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Avenger Assembled

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  1. Freedom Angel led Gabriel to a little stall labeled "Eli's Metals" manned by a well-dressed man in fine red robes that bore the marks of hard use despite their finery. "Eligius, good day," said the angel with a cordial bow and smile for a man who was evidently an old friend. "How fares the finest metal worker in the Heavens?" "Oh, I do well enough," said Eli with a big smile, looking from face to face between Heyzel and Gabriel, a French accent coloring his words slightly. He hefted the hammer in his hands. "What can I do for the son of Jeanne and Azreal?" "I bring a friend who needs your guidance," said Heyzel, stepping back. "Tell him what you need."
  2. Murdock's hand felt decidedly odd in John's; his flesh just slightly askew from the bones beneath, as if he'd been taken apart and put back together by persons unknown. With slow deliberation, Murdock put a finger over his mouth and smiled. "Call me Murdock now, just as I will call you John. You are tall," he commented as he gestured for the two of them to come in. By 21st century standards, Murdock's apartment was small and spartan: the only furniture in the living room was a small television and solitary couch. There was no sign of dirt or dust anywhere, though the kitchen looked used: Murdock was a man who evidently kept things clean. "I have the new bed installed in the bedroom. It is not much, but it is from the League. So it is comfortable." He kept his eyes on John as he talked, his voice slow and deliberate.
  3. Have we (the Refs) decided that Inspire kicks in the same round? I know Doc has brought up the idea. I have no problem with it, though. He's startled, since he can't possibly beat either a 30 or a 35. Similarly, a 24 or a 29 hits him. Tou save vs. 29 [urlhttp]20 Since combat vs. this guy isn't the focus of anything, I'll let that stand. He's bruised x3, demoralized, and stunned. Wander is up.
  4. Edge spends an HP and Inspires Wander, Midnight, Ace, Bombshell, and Cannonade. Der Meistermann is distracted. Midnight is up.
  5. Edge disentangled himself from his seat, glad to find himself alongside his old friends again. Maybe he hadn't been the most effective bodyguard, but even with his head ringing from that near-miss blow, he'd seen that the princess was all right for the moment and everyone there had rallied together against the Nazi super-thug who'd tried to kill not just Nina but every other person on the plane! My greatest power always was my friends, he thought with a smile. And then, as Ace's words turned der Meistermann's bald head a brilliant shade of red, he laughed. "Hey, Ratzi!" he taunted. "You think you're here to send a message? The only message you're sending is how stupid you are to attack a plane full of superheroes! And with Typhoon's daughter on board no less! Come on, guys, let's show him how Freedom's heroes handle Nazi scum!" "Fools!" spat Meistermann in reply. "You think you can frighten me with your powers! I AM Power!" He smashed his fists together and came for Edge. "I'll pop your head like a grape!"
  6. End of Round 1 Edge is bruised Der Meistermann is bruisedx2, demoralized (till Midnight's turn) distracted, and flat-footed vs. Wander's and Cannonade's next attack.
  7. Flat-footed Distracted
  8. D'oh! That was supposed to be auditory, and it is now. Not sure what I was thinking there; Edge of all characters should have as little to do with mental senses as psosible.
  9. Okay, my fault for copying it from a previous sheet. I went through and noted costs more specifically. Did I catch everything?
