Jump to content

Avenger Assembled

Administrators
  • Posts

    23,145
  • Joined

  • Last visited

Everything posted by Avenger Assembled

  1. Kid Gawain Power Level: PL 8 (120/120PP) Trade-Offs: +2 ATK/-2 DMG w/sword Unspent Power Points: 0 In Brief: A timelost kid from Camelot - the wrong Camelot, to boot Alternate Identity: Owain Jones (the Jones is primarily for convenience's sake, he doesn't actually have a last name) Birthplace: The Green Chapel, Logres Residence: The Espadas residence, for now Base of Operations: Claremont Academy during the school year Occupation: Student Affiliation: Claremont Academy, the Knights of the Round Table Family: Gawain (biological father), Bertilak de Hautdesert (stepfather), Lady Bertilak (mother) Description: Age: 16 Apparent Age: 16 Gender: Male Ethnicity: Welsh Height: 6'1 Weight: 180 lbs Eyes: Dark Hair: Black Owain is tall and rangy, with a build that's only gained more muscle since his arrival in the present. His magic armor (which he can summon and dismiss at will, it's just a special effect) is chain mail with a metal helm. His sword is distinctly Carolingian. History: In the summer of 1943, a great green knight and his trusty young squire rode out of the deep chasm of Lud's Church and declared themselves to be The Green Knight and Kid Gawain, here to defend the kingdom of Logres from the Saxon hordes. This was not an atypical scene in Great Britain during the Second World War, and the two found themselves working closely with Britain's native superheroes against the Ubersoldaten. But relations proved rocky. The Green Knight was as much trickster as warrior, testing his allies as much as his opponents, and was honestly an irritating person to fight alongside even if you managed to win his approval. So it was that when the chance came to send the Knight and squire off to battle overseas, a command from the King (suggested by Lady Celtic, both of them having sworn an oath of obedience to King George) helped encouraged Lord Bertilak and Owain (as they were known outside of their armor) to go to the Pacific and fight. It was all a grand adventure for Owain. Young, strong, and a hard worker, he had grown up the only son of an isolated lord on the edge of the kingdom, eager for the day when he would be old enough to join Arthur and his warband at their new great fortress at Camelot. He knew the blood of the Otherworld lay within him (what people would much later call the fae) and he used it, becoming a student of the enchantments taught by the great Menw fab Teirgwaedd. To be a knight-enchanter was a fine thing, and not condemned by the Church as long as he used this magic for good and noble causes. But as Owain got older, he began to lament that things were not what they once were. The days of Arthur and his warband riding into battle against dragons and giants seemed to lie in the distant past; a hard thing for a young boy who dreamed of adventure. He was fifteen when word came that a great and holy quest had been given to the knights of Camelot, a chance to battle in the Otherworld against a new and terrible form of Saxon, Owain used his magic to slip away from his family's home and join the great competition. After passing tests of mind and spirit, Owain was made a squire to Lord Bertilak, the Green Knight, himself a mighty warrior of both magic and brawn, and the two traveled together to a version of Logres some fifteen hundred years in the future. It was strange, it was wonderful, and he loved every minute of it. He did not give himself the name of Kid Gawain, but some medievalist writer of the news did, and he took to it like a duck to water - after all, Gawain had been the first knight of Arthur's court to visit his father's territory and tell him of the place. But like any young man he craved action and so was delighted when he and his master were sent abroad to battle against the forces of the Japanese Empire. But it was awful. Modern warfare was not particularly honorable or particularly glorious; it was raw murder. He saw things done and even did a few not fit for war, his master's bloody use of his ax on the unarmored bodies of their foes striking fear into his squire along with his enemies. He took to slipping away from the battlefield in the guise of an animal to perch in a tree or drink from a river, and sometimes considered staying that way and running far, far away. Until he