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pc Asad (PL 10/14) - TheAbsurdist (Bronze)
Avenger Assembled replied to TheAbsurdist's topic in Heroes
Are you still working on this sheet? -
APPROVED
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I have moved this here to help clear space in the bank.
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October 1, 2011 Miss Americana, Harrier, and Bishop deal with some things.
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October 1, 2011 The Fens Birch Grove Elementary is the only elementary school in the Fens, the poorest district in Freedom City. Times have been tough in Birch Grove for almost as long as anyone can remember; the decades-old brick building segued smoothly from greaser kids with leather jackets and switchblades fighting over Buddy Holly tickets to being a center of the local drug trade in the bad years of the 80s and 90s. But, thanks to new leadership in the city's education department, a new community initiative that's gotten teachers involved in their education, and a recent grant from Archetech, the school has begun to turn things around in the last few years. Campus cops still patrol the corridors and some students don't make it to class because they're in juvie or just don't feel like showing up, but the hallways are clean and the students generally orderly, and they recently had a graduate go off to Harvard University for the first time: despite some ongoing problems, for the most part this hard-scrabble place is something of an educational model for the area. Murdock had been more than a little surprised to be called to the school, but he supposed 'Caradoc', the false identity he had adopted over his Omegadrone armor, was the sort of shining knight exemplar of virtue that would have made a positive example to these students. Flying in over the school, a shining beacon of shimmering plate mail and 'dragonsbreath' jetpack, he nodded in approval at the sight of the building and the students and teachers out front: for all this school with its barred windows and iron gate looked something like a jail to most people in Freedom City, to the native of Nihilor looked a shining beacon of education. He had seen much, much worse places to learn than this, and now that the Gorgon had finally been repulsed, the young people of Freedom City could enjoy their education in peace. Recognizing the man from the picture, the shining knight landed before Principal Werthers, a nervous-looking African-American man of about forty, and declared awkwardly, "Greetings! Citizen! I am Caradoc of Camelot, and I am here to address your student body!" Raised in gutters and alleys, 'Caradoc' thought nothing odd about all these children sitting out with their sack lunches in the chill autumn day, though even he felt a surge of suspicion at the way they looked at him with anticipation rather than delight: they were glad to see him, but they seemed to lack the fascination that most Freedom City children had with superheroes. "Ah-hah, well, it's good to see you, Caradoc," replied Werthers, "but I'm actually waiting on two more heroes I called in for today, they're, uh, going to be here shortly and I'm sure you'll all want to go in together."
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I'll throw Citizen into this.
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
demoralized Entangled!- 31 replies
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ic [Gorgon] The Gods Themselves (IC)
Avenger Assembled replied to Avenger Assembled's topic in North Bay
"ONLY ONE OF YOU DARED FACE ME! NOW WITNESS HER GLORIOUS DEFEAT!" Now that battle had been joined, Donar was in the full rage of a rampaging godling: it was a bit like watching a child's temper tantrum, assuming said child had the power of the storm behind it. "I AM NO LONGER DRAPED IN STOLEN FLESH AND BLOOD! I AM DONAR, ALL-POWERFUL! ALL-CONQUERING!" He raised his mighty hammer high, lightning crackling from the head. "YOU WILL FIGHT AND YOU WILL DIE AT RAGNAROK LIKE THE WARRIORS YOU ARE IF I HAVE TO KILL YOU ALL TO DO IT!" He brought the hammer down with a devastating blow that triggered an eruption of lightning from the sky, a storm of electricity that came tearing down into Ace, Bombshell, and Edge, stunning the first two and knocking the latter off his feet.- 54 replies
