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Avenger Assembled

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  1. Granspear - you have been transported to an alternate dimension, one where magic seems to be much stronger.
  2. I need an Arcane Lore check from Arcturus - and a Disable Device check from Starlight!
  3. "I can go places I've never seen," said Edge, having returned from down below with nary a trace of blood or vomit staining his pretty blue and gold uniform. "But I don't know anything about machines," he added, looking around at the others. "Especially big super-science machines. All I could do down there is blast holes in the machines, or turn them into things that won't work anymore, like potatoes or a block of cheese." "Take Starlight down there with you." suggested Monsoon. "Arcturus and I can go for the door if you are unable to enter. The others," she went on with a nod to the other heroes around the table, "can keep order here." For his part, Arcturus was struck by a distinct sensation that things had just become very different - it wasn't that the magic that surrounded him had changed, really, it just seemed to have grown more amplified, as if a door had opened somewhere. Of course, keeping order turned out to be not that easy - not when they made it down to the engine room and found it a scene of bloody chaos. The engineers were down, scattered all over the room, twitching in the throes of some dread disease, bloody vomit covering their uniforms. Mark cursed, pushed to the edge by the grimness of the moment, and ran for the nearest semi-conscious body. "I'll get them to the doctor," Edge said, "see what you can do about the engines!" The engines themselves were 'black boxes', large sealed cylinders that towered above Starlight's head, and the control systems looked to be antiques - there were no computer screens here or electronics, just old-fashioned brass construction and gauges that looked like something taken directly from a World War II museum.
  4. Good catch, Sakuro! Sorry for the delay; I've been without Internet. Comrade Frost will go Insubstantial - and then attack with his Strike! He'll Power Attack for +2 (which he can do via our House Rules), taking advantage of the Aid bonus from Isaac. http://orokos.com/roll/311389 = 27 That certainly hits! Tou save vs DC 27... Demon http://orokos.com/roll/311390 = 32 Curses! Lew Siffer drops a Rank 10 area effect. DC 20 Reflex save - leading to DC 25/22 Damage Frost's Reflex save http://orokos.com/roll/311391 = 24, woo! Tou vs 22... http://orokos.com/roll/311392 = 16 Ouch! Buuut Frost does have his Healing, so I'll go ahead and make a check for that Check vs DC 10 http://orokos.com/roll/311394 = 12 He makes it! Frost is merely dazed. Go ahead and make your rolls, Sakuro, and then I'll post IC for Frost and the demon (who has just blown up his own shop!) http://www.freedomplaybypost.com/topic/3777-ecalsneergs-improved-archetypes/?do=findComment&comment=105719 - the demon's stats, by the way.
  5. "There was an electronic signal acting on the minds of those inside. I have destroyed it. Er, I have defeated ye mystical techno-sorcery," Caradoc said, stumbling a bit as he remembered to add the mystical Camelot patter to his speech. "For now. We were fortunate to be close at hand. Forsooth." His sword in hand, he paced the room, footfalls heavy as he inspected the damage, face impossible to read behind its blank mask. "It did more damage than I had hoped. I hope all are well." His head turned back to the others, judging the two of them - he'd heard Cannonade described by Wander, and the fact that Oracle was a stranger meant something too. "I am Caradoc, knight of Techno-Camelot. If the machines have survived, perhaps the technicians can tell us where the signal came from." His head turned away again. "I have seen signals used to drive the living to suicide before. It can be done."
  6. A good History, Streetwise, or Popular Culture will help with the name al-Darsah on Earth-Prime. A good Notice check will help with...well, you'll find out if you make the Notice check!