met the Cat Devil, the wicked witch who had so often bedeviled their forces in this green hell of heat and wet - and found her to be just a small girl with a cat's ears and bobbed tail, bent over a lake to drink just as he was. They fought a few times, but then realized how much they had in common. When the boulder fell on Neko during the last struggle in the cave, Kid Gawain dropped his sword and did his best to move the rock. "Help me!" he begged the Green Knight in the medieval Welsh they spoke together "We can save her!" "We took an oath, boy! An oath to battle the enemies of the King! You're thinking with your loins; this is another one of her tricks! Follow me!" And then Bertilak pursued the Katana over the sound of Kid Gawain's last desperate plea. As the ice bomb ticked away in the collapsing cave, Kid Gawain planted his sword in the sand by Neko and prayed to Christ Jesus for a miracle. And perhaps he got one, as he'll be happy to tell you in this second bright new world. But the memory of that last moment in the cave stays with him still, a secret that down through the years only he and Neko know. The last thing he called after Lord Bertilak was "Father! Please!" The Green Knight has not been seen since the end of World War II. Personality & Motivation: Owain is actually a pretty happy guy given everything that's happened to him; think the early Hemsworth Thor. Oh the pain of his father's betrayal strikes deep, but one day the mystics of this realm will send him back to his own, and then there can be a settling of the score. He actually gets really, really angry when he thinks about that; so he prefers not to. Now there are friends to make and mighty foes to battle; in a world much safer than the one he left. It's honestly not so bad. A lot of people wonder why he and Neko aren't a couple but they're both much too young to court in his society; and anyway he's always preferred martial pursuits and the Church to courtly love. Not that there's anything wrong with girls, he has known some brilliant, beautiful ones. They just aren't where his interests lie. Powers & Tactics: Kid Gawain fights with his sword first; his magic is great (and actually much stronger than you'd think a rather thick fellow like him could cast) but he prefers to fight with the honorable weapon of a knight. If he does use his magic to fight, he'll turn into a wolf and simply leap at the throat of the foe wicked enough to deserve such a bloody way to battle, or else use it to chase away whatever ruffians are keeping him from honorable single combat with a worthy foe. Magic is perfectly respectable where he's from, it just isn't - the thing one does exclusively when one wants to be a knight Complications: N/A PL: 8 (120) Abilities: 6 + 4 + 6 + 0 + 10 + 2 = 28PP STR 16/8 (+3/-1) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 20 (+5) CHA 12 (+1) Combat: 8 + 8 =16PP Init: +2 ATK: +4 (+8 Melee, +10 Sword), +2 as bird DEF: +8 (+4 Dodge, +2 Flat-Footed) Init: +2 Grapple: +11 /+3 Saves: 3 + 4 + 3 = 10PP TOU +8/+3 (+3 Con, +5 Armor),-2 Shrinking FORT +6 (+3 Con, +3) REF +6 (+2 Dex, +4) WILL +8 (+5 Wis, +3) Skills: 60R=15PP Diplomacy 9 (+10) Handle Animal 4 (+5) Knowledge (Arcane Lore) 12 (+12) Knowledge (Theology and Philosophy) 8 (+8) Languages 5 (English, Japanese, Saxon, French, Latin, Base: Welsh) Notice 5 (+10) Ride 3 (+5) Sense Motive 8 (+13) Stealth 5 (+7/+15) Survival 1 (+6) Feats: 14PP Attack Focus (Melee) 4 Attack Specialization (Sword) 1 Dodge Focus 4 Equipment 1 Evasion Ritualist Skill Mastery (Notice, Ride, Sense Motive, Survival) Ultimate Save (Will) Equipment 1 Sword (Damage 3, PFs: Improved Crit, Mighty) Powers: 2 + 27 + 5 + 3 = 37PP all powers have the 'magic' and 'fae' descriptors Comprehend 2 (animals, Flaw: Limited [canines]) [2PP] Enchanter Magic 12 (24PP, PFs: Alternate Powers 3) [27PP] BE: Concealment 10 (all senses, Extra: Affects Others, Flaw: Phantasms, PFs: Close Range, Selective) {22/24} AP: Comprehend 2 (animals, Buys Off Flaw, Adds Affects Other Extra) {4} + Mind Control 8 (Extra: Instant Command, Flaw: Limited (Animals) {16} {4+16=20/24} AP: Raven Form 12 (24PP Container) {24/24} Drawbacks 4 (no hands) {-4} Enhanced Feats 2 (Elusive Target, Evasion [to Evasion 2]) {2} Flight 2 (25 mph / 250 feet per Move action) {2} Morph 6 (to Raven, +30 Disguise; PFs: Cover Scent, Precise) {8} Shrinking 8 (Tiny; -8 Str, -2 Toughness, +2 Combat, -8 