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ooc [Gorgon] The Final Frontier (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Testing, testing one two?- 34 replies
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Hideous Hero Abilities: 58 pp STR 30 (+10) DEX 14 (+2) CON 30 (+10) INT 10 (+0) WIS 16 (+3) CHA 18 (+4) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +10 (+3 flat-footed) Init: +2 Grapple: +20 Saves: 8 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +5 (+2 Dex, +3) WILL +8 (+3 Wis, +5) Skills: 32 r=8 pp Disguise 0 (+4/+34) Intimidate 11 (+15) Knowledge: Physical Sciences 5 (+5) Notice 7 (+10) Sense Motive 7 (+10) Survival 2 (+5) Feats: 13 pp Attack Focus: Melee 4 Dodge Focus 4 Move-By Action Power Attack Quick Change Takedown Attack Uncanny Dodge (auditory) Powers: 39 pp Elongation 1 (5 ft) [1 pp] Horrible Array [20+2=22 pp] Drain Charisma 10 (Extra: Secondary Effect) "I hate it!" AP: Morph 6 (any humanoid) (PFs: Precise, Second Chance [Disguise checks]) AP: Nauseate 10 Immunity 5 (disease, own powers, poison, suffocation) [5 pp] Insubstantial 1 (semi-solid body) (Extra: Duration [Permanent]) [5 pp] Super-Movement 2 (Slithering, Wall-Crawling) [4 pp] Super-Senses 2 (Darkvision) [2 pp] costs abilities 58 + combat 24 + saves 8 + skills 8/32 + feats 13 + powers 39 = 150 pts ------------- Design Notes Okay, I built this one on a dare from my wife. Here’s the hideous Phlegm, a monstrous creation with the soul of a hero. The idea is that he was once a man before becoming the victim of a terrible experiment that warped him inside and out, transforming him into a monster hideous to look upon! His very unnatural existence is a weapon he can use against his enemies, disgusting them with his very presence even as he savagely pummels them. He can slither up walls, extend his digits in weird and unnatural ways, and exude the sort of foul chemicals that make even strong men have to go lay down rather than deal with his horrible self. His unnatural body does give him some protection against the slings and arrows of life, though he still has just enough internal organs (is that one wiggling by now, reeking of nameless horrors?) that he still has to worry about getting poked in the eye. He’s got a lot of Charisma; he’s owned this transformation! He can also turn himself back into a person long enough to sneak around, but nothing he can ever do will mask his hideous smell! He's got some Survival to survive in the sewers. Perhaps he's an unfortunate victim of the DNAscendant process? This build works better as a villain, a hideous monster of a man who has become as disgusting to look at as he always was inside, and makes a respectable Clayface knockoff for your costumed adventurer to fight. He’s also not bad as a living incarnation of pollution (medical waste in particular) for your preachy environmentalist paragon to spend time punching. You could easily play him as a tragic hero, however, an innocent forever scarred by his hideous powers who has discovered the hidden personal reserves that make him a powerful superhero with the soul of a hero: that’s less funny than punching the Human Scumbag, though, so keep that in mind. There’s no reason the character can’t be comfortable in his own skin (or lack thereof), though, and take advantage of his appearance to gently tease his more delicately-minded comrades.