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Donar Standard Action: He strikes the ground to use the Shockwave feat on his Super-Strength. This is a Rank 14 Area attack, targeting all the PCs but Wander, with the electricity descriptor if that matters. DC 24 Reflex save; then DC 29 Tou save. Edge's Reflex: 23 He has Evasion 2, so saves against half that damage 22 vs. 16 I'll take the bruise and spend an HP to clear the daze. Move Action: He flies 250 ft straight up.- 31 replies
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Donar: 28 Wander: 26 (eventually) Cannonade: 21 Midnight: 20 Edge: 20- 31 replies
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Nuclear Hero PL: 10 (150) Abilities: 18 pp STR 10 (+0) DEX 10 (+0) CON 20 (+5) INT 14 (+2) WIS 14 (+2) CHA 10 (+0) Combat: 15 pp ATK: +3 DEF: +5 (+2 flat-footed) Init: +0 Grapple: +3/+20 Saves: 14 pp TOU +15 (+5 Con, +10 Protection) FORT +8 (+5 Con, +3) REF +5 (+0 Ref, +5) WILL +8 (+2 Wis, +6) Skills: 11 pp=44 r Craft (Electronic) 3 (+5) Craft (Mechanical) 8 (+10) Knowledge (Physical Sciences) 8 (+10) Knowledge (Technology) 8 (+10) Language 1 (Polish) (Base: English) Notice 8 (+10) Sense Motive 8 (+10) Feats: 5 pp Luck 2 Move-By Action Quick Change Uncanny Dodge (mental) Powers: 85 pp Flight 1 (10 MPH) [2 pp] Immunity 12 (Aging, Life Support, Sleep, Starvation and Thirst) [12 pp] Insubstantial 3 (nuclear energy) [15 pp] Nuclear Array [35+5=40 pp] Damage 10 (Extras: Range [Perception] (PFs: Indirect 3, Precise, Reversible) AP: Damage 10 (Extras: Area [shapeable], Selective) (PFs: Progression on Area 5 (10 250 cubes) AP: Move Object 10 (Extras: Affects Corporeal, Range [Perception]) (Flaw: Action [Full]) (Heavy Load: 12 tons) (PFs: Indirect 3, Precise, Subtle) AP: Teleport 5 (500 ft/5 miles) (Extras: Accurate, Affects Others, Area [shapeable], Selective Attack) (PFs: Progression on Mass 5 [5000 lbs]) AP: Teleport 16 (1600 ft/nearby star systems) (PFs: Easy, Progression on Mass [250 lbs], Turnabout) AP: Transform 5 (25 lbs) (inanimate to inanimate) (Extras: Duration [Continous], Range [Perception]) Protection 10 [10 pp] Regeneration 1 (Resurrection 1/week) (PFs: Persistent, Regrowth) [3 pp] Space Travel 1 (1c) [1 pp] Super-Senses 4 (Precognition) (Flaw: Uncontrolled) [2 pp] costs abilities 18 + combat 15+ saves 14 + skills 11/44 + feats 5 + powers 85 = 150 pts ------------------- Design Notes: Here's my take on a PL 10 version of Dr. Manhattan, the most powerful being in the Watchmen universe. Indeed, he's almost certainly the only being with superpowers as such, though the existence of at least psychic powers is strongly implied. He's not as powerful as the character we meet in the course of the Watchmen story, but if you take this as the Year One version of the character, he's pretty solidly bad-ass. (After all, Dr. Manhattan has been an active PC since the early 1960s as of the 1980s, and we all know how fast those points add up.) If you were going to build an NPC of comparable might, I would use these numbers as a base, upgrade him to somewhere around PL 15, and add something like Shapeshift 12-15 to allow for the many, many stunts we see the character pull off in the course of his adventures. Note that he can reasonably fake invulnerability vs. anyone without superpowers; he can hang out completely insubstantial while dismantling things with his mind, shrugging off a near-infinite number of bomb blasts and bullets. He'll feel that lack of Impervious if he ever gets into a serious fight with another superhuman; i.e, someone with energy powers, but hey if worst comes to worst and he is dismantled he can always just put himself back together over a period of some days. He's still a mortal man in some ways, and his energy body does have some of the limitations of the human form. He can take tanks apart mentally and put them back together without blinking, look into the future (at least, when the GM wants him to), and he can reliably go to Mars, bring a friend, build a house there, and then decide to go visit other star systems if the mood strikes him. He could use more super-senses when and if you get the time, but that's probably something to buy up with PP. With his high Luck, he can stunt anything he doesn't have until he can afford it with earned PP. He's an OK scientist, but especially early on the character never seemed earth-shakingly brilliant to me: he's certainly outsmarted by the book's real villain at its climax: Alan Moore's deflated sense of self-worth in the 1980s. Wait, what? Anyway, he'd work fine as a transformed PC; in some ways he's not that different from Dark Star or Supercape. I'd avoid the nakedness, though, as we're not a fan of Stripperiffic fashion choices even on the dudes, and the general alienation from humanity is pretty trite at this point.
