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I need Notice checks, everybody.
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ic It's Gonna Be The Future Soon (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
Sharl wasn't too surprised; the giant saurians in the zoo were quite impressive, and he'd seen enough of Wraith in action to know Indira had always been a creature of the wild first. "" Without rancor, he turned and flew back to rejoin Koshiro in the little nook behind the big statue, shrugging slightly upon his landing. "The saurians won," he commented dryly as he pressed a few buttons on the wall, the 'service door' sliding open to reveal another corridor, this one lined with incongruous paneled wood like something out of a high-class college. "Here, it's all through here..." He led the way as the doors closed behind them, revealing a lush corridor with thick shag carpets now out of fashion and a blue and gold color scheme to the paintings on the walls that matched the Centurion's color scheme. "The rooms are living quarters, library, kitchen area..." Peering inside, from the busts on the walls to the half-visible covers of books, revealed the Centurion to have evidently favored archeological texts. "Just be careful where you step," Sharl cautioned as they peered into the library, "we don't need the Centuritrons coming here." The library was well-maintained, with no particular accumulations of dust; the ability of the custodians hereabouts to fly meaning even the carpet was spotless. Prominent in the room was a black-lined painting of a grey-haired woman approaching her senior years in a gardening outfit suitable to the late 1980s, smiling at the artist as she knelt at work before a flower bed, trowel and gloves to hand, with the simple word "Laurie" on a gold-engraved plate. Beneath that painting sat a large, overstuffed leather-and-brass appointed easy chair, a large volume of Horace sitting next to it, bookmark still in place. - "No-no," said Dr. Leeds with a reassuring wink for Kimber, all paternal reassurance for a young heroine's concern. "The real Mark Leeds stammered all his life," he explained easily, for Kimber's benefit and the benefit of the other students. "It seemed disloyal to change my sp-speech patterns once he was g-gone." When they reached the gateway to the dinosaurs, he pressed a few buttons and ushered them inside what looked for all the world like a gateway to another time: the dinosaur vault was huge, with a blue sky overhead and a warm against their skin as the sound of long-gone animals filled their ears. With a finger to his lips and twinkle in his eye, the incongruously tweed-jacketed professor pointed outside the copse of evergreens where they stood, where three dinosaurs instantly recognizable as stegosaurus were drinking from a small creek, each one occasionally raising their heads as they kept an eye out for predators. There were no other visible large animals, but between the insects in the trees, scuttling mammals at their feet, and the sound of movement elsewhere in the woods, they were definitely not alone among the dinosaurs.- 176 replies
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"To help my people," the professor replied, pain in his eyes and writ large upon his face. "Patriotic Colonel Harper will never pay ransom demands, nor will she admit defeat and order an evacuation before the deadline. If Internal Security did not catch the bomb when it was planted, I doubt they will catch it now." He took a deep breath, then let it it out. "If you can go to New Freedom and, and present yourself as another one of the mercenaries for Internal Security, or as someone who has uncovered the threat to the nation and seeks to help..." He shrugged helplessly and said, "I am not metapowered; I do not know how these situations are handled. But my people cannot solve this alone."