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Whip-Wielding Hero PL: 10 (150) Abilities: 40 pp STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 10 (+0) WIS 16 (+3) CHA 14 (+2) Combat: 32 pp ATK: +8 (+10 Melee/+12 Whip) DEF: +12/+10 (+4 flat-footed) Init: +9 Grapple: +15 Saves: 12 pp TOU +8 (+5 Con, +3 Costume) FORT +7 (+5 Con, +2) REF +10 (+5 Dex, +5) WILL +8 (+3 Wis, +5) Skills: 80 r=20 pp Acrobatics 10 (+15) Bluff 13 (+15) Diplomacy 8 (+10) Intimidate 8 (+10) Knowledge (Business) 4 (+4) Knowledge (Streetwise) 10 (+10) Language 1 (Spanish) (Base: English) Notice 12 (+15) Sense Motive 12 (+15) Stealth 10 (+15) Feats: 21 pp Accurate Attack Acrobatic Bluff All-Out Attack Attack Focus: Melee 2 Attack Specialization: Whip Benefit 2 (Wealth 2) Challenge 2 (Fast Acrobatic Bluff, Fast Taunt) Contacts Dodge Focus 2 Evasion Improved Initiative Luck Move-By Action Power Attack Takedown Attack Taunt Uncanny Dodge (auditory) Powers: 23 pp Device 1 (Costume) (Hard to Lose) (PFs: Quick Change Subtle) [6 pp] Protection 3 [3] Shield 2 [2] Device 4 (Whip) (Hard to Lose) (PF: Restricted [Attack Specialization: Whip]) [17 pp] Damage 3 (PFs: Extended Reach, Improved Crit, Mighty, Precise) and Speed 2 (25 MPH) and Super-Movement 4 (Slow Fall, Swinging, Wall-Crawling 2) [17+3=20 pp] AP: Damage 3 (PFs: Extended Reach, Improved Crit 2, Mighty, Precise) (Extra: Penetrating) AP: Stun 8 (PF: Extended Reach) costs abilities 40 + combat 32 + saves 12 + skills 22/88+ feats 21 + powers 23 = 150 pts ------------- Design Notes: Here’s a build for El Hombre, the secondary lead of the Astro City series Tarnished Angel. El Hombre, born Esteban Rodrigo Suarez Hidalgo, was a Bronze Age hero of the 1960s and 1970s, a whip-wielding Zorro expy whose ward Bravo went on to found the local New Teen Titans expy, the Irregulars. El Hombre is something of a deconstruction of Bronze Age ethnic heroes, given how he was ultimately rejected by a Los Angeles barrio that had very little interest in the rich Latino playboy who ‘protected’ them. I hate to spoil a great story, but as Tarnished Angel goes on, it’s fair to say that (as the readers learn) El Hombre is a commentary on characters like Hank Pym, too. (For those of you who haven’t read Astro City, by far Kurt Busiek’s greatest work, go and do that: it’s decently close to being Freedom City: the Comic Book, and indeed one of the early inspirations for Mutants and Masterminds was an attempt to secure a license for a tie-in Astro City comic). This is El Hombre before all the bad times, though; a rich, handsome playboy who defends the Los Angeles barrio with grit and quip, armed with a titanium-steel alloy whip that can cut a gun barrel in half, stun a man with a hidden electrical charge inside, and clear the room of a bunch of thugs before they can even notice he’s there. He’s an all right businessman, but he’s happier on the streets that are his second home. He’s very rich, but there’s no sign in the story that he has Bruce Wayne-style money. (Though we do see that, in retirement, he has managed to get enough money to buy quite a bit of super-tech). With his Acrobatics, Bluff, and Stealth, he’s got lots and lots of ways of leaving his enemies flat-footed and Power Attacking them into unconsciousness. I figure the Shield in his costume is his billowing cape, a nice way to represent that sort of stylistic choice in-game. He’s got Precise on his whip so you can do things like cutting belt loops to make pants fall down and slicing your initial into bad guys as a descriptor for Taunts or non-lethal attacks, a classic maneuver for a Zorro expy. You could easily pull up a renamed version of this build as a heroic PC, a noble defender of the West End determined to lift up his people through charitable contributions and heroic action. He also makes a fine mentor if you want him as an NPC in retirement, a Bronze Age hero mentoring a modern-day successor to the legacy (with similar stats), perhaps one who is less inclined to be a public champion of his ethnic group. (Which is easy enough to explain in a Bronze Age context, presumably the ‘ethnic’ heroes of the era were so determined to inspire their people they played up their roots perhaps a little stridently from the perspective of a more modern, enlightened age) A fallen (but still trusted) hero makes a fine counterpart for a villain-turned-hero (like Steeljack, his rival in Tarnished Angel [note that the title is about _both_ men, the fallen superhero as well as the heroic man in metal]), but you should at least change his powers up a bit if you want a similar NPC to square off against your character.