Grapple, +8 Stealth, -4 intimidate) {8} Super-Senses 7 (accurate for all hearing [4]; danger sense [auditory], ultra-hearing, uncanny dodger[auditory]) {7} {[-4]+2+2+8+8+7 = 23/24} AP: Wolf Form 12 (24pp Container) {24/24} Drawbacks 4 (no hands) {-4} Enhanced Feats 5 (Improved Throw, Improved Trip, Move-by Action, Takedown Attack 2) {5} Enhanced Strength 6 (to 22/+6) {6} Morph 6 (to Wolf, +30 Disguise; PFs: Cover Scent, Precise) {8} Speed 1 (10 mph / 100 feet per Move action) {1} Strike 2 (claws & fangs; PF: Mighty) {3} Super-Senses 4 (scent [acute for olfactory; enhancement: tracking 2], ultra-hearing) {4} {[-4]+5+6+8+1+3+4=23/24} Protection 5 (magic armor) [5PP] Super-Senses 3 (Detect Magic 3 [visual]) [3PP] costs abilities 28 + combat 16 + saves 10 + skills 15/60 + feats 14 + powers 37 = 120 pts
  2. Power Level: PL 8 (164/172PP) Trade-Offs: +4 Def/-4 Tough Unspent Power Points: 8 In Brief: Timelost Japanese supersoldier and her best friend, a timelost kid from Camelot Alternate Identity: Neko Musume (she prefers just 'Neko') Birthplace: Iya Valley, Japan Residence: The Espadas residence, for now Base of Operations: Claremont Academy during the school year Occupation: Student Affiliation: Claremont Academy, the Black Dragon Society (formerly) Family: all dead, I'm afraid Description: Age: 16/92 Apparent Age: 16 Gender: Female Ethnicity: Asian Height: 5’ 1" Weight: 110 lbs Eyes: Yellow Hair: White Neko is short and slight, with big eyes that are distinctly yellow and fluffy white hair speckled by brown, crowned by what are clearly two big boofy cat ears. She has slightly pointed front teeth and nails that grow in sharp. She has a tail that curls behind her, white speckled with brown spots. She has a lot of borrowed clothes but actually prefers to wear kiminos and bare feet, usually bright Art Deco colors. Neko has lived in the present long enough to adopt a superhero costume - finally. What she wears is a sleek, form-fitting bodysuit made of stretchy, breathable fabric in a dark navy blue color. The suit has long sleeves and pants, with a high collar and a full-zip front that can be easily opened and closed. Over the bodysuit, Neko wears a bright red and gold kimono-style robe with flowing sleeves and a wide obi sash tied around her waist. The robe is adorned with intricate gold and silver embroidery and bold, stylized Japanese characters that spell out "CAT" and "MAGIC" and "IYA VALLEY". The kimono and suit are both cut to give her tail freedom. To complete the costume, Neko wears a pair of tall, laced-up boots in a matching navy blue color, with thick soles to provide stability and support for her acrobatic movements. The boots have a slight heel, and are made of a durable, lightweight material that allows Neko to move quickly and easily. History: Neko was born in 1929 in the Iya Valley on the Japanese island of Shikoku. Even today the Iya Valley is remote, tucked away beneath sheer mountain slopes on either side, and in 1929 it was even more so. Neko's family had come to the region sixty years earlier in their grandfather's time, when their forebears realized that the new Meiji government would be hostile to their way of life. For Neko's family were the children of nekomata and bakeneko, cats imbued with fantastic supernatural powers, and carried that magic in their very veins! She learned some of that ancestral magic as a small girl, how to change her form and other fantastic abilities, and lived the relatively simple life of a peasant girl, carefully adopting human mannerisms and appearance when the government inspectors came by to study the local school. Though she heard about things like Japan's righteous war to liberate the oppressed people of China, their bold attack against the forces of the Americans in December of 1941, and their war against the wicked foreign foe, it didn't really mean anything to her. Until June of 1944, when American bombs began falling on Japan in large quantities thanks to Operation Matterhorn. Though civilian casualties were few compared to what would come later, she would learn much later that this had been a terrible insult to the Black Dragon Society, proof that their magics were not so great and powerful after all, but what it meant for her was that a small delegation of the Crimson Katana's elite troops arrived in her home village and announced that they were recruiting volunteers to defend Nippon