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Terrakinetic Abilities: 26 pp STR 10 (+0) DEX 10 (+0) CON 24 (+7) INT 14 (+2) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+10 Terrakinetic powers) DEF: +8 (+3 flat-footed) Init: +8 Grapple: +6/+20 Saves: 12 pp TOU +12 (+7 Con, +5 Force Field) FORT +7 (+7 Con) REF +7 (+0 Dex, +7) WILL +7 (+2 Wis, +5) Skills: 13 pp=52 r Bluff 12 (+14) Concentration 4 (+6) Intimidate 12 (+14) Knowledge (Civics) 3 (+5) Knowledge (Earth Sciences) 3 (+5) Notice 8 (+10) Sense Motive 8 (+10) Survival 2 (+4) Feats: 9 pp Challenge 2 (Fast Startle, Fast Taunt) Improved Initiative 2 Move-By Action Power Attack Startle Taunt Ultimate Check (Terrakinetic power checks) Powers: 66 pp Force Field 5 [5PP] Leaping 2 (x5) [2+1=3PP] AP: Speed 2 (25 MPH) Shield 2 [2PP] Super-Senses 13 (Detect Earth 2 [Mental, Extras: Accurate, Acute, Analytical, Radius, Ranged], Tremorsense [Tactile, Extras: Analytical, Extended, Ranged], Uncanny Dodge [tactile]) [13PP] Terrakinetic Array [36+5=41 PP] Blast 10 (Extra: Autofire, PFs: Accurate 2, Indirect 2, Precise, Variable Descriptor 1 [any earth]) AP: Create Object 10 (Extra: Duration [Continous], PFs: Precise, Progression 3 (10 50 ft cubes), Selective, Subtle) AP: Damage 10 (Extras: Area [burst], Selective, PFs: Knockback 2 [DMG 12], Indirect 2, Precise, Variable Descriptor 1 [any earth]) AP: Damage 10 (Extras: Selective, Targeted Area [shapeable], PFs: Accurate 2, Indirect 2, Precise, Variable Descriptor 1 [any earth]) AP: Move Object 10 (Extra: Perception, Flaw: Limited [Earth Only], PFs: Accurate 2, Indirect 2, Precise, Split Attack) AP: Snare 10 (Extra: Autofire, PFs: Accurate 2, Indirect 2, Precise, Variable Descriptor 1 [any earth]) AP: Transform 9 (Earth Into Same Earth, 500 lbs., 10 90ft Range Increments / 900ft Max Range; Extras: Duration [Continuous/Lasting]) costs abilities 26 + combat 24 + saves 12 + skills 13/52 + feats 9 + powers 66 = 150 pts ------------------------- Design Notes: Here's my build for a terrakinetic, a common comic book archetype represented on this board most famously by Gaian Knight. Though probably the most famous comic book version of this powerset is DC's Terra, I've chosen to instead build Toph bei Fong, the best character from Avatar: The Last Airbender who isn't Iroh. She's the most powerful earthbender in the setting, though she perhaps lacks the finesse of the older characters we've met, and is so talented that she's able to transcend the traditional limitations of her martial art and learn how to manipulate metal as well. She's "the Blind Bandit", champion of the local martial arts circuit, and has a bombastic personality that's a delight to behold. She's also twelve years old, shorter than the rest of the child cast, and completely blind. This build represents Toph in Season 2, before exigent circumstances forced her to learn metal-bending and much else as well. She's a very skilled fighter, easily capable of laying opponents flat-footed with trash-talking to play to her audience and then Power Attacking them with a massive rock bombardment; she can also easily control a battlefield (especially a fantasy one) with ground attacks and Selective Create Object. She has some trouble against mobile opponents, though, especially since she's dependent on her tactile super-senses to hit anything. I've chosen to represent her blindness entirely as a complication here; it mostly seemed to impede her when dramatically (or comedically) appropriate in the series. The HP from the complication also lets her buy more feats to use in the combat she's very likely to find herself in. She's not Fearless, she has faced real fear in various crises, but with her high Intimidate she's going to be extremely hard to shake. She can take some massive punishment, but still has a high enough Defense that she can reasonably counter most minions riding giant firetanks. She's got the skills to reasonably pass as a society lady, though without Diplomacy her heart will never really be in it, as well as just enough Survival to plausibly sneak away from home and hang out with the badger-moles for a while without starving to death in the woods. A comic book version would probably have some Platform Flight; in the series we mostly see her riding around on waves of earth like she's surfing. With more PP, she could easily buy up some metal control.
