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Avenger Assembled

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  1. "Sure thing," said Sharl, glancing at Temperance to make sure she was okay with this, and then at Set to...to gauge his intentions, yes. "Sounds like a fun time." For a teenager who'd been spending a lot of time zipping around the planet giving Communion briefings, catching up with his Claremont friends, or trying not to spend too much time around Gina's place when she and Steve were together, the idea of going to an actual party with people his own age sounded pretty appealing. "Hilton's got a great electronics system in all the suites," he went on to the others, "you'll really like it." Projected like this he could stay awake all night, even if he'd need to crash hard once he got back into the system. "You guys all into it?" he asked the others.
  2. The two fighters at the top of the stairs stopped their combat immediately at the sound of running feet - relaxing fractionally at the sight of Erik Espadas. "We can dispense with the password system for the moment," he said to Yolanda, stepping back to let Erik pass. "We have not yet seen signs of infiltration. We stand guard for you and yours yet, my friend," he said seriously. "But couldn't not seeing anything be a sign of impersonation too?" asked Yolanda, giving Erik a smile and wave. "Hi, Tio Erik." Being around her Uncle Steve always brought out the little tactician in Yoyo. "True," Steve conceded, big hands in parade rest at his side, "but overcaution is as much an enemy as undercaution. The only solution is to ever be ready." "Ever be ready," she agreed, for a moment her hands adopting the same posture as her scarred mentor. Steve didn't smile, really - but for a moment he practically radiated pride.
  3. Erin considered offering to let Jessie take some of the stuff in there - then remembered the last time she'd let a version of herself pick through her things. At least it was all still there afterwards, she thought, doing her best not to think unkind, unhelpful thoughts about the early days of her other counterparts. "We could look at those things together, if you want," she tentatively said. "There are some things in there you could have." There, that was generous enough, she decided. "Did you get anything good for Christmas this year?" she hazarded. - "Oh yeah, Edge and Monsoon are building something-" Erin stuck her head outside and saw that Edge and Monsoon were sitting on the arms of a gigantic snowman shaped like a generic superhero with cape and costume, the snow somehow dyed a cheery green and red to match the Christmas season. Towering as tall as the second story of the White house, the arms were as thick as the two superheroes were tall. "Hello!" Mark called with a wave. "Merry Christmas! We made you a giant snowman!" From up above, Erin's keen hearing caught Nina's "I don't think they actually like this, Mark..." "-and Cobalt Templar and Cannonade are still at the barbecue. Hello," she said with a tentative smile at the Whites, carefully not showing the extent of her gigantic mouth. "I'm Aquaria Innsmouth, and I'm from under the sea. Jessie's my best friend and I just wanted to make sure she's okay. You have a very big house!" she commented.
  4. Monsoon waited, and waited - and then, with an effort, reached out and undid the hydraulic lock that had frozen the empath in place, consciously undoing her own handiwork that had kept the woman locked up inside her own flesh. Mentalists can still think while I do that - I will have to remember that for next time. She kept her hand in place, though, pressed against the side of the other woman's bleeding face. Her fierce expression practically dared the empath to try anything, and her voice did the same thing. "Speak now, while your tongue can move. Who sent you here? What was your mission?"
  5. Tarva did her best to rebuild her dignity on the way back to the DuTemps Building, slowly wiping her face clean and methodically reapplying mascara with the help of what looked like a disposable makeup kit from the pocket of her borrowed raincoat. She wasn't much in the mood for talking, keeping her own counsel behind closed-off black eyes and a face that could have meant anything. By the time they reached the building, she was even able to give a sultry, knowing smile to the doorman they passed on the way into the lobby. Inside the elevator, she finally asked Kimber a question that broke the silence inside; even if she was still staring at her own reflection in the polished metal of the express elevator. "How did your body die?"
  6. He is auditory Dazzled for a round (having been at the center of a major sonic eruption) and bruised - have an HP, Shaen!
