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Avenger Assembled

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  1. Camazotz PL: 10 (150) Abilities: 10 + 10 + 10 + 4 + 6 + 6 = 46PP STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 14 (+2) WIS 16 (+3) CHA 16 (+3) Combat: 16 + 16 = 32PP ATK: +8 (+13 Ranged) DEF: +13 (+5 Dodge Focus, +4 Base, +4 flat-footed) Init: +9 Grapple: +14 Knockback: -3 Saves: 2 + 4 + 4 = 10PP TOU +7/+5 (+5 Con, +2 Protection) FORT +7 (+5 Con, +2) REF +9 (5 Dex, +4) WILL +7 (+3 Wis, +4) Skills: 76 r = 19 pp Acrobatics 5 (+10) Bluff 6 (+9), SM Craft (Mechanical) 3 (+5) Disable Device 6 (+8), SM Escape Artist 5 (+10) Gather Information 6 (+9) Intimidate 12 (+15), SM Investigate 3 (+5) Language 2 (Chinese, English, [base] Spanish) Notice 6 (+9) Search 6 (+8) Sense Motive 4 (+7) Stealth 12 (+17), SM Feats: 20PP Attack Focus (Ranged) 5 Dodge Focus 5 Hide in Plain Sight Improved Initiative Precise Shot 2 Power Attack Ranged Pin Skill Mastery (Bluff, Disable Device, Intimidate, Stealth) Startle Takedown Attack Uncanny Dodge (auditory) Powers: 20PP Device 5 (Camazotz Suit, Flaw: Hard to Lose) [20PP] Concealment 4 (all visual, Flaw: Passive) [4DP] Flight 1 (10 MPH/100 fpm, PF: Subtle) [3DP] God of Bats Array 7 (14 PP, PFs: Alternate Powers 2) [16DP] BE: Strike 7 (Extra: Penetrating 6 [as DMG 18], PF: Mighty) {14/14} AP: Blast 7 {14/14} AP: Damage 7 (Extra: Area [General, Cone]) {14/14} Protection 2 [2DP] costs abilities 46 + combat 30 + saves 10 + skills 19/76 + feats 20 + powers 20 = 150 pts -------------------------- Design Notes: Iris Wu, aka Camazotz, doesn't actually try and pass herself off as the Mayan bat god, at least, not anymore. As a new hero a few years ago, a highly-trained government agent on the run from a shadowy conspiracy with roots deep in the corridors of power (a surprisingly common story, in Mexico and elsewhere), hiding in plain sight as Tijuana's first native superhero, she may have let a few thugs BELIEVE she was Camazotz reborn...but the legend has grown nicely among the population of one of Mexico's fastest-growing cities, letting fear among the criminal element doing far more than one Chinese-Mexican woman in body armor could ever have hoped to do on her own. Tijuana is a city with a cartel problem, a problem with criminal American tourists, and a problem with predators exploiting the city's many illegal border crossovers - but Camazotz is _their_ problem. She's smart and sneaky, relying on stealth and intimidation to strike fear into the heart of Tijuana's criminals, disguising the fact that she is all-too-human inside a skintight set of armor designed for assassins rather than superheroes. Iris is no Raven or Midnight, but she makes do, functioning a lot like Black Widow wearing the Batman Beyond armor. (I think she'd be pretty playable as such, as written) She is responsible for the name of Mexico's current super-team, albeit accidentally - a few years ago, a Grue Arcane who had taken on the form of Hernan Cortez (it was a long story) demanded to know why a team of Mexican heroes had rallied to defend the Chinese-Mexican community of Camazotz's own Tijuana. In a moment of fury, she announced, "Fool, I am an outsider too!" It was a moment of weakness from a Chinese-Mexican herself...one supported immediately by no less a figure than El Spectro himself! "And I am an outsider!" he called, and then El Monstro agreed with his booming laugh, and soon the Outsiders, Los Forasteros were born. Given the rocky relationship Mexico's heroes sometimes have with their government and society, the name has stuck. Meanwhile, down in the Underworld, Camazotz sees what she does and smiles as he toys with the head of another long-dead shade. He likes the idea of his name still inspiring fear among mortals, even worship by those who admire the mysterious heroine. Who knows - perhaps if enough people in Tijuana praise his name, he will once again be able to walk the world of men. And if not, well, perhaps he can find his own ways of paying his namesake a visit, just to see if she's worthy of the mantle of the Bat...