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ic It's Gonna Be The Future Soon (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
"His room, rooms for guests, his personal library and diary..." Sharl nodded. "They took all the classified material to Freedom Hall, but the personal effects that couldn't hurt anything are still there. I'll check with Wraith," he added, "Wait behind the Centurion statue, I'll be back in a minute." Sharl hadn't meant to undersell the 'robot tour guide' that was part of the visit to the zoo, but he had a strange relationship with advanced machinery. (Which was probably why he and Protectron hadn't seen much of each other, even though the Lab's robot was friendly enough when he and Sharl socialized in the past). Androids that could reasonably pass for a sentient humanoid were easy enough to build in his own society, though Tronik's straitened circumstances meant the relevant quantum circuitry was only rarely used for synthezoids. No one thought of a synthezoid with a humanoid face as having anything to do with that particular humanoid; they were simply artfully-shaped machines that had a particular shell around them. (How that related to his own sentience was a thought he tried not to engage with in any meaningful way) As the teens approached the gateway to the zoo, a good-sized arch engraved in Latin "alienum dolor sit" set in the far wall, what looked for all the world like a man stepped out of the arch to greet them. He'd been handsome once, and square-jawed, with the solid build of a man who'd once been an athlete, but between his thick old-fashioned glasses, blonde hair turned to grey, and slouching posture, he didn't make a very strong impression. "Ah, uh, hello," he said awkwardly. "I-I-I-m Dr. Mark Leeds, I'm one of the robots on staff here at the-the-the Sanctum." He smiled at the sight of the young people, and his demeanor seemed to change. "I understand you kids would like to see some dinosaurs!" Animatedly he took them back through the arch, down a hallway where through door after door the kids could see the alien animals on display. "The aliens are mostly popular with older students," the Leeds robot said cheerfully, indicating the various gateways marked with their planet of origin and a short biological data entry, "but everyone wants to see the dinosaurs. They're all from the Centurion's trip back to 100 Million BC, when he was trying to stop Set from gathering an army of magical tyrannosauri for a very sinister purpose..." While everyone was distracted by the very animated tour guide, who had just reached the secondary archway leading to the dinosaur colony, Citizen worked his way behind Wraith and whispered in Lor. ""- 176 replies
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ic Hotsy-Totsy Nazi (IC)
Avenger Assembled replied to Avenger Assembled's topic in Freedom City Stories
Mark Lucas's after-action report to UNISON:- 60 replies
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Citizen vanished into the computer at Miss Americana's command, flying through the various criminal justice datastreams like a bird in the sky as he hunted for the information she needed. He found quite a bit of activity around both names, but none of it seemed immediately pertinent to this case: to the information he sent back to Miss Americana, he appended "Fake terrorists? Borrowing the name to try and hide their identity?" He didn't know himself, but was certainly nervous at the thought of thousands of lives depending on what he and Miss Americana did next! This seemed like the sort of situation where turning to the Freedom League would only cause more trouble. It was very hard for them to be discreet, and he knew from his Claremont studies that New Freedom was a very touchy nation, especially for one with a population smaller than a Tronik sector. In reply to Miss Americana's comment, Roosevelt winced and said simply, "There are very few of us, compared to a great nation like this. Resources are husbanded. And not shared as much with those without metapowers."
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Sharl's Search (where he has time to take 20, and thus get 30) reveals: DARKNESS and NIGHTMARE aren't uncommon names among supercriminals, there have been several answering to both those names since the 1930s. In the more immediate context of terrorism, DARKNESS has been a recurring name among various minor European terrorist groups over the years. (Sharl can only read the articles on the ones in English and Swedish, but he does bring all to Miss A's attention). It's a little odd to read of those groups in this context; the various DARKNESS and their master organization (almost certainly OVERTHROW) are more interested in fighting Western capitalism with big, showy crimes in Western countries rather than WMD blackmail attempts at microstates like New Freedom. Miss A's work will take a little longer (since she has to get into some other databases to do it), so she won't have the information about voice matches until after Roosevelt leaves, but she's got enough Skill Mastery that she'll be able to determine that:
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Edge Seizes Initiative (-1 HP)