  7. A little back-and-forth established that Umma meant 'civilization' for Siddig and his culture - he vaguely remembered the literal translation was something like 'law'. "It was originally a concept of the Faithful, I suppose, but even the Christian and atheist nations have their own versions of it - but they use our terms by historical tradition." The Firanji Emir, for example, was "The Holy Roman Emperor" in the native language of his own people. "And the Revolutionists believe they are the liberators - that they have come to save us from the civilization that held us back from our full potential, the old laws that forbid genetic tampering or cyberization. Many of my fellow scientists are attracted to al-Darsah's vision of the improved, enlightened man - but it seems he sees _himself_ as the enlightened man, and his clone children the next-most, and then everyone else down on the bottom." He smiled thinly. "I will take the old ways of democracy and freedom, even if they mean I spend my life as a man. As for why he does not go into space, well, ours is not the only war torn by strife with the Republic's fall. Even the Lor, it seems, are men like any other - and revert to their natures when pressed." He seemed a combination of fascinated and horrified by Cerulean's stories about her own world, asking several probing questions as the flight went on. He was as curious about the mighty superheroes of Earth as he was about the Christian-descended civilization that produced it - both were evidently a novelty in an Islamic-descended world whose superhumans were (with a few exceptions) evidently rather less super than they were on Cerulean's homeworld.
  8. Frost kept up an animated conversation with the Frost Giant about local politics, glad to find someone else interested in the Nine Realms. He'd been here many times in the last seventy years, albeit sometimes not in a friendly way, and for the most part seemed to be treating it as a vacation despite the way the frigid weather gnawed at him, even toasting the health of Velkr's jarl with his still-piping hot thermos. At least until the monsters showed up. - "This is fascinating," said Citizen, his automated voice ringing out through the forest. He'd given a quick greeting to the native but then taken to the air, the faint whine of his internal engines audible as he hovered above the tree-line. Artificially amplifying his voice, he shouted down below, "I CAN SEE A STAR IN THE SKY THAT LOOKS LIKE SOL; IT MUST BE A DIRECT PARALLEL! IS THE ENTIRE PLANET LIKE THIS, OR ARE THERE TEMPERATE CLIMATES?" To his credit, when the great beasts broke through the forest, he abandoned his scientific inquiry and zoomed down to join the others, interposing himself between the squisher beings below and raising his metal fists. "A little wildlife, eh? C'mon, big horns, you're...you're pretty big, but I've seen bigger!" - "Are we on their land?" exclaimed Tarva, leaping behind Comrade Frost with alacrity. "Do we need to make a sacrifice?" - "Hah-hah, no," said Frost, eying the shadow witch as the oncoming trio bore down on them. "Take your hand off knife handle," he added sternly, before going on, "Avoid line of direction with beasts!" in a loud voice that reached the others. "Will keep charging even when knocked out!"
  9. http://orokos.com/roll/310523 = Citizen goes on 22 http://orokos.com/roll/310524 = Comrade Frost goes on 7
  10. I will be swapping Arcturus in (along with Granspear) since we lost two people. (Feel free to keep on posting, by the way, Bluefish and Hamster!)
  11. Hey Moheep, this looks like a good start to a sheet - but you should keep WIP sheets in Character Building. I hope you keep working on this; I like what I see so far!
  12. Electra and I have entered moving crunch time! We will start posting again after a time.
  13. "No no," said Frost reassuringly to Isaac, turning away from the conversation with Lew Siffer. "Is not Christian Devil or any other such fellow, he is bound to Hell by icy lake as in Dante's Paradise Lost." Siffer sniffed the air pompously, but he reached down to cover the cellphone in his pocket - obviously Isaac's investigation had hit a nerve. "No, that was _Milton's_ Paradise Lost, Dante wrote the Divine Comedy, showing the grand infernal hiearchy of Hell and all that lays above. Don't you know anything, you damned kulak?" "Oh-hoh!" declared Frost, who looked unimpressed by the Soviet-era insult. Instead he continued with his stream of insults, the demon getting madder and madder at every word, eyes beginning to turn red and air of hipster superiority fading. "Porheps young fellow and I have penetrated your armor, little demon. You don't like that I can't remember name of every book about puny little fallen angels and sad little realm they live in, and he has found technofetish of yours. What does it have, your master's number? Are you just an imp who has had pump put in mouth and blown up like giant balloon?" "I'll...that's it, Frost! You and your little friend here are dead!" And with that, his eyes flaming and fire billowing from his nostrils. the demon leapt over the counter.