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Armored Vampire PL: 10 (150) Abilities: 0 pp STR 30 [18] [10] (+10/+4/+0) DEX 10 (+0) CON n/a INT 20 (+5) WIS 12 (+1) CHA 10 (+0) Combat: 16 pp ATK: +4 (+8 Blast/+10 Melee) DEF: +10 (+2 flat-footed) Init: +0 Grapple: +14/+26 Saves: 11 pp TOU +10 (+4 Protection, +6 Armor) FORT n/a REF +5 (+0 Dex, +5) WILL +7 (+1 Wis, +6) Skills: 48 r=12 pp Bluff 6 (+6/+10) Computers 5 (+10)* Craft [electronic] 5 (+10)* Craft [mechanical] 5 (+10)* Disable Device 5 (+10) Intimidate 8 (+8) Knowledge [technology]) 5 (+10)* Language 1 (German; Base: English) Notice 4 (+5) Sense Motive 4 (+5) Feats: 19 pp Attack Focus: Melee (6) Benefit (Wealth 1) Dodge Focus (6) Eidetic Memory Equipment Fascinate (Bluff) Inventor Jack of All Trades Skill Mastery (Computers, Craft [electronic], Craft [mechanical], Knowledge [technology]) Powers: 102 pp Concealment 4 (all visual) (Extra: Duration [Permanent]; Flaw: Vs. Machines Only) (PF: Close Range) [5 pp] Device 11 (Power Armor) (Hard to Lose) (PF: Restricted [voiceprint]) [45 pp] Blast 12 (PFs: Accurate 2) [26+1=27dp] AP: Enhanced STR 12 and Super-Strength 6 (Heavy Load: 48 tons) (PFs: Takedown Attack 2) Drawback 2 (No Olfactory Sense) [-2dp] Feature 7 (Buys Off Sunlight Drawback) [7dp] Flight 3 (50 MPH) [6dp] Protection 6 (Extra: Impervious) [12dp] Super-Senses 5 (Accurate Extended Radio Sense, Uncanny Dodge [radio]) [5dp] Drain Constitution 2 (Flaw: Requires Grapple) [1 pp] Enhanced Feat 1 (Attractive) [1 pp] Enhanced STR 8 (to STR 18 [+4]) [8 pp] Immunity 30 (Fortitude Saves) [30 pp] Protection 4 (Extra: Impervious; Flaw: Not Vs. Blessed/Fire/Silver) [4 pp] Quickness 1 (x2) [1 pp] Regeneration 6 (Recovery Bonus +0, Resurrection 1/week) (Flaw: Source [blood]) [3 pp] Speed 1 (10 MPH) [1 pp] Super-Senses 3 (Acute Scent, Darkvision) [3 pp] Drawbacks: 10 pp Weakness (Holy Items; dazed by Charisma check) [-3 pp] Weakness (Sunlight; dead in 1 minute) [-7 pp] Equipment: 5 ep Underground Laboratory Size: Small; Toughness: 10; Features: Concealed, Infirmary, Living Space, Workshop Cost: 0+1+4 = 5 EPs costs abilities 0 + combat 16 + saves 11 + skills 12/48 + feats 19 + powers 102 - drawback 10 = 150 pts ------------------ Design Notes: I just can't stop tinkering with this archetype, originally posted by Doc over in his own thread. I think I've hit the right balance here between a vampire and a battlesuit wearer; I've gone with the idea that he's significantly reworked his suit since his transformation in order to accommodate his new needs, so the suit he's wearing may not be the armor he had when he was alive. He's not the staggering genius that many battlesuit wearers are, but on the other hand he probably wouldn't have gotten attacked and turned into a vampire if he was Tony Stark smart or rich. He was probably about PL 7/8 while he was alive; indeed, if his vampire powers are somehow negated his armor puts him at PL 8 in melee and PL 10 with his blast. He's PL 7 without the armor too, thus making him an exciting surprise for people who expect him to be another helpless battlesuit user without his armor. As with Doc's build, his armor protects him both from the light of the day and the smell of blood, letting him keep his terrible hungers in check. No Normal ID drawback here; he spends all his time in his battlesuit when he's out in the day so he doesn't burst into flames! He has an underground laboratory to work in during the day as well, a sparsely-furnished place that has just enough blood on hand to keep him fed (i figure he probably has a system built into his suit as well). He's got the skills to seduce if necessary, his transformation having altered a nebbishy scientist into a beautiful creature of the night, but depending on your take on vampirism it may be more moral for him to go buy blood from a butchers. (Luckily, Freedom City is the sort of place where there's probably a surviving butcher trade and you can go buy all the blood you need.) Combat-wise, I've given him a trimmed-down but functional suit (and a good model, I think, for people