  2. "Your mewlings may affect other men," sneered Frost as he advanced through the horde of insects, his billowy, gaseous form shedding frozen insects as he swarmed around the master of the swarm like a bank of hungry, devouring fog. The biting insects had left him hungry for both blood and heat, a hunger he could let loose against such an inhuman monster. He'd have had fangs in his mouth were he solid, and as it was his voice was a predator's whisper in Famine's ears as the air froze to supernatural temperatures around the walking abomination. He punctuated every word with another drop in temperature, until even the air itself was beginning to freeze around the monster. "But not one with a heart! so! cold!" He had slowed the swarm-master, forcing the insects to focus on him rather than any other foes, but would that be enough? Only time would tell.
  3. EL SPECTRO - El Santo PL: 10 (150) Abilities: 14 + 14 + 14 + 4 + 6 + 6 = 58PP STR 24 (+7) DEX 24 (+7) CON 24 (+7) INT 14 (+2) WIS 16 (+3) CHA 16 (+3) Combat: 16 + 16 = 32PP ATK: +8 (+13 Melee) DEF: +13 (+5 Dodge, +4 Base, +4 flat-footed) Init: +7 Grapple: +22 Knockback: -3 Saves: 3 + 3 + 7 = 13PP TOU: +7 (+7 Con) FORT: +10 (+7 Con, +3) REF: +10 (+7 Dex, +3) WILL: +10 (+3 Wis, +7) Skills: 60 r = 15PP Acrobatics 8 (+15, SM) Diplomacy 8 (+11) Intimidate 12 (+15, SM) Languages 2 (English, Nahuatl, [base] Spanish) Notice 12 (+15, SM) Pilot 3 (+10) Sense Motive 12 (+15, SM) Stealth 3 (+10) Feats: 25PP Acrobatic Bluff Attack Focus (Melee) 5 Challenge 2 (Fast Acrobatic Bluff, Fast Startle) Dodge Focus 5 Evasion Fearless Improved Grab Jack of all Trades Leadership Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive) Startle Takedown Attack 2 Uncanny Dodge (auditory) Powers: 6 PP Container 1 (El Spectro is No Ordinary Man!, Extra: Duration [Permanent, +0], PF: Innate) [6PP] Immunity 1 (aging) [1PP] Leaping 1 (x2, [using Skill Mastery Acrobatics: running long jump 52', standing long jump 26', high jump 13']) [1PP] Speed 1 (10 MPH/100 fpm) [1PP] Super-Strength 2 (Effective Strength 34, Heavy Load: 1.5 tons) [2PP] costs abilities 58 + combat 32 + saves 13 + skills 13/52 + feats 25 + powers 6 = 150 pts ----------------------------------------------------------------------------------------------------------- Design Notes: WHO is a warrior for justice in his homeland while at the same time never forgetting where it is he came from? El Spectro! WHO is among the greatest superheroes of Latin America, a champion of the poor against the power of the landowners? El Spectro! Who do the children love, the women coo over, and the men wish they could be like? El Spectro! WHO fights in a mask and cape with his gigantic pecs exposed simply for love of the lucha libre? El Spectro! He debuted in the early 1940s, fate and circumstance making him Mexico's first superhero. Reading accounts of the masked marvels in the United States, he realized he was a champion fighter and master in the ring, who was to say he could not fight for justice outside it? And since he already had the cape and mask, well, perhaps it was a sign from God above! WHO has battled vampire women, Aztec mummies, zombies, mad scientists and corrupt generals, all in his effort to battle for the people? El Spectro! WHO fights with his skill, cunning, and warrior fierceness against all comers in the name of truth, justice, and the honor of the lucha? El Spectro! WHO has inspired a legacy of masked heroism in Mexico and across Latin America? El Spectro! He's ninety-five now but hasn't aged since the late 1940s. He's not sure if it's an effect of all the magical bad guys he's fought over the years, some mad scientist's chemicals he might have been exposed to, whether or not he was always a mutant, or just a blessing from God. All he knows is that someone has to defend the people of Mexico, even if all they have is a man's strength, a man's courage, and a man's honor. And someone has to train the next generation! He's had heirs, proteges, successors, but the man himself has always returned - head of the vast Spectro family of street-level heroes across Mexico. WHO has taught many of the greatest martial artists of the world not only the path to win, but the path to VICTORY? El Spectro! WHO has embraced all of good mankind, and many monsters, as his brothers and sisters? El Spectro! WHO is the Centurion of Mexico? No one! The Centurion was the El Spectro of America! I have, if anything, undersold El Spectro! - this is closer to his animated series incarnation than the martial artist and wrestling demigod that he is. This is Wildcat!El Spectro!, not Captain America/Batman!El Spectro. A full conversation should be closer to PL 12 or 13, with all the grapple-related feats. This build would work for El Spectro! early in his career, or a protege or successor to his long and storied title. El Spectro, Eternal!