  7. Frost paced, his fevered brain turning to the terrible problem represented by Titan and his fractured memories. Henry Griffin's face flashed before his eyes, again and again, and he thought of promises broken and words left unsaid seventy years gone. They were gone now. Even their children had begun to age - and in a handful of decades they would be gone too. "So only when reading about children and grandchildren of Henry Griffin and his beloved wife. And of monsters that slew him and his brother while he slept." He looked at the monument and suddenly boomed, "But it makes no sense!" He slapped his hand against his thigh. "Why would they send you to this place? There have been no threats made against Allies of Freedom legacy - I watch for such things. And AEGIS has...assets in Europe who could have done the guarding for less trouble." He looked at Titan and asked, "Your superiors. Did you tell them about your episodes? A good soldier, reporting a weakness that might endanger his mission?"
  8. Magic d20, what do you tell me? 5 She looks dazed and is bleeding from a wound to the back of her head (from where she hit it on the steps), but she is still conscious.
  9. Abilities: 10 + 4 + 10 + 2 + 6 + 0 = 32 pp STR 30 [20] (+10/+5) DEX 14 (+2) CON 30 [20] (+10/+5) INT 12 (+1) WIS 16 (+3) CHA 10 (+0) Combat: 12 + 12 = 24 pp ATK: +6 (+10 Melee) DEF: +10 (+4 Dodge, +3 Base, +3 flat-footed) Init: +2 Grapple: +24 Knockback: -10/-2 Saves: 0 + 4 +4 = 8 pp TOU +10/+5 (+5 Con/+5 Enhanced Con) FORT +10/+5 (+5 Con/+5 Enhanced Con) REF +8 (+2 Dex, +4) WILL +5 (+3 Wis, +4) Skills: 72 r=18 pp Intimidate 15 (+15) Notice 15 (+18) Sense Motive 12 (+15) Stealth 15 (+17) Survival 15 (+18) Feats: 17 pp Attack Focus (Melee) 4 Challenge 3 (Fast Startle, Mass Intimidation, Powerful Intimidation) Dodge Focus 4 Move-By Action Power Attack Startle Takedown Attack Track [visual] Uncanny Dodge (auditory) Powers: 10 + 10 + 2 + 10 + 4 + 6 + 8 = 50 pp Enhanced CON 10 [10 pp] Enhanced STR 10 [10 pp] Immunity 2 (disease, poison) [2PP] Impervious TOU 10 [10 pp] Leaping 3 (x10) [3+1=4 pp] AP: Speed 3 (50 MPH/500 FPM) Regeneration 6 (Bruised 3 [no action], Injured 3 [20 minutes]) [6PP] Super-Strength 4 (Effective STR 50, Heavy Load: 12 tons) [9 pp] costs abilities 32 + combat 24 + saves 8 + skills 18/72 + feats 17 + powers 50 = 150 pts
  10. The Gorgon stared back at Dragonfly, and was that a flash of Min's fire in her eye? ""Asacrificeasacrificeasacrifice a sacrifice from all of us." She seemed satisfied by the conversation with Dragonfly, or perhaps with the young woman herself. Turning back to Traveler, she regally reclined, despite the continued twitching of her holographic avatar, and waved a hand. "Youyouyou may make your approach, Teteterran Delaztri Traveler." This technology was like nothing Deep Freeze had ever seen - as if inorganic circuits and organic tissue had been grown together on a gigantic scale. She was able to diagnose the problem well enough; a thick mat of what looked like fungus had grown through much of the organic tissue, and in fact seemed to be growing so thickly that strands of it ran well outside her view into the broader structure of the Gorgon's brain itself - however vast that mighty structure might actually be.