against the hated enemies who had brought death to their shores. Neko looked around, saw older siblings and cousins debating what to do, and stepped forward with a cat's boldness. "I volunteer!" And so, at fifteen, she was taken away for training. She remembers the look in her parents's eyes still. "Bootcamp" was not easy but she was quick and clever enough to pass her trials, and the sheer gaping size of nearby Nagasaki was terrifying enough that she slept in her bed every night despite her fears of the Crimson Katana and his magic. She knew better than to risk his wrath, and she knew full well what they might do to her home village if she did flee. In late summer of 1944, having passed her trials, she was sent away to war, specifically to Burma, where the recent failure of Operation U-Go meant that Japanese forces were now on the defensive. It was supposed to be a minor, even inconsequential posting for the youngest piece on the Crimson Katana's shogi board, the latter being focused entirely on his American rivals. Until the Allies attacked in December of that year, and she found herself in the midst of her first battle. It was terrible. Any hopes she might have had that her fellow Japanese really were righteous defenders of justice faded when she saw what they did to those they captured, and any hopes she might have had that her enemies were really friends faded when she saw what they did to the Japanese. She might have fallen into grief and faked her own death, or something even more drastic, had she not met Kid Gawain, attached with his master to the British forces in Burma. Gawain was an enemy and so they fought, but they realized quickly how displaced they both were. Burma was as far from Camelot as it was from the Iya Valley, and Kid Gawain's dreams of knightly honor had faded before the reality of 20th century war. They began meeting occasionally, having the kinds of conversations that neither of them could have with any of the adults in their lives - and then came the mission in February 1945. A powerful American cryonic weapon had been stolen by a Japanese agent who had himself been killed in a bombing run. In a cave near Mandalay, the Crimson Katana (who had himself arrived to supervise the evacuation of Green Dragon assets from Burma), the Green Knight, Kid Gawain, and Neko no Akuma fought to the last. The Green Knight's ax and magical healing powers proved stronger than the Katana's blade, and the Katana (who never really believed in bushido, as convenient as it was) fled after triggering the cryonic device while ordering Neko no Akuma to cover his retreat. Thinking of her village, she stood between the knights and the way out; only to be pinned under a rock when bombs struck the roof of the cave mouth. She remembers Gawain and the Green Knight shouting at each other, namae o age rarenai uragiri, then Kid Gawain kneeling at her side in prayer, hensai dekinai shakkin, then a terrible feeling of cold - and then she remembers nothing for a long time. Until today. Personality & Motivation: Neko has had a lot of trauma. She misses her home and hopes desperately to see it again. Failing that, she wants to settle down somewhere and learn about all that was taken from her, and the true nature of what she is. In general she is quiet and reserved, particularly since her English is still not very good (and outmoded anyway, since she learned it from Owain), but more voluble when speaking to another Japanese speaker. She very much wishes to have friends, the way people do on American television, even if she doesn't want to act like those people. She cares about loyalty. Powers & Tactics: Neko's illusory abilities are vast, enough that she could easily dominate a WW2 battlefield in which she mostly fought mundane targets. She will mostly prefer to try and drive off foes, or fool them into doing something rash or self-destructive. If really and truly angry, she will pour down a terrible curse on their head, striking them with a powerful weapon pulled from her own sub-conscious. When using her powers, her eyes glow bright yellow and her ears and tail seem particularly obvious. She has has something of a cat's physicality, enough to escape from some though not all crises. Complications: Out of Time: Neko is from almost seventy years ago, and had an isolated, rural childhood in a rustic region before that. There's a lot she still doesn't