  14. Temporal Conqueror The Qajarite Shah is a mystery. To students of Freedom City’s history, his story is a familiar one: God of Gods and King of Kings, the Shah is lord and master of the galaxy in the year 4000! Dissatisfied with the mere mastery of stars and planets, the Shah has set himself the mighty goal of conquering Time! Itself! Again and again, the Shah and his mighty armies of power-suited, genetically engineered warriors have tossed themselves against the heroes of Freedom City. Possessing mighty weapons like plasma cannons, antigrav troop carriers, and warriors wielding everything from flaming swords to whirling chain-swords, the Shah and his armies have been a formidable threat at every appearance: in his powersuit, the Shah was the equal of the Centurion himself (though not, as the Man of Adamant graphically demonstrated to the Shah, his superior), while the mightiest of his personal guard, the Immortals, can fight most superheroes on even terms. The Shah is not a particularly imaginative conqueror: a direct ground invasion was defeated in the 1940s, an attempt to conquer the Earth from space in the early 1960s was subverted by the genius of Alexander Atom, a strike against the Lor defeated by Daedalus in the 1980s, and most recently the time-traveling Freedom League teamed up with the Patriot Regiment to crush the Shah's invasion of the 1860s, Each time he has been outsmarted, outgeneraled, or simply crushed by the weight of superior power. Despite all this, he is a potent threat, particularly since his era (which he describes as simply "the time of LIGHT that came after the time of DARKNESS," focal point for his CRUSADE THROUGH TIME) lies so far beyond the era of even the Freedom Legion that his technology is largely a "black box" even to Freedom's finest scientists. But why hasn't he killed us all yet? It's a logical question: surely someone with regular access to time travel and a galactic empire could simply pour never-ending waves of Space Warriors into the past, burying Freedom's heroes in unstoppable waves of supermen and women from millennia in the future. Why hasn't he dumped a nanite plague in the past to devour people with super-genes, or sent agents back to strangle the Centurion in his rocket, or any number of other simple, logical things that anyone with a time machine and no morals could do if they sought to crush their enemies in the womb? Granted, there have been collapses of civilization between our day and the Shah's, but some records must have survived for him to come this far. Even so, the Shah could surely use his command of time travel to find out something. When directly confronted by these contradictions, he grows visibly enraged, booming that the "WEAK and FEEBLE" minds of the past could never understand a 10th-level intellect such as himself. With his combination of great power and complete lack of strategic forethought, he is a frustrating enigma for hero and villain alike. (Indeed, both Mastermind and Overshadow have sought the Shah out with feelers for an alliance over the decades, planning to steal and subvert his power for their own: the Shah, however, notably does not share his resources with others). Too, that our grandchildren's distant descendants are evidently enslaved by a world-conquering tyrant, and an inept one at that, is certainly a depressing thought for any optimist about the nature of the human condition. The truth about the Shah is at once much better, and much worse, than anyone in Freedom City knows. The Qajarite Shah is no king, no god, particularly in his own era. In an age of universal prosperity and peace, where men, women, and the rest from a thousand different species live together in brotherhood across the Milky Way, the Shah is a freak: socially stunted and given to intellectual obsessions, the Shah lives in the lower dimensional reaches noosphere where he was born, still sharing space with the ancestral members of his birth plurality. Unable to function in "modern" society, he turned his attention to the grim violence of the past, a dark era where there was only conflict and bloodshed! Deciding he could make himself a king in those past worlds, he used cloning banks and nanite fabricators to build himself an army of toy warriors, and again and again has used a temporal generator with access to the past of an alternate dimension (thee are fairly common for household use in the 4000s, given how easy they make waste disposal) to assault the past for the pleasure of his hindbrain. His legion of concubines are synthetic faux-intelligences that are the only members of the opposite sex who have ever