  11. Kingsnake hit the ground - and the world exploded. A deafening eruption of subsonic noise blasted at his senses, conveyed through his feet, his bones, his ears, every inch of his empowered frame. The wash of sheer agony knocked him to the ground even as it buffeted and rolled beneath him like the surface of an ocean - and then came more noises of screaming and shattering concrete and the wail of a building shattering around him. But even amid the waves of stunning, dizzying pain, he knew what was happening - there was something underneath home plate causing that sound! For the others, the world went mad. The brief melee in the stands was interrupted by a sudden, powerful tremor that made the crowd scream as one in their terror as they were knocked off their feet and out of the stands by a series of violent tremors that seemed to go on and on! Lynn saw Gretchen fall on the concrete steps, a painful impact that was matched by dozens of others as people fell and then, knocked down, went tumbling down the hard concrete as it shook! A terrible groaning was coming from the stadium's interior as the tremor went on and on, lights falling from the roof and crashing onto the field, into the crowd as the vibrations went on and on! An eruption of filthy water blasted past Serge as he reached the WC, broken pipes turning the room into a gusher. And then it was done. In the space of a terrifying half-minute, the happy ball game had become a scene of horror - chunks of roof panels and electrical overhang had fallen into the stands and onto the field, electricity flickering and sparking madly, rows of seats were knocked askew and fallen people strewn everywhere, some moving, some not. Everywhere there was screaming and cries for help from the thousands of earthquake victims who had been happy baseball fans a little while ago, and scenes of terrible disaster. The ground of the field had _moved_, the badly-battered Kingsnake (along with the right fielder) were actually resting on a frozen 'wave' of dirt that had been swept up against one side of the sunken amphitheater .that made up the stands. Most ominous of all was the deep, ominous sound of mechanical groaning from somewhere inside the dome, as if something vital inside had been knocked askew.
  12. Monsoon raised a hand in the air as if giving a blessing, but the air rippled between her and the empath - and suddenly the latter was frozen still, completely unable to move muscles locked down tight. "Hydraulic compression," Nina told the woman, reaching up and removing the SHADOW empath's mask, completely baring the woman's bruised and battered face. "I remember how painful it is." She put her hands on the woman's face, her fingers directly over the eyes. "This is power. Your life in my hands - and no one will ever know you didn't make me do it." She met the empath's eyes, her own pulse regular and her breathing still, just as he'd learned from her father when playing games of life and death. "I'm going to count to three. Before I get to three, you're going to release him from his madness. One...Two..."
  13. Pic is here. Character Name: Aquaria Innsmouth - STAR KNIGHT OF EARTH!!! Power Level: 10 (150/150PP) Trade-Offs: +1 Attack / -1 Damage & +1 Defense / -1 Toughness as a PL 7 Deep One, None as a Star Knight In Brief: Deep One adventurer in ‘Star’ Knight armor, trying to save everybody while finding her own place in the world Alternate Identities: Ackwareeaa In-His-Mouth Identity: Registered Birthplace: A pond on Flanagan Island, US Virgin Islands Occupation: College student, adventurer Affiliations: Jessie White, Project Freedom, Liberty League Family: Unknown - Deep Ones raise their children collectively. Age: Early twenties Gender: Female Ethnicity: None in particular Height: 5'6'' [5’10” in armor] Weight: 140 lbs [180 lbs in armor] Eyes: Black and yellow Hair: None, but she does have a frilly green crest that grows when she is agitated. Description: Aquaria Innsmouth looks like a typical Deep One of the terrestrial variety - her skin is soft, smooth, and damp, colored a pale greenish-white on her belly and front and a mottled greenish-black on her back and rear. Her arms, neck, and sides are covered