looking for a budget battlesuit for the non-undead) that can handle both blasting and melee combat: I figure his Blast (lasers, maybe flamethrowers if he's worried about his fellow undead) is what he uses when fighting the big guns while he breaks out the fisticuffs for goon-sweeping. (Hence the Takedown Attacks) Was he brutally attacked and transformed by a vampire who tore him out of his first suit to get at the sweet juices within? Was he a technically-minded vampire who decided to turn hero in a way no one would ever expect? Or did he build the suit and then become victim of a random attack or seduction? All of these make good character backstories. If you make him formerly an established hero, he makes a character with a mysterious past for his fellow heroes with an inclination to investigate his backstory; an armored hero who wears his suit most of the time (like they do) but who some years ago abandoned his life in his old home city, moved here and settled down again in a new facility...
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ooc [Gorgon] The Final Frontier (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Protectron's keen robot senses are able to hear a great many things from inside the Gorgon's head, a great melange of voices speaking a strange dialect full of argot that on closer inspection is a strange pidgen of Lor, Grue, the various galactic trade languages, all mashed together into one language like nothing Protectron had ever heard of before! It's a decidedly odd linguistic outlier: A sampling:- 34 replies
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Teacher Without Peer!
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Nicholas Cage is a vampire?
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The Golden Age, In Living Color
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[League Rebirth] Swiss Misses (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
TT or Electra, did you want to get a post in here? -
Round 2: Sage is up. Sorus, Sage can reach the fight easily inside a move action and can then lay waste as you see fit. Hiroshima Shadow is currently bruised x2 and dazed, Blackstar is bruised.
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Donar goes on 28 Edge goes on 20 I'll give alder and durf one more day, then go ahead and start combat.- 31 replies
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ooc [Gorgon] The Final Frontier (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Testing, testing one two?- 34 replies
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Hideous Hero Abilities: 58 pp STR 30 (+10) DEX 14 (+2) CON 30 (+10) INT 10 (+0) WIS 16 (+3) CHA 18 (+4) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +10 (+3 flat-footed) Init: +2 Grapple: +20 Saves: 8 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +5 (+2 Dex, +3) WILL +8 (+3 Wis, +5) Skills: 32 r=8 pp Disguise 0 (+4/+34) Intimidate 11 (+15) Knowledge: Physical Sciences 5 (+5) Notice 7 (+10) Sense Motive 7 (+10) Survival 2 (+5) Feats: 13 pp Attack Focus: Melee 4 Dodge Focus 4 Move-By Action Power Attack Quick Change Takedown Attack Uncanny Dodge (auditory) Powers: 39 pp Elongation 1 (5 ft) [1 pp] Horrible Array [20+2=22 pp] Drain Charisma 10 (Extra: Secondary Effect) "I hate it!" AP: Morph 6 (any humanoid) (PFs: Precise, Second Chance [Disguise checks]) AP: Nauseate 10 Immunity 5 (disease, own powers, poison, suffocation) [5 pp] Insubstantial 1 (semi-solid body) (Extra: Duration [Permanent]) [5 pp] Super-Movement 2 (Slithering, Wall-Crawling) [4 pp] Super-Senses 2 (Darkvision) [2 pp] costs abilities 58 + combat 24 + saves 8 + skills 8/32 + feats 13 + powers 39 = 150 pts ------------- Design Notes Okay, I built this one on a dare from my wife. Here’s the hideous Phlegm, a monstrous creation with the soul of a hero. The idea is that he was once a man before becoming the victim of a terrible experiment that warped him inside and out, transforming him into a monster hideous to look upon! His very unnatural existence is a weapon he can use against his enemies, disgusting