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Cyborg Illusionist PL: 10 (150) Abilities: 22 pp STR 20/10 (+5/+0) DEX 10 (+0) CON 20 (+5) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 24 pp ATK: +6 (+10 Illusion powers) DEF: +10 (+3 flat-footed) Init: +4 Grapple: +6/+11 Saves: 13 pp TOU +10 (+5 Con, +5 Protection) FORT +7 (+5 Con, +2) REF +5 (+0 Dex, +5) WILL +12/+8 (+2 Wis, +6) Skills: 10 pp=40 r Bluff 6 (+10, Skill Mastery) Diplomacy 6 (+10, Skill Mastery) Gather Info 6 (+10, Skill Mastery) Intimidate 6 (+10, Skill Mastery) Notice 8 (+10) Sense Motive 8 (+10) Feats: 9 pp Dodge Focus 4 Improved Initiative Luck 2 Skill Mastery (Bluff, Diplomacy, Gather Info, Intimidate) Well-Informed Powers: 72 pp Enhanced STR 10 [10 pp] Illusion Array [33+1=34 pp] Illusion 10 (all senses) (Flaw: Phantasm, PFs: Precise, Progression 2 (25x25 ft) AP: Damage 10 (Extras: Alternate Save [Will], Ranged, PFs: Accurate 2, Subtle) Mind Shield 4 [4 pp] Protection 5 [5 pp] Super-Senses 11 (Blindsight [radio; Extended], Direction Sense, Distance Sense, Infravision, Radio, Time Sense, Tracking [infravision]) [11PP] Super-Senses 10 (Danger Sense [Mental], Mental Awareness 2 [Mental], Precognition [Flaw: Uncontrolled], Uncanny Dodge [Mental], Vision Counters Illusion) [8PP] costs abilities 22 + combat 24 + saves 13 + skills 10/40 + feats 9 + powers 72 = 150 pts --------- Design Notes: Taking a short break from Phineas and Ferb conversions, here's Facade, one of the more interesting characters from the Algernon Files Superlink supplement. Facade is an antagonist in the game, a member of the villain team the Black Knights. She used to be a heroine called Spellbinder before she realized she'd been lying to herself about what she really wanted (to screw with people rather than save them, and to use her fame to get rich) and switched sides right in the middle of a major superbattle. (The Black Knights were as surprised as anyone else!) Facade's former teammates took her defection quite badly, and one particular loose cannon who evidently had his own problems with heroic virtue injured her severely before the Black Knights made their escape with her along with them. Grateful for the help, the Knights repaired Facade's injuries with cybernetic upgrades, transforming her into a cyborg with significant psychic abilities, and together they rejoined their new career. (She's a very serious threat in-game, her PL 13 Illusions and mental powers making her among the most powerful members of her new team) I've tried to build Facade as basically as a merger of the Cyborg and Illusionist archetypes, taking advantage of Trollthumper's Ravnos build to make a streamlined, but still powerful illusion array. She can project powerful illusions to fool any human eye, she can hurl illusionary bolts of fire or electricity (or pull out a gun), and she has the sort of helpful supplementary mental powers that let her fill a role as secondary team psychic. With her cybernetic upgrades, she can see in the dark, hear radio signals, fight blind, and track people's movements mentally. She also has internal armor that toughens her up; steel bones and metal that let her take some solid hits. (No Impervious, though, since all her metal bits are on the inside). She works just fine as a potential threat in-game with her background intact, making her a particularly odious bad guy. Her background works just fine for a hero if you flip her Face Heel Turn and say she's a villain who switched sides to the heroes in the middle of the battle, and the Freedom League repaired her injuries as best they could in gratitude for her coming to their assistance. As it is, potential injuries to her cybernetic components are good Complications since she doesn't have any way of repairing them herself given that she's all about social manipulation rather than tech stuff. To fix that, a good way to upgrade her would be to give her some Tech skills to say she's learned how to take care of her own machine parts.
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Fleur's flower carried them easily enough to Freedom City's busy Department of Child Services, a sadly busy place in most major metropolitan areas and certainly no easier for the approaching holiday season. The various bureaucrats in their small cubicles looked tired and overworked, just like most people in their profession. Only the various child posters on the walls; some of them obvious artwork, others PSAs both somber and cheerful, were an indicator that this particular office dealt especially with children. The arrival of three superheroes was something of a novelty, of course, quickly bringing them to the attention of Mr. Blackwell, the office's director. "Rayford? He's been away on leave for the last week," said Blackwell worriedly, looking with concern at all the supers. He could deal with children in crisis steadily enough, but this was something new and alarming. "He's had such a bad time of it with his daughter's health these last few months, I insisted he take additional time off to be with her. He's such a hard worker, always there to help out with our powered cases." Evidently he hadn't heard about the attack from Madame Zero just yet. Rayford's cubicle turned out to be sparsely decorated, with a single family picture in a child's craft frame of macaroni and glitter on the wall: a smiling bearded man in a suit and tie, with a cheerful-looking red-haired girl on his lap. "He doesn't talk much about his personal life, but I know her condition's hit him hard. She's had to leave school, but he's always on the phone with her whenever his work allows."
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"I do not have metapowers," Roosevelt replied, evidently an answer about the fine details of New Freedom's government. He waved his hands slightly, a look of distress on his face. "I came to this country hoping it would be a step to peace. I..." He shook his head again and added, "New Freedom has many scientists from many nations, those whose genius was not appreciated by the nations where they lived. I am sure they have built many things, some of which might be nuclear or biological. As for the Patriotic Colonel, my son tells me that she has been bringing mercenaries to search our city and the lands around it." For the first time, his face grew accusing. "As well as others who have metapower teleportation abilities, to remove her valuables and send them elsewhere."