in black and blue marking identifiable as tattoos [an Arcane Lore check of DC 25 can read that they are Deep One ritual tattoos showing progression into adulthood stopping in early adolescence]. Her big eyes are black and yellow, set high and wide on her face, and her nose and jaw thrust strongly forward. She has webbed fingers and toes, all of which are much longer than the human norm, forcing her to wear big, oversized shoes when she needs to dress Surfacer. Her arms and legs are very, very long, especially the latter, giving her torso a smaller, rounded appearance. She has a thin crest on her head that, when she is excited, springs up like a Mohawk. When angry or afraid, her throat bulges out like a croaking frog. Her neck is extremely thick, the better to anchor the muscles for the two-foot-long retractable tongue that also give her a lisp when she speaks in English. Her armor looks a little bit like regular Star Knight armor, save for the transparent faceplate and heavy internal moisture. The armor’s outside covering looks like heavy tarnished copper, making her a green about the color of the Statue of Liberty. When she flies, the dark-energy converters in the back of the suit produce a low, pleasant hum somewhere between the sound of a running jet engine and an especially large cat purring. History: Once the People roamed all the Islands and the seas beyond, singing their songs and dancing beneath the moonlight, leaping high in the air to mock the Sun and swimming as deep as they dared to greet their Dark Brothers in the depths of the seas. Then the Surfacers came, and at first things were good. There were battles, sometimes grim ones, but in the end the Surfacers had the land and the Dark Brothers had the sea, and the People had all that lay between. It was a good life. Then New Surfacers came - hearts as cold as the iron they wielded, and gradually the land of the First Surfacers shrank, and the People’s land and sea shrank with it. Then the Pale Ones came from below - enemies of the Dark Brothers who hated all who bore the mark of Father Dagon and Mother Hydra on their bodies. The People fought them, oh yes, but they had spears and bone and muscle against machines of death and pain, and their lands gradually shrank. Gradually the lands of the People shrank over the years, with some fleeing below to join the Dark Brothers in their cities of obsidian glass, but most simply dying of plagues, of swords (and then bullets) from above, and the terrible pressure of the Pale Ones who let nothing live in their sea that did not love their gods or wear their skin. Their culture shrank, their world shrank, and gradually Ocean became a small patch of blue and a few scraps of land, surrounded by enemies all around. When Aquaria Innsmouth was born about twenty-five years ago, her world was dying - the last remnants of the once-mighty People of the Islands having shrunk to a pitiful handful of a few dozen males, females, and spawn living on Flanagan Island, an uninhabited patch of a few acres in the US Virgin Islands. She learned to hunt and fish like her brothers and sisters, and walked on land as soon as her legs were grown. Unlike many of her siblings, she took no mates - the sole survivor of her egg creche, she was widely considered to be cursed, or blessed, by Mother Hydra and Father Dagon. But that was all right with her; when she wasn’t hunting to feed her many siblings, it gave her time to explore the ocean, to watch the New Surfacers with great care as they did unknowable, fascinating things on islands full of animals, to feel the sun on her face and dive deep beneath the warm blue waters of the Caribbean. It was a good life, but hard, and when she slept, she murmured prayers to the ancient gods of her people. She was fifteen when the Atlanteans came. Battle-hardened soldiers returning from a raid against a Deep One city off the coast of Cuba, they saw a Deep One surfacer colony and attacked without looking too closely at what they saw, ending civilization on the island of the people in a few short minutes. Hating herself for her cowardice, Aquaria (as the oldest unattached female) hid with the spawn in hidden caves to guard them against Atlantean