shown any interest in him; his armies are so many toys created by the impossible super-science of the future, his "playing" with them making him the subject of scorn and derision by his peers. The Shah of Shahs and King of Kings, like many so-called great conquerors, is ultimately a small, petty man in control of something much larger and more important than himself. If ever he came truly close to victory, the Shah would have no idea what to do with himself. The best lasting way to defeat the Shah near-permanently would be to send agents forward into the future to speak directly to the locals: true, the local authorities would do nothing to help inhabitants of an alternate world's past, but the Shah's embarrassing antics pose a serious problem for his birth-plurality in a culture where social esteem and tolerance are very important: one young man's obsession with violent imagery and conflict makes everyone involved look bad. The evidence for this will be easy to find: the Shah proudly boasts of his 'conquests' to his fellow social deviants, living for their praise and worship being one of the few things that gives his life meaning,. If the heroes can manage the trip to the distant future and navigate the bizarre, alien world of humanity at the cusp of the technological and social Singularity, they can end the Shah's campaign of terror with the man himself near-tears as the elders of his plurality take away his cloning vats and his temporal projector, all the while lamenting to each other about where they went wrong with this one. Oh, he'll storm and fuss about how this isn't over: one day he'll get out of his home noosphere and be his own man, one day he'll get his revenge on the past by leading an unstoppable army of warriors to crush all that lie before him and become a god! But in the end, he'll come up with excuse after excuse not to leave the noosphere, and he'll ultimately sink into the haze of virtual realities and hallucinogens that mark the typical deviants of the world of 4015.
  15. Space Monkey Mafia, 2015 The general public believes that Albert II, the first monkey in space, died on June 14, 1949 after his parachute failed during re-entry. This is a fiction. The truth is that when Albert was recovered alive in his capsule, he looked up at the Air Force guys and thought desperately: "Help meeeeee..." The exposure to unfiltered solar radiation had _changed_ the little rhesus monkey, giving him both sentience and low-level telepathy. The changes to the monkey bred true, and proved easy to duplicate on subsequent rocket launches, and soon the Air Force had itself a colony of sentient, telepathic rhesus monkeys in Nevada. Unfortunately things didn't go that well. The head of the program was a German scientist swept up by Operation Paperclip, a man whose ethics were as weak as his drive to prove himself to his new masters was strong. The little monkeys endured a terrible existence under his rule, subject to horrible experiments at his whim: but though he was a monster, he was more genius than he knew. After over a decade of breeding and multiple experiments, the rhesus colony at White Sands wasn't just sentient and telepathic. It was, when sorely pressed, _one mind_, and a mind far more powerful than its handlers realized. One night in 1961, under the leadership of a rhesus named Albert X, the monkeys escaped their tormentor (after mind-controlling him into performing certain experiments on his own frontal lobe) and fled into the desert. The trip through the Nevada desert was a difficult journey for the little monkeys, many of who died of thirst, exposure, or Ford pickup along the way. Albert himself died on that journey, but his successor Victoria led them to the promised land: a recently abandoned nuclear testing ground near the Utah border. A local oasis and a lack of people meant the monkeys had all the food and drink they wanted, while the altitude gave them the climate and weather they preferred. Under cover of isolation and government secrecy, they grew, and they thrived. Using long-range telepathic probes, they began exploring their world and found a grim situation indeed. Despite the distant civilization of Gorilla Island, the space monkeys were the only sentients of their kind on Earth: their little colony could easily have been stamped out by humans if they so wished it: all their telepathic powers couldn't have stopped an IRBM fired at their settlement, not to mention the ever-growing threat of superheroes. Gradually Victoria and her successors began to send out physical scouts to infiltrate the world of Man. Sentient monkeys good at play-acting were