  4. El Monstro PL: 10 (150) Abilities: 14 + 4 + [-10] + 0 + 4 + 10 = 22 pp STR 32/24 (+11/+7) DEX 14 (+2) CON n/a INT 10 (+0) WIS 14 (+2) CHA 20 (+5) Combat: 12 + 12 = 24PP ATK: +6 (+12 Unarmed) [+5 [+11 Unarmed] w/Growth]) DEF: +10 (+4 Dodge, +3 flat-footed, +3 Base) [+9 w/Growth] Init: +2 Grapple: +13 base, +20 Hulked-out, +23 w/Hulking Strength Knockback: -10/-4/-2 Saves: 0 + 3 + 3 = 6 pp TOU +11/+4 (+4 Protection, +2 Growth, +5 Protection) FORT +n/a REF +5 (+2 Dex, +3) WILL +5 (+2 Wis, +3) Skills: 60 r = 15 pp Bluff 10 (+15) Concentration 4 (+6) Diplomacy 5 (+10) Handle Animal 5 (+10) Intimidate 10 (+15/+17) Knowledge (History) 4 (+4) Knowledge (Theology and Philosophy) 4 (+4) Language 2 (English, Hungarian, Base: Spanish) Notice 8 (+10) Sense Motive 8 (+10) Stealth 0 (+2/-2) Feats: 12 pp Animal Empathy Attack Specialization (Unarmed) 3 Dodge Focus 4 Fascinate (Bluff) Startle Takedown Attack Uncanny Dodge (auditory) Powers: 40 + 2 + 30 + 4 + 3 + 2 = 81PP Alternate Form 8 (Hulked-Out) (Extra: Duration [sustained]) [40PP] Feature 7 (Buys off Sunlight Drawback) {7/7} Growth 4 (Large size, +8 Str, +2 Tou, -1 Combat, +4 Grapple, +2 Intimidate, -4 Stealth, 10 ft. reach; Extra: Duration [sustained]) {12/12} Hulking Strength Array 3 (6 pp, PF: Alternate Power 1) {7/7} BE: Super-Strength 3 (Effective STR 47, Heavy Load 10 tons) {6/6} AP: Leaping 6 (x100, Running Long Jump 2100 ft, Standing Long Jump 1055 ft, Vertical Jump 525 ft) Protection 5 (Extra: Impervious) {10/10} Regeneration 0 (Buys off Source Flaw) {3/3} Drain Constitution 2 (Flaw: Requires Grapple) [2PP] Immunity 30 (Fortitude Saves) [30PP] Protection 4 (Extra: Impervious, Flaw: Limited [Not Vs. Blessed/Silver/Holy]) [4PP] Regeneration 6 (+0 Recovery Bonus [5], Resurrection 1/week, Flaw: Source [blood/Radiation]) [3PP] Super-Senses 2 (Darkvision) [2PP] Drawbacks: - 10 pp Weakness (holy symbols, stunned for one round by losing an opposed Charisma check; common, moderate, 3pp) Weakness (exposure to sunlight, destroyed in 10 rounds; uncommon, moderate; 7pp) costs abilities 22 + combat 24 + saves 6 + skills 15/60 + feats 12 + powers 81 - drawbacks 10= 150 pts ---------------------------------------- Design Notes: El Monstro has been active as the defender of northern Mexico for many years - accounts of deeds began circulating in the early 1960s, but he was not filmed, recorded, and interviewed until the late 1970s. A hulking brute who stands a towering eight feet tall, with bright red skin and jutting fangs, he's nonetheless a jovial, much-loved figure who flirts with the ladies, jests with the men, and is a fierce, determined opponent of evil on both sides of the American and Mexican border. He is cagey about his past, simply saying that "he has been all things to all men, and to some very lucky ladies!", but his partnerships with both the Centurion and El Spectro have cemented him as a trustworthy, reliable hero. A few people are aware that El Monstro is actually Rafael Herrera, recurring guest performer on telenovelas, who has played both villain and hero in his acting career. The truth is that El Monstro is far older than he seems. Rafael Herrera was born in 1882 in Mexico City, where the handsome young man soon became an actor, finding a niche playing courtly Old World aristocrats like those of the 1600s and 1700s. Unfortunately for Rafael, he was far too convincing in the role, and was soon wooed and won by an ancient lady with a youthful face who enjoyed the way he emulated the men she'd known her youth. Transformed into a vampire in 1917, he took well enough to his new role, playing the part of the courtly nobleman who defended the people that were his to defend, as was his right. But only a few years after his transformation, he was forced to flee into the United States with his maker after their home was destroyed during the Mexican Revolution. But there was an error in shipping; his coffin was sent to a lonely railroad stop in the desert, and then finally abandoned there when the land was bought by the government, then converted into an atomic testing range! He awoke in his coffin