attack. When she came out, the island was burning - and her people’s community was gone, with perhaps a dozen adults left alive after the battle. And so the People began a journey, a long, bitter one, through the waters of the Caribbean and towards the only salvation they knew - a Dark Brother colony near Cuba, lands they knew that were free both of the New Surfacers and the terrible ways of the Pale Ones. The flight wasn’t easy - they had to stop and raid Pale One settlements to survive and the Pale Ones rarely gave quarter to their enemies, and the New Surfacers treated them no better when they clashed with their vessels. Aquaria had just turned sixteen when they finally reached their destination - the Dark Brother city off the coast of the island the New Surfacers called Cuba. It was beautiful. The temples to Dagon and Hydra rose high in their cyclopean splendor, all dark volcanic glass that reached up to the skies, and there was food to eat and nests to sleep in without fear of attack. It was cold for the People, and dark, and the oceans thick above their heads, but the Dark Brothers promised that they would soon be reborn as Dark Brothers themselves - and could gain revenge on the Pale Ones! It wasn’t until the prisoners arrived that Aquaria understood the mechanism of her transformation - and the cold heartless nature of the forever war between the Dark Brothers and the Pale Ones. It was a human sacrifice that drove the transformation of People into Dark Brothers, and she watched in mounting horror as the elders of her community gladly submitted to the transformation, even as the screams of the murdered Pale Ones echoed in her ears. Monsters though they were, didn’t they deserve to live? How could her joy come from the suffering of others? That night she tried to slip away, taking the roe with her, but she was caught by a Dark Brother patrol and, feeling guilty as sin, fled without the young ones. She was one young hunter-fisher, how could she take care of so many little ones? How could she even take care of herself? She wandered the coast of North America, a solitary hunter, for a long time after that, sticking close to the Surfacers to avoid both Pale One attack and the attack by Dark Brothers she was sure would one day come to take her back to their city. The Surfacers were an endless puzzle - their cities vast and terrifying, their skins a near-infinite variety of colors, their ships big and menacing as they cut their way through the water. She met a few of the People along the way, and a few Dark Brothers not from the Cuban city, but they were all vagabonds too - there was no home here. Finally, a few years ago, she heard of something big happening -a major Dark Brother raid against a Surfacer city. Tired of being alone and hungry, she decided to take her chances and explore there, figuring she could easily blend in with the People and the Dark Brothers on the surface. She arrived in Freedom City just a few weeks after the Deep One raid that accompanied the Archevil Event (as she later learned the news called it). She explored at night for a while, hanging low along the Waterfront, a little surprised to find none of her kind here. Finally, foolishly, she decided to reveal herself to the surfacers. The subsequent Waterfront battle pitted her against the Freedom City police and her hated enemy Nereid - a foul, loathsome Pale One who laughed and called her cruel names as she casually blasted her with the very water that had been her home! That night, caged for the first time in her life, she screamed and clawed at the glass, spitting venom and threats, until finally she passed out from exhaustion. She awoke in Blackstone, where the lonely silence of the air nearly killed her. It was Harriet Wainwright who saved her, the Project Freedom director having heard something of the Deep One female who had fought the police and superheroes without doing any more than property damage and turning out to be the culprit behind a chain of petty thefts. Visiting the prison with a translator, Wainwright gradually won Aquaria’s trust (the frequent dips in the unchlorinated pool helped!) and the Deep One opened up about her life. It took the long, slow