natural agents to infiltrate the simian-happy world of the 1960s and 1970s. Innocent, happy-looking monkeys who appeared on television and movies throughout the era all were secretly reporting back all they saw and heard to their colony back in the desert. After discovery of their Soviet counterparts in the mid-1970s, cautious feelers were sent out to the canine settlements in Siberia, but the two cultures proved ultimately unable to cooperate even in secret, though they remain in quiet contact. As the years went by, and generations of space monkeys grew up "abroad", gradually the leadership of the Nevada colony took a stronger and stronger interest in the world of men. Where once they had been slaves, now they would be masters. Where once they had had nothing, now they would have everything. They began sending out special agents to infiltrate the soft, criminal underbelly of humanity: so what if that gangster had no papers for his monkey, or if his behavior should change suddenly one day? A man like that wouldn't buy an animal legally, and surely it was the drugs who made him change, not the telepathic influence of the curious little monkey running around beneath his feet. Gradually the monkeys of Nevada began sinking their little hands into organized crime across the world: drugs, contraband, fine cars, anything that could be enjoyed in style by a monkey was shipped through dummy corporations to pickup spots in Nevada, where drivers with other hands controlling theirs delivered to the monkeys all they wanted. They made contact with Dr. Simian a few years ago and struck up a cordial working relationship despite his ape nature, and he provides them with super-technology in return for easy access to human organized crime bosses. Anyone who wants to deal with the space monkey mafia had better be prepared for a fight; the monkeys have had many years to place their agents across the United States, and they have been building their secret defense network around their homebase since the day they arrived. Having been taught that human beings want nothing more than to lobotomize their children and cook them for meat, these monkeys will not go down without a fight if it comes down to a battle in the Nevada desert.
  16. The Spiral Villainous telepaths from the future who enjoy playing games with superheroes On September 26, 1960, during the preparations for the first televised Presidential debate between John F. Kennedy and Richard Nixon, the Centurion arrived at the Chicago studios where the debates were to be filmed. Wearing a circlet of golden leaves on his head, the Man of Adamant announced that the debates were unnecessary and that he, the Centurion, was now the Imperator of the American Empire! Luckily for the Centurion's reputation, he had a friend there he had never met - Alexander Rhodes, just a few months before his debut as the Scarab, was at the studio after a psychic premonition warned him that a dire threat to the world was in the offing. From his position in the VIP box, Rhodes engaged the being that had displaced Mark Leeds' conscious mind in psychic combat, eventually driving it free and letting the Man of Adamant make his horrified apologies to the bemused executives and VIPs. This had repercussions most people know. The Kennedy administration was always a little cool towards the Centurion (one reason why the new Freedom League never had a government representative) while the Centurion himself realized that perhaps he'd been wrong at the beginning of the decade and that he did need other heroes after all! This was also, unknown to most people, the first encounter that the heroes of Freedom had with the Spiral, enemies who have dogged the 20th and 21st century ever since. We don't know much about them, even now, only accounts gleaned from memories absorbed by psychics who have encountered them like the Scarab, Brainstorm, Chase Atom, and even the reclusive villain Professor Psion - and eyewitness testimony from people like Daedalus, Raven I, and others who have survived having their personalities exchanged with inhabitants of the year 10000 ACE! At least, that's the year they claim it is - there are no written records on the other side. The possible future that is 10000 ACE (so far every encounter has had them in the same year, even decades apart) is a grim one. The Moon is a fiery red in the sky as if recently made molten and the surface of the Earth (around the portholes in the uppermost part of the Spiral's headquarters) is covered in a white, sere desert that on closer inspection is made of tiny shards of broken glass worn down to fragments by prolonged wind