  10. Player Name: Davis Character Name: Edge Secret Identity: Mark Mason Lucas Age: 19 Power Level: 15 (234/250pp) [271] Trade-Offs: None Unspent PP: 16 Progress to Orichalcum: 180/180pp Click here for Edge's old sheet, used before August 21, 2011. Age: 19 Apparent Age: 19 Gender: Male Ethnicity: Caucasian Height: 6’0” Weight: 175 lbs Eyes: Blue Hair: Ash Blond Description: At eighteen years old, Mark Lucas is a charming, muscular young man with a chiseled jawline, ashy blond hair, a good tan, and perfect winning smile. He prefers open-collared, colorful dress shirts and slacks when he’s relaxing but of course wears the famous UNISON blue uniform and beret when he’s on duty as a UNISON agent. When visiting indigenous peoples, he wears their costumes as if he’d been born to them. His costume when in action as Edge is a merger of his UNISON uniform and Young Freedom costume; a white cape, blue and gold body suit, with the UN logo on the chest and goggles on his face. Personality and Motivation: Having been to the edge of the multiverse and back, Mark Lucas can deal with what life throws at him. He’s a sympathetic champion to people in need, a stalwart opponent of evil, a loyal friend, and always reliable in a crisis. He’s come through the fire and come out a sharper, stronger young man: he’s only 18, but he’s ready to meet the challenges of being an adult hero and agent of the United Nations. Backstory: Mark Lucas is heir to many legacies: the Golden Age legacy of Jimmy Lucas and his Genie, the Silver and Bronze Age stories of Rick Lucas, the sidekick and good buddy of the Centurion; and the leader of the Young Freedom team that faced down the Lord of the Terminus and lived to tell the tale. He’s a hero in his own right as well as scion of a proud heroic legacy in the Freedom City universe, though only a select few in Freedom City and Switzerland know that the heroic Edge is the same man as Mark Lucas. He’s survived more than most heroes do in a lifetime at the age of 18, which is probably why he was able to skip college and head straight into grownup work. He still worries about his mom in the wake of his father’s death, but Martha has recovered from her time as companion to the late Rick Lucas and has resumed her career as an artist for Andi Comics in Freedom City. He has his own life to worry about, anyway, and his own problems. These days, the recent Claremont graduate is an agent of UNISON, the United Nations organization charged with using superhuman power for the benefit of all mankind. It’s his dream job, one that lets him get out from under his family legacy while still working for the benefit of everyone in the world. Though Mark signed on to help fight world hunger, the most powerful super-being in the employ of the United Nations doesn’t have the luxury of spending his days just building houses for the poor and needy. UNISON has recognized the tremendous asset they hired on fresh out of high school, and they’re determined to make sure he gets used as he deserves. Again and again, he’s finding himself deployed to exotic areas of the world where the help they need is bad guys defeated rather than the humanitarian work he signed on to do. He’s the perfect UNISON agent, his native superpowers letting him operate freely (if in his disguise as Edge) even in places where UNISON agents aren’t authorized to carry weapons. Having superpowers is a tremendous responsibility, and even graduation and moving out of Freedom isn’t enough to keep him from living up to his duty to the world and to his friends. Luckily, he’s a true hero and able to roll with this as best he can. He works out of Geneva these days, but when Young Freedom calls (or any of his other old friends), he’s always ready and willing to answer even if it means a hop right back into Freedom City. But getting away from his family legacy may be harder than he expects. Some enemies never really go away, and some rivalries aren’t forgotten. Complications: Allies (former Young Freedom members, the Liberty League) Enemy (Nazis, the Terminus) Fire-Forged Friends (Cobalt Templar, Midnight, Sage, Wander) Legacy (The Lucas family, Young Freedom, the Liberty League) Reputation (UNISON agent, former Young Freedom member) Responsibility (Martha Lucas, UNISON agent) Secret (ID) Vice (Lovely Ladies) Abilities: 4+4+4+2+0+14=28 pp STR: 14 (+2) DEX: 14 (+2) CON: 14 (+2) INT: 12 (+1) WIS: 10 (+0) CHA: 24 (+7) Combat: 12 + 12 = 24 pp Initiative +6 Attack +6, +12 w/ Genie Magic Grapple +8, +30 w/ Move Object Defense +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed Knockback -6 Saves: 6+6+8=20 pp TOU: +15 (+2 Con, +3 Protection, +10 Defensive Roll) FORT: +8 (+2 Con, +6) REF: +8 (+2 Dex, +6) WILL: +8 (+0 Wis, +8) Skills: 80 r=20 pp Bluff 13 (+20) SM Diplomacy 13 (+20) SM Gather Information 