know. Ghosts: Spirits and ghosts are drawn to the children of cats, often for ill. My Enemy: There is much left undone from that great and terrible war, and wounds left deep in her psyche. My Language: Neko's English is still not great; the GM is welcome to tell her she has lost the thread of a conversation or misunderstood something, especially if spoken loudly and at some volume. My Friend: Kid Gawain was subject of the ultimate betrayal for her, and so is subject to the debt that can never be repaid. She would literally do anything he asked of her. That is loyalty. Abilities: 0 + 8 + 8 + 0 + 4 + 8 = 28PP STR 10 (+0) DEX 18 (+4) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 8 + 8 = 16PP Init: +8 ATK: +4 DEF: +12 (+8 Dodge Focus, +2 flat-footed) Grapple: +4 Saves: 3 + 2 + 4 = 9PP TOU +4 (+4 Con) FORT +6 (+4 Con, +2) REF +7 (+4 Dex, +3) WILL +6 (+2 Wis, +4) Skills: 56R=14PP Acrobatics 1 (+5) Bluff 8 (+12) Climb 6 (+6) Concentration 4 (+6) Knowledge (Arcane Lore) 5 (+5) Intimidate 8 (+12) Handle Animal 1 (+5) Languages 1 (English, Base: Japanese) Notice 6 (+8) Sense Motive 6 (+8) Sleight of Hand 1 (+5) Stealth 8 (+12) Survival 1 (+3) Feats: 43PP Challenge (Fast Taunt) Dodge Focus 8 Fascinate 2 (Bluff, Intimidate) Elusive Target Evasion Improved Initiative Luck Quick Change Ritualist Second Chance (Concentration checks) Sidekick 24 (Kid Gawain) Taunt Powers: 2 + 5 + 1 + 1 + 4 + 6 + 35 = 54PP all powers (except Cybernetics) have the 'magic' and 'cat' descriptor Comprehend 2 (animals, Flaw: Limited [felines]) [2PP] Cybernetics (5 pp Container) [5PP] Features 2 (Audiovisual Recording, Internet Connection) [3PP] Super-Senses 2 (Infravision, Radio) [2PP] Leaping 1 (x2) [1PP] Speed 1 (10MPH/100FPM) [1PP] Super-Movement 2 (Slow Fall, Sure-Footed) [4PP] Super-Senses 6 (Acute Scent, Detect Magic 3 [olfactory], Low-Light Vision, Uncanny Dodge [Mental]) [6PP] Yokai Array 16 (32PP, PFs: Alternate Powers 3) [35PP] BE: Illusion 8 (all senses; Flaw: Phantasm, PFs: Progression 8 [1000 ft radius]) {32/32} AP: ESP 4 (cats; Auditory + Olfactory + Visual Senses, 1 mile, DC 24 Notice; Extras: No Conduit; Simultaneous, Feats: Fast Task 4 [Full Action to search 1-mile-diameter area]) {32/32} AP: Damage 8 (illusory weapon, Extra: Alternate Save [Will], Range 2 [Perception]) {32/32} AP: Obscure 6 (summoned storm of illusions; all senses; 250 ft, Extras: Duration [Continuous], Selective, Flaw: Phantasm) {32/32} DC Table: Illusion (DC 18 Will save) Illusion broken Damage (DC 23 Will save) bruised/injured TOTALS abilities 28 + combat 16 + saves 9 + skills 14/56 + feats 43 + powers 54 = 164 / 172 pts
  3. Diplomacy with dragons actually was something that had been covered in the training of Callie Summers, though under rather different circumstances than this. The Patriot smirked at Teagan, showing teeth, and said, "You can feel free to complain to my boss if you don't like my work, Tiamat, but I've got 300 million of those so it may take you a while." She smiled. "Thanks again, everyone." then headed upstairs, following Gabriel's directions. This wasn't going to be easy, but it wasn't going to be hard in the ways she had worried about either. She could live with that.
  4. A human girl would have been panting, out of breath, but of course Eira only did that when she was so inclined. She reached out towards the bound Hooked Man without any force and said softly "The dead are not bound by the laws of men. Imagine the beauty of it. The beauty of a world made by science..." Her voice trailed off, not into silence but with a distinct metallic whine, and when it returned it sounded distinctly - tinny, as if Pan and Micah were listening to an old-fashioned radio set. "I am not compatible with this world's - laws of physics. I am not w-w-well."
  5. Dripping magnetic fluid from what looked like cracks in her metallic exterior, including one that had run up and cracked one lens of her eye, Angelic looked to be in ragged shape. But even so she limped towards Chitin, who looked to her eyes the worse for wear. "You need to call Dragonfly," she told him, audio glitches echoing in her voice where fragile things in her throat had broken. "Your armor has melted." She didn't demand answers, since Canister had presented itself as a time traveler there was no reason to expect Ryder to know anything about it. Looking up she caught Pan's eye and said "We need to talk. After we help."