process of years for Aquaria to gradually open up to life in Project Freedom - first learning English, then learning to read, then finally earning a GED, all the while doing community service work and helping take care of the other residents who needed more help than she did. She did restitution for her crime, including doing enough work to pay back the medical bills for the police officer she’d thrown through the windshield of his car in the fracas at the Waterfront. She made friends - but her best friend of all was Jessie White, a strange, sad girl who was assigned as her suitemate after several got tired of the constant baths and smell produced by the froggy Deep One. An old hand now, she took the girl under her wing, doing her best to show her the ropes while trying to put a smile on that withdrawn face. She usually wasn’t successful at the latter, but the two struck up a bond, one tempered by incidents with time-lost Frenchmen on one hand and the constant low-level murmurs of “Frog-Face” around the kitchens where they worked on the other. They both were monsters in their own way, even if Aquaria didn't really see herself that way and was determined to make sure Jessie didn't see herself that way either. Halfway house or not, it was a good life. Finally, after years of work, and months trying to help Jessie be ready to go, the two young women were freed from their Project Freedom confinement and ready to face the world. While on their way to their new apartment in the DuTemps building, a strange object fell from the sky and practically landed at their feet right in the middle of a Freedom City street. Aquaria, always the more curious of the two, picked it up and was immediately encased in a suit of armor that zipped her high into the sky! The suit carried Aquaria away to a place high in Earth orbit, where a voice told her that she had inherited the legacy of the Green Knight - a warrior for justice with a mission to fight for a better world. The suit, and the power it has given her, has reinforced Aquaria’s desire to be a hero and help save the world - and to one day liberate her people both from the wicked corruption of their gods and the tyrannical fist of Atlantis! Powers & Tactics: Outside of her armor, Aquaria relies on stealth and acrobatics to stay mobile during a fight. She’s strong and tough enough to take out baseline humans with a few good kicks (just like the cop she put through car windshields while fighting Nereid). Versus more powerful opponents, she’ll try and lure them into the water where her aquatic physiology will give her an advantage. Inside her armor, she’ll wade in and make with the punches and kicks and kicks and more kicks! (She really should learn savate) She’s not a very good fighter right now, but she’s got some surprising mobility - and she’s game to try almost anything. Complications: Frog Felon: Aquaria is a convicted criminal who could potentially go back in Project Freedom, or even to jail, if she gets in trouble with the cops. Frog Fear: Aah! A Deep One! Archevil wasn't that long ago and the general public - not to mention superheroes, have long memories. Frogger: Aquaria is always up for something new - even if it might be a bad idea! Frog Foreigner: Aquaria’s eager to learn about Surfacer customs - maybe a little too eager! Frog Family: Aquaria feels a special loyalty to her fellow Deep Ones, except when they do evil stuff! Frog Foes: Aquaria hates and fears Atlanteans. Frog Friends: Jessie White is Aquaria’s best friend in the whole wide world. Frog God: Aquaria still worships Father Dagon and Mother Hydra - a difficulty given the reputation those deities have on the surface. Frog Hunger: Aquaria sometimes gets distracted and snatches up a passing bird or other small animal to eat. This is the human equivalent of stress eating. Space Frog: Aquaria barely knows the names of the planets of the Solar System - she knows even less about outer space. Space Shenanigans Abilities: 12 + 8 + 12 + 2 + 4 + 6 = 44PP Strength: 30/22 (+10/+6), effective Str 27 or 36-60) Dexterity: 18 (+4) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 Melee, [+6, +10 Melee w/Star Knight Armor) Grapple: +14-15, +20-25 w/Star Knight