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Avenger Assembled

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  1. Holy freaking... thought Edge as he staggered under the weight of the god's attack, his costume smoldering from the effects of a near-miss lightning strike. Blinking back shocking afterimages, he realized the grim scene: Ace and Bombshell were down, Wander was missing (had Donar really hammered her all the way across town?) and he and the others were in a bad way. And even after the fight in Switzerland, he was way out of practice when it came to super-battles. "All right, you Nazi scumbag," he spat, "I'll show you what the end of the world looks like!" Up from the depths of his reading of history and a half-remembered Neil Gaiman poem, Edge gestured wildly in the air as he summoned a black longship cast entirely out a foul substance that was on closer inspection human fingernails: working on board were the skeletal forms of undead Vikings. Hopefully Wander's not close enough to see this... "Time for the ship of nails to make a stop!" exclaimed Edge, who had no idea the boat of the dead from Ragnarok was called Naglfar. Instead, he rammed the creation into the very surprised god of thunder, the massive blow ringing off Donar's body without seeming to do any damage. Gritting his teeth so hard he nearly bled, Mark spat a foul curse and did it again, shoving around the massive construction by sheer force of will. "No! You pompous excuse for a god, you don't keep standing! Not this time! Not after what you've done!" And with that, he simply hurled the illusory ship at Donar, fragmenting it entirely to pieces along the way: this time, one of those pieces struck Donar across the face, a nail tearing at his divine skin as he struggled against his bonds. "WHAT? HOW HAVE YOU DONE THIS?" "Because I'm MAGIC!" Edge yelled back as Donar's return bolt missed his face, the god badly shaken by all the commotion.
  2. "It's a pleasure to see you in person, Bishop," said the principal warmly, giving the man a onceover. Though he gave a particular look at Bishop's mask and eyepiece, he seemed not displeased but delighted at the technological disguise on the man's face; Caradoc got a friendly greeting in the same vein, the principal admiring his shining armor and the mighty sword slung over his back. Up close, the looming knight seemed like something out of a techno-magic utopia, all gleaming armor and magnificent blade. Werthers, like most people, particularly straight men with a pulse, lit up at the sight of Miss Americana: "Ah, wonderful, so glad you could make it!" he beamed effusively. "Yes, this will be fine. Dr. Archeville wouldn't have worked out anyway, you know, what with our current situation..." He coughed and waved for the heroes to follow him inside. "It is a pleasure to meet you!" said Caradoc, shaking Bishop's hand with a solid firmness. There was something a little off about the gleaming knight, but he came across as earnest rather than menacing. "I am sure we will be very inspiring to the children!" Murdock had never met Bishop before, but there was no reason not to be friendly to someone who looked like an all right fellow. "I am Caradoc of Camelot!" A sharp fellow like Bishop could recognize the name of one of Arthur's knights readily enough, though Caradoc generally did not have a dragon's head jetpack in the traditional stories. Inside the school, the slightly flustered principal explained, "Again, ah, my apologies for the short notice, but we needed your assistance in a hurry." He fretted his hands. "Ah, we work so hard to encourage individuality and creativity these days, but children can be so sensitive sometimes..." He shook his head. "But I'm sure you three will be very good examples for Mr. Thackery."
  3. Go ahead and fix up his formatting so it matches that of our template. Write in his Flight speed, would you?
  4. A very interesting concept! I like the idea a lot. Please edit the format so it matches our template; it's very distracting as it's currently written. (For example, use ()s where you're supposed to, and [] same same) Go ahead and spend your unspent points. I'm satisfied with your construction of the senses drawback on your sidekick.