  6. Let's have initiative and Fort saves, everybody!
  7. It didn't take the various Ravens long to find their way to where the fight was; everyone involved was certainly making a great deal of noise. The battle was in the big room they'd just left, the scene where the Vice-President, her staff and Secret Service detail, had been meeting with the new Patriot. Now, though, they weren't alone. A distinct scent of gas filled the room, white mist curling at the edges of the room, and a small group of gas-masked wearing agents were squaring off against a small group of supervillains. There were three in total; one big, muscular-looking fellow in a sleeveless white tanktop and jeans who was squaring off with the Patriot in a wrestling hold, a person with brightly-colored hair whose gender was as unclear as their outline as they raced around the room, and the first, obviously the leader; the armored deaths-head figure of one of America's most famous terrorists - Red Death II! "We're not going to execute her!" taunted Death as she aimed her gas gun at a rebreather-wearing, exhausted-looking Ashley. It was easy to tell who they were talking about; the Vice-President was down, Ashley bent over her, and without looking up the former Watchdog took off her mask and put it over the semi-conscious Kalinda Kaur's mouth. "We just want to take her away for trial, so we can prove the rot goes right to the top!" "Idiot," said Ashley, "the only person getting a trial here is you!"
  8. This would have been an easy fight among Deep Ones. Aquaria would have gutted the nearest of the giants and bellowed a bass challenge to the others to see if they really meant their continued resistance. But without knowing the true story of these giants and with so many Surfacers present, Sea Devil handled this in a way more suitable for a champion of Freedom City. She pointed with her trident and bellowed an eldritch syllable, producing a startling transformation as a sudden torrent of water came rushing from the centerpoint of the three blades. She took aim and focused the blast against the giants, knocking them to their feet and down with a tremendous blast of powerful water. The water was cold and salty, she knew, as if taken from the depths of Hydra's ocean itself. She struck her trident against the ground and bellowed "Now! While they fall!"
  9. The Mark Erin had known in high school would have stumbled over the hints she'd dropped, but Mark was a world-famous hero and Prince Consort of a sovereign nation. He could pick up a hint, most of the time. "Quieter than they're going to be at the end of next spring," he said with a rueful smile. "One thing about living in a palace, once you've got them all cleared, you've got good doctors on call 24/7." He put his hands on his hips and said with a slightly embarrassed shrug, "We'd been talking about stopping at three, and I guess we got lucky in ways we didn't expect." Ritchie had by now clambered out of the tub, cheerfully wearing nothing but a towel, and had taken his father's hand with a confident smile. "Thank you for your help Aunt Erin," he added with a big smile, carefully pronouncing what were obviously familiar words. "You the best aunt." "Yes she is, isn't she!" said Mark brightly. "You can tell Trevor," he said, knowing she probably would anyway but not wanting to make things awkward. "And you guys are welcome to stop by and see what we've done with the place." Ritchie was reaching over to wave at the kitty, but Charlie was keeping a sensible distance and Ritchie didn't seem to be able to escape when his father was hanging on. He wasn't trying very hard anyway. "I have a feeling it's going to be a boy and a girl," "and a kitty!" piped up Ritchie. "uh, probably not that, kiddo," said Mark with a smile, "but...we were going to ask if we could name them after you two." (Richard Amir Lucas al-Darsah, of course, carried the name of his mother's father and his father's father) "Wander is Tajawl in Arabic, and Midnight...well, maybe we'll stick with Trevor for that."
  10. Erin's words took a moment to sink into the little boy's mind, but when they did, they seemed to be the right ones. "I could be the boss of them!" said Ritchie, thinking about that as he stroked Charlie. "When they bigger. Babies don't do much," he added with a kindergartener's confidence. By now he had cleaned up most of the water on the bathroom floor. "Mummy was the littlest one in her family, and she is the boss, but she is special." Mark, of course, had been an only child of Rick Lucas, which in retrospect was probably for the best. "Maybe one of them will be a kitty!" he added, giving Oliver a particularly firm pet as he sucked up the last of the water from the floor. And then Mark appeared with a noise like the popping of a soap bubble, his blond hair spiked up from what was obviously lack of sleep, his artist's clothes mussed, dirty, and a little damp. He looked at his son and put his hands on his hips. "Richard Amir Lucas!" he said. "What do you think you're doing?" "Petting Aunt Erin's kitty," said Ritchie with an ingenous smile for his father. Mark smiled too, easily distracted from his paternal unhappiness. "I guess you are, buddy...I mean, Richie, you scared us!" "I sowwy, Daddy," said Ritchie, who Erin knew perfectly well had his all-powerful father wrapped around his finger, and had since he was a tiny baby. "Aunt Erin was helping me find my happy thought." "Is everything okay?" Mark asked Erin. "I'm so sorry about this, I didn't think this would happen."
