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Bullets from the rooftop spang-spanged against Caradoc's armor, the soldiers above shouting encouragement to each other and curses against the target below. But the taunting stopped as massed rifle fire didn't so much as knock down the heavy, heavily-armored figure, and as Steve advanced on the factory they were guarding for a terrible moment it was all too terribly familiar. Steve actually stopped in his tracks at the thought, for a moment lost in other worlds and other times, until the memory of those he'd come to save pushed away the howls of despair that tugged at his memory. So he pushed back the grief and loss and continued his advance, armored feet ringing against the cobblestones beneath his feet, and flew up to the level of the rooftop where the soldiers had been firing on him. As another round of bullets bounced off, he raised his hand, extended his index finger, and wagged it back and forth silently before rocketing towards the factory. He crashed through the ornate skylight, sending lead bars and glass crashing towards the floor below, but didn't hesitate, instead plunging directly to the concrete floor below, hard enough to crack it beneath his armored feet. He snapped his 'sword' open and began charging it, the Terminus blade shrieking like a damned soul audibly even over the sound of the panicking crowd of workers and the thumping machinery. Surrounded by the starving and overworked, grim-faced overseers everywhere, roaring inhuman machinery around him, for a moment it was like coming home. And at that thought, he aimed the now eye-searingly bright, howling-loud blade at an open-topped vat of molten steel just a few feet away and called as loud as his muffled, metallic voice would allow, "GET! OUT! NOW!"
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Standard Action: DC 30 Intimidate vs. the soldiers, with the idea of making them flee the unstoppable behemoth in terror. Move Action: Fly 500 ft to the factory roof, through the skylight, and onto the floor.
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APPROVED
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Looks okay. With a little points-juggling, you could stick her Growth and Density together into Container 8 (Alternate Form) [40PP] Y/N?
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A wash of icy cold flashed over the fleeing woman, her skin paling white as her bones and muscles tensed up from extreme cold. From inside the cloud of whirling ice and fog that was Comrade Frost's body, the thermovore laughed. "You see there are disadvantages to a solid body, my dear - one can only freeze one's flesh and blood so much before it becomes hard...as ICE." When he was done with that, he reached over and scooped the artifact right out of her paralyzed hands, his icy body transforming back to flesh as he went. "You see? This is problem with life of crime and indecency in public streets - there is nothing you can have that a clever man cannot take from you."
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The temptation was to say "No", as had been drilled into Sharl from childhood when it came to the supernatural. "I believe there are things that science doesn't understand yet," he finally said after a hesitation that stretched perhaps a beat too far. "And that the best way to understand those things right now is by unconventional means." He thought for a moment, hearkening back in his mind to just before his arrival on Earth. "In my home city a few years ago, we were beset by...signs. Strange mutations in people's flesh, doorways to other places that opened and closed, people walking through walls and even falling through the Earth...it turned out there was a scientific explanation for it, but the government would never have figured it out because they only had one way of understanding it. Till superheroes came, and saved us."
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Talking amongst themselves, Erin and Mark decided it made the most sense for Mark to discuss this situation with his mom personally. Mark drove back, as he had arriving, and was unusually quiet as they made their way back to his house. When they were almost there, he finally said, as if saying something he'd rehearsed in his mind, "I'm sorry if what I said about family was insensitive, earlier." He gave Erin a look that seemed to confess he honestly didn't know if it was. "I'm really glad you were there for me today." He smiled shakily, his cheeks blushing just a little. "If it means anything, Erin, I consider you part of my family too, even if they've been pretty messed-up lately."
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Frost snapped his fingers, then said, "Fleur de Joie cannot face monster alone. We have done what we can here - it is time to act." Gadfly though he was, the Russian thermovore was a veteran campaigner. "Gaian Knight, if plants are too thick to sort through, then perhaps villain can be found through earth, eh? San Francisco is earthquake country; there can only be so many places that creature can roost without triggering tectonic damage." He shook his head, still marveling at that particular scientific discovery. "This is not earth-spirit of which I know," he added darkly, gloved hands in his parka pockets. "She would not act secretly, she would be seen, and be seen, at all times. And this kind of deeds would be beyond her." He hmmed. "Willow, you should go to Fleur's side as her acolyte. Wait in plants if possible? See if she needs aid."