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Barbarian Champion PL: 10 (150) Abilities: 44 pp STR 26 (+8) DEX 14 (+2) CON 26 (+8) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +12 (+3 flat-footed) Init: +2 Grapple: +18 Saves: 14 pp TOU +8 (+8 Con) FORT +10 (+8 Con, +2) REF +8 (+2 Ref, +6) WILL +8 (+2 Wis, +6) Skills: 23 pp=92 r Acrobatics 8 (+10) Climb 7 (+15) Handle Animal 8 (+10) Intimidate 13 (+15)* Knowledge (Tactics) 10 (+10) Notice 13 (+15)* Sense Motive 8 (+10) Ride 8 (+10) Stealth 8 (+10) Survival 8 (+10)* Feats: 35 pp All-Out Attack, Animal Empathy, Attack Focus: Melee 4, Defensive Attack, Challenge 2 (Accelerated Climb, Fast Startle) Dodge Focus 6, Evasion, Fearless, Interpose, Luck 3, Master Plan 2, Move-By Action, Power Attack, Second Chance 2 (Climb checks, Ride checks) Skill Mastery (Climb, Intimidate, Notice, Survival) Startle, Takedown Attack 2, Track [visual], Ultimate Save (Toughness), Uncanny Dodge (auditory) Powers: 10 pp Container 1 (Barbarian Phyisology) (PF: Innate) [6 pp] -Leaping 2 (x5) [2] -Speed 1 (10 MPH) [1] -Super-Senses 2 (Extended Hearing (x10), Extended Vision (x10) [2] Device 1 [barbarian’s Sword] (Easy to Lose) (PF: Restricted [sTR 24 or greater) [4 pp] -Strike 2 (PFs: Improved Crit 2, Mighty) [5] costs abilities 44 + combat 24 + saves 14 + skills 23/92 + feats 35+ powers 10 = 150 pts -------- Design Notes: To go with the Serpent Man over in Doc's thread, I present to you the mightiest barbarian of them all: Conan! I watched the 90s animated series as a kid too, though this is more based on my general understanding of the character. I tried to build a version of the Barbarian Champion who could reasonably cover all the bases. He's incredibly strong and tough, particularly in a Warriors and Warlocks setting where he is probably one of the baddest dudes in the world, and could indeed injure a god with his mighty sword, strong enough to keep pace with a horse for a while, and with the keen senses of a hunter and wild animal. He could potentially survive a bite from a god of snakes, given his massive Fort save. He's a smarter, better fighter than he looks, and capable of some very great surprises for people who think he's just dumb muscle: he has a strong personality, but gets along better when he's trying to be scary or talking to his horse, who may well be the only person who really understands him. His sword is a device because nothing else is going to accommodate his formidable physical abilities; he'll still look very impressive with a dagger or bow, though, pulling his punches so he doesn't break the equipment he's carrying. At STR 26, he is the strongest man in the world that doesn't have superpowers, probably the strongest in history, in fact, and he's as tough as any man in full armor in his own setting while at the same time much faster and nimbler. (That may well be the reasons he gives for fighting in a loincloth). Even without his sword, he's PL 9 on the offense and just as tough with no equipment at all. (I figure he has to be really, really drunk to lose barfights vs. the usual run of bystanders and sellswords in his own setting) He's got a lot of Luck to go with all the high-level opponents he fights on a regular basis. I didn't give him Rage; I think he's a better character if you just play him as getting really angry while All-Out Power Attacking. How can you play this guy? In a Warriors and Warlocks campaign, he's an epic-level hero who can fight anybody on even terms: definitely the mightiest hero of them all. As an antagonist in a Warriors and Warlocks campaign, he can plausibly fight the entire party simultaneously assuming a PL 6-8 campaign and some minion allies of his own; if you're doing that, give him all the Equipment and armies he needs to be head of a mighty barbarian army! You could make him an FcPbP hero easily enough by transporting him into the future; you'll have to work on why his level of personal brutality has dropped a bit, but perhaps the experience of being flung into the distant future has convinced him to take life no more. The world is far bigger than even he knew.
