many times would he have killed Durian, or Morakot, if that were the case?" "Those were before the decree. You missed much when you joined the enemy, sister." Standing now, Farida let his icy armor retract, revealing the young dark-eyed man underneath. "Father has, at long last, declared that his heir will be the one "who is the best of us" - and with _you_ a traitor, has ended all the laws that once held us apart "so that the best might win". The older ones are out of the game - but you know what Pakhar would do for ambition, or Helen and Julian." He named two of their siblings - the twins who had been "ambassadors" to Atlantis, and Pakhar who had risen in State Security through sheer love of power. "They will kill me, or worse, to show father they are as ruthless as he wants them to be." "Then...then join me!" Nina yelled, forgetting all about stealth and whatever ears were listening, must be listening. "In the name of God, Farida, why do you fight for a man who would let you die for some sick power game? This is not our father! This is not the man who raised us! A man who could say such things is a monster in human guise!" "Because I am a prince of Socotra, Nina!" Farida shouted back. "I am a loyal son and brother, and I would rather die at my own sister's hand than be bitten in the back by the pack of vipers that is our family!" Nina stared at her brother and drew back her sword-arm - then suddenly hit him, knocking him backwards and over the room's desk, then ran as fast as she could, leaping through the sliding doors of the facility, making a beeline for the elevator shaft that Midnight and Iyar had taken below.
  20. That takes out the guards (their Toughness is below 8, so I'm not even going to bother rolling) Go ahead and post IC After you do, note it is a trap! Give me a DC 20 Reflex save to avoid being caught as doors swing down in front of you and behind you. http://orokos.com/roll/372550 28 Iyar makes it!
  21. "I'm not a supervillain," hissed Riley, "I'm...the goddamned Woodsman! You can look in the damn crates if you want," he said to the guards, gesturing with his shoulder without actually deflecting his arm from the target. "And call the cops if you want." He stepped aside, taking a risk as he vanished further into the shadows, letting the guards get access to the crates. He moved through the darkness, quickly and quietly, as silent as he would be in a dark room full of Ferals, and came up directly behind his target - bow just a few inches from his back. "All right, pal, you and I are going on a little walk while your friends call the cops," he growled.
  22. Psychic [GM Notes: A broad archetype, with many variations on the theme. I’ve gone with the “floating, force-field using, telepathic/telekinetic/pyrokinetic”-type like the Greys (Jean and Rachel) in the Marvel Universe. A build like this also works as a better version of Carrie White, all grown up and living in a superhero universe. I’ll be making some notes throughout on ideas for customization.] Abilities: 0 + 2 + 4 + 4 + 10 + 4 = 24PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 14 (+2) [GM Notes: Intelligent, but not a comic-book style genius, insightful, but still capable of making mistakes - this is about right for a Jean/Rachel Grey build. If you’re looking for someone more like Emma Frost, raise her Charisma and Intelligence substantially - probably at the expense of dropping Flight, Move Object, and some of the bigger psychic powers below. You’d probably need to use another sheet like my Martial Artist (as discussed below) to make a psychic ninja type.] Combat: 8 + 10 = 18PP Initiative: +1 Attack: +4 Defense: +6 (+5 Base, +1 Dodge Focus), +2 Flat-Footed Grapple: +4/+20 with Telekinesis Knockback: -7/-1 [GM Notes: Dropping to PL 2.5 offensively and PL 4 defensively without her powers, she’s in pretty bad shape if her powers get nullified. For something more like a Psylocke psychic ninja type, rework my Martial Artist build to reflect psychic powers on someone who is also physically fit. Remember that she doesn’t need to roll Attack to use her powers most of the time - her powers are Perception range. Her Grapple score is double the rank of her Perception Range Move Object - which is how it works according to Steve Kenson. You could squeeze some points out here by dropping her Attack and Defense even further, using