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Yes, you could stunt an Area Blast (preferably with Selective, obviously, if you can justify it!): I'll let you full ranks of your Array for it.
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Ball-Jeet PL: 10 (150) Abilities: 34 pp STR 10 (+0) DEX 10 (+0) CON 18 (+4) INT 22 (+6) WIS 16 (+3) CHA 18 (+4) Combat: 24 pp ATK: +6 (+10 melee) DEF: +6 Init: +0 Grapple: +10/+15/+20 Saves: 15 pp TOU +14 (+4 Con, +10 Protection) FORT +7 (+4 Con, +3) REF +7 (+0 Dex, +7) WILL +7 (+3 Dex, +5) Skills: 72 r=18 pp Bluff 1 (+5) Computers 14 (+20, Skill Mastery) Craft [electronic] 6 (+10, Skill Mastery) Craft [mechanical] 6 (+10, Skill Mastery) Diplomacy 1 (+5) Knowledge [history] 14 (+20) Knowledge [technology] 14 (+20, Skill Mastery) Languages 1 (English; Base: Hindi) Notice 7 (+10) Perform [guitar] 1 (+5) Sense Motive 7 (+10) Feats: 13 pp Attack Focus: Melee 4 Eidetic Memory Evasion Inventor Jack of all Trades Move-By Action Online Research Skill Mastery (Computers, Craft [electronic], Craft [mechanical], Knowledge [Technology]) Ultimate Save [Toughness] Well-Informed Powers: 41 pp Elongation 10 (5000 ft) [Dynamic] [10+1+2+2+2=17 pp] DAP: Insubstantial 1 (fluid form) [5] and Speed 1 (10 MPH) [1] and Super-Movement 2(Slithering, Wall-Crawling) [4] DAP: Strike 10 DAP: Super-Strength 5 (Heavy Load: 1.5 tons) Immunity 5 (Falling Damage) [5 pp] Impervious TOU 10 (Flaw: Limited [vs. physical only]) [5 pp] Leaping 3 (x10) [3+1=4 pp] AP: Speed 3 (50 MPH) Protection 10 [10 pp] costs abilities 34 + combat 24 + saves 15 + skills 18/72 + feats 13 + powers 41 = 150 pts --------- Design Notes: Here's Baljeet, another Phineas and Ferb character. Baljeet is the 'nerd' of the main cast, the meek, unassuming genius and workaholic. Taking advantage of his intelligence and his uncle's business, I built him as basically a Mr. Fantastic type: a smart stretcher who's as likely to pull out an invention in a fight as he is to throw a punch. To play up his role as a secondary inventor, while he's very smart, his skills are pretty hyper-focused. He's very tough, like a lot of stretchy guys, particularly one who takes so much friendly physical abuse from his team brick: with +14 Tou and Ultimate Tou, he can suck up some pretty massive hits and be just fine. (His Fort save's not that great, though, so if you hit him with a Stunning Attack somewhere vital he'll feel it, and maybe sing about it) He has base Strength and Dex, with neither a plus nor a minus: he plays sports with the other kids just fine, he's just not that good at a lot of them! He's bilingual in Hindi and English, which he explicitly gives as his languages on-camera. He's not terribly mechanically inclined, with his low Craft, but he's certainly not awful: with his high INT, skills, and feats, he should at least know something! While he's something of an ethnic stereotype made flesh (the hard-working Asian-American student), he's still a fun character, and the show makes it very clear that Baljeet is a very unusual kid, just like all of the class! He lacks a lot of social skills, but he's a good singer and has a lot of charm when he really puts his mind to it, as represented by his high Charisma. He's surprisingly popular with the ladies! He makes a fine native hero for India, perhaps a teenager from Mumbai exposed to a radioactive polymer while his class was on a lab tour, or just an adult scientist. His strong academic honor code is a good complication if you play him as a Claremont student, or as any other sort of scholar. He doesn't have the tremendous mobility of some stretchy characters (and he's not a good fighter at all, as Baljeet certainly should not be), but he can keep moving in a fight without having to drop his damage any thanks to his ability to bounce around outside his array. Character development could build up his Craft skills, making him more of a straightforward gadgeteer, or you could play up his intelligence and give him more "super-brain" tricks like Comprehend or Enhanced Attack: perhaps a higher Will save (or even an immunity to mental effects) if you want to give him a rubber brain like DC's Plastic Man.