and water exposure. The only life visible are various silicate creatures that live in the glassy deserts outside. And the Spiral themselves, of course. if you call that living. They are old beings, very old - they have vague memories of the world above, a desperate flight below, and a last-ditch procedure that granted them survival. But that was all very long ago, and the memories of their fleshy bodies have long since been supplanted by unending centuries of preservation. For you see the Spiral are brains, human brains (albeit greatly enlarged), each floating in a preservation tank that (with robot aid) will keep them alive for uncounted more centuries to come. They have libraries, musical collections, all manner of entertainment, but by now they have seen them all, read them all, felt them all. For all their great psychic power, they cannot directly affect their world - especially not the great desert that is the surface. In a few more centuries, the outside contamination will clear enough for them to make their way onto the Surface again with cloned bodies gathered by their computers' scanners. But for now, they are dreadfully, dreadfully bored. This is a bad thing. Even worse, one of them (Spiral Three, the one who possessed the Centurion and bedeviled him as a prankster until 1993) has recently (by their calendar) learned the art of mental time travel, one that it shared gladly with its fellows as a means of offering them an escape from the unending ennui. The Spiral like to play, and even at the best of times their play is sinister in its amusements. Their most gentle game is to find someone of power in the distant past and switch minds with them for a while - casting said person's consciousness into the distant future while they revel in the sensation and powers of their new form. Sometimes this is simply a great jest (by Spiral standards) and the person (if not discovered) will reawaken in their bodies amid a bacchanalia of amusements that they must now pay for, physically, socially, and financially. Other times the situation is darker still. One may decide that a given hero's life is inadequate and they must be improved, made superior, and so will simply move in for days or weeks at a time, fooling even the most intimate partners into believing that they have done nothing stranger than simply read too much Ayn Rand. All the while, they will turn their host cruel and plotting, a ruthless mockery of the noble being they once were. Other times, their cruelty takes an entirely new face. Spiral Seven, known among those familiar with the Spiral as "The Sadist" has not been seen since the early 1990s, when it was driven out of the body of its most recent host (and cast back into the future, its powers burned out) by the combined efforts of the hero Evening and the villain Hologram (the two most powerful psychics in Freedom City in the early 1990s) - but its body count ranged into the high dozens. (Jack-a-Knives is not a Spiral entity, but it has at times amused a Spiral to pretend to be the Spirit of Murder - just as it has pleased the Spirit of Murder to adopt a new name.) The Spiral has been quiet since the turn of the millenium - perhaps sizing up this new generation of heroes to see exactly what it is they're facing. After all, they don't age and there are plenty of other eras to play with. But none so exciting as our own. And the Spiral do get bored. Oh yes. Spiral-possessed hosts have whatever mental powers the GM thinks will make the adventure interesting, at whatever rank is necessary to make things difficult for the heroes. They are rarely deliberately wicked - but they have no respect for the individual rights of the people of the past and will play with them in whatever way they find the most satisfying. Taunting and boastful when exposed, the only one way to truly terrify one is to injure it psychically and send it back into the future - or far, far worse, find some way to isolate and restrain the mind inside the body. Spiral victims find themselves floating in a sensory deprivation tank in the far future, their neural energies temporarily deposited in a cloned body - breaking out of the tank through whatever means will allow heroes freedom to roam the Spiral complex - but mind the security robots!
  17. Okay, let's see some initiative! Comrade Frost gets 19 http://orokos.com/roll/309507 The demon gets 13 http://orokos.com/roll/309508
  18. Stunting Nullify 12 (electronics) (Extras: Area [Burst], Duration [Concentration], Flaws: Distracting, Range [Touch]) off Harrier's pike blade - spending an HP to counter the fatigue. I believe that should cost 24 PP?