  5. Are you still working on this sheet?
  6. I have moved this here to help clear space in the bank.
  7. October 1, 2011 Miss Americana, Harrier, and Bishop deal with some things.
  8. October 1, 2011 The Fens Birch Grove Elementary is the only elementary school in the Fens, the poorest district in Freedom City. Times have been tough in Birch Grove for almost as long as anyone can remember; the decades-old brick building segued smoothly from greaser kids with leather jackets and switchblades fighting over Buddy Holly tickets to being a center of the local drug trade in the bad years of the 80s and 90s. But, thanks to new leadership in the city's education department, a new community initiative that's gotten teachers involved in their education, and a recent grant from Archetech, the school has begun to turn things around in the last few years. Campus cops still patrol the corridors and some students don't make it to class because they're in juvie or just don't feel like showing up, but the hallways are clean and the students generally orderly, and they recently had a graduate go off to Harvard University for the first time: despite some ongoing problems, for the most part this hard-scrabble place is something of an educational model for the area. Murdock had been more than a little surprised to be called to the school, but he supposed 'Caradoc', the false identity he had adopted over his Omegadrone armor, was the sort of shining knight exemplar of virtue that would have made a positive example to these students. Flying in over the school, a shining beacon of shimmering plate mail and 'dragonsbreath' jetpack, he nodded in approval at the sight of the building and the students and teachers out front: for all this school with its barred windows and iron gate looked something like a jail to most people in Freedom City, to the native of Nihilor looked a shining beacon of education. He had seen much, much worse places to learn than this, and now that the Gorgon had finally been repulsed, the young people of Freedom City could enjoy their education in peace. Recognizing the man from the picture, the shining knight landed before Principal Werthers, a nervous-looking African-American man of about forty, and declared awkwardly, "Greetings! Citizen! I am Caradoc of Camelot, and I am here to address your student body!" Raised in gutters and alleys, 'Caradoc' thought nothing odd about all these children sitting out with their sack lunches in the chill autumn day, though even he felt a surge of suspicion at the way they looked at him with anticipation rather than delight: they were glad to see him, but they seemed to lack the fascination that most Freedom City children had with superheroes. "Ah-hah, well, it's good to see you, Caradoc," replied Werthers, "but I'm actually waiting on two more heroes I called in for today, they're, uh, going to be here shortly and I'm sure you'll all want to go in together."
  9. I'll throw Citizen into this.
  10. "ONLY ONE OF YOU DARED FACE ME! NOW WITNESS HER GLORIOUS DEFEAT!" Now that battle had been joined, Donar was in the full rage of a rampaging godling: it was a bit like watching a child's temper tantrum, assuming said child had the power of the storm behind it. "I AM NO LONGER DRAPED IN STOLEN FLESH AND BLOOD! I AM DONAR, ALL-POWERFUL! ALL-CONQUERING!" He raised his mighty hammer high, lightning crackling from the head. "YOU WILL FIGHT AND YOU WILL DIE AT RAGNAROK LIKE THE WARRIORS YOU ARE IF I HAVE TO KILL YOU ALL TO DO IT!" He brought the hammer down with a devastating blow that triggered an eruption of lightning from the sky, a storm of electricity that came tearing down into Ace, Bombshell, and Edge, stunning the first two and knocking the latter off his feet.
  11. Donar Standard Action: He strikes the ground to use the Shockwave feat on his Super-Strength. This is a Rank 14 Area attack, targeting all the PCs but Wander, with the electricity descriptor if that matters. DC 24 Reflex save; then DC 29 Tou save. Edge's Reflex: 23 He has Evasion 2, so saves against half that damage 22 vs. 16 I'll take the bruise and spend an HP to clear the daze. Move Action: He flies 250 ft straight up.
  12. Donar: 28 Wander: 26 (eventually) Cannonade: 21 Midnight: 20 Edge: 20