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ic It's Gonna Be The Future Soon (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
Sharl winced, apologetically pulling back. Raised in a reserved society, sometimes he overcompensated way too much around humans. "Sorry," he muttered to his roomie before saying to the others quickly. "Well, uh, there's a robot tour guide for the alien zoo you guys would probably think is really cool. There have all kinds of animals you don't see anywhere else in their own little space pockets, like the original population of moon monkeys, a baby Martian sandworm that's still maturing, oh, and dinosaurs! I don't know if any of you like Earth saurians," he added, not having many feelings about them one way or another, "but he's got some kind of temporal pocket in there so there's this little piece of the Jurassic. There's a T-rex pack, a triceratops herd, some of those flying terror things..." To help his demonstration, he popped up a holo of the zoo for the benefit of the others, the camera panning down a long metal corridor through which a vast array of exotic animals could be seen: a dozen or so blue-skinned Moon monkeys swinging around the limbs of a massive tree like a batwing growing from the soil, a huge red-bodied worm as big as a man curled up and snoring inside a transparent-walled room full of Martian soil, and finally the pride and joy, a view that could only be described as a room full of dinosaurs, as if a static camera had been dropped into a Jurassic jungle and left there to film, a large turtle waddling by the lens. It didn't look as if any of the animals were having a bad time; the 'zoo' looked more like a gateway to half-a-dozen authentic habitats than a place of cages. Evidently the Centurion had taken good care of his pets. When the others were distracted by the awesome and exotic animals, and as Ms. Harcourt headed for the computer center, Sharl added to Koshiro, "Here, let me help you with our stuff..." When he was sure the others were all out of the way, he whispered, " "- 176 replies
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Correct, JP. With Insubstantial 2, you need either an Area Attack or an energy effect. You do still have access to your array.
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ooc Change Is Necessary for Growth [OOC]
Avenger Assembled replied to trollthumper's topic in Archives
18 Sharl also spends an HP to cancel his fatigue from the fight with the Dark Young.- 193 replies
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ic It's Gonna Be The Future Soon (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
"You can go wherever you like," said Harcourt in reply to Koshiro, giving all the Young Freedom students serious looks. "Being here, in this place, is a sacred trust. The heroes of Freedom have taken care of the Sanctum for almost twenty years now, and they'll probably be doing it for another twenty. This was his place," she added with a gesture at a nearby statue of the Centurion, one with the simpler-cut costume that told the more historically-minded of the students it had to date from the 1940s. "Treat it with the same respect you'd treat him. And stick together," she added. "Two-person groups at least." She pulled aside Cobalt Templar and Sage, the two seniors, with some special instructions. "The damage from the fight with the Alpha-Centurion and Superior has been repaired, but I want you two to keep an eye out for any more dimensional anomalies that might creep up. I'm going to be spending my time working with the computer systems down below," she admitted, looking excited. "I want to try out some new inventions of mine." Dropping down to floor-level, a slightly off-color Sharl shrugged a little and admitted, "It's the old projectors in here. They're really secure and really stable, but they're pretty old. They're not as powerful as what I'm used to." He put his hand out and poked it through Koshiro's midsection. "You guys all look like you're from one of your old CGI shows. It's kind of weird." He thought for a minute, then suggested to Koshiro and the others within earshot, "Hey, since I technically live here, you want to see something really cool? Not all of the Centurion's rooms are locked off..."- 176 replies
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"We've been fostering through the city ever since our son went off to boarding school down in Bayview," agreed the cybernetic hero. "We've thought about adopting sometimes, but there are too many super-kids in the system that most parents aren't equipped to take. At least when they're with us, we know they're as happy and secure as we can make them." He frowned. "I can't think of how Zero would have found us. She's smart, but I never heard of her doing any computer hacking, and she's not the subtle type." He hmmed. "Our usual contact with the city is Rayford Cameron, he works out of DCS in City Hall. He might even be there now. They're always working around the holidays."