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Frost sat across the table and stared at Set and Sekhmet for a long moment before rising to his feet. "You poor people," he finally said. "And I mean this with every word. To fall from heavens, even by choice, is no small thing. And here you are on Earth, and things are as they are." He hmmed for a moment, then brightened himself, clapping his hands together and raising a faint puff of white mist. "And for now, this is delightful! Come, we shall find you both honest proletarian work and it will be marvelous, yes. If you regain divine heritage and turn yourself to wickedness, you will be defeated again, as is the way of the world, and if not..." He shrugged. "As for my Lady Hel," he said sociably, "she is as ever Death, cold and grey and patient. You could learn much from this. Say, there is thought. Have the two of you an education in the ways of 21st century - this can be easily arranged. "
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Covering myself as well as Electra, since it's been quite a month: Edge: Enfant Terrible = Black Rainbow = River = Vaulted Door Harrier: = Sun Never Sets Comrade Frost: = Set-Up = Dragons = Leaves in the Wind = Bricks of Babylon Citizen: = Walking on Water = Backstage Pass - Wander: = Enfant Terrible = Black Rainbow = Vaulted Door Fleur de Joie: = Walk In the Park = Leaves In The Wind = Here There Be Dragons = Set-Up Papercut: Miss Americana: = Man Who Fell To Earth
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AA's All-New, All-Different Oddballs
Avenger Assembled replied to Avenger Assembled's topic in Character Building
Infernalist Bluesman "The blues is like the devil, it comes on you like a spell, it will leave your heart full of trouble and your poor mind full of hell." Lonnie Johnson, 1938 PL: 10 (150) Abilities: 8 + 6 + 8 + 0 + 4 + 8 = 34 pp STR 18 (+4) DEX 16 (+3) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 12 + 12 = 24 pp ATK: +6 (+10 Melee) DEF: +10 (+6 Base, +4 Dodge, +3 flat-footed) Init: +7 Grapple: +14 Knockback: -5 Saves: 3 + 5 + 5 = 13 pp TOU +10 (+4 Con, +6 Protection) FORT +7 (+4 Con, +3) REF +7 (+3 Dex, +5) WILL +7 (+2 Wis, +5) Skills: 72 r = 18 pp Bluff 11 (+15, SM) Diplomacy 11 (+15, SM) Intimidate 11 (+15, SM) Knowledge (Arcane Lore) 4 (+4) Knowledge (Theology and Philosophy) 4 (+4) Languages 4 (Enochian, French, Spanish, Yoruba, Base: English) Perform (Trumpet) 11 (+15, SM) Notice 3 (+5) Sense Motive 3 (+5) Feats: 17 pp Attack Focus (Melee) 4 Challenge (Fast Taunt) Dodge Focus 4 Improved Initiative Luck Second Chance (Perform checks) Skill Mastery (Bluff, Diplomacy, Intimidate, Perform [Trumpet]) Takedown Attack Taunt Ultimate Skill (Perform) Uncanny Dodge (auditory) Powers: 1 + 1 + 2 + 6 + 35 = 45 pp Enhanced Feat 1 (Fascinate [Perform]) [1PP] Feature 1 (Always Has A Trumpet) [1PP] Immunity 2 (aging, environmental heat) [2PP] Protection 6 [6PP] Thunder of Amdusias 15 (30 pp, PFs: Accurate 2, Alternate Powers 2, Subtle) [35PP] BE: Blast 10 (Extra: Linked (Dazzle) [+0]) {20} + Dazzle 10 (auditory) (Extra: Linked (Blast) [+0]) {10} = {30/30} AP: Damage 10 (Extras: Selective, Targeted Area [Cone]) {30/30} AP: Mind Control 10 (Extras: Area [burst], Contagious, Selective, Flaws: Limited 2 [blues Dance], Sense-Dependent [auditory]) {30/30} costs abilities 34 + combat 24 + saves 12 + skills 18/72 + feats 17 + powers 45 = 150 pts ------------------------------------- Design Notes: Inspired by the RPG Hoodoo Blues and their Crossroader PC archetype, as well as the historical legend of blues pioneer Robert Johnson (who supposedly sold his soul to the Devil to gain infernally good music), here's a blues musician with infernal powers gained from a pact with the other world. This is an ancient archetype - Paganini joked about getting his powers from the Devil, as did several medieval troubadours, but it's probably most famous in North American music in a context of the blues. Note that there's also an inheritance here from Legba, the West African trickster deity who also liked to hang out at the crossroads and make deals with passersby. (Hoodoo Blues got around any