  19. Caradoc took only a moment to take in the situation before he made his decision. An outside observer would have seen him twist and adjust the hilt of his massive, over-sized blade; but of course the reality was that Harrier was overcharging the emitters at the tip of his power pike. This would mean overheating the staff and mandating a cooldown; but to end the threat in this place it would be well worth it. He was familiar with the idea of mechanical mind control; of electronic devices that with their energies could master the very human soul. He turned and jabbed his pike into the wall, driving it deep, so that his blade penetrated the electrical wiring inside the building. He twisted the shaft of his weapon and plunged a bolt of energy directly into the interior of the wall, the room, the entire structure. The key is to apply enough pressure to silence the voices of machines without burying the occupants in broken glass and plastic. All across the small office tower, electronic devices connected to the walls jerked and guttered, sparks flying across their screens as they burned out, while the ambient radiation was such that even cellphones flickered and buzzed as their signals were cut. He kept up the pressure, listening to the small eruptions he could hear nearby, before stepping back into a room left half-darkened by the smoldering remains of the fluorescent bulbs that had once been overhead. He wiped the fragments of broken glass that had fallen on his armored body clean, glad that the damage had been no worse than that. And much less even in other rooms.
  20. "Maybe I don't call as much as I should," said Citizen with a grin Eve's way, "but when my friends call, I answer. Even if it means we have to go running across dimensions so Kimber can cut things," he added, teasing his friend. More loudly, for the benefit of the others, "I'm sure we'll be fine," said Sharl, who was concerned but not terribly worried. So some creatures from this dimension had made it through the barrier back when it was thinner and frightened a bunch of primitive Terrans into worshiping them - how bad could it possibly be over there. "Ghost Girl, Wraith, and Comrade Frost all know something about the terrain, we're all badass Terran or Terran-associated warriors - we can take a bunch of giant animals, even if they have no sense of hygiene." Frost beamed at Koshiro; from the look in his blood-red eyes, he liked the cut of this young fellow's jib. "Generally he only voids in them - doesn't sound so bad until you remember he is size of bus and volume is...well, you will see when we get there!" He winked at the boy, then turned his attention to Lucy. "You are always lady to me, Miss Lucy," he said, his voice very distinct as he took her hand. "Was sorry to hear about...you know, space man," he said with a wave up to the sky. "Is too bad." "But it doesn't..." Tarva trailed off, shot a look at Kimber, and suddenly smiled as if all her worries about the soulless automaton were gone. "Oh, I'm sure it will be fine. We'll work together and fight together, and all become the best of friends!" When she smiled that big, her eyes got big too, pools of white and black in her pale face.
  21. If the heroes had taken provocative action, the battle would have been joined. But as it was, the robot armies of Talos seemed unsure about what to do with enemies who did not strike at them first. The skies filled with swarms of robotic drones, head-sized spheres that hovered and turned with the mobility of insects - but they did not open fire. Regiments of metal-bodied humanoids rolled up in ground vehicles to take up firing positions at the edge of the ghetto-ized district of fallen buildings and human slums at the foot of the Goodman Building - but they did not open fire either, despite the rusted rifles raised to their shoulders. It wasn't hard to guess what was going on - their enemy was trying to intimidate them. Or provoke them into a first strike. But if he had planned that, even as his troops slowly took up their positions, it was increasingly clear that Talos had failed to read the caliber of his opposition - if opposition they were to be. "Dimensional intruders, dimensional intruders!" came a piped voice from the robot troops, one of the identical units, still clinging to one of half-a-dozen ground vehicles parked in front of the empty buildings before the Goodman Building, was visibly holding a megaphone up to its face. "Talos watches all and sees all, with science beyond your organic brains! One patch of grass is one patch of grass. How are you mighty enough to be worth his valuable time?" The ground troops had assumed a rough semi-circle position with the heroes in the middle - a threatening position for any human rebels, but even fifty Foundry warbots were not a major threat to a group of superhumans as mighty as this one. What could Talos be thinking - or was this all he had, so deep in his stronghold? "That's Talos himself," muttered Artoo from behind the heroes. "That's not a warbot talking. He must have assumed direct control."