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ic Change is Necessary for Growth [IC]
Avenger Assembled replied to trollthumper's topic in Americas
Sharl tried to think. What would Miss Americana do here? Blast them with lasers! As he took in the scene, Papercut's words echoing in his ears, he had to nod at his friend's suggestion. Why was every forest on Earth evil, full of monsters, or full of evil monsters? Tronik's placidly plant-monster-free slideways and tracks suddenly made a whole lot of sense to the electronic teenager. "That does make sense, those things look pretty fierce and we don't want to get pinned down by them..." He thought for a moment, then suggested, "Fire will only hurt me while I'm projecting if it hits me directly. I can get in there and scrap with her while people blast the trees, and anyone who can back us up with shooting stuff can help too."- 171 replies
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Oddly enough, Roosevelt relaxed a little at the talk of security and clearances. He was young enough to have grown up entirely in New Freedom before coming here; he'd lived his life within the secured boundaries established by the Harpers and their predecessors. "It is not a problem of my own. Rather, it is a problem of my nation...and my family. My son Lincoln is very highly-placed in the household of Colonel Harper," said Roosevelt carefully. "Though he has no uplifting metapowers, he is still very important. He is her masseuse. Yesterday, he was able to send me a message through a trusted friend." He produced from his jacket pocket what was of all things a 3.5 floppy disk, looking to Miss Americana's experienced eye like something out of the mid-1990s. "It is an audio recording, delivered to the office of the Patriotic Colonel herself some days ago." Playing a 3.5 inch disk was something of a challenge in a modern office, even one as well-equipped as Archetech. It required bringing in a legacy industrial drive they'd been working on, but once it was plugged in and connected to an audio speaker, the chilling message rang out through a harsh buzz of static in a hissing baritone:
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Initiative: Victory: 25 Wraith: 25 (since her modifier is lower than Victory's) [bruised] Harrier: 24 Scholar: 23 [bruised/dazed] Needle Bugs: 7 Everyone is at +1 their usual HP for the fight (except for Scholar) Victory is up.
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Frozen Shadows January 13, 2012 One day, Miss Americana was busy at her desk at the increasingly thankless job of managing both Archetech and her own financial concerns when her last visitor turned out to be someone unexpected: Dr. Washington Roosevelt had made his introductions to her through all the proper channels, coming to her from his post at Freedom City School of Art: it was a little unusual for a man most famous for his knowledge of 20th century Socialist Realism paintings to seek out the patriotic heroine, as neither his professional speciality nor his nationality were terribly friendly to her chosen career: Miss Americana had heard of New Freedom, of course, the rogue nation in Antarctica that always seemed to be on the President’s national security watchlist, but given the nation’s insular nature and the close watch it kept on its scientists, she had never actually met a citizen. Though a friendly enough man, the visibly sweating Roosevelt with his black shirt and tie, capped off with the flat-brimmed cap favored by New Freedomites, was not a terribly strong argument for his nation. From Miss A’s computer, Citizen watched as Roosevelt shook Miss Americana’s hand and took a seat before her desk: his long weekend visiting his mentor was, it seemed, about to get more interesting! “Thank for your agreement to meet with me,†said Roosevelt, using the odd diction and syntax of New Freedom English. He wrung his hands, studying the lovely paragon for reasons beyond what men usually had. “I have a very urgent problem that requires the assistance of a...a superhero.†He looked around nervously, then focused on her again. “Probably more than one. I am sorry for being vague about this but I am never to speak to American superheroes,†he said frankly. “It is a violation of the agreement that allows me to work in the United States.â€
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Is Scholar not with the others, Ecal? (Also, forgot to have y'all make Reflex saves vs. the area attack. Rather than have you reroll anything, go ahead and collectively take an HP for the Fiat)