potential pitfalls here by mentioning that Legba sometimes thinks it's funny to pretend to be the Christian Devil, but sometimes that really is the devil, yeah, so watch what you say and what deals you make by night). I had his powers come specifically from Amdusias, who some of you may recognize as a Final Fantasy/Maple Story character, but who originally comes from the Ars Goetia as the chief musician in Hell and its arch-trumpeter - just the sort of demon to make an offer too good to refuse to a blues musician down on his luck in 1920s Mississippi. He can blast the eardrums of a particular target, blow a note so strong it bowls men over, or just play so sweetly that his listeners are compelled to dance! Rather than limit him to a Device, I went ahead and said that he can magically summon a trumpet at any time and let it roll! I went with the idea that he really was a great musician even before his infernal deal, but making that deal with the Devil was just so tempting at the time. But now it's time to earn redemption for that one mistake made so many years ago, or perhaps made just yesterday behind a Freedom City honky-tonk. The blues never die, after all. Naturally, in Freedom City, a mediator in his discussions was probably Mr. Infamy. Why does he fight so well? Because if you read the origins of the early bluesmen, they grew up in violent settings the equal of any sci-fi urban dystopia - this guy has ample reason to be good with his fists, and that he has reasons to throw a punch before taking out his trumpet and blowing. -
AA's All-New, All-Different Oddballs
Avenger Assembled replied to Avenger Assembled's topic in Character Building
Magic Robot "Yo gabba, yo!" PL: 10 (150) Abilities: 6 + 0 - [10] + 6 + 4 + 0 = 6 pp STR 30/16 (+10/+3) DEX 10 (+0) CON n/a (-) INT 16 (+3) WIS 14 (+2) CHA 10 (+0) Combat: 8 + 8 = 16 pp ATK: +4 (+10 Cabbalist Magic) DEF: +8 (+4 Dodge, +2 flat-footed) Grapple: +7 (+20 w/Earthen Strength) Initiative +0 Knockback: -11 Saves: 0 + 5 + 5 = 10 pp TOU +12 (+12 Protection, +10 Imp) FORT n/a REF +5 (+0 Dex, +5) WILL +7 (+2 Wis, +5) Skills: 15 pp=60 r Concentration 8 (+10) Intimidate 12 (+12) Knowledge: Arcane Lore 12 (+15) Knowledge: History 6 (+9) Knowledge: Theology and Philosophy 12 (+15) Languages 4 (German, Hebrew, Polish, Yiddish, Base: English) Notice 3 (+5) Sense Motive 3 (+5) Feats: 9 pp Dodge Focus 4, Eidetic Memory, Ritualist, Startle, Ultimate Save (Will) Uncanny Dodge (auditory) Powers: 36 + 30 + 22 + 3 + 3 = 94 pp Cabbalist Magic 15 (30 pp, PFs: Accurate 3, Alternate Powers 3) [36PP] BE: Enhanced Feats 2 (Takedown Attack 2) {2} + Enhanced STR 14 (Earthen Strength, to STR 30/+10) {14} + Super-Strength 6 (Effective STR 60, Heavy Load: 48 tons, PFs: Groundstrike, Thunderclap) {14} = {2/14/14=30/30} AP: Concealment 10 (Air's Shroud, all senses, Extra: Affects Others) {30/30} AP: Comprehend 1 (Spirits) {2} + Blast 10 (Heaven's Fury, PFs: Affects Insubstantial 2, Improved Crit 2, Indirect 3, variable Descriptor 1 [any ghostly]) {28} {2+26=30/30} AP: Damage 10 (poisonous breath, Extras: Selective, Targeted Area [Cone]) {30/30} Immunity 30 (Fortitude Saves) [30PP] Protection 12 (Extra: Impervious [10]) [22PP] Regeneration 6 (Recovery Bonus +0, Resurrection 1/week, Flaw: Source [Earth]) [3PP] Super-Senses 3 (Detect Magic 3 [visual]) [3PP] costs abilities 6 + combat 16 + saves 10 + skills 15/60 + feats 9 + powers 94 = 150 pts ---------------- Design Notes: So after Robert was in love with Yo Gabba Gabba for a bit, I was left with a desire to build a variant of Plex, the 'magic robot' of the show's title sequence. Rather than a straight conversion of Plex, however, I got to thinking about the general idea of "construct with magic powers" - and that led me to this fellow, a rabbi and student of kabblah who didn't just build a golem but who put his very soul into it! Perhaps he was terminally ill and wanted some means to continue his fight for good, or maybe he came back as a ghost and possessed a clay statue in order to guard some treasure or family member - or maybe he's simply a sentient golem awake and aware long enough to investigate the magic that lies at the