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Avenger Assembled

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  1. Ugh, I have repaired some of the math errors (Supercape caught several of them) that I had mentioned to correct but somehow never actually got edited. My apologies, fellow Refs. (I'm fine with the Abrahamic God (or whatever passes for him) existing in-setting, because we've said so!) Shofet, take a look at how I've changed up some of your powers and drawbacks. If they meet with your approval, we'll go from there. I dropped the vulnerability and power loss and replaced it with a drain; so that he eventually becomes paralyzed after spending ten minutes or so on a holy site, and with a vampire-like aversion to crosses being waved in his face with hostile intent. He now actually meets caps with many of his powers, others where he doesn't are at least point-balanced. I dropped his basically useless disintegrate power to let him afford the level of communication he had, fixed the math on his Comprehend, and fixed his healing as well.
  2. Vampire Infernalist PL: 10 (150) Abilities: 4 pp STR 30/14 (+10/+2) DEX 14 (+2) CON n/a (-) INT 12 (+1) WIS 14 (+2) CHA 18/12 (+4/+1) Combat: 16 pp ATK: +4 (+8 Hellfire Array, +10 Overrun) DEF: +8 (+2 flat-footed) Grapple: +6/+18 Initiative +2 Saves: 10 pp TOU +12 (+10 Protection, +2 Defensive Roll) FORT n/a REF +7 (+2 Dex, +5) WILL +7 (+2 Wis, +5) Skills: 15 pp=60 r Bluff 14 (+15/+18) Disguise 0 (+1/+4/+24) Drive 8 (+10) Intimidate 14 (+15/+18) Knowledge (Arcane Lore) 4 (+5) Knowledge (History) 4 (+5) Notice 4 (+6) Sense Motive 4 (+6) Ride 8 (+10) Feats: 11 pp Defensive Roll, Dodge Focus 4, Fast Overrun, Move-By Action, Startle, Taunt, Ultimate Save (Will), Uncanny Dodge (auditory) Powers: 102 pp Obfuscate Array [8+1-1=8 pp] (Drawback: Not in Sunlight [-1]) Concealment 4 (all visual) AP: Morph 4 (any humanoid) Presence Array [6+1-1=6 pp] (Drawback: Not in Sunlight [-1]) Enhanced Charisma 6 (to CHA 18 (+4)) (PF: Fascinate [bluff]) AP: Emotion Control 10 (Flaw: Limited [Fear Only]) Hellfire Array 12 (PFs: Accurate 2, Alternate Powers 2) (Drawback: Not in Sunlight) [24+2+2-1=27 pp] BE: Blast 12 AP: Damage 10 (Extras: Selective, Targeted Area [Trail], Flaw: Action [Full], PFs: Accurate, Progression 3 on Area) AP: Enhanced STR 16 and Super-Strength 4 (Heavy Load: 12 tons) Immunity 30 (Fortitude Saves) [30 pp] Impervious TOU 6 (Flaw: Not Vs. Blessed/Silver/Wood) [3 pp] Protection 6 [6 pp] Protection 4 (Extra: Impervious; Flaw: Not Vs. Blessed/Silver/Wood]) [4 pp] Regeneration 6 (Recovery Bonus +0, Resurrection 1/week) (Flaw: Source [blood]) [3 pp] Speed 5 (250 MPH) [5 pp] Super-Movement 3 (Wall-Crawling 2, Water-Walking) (Flaw: Only While Moving) [3 pp] Super-Senses 5 (Darkvision, Detect Evil 3 [visual]) [5 pp] Drawbacks: -7 pp Vulnerable (vs holy) (uncommmon, major) [-3 pp] Weakness (Repelled by Crosses; stunned by Charisma check vs. holy items) [-4 pp] costs abilities 4 + combat 16 + saves 10+ skills 15/60- + feats 10 + powers 102 - drawbacks 7 = 150 pts ------------------------------------------- Design Notes: Based on the Baali bloodline from Vampire: The Masquerade, Nicholas Cage's role as the titular character in the recent Ghost Rider movies, Doc's Vampire Gadgeteer build, as well as the recent online meme about Nicholas Cage being a vampire (based on the 19th century picture above that does bear a striking resemblance to the actor in his younger years) I present a vampire infernalist! He's a powerful character with a lot of strong abilities; a master social manipulator and sneak who can easily hide himself, present to be almost anyone, dominate most social settings, and also hurl flaming chains to batter his foes. (Bludgeoning unholy damage, anyone?) His ride is some sort of demonic horse or motorcycle, take your pick, one that can easily run up walls or across bodies of water, that can break the sound barrier when he goes fast enough. He can also just punch people with enhanced demonic strength, though he's only PL 7 in melee with it, and may be better off using that