  13. Nuclear Hero PL: 10 (150) Abilities: 18 pp STR 10 (+0) DEX 10 (+0) CON 20 (+5) INT 14 (+2) WIS 14 (+2) CHA 10 (+0) Combat: 15 pp ATK: +3 DEF: +5 (+2 flat-footed) Init: +0 Grapple: +3/+20 Saves: 14 pp TOU +15 (+5 Con, +10 Protection) FORT +8 (+5 Con, +3) REF +5 (+0 Ref, +5) WILL +8 (+2 Wis, +6) Skills: 11 pp=44 r Craft (Electronic) 3 (+5) Craft (Mechanical) 8 (+10) Knowledge (Physical Sciences) 8 (+10) Knowledge (Technology) 8 (+10) Language 1 (Polish) (Base: English) Notice 8 (+10) Sense Motive 8 (+10) Feats: 5 pp Luck 2 Move-By Action Quick Change Uncanny Dodge (mental) Powers: 85 pp Flight 1 (10 MPH) [2 pp] Immunity 12 (Aging, Life Support, Sleep, Starvation and Thirst) [12 pp] Insubstantial 3 (nuclear energy) [15 pp] Nuclear Array [35+5=40 pp] Damage 10 (Extras: Range [Perception] (PFs: Indirect 3, Precise, Reversible) AP: Damage 10 (Extras: Area [shapeable], Selective) (PFs: Progression on Area 5 (10 250 cubes) AP: Move Object 10 (Extras: Affects Corporeal, Range [Perception]) (Flaw: Action [Full]) (Heavy Load: 12 tons) (PFs: Indirect 3, Precise, Subtle) AP: Teleport 5 (500 ft/5 miles) (Extras: Accurate, Affects Others, Area [shapeable], Selective Attack) (PFs: Progression on Mass 5 [5000 lbs]) AP: Teleport 16 (1600 ft/nearby star systems) (PFs: Easy, Progression on Mass [250 lbs], Turnabout) AP: Transform 5 (25 lbs) (inanimate to inanimate) (Extras: Duration [Continous], Range [Perception]) Protection 10 [10 pp] Regeneration 1 (Resurrection 1/week) (PFs: Persistent, Regrowth) [3 pp] Space Travel 1 (1c) [1 pp] Super-Senses 4 (Precognition) (Flaw: Uncontrolled) [2 pp] costs abilities 18 + combat 15+ saves 14 + skills 11/44 + feats 5 + powers 85 = 150 pts ------------------- Design Notes: Here's my take on a PL 10 version of Dr. Manhattan, the most powerful being in the Watchmen universe. Indeed, he's almost certainly the only being with superpowers as such, though the existence of at least psychic powers is strongly implied. He's not as powerful as the character we meet in the course of the Watchmen story, but if you take this as the Year One version of the character, he's pretty solidly bad-ass. (After all, Dr. Manhattan has been an active PC since the early 1960s as of the 1980s, and we all know how fast those points add up.) If you were going to build an NPC of comparable might, I would use these numbers as a base, upgrade him to somewhere around PL 15, and add something like Shapeshift 12-15 to allow for the many, many stunts we see the character pull off in the course of his adventures. Note that he can reasonably fake invulnerability vs. anyone without superpowers; he can hang out completely insubstantial while dismantling things with his mind, shrugging off a near-infinite number of bomb blasts and bullets. He'll feel that lack of Impervious if he ever gets into a serious fight with another superhuman; i.e, someone with energy powers, but hey if worst comes to worst and he is dismantled he can always just put himself back together over a period of some days. He's still a mortal man in some ways, and his energy body does have some of the limitations of the human form. He can take tanks apart mentally and put them back together without blinking, look into the future (at least, when the GM wants him to), and he can reliably go to Mars, bring a friend, build a house there, and then decide to go visit other star systems if the mood strikes him. He could use more super-senses when and if you get the time, but that's probably something to buy up with PP. With his high Luck, he can stunt anything he doesn't have until he can afford it with earned PP. He's an OK scientist, but especially early on the character never seemed earth-shakingly brilliant to me: he's certainly outsmarted by the book's real villain at its climax: Alan Moore's deflated sense of self-worth in the 1980s. Wait, what? Anyway, he'd work fine as a transformed PC; in some ways he's not that different from Dark Star or Supercape. I'd avoid the nakedness, though, as we're not a fan of Stripperiffic fashion choices even on the dudes, and the general alienation from humanity is pretty trite at this point.
  14. Armored Vampire PL: 10 (150) Abilities: 0 pp STR 30 [18] [10] (+10/+4/+0) DEX 10 (+0) CON n/a INT 20 (+5) WIS 12 (+1) CHA 10 (+0) Combat: 16 pp ATK: +4 (+8 Blast/+10 Melee) DEF: +10 (+2 flat-footed) Init: +0 Grapple: +14/+26 Saves: 11 pp TOU +10 (+4 Protection, +6 Armor) FORT n/a REF +5 (+0 Dex, +5) WILL +7 (+1 Wis, +6) Skills: 48 r=12 pp Bluff 6 (+6/+10) Computers 5 (+10)* Craft [electronic] 5 (+10)* Craft [mechanical] 5 (+10)* Disable Device 5 (+10) Intimidate 8 (+8) Knowledge [technology]) 5 (+10)* Language 1 (German; Base: English) Notice 4 (+5) Sense Motive 4 (+5) Feats: 19 pp Attack Focus: Melee (6) Benefit (Wealth 1) Dodge Focus (6) Eidetic Memory Equipment Fascinate (Bluff) Inventor Jack of All Trades Skill Mastery (Computers, Craft [electronic], Craft [mechanical], Knowledge [technology]) Powers: 102 pp Concealment 4 (all visual) (Extra: Duration [Permanent]; Flaw: Vs. Machines Only) (PF: Close Range) [5 pp] Device 11 (Power Armor) (Hard to Lose) (PF: Restricted [voiceprint]) [45 pp] Blast 12 (PFs: Accurate 2) [26+1=27dp] AP: Enhanced STR 12 and Super-Strength 6 (Heavy Load: 48 tons) (PFs: Takedown Attack 2) Drawback 2 (No Olfactory Sense) [-2dp] Feature 