  22. Richard shot a glance at Paige, glad his wife was there. He wasn't always the most diplomatic person when it came to matters like this. "Can you tell them?" he asked. "Even if you're not in his life, he still has your genes - and if that means powers, they need to know that." He smiled thinly. "Raising a superpowered kid is tough enough when you have powers of your own. When he was about four, Will went through a phase where he thought the funniest thing in the world was to run around wearing a cape yelling "I'm a superhero!" - and he could already run faster than a car. Luckily we were both home to raise him." He kept moving. "Mundane parents can raise super kids, though, we have a lot of friends who are doing the same thing. But they'll have to know something."
  23. Temperance got a text message at this point. IN THE LAB. MISS A IS WORKING TONIGHT. WILL BE DONE SOON. The ongoing crisis helped Sharl - it meant that he could focus on saving the poisoned man rather than his own strange feelings about the people he was working with. His conversation with Miss Americana was all business as they worked together in the science lab, and when he left with the sample in hand he had a mission in hand. Of course, leaving posed a problem. How could he get back to the hotel with a material object in hand without using his robot body? He wound up pushing himself, accelerating his electron flow and straining his mobile emitter as he flew back to the hotel, enough that he was tired when he reached the window of the hotel suite the heroes had started their part of the evening in. When he was there, he slipped the emitter in his pocket (really a magnetic sculpture projected by the emitter itself) and headed inside the open window.
  24. "Oh, all sorts of beings!" declared Comrade Frost cheerfully. "Jotunheim is Útgarðr, or as you say, 'beyond the fence'". Animatedly, he walked around the wards and signs made by Kimber before his arrival, deftly avoiding smudging so much as a line. "Is primordial wilderness of Norse tales, beyond the laws of men and gods, home to all the great beasts of Norse legend!" He gestured in the air. "Brunnmigi, the fox who defiles wells, in ways too foul for the ears of ladies to hear! Dáinn, Dvalinn, Duneyrr and Duraþrór, four stout deer with unnatural hungers for the very flesh of the world, giant squirrels who are father and mother of all lies, all stalking deep, dark forests and frozen mountain peaks where winter never does break!" He grinned and gestured expansively to the young heroes "But is not so bad, eh? There is also goat that gives mead from udders, and cow that brings life with her milk. And jotun themselves, who are kind folks despite what you have heard." He hmmed, and went on. "Jotun have been game in Aesir hunts for uncounted years. This has made them...occasionally cranky with outsiders. But all will go well, I am sure." He winked at Kimber. "
  25. On the way to Iceland, Siddig and Cerulean compared global histories - there wasn't much else to do on the way. Neither of them were historians; but they were both clever, and they had a lot of time to kill. They had to go a long, long way back before they found the point of divergence between two worlds - a scientific revolution in the early Muslim world that simply hadn't happened in Cerulean's history. From the sound of things, that had led to a lot of changes - and fast. His world had been going through the Industrial Revolution when hers had been going through the Crusades, and fighting a bloody nuclear war between China and Persia around the time Columbus was supposed to be discovering the Americas. "And after that, there was peace - oh, our differences didn't end," he admitted, "but when the bombs fell and the sky darkened with ash, it slew Faithful and unFaithful, Zanj and Firanji alike. It brought us all closer together. We repaired the planet's ecosystems, built a just society, and took to the stars. We joined the Lor Republic when my father was a boy, about a hundred years ago." His face tightened. "Then the Republic burned. There was a war in space, just a year ago, and when it was done, the Lor Republic fell. My people have always believed in the arrow of history - that society would continue to grow more and more just until the end of time. With the end of the Lor, came our first war in two hundred years." He told her of the war between the Revolutionists in North and South America, a revolutionary military dictatorship, and the peaceful societies in the 'Old World.' "So far it hasn't grown beyond the kind of skirmishes you saw today. But everyone thinks that won't last. Old al-Darsah wants a world he can mold and shape to _his_ liking. Eventually he'll move on the Umma."
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