strength for carrying people around on his ride. His infernal powers provide some protection against sunlight (though it does weaken him significantly) at the cost of making him extremely vulnerable to the holy symbols that are the usual bane of vampires and demons alike: if he runs into someone who knows what he is, he's screwed. He's not particularly vulnerable to fire, either, another gift from his infernal influence. Note that Detect Evil is not recommended for a superhero game, but given his nature I think it's likely that most of the bad guys he'll fighting will be very evil indeed. My take on this character is that he was a criminal; either an Old West outlaw or a modern-day biker, betrayed and left for dead by his so-called allies. He cursed God in his despair and was found out by a particularly cruel, cunning vampire skilled in the arts of sorcery, one who transformed him and taught him the rudiments of the black arts: he realized he had no desire to follow his 'master's' path, though, and fled as soon as he could into the night. He despaired for a while, living in secret, but decided he could do good in his new life to make up for his many sins: maybe it was too late to make up for all the bad things he'd done and pacts he'd signed, but perhaps he could make sure no other unwary souls fell down the path he had! With his Startle and Taunt, he's great at social manipulation and debuffing his enemies, his devil's tongue letting him tear down even those foes who are tough enough to stand up to his scary powers. If you don't like the vampire infernalist angle, this character is a decent enough build for a vampire mage with some tweaks to his abilities and feats. You could invert the concept entirely: Perhaps he's a vampire who has reached some inner peak of enlightment and now uses his abilities to free his brethern and humans from sin, firing beams of holy. healing light out of his third eye, with the downside of being especially vulnerable to infernalism and dark magic thanks to his blessed nature.
  3. Patriotic Throwing Master PL: 10 (150) Abilities: 38 pp STR 16 (+3) DEX 18 (+4) CON 18 (+4) INT 18 (+4) WIS 16 (+3) CHA 12 (+1) Combat: 24 pp ATK: +6 (+12 Ranged) DEF: +12 (+4 flat-footed) Init: +8 Grapple: +9 Saves: 13 pp TOU: +8 (+4 Con, +4 Defensive Roll) FORT: +8 (+4 Con, +4) REF: +8 (+4 Dex, +4) WILL: +8 (+3 Wis, +5) Skills: 88 r=22 pp Acrobatics 11 (+15, Skill Mastery) Bluff 4 (+5) Diplomacy 9 (+10, Skill Mastery) Knowledge (arcane lore) 11 (+15) Knowledge (civics) 11 (+15) Knowledge (earth sciences) 11 (+15) Knowledge (life sciences) 11 (+15) Languages 6 (Chinese 2 [Cantonese, Mandarin], German, Japanese, Russian, Spanish; Base: English) Notice 7 (+10, Sense Motive) Sense Motive 7 (+10, Sense Motive) Feats: 29 pp Acrobatic Bluff Attack Focus: Ranged 6 Benefit (Status) Challenge (Fast Acrobatic Bluff) Connected Defensive Roll 2 Dodge Focus 6 Eidetic Memory Evasion Improved Initiative Power Attack Precise Shot Skill Mastery (Acrobatics, Diplomacy, Notice, Sense Motive) Sneak Attack Uncanny Dodge (auditory) Powers: 25 pp Throwing Stuff Array (PF: Innate, Drawback: Power Loss: Medium [-1])[24+1-1+1=25 pp] Blast 6 (Extras: Autofire, PFs: Improved Crit 2, Indirect 2, Ranged Pin, Variable Descriptor 1 [bludgeoning/piercing/slashing]) AP: Damage 6 (Extras: Targeted Area [shapeable], Selective, PFs: Ranged Pin, Variable Descriptor 1 [bludgeoning/piercing/slashing]) costs abilities 38 + combat 24 + saves 13 + skills 21/84 + feats 29 + powers 25 = 150 pts ---------------- Design Notes: Polymath agriculturalist, political progressive, and Vice-President of the United States, Henry A. Wallace was probably the smartest VPOTUS of the 20th century. A member of the Wallace family of Iowa, his grandfather and father among the most important agriculturalists of the 19h and 20th centuries, Wallace had a long and distinguished career; editor of Wallace's Farmer, inventor of modern strains of hybrid corn and chickens, he became FDR's Secretary of Agriculture in 1933 and Vice- President in 1940. A genius and polymath, Wallace was a man