as he felt a wash of energy suffuse his form, digging his way madly out through the sand only to discover overhead the bright light of day! Blinking back surprise, he held up one giant hand and realized that he himself had been transformed into a terrible hulking brute! It was easy enough to satiate his hunger on a passing deer, once he'd bounded away from the blast area, but his new condition left him horrified. What was he to do with a body like this, even if he was far stronger and more durable than he had ever been even as a vampire? He might have sought his own death, but his transformation at dusk back to his vampire form showed he'd been given no curse, but a gift of great price. He could walk in the nighttime as a vampire that looked like a man - and in the daylight as well, if he was willing to bear the curse of what he was on his face. And if he did wear that red, monstrous face, he was freed even from his bloody hungers for a day. How could he repay the world for such a gift? His arrival in Veracruz in 1964 during an attack by SHADOW told him that the people needed a defender and guardian just as they once had - and once he learned of the new age of heroes, he realized his secret was safe. If people assumed he was a man hiding one monstrous secret, they would not look closely for any more. Perhaps this was finally his chance to be the hero he'd pretended to be for so very long. He operated in secret for a while, building his cover identity, and moved in once he was sure he would be safe. A vigorous foe of narcotraficantes, rampaging Aztec gods, and even his fellow vampires when they threaten humanity, El Monstro is quite a man...though he wonders what he will do if ever he meets his maker again. El Monstro should be played as Carlos Villarías cast in the Incredible Hulk, with the idea that he is Zorro at least as much as he is Dracula. If you were so inclined, it would not be hard to switch his INT and CHA, shuffle some skills and feats around, and make him more Vampire Hulk than Hulking Vampire...
  5. 9 AM May 1, 2014 Greenbank The giant gorilla pointed a huge pistol at the storekeeper, the gigantic weapon fitting into one oversize paw like a derringer in the hands of a human. "Your cesium! Where do you keep your cesium!? And other radioactive materials!?" "What?" It wasn't every day, even in Freedom City, that one was robbed by a half-dozen gorilla goons in armored military uniforms, each carrying some dreadful weapon that bespoke both super-science AND sinister purpose. They had simply burst in through the front window as if they'd appeared out of nowhere. "I don't know anything about that, we just sell imported electronics from-" "Sergeant! The smoke detectors!" One gruffly-voiced ape with a dark leather patch over his eye gestured. "All of them!" With that news, the apes moved quickly to ransack the store - Bob's Electronics, of everything in the smoke detector and fire safety section (just to be safe), even taking the store's own smoke detecting equipment.
  6. "Yes, ha-ha, yes," said Frost with a wink. "When you meet one like yourself, and they are not unspeakable creature grown fat on blood of the innocent, you will do the same thing, my dear Ghost Girl. But do not worry yet! You are very young, even in years. Someday you will meet handsome ghost boy and understand." Down in the plane's loading bay, Frost let the much-stronger Lucy Harker take position at the door. He hadn't bothered with a parachute himself - he knew from personal experience that he could survive a fall from this height, and besides had the power of flight himself. "On my mark!" he said, counting down with his fingers. "Three! Two! One!" When Lucy opened the door, there was a great rush of air - and since he was the organizer of all this, Frost took the lead, vaulting out into the Heavens! "Now!" Far above, even in the dark of the night, his heat-seeking vision could pick out the town below, and for a moment he simply fell fast, enjoying the rush of free fall against his cold skin. There was something to be said for those fellows who could fly this way...