them with his very presence even as he savagely pummels them. He can slither up walls, extend his digits in weird and unnatural ways, and exude the sort of foul chemicals that make even strong men have to go lay down rather than deal with his horrible self. His unnatural body does give him some protection against the slings and arrows of life, though he still has just enough internal organs (is that one wiggling by now, reeking of nameless horrors?) that he still has to worry about getting poked in the eye. He’s got a lot of Charisma; he’s owned this transformation! He can also turn himself back into a person long enough to sneak around, but nothing he can ever do will mask his hideous smell! He's got some Survival to survive in the sewers. Perhaps he's an unfortunate victim of the DNAscendant process? This build works better as a villain, a hideous monster of a man who has become as disgusting to look at as he always was inside, and makes a respectable Clayface knockoff for your costumed adventurer to fight. He’s also not bad as a living incarnation of pollution (medical waste in particular) for your preachy environmentalist paragon to spend time punching. You could easily play him as a tragic hero, however, an innocent forever scarred by his hideous powers who has discovered the hidden personal reserves that make him a powerful superhero with the soul of a hero: that’s less funny than punching the Human Scumbag, though, so keep that in mind. There’s no reason the character can’t be comfortable in his own skin (or lack thereof), though, and take advantage of his appearance to gently tease his more delicately-minded comrades.
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Whip-Wielding Hero PL: 10 (150) Abilities: 40 pp STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 10 (+0) WIS 16 (+3) CHA 14 (+2) Combat: 32 pp ATK: +8 (+10 Melee/+12 Whip) DEF: +12/+10 (+4 flat-footed) Init: +9 Grapple: +15 Saves: 12 pp TOU +8 (+5 Con, +3 Costume) FORT +7 (+5 Con, +2) REF +10 (+5 Dex, +5) WILL +8 (+3 Wis, +5) Skills: 80 r=20 pp Acrobatics 10 (+15) Bluff 13 (+15) Diplomacy 8 (+10) Intimidate 8 (+10) Knowledge (Business) 4 (+4) Knowledge (Streetwise) 10 (+10) Language 1 (Spanish) (Base: English) Notice 12 (+15) Sense Motive 12 (+15) Stealth 10 (+15) Feats: 21 pp Accurate Attack Acrobatic Bluff All-Out Attack Attack Focus: Melee 2 Attack Specialization: Whip Benefit 2 (Wealth 2) Challenge 2 (Fast Acrobatic Bluff, Fast Taunt) Contacts Dodge Focus 2 Evasion Improved Initiative Luck Move-By Action Power Attack Takedown Attack Taunt Uncanny Dodge (auditory) Powers: 23 pp Device 1 (Costume) (Hard to Lose) (PFs: Quick Change Subtle) [6 pp] Protection 3 [3] Shield 2 [2] Device 4 (Whip) (Hard to Lose) (PF: Restricted [Attack Specialization: Whip]) [17 pp] Damage 3 (PFs: Extended Reach, Improved Crit, Mighty, Precise) and Speed 2 (25 MPH) and Super-Movement 4 (Slow Fall, Swinging, Wall-Crawling 2) [17+3=20 pp] AP: Damage 3 (PFs: Extended Reach, Improved Crit 2, Mighty, Precise) (Extra: Penetrating) AP: Stun 8 (PF: Extended Reach) costs abilities 40 + combat 32 + saves 12 + skills 22/88+ feats 21 + powers 23 = 150 pts ------------- Design Notes: Here’s a build for El Hombre, the secondary lead of the Astro City series Tarnished Angel. El Hombre, born Esteban Rodrigo Suarez Hidalgo, was a Bronze Age hero of the 1960s and 1970s, a whip-wielding Zorro expy whose ward Bravo went on to found the local New Teen Titans expy, the Irregulars. El Hombre is something of a deconstruction of Bronze Age ethnic heroes, given how he was ultimately rejected by a Los Angeles barrio that had very little interest in the rich Latino playboy who ‘protected’ them. I hate to spoil a great story, but as Tarnished Angel goes on, it’s fair to say that (as the readers learn) El Hombre is a commentary on characters like Hank Pym, too. (For those of you who haven’t read Astro City, by far Kurt Busiek’s greatest work, go and do that: it’s decently close to being Freedom City: the Comic Book, and indeed one of the early inspirations for Mutants and Masterminds