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ic [Gorgon] The Gods Themselves (IC)
Avenger Assembled replied to Avenger Assembled's topic in North Bay
Donar turned red; evidently the god of thunder was not used to being spoken to in that manner. "You...you DARE mention my rogue child to me!?! What I do as a father is no business of yours, you arrogant Olympian-headed buffoon! Let me show you what happens to those who DARE impugn the HONOR of the Asgardians!" And with that, he charged Cannonade, swinging his giant hammer as electricity crackled from its head! He was as fast as a crack of lightning, so fast he rendered Cannonade too startled to dodge out of the way from his deadly power. He reared back in a mighty swing, roaring an ancient Norse battlecry, but before his hammer could strike, Wander hurled herself between Cannonade and the hammer! The girl who had traded blows with Shadivan Steelgrave and Omega was hit by the hammer...and suddenly rocketed off her feet, hurled backwards and away from the other heroes in a long, long arc that catapulting her way, way up into the sky, Wander visible as a hurtling, tumbling black dot that circled completely out of North Bay, right over the Narrows, and finally crashing down into the rising structures of the Ocean Heights Amusement Park, the same place where Young Freedom had fought mind-controlled people a lifetime ago, with a crash audible even across the river. As the heroes recovered their shock, the god of thunder gloated: "Who's next?"- 54 replies
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ooc [Gorgon] The Gods Themselves (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
26 to Startle as a Move Action Because Donar is dumb All-Out Power Attack DC 38 Tou save, which Wander had declared the intention of Interposing for. He will be inflicting full Knockback.- 31 replies
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18 Woof. A visit from the Fiat fairy renders him bruised Have an HP, Wraith.
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ic [Gorgon] Latchkey Kids (IC) (GM)
Avenger Assembled replied to Avenger Assembled's topic in City Center
"You have great power, boy," came a voice in Cobalt Templar's ear, so close that he could feel the heat of alien breath across his face, as he realized that in the middle of his great raging fury against Hiroshima Shadow he had forgotten about Blackstar! "But you must always beware the unexpected stroke." Blackstar placed his shadowbands directly against the helpless teenager's back, firing a devastating blast of pure darkness that tore open the teenager's armor like so much shattering blue glass and scorched along his skin, only his power ring keeping him from an attack that would surely have killed the already weakened boy. "Now, what have we learned today, hmm?" he asked, spinning in the air to stand between Cobalt Templar and Hiroshima Shadow.- 60 replies
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Blackstar All-Out/Power Attacks Cobalt Templar. 30 And that's a crit. Welp. That's a DC 37 Tou save.
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Bruised and dazed Blackstar will be up after you post IC.
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ic World Tour: In a Detroit Minute (IC)
Avenger Assembled replied to Avenger Assembled's topic in Americas
Eventually Citizen was able to get himself out of the armor, leaving Protector to be arrested without his suit, and rejoin the team with some congratulations for everyone. On the flight home from Detroit, Citizen sat at his laptop, writing a letter home. And that didn't mean Freedom City. He'd already written up a piece for Miss Americana telling her about his school trip, though he planned to talk to her in person about his Claremont classmates and the people he'd be working with besides her this year. This was a letter home to Tronik.- 70 replies
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Cobalt Templar is up.
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19 All right, Hiroshima Shadow is bruised!
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ic [Gorgon] Latchkey Kids (IC) (GM)
Avenger Assembled replied to Avenger Assembled's topic in City Center
"It's me, it's me!" declared the suit of armor, waving its hands. "It's Citizen! I jumped in here when they fried the main computer. I didn't even have time to jump into my emitter." Sharl had damn near gotten killed by that massive EMP pulse, or at least thoroughly discorporated, and he was not happy about it. He thought of Miss Americana, not for the first time, but knew that he was needed here far more. "Sage, where are they? Let's go!" He took off at that, boot jets roaring, and though his flight was clumsy (and, much to his chagrin, rough on the interior of Freedom Hall), he did make his way there, his noisy, crashing star letting everyone know he was coming and leading the way for the others to get back in the fight. Hiroshima Shadow dodged Ghost Girl's hand, shaking a finger tut-tuttingly. "I am nuclear fire and death made terrible life, yurei. What are you going to do, poison me?" It laughed an evil, hissing laugh and focused its attention on Cobalt Templar. "Let me show you how easily they DIE!" As it turned out, they died pretty tough as the Shadow's burst of radiation sizzled past Corbin's face so close he felt his skin break out like a suntan. "Well, I suppose I deserved that. Never mind. I'll be there to kill your grandchildren, fool!" The Shadow spat at Cobalt Templar with uncanny foresight.- 60 replies
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Citizen takes a standard action to explain himself, then heads off in the direction of where he last saw everybody, making a terrible racket in the process. Hiroshima Shadow will go ahead and try and drain Cobalt Templar's Con again. (Not a very imaginative radioactive ghost, is Hiroshima Shadow) 15 And that misses by one. Well, I guess Corbin gets to keep functional gametes...this time! Papercut is up.