  7. Gamma: 26 Sandstone: 16, and she takes a Bruise!
  8. Macuahuitl PL: 10 (150) Abilities: 6 + 6 + 10 + 14 + 10 + 0 = 46 pp STR 16 (+3) DEX 16 (+3) CON 20 (+5) INT 24 (+7) WIS 20 (+5) CHA 10 (+0) Combat: 8 + 8 = 16 pp ATK: +4 (+8 Rings Array) DEF: +8 (+4 Dodge Focus, +2 Base, +2 Flat-Footed) Init: +7 Grapple: +7/+16 w/Move Object Knockback: -6/-2 Saves: 2 + 4 + 2 = 8 pp TOU +12/+5 (+5 Con, +7 Protection) FORT +7 (+5 Con, +2) REF +7 (+3 Dex, +4) WILL +7 (+5 Wis, +2) Skills: 56 r=14 pp Computers 3 (+10) Craft (Chemical) 8 (+15, SM) Knowledge (Arcane Lore) 3 (+10) Knowledge (Life Sciences) 8 (+15, SM) Intimidate 12 (+12, SM) Languages 2 (English, Nahuatl, Base [spanish]) Medicine 10 (+15, SM) Notice 5 (+10) Sense Motive 5 (+10) Feats: 12 pp Challenge (Fast Startle) Dodge Focus 4 Improved Initiative Improvised Tools Inventor Jack of all Trades Skill Mastery (Craft [Chemical], Knowledge [Life Sciences], Intimidate, Medicine) Startle Uncanny Dodge (auditory) Powers: 54 pp Device 13 (Ten Rings of Quetzalcoatl, 65 pp, Flaw: Hard to Lose, PF: Indestructible) [54 pp] Rings Array 13 (26 PP, PFs: Accurate 2, Alternate Powers 7) [35DP] BE: Blast 12 (light aspect; PFs: Improved Crit, Variable Descriptor 1 [any light]) {26/26} AP: Damage 12 (wind aspect; Extra: Area [Targeted, Cone], PFs: Improved Crit, Indirect) {26/26} AP: Dazzle 12 (light aspect; PFs: Improved Crit, Variable Descriptor 1 [any light]) {26/26} AP: ESP 4 (justice aspect; Auditory + Visual Senses, 1 mile, DC 14 Notice; Extras: Action [Free], Duration [sustained]; PFs: Fast Task 4 [Full Action to search 1-mile-diameter area]) {24/26} AP: Healing 12 (mercy aspect; PFs: Persistent, Regrowth) {26/26} AP: Move Object 8 (wind aspect; Extra: Range [Perception], PFs: Precise, Subtle) {26/26} AP: Snare 12 (justice aspect; PFs: Improved Crit, Indirect) {25/26} AP: Teleport 7 (wind aspect; 700 feet/200 miles; Extra: Accurate; PFs: Change Direction, Change Velocity, Turnabout) {24/26} Enhanced Feats 2 (Quick Change 2) [2DP] Flight 1 (10 MPH/100 fpm) [2DP] Immunity 9 (Life Support) [9DP] Protection 7 [7DP] costs abilities 46 + combat 16 + saves 8 + skills 14/56 + feats 12 + powers 54 = 150 pts -------------------------------------------------------------------------------------------------------- Design Notes: Dr. Maria Flores is a native of Merida - the largest city in the Yucatan in southern Mexico. Born into affluence, Flores spent most of her childhood and adolescence planning to get out of Merida. She would go to medical school like her father, but she wouldn't waste her time on humanitarian projects - she was going to move to Mexico City, or the States, and become a leading surgeon or medical researcher. In her last year of medical school, however, the brutal murder of her parents by a car bomb outside their home changed her plans - especially since it came just after yet another argument with her father about her career. She headed back to Merida and took her father's old position at Reytoro Pharmaceuticals, a branch of Freedom City's own Grant Conglomerates. It didn't take her long to realize the real murderers of her parents - executives from Reytoro covering up clandestine medical testing on impoverished Mayan families in the Yucatan. She gathered evidence and turned in Reytoro to the police, but an attack by 'narcotraficantes', really hired goons, on her limo as she rode home told her that the police couldn't be trusted either. She fled her burning car into the jungle, where she ran and ran for what felt like hours, until she fell into a sinkhole. Dazed and injured, suffering from dehydration, she had a vision of Quetzacoatl, the feathered serpent - who offered her the power to be a new champion of justice and mercy for her people. She took his paw and found on her fingers ten obsidian rings... And then woke up, healed and refreshed, in her apartment in Merida! She took the name Macuahuitl, after the obsidian sword used by Mayan warriors centuries earlier, and has begun a one-woman war on crime in southern Mexico, her costume disguising her gender, ethnicity, and even the source of her powers. She prefers to let the world believe that she is a battlesuit user rather than a mystic