Armor Defense: +10/+8 (+4 Base, +2 Shield, +4 Dodge Focus), +2 Flat-Footed Knockback: -7, -3 without Star Knight Armor Saving Throws: 1 + 3 + 4 = 8PP Toughness: +10 (+6 Con, +4 Enhanced Con), +6 without Star Knight Armor Fortitude: +11/+7 (+6 Con, +1, +4 Enhanced COn) Reflex: +7 (+4 Dex, +3) Will: +7 (+3 Wis, +4) Skills: 32R = 8PP Acrobatics 4 (+8) Climb 1 (+7/+13) Knowledge (Arcane Lore) 4 (+5) Languages 2 (Atlantean, English, Lemurian [base]) Notice 4 (+6/+10, SM) Search 0 (+1/+5) Sense Motive 6 (+8, SM) Stealth 6 (+10, SM) Survival 4 (+6, SM) Swim 1 (+7/+13) Feats: 41PP Attack Focus (melee) 4 Dodge Focus 4 Environmental Adaptation (underwater) Sidekick 30 (Jessie White) Skill Mastery (Notice, Sense Motive, Stealth, Survival) Uncanny Dodge (olfactory) Powers: 7 + 1 + 2 + 2 + 45 + 2 + 4 = 63PP Additional Limb 1 (tongue) [1PP] Comprehend 2 (speak to and comprehend animals; Flaw: Limited to sea creatures) [2PP] Device 11 (Spectrum Knight Armor, 55 points; Flaw: Hard to Lose; PF: Restricted [Deep Ones]) [45PP] Enhanced Attack 2 (to +6 [+10 Melee]) [4PP] Enhanced Constitution 8 (to 30/+10) [8PP] Enhanced Feats 3 (Eidetic Memory [onboard computer], Environmental Adaptation [Zero-G], Quick Change) [3PP] Enhanced Skills 8 (Notice +4, Search +4) [2pp] Enhanced Strength 8 (to 30/+10) [8PP] Immunity 9 (life support) [9PP] Paragon Array 4 (8 points; PFs: Dynamic, Dynamic Alternate Power 2) [13PP] DBE: Flight 1-4 (10-100 mph / 100-1,000 feet per Move action) {2-8PP spent, 0-6 free} DAP: Quickness 1-4 (x2-x25) {2-8PP spent, 0-6 free} DAP: Super-Strength 1-4 (Effective STR 35-60) {2-8PP spent, 0-6 free} Shield 2 [2PP] Space Travel 1 (slow interplanetary) [2PP] Super-Senses 4 (infravision, radio, ultra-hearing, ultravision) [4PP] 4+8+3+2+8+9+13+2+2+4 = 55/55 Immunity 4 (environmental cold, disease, drowning, poison, Flaw: Limited [Half])) [2PP] Movement Array 3 (6 PP, PF: Alternate Power 1) [7PP] BE: Leaping 2 (x5) [2] + Speed 2 (25 MPH/250 FPM) [2] + Super-Strength 1 [2] [6/6] AP: Swimming 6 (100 MPH/1000 FPM) [6/6] Super-Senses 2 (Acute Scent, Low-Light Vision) [2PP] Super-Movement 2 (Slow Fall, Wall-Crawling) [4PP] Drawbacks: (-0) + (-0) = -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25/21 Toughness (Staged) Damage (Physical) Abilities: 10 + 4 + 10 + 2 + 6 + 0 = 32 pp STR 30 [20] (+10/+5) DEX 14 (+2) CON 30 [20] (+10/+5) INT 12 (+1) WIS 16 (+3) CHA 10 (+0) Combat: 12 + 12 = 24 pp ATK: +6 (+10 Melee) DEF: +10 (+4 Dodge, +3 Base, +3 flat-footed) Init: +2 Grapple: +24 Knockback: -10/-2 Saves: 0 + 4 +4 = 8 pp TOU +10/+5 (+5 Con/+5 Enhanced Con) FORT +10/+5 (+5 Con/+5 Enhanced Con) REF +8 (+2 Dex, +4) WILL +5 (+3 Wis, +4) Skills: 72 r=18 pp Intimidate 15 (+15) Notice 15 (+18) Sense Motive 12 (+15) Stealth 15 (+17) Survival 15 (+18) Feats: 17 pp Attack Focus (Melee) 4 Challenge 3 (Fast Startle, Mass Intimidation, Powerful Intimidation) Dodge Focus 4 Move-By Action Power Attack Startle Takedown Attack Track [visual] Uncanny Dodge (auditory) Powers: 10 + 10 + 2 + 10 + 4 + 6 + 8 = 50 pp Enhanced CON 10 [10 pp] Enhanced STR 10 [10 pp] Immunity 2 (disease, poison) [2PP] Impervious TOU 10 [10 pp] Leaping 3 (x10) [3+1=4 pp] AP: Speed 3 (50 MPH/500 FPM) Regeneration 6 (Bruised 3 [no action], Injured 3 [20 minutes]) [6PP] Super-Strength 4 (Effective STR 50, Heavy Load: 12 tons) [9 pp] costs abilities 32 + combat 24 + saves 8 + skills 18/72 + feats 17 + powers 50 = 150 pts Totals: Abilities (44) + Combat (16) + Saving Throws (8) + Skills (8) + Feats (41) + Powers (63) - Drawbacks (0) = 180/180 Power Points
  14. Character Name: Aquaria Innsmouth - STAR KNIGHT OF EARTH!!! Power Level: 10 (150/150PP) Trade-Offs: +1 Attack / -1 Damage & +1 Defense / -1 Toughness as a PL 7 Deep One, None as a Star Knight Abilities: 12 + 8 + 12 + 2 + 4 + 6 = 44PP Strength: 30/22 (+10/+6), effective Str 27 or 36-60) Dexterity: 18 (+4) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 Melee, [+6, +10 Melee w/Star Knight Armor) Grapple: +14-15, +20-25 w/Star Knight Armor Defense: +10/+8 (+4 Base, +2 Shield, +4 Dodge Focus), +2 Flat-Footed Knockback: -7, -3 without Star Knight Armor Saving Throws: 1 + 3 + 4 = 8PP Toughness: +10 [imp 5] (+6 Con, +4 Enhanced Con), +6 without Force Armor