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ic [Gorgon] The Gods Themselves (IC)
Avenger Assembled replied to Avenger Assembled's topic in North Bay
"...why will none of you fight me!?!" said the thunder god, suddenly looking equal parts frustrated and furious. "Don't you know that this is Ragnarok, the end of all things? Your very world will soon be naught but cold metal ruin and soulless eternal-life-in-death!" He waved his hammer, lighting and thunder in the sky punctuating his every word. "I have earned my revenge, just as you have earned the honor and glory of battling a god! Is this how you want to spend your last days?" With one last great crack, the downpour above began again, now with gusto drenching not just the heroes but the god himself. "Is there so little fire in you? In ANY of you?"- 54 replies
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Faith Protects, Kevlar Helps (IC)
Avenger Assembled replied to KnightDisciple's topic in The Realms Beyond
When the deed was done and the godly Gabriel equipped for holy war, the angel and human returned to the Earth as easily as stepping through a door summoned through the air itself. "I'm afraid the Gates of Pearl are not open to living mortals," replied the angel as they stepped back into his church as if they'd never left it at all, "at least, not open to mortals who come on business as light as ours." He hmmed, studying the newly-minted Gabriel, and said, "Yes, that seems a fine armor for you. You'll need it in the days that are to come." He fluffed his wings, looking for a moment like an unsettled bird with a shiny chest rather than an angel. "There is peril in the world, Gabriel, and those who fight it in His name carry a double legacy. Be mindful that the armor you wear was once a prison." -
Xenomorph Hero PL: 10 (150) Abilities: 56 pp STR 26 (+8) DEX 30 (+10) CON 26 (+8) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 24 pp ATK: +6 (+12 Acid Vomit/Unarmed) DEF: +12 (+3 flat-footed) Init: +10 Grapple: +18 Saves: 4 pp TOU +8 (+8 Con) FORT +8 (+8 Con) REF +10 (+10 Dex) WILL +6 (+2 Wis, +4) Skills: 48 r=12 pp Acrobatics 5 (+15) Climb 2 (+10) Intimidate 15 (+15) Notice 8 (+10) Sense Motive 8 (+10) Survival 3 (+5) Stealth 5 (+15) Swim 2 (+10) Feats: 18 pp Acrobatic Bluff Attack Specialization: Unarmed 3 Dodge Focus 6 Evasion Fearless Grappling Finesse Hide in Plain Sight Power Attack Startle Takedown Attack Uncanny Dodge (olfactory) Powers: 35 pp Additional Limbs 2 [2 pp] 'forelimbs' Blast 8 (PFs: Accurate 3, Precise) [20 pp] ‘acid vomit’ Leaping 1 (x2) [1 pp] Speed 2 (25 MPH) [2 pp] Super-Movement 2 (Wall-Crawling 2) [4 pp] Super-Senses 6 (Accurate Acute Tracking [quarter-speed] Olfactory, Darkvision) [6 pp] costs abilities 56 + combat 24 + saves 4 + skills 12/48 + feats 18 + powers 35 = 150 pts ----------- Design Notes: Back in 1992, after a violent encounter with an unknown alien species killed the government’s only expert on the subject, someone decided the most logical thing to do would be breed an alien/human hybrid. Look, the Cold War was over, people were pretty desperate to keep their funding. And nothing’s scarier than an academic looking for funding. Except maybe an alien human hybrid with acid for internal bodily fluids, predatory instincts, and an insectile body. That’s pretty scary. But eventually she escaped and, after hunting animals for food for a while, she was found by superheroes who got her steered onto the right path: getting an education and using her remarkable abilities to be a superhero. But between the shadowy organization that spawned her (perhaps an Iron Age government lab that now works for the Labyrinth or SHADOW) and her own mysterious predatory species, she’s going to need a lot of friends to get by. OK, this is my attempt at an HR Giger-style Alien-inspired superheroine, with a dash of Species for flavor. She’s a sci-fi twist on the living weapon archetype, a skilled hand-to-hand combatant who can easily sweep her way even through legions of heavily armed soldiers, as well as vomit up an acidic substance to burn her way through prison walls. She’s also a fast hunter, skilled sneak, and has lots of ways of making even powerful opponents