with contacts everywhere, a restless soul who moved from hobby to hobby whenever the mood struck him. (His most famous interest was his dabbling with European mysticism in the person of Russian emigre Nicholas Roerich, a man with whom Wallace would later break vigorously). Wallace had the misfortune of being too advanced in his ideas; in 1944, he was too honest for Northern political bosses and too anti-racist for Southern Dixiecrats, and was dumped in favor of Harry Truman as FDR's VP. He badly misjudged the tenor of the times afterwards, and in 1948 ran as a candidate of the anti-Cold War Progressive Party, never quite realizing why all these people with Russian accents were supporting his campaign, and returned in disgust to his business, Pioneer Hi-Bred Corn, afterwards. (For those interested in learning more about Henry Wallace's remarkable life, check out John C. Culver's American Dreamer: The Life and Times of Henry A. Wallace [2002]) So, naturally, after seeing the above picture of Henry Wallace practicing with boomerangs in 1940, it was a natural step to build him as a patriotic marksman, a skilled shot who can pick off a target with a well-thrown boomerang or knock down a horde of enemies with a storm of thrown objects. What the heck, I just missed Presidents' Day, and Wallace just missed being President. This works fine as a build for a marksman hero who has gone into semi-retirement and pursued a career in politics, one who is a little out of shape but is still a good man to have on your side in a fight. He also makes an interesting NPC in a Golden Age game, perhaps Vice-President Wallace seemed so flaky and unreliable to outsiders because he was busy leading the secret arcane war between the US and Germany!
  4. The shapeshifter's unconscious, her secret is out. Seemed prudent to end the fight there! She needs restrained, and interrogated; she'll wake up as soon as she's bound. Sharl's fatigued. Couple of possible routes for the recycler and militia crew to go.
  5. Following the militia got Corbin to a helipad along the side of a massive black building bristling with armaments, looking something like a cross between a huge police station and a military installation. It didn't take long for his hosts to come hustling out of the building, stormtroopers in heavy black body armor and full face masks, each carrying impressively huge blaster rifles glowing with a visible plasma charge. The leader, his rank denoted by blue stripes on his sleeve, approached Cobalt Templar with his men's weapons aimed and boomed, "Who are you? How did you come to this city?" "" He hesitated, then went on, " seized from an alien the militia captured during their battle with the . It is a large black sphere, reflective on its surface. If you can it with your ring, you can prevent the " The mental voice, which had been getting shaky, suddenly went out entirely, leaving Corbin to face the militia!
  6. There was no sign of foul play on the old man's body, nor any clear indications of how he died to the two high school students. Old being the right word, on closer inspection he appeared to be a centenarian or more, though it was tough to tell with how long Sharl had mentioned people lived thanks to the advanced technology hereabouts. There was no sign that the workers on the floor beneath them had noticed anything suspicious, with their focus either on restarting the stalled antigrav line or concerns about the terrifying message from Rogue that had been broadcast all across the city. Suddenly, there was a distant bang from outside the building's thick walls, and the overhead lights flickered and cut out, plunging the massive recycling center into a gloom cut only by glowing red emergency lights along the walls. "Circuit's blown! Everybody out!" a supervisor yelled, and beneath their feet the workers began a hasty, if obviously well-rehearsed, evacuation. Distracted as the workers were, they failed to see what the heroes noticed, a black-clad figure standing at the top of the big recycling unit, seeming to survey his work with a satisfied posture.