root of his condition and put it to good use! He's not as good a grappler as a real powerhouse or as knowledgeable as a 'real' mystic (or as mobile as either), but on the other hand he's impervious to most forms of harm and mortal concerns and can punch his way out of a lot of problems. I drew his array from the powers of the Golem of Prague = he can turn himself invisible and do the same with someone he's carrying and summon the spirits of the dead to his aid (which makes sense, given what powers his very reanimation), while the poisonous breath is drawn from the clay golems of D&D. As with TT's Patriotic Golem, it's easy enough to have him regenerate if he does take an injury, just give him a mudbath. He also has sufficient knowledge to slap on some enchanted healing of his own if no natural earth is available. One interesting angle to take with this guy would be to make him a human WWII veteran who has now died of old age and become a superhero like the ones he fought alongside in Europe, perhaps reanimating Golemeth, the Polish golem killed in 1941 by the Ubersoldatenin OTL - or he could be a holdover from that very conflict, still alive and active in the modern era. -
Tagging this tomorrow
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"I don't really know," admitted Sharl, "you'd have to ask someone who works there." Gina had handled most of the finer details of his admission to Claremont, and the details of much terrestrial bureaucracy was generally lost on him. "I mean, I just go to school there, you know?" He smiled, shooting a look at Eliza, before looking back at her parents. "I do think Eliza would do really well there. She's smart, she gets along great with people, and she's really...special, you know?" He grinned at that and added, "And since I'm moving on next year, you know I'm not just cheating to try and go to school with my girlfriend. I actually kind of like that part. It's weird at first seeing someone sometimes and not all the time, but that can actually make things more special." The conversation moved on at that at first, before Sharl's mind wandered and he asked a question he hadn't intended to bring up. "So, ah, Julia..." Using first names made him feel weird, but if it was what she wanted, sure. "Eliza tells me you're a card-reader. What's...what's that like?"
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http://invisiblecastle.com/roller/view/4043825/ 18 I am dissatisfied with that, especially since Harrier is soloing this particular joint http://invisiblecastle.com/roller/view/4043827/ 29 with the HP, and Harrier is unhurt.
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Move Action: Fly after Emettu Standard Action: http://invisiblecastle.com/roller/view/4043812/ w/ Paralyze = 17 I believe that just misses, so I'll spend an HP http://invisiblecastle.com/roller/view/4043815/ 23 Much better. That's a DC 22 Fortitude save vs. Paralyze for the bad lady.
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Electra and I are with my folks visiting my sister in Indiana for a couple of days; more generally we're faced with a long-distance move in the near future, so we'll be limiting ourselves in some directions.
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Frost fought the urge to twiddle his thumbs, wishing for the fifth time that day for the comforting warmth of a cigarette. Damnable Americans and their puritanical hatred of tobacco. "We should consult with Farrow and see if falcon has whispered in his ear these days," he said, settling for sketching a laundry list of ideas on the yellow legal pad in front of him. "I know he has ongoing familiarity with situation. But you, and you, have taken us on journey into mystery," he said, leveling his ballpoint pen at Set questioningly. "It should be Isis and her divine cattle attempting to trample you to death, not snake demons. Is there war between Tamoanchan and Heliopolis? Were you sent below to be kept alive, with she as minder? If there is trouble with gods it is bad news..." He sliced a stroke across the pad, a hard line of ink, and said, "Or does Ra shine you below for some other reason?"