was an attempt to secure a license for a tie-in Astro City comic). This is El Hombre before all the bad times, though; a rich, handsome playboy who defends the Los Angeles barrio with grit and quip, armed with a titanium-steel alloy whip that can cut a gun barrel in half, stun a man with a hidden electrical charge inside, and clear the room of a bunch of thugs before they can even notice he’s there. He’s an all right businessman, but he’s happier on the streets that are his second home. He’s very rich, but there’s no sign in the story that he has Bruce Wayne-style money. (Though we do see that, in retirement, he has managed to get enough money to buy quite a bit of super-tech). With his Acrobatics, Bluff, and Stealth, he’s got lots and lots of ways of leaving his enemies flat-footed and Power Attacking them into unconsciousness. I figure the Shield in his costume is his billowing cape, a nice way to represent that sort of stylistic choice in-game. He’s got Precise on his whip so you can do things like cutting belt loops to make pants fall down and slicing your initial into bad guys as a descriptor for Taunts or non-lethal attacks, a classic maneuver for a Zorro expy. You could easily pull up a renamed version of this build as a heroic PC, a noble defender of the West End determined to lift up his people through charitable contributions and heroic action. He also makes a fine mentor if you want him as an NPC in retirement, a Bronze Age hero mentoring a modern-day successor to the legacy (with similar stats), perhaps one who is less inclined to be a public champion of his ethnic group. (Which is easy enough to explain in a Bronze Age context, presumably the ‘ethnic’ heroes of the era were so determined to inspire their people they played up their roots perhaps a little stridently from the perspective of a more modern, enlightened age) A fallen (but still trusted) hero makes a fine counterpart for a villain-turned-hero (like Steeljack, his rival in Tarnished Angel [note that the title is about _both_ men, the fallen superhero as well as the heroic man in metal]), but you should at least change his powers up a bit if you want a similar NPC to square off against your character.
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Barbarian Champion PL: 10 (150) Abilities: 44 pp STR 26 (+8) DEX 14 (+2) CON 26 (+8) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +12 (+3 flat-footed) Init: +2 Grapple: +18 Saves: 14 pp TOU +8 (+8 Con) FORT +10 (+8 Con, +2) REF +8 (+2 Ref, +6) WILL +8 (+2 Wis, +6) Skills: 23 pp=92 r Acrobatics 8 (+10) Climb 7 (+15) Handle Animal 8 (+10) Intimidate 13 (+15)* Knowledge (Tactics) 10 (+10) Notice 13 (+15)* Sense Motive 8 (+10) Ride 8 (+10) Stealth 8 (+10) Survival 8 (+10)* Feats: 35 pp All-Out Attack, Animal Empathy, Attack Focus: Melee 4, Defensive Attack, Challenge 2 (Accelerated Climb, Fast Startle) Dodge Focus 6, Evasion, Fearless, Interpose, Luck 3, Master Plan 2, Move-By Action, Power Attack, Second Chance 2 (Climb checks, Ride checks) Skill Mastery (Climb, Intimidate, Notice, Survival) Startle, Takedown Attack 2, Track [visual], Ultimate Save (Toughness), Uncanny Dodge (auditory) Powers: 10 pp Container 1 (Barbarian Phyisology) (PF: Innate) [6 pp] -Leaping 2 (x5) [2] -Speed 1 (10 MPH) [1] -Super-Senses 2 (Extended Hearing (x10), Extended Vision (x10) [2] Device 1 [barbarian’s Sword] (Easy to Lose) (PF: Restricted [sTR 24 or greater) [4 pp] -Strike 2 (PFs: Improved Crit 2, Mighty) [5] costs abilities 44 + combat 24 + saves 14 + skills 23/92 + feats 35+ powers 10 = 150 pts -------- Design Notes: To go with the Serpent Man over in Doc's thread, I present to you the mightiest barbarian of them all: Conan! I watched the 90s animated series as a kid too, though this is more based on my general understanding of the character. I tried to build a version of the Barbarian Champion who could reasonably cover all the bases. He's incredibly strong and tough, particularly in a Warriors and Warlocks setting where he is probably one of the baddest dudes in the world, and could indeed injure a god