  7. "They warned me about you," Rogue sneered, her body almost imperceptibly beginning to warp and shift as she transformed back into her natural state, an angular, off-kilter humanoid with greenish skin in a red and grey costume none of the kids recognized. "But maybe they should have warned YOU about ME!" she said, suddenly leaping forward and landing a double-fisted smash against what passed for Indira's midsection, hitting Wraith hard enough to rebound the metal teenager off the polished ceiling before she hit the floor again. "Stupid aliens, you have no idea who you're dealing with! I'm-" "...you're not her," said Citizen, his face suddenly twisting into fury. "She knows nothing about your cartoons, which means you're not her at all! You're not her, you lured us here!" And with that, the defender of Tronik suddenly swooped up and out of the building, rocketing back a moment later in a blur of speed that was almost impossible to see, a blur of black costume and glowing blue chest symbol as he smashed the fake Rogue across the jaw, sending her hurling backwards against a support pillar hard enough to shake the room as tougher-than-impervium metal vibrated. "Where is she?" he demanded. "Where's Rogue?" "By the time you know," the shapeshifter sneered in reply, "We will have annihilated your world, Citizen." By way of response, Citizen stepped forward and punched her in the face,this time smashing her against the wall with a final boom. The shapeshifter dropped to the floor, bleeding from the mouth and only half-conscious, eyes rolling back in her head. For his part, Citizen looked appalled at his victory. "She lured us here, she lured us here!" He turned to the others, hastily readjusting his shades. "See if you can get anything out of her. I've got to help these people." The small broadcast crew was shaken, with some minor injuries; as Sharl tended to his wounded people using a medical kit from the wall, and as they deal with the rousing shifter, the others heard the story: 'Rogue' had simply flown right through the wall, tossed people around like they were toys, and hijacked the emergency broadcast system. No one had ever seen an alien like her before...or, from their shocked whispers and stares, like Wraith and Ghost Girl. "These are...these are my friends," Citizen was telling the civilians, "We've come to save our city from the invading aliens."
  8. Chloe eyed the ribbon uncertainly, reaching up to pat it as if checking for booby traps. When she didn't see anything amiss, she gave Weaver a big, too-perfect smile that made her father visibly blanch. "Gee, thanks, mister! That's an awfully good trick!" She beamed up at Weaver, just a little too plastic for a girl in her situation. "I don't get a lot of visitors," she said with a sad look like an unhappy Shirley Temple as she looked up at her father, "so I sure am glad to see you!" "How can I help?" replied Rayford to the heroes, tearing his gaze away from Chloe by sheer force of will. "I've...I've been away, and most of my case files are with other agents..." He looked scared, running his fingers through his stubble, and couldn't quite meet their eyes.
  9. Airon: Her reactions are: FAAAAAAAAAAAAAAAAAAKE (Anyone who can beat 20 on a Sense Motive check will notice the same)
  10. Fix his unenhanced Strength score and his save totals. Match his array structure up to look (bold and italics-wise) like the one on Ecal's demon build.
  11. 'Rogue' is here as a distraction, but she's in a tougher fight than she realized. Lacking the real Rogue's grudge against Sharl, she'll fly over and take a poke at Wraith. Have an HP for being honest, Fox! 30 Welp! DC 30 Tou save for that. Go ahead and roll that, Fox, and I'll post IC.
  12. This room is one of those frustrating spatial anomalies Grandpa warned Trevor about; the walls are always moving subtly and there's a feel of space and time being slightly distorted: it takes slightly longer to move from one side to the other than it should, the dome seems to shift slightly based on what it's displaying (further away for violent scenes, closer for more passive ones), and the like. Time travel! Getting close to the various time-windows does change their display; when Midnight does so, he finds himself looking at...himself! The Temporal Observatory has the range to watch the Midnights, he sees various scenes from his own heroic life like fighting the Grue, riding his motorcycle with Wander, and the like. There's nothing with his mask off, no secret ID revealed, but there's no doubt he's evidently a person of interest to people of the future. The various time machines are all on lockdown and look reasonably secure, though it's tough to tell with future technology! As far as Trevor can judge, the biggest weakpoints are probably the airlock that leads out to the half-terraformed surface of Venus (it doesn't look particularly secured, probably because the conditions outside are still so rugged) and the teleport pad they arrived on.
  13. "He claims he was in the Othello Range," sneered Harper, "the very place where our spies have detected anomalous thermal readings, like the ones a terrorist camp might have." She spat on the runway. "I would simply bomb the land flat, but the _Americans_ have complained whenever we have exercised our lawful and sacred rights of self-defense in the past." She hmmed, eying the two women. "I had thought to do so anyway, but now that you are here, perhaps we can reach other arrangements. Come, if you are done with that scum, we can go below and I can show you what our nation truly represents. This has been a poor showing," she conceded grandly, "but these are poor days indeed for our besieged nation."