Dodge Focus to make up for the latter.] Saves: 3 + 4 + 5 = 12PP Toughness: +14/+2 (+2 Con, +12 Force Field) Fortitude: +5 (+2 Con, +3) Reflex: +5, (+1 Dex, +4) Will: +15/+10 (+5 Wis, +5 Enhanced Will, +5) [GM Notes: Her unassailable Will makes her nigh-invulnerable to psychic attack. Note that I’ve deliberately overspent here (she doesn’t really _need_ to have a maxed-out Will save, especially with her Ultimate Will) - rejuggling her Enhanced Will Save (or even her regular Will save) will give you plenty of PP to spend elsewhere. You should definitely keep her Will at a minimum of 10, given that she is a psychic. There’s no reason for this concept to be particularly sturdy or quick, so her other exotic saves are not great.] Skills: 36R=9PP Concentration 12 (+17) Knowledge (Life Sciences) 3 (+5) Skill Mastery Medicine 1 (+6) Skill Mastery Notice 10 (+15) Skill Mastery Sense Motive 10 (+15) Skill Mastery [GM Notes: These skills might seem bare-bones - but OTOH she’s a perfectly competent team doctor and biologist, she just doesn’t have the sky-high skills of a super-scientist. Concentration is a crucial skill for her, given that it lets her keep using her powers even when distracted, dazed, stunned, or otherwise put in a problematic situation. The high Notice and Sense Motive help give her the kind of keen insight into the human condition that psychics so often have.] Feats: 6PP Dodge Focus Interpose Luck Second Chance (Concentration checks to maintain powers) Skill Mastery (Knowledge [Life Sciences], Medicine, Notice, Sense Motive) Trance Ultimate Save (Will) [GM Notes: Pretty standard feats for a psychic. Note that she can’t use combat feats most of the time because her powers are all Perception-range - you’ll only be rolling to hit something if you pick something up and throw it at someone, maybe a motorcycle at your two-timing Canadian boyfriend. She’s got the Interpose because of her massive Toughness tradeoff - thus likely making her the tank of whatever team she’s on or group she’s with. Note that you can't have Skill Mastery on Concentration - which is why she's got that Second Chance feat on it instead!] Powers: 5 + 4 + 12 + 37 + 8 + 14 = 80PP Descriptors: all mutant Enhanced Will Save 5 (to +15) [5PP] Flight 2 (25 MPH / 250' per Move Action) [4PP] Force Field 12 [12PP] Psionics 16.5 (33PP Array, Feats: Alternate Power 4) [37PP] BE: ESP 4 (Clairvoyance; Auditory + Visual Senses, 1 mile, DC 24 Notice; Extras: Action [Free], Duration [Sustained], No Conduit, Simultaneous; Feats: Fast Task 4 [Full Action to search 1-mile-diameter area], Subtle) {33/33} AP: Blast 10 (Pyrokinesis/Telekinesis; Extra: Range [Perception]; Flaw: Action [Full]; Feats: Knockback 9 [Total 19], Precise, Split Attack, Subtle, Variable Descriptor [fire/force]) {33/33} AP: Mind Control 10 (Domination; Extras: Conscious, Instant Command; Flaw: Action [Full]; Feats: Mental Link, Subtle) {32/33} AP: Move Object 10 (Telekinesis; Strength 50, Heavy Load 12 tons; Extra: Range [Perception]; Feats: Precise, Split Attack, Subtle) {33/33} AP: Stun 10 (Pain or Sleep; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaw: Action [Full]; Feats: Sedation, Subtle, Variable Descriptor [pain or sleep]) {33/33} Super-Senses 12 (Danger Sense [Mental], Mental Awareness 2 [Mental], Postcognition [Flaw: Uncontrolled], Precognition [Flaw: Uncontrolled], Uncanny Dodge [Mental]) [8PP] Telepathy 6 (12PP Array; Feats: Alternate Power 2) [14PP] BE: Communication 6 (Mental, 20 miles; Extras: Linked [Comprehend]; Feats: Rapid 3 [x1000], Subtle) {8} + Comprehend 1 (Speak Any Language; Extras: Linked [Communication]) {2} =12/12} AP: Concealment 10 (All Senses, Flaw: Phantasm, Feats: Selective) {11/12} AP: Mind Reading 10 (Extras: Effortless, Mental, Flaw: Duration [Instant/Lasting]; Feats: Subtle) {11/12} [GM Notes: A complicated build, but one that corrects many of the problems with the book psychics - i.e., she can lift things and read minds at the same time, she can ask one question per Mind Reading check rather than as many as she likes, etc. She’s got a lot of options in combat (and out of combat) - reading minds and altering memories, crushing her enemies with her mind (or lifting heavy things off trapped allies or civilians), turning herself invisible to sneak up on people, setting things on fire, etc. Note that she is extremely tough but lacks