with his mighty sword, strong enough to keep pace with a horse for a while, and with the keen senses of a hunter and wild animal. He could potentially survive a bite from a god of snakes, given his massive Fort save. He's a smarter, better fighter than he looks, and capable of some very great surprises for people who think he's just dumb muscle: he has a strong personality, but gets along better when he's trying to be scary or talking to his horse, who may well be the only person who really understands him. His sword is a device because nothing else is going to accommodate his formidable physical abilities; he'll still look very impressive with a dagger or bow, though, pulling his punches so he doesn't break the equipment he's carrying. At STR 26, he is the strongest man in the world that doesn't have superpowers, probably the strongest in history, in fact, and he's as tough as any man in full armor in his own setting while at the same time much faster and nimbler. (That may well be the reasons he gives for fighting in a loincloth). Even without his sword, he's PL 9 on the offense and just as tough with no equipment at all. (I figure he has to be really, really drunk to lose barfights vs. the usual run of bystanders and sellswords in his own setting) He's got a lot of Luck to go with all the high-level opponents he fights on a regular basis. I didn't give him Rage; I think he's a better character if you just play him as getting really angry while All-Out Power Attacking. How can you play this guy? In a Warriors and Warlocks campaign, he's an epic-level hero who can fight anybody on even terms: definitely the mightiest hero of them all. As an antagonist in a Warriors and Warlocks campaign, he can plausibly fight the entire party simultaneously assuming a PL 6-8 campaign and some minion allies of his own; if you're doing that, give him all the Equipment and armies he needs to be head of a mighty barbarian army! You could make him an FcPbP hero easily enough by transporting him into the future; you'll have to work on why his level of personal brutality has dropped a bit, but perhaps the experience of being flung into the distant future has convinced him to take life no more. The world is far bigger than even he knew.
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ic [Gorgon] The Gods Themselves (IC)
Avenger Assembled replied to Avenger Assembled's topic in North Bay
Donar turned red; evidently the god of thunder was not used to being spoken to in that manner. "You...you DARE mention my rogue child to me!?! What I do as a father is no business of yours, you arrogant Olympian-headed buffoon! Let me show you what happens to those who DARE impugn the HONOR of the Asgardians!" And with that, he charged Cannonade, swinging his giant hammer as electricity crackled from its head! He was as fast as a crack of lightning, so fast he rendered Cannonade too startled to dodge out of the way from his deadly power. He reared back in a mighty swing, roaring an ancient Norse battlecry, but before his hammer could strike, Wander hurled herself between Cannonade and the hammer! The girl who had traded blows with Shadivan Steelgrave and Omega was hit by the hammer...and suddenly rocketed off her feet, hurled backwards and away from the other heroes in a long, long arc that catapulting her way, way up into the sky, Wander visible as a hurtling, tumbling black dot that circled completely out of North Bay, right over the Narrows, and finally crashing down into the rising structures of the Ocean Heights Amusement Park, the same place where Young Freedom had fought mind-controlled people a lifetime ago, with a crash audible even across the river. As the heroes recovered their shock, the god of thunder gloated: "Who's next?"- 54 replies
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
26 to Startle as a Move Action Because Donar is dumb All-Out Power Attack DC 38 Tou save, which Wander had declared the intention of Interposing for. He will be inflicting full Knockback.- 31 replies
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