  14. Looks pretty good. What sense type are her super-senses?
  15. I can't comment too much on the backstory, I'm not one of our more magic-focused guys. There are some issues with the math. That's okay, this is a complicated system to learn. 1. Odd ability scores are a waste of points. (It's an unfortunate, though easy to fix, artifact of the system). You should round his base strength down to 14, or up to 16. 2. Where are you getting this +10 melee attack? I don't see that anywhere on his sheet. M&M is a game where you do need to build to caps, at least for starters. 3. I don't understand the notation for his Reflex save. Does he have no points there? Three? Five? 4. He should have Notice, Search, and/or Sense Motive; Investigate is effectively useless without them. (They let you find the clues, Investigate lets you figure out what they mean). 5. Rage isn't a terribly useful feat with our rules; they make it impossible to meet caps! I'd swap it out for Power Attack (a very useful feat) and just describe going into a rage while using All-Out and Power Attack together. And those combat feats won't be as useful to you as, say, Skill Mastery, or Uncanny Dodge. There's a lot to work on here. It looks like you want Protection, not just buying Impervious onto his base TOU. You haven't explained what the Drain actually drains. It looks like you want Comprehend 2 (speak and understand all language simultaneously) if you want divine-style comprehension. Notation needs fixing in general. Maybe some immunities? You need to explain more here. For reference, here are some demon-style builds for your use: Ecal's Demon AA's Demon
  16. Just hits! Tou vs 26: 26 Awr. Wraith is up
  17. It is decidedly odd that Rogue would have any idea what Jem and the Holograms are; from all Kimber has seen, she's an alien (Sharl doesn't get most pop culture references Kimber is familiar with) who has particular contempt for human culture and all it represents (Sharl has some issues there from time to time, but he's not a monster like Rogue is. Does it suggest anything? Maybe!
  18. Steve was the mirror image of his room-mate when it came to women, something that had been a private joke during their months sharing the same space. Normally he would simply have dismissed John's suggestion with a grim remark, or a simple shrug, but today..."...she has asked that I not speak of it to others," replied Steve after a long hesitation. Nervously, he walked quickly to the door of the new apartment, his feet thudding on the floor beneath, and then knocking resoundingly on the door. "We are the welcome wagon!" he called through the door to the occupants within, his back straight as a board. A few moments later, after the sound of movement from inside, the door swung open to reveal what looked for all the world like a very short, very wide man with a heavy silver beard and thick glasses. He peered up at the two men uncertainly, and finally spoke in a deep voice. "Hello! I am Professor Young. Welcome to my home." He took the basket Steve handed him wordlessly, then looked back up at them. "Come in, come in!" The Professor's apartment, visible behind him, was designed for short people, with legless chairs and couches, low-slung kitchen supplies, and handholds on the walls. "Make yourselves at home."
  19. "We are meeting political refugees from a non-human nation-state in the South Pacific. They promoted political change in their native land." Steve closed the basket with finality and put it under his arm with incongruous smoothness. "I believe the colloquial term for their homeland is 'Gorilla Island.' They use holographic disguises to move about among humans without detection." Steve was familiar with non-human sentient species, more familiar than he'd have liked to be. "They will appreciate meeting a man of your personality." And with that, he led the way out of the apartment, his footsteps thudding solidly on the floor beneath their feet. "You have been with a woman," he commented as they walked through the halls, the sounds and smells of the special circumstances housing as always happily alien. "I can tell."
  20. February 2012 Steve and John hadn't seen much of each other over the last several months, for all that they were still sharing the same space. Steve was working long shifts at HAX, the high-tech lab where he'd been hired as a security guard, and when he wasn't busy with work he was away walking the city streets for long hours, sometimes moving back into costume to fight various monsters. Archimedes, the cat he'd taken in after the Deep One invasion, had bonded well enough with both men, but she was a solitary creature like most of her breed. Steve himself had seemed more confident and sure of himself the last few days, but still was content to sit home alone most of the time on those rare occasions when he was actually home. One day, when John returned from work, he found Steve standing in the kitchen and packing a brown wicker basket with food: glass bottles full of the brown fizzy drink favored among many in this new century, the bread wrapped around meat that was so popular as well, and even a few jars of herbs and spices. "Hello, John," said Steve at his roomate's arrival, as ever his voice that flat, dry tone like the voice of a statue discussing human affairs. "The apartment at the end of the hall has become occupied with people. I am welcoming them. It is a custom."