13 (+20) SM Knowledge: Civics 4 (+5) Knowledge: History 9 (+10) Knowledge: Pop Culture 9 (+10) Languages 6 (Arabic, English [base], French, German, Grue, Lor, Russian) Medicine 5 (+5) Notice 5 (+5) SM Survival 3 (+3) Feats: 43 pp Attack Specialization (Genie Magic) 3 Beginner’s Luck Benefit (Security Clearance [uNISON]) Connected (UNISON) Defensive Roll 5 Dodge Focus 9 Evasion Fearless Improved Initiative Inspire 5 Interpose Luck 7 Quick Change Skill Mastery (Bluff, Diplomacy, Gather Info, Notice) Ultimate Check (Genie Magic power checks) Uncanny Dodge (visual) Well-Informed Powers: 12 + 65 + 2 + 13 + 3 + 3 + 2 = 98 pp Enhanced Feats 4 (Ultimate Save 4 [Fortitude, Reflex, Toughness, Will]; Extras: Affects Others, Range 2 [Perception]) [12 pp] Genie Magic Array 30 (60 points, PFs: Alternate Power 3, Indirect 2) [65 pp] BE: Create Object 15 (Extra: Duration [Continuous/Lasting]; PFs: Innate, Precise, Selective, Subtle) {48/60} AP: Move Object 15 (Effective STR 75, Heavy Load: 384 tons; Extras: Damaging, Range [Perception]) {60/60} AP: Teleport 10 (1000 ft/Earth to Moon; Extras: Accurate, Affects Others, Area [burst], Selective) {60/60} AP: Transform 10 (1000 lbs, any inanimate to any inanimate; Extra: Duration [Continuous/Lasting]) {60/60} Immunity 2 (aging, despair effects) [2 pp] Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else; PF: Subtle) [13 pp] Protection 3 [3 pp] Regeneration 1 (Resurrection 1/week; PFs: Persistent, Regrowth) [3 pp] ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness (Staged) Damage (physical) Create Object Ranged DC 25 Reflex Trapped Move Object Perception Grapple Pinned/Bound (Grappling) Move Object Perception DC 30 Toughness (Staged) Damage (physical) (Crushing Pinned/Bound Subject) Move Object Ranged DC 30 Toughness (Staged) Damage (physical) (Thrown Object) Transform Ranged DC 20 Fortitude TransformedAbilities 28 + Combat 24 + Saves 20 + Skills 20 + Feats 43 + Powers 98 = 234/250 pp
  11. Having sliced her way free from her twisted restraints, Nina was on her feet with murder in her eyes. "You pathetic old has-been," she sneered as water curled like knives around her fingers. "Your Fuhrer was a syphilitic fool and his followers nothing but gutter-trash anarchists with the blood of mongrel white-faced dogs in their veins!" She sliced the air with a long, razor-edged whip of water and actually sliced a bloody cut across the surprised Nazi's face. "When my father learns what you've done, he will drown your beloved fatherland beneath the cleansing waters of the sea! And I will be there to watch!" She laughed, a sharp-edged smile on her face: for those familiar with Dr. Typhoon's abilities, actually drowning the entire country of Germany was probably beyond even his power. Probably...
  12. Nina breaks loose from her bonds and attacks Von Streitcher She hits He needs to make a DC 28 Tou save. He's demoralized and bruised already. Hey, he actually does fail it! All right, so he's demoralized and bruisedx2. Ace is up as soon as I go.
  13. He rolls a 1 (lost the link, darn it) and is flat-footed. I'll post for Nina as soon as you go.
  14. Von Strietcher grabbed Cannonade by the front of his costume and slammed him against the wall so hard that Cannonade felt the aluminum airframe buckle beneath the sheer force of his impact. "Well well, if it isn't another familiar face!" he sneered. "If I had known so many of you would be on this flight, I would have brought friends so they could all enjoy the sounds of your pathetic bones snapping between our hands!" Leering, he loomed over the shorter Cannonade and made as if to smash him in the head. "Fool, I have torn the sternjuden from the sky and shattered armies with my mighty fists! You are nothing to me but another verdammt hero!"
  15. OK, with his grapple check of +36 (ATK +8, Super-Strength 8, and STR bonus of 20) he can't possibly fail that roll. 30 He passes the Tou save as well. Bombshell is up.
  16. The door is in place and the risk of the plane falling apart is ended. Since that was a nat-20 with an HP, I'll say it blocked the air leak except for cinematic stuff. Cannonade is up.
  17. Von Streitcher paused, a look of surprise shading to fear on his face. "No, not you! It can't be! You're dead!" He hesitated a moment, having been about to grab the furious Arab-Indian princess who was clawing her way out of her seat restraints to grab him first. "It can't be you!" he said, though it didn't sound like he quite believed it, and the rampaging Nazi was already off his game from the surprise. "It'll be all the sweeter when I kill my second Midnight!" he said, driving one ham-sized fist into the other with a crack loud enough to echo even in the roaring plane. "But first, time to show you how a _real_ Aryan handles you, girl!" he spat, turning back on Nina.