flat-footed. (If you’re looking for a more sophisticated modeling of the movie bad guys, I’d drop the PL to 8 or so, thus making them absolutely murder in large numbers against PL 6 space marines, even if those aliens counted as minions: this build would function fine as some kind of ‘junior queen’ with that in mind) Given her appearance and likely age, she’s a natural fit for a Hero High campaign. It’s up to yo whether or not she can pass for human; despite the ganked picture above, my idea is that she can just about pass for normal while wearing bulky sweaters and not concentrating on her native abilities. Her alien physiology may be a source of Complications for her, not just for acid lips and toxic breath (or however you want to showcase her abilities) but Prejudice as well: if her alien species is some sort of dangerous vermin to spacefaring races, she may be about as popular (or maybe as unsettling) with aliens as a Grey-black widow spider hybrid would be with us. It’s up to you whether or not her alien species does make a further appearance on Earth; its last few incursions have not been very popular...
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At the confirmation of his words, Harrier simply looked at Archeville. "You can spend your life regretting that loss, and regretting the evil that you have done. Or you can go out into the world and do good in its place. Make no mistake, Viktor, you are the only true judge of yourself, despite what others may say. Your old life is over. The path you embark on within these walls will be the path that begins your new life. You can spend your days caged by memories. Caged by the memory of pain and anguish inflicted by your hands and words. Or you can go and begin anew, and ensure that no one else is made a slave. That no one else is put in a cage." He looked away for a moment. "Mona Teymourian did not like me very much. She looked to me for answers about her soul and the source of her powers that I could not give her truthfully." He fell silent, his lined face tight, before he finally said, "But she would want you to be a free man, Viktor. Whether that freedom was outside these walls, or in here." He touched Archeville's head, his finger cold. "Mourn your losses. Grieve for them. But be inspired by them to be more than the sum of your sins."
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"Wretched sinners, thou hast made slaves of ensouled beings and used them for thine own nefarious ends! Your evil ends now!" Flaming sword of pure righteousness in hand, the angel of Freedom swooped down on the soldiers like a bird of prey, slashing and striking them down like the warrior he was. As he sliced a rifle in half and casually smacked aside the man who'd carried it like a cricket batter whacking away a ball, he boomed, "Throw down your weapons, and you will be shown the mercy you did not grant others! If not, your sin will have dire consequences," and as his halo burned with celestial fury, the glowing angel seemed liable to inflict dire consequences indeed on the unrighteous around him.
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I'll get an IC post up in jussec
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"In my experience, the heroes of Freedom City can overlook any crime. However great." Murdock fell silent, feeling a swell of pity for a man who had done so much less than he had, but who now faced so much more opprobrium from those who had been his fellows. A stranger who has harmed strangers is one thing. A friend who has turned, though, that is very different. "Good. But what can be done, what you must do, is make sure that what has happened matters. The past cannot be changed. The dead cannot be brought back to life. But what has happened can spur you to action. If you spend the remainder of your life in chains, then what has happened will not simply have been a disaster. It will have been a waste." He turned his head and looked at Archeville, his neck swiveling without so much as twitching on his shoulders. "Do not allow what has happened to have been for nothing, Viktor. I have spoken to Mona Teymourian. She would not want that. Nor would she abandon you for what you have done."