  21. "Look at you, Rogue," said Citizen, holding back his desire to throttle the leather-clad woman only by sheer force of will. "Your program's losing cohesion." And indeed, now that he pointed it out, there was something distinctly artificial-looking about the mad-eyed paragon, her clothes and accoutrements looking almost painted-on to her pale-skinned face and tightly muscular body. He took a few steps toward her, deliberately drawing attention to himself and letting the stealthy Wraith move around behind him. "It's not too late. We can take you back to Freedom City and they can treat you there. You can be so much more than just a pawn of-" "Please," Rogue sneered, dropping the civilian she'd been tormenting to glare at Citizen. "You're nothing but a lackey of these stupid humans," she went on, "betraying your people so you can feel like a big hero. You're the one who wants to keep these weaklings in chains!" she added, waving a hand towards the battered civilians all around. "We're going to _liberate_ them." ---- Corbin didn't need Eve's psychic powers to know weapons were being trained on him right now. "YOU WILL PROCEED UNDER ESCORT TO MILITIA HEADQUARTERS WHERE YOU WILL BE INTERROGATED AND CONFINED, OR YOU WILL BE FIRED ON. THIS IS YOUR FINAL WARNING." Inside Corbin's head, though, he heard a voice that sounded nothing like the booming, mechanized voice coming from the flying armored car, a voice that was speaking in of all things Latin. "" It was an old man's voice, thin and reedy, but no less powerful for all that. ""
  22. Sage and Papercut: Both of you failed the Notice check, so you don't see the supervillain lurking around. You'll have to land and search on the ground to find him or anything else of interest in the building. (You do pass the Stealth check, so he doesn't see you coming! For now) What you do see is evidently a problem with one of the antigrav conveyor belts: the line nearest the big skylight chuffs its way to a halt and the workers busy themselves moving the boxes by hand, You've got an avenue to sneak your way in from there, but one thing you do notice is inside one of the boxes: evidently these are some kind of dry waste disposal units, there's various empty storage containers, some debris that's hard to identify, and what is clearly recognizable as a humanoid corpse! Citizen, Ghost Girl, and Wraith: No one makes the check to note that it's distinctly odd for 'Rogue', an alien who's been on Earth only about five years, and who sneers at human culture, to have any idea who Jem and the Holograms are. (Neither Sharl nor Indira have any idea who that is, and Kimber thinks hey, at least Rogue has classy taste in cartoons.) You can reroll that check if you want, though, Giz. Indira and Sharl notice that Rogue looks decidedly odd; slightly malformed and warped, and her leather jacket seems to be attached to her skin. Without a lot of experience dealing with shapeshifters, Sharl concludes that something is wrong with her program. Citizen: 26 Ghost Girl: 15 Wraith: 12 'Rogue': 7 Citizen is going to try and set Rogue up for a hit from Wraith as a standard action: Bluff. (-1 HP to acquire the Set-Up feat) 34 Rogue's sheet can't possibly beat that, so she is flat-footed vs. Wraith's next attack. Ghost Girl is up.
  23. Steve was silent, and expressionless, for a long moment at Gina's words. For all that he'd been and done, opening up about this, about his very soul, was as risky as anything he'd done on Prime. "I am a monster out there," he finally replied. "I can wear Caradoc's mask, or even this one, but nothing can change what I am, or the consequences of my nature. I am shunned, or feared, or pitied, or embraced by those whose hearts exceed their wisdom." He looked away. "I met a...dimensional refugee during a crisis some weeks ago. A hero who had seen her world fall to the Terminus. The look in her eyes when she recognized my nature was..." He couldn't finish. "But you know me, and what I am, and could take me despite all that." He looked away for a moment, as if seeing himself in another place. "What I feel here, in this place, is precious. A single candle may vanish in the darkness, but it was warm and bright all the same. I...I would keep that candle burning."
  24. "But I looked, all the same." Steve walked to the back window nearer himself, studying the outside carefully, before he turned back to Gina. This was all completely out of his expertise, and he found himself groping for the solutions he'd seen on television and in the movies. I really must speak with my friends about women. "I have kept my promise. No one knows, and no one will ever know from me. But...that is no great sacrifice. I would rather have my happiness private." He flexed his hands a little awkwardly before suggesting, "Shall we watch more movies?" he asked seriously. "I know the Christmas season has past, but there are still several channels that broadcast many different programs. I can prepare popcorn..."
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