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AA's All-New, All-Different Oddballs
Avenger Assembled replied to Avenger Assembled's topic in Character Building
Photovore "Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before." -Edgar Allan Poe Power Level: 10 (150 PP) Abilities: 2 + 6 + (-10) + 0 + 4 + 6 = 8 PP Strength 12 (+1) Dexterity 16 (+3) Constitution – Intelligence 10 (+0) Wisdom 14 (+2) Charisma 16 (+3) Combat: 12 + 12 = 24 PP Attack: +6 (+10 Photovorous Gaze) Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Initiative: +3 Grapple: +7 Knockback: -5 Saving Throws: 0 + 4 + 5 = 9 PP Toughness: +10/+6/+4/- (+4 Protection, +6 Force Field) Fortitude: -- Reflex: +7 (+3 DEX, +4) Will: +7 (+2 WIS, +5) Skills: 60r = 15 PP Bluff 11 (+14, +18 w/Attractive) [sM] Diplomacy 11 (+14, +18 w/Attractive) [sM] Gather Information 2 (+5) Intimidate 7 (+10) Knowledge (Arcane Lore) 4 (+4) Knowledge (Pop Culture) 15 (+15) [sM] Notice 3 (+5) [sM] Sense Motive 3 (+5) Feats: 10 PP Attractive Dodge Focus 4 Fearless Set-Up Skill Mastery (Bluff, Diplomacy, Knowledge [Pop Culture], Notice) Taunt Uncanny Dodge (visual) Powers: 2 + 4 + 6 + 30 + 36 + 3 + 4 + 2 = 87 PP Drain Constitution 2 (Flaw: Requires Grapple) [2PP] Enhanced Regeneration 8 (Recovery Bonus +5 [5], Resurrection 1/hour [3], Flaw: Source [sunlight]) [4PP] Force Field 6 [6PP] Immunity 30 (Fortitude Saves) [30PP] Photovore Array 16 (32 pp, PFs: Alternate Powers 6) [36PP] BE: Blast 10 (Extra: Range [Perception], PFs: Indirect, Variable Descriptor 1 [cold/darkness]) {32/32} AP: Blast 10 (Extra: Area [burst], PFs: Indirect, Variable Descriptor 1 [cold/darkness]) {32/32} AP: Dazzle 10 (visual, Extras: Alternate Save [Reflex/Will], Range [Perception], PFs: Indirect, Variable Descriptor 1 [cold/darkness]) {32/32} AP: Drain Toughness 10 (photovorous gaze, Extras: Affects Only Objects, Ranged, Vampiric, PFs: Accurate 2) {32/32} AP: Obscure 10 (visual, 1 mile) (Extra: Independent [+0], PFs: Slow Fade 2 [5 minutes]) {32/32} Regeneration 6 (Recovery Bonus +0 [5], Resurrection 1/week, Flaw: Source [blood]) [3PP] Protection 4 (Extra: Impervious, Flaw: Limited [blessed/silver/wood]) [4PP] Super-Senses 2 (Darkvision) [2PP] Drawbacks: -3 pp Vulnerable (darkness descriptor, uncommon, major [+100%]) [3PP] Abilities (8) + Combat (24) + Saving Throws (9) + Skills (15) + Feats (10) + Powers (87) - Disadvantages (3) = 150 PP ------------------------------------------------------ Design Notes: What if a light controller became a vampire? A pretty young teen trained by the local hero school, with experience working as the snarky sidekick to gruff badasses. Say her connection to Light, to that source of glowing energy that drove her powers, was warped and turned feral and predatory just like her life itself, becoming something that fed on light rather than producing it. If that happened, you just might get a photovore like our young friend here - a shadow controller with several distinct differences from the norm. She doesn't control shadows in the same way most comic characters with that kind of power do, she controls _darkness_ - with a look, she can drain the light and heat out of anything she wants, even pulling that power into her and using it to repair her injuries with just a little concentration. She can also blind people by pulling the light from their eyes (and keeping it gone, until they can 'push her out') or even pull a whole room into darkness; an effect she can maintain while fighting or otherwise in combat. Only the darkness that is her home can hurt her. Her immunity to sunlight, and indeed her empowerment by it, is going to be one hell of a surprise for your typical vampire hunter. Scatter her ashes in the sunlight and she'll grow back just fine without them! With blood and light, she can grow back to herself fast, like some cursed weed. Note that she can repair her injuries by use of the Drain Toughness part of her Photovore array, so she doesn't need to drink blood. Give her some more typical vampiric vulnerabilities like an allergy to holy symbols to get more points. I've built this as a transformed hero, but perhaps she was a villain who has had a change of heart after a vampiric attack (it's tough to be just a little evil when you have a thirst for blood), or maybe she was a vampire who found that light magic was beyond her given her condition, but there were other ways... -