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ooc [Gorgon] The Final Frontier (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Anybody with Comprehend all Languages? If not, it's a DC 25 Technology check to translate if you happen to speak Lor or Grue.- 34 replies
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ic [Gorgon] The Final Frontier (IC) (GM)
Avenger Assembled replied to Avenger Assembled's topic in Sol System
Slowly, they made their way down the impossible vastness of the serpent's face, the sheer scale of the awesome monstrosity of the Gorgon making it necessary for them to use powers and science alike to get where they were going. Even for Victory, as fast in the air as anyone alive, this was a significant trip. Finally, after nearly an hour in flight, they came to the lip of the snake's mouth and began the journey inside a maw large enough to swallow a city and more. Space was supposed to be silent, but as they got closer, they all became conscious of a vibration from somewhere deep inside the snake, a low, deliberate hum that seemed to be a natural product of its function. They were deep in the maw of the snake now, with its mouth between them and any fast escape. As they approached the vast nanite depositer, about where a snake's venom gland should be, static on their respective commlinks turned out to be transmissions: an alien language none of them had heard before coming from the depths of the Gorgon. -
Mr. Sensitive Abilities: 46 pp STR 20 (+5) DEX 18 (+4) CON 20 (+5) INT 12 (+1) WIS 24 (+7) CHA 12 (+1) Combat: 32 pp ATK: +8 (+13 Melee/+15 Unarmed) DEF: +15 (+4 flat-footed) Init: +4 Grapple: +18 Saves: 10 pp TOU +5 (+5 Con) FORT +8 (+5 Con, +3) REF +8 (+4 Dex, +4) WILL +10 (+7 Wis, +3) Skills: 80 r=20 pp Acrobatics 11 (+15)* Bluff 9 (+10) Climb 5 (+10) Concentration 1 (+8) Intimidate 9 (+10) Investigate 4 (+5) Knowledge: Streetwise 4 (+5) Notice 13 (+20)* Sense Motive 13 (+20)* Stealth 11 (+15)* Feats: 24 pp Acrobatic Bluff Attack Focus: Melee 5 Attack Specialization: Unarmed 1 Challenge (Fast Acrobatic Bluff) Blind-Fight Dodge Focus 7 Hide in Plain Sight Move-By Action Power Attack Second Chance 2 (Notice checks, Sense Motive checks) Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Takedown Attack Uncanny Dodge (tactile) Powers: 18 pp Speed 1 (10 MPH) [1 pp] Super-Senses 17 (Hearing [Extended 2 [x100], Penetrates Concealment], Sonar [Accurate Ultrasonic Hearing], Scent [Acute, Analytical, Tracking], Touch [Analytical], Tremorsense, Vision [Extended 2 [x100]]) [17 pp] costs abilities 46 + combat 32 + saves 10 + skills 20/80 + feats 24 + powers 18 = 150 pts ------------- Design Notes: Here's Mr. Sensitive, one of the more interesting characters from Peter Milligan's X-Statix (and one of the few characters from that book who would make a viable PC here.) Mr. Sensitive is basically a sighted Daredevil in terms of powers; with mutant-style angst about his abilities: he was born with tremendously enhanced senses that meant he spent most of his childhood in a haze of constant pain and medication. His only salvation was the training and discipline of the martial arts, which taught him self-control and the ability to block out discomfort, letting him find inner peace through meditation: later, Tony Stark came along and built him a numbing costume so he could get around without having to concentrate all the time. (One of the highlights of the book is a fist-fight between Tony Stark out of his armor and Mr. Sensitive with all his senses being triggered at once; it's downright ludicrously tragic.) You could pretty much take Mr. Sensitive here and put him in Freedom City without too many problems. He's a mean mother of a martial artist; he's almost impossible to bluff and fool in combat, and easily capable of laying most foes out with a Fast Acrobatic Bluff. He's also got tremendous super-senses; he can track by scent, detect by touch, and hear right through soundproofing: note that he has 100 times the usual hearing and visual range, giving him Notice increments of 1000 feet rather than 10! That lets you do something dramatic where he poses on the gargoyle like Batman, but can hear and see the crimes of the city below just like Superman: he has to save the people. He can hear them. He's proof of just how much you can get out of reshuffling the points in an existing build! I tried to keep his super-senses within the realm of comic book enhanced human: he can't see through walls and he can't hear radio signals, but senses a normal person could plausibly have he has cranked up about as high as they could plausibly go. He makes a great lie detector too; he's not supernaturally immune to lies but between his Skill Mastery and Second Chance, he's almost impossible to convincingly lie to. He's pretty vulnerable if you do somehow manage to catch him flat-footed, given how dependent he is on Dodge Focus, but on the other hand that's not going to be easy!