ringbearer, acutely aware of how little she actually knows about magic (even with occasional advice from the friendlier members of the Aztec pantheon), and not wanting to get caught up in a struggle she doesn't understand. In person Maria is a short, square-faced young woman in her late twenties, with black hair she keeps closely cropped. She works as a free clinic doctor in Merida these days, working every other day so she can spend her nights fighting crime. OK, so I wanted to make a Mexican superhero for a while now - and my desire to build a ringbearer along the lines of Marvel's Mandarin all came together to help me build Macuahuitl. I liked the idea of making her a Tony Stark/Mandarin mashup, albeit in her case she's a physician and chemist before she is a mechanic. I went ahead and just made the rings a hard to lose device, with the idea that they mystically stay close together - albeit not necessarily with her. Her rings make her something of a howitzer, throwing out long-distance punishment of various kinds (all drawn from Quetzacoatl's powers) while at the same time taking big hits herself. Her biggest weakness, given the amount of thugs she fights, is her lack of Impervious - but that's where judicious use of ESP (for scouting), Teleport (for a stealthy arrival), and then a big, flashy attack pumped up by a well-placed Startle helps get the job done. I think as written she'd be pretty fun to play.
  9. "Only for the fourth season premiere," said the director, "but that was before I came on the show. We'd be happy to send you a highlight reel of some of our previous episodes," he offered to the two Leaguers, "I know we worked with your colleague Fleur de Joie for the bee episode last year, but I understand she's currently on personal leave." "That was pretty fun," Fast-Forward offered, "the thing two years ago when we went back to the American Revolution and got some footage of the first Minuteman. But we don't time travel that much, mostly since you're looking at the only time machine the Discovery Channel has in its back pocket." He zipped out of his seat and grabbed a glazed donut from the side table. "Plus, the timecops are a bunch of real hardasses! Can't step on a butterfly without them showing up and throwing their weight around." he added. Tanzin hmmed, steepling his fingers beneath his greying goatee, "That's why we've timed our visit so precisely. It doesn't matter what we do in southern Mexico ten days before the Chicxulub event - all evidence of our filming will be destroyed by the blunt force of the impact. We've spoken to scientists at UCLA and they predict not even an impervium molecule left at our filming site would survive the impact."
  10. Freedom City April 2014 The Crime Lab (Remote Site) Richard Cline was not one for advanced planning most of the time, but then again most of the time he wasn't going back to dinosaur times. "All right, the advance team has been on the island for almost a week, and they haven't run into anything larger than a Great Dane, so I think we'll be all right." He let one of the techs pop a USB into the computer's port (something he had deliberately notmastered), playing what looked like an iMovie recording of a mostly-deserted tropical island, complete with birds in the air and animals on the beach - until the viewer saw the teeth and scales on the feathered fliers overhead, or realized that those weren't dogs fighting over the washed-up fish on the beach. The island looked to be in the center of a small bay, with low hills and a river visible on the opposite coast a few miles away. "They're almost exactly at the site of Chicxulub, good good. We're lucky that island was there, the ultralights they sent out said it's all swampy marsh on the mainland." Fred Tanzin, the second unit director for Supercrime!, focused on the special guests. "We'll do some footage of you for the promos, either here in the studio once you come back or while you're in the field. We're still on for filming all the way from the 22nd through the 25th, local time. I know you've had a chance to read our briefing packet and be introduced to the on-air talent - but do you have any questions I can answer for you about the show?"