Caradoc wordlessly raised his sword and aimed it not at the officer, not at his minions, but at the barge - with an unholy shriek of energy, his sword erupted in blazing white cosmic fire, shattering one of the propellers and sending bronze fragments cascading down towards the street below. Having seen the magical nature of the dimension's inhabitants, Steve wasn't worried. In fact, he'd only just begun. Jets roaring behind him, he landed on the barge and raised his blade, his voice cold and methodical as the holographic weapon gleamed in the light, the frightened eyes of the guards on him for one long moment. "Assume your crash positions," he said before driving the pointed tip down with enough force to crack the barge's spine in two, sending fragments tumbling towards the street below as it fell from the sky, the battle having been loud enough and the fall dangerous enough to send civilians below running and hiding.
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AA's All-New, All-Different Oddballs
Avenger Assembled replied to Avenger Assembled's topic in Character Building
Psychic Gorilla "The mind has many layers, but the properly-trained esper can peel them back and see what lies within." "Like a banana?" "...that is racist, sir." Power Level: 10 (150 PP) Attributes: 6 + 2 + 6 + 2 + 6 + 2 = 24 PP Strength: 30/24/16 (+10/+7/+3) Dexterity: 12 (+1) Constitution: 20/16 (+5/+3) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 12 + 10 = 22 PP Attack: +5/+7 Unarmed [+8 Melee/+10 Unarmed w/exoskeleton] [+6] Defense: +9 (+3 Dodge, +2 Shield, +2 flat-footed) [+5] Initiative: +1 Grapple: +14 Move Object, +18 regular, +25 w/exoskeleton Knockback: -10/-5/-3/-1 Saving Throws: 5 + 5 + 5 = 15 PP Toughness: +11 (+3 Con, +2 Growth, +2 Defensive Roll, +4 Force Field [+10 Imp w/exoskeleton]) Fortitude: +8 (+3 Con, +5) Reflex: +6 (+1 DEX, +5) Will: +8 (+3 WIS, +5) Skills: 44r = 11 PP Climb 3 (+5) Concentration 7 (+10) Disguise 0 (+1/+41) Knowledge (Life Sciences) 4 (+5) Intimidate 3 (+4/+5) Notice 7 (+10) Search 9 (+10) Sense Motive 7 (+10) Stealth 0 (-2) Survival 2 (+5) Feats: 8 PP Attack Specialization (Unarmed) Defensive Roll Dodge Focus 3 Second Chance (Concentration checks) Startle Uncanny Dodge (olfactory) Powers: 3 + 2 + 4 + 13 + 27 + 1 + 2 + 2 + 1 + 13 = 69 PP Additional Limbs 2 (Power Feats: Innate) [3PP] Comprehend 2 (speak to and understand animals (Flaw: Limited 2 [simians]) [2PP] Force Field 4 (psychic force field, Extra: Linked (Force Field) [+0], Flaw: [Dodge Bonus]) {2} + Shield 2 (Extra: Linked (Force Field) [+0]) {2} {2+2=4PP] Growth 4 (Extra: Duration (Permanent) [+0]; Power Feat: Innate) [13 PP] Strength +8, Constitution +4, Attack -1, Defence -1, Grapple +4, Intimidate +2, Stealth -4, +5' speed, +5' reach, +5 Strength for carrying capacity only [heavy load: 1200 lbs] Psionic Array 11 (22 PP, PFs: Alternate Powers 5) [27PP] BE: Morph 10 (any form, Flaw: Saving Throw [Will], PFs: Covers Scent, Precise) {22/22} AP: Enhanced Feats 3 (Attack Focus [Melee] 3) {3} + Enhanced STR 6 (to 30/+10) {6} + Impervious TOU 10 {10} + Super-Strength 1 (PF: Takedown Attack) {3} {3+6+10+3=22/22} AP: Blast 7 (Extra: Range [Perception], PF: Variable Descriptor 1 [pyrokinesis/telekinesis]) {22/22} AP: Mind Control 10 (Extra: Instant Command, Flaw: Action [Full], PFs: Mental Link, Subtle) {22/22} AP: Move Object 7 (Eff. STR 35, Heavy Load: 1.5 tons, Extra: Range [Perception], PF: Precise) {22/22} AP: ESP 4 (Clairvoyance; Auditory + Visual Senses, 1 mile, DC 24 Notice; Extras: Action [Free], Duration [sustained]; PFs: Rapid [5 Minutes to search 1 mile diameter area], Subtle; Complication: Medium [living creatures]) {22/22} Leaping 1 (x2, running long jump 26 feet, standing long jump 13 feet, high jump 6 feet) [1PP] Super-Movement 1 (Swinging) [2 PP] Super-Senses 2 (Acute Scent, Low-Light Vision) [2PP] Speed 1 (10 MPH, 100 ft/round) [1 