  11. "Tw-" Angelic fell dead silent as Apocalypsette went limp in her arms. She stared at the unconscious girl, who she let fall from her grasp with an unceremonious thump, then looked at Pan and saw - a sick child in a hospital bed her smiling ghost he thinks you are weak and stupid She stared at Pan, blank white eyes flashing, and suddenly dived at the crab monster below. Without hesitation she landed in front of its mouth and shoved her left arm into its its segmented mouth up to her elbow. She groped deep inside, hissing in pain as things inside closed sharp tight around simulated flesh, then grated against metal support struts underneath. "puny thing of flesh and bone," she hissed. "here is steel..."
  12. Angelic: spends her HP to cancel fatigue. She goes to fight the crab: https://orokos.com/roll/909861 If that hits, it's a DC 25 Tou save for the crab. I'll have her hold off till combined attack time.
  13. She will Power Attack for +2 and seek to coup de grace him! I don't recall the rules for that off the top of my head...:thinking:
  14. The Clines didn't meet with Archer and Terrifica at their home, of course; that would have been deeply unwise even if the two detective heroes weren't engaged in dangerous tactical observations with someone who obviously wanted revenge. Instead they set a meeting at a small office park in Riverside that the Discovery Channel rented, a place that let them have meetings and edit without the need to jog back to Los Angeles or bring technical work back home to their daughter and younger son (the older one, of course, wasn't living at home these days). Things had been tough lately. Between one thing and another, they'd both been under a lot of stress between one phase of their life ending and a possible threat (at least if you believed Richard's conspiracy theories) to everyone else's life brewing. In their younger days, Richard would have been almost triumphant knowing that there was some truth to his suspicions but now he was all business, leaning against an interior office wall as they waited for their contacts to arrive. Another thing that was different from the old days was that it was daylight and they weren't alone. Terrifica and Archer had had time to go home and shower and change their clothes, and a small crew of Discovery Channel staffers was on the scene to make sure they got full recordings of what the investigators had found. (Luckily NDAs covered a multitude of sins, especially since they didn't really have anything yet but suspicion and circumstantial evidence about the presence of secret robots in the heroic community.) Richard joked sometimes about the glory days when he and Paige had had nothing together but their passion and a series of hideouts, but with the sun shining outside and their crew ready, he honestly had no regrets about going legit. This wasn't exactly the sort of place a dark mastermind would send his team of assassins, especially with Sasha the social media intern monitoring (and making live comments on) the livestream of Anna Cline's 'interview' with Sebastian Stratos at the asylum over at her brightly-colored computer in one corner of the room, with one of the assistant directors on the phone with LA on the other. It looked like it was going to be a normal day. Minus the report from the cowls about the robot attack, anyway.
  15. Ashley took a moment to swear inside her head in French, then in VIetnamese. "You take him," she told Nightscale immediately, "you fly right to Summers' office and you tell her everything. The filters around the school should cover your landing the way they usually do." She looked down at USArcher and cuffed him, too, putting his hands behind his back and sitting at a distance where she could keep her sidearm at the ready. "I'll handle this, uh, buddy," she added. "Judy owes you a thank you."
  16. "Okay," said Ritchie. "Can you give me a towel?" Wrapping the latter around his midsection, the little boy did his level best to pet the kitty with one hand while gathering up the water with the other. Luckily he didn't actually need to get out of the tub to do that, waving and gesturing with one hand like a conductor leading an orchestra. As he did so, water rose up from all angles and began going neatly down the drain. "Mummy has two babies in her tummy," Ritchie said, disgust in his small voice. "I not supposed to tell," he added softly. "Daddy is very busy making a new room for the babies." Oliver was now nuzzling the boy's small hand, licking drops of water off it. "I said that was too many babies and Mummy said I would help with the babies so I jumped in my potty and came here," he added.