impervious, which means that repeated low-level attacks can gradually batter down her psychic force field. (Which is one reason why she’s got that Flight, to stay away from ground-level enemies!) She can make foes forget the secret identities of heroes - or remove unwholesome information from the minds of bystanders. For a pure telepath (and one with considerably more mojo), drop the Flight (since she can’t telekinetically lift herself anywhere) and turn the Force Field into Enhanced Feats 8 (Defensive Roll 4 and Dodge Focus 4) [8PP] to reflect pretercognitive dodging rather than actually blocking shots. This will give you 8PP to sink into her big array, which you could make look like this for a really cosmic psychic: Psi-Powers Array 20 (40 points; PFs: Alternate Power 6) [46PP] BE: Damage (Mental Stab; Extras: Alternate Save [Will], Mental [+0], Range [Perception, +2]) {40/40} AP: Emotion Control 10 (Suggestion; Extras: Mental [+0], Secondary Effect; Feats: Insidious, Mind Blank, Subtle) {33/40} AP: ESP 5 (Clairvoyance; Auditory + Visual Senses, 5 miles, DC 25 Notice; Extras: Action [Free], Duration [Sustained], No Conduit, Simultaneous; Feats: Rapid 2 [Full Action to Search 1 mile diameter area, 1 minute to Search 5 mile diameter area], Subtle) {38/40} AP: ESP 12 (Telescan; Mental Senses, 20,000,000 miles {neighboring planets}, DC 32 Notice; Extras: Action [Free], Duration [Sustained]; Feats: Rapid 3 [Full Action to Search 20 mile diameter area {Freedom City}, 20 Minutes to Search 20k mile diameter area {surface of Earth-sized planet}, 1 Hour to Search Earth & satellites & Moon, 1 Day to Search full area], Subtle) {40/40} AP: Illusion 10 (All Senses; Extra: Duration [Sustained]; Flaw: Phantasm) {40/40} AP: Mind Control 10 (Compulsion; Extra: Conscious; Feats: Mental Link, Subtle) {32/40} AP: Stun 10 (Subjugation; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaws: Action [Full]; Feats: Sedation, Subtle, Variable Descriptor [pain/sleep]) {33/40} You could also take those points and, instead of jacking up her powers, sink them into Skills, Feats, and Charisma if you’re looking to play someone more like an Emma Frost type.] Drawbacks: (-0) + (-0) = -0PP [GM Notes: A complicated personal life, or a tendency to flip out and eat suns, are best left as complications.] Totals: Abilities (24) + Combat (18) + Saving Throws (12) + Skills (9) + Feats (7) + Powers (80) - Drawbacks (0) = 150/150 Power Points DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage [Physical] Blast Perception DC 25 Toughness Damage [Energy] Mental Transform Perception Check vs. Will Transformed Mind Control Perception Check vs. Will Controlled Move Object Perception +20 Grapple Pinned/Bound Stun Perception DC 20 Will Save Dazed/Stunned
  23. That hits! Grapple vs 46 http://orokos.com/roll/372130 = 51 White Knight blasts Phantom with his heat vision. http://orokos.com/roll/372134 = 21! OK, that's normally a DC 27 Tou save - but in her case, with her Vulnerability, that's a DC 33 Tou save
  24. Woodsman snapped up out of the shelter of the concrete barricades and fired - this time an explosive flat-tipped arrow that detonated against Jersey Devil's back with a hard bang, staggering the abomination without actually knocking him down. His hand to his lips, Riley thought of separation, of taunting, of keeping the creatures from cooperating against his friends. He couldn't see Sparkler anymore and it looked liked the Alkahest thing was getting the worst of the fight with Fury - which meant the latter must be some kind of damned unstoppable brute. Gotta keep 'em busy. "Hey, you inbred-lookin' piece of red trash, come getta taste!" He moved with those words, jumping back behind an abandoned police car parked at the edge of the barricade barrier he'd been using as cover. He was acutely aware he was running out of options. Really hope what's her name up there starts hitting bad guys soon!
  25. Woodsman pops up, prairie dog-style, and shoots Jersey Devil. http://orokos.com/roll/371750 = and that's a 1 At least we're all in bad diceland together. It sounds like the thread is coming to an end, so I'll go ahead and spend that last HP - no use letting it hang around. http://orokos.com/roll/371751 = 24, so that hits. DC 26 Toughness save. Woodsman will then go ahead and Hide in Plain Sight again.
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