PP] Telepathy 6 (12 pp, PF: Alternate Power 1) [13PP] BE: Communication 6 (telepathy; Mental, 20 miles; Extras: Linked [Comprehend, Mind Reading]; PFs: Rapid [x10], Subtle) {8} + Comprehend 1 (Speak Any Language; Extras: Linked [Communication, Mind Reading]) {2} + Mind Reading 1 (Extras: Action 2 [Free], Linked [Communication, Comprehend], Effortless, Mental; Flaws: Duration [instant/Lasting], Limited [surface Thoughts]) {2} {8+2+2=12/12} AP: Mind Reading 10 (Extras: Mental, Penetrating, Flaw: Duration [instant/Lasting]; PF: Subtle) {11/12} Abilities (24) + Combat (22) + Saving Throws (15) + Skills (11) + Feats (8) + Powers (69) - Disadvantages (0) = 150 PP ----------------------- Design Notes: Is she a psychic ape, surgically altered and raised in a laboratory by human scientists before she went to the outside world to learn more? A mutant from Gorilla Island, cast out by her suspicious kinfolk into a world of hairless freaks where her powers let her fit in? Or was she human once, a psychic who by design (perhaps while suffering from a terminal disease, or a fatal accident) or mischance (a failed psychic experiment, or an enemy’s wrath) was cast into the body of a damn dirty ape? Or is she an immigrant from Earth-Ape, perhaps a psychic hero in her own dimension who has opted to resettle in our own? Whatever her origin, this is my attempt at constructing a psychic gorilla in the vein of Gorilla Grodd. (For those wondering why the Flash fights a psychic gorilla, besides SILVER AGE, Grodd fills a definite niche in the Rogues’ Gallery: he has Perception-range abilities to bedevil the high-Defense speedster, and the sheer physical power to take high-Mach punches.) It’s an interesting archetype, and a good way to get a giant ape in your campaign. I figure she creates a telekinetic exoskeleton for herself when she enters melee combat; giving you a mountain gorilla who isn't just strong enough to toss humans around but who can shrug off bad guy bullets and at least exchange punches with powerhouses. She's a utility psychic rather than a super-star, without the sheer mental power or finesse of some of her more human colleagues, but she's also a giant gorilla! Note that with Growth 4 she is bigger than a regular gorilla, closer to Grodd or the Ultra-Humanite in their traditional depictions. Change up the psychic powers however you like; I tried to give her a pretty generic, useful array. The Morph lets her get around the streets without betraying her true nature to people watching, while the TK, pyrokinetic blasts, Mind Control are a surprise for people expecting a gorilla to be all hands-on. With her ESP and TK, she makes a fine supplemental psychic. Her skills are pretty bare-bones; drop some of abilities she gets from her animal body if you want to play those up; she could use a boost to her INT and CHA in the bargain. She could use more mental senses, too. She can do OK in the wild but she's not a specialist there, this is probably not a gorilla who grew up in the jungle. She could be stronger, she could be a better psychic, but I think this character is a decent blend of both animalistic powerhouse and mentalist. Most people don’t expect a gorilla to read their mind, anymore than they expect a psychic to be a giant gorilla! -
Harrier: Standard Action: Blast the barge http://invisiblecastle.com/roller/view/4040023/ = 13 Natural 1, inauspicious Spending an HP to reroll that http://invisiblecastle.com/roller/view/4040024/ = 22 =32 w the HP Better. That's a DC 27 Tou save for the Barge Move Action: Harrier flies onto the barge and lands amid the group. SURGE (spending an HP to cancel fatigue) Standard Action: All-Out Power Attacking the Barge with his Strike power http://invisiblecastle.com/roller/view/4040025/ = 23 OK, that exceeds its defense by 7 = 3 from Autofire So 12+5+3 = DC 35 Tou save for the barge