  17. Angelic took in the situation with the rapid clarity of the enhanced mind. A time traveler! They must have come back to prevent some creation of Ryder's; no doubt some beneficial device Chitin will design in the future that this fool does not want to see made. Idiot, time travel does not work that way! She braced herself for the fantastic blow coming from the super-science of the distant future and hissed as she felt the energy crackle along her wings where they wrapped around herself and Apocalypsette, the makeshift Faraday cage they made absorbing the hit even as the energy discharge crackled along her internal sensors like the memories of pain. "That is your future murder weapon?" she demanded of Canister even so once the blast was done. "Pathetic," she added. Then everything was going wrong; Chitin had taken the hit worse than she had and was hurt, then the guitar came down and struck her hand with a sickening crunch that broke small rods and manipulators inside the limb, her hand jerking open spasmodically and freeing the still-struggling Apocalypsette, who promptly rewarded her for taking the hit for her by blasting her in the face with a sonic discharge that rattled Eira's already-damaged auditory circuits so much that she realized in a half-second that she was now deaf completely on one side. A lens of one eye was cracked now too, blue fluid leaking down like tears as she rocketed up after her former prisoner. "Help Chitin!" she told Pan firmly an instant before she came up behind Apocalypsette in the air and grabbed the girl. This time she didn't try and divide girl from guitar, having painfully learned the folly of that approach. Instead she wrapped her arms around her and grabbed her by the hands, pinning them to the substance of the guitar itself as she began to squeeze. "Three," she said out loud, and squeezed harder, wrapping her wings around the girl again.
  18. Richie looked at her, eyes wide, and suddenly burst into tears. The child of a demigod and a monarch, Ritchie did not encounter a lot of raised voices in his palace home and did not like them very much. Just when she thought the boy was going to sob loudly enough to wake up Redbird, a familiar cat scrabbled down onto the floor, padded his way past the water on the floor, and hopped up on the edge of the jacuzzi tub. Richie fell silent, staring, as Oliver started licking his face, then laughed. "Ha-ha! That tickles!" He reached out and petted the kitty, then looked nervously at Erin. "I have a 'very sad day'," he added, quoting his father. "I sorry I made a mess."
  19. Angelic: flies up and grabs at Apocalypsette, Power Attacking for +2. https://orokos.com/roll/909387 =18 If an eighteen hits her flat-footed, Eira will initiate a grapple https://orokos.com/roll/909388 = 42 Okay, Eira will now surge and inflict damage. If her crit adds to that, that's a DC 32 Tou save, I believe. If not it's DC 27 from the Power Attack.
  20. "This...this happens because you're pregnant?" asked Ashley, bending down to study the ring of flowers and mushrooms that were still growing around Stesha's feet. Jesus, that seems really inconvenient. It occurred to her that she didn't actually know very much about metahuman pregnancies, and decided to change the subject as she stood up, absently slipping a small flower in her pocket. "I think I'm done," she offered. "I'll go upstairs and see that space you mentioned, Gabriel," she offered to Carson, "and then after that I think I'll head back to base. Thank you all again for having me, and for being understanding. And congratulations to you, Stesha," she added with a smile. "If you get any tabloid crap, you tell them the Patriot says there's nothing more American than a powerful woman taking care of her kids."
  21. With a kick the door flew wide open, Erin knowing her own strength enough to keep from breaking her house. By now, anyway. The loud noise prompted a surprised yelp from the jacuzzi bathtub where a familiar dark-haired small boy of kindergarten age was currently sitting, the jets noisily buzzing. The water rose up around high around Richard Amir Lucas and blasted at Erin, missing her but certainly leaving her damp and flooding the bathroom, as Charlie gave a startled yowl and scrabbled up the wooden sink fixtures away from the sudden tide of water.
  22. Summer 2021 It was an innocuous enough sound in one of the many bathrooms in Midnight Manor; the sound of running water. Erin had heard water running at odd times before, usually when Aquaria had snuck her way in from the backyard to get more water. But Aquaria was back in her apartment with Jessie and even Trevor was out of the house right now, leaving just woman and cat to deal with the mysterious sound. As she approached the door, she could hear loud, boisterous splashing from inside the bathroom, as if something had filled the tub and was having one heck of a good time in there.
  23. We ever gonna do a thing here, @Kaede Kimura?
×
×
  • Create New...