7 (Buys Off Sunlight Drawback) [7dp] Flight 3 (50 MPH) [6dp] Protection 6 (Extra: Impervious) [12dp] Super-Senses 5 (Accurate Extended Radio Sense, Uncanny Dodge [radio]) [5dp] Drain Constitution 2 (Flaw: Requires Grapple) [1 pp] Enhanced Feat 1 (Attractive) [1 pp] Enhanced STR 8 (to STR 18 [+4]) [8 pp] Immunity 30 (Fortitude Saves) [30 pp] Protection 4 (Extra: Impervious; Flaw: Not Vs. Blessed/Fire/Silver) [4 pp] Quickness 1 (x2) [1 pp] Regeneration 6 (Recovery Bonus +0, Resurrection 1/week) (Flaw: Source [blood]) [3 pp] Speed 1 (10 MPH) [1 pp] Super-Senses 3 (Acute Scent, Darkvision) [3 pp] Drawbacks: 10 pp Weakness (Holy Items; dazed by Charisma check) [-3 pp] Weakness (Sunlight; dead in 1 minute) [-7 pp] Equipment: 5 ep Underground Laboratory Size: Small; Toughness: 10; Features: Concealed, Infirmary, Living Space, Workshop Cost: 0+1+4 = 5 EPs costs abilities 0 + combat 16 + saves 11 + skills 12/48 + feats 19 + powers 102 - drawback 10 = 150 pts ------------------ Design Notes: I just can't stop tinkering with this archetype, originally posted by Doc over in his own thread. I think I've hit the right balance here between a vampire and a battlesuit wearer; I've gone with the idea that he's significantly reworked his suit since his transformation in order to accommodate his new needs, so the suit he's wearing may not be the armor he had when he was alive. He's not the staggering genius that many battlesuit wearers are, but on the other hand he probably wouldn't have gotten attacked and turned into a vampire if he was Tony Stark smart or rich. He was probably about PL 7/8 while he was alive; indeed, if his vampire powers are somehow negated his armor puts him at PL 8 in melee and PL 10 with his blast. He's PL 7 without the armor too, thus making him an exciting surprise for people who expect him to be another helpless battlesuit user without his armor. As with Doc's build, his armor protects him both from the light of the day and the smell of blood, letting him keep his terrible hungers in check. No Normal ID drawback here; he spends all his time in his battlesuit when he's out in the day so he doesn't burst into flames! He has an underground laboratory to work in during the day as well, a sparsely-furnished place that has just enough blood on hand to keep him fed (i figure he probably has a system built into his suit as well). He's got the skills to seduce if necessary, his transformation having altered a nebbishy scientist into a beautiful creature of the night, but depending on your take on vampirism it may be more moral for him to go buy blood from a butchers. (Luckily, Freedom City is the sort of place where there's probably a surviving butcher trade and you can go buy all the blood you need.) Combat-wise, I've given him a trimmed-down but functional suit (and a good model, I think, for people looking for a budget battlesuit for the non-undead) that can handle both blasting and melee combat: I figure his Blast (lasers, maybe flamethrowers if he's worried about his fellow undead) is what he uses when fighting the big guns while he breaks out the fisticuffs for goon-sweeping. (Hence the Takedown Attacks) Was he brutally attacked and transformed by a vampire who tore him out of his first suit to get at the sweet juices within? Was he a technically-minded vampire who decided to turn hero in a way no one would ever expect? Or did he build the suit and then become victim of a random attack or seduction? All of these make good character backstories. If you make him formerly an established hero, he makes a character with a mysterious past for his fellow heroes with an inclination to investigate his backstory; an armored hero who wears his suit most of the time (like they do) but who some years ago abandoned his life in his old home city, moved here and settled down again in a new facility...
  15. Protectron's keen robot senses are able to hear a great many things from inside the Gorgon's head, a great melange of voices speaking a strange dialect full of argot that on closer inspection is a strange pidgen of Lor, Grue, the various galactic trade languages, all mashed together into one language like nothing Protectron had ever heard of before! It's a decidedly odd linguistic outlier: A sampling:
  16. Teacher Without Peer!
  17. Nicholas Cage is a vampire?
  18. The Golden Age, In Living Color
  19. TT or Electra, did you want to get a post in here?
  20. Round 2: Sage is up. Sorus, Sage can reach the fight easily inside a move action and can then lay waste as you see fit. Hiroshima Shadow is currently bruised x2 and dazed, Blackstar is bruised.
  21. Donar goes on 28 Edge goes on 20 I'll give alder and durf one more day, then go ahead and start combat.
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