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Dr. Heinz Doofenshmirtz PL: 10 (150) Abilities: 36 pp STR 12 (+1) DEX 10 (+0) CON 20 (+5) INT 24 (+7) WIS 14 (+2) CHA 12 (+1) Combat: 16 pp ATK: +4 (+6 Ranged, +10 Inator, +10 Boxing, +12 In-Ator Arsenal) DEF: +5 (+2 flat-footed) Init: +7 Grapple: +5 Saves: 13 pp TOU +15 (+5 Con, +10 Protection) FORT +7 (+5 Con, +2) REF +6 (+0 Dex, +6) WILL +7 (+2 Wis, +5) Skills: 112 r=28 pp Craft (Chemical) 8 (+15) Craft (Electronic) 8 (+15, Skill Mastery) Craft (Mechanical) 8 (+15, Skill Mastery) Disable Device 8 (+15, Skill Mastery) Drive 4 (+5) Knowledge (Life Sciences) 8 (+15) Knowledge (Physical Sciences) 8 (+15) Knowledge (Technology) 8 (+15, Skill Mastery)) Languages 3 (English, Russian, Spanish; Base: German) Perform (bluster) 9 (+10) Perform (dance) 1 (+2) Perform (musical theater) 4 (+5) Profession (lawn gnome) 8 (+10) Notice 8 (+10) Pilot 4 (+5) Sense Motive 8 (+10) Survival 5 (+7) Feats: 17 pp Attack Focus: Ranged 2 Attack Specialization: In-Ator 2 Dodge Focus 1 Eidetic Memory Equipment 5 (Doofenshmirtz Evil, Incorporated) Jack of all Trades Inventor Master Plan Speed of Thought Skill Mastery (Craft (Electronic), Craft (Mechanical), Disable Device, Knowledge (Technology)) Ultimate Save (Toughness) Powers: 40 pp Damage 3 (PFs: Accurate 3, Mighty) [7 pp] 'boxing champion at his middle school back in Gimmelshtump" Device 7 (In-Ator Arsenal) (Easy to Lose) (PFs: Accurate, Restricted [iNT 24+]) [23 pp] Blast 8 (Extras: Autofire, Penetrating) 'paper cut-inator' [32+3=35 pp] AP: Dimensional Pocket 8 (Capacity: 1000 lbs) (Extras: Duration [sustained], Ranged, Flaw: Action [Full]) 'g away-inator' AP: Snare 8 (Extras: Autofire, Transparent) 'gun that shoots pure evil' Protection 10 [10 pp] Equipment: 25 ep Doofenshmirtz Evil, Incorporated Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power 3 (Features), Power System, Security System 2 (DC 25), Self-Destruct System, Workshop. Cost: 2 + 1 + 23 = 25/25 Power: Snare 10 (various snares [Snare 10 (Extras: Range [Perception], Transparent, PFs: , Subtle, Variable Descriptor 2 [technology] ) {53/60} costs abilities 36 + combat 16 + saves 13 + skills 28/112 + feats 15 + powers 40 = 150 pts ---------------- Design Notes: Here's Dr. Heinz Doofenshmirtz, primary antagonist of Perry the Platypus and the most dangerous member of League Of Villainous Evildoers Maniacally United For Frightening Investments in Naughtiness (aka, L.O.V.E.M.U.F.F.I.N). He's a maniacal supervillain with dreams of ruling the entire tri-state area, true, but he's not such a bad guy: he's a divorced father trying to stay part of his teenage daughter's life, a lonely man looking for a long-term relationship with others, and a man who happily takes two young inventors under his wing even after their shuttlecock inflicts significant property damage on his penthouse laboratory. Not included here are his daughter/assistant Vanessa and his robot NORM, both of whom I would stat as independent characters in a Phineas and Ferb-oriented game. His INT may seem high, but this is a man who routinely violates the laws of physics whenever it suits his fancy and who has built some remarkable inventions: as visits to other histories and dimensions have shown, it really is Perry the Platypus who is standing between Dr. Doofenshmirtz and his dreams of tri-state conquest. He's shown a tremendous degree of physical resiliency in the series, his most famous moment being strapped to a cruise missile (well, the world's largest firework), exploding with it hundreds of feet in the air, falling to the ground, and getting up to rock along with fashion metal superstars Lovehandel at their triumphant reunion concert. I used Gizmo's formulation for combat training from his pony builds to show how he can plausibly hold his own briefly in hand-to-hand combat vs. a PL 10 superagent, but ultimately Perry will win out, especially since Perry can do Fort damage (by kicks to the kneecap, etc) that Doof can't shrug off the way he can physical attacks. He has the skills of a man raised by ocelots and forced to work as a lawn gnome who just happens to be a gadgeteer genius. No Wealth, since he gets all his money via alimony checks from his ex-wife, and indeed has a plot where he has to keep the bank from foreclosing on him. He can plausibly pull out most any invention in any given scenario, and stunt off his man-portable Inators to pull out any effect when necessary. (To represent him accurately, you should give him Side-Effect on his stunted Devices, given what usually happens) If used as a villain, give him whatever minions are appropriate to the scenario: as a hero, his only real weakness is his lack of movement powers! Perhaps you should get him a monster truck, so he doesn't have to make sense!