  11. Frost All-Out Attacks by +2 with his Paralyze http://invisiblecastle.com/roller/view/4465707/ = 21 That's a DC 22 Fortitude save vs. Paralyze He extra efforts and does it again http://invisiblecastle.com/roller/view/4465714/ = 21 again! taht's another DC 22 Fortitude save vs. Paralyze
  12. "Agh! Not another broken rib!" Downtime clutched his side and slumped briefly against the prison wall, woozy from the pain of his injury. "Damn it, right in the one Rocket broke last year! Goddamn it, why didn't I buy insurance when I had the chance?" "Save it for your union rep, buster!" declared Sandstone. She turned and suddenly grabbed Breaker by the front of his prison jumpsuit, whispering in his ear. "I'll make it look good, honey!" before she turned and hurled him at Arrowhawk, the two men both knocked topsy-turvy by the blow but not more than banged up by the surprise impact of gigantic punk powerhouse against caped Scottish archer. "All right, screw this finesse noise, let's do it the hard way!" She pointed at the slowest of her allies and declared, "Gamma! On my mark!"
  13. Vector: 21 Harrier: 20 Newman: 17 Argonaut: 2 Let me know when you think your complications trigger! Vector is up
  14. "If you take her to your land, her affairs are yours," growled Scavros reluctantly, waving his hand dismissively at the renegade spellcaster. "We have sent >others to your world who were unable to live among us. But be careful how much weight you give her words. When Tarva speaks, men die, even if they still breathe." "I am not a fool," replied Tarva with what must have been her version of quiet speech. "And I will tell you what I know. Steelgrave's doomdrones lie within one of his star-fortresses - the Palace of the Virgin Flame. Named for an old bedmate of his," she added with a sneer. "The Palace lies in orbit around Mechane's World, the nearest in these days to the...tender light of the Silver Tree." that sneer on her face, small though it was, looking to be a permanent fixture. "I know this because it was the last place where I was an Annihilist, before I chose flight and exile and a torturous future over a hastily-abbrievated present. If you enter the Palace, past all its guards and fortifications, you will find what you seek there. But you must take me from this dimension first," she added, shooting a glance at Scavros. "When you are killed, I do not want to be left to their mercies."
  15. "I will," said Frances after a long, noticeable hesitation - not as if she was lying, but as if she'd been trying to think of what to say. "Thanks for coming by." Paige gave Frances and Christie some privacy - while she could listen telepathically from across the corridor without any problems, it certainly didn't hurt to give her young niece the appearance of privacy during her conversation with her attorney. When they were done, and Christie had left her client behind, the two women walked together down the corridor. Taking advantage of the mental connection they'd occasionally used for private attorney-client conversations, given the circumstances, Christie said "Well, looks like rain out there," giving Paige the go-ahead for a mental connection. "-It's going to be tough. I think we can avoid maximum sentencing with your testimony, with her admitting what she'd done, and with what we can offer about the Psion family. Beyond that...Frances is a violent felon. And then there's the question of any federal trial...-" Paige could hear her friend sigh. "-As it stands, now that you've talked with her, and with you'll testify to in court, once all the trials are done, we can avoid a life sentence once her trials are done. If she talks...she might get out in time to see that little child as an elementary school kid.-"
  16. http://invisiblecastle.com/roller/view/4461973/ Comrade Frost passes the Startle And uses 1 of his Extra Efforts to raise his Impervious TOU to +6 (by increasing his Protection by +2) http://invisiblecastle.com/roller/view/4461974/ = 23 He makes his Reflex save and is so unhurt.
  17. As the bugs closed in, Frost cursed explosively even as his own body erupted, a glowing nexus of power at his heart suddenly scything through the swarm like a spotlight through fog. But this fog didn't clear at the light, it simply grew and grew and grew! Luckily it seemed these things that had once been angels no longer had holy powers, otherwise the vampire would have found himself in dicey circumstances indeed. As his own cold blood dripped on the shining grass of Heaven, the unholy ichor instantly erupting into steam as it touched holy ground, Frost continued to advance on his nemesis. If swarm cannot be stopped, then I will stop the unholy thing at its heart! he thought with a fury that made his now-cloudy body swirl and boil like a damned thing. And then we shall have a reckoning, for all that has passed between us!
  18. Currently in her Stone Form, Sandstone attacks Breaker! She All-Out Attacks by +2 - http://invisiblecastle.com/roller/view/4458520/ = 25 and hits! Grapple http://invisiblecastle.com/roller/view/4458521/ = 46 Well, that works. OK, she's going to throw Breaker at Arrowhawk, since he seems to be the most dangerous opponent. Hey, that hit! OK, that's a DC 27 Tou save for Breaker and Arrowhawk. The DC to hit Sandstone is now 20, since her defense has dropped by 2
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