Fortitude: +11/+7 (+6 Con, +1, +4 Enhanced COn) Reflex: +7 (+4 Dex, +3) Will: +7 (+3 Wis, +4) Skills: 32R = 8PP Acrobatics 6 (+10) SM Climb 1 (+13/+7) Knowledge (Arcane Lore) 4 (+5) Language 2 (Atlantean, Lemurian [native], English) Notice 6 (+8) SM Search 0 (+0/+4) Sense Motive 6 (+8)SM Survival 6 (+8) SM Swim 1 (+13/+7) Feats: 11PP Attack Focus (melee) 4 Dodge Focus 4 Environmental Adaptation (underwater) Skill Mastery (Acrobatics, Notice, Sense Motive, Survival) Uncanny Dodge (olfactory) Powers: 7 + 1 + 2 + 2 + 45 + 2 + 4 = 63PP Additional Limb 1 (tongue) [1PP] Comprehend 2 (speak to and comprehend animals; Flaw: Limited to sea creatures) [2PP] Device 11 (Star Knight Armor, 55 points; Flaw: Hard to Lose; PF: Restricted [Deep Ones]) [45PP] Enhanced Attack 2 (to +6 [+10 Melee]) [4PP] Enhanced Constitution 8 (to 30/+10) [8PP] Enhanced Skills 8 (Notice +4, Search +4) [2pp] Enhanced Strength 8 (to 30/+10) [8PP] Immunity 9 (life support) [9PP] Paragon Array 4 (8 points; PFs: Dynamic, Dynamic Alternate Power 2) [13PP] DBE: Flight 1-4 (10-100 mph / 100-1,000 feet per Move action) {2-8PP spent, 0-6 free} DAP: Quickness 1-4 (x2-x25) {2-8PP spent, 0-6 free} DAP: Super-Strength 1-4 (Effective STR 35-60) {2-8PP spent, 0-6 free} Shield 2 [2PP] Space Travel 5 (25c) [5PP] Super-Senses 4 (infravision, radio, ultra-hearing, ultravision) [4PP] 4+8+2+8+9+13+2+5+4 = 55/55 Immunity 4 (disease, drowning, poison, starvation and thirst, Flaw: Limited [Half])) [2PP] Movement Array 3 (6 PP, PF: Alternate Power 1) [7PP] BE: Leaping 2 (x5) [2] + Speed 2 (25 MPH/250 FPM) [2] + Super-Strength 1 [2] [6/6] AP: Swimming 6 (100 MPH/1000 FPM) [6/6] Super-Senses 2 (Acute Scent, Low-Light Vision) [2PP] Super-Movement 2 (Slow Fall, Wall-Crawling) [4PP] Drawbacks: (-0) + (-0) = -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25/21 Toughness (Staged) Damage (Physical) Totals: Abilities (44) + Combat (16) + Saving Throws (8) + Skills (8) + Feats (11) + Powers (63) - Drawbacks (0) = 150/150 Power Points
  15. That's a DC 23 Intimidate check! Or it can just seal the deal
  16. Monsoon's hand lashed out and grabbed the woman by the neck, lifting her not with her own muscles but with the water within. She felt the vibration travel up her arm as Cannonade struck her in the back and could only imagine the impact the SHADOW empath was feeling. "Listen well, foolish woman," she sneered with royal contempt. "I can see your whole history in your eyes. You were born nothing, a clone with your brain stuffed with psionic T-cells. So you've had to struggle and connive and claw your way to power, make yourself better than your wretched clone sisters." She tightened her grip. "But true power, the divine right to rule, is something you're born with. Now, we both know that my friend and I are going to leave this place with you and use you as proof to bring down your little conspiracy. You can come with us and I can tell them you told us nothing. Or we can take you out with a broken back and make sure your dread masters know that you told us everything." She laughed, and it really did sound pretty sinister to her own ears! It really was too bad Mark didn't appreciate this sort of play, she mused. "What's it going to be, little clone?"
  17. All right, folks, the seventh seal is officially open. Go ahead and post your Reflex saves - we'll call them DC 20.
  18. Fast-Forward takes 20 and gets 20
  19. Triakosia: You don't notice much! You do detect the sonar coming from Kingsnake - though you can tell the original pulse didn't come from him. Kingsnake: You detected a series of strong, regular ultrasonic pulses that came from outside the stadium - the sounds were loud, you'd guess dogs are barking all over the city. That sound that was matched by an answering pulse from a second source _inside_ the stadium, buried directly underneath the baseball field.
  20. Triakosia and Kingsnake: You hear a series of 'loud' ultrasonic pulses - give me a Notice check to determine more information about the pulses. Grimalkin: Something happens to make you feel very unsettled! You don't know what it is exactly, but it is a dangerous feeling. Net Fly: It's all good!
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