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The remark made Mark cough as they teleported out, but luckily it didn't spoil their stealth as he changed them back into their regular clothes. Mark took the lead as they made their way through the crowd, checking on friends to make sure they were all right, telling them the story of how he and Erin had taken shelter in the coat closet when all the fighting started. It was a thin story, even for a super-identity, but luckily this was the kind of thing Mark had grown up selling. The party guests were still recovering from shock, albeit an attenuated one, and though Erin distinctly caught a view of several sketches of Wander and Edge being worked on, no one seemed to be openly putting the two heroes together with the two of them. When he was sure everyone was no more than scared, Mark made their way out of the building and through the police cordon, then finally out to his car. Once there, he sat behind the wheel, shaking his head, his voice rising. "I can't believe it, Erin, I really thought that my mom had gone crazy, but she was right! She was totally right about that guy! Which means that...that..." He looked at her, and suddenly seemed to deflate, his voice dropping. "Which doesn't really make anything better at all, does it?"
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"I'm good, I'm good," said Mark, who had turned red for a moment but now did seem to be calming down. "I just...I don't like it when people do that," he said, flexing his hands back and forth as he glared down at the wriggling Curtis. "Jerk." Anger wasn't something Mark found easy to express, so he did his best to swallow it. The sight of the bad guy at his feet, mad but unable to do anything about it, helped a lot. He smiled a little at Erin, and said, "Thanks, though. And for...making sure I did the right thing there." Eldritch emerged a few moments later with a snake-skinned woman bound in glowing gold mystic bonds, who hissed and spat at Curtis angrily as they got close. "There has been a falling-out," he commented to Mark and Erin dryly. When STAR Squad arrived to find two superheroes holding a bad guy wizard for them, they took the situation for what it was - uniformed and body-armored officers carried Curtis off towards the police wagons that had pulled up outside, confiscating his fallen serpent-cane and loading his 'bride' off in the other one. Mark asked around among the people who'd left the green room and came back with news about exactly who the snake-woman was. "June Marsh, one of the new secretaries," he told Erin. "_Not_ that girl he was hitting on real hard, either. They're trying to figure out if she was just a cultist or an actual Serpent Person." He looked at the crowd of comics professionals and realized that a significant portion of them had their tablets, pads, and other drawing tools out. "I think we'd better get out of here," he said significantly, knowing that Mark Lucas and Erin White might be missed soon.
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While Mark made the call to summon help for them against the mad sorcerer, the crowd was beginning to panic as they came out of the spell. "What was that thing?" one demanded. "What was he going to make us do?" With a look at Erin to turn her head, Eldritch (who had finished his chanting when Curtis was knocked unconscious) raised his hand and spoke to the crowd, a blue-white glow shining like a beacon from his palm. Having seen this movie already, Mark turned his head and focused on his conversation with STAR Squad - they knew how to deal with evil mystics well enough, and the news that one had attacked a crowd with a snake monster was going to get a rapid response indeed. Meanwhile, Eldritch informed the crowd "Alan Curtis was an evil magician who tried to summon a snake monster to attack you all. He was defeated by Edge, Wander, and Adrian Eldritch. He will be taken away and you need not fear anymore." With that, he turned back to Erin and winked. "I had better go speak to the people in the green room," he said, floating by overhead as he went to do just that. The crowd blinked a few times, and, just as Edge came up behind Wander to report the cops were on their way (having left Curtis bound and gagged with steel and burlap, respectively) began to cheer. "They saved us! Woo-hoo!"
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