  18. He actually passes the first check, but I want this moment to work so I'll spend an HP to force a reroll. Go ahead and post, Giz
  19. Mark didn't hesitate: this was no time to worry about secret identities when everyone still on the plane was in deadly danger. "Get off the plane!" he spat, firing a blast of black energy from his seat as der Meistermann (who was supposed to be dead, wasn't he? Dead since the end of the war...) came swooping through the hole and into the body of the plane to target his angry charge. The blast scoured the Nazi's uniform and actually scorched the swastika on his chest, but after a moment's pause Meistermann shoved his way through the blast and came charging through it to take a swing at Mark! His punch missed Mark's head, the agile teen twisting at the last second, but he still buried his fist in the seat next to Mark's head. "So, the princess has herself a hero!" he taunted. "An Aryan who fights for a filthy race whore no less! Let's see if you can fly, hero!" And with that, before Mark could react, the Nazi ghost from the past tore his seat right out of the deck and hurled it at the open hole behind him without so much as unfastening the teen hero. He felt a strong hand grab him on the way, but he was one slip away from going through the hole and his charge was unprotected before the oncoming Nazi menace!
  20. Edge seizes initiative and goes first. He also knows who this is Der Meistermann gets 32 Nina goes on 9, if it matters Edge, Ace, and Midnight know this is this: this is Der Meistermann, aka Joachim von Streitcher, one of the more successful Ubersoldaten of World War II: a brutal thug who enjoyed tearing pilots out of their planes and sending them falling to the water below, the thing is, though, von Streitcher is dead: a Soviet super-agent blew off his head at the end of the war and sent pictures (and pieces) to the American and British supers to show them the job was done, and he's not smart enough to have kept quiet all this time. Okay, so it's: Edge: 7 HP (Seized) Der Meistermann: 32 (NPC) Midnight: 19 (4 HP) Wander: 18 (5 HP) Cannonade: 16 (3 HP) Bombshell: 9 (1 HP) Nina: 9 (NPC) Ace: 1 (5 HP) OK, Edge straight-up blasts this goon. And he's bruised! Der Meistermann replies by going up to Edge and punching him in the head. 23 Normally that would miss, but I'll say that Mark has a -2 Defense penalty thanks to his bondage and takes the hit. Mark is bruised I'll say the Nazi won't just take that! He grabs Edge's chair and easily rips it out of the plane (given his massive STR) and chucks it towards the door! That's an HP for Mark for the Fiat. Erin catches it...(there's really no reason she'd miss it given the narrow space)
  21. Okay: I need initiative from everybody. It's a DC 20 Acrobatics check to stay on your feet if you're getting up; a DC 20 STR check to not get sucked out the hole if you have no restraints. (Super-STR does add to this, and multiple characters can do it simultaneously) To clarify, the STR check is if you fail the Acrobatics. If you do not have an immunity to suffocation or low pressure, you need a DC 10 Fort save to stay conscious after the first round of combat. I need a DC 20 Gather Info or History check to recognize Nazi Guy here.
  22. The first-class flight from Freedom City to Paris was full of amenities for the entertainment of passengers; pricey champagne and other fine spirits comped to all aboard (the French airline used French drinking laws rather than American once they were past the territorial limit), the sort of legroom that had once been standard fare on most transcontinental flights, fine food and good eating, and all in all the sort of luxury accommodations that had once made flying a pleasure rather than a burden. Despite the strong urge to slip back there and socialize with Erin and Trevor, Mark stayed loyal to his mission and stuck by Nina al-Darsah's side. It wasn't that unpleasant, really: for all her sharp tongue and haughty demeanor, Nina didn't seem to have a lot of experience with being openly and deliberately flirted with. She did seem to be enjoying it, though, and with her pretty dark eyes and shapely figure, was doing her best to make sure she stayed the center of Mark's attention. Even when some surprise turbulence made everyone put their seatbelts on and forced them lower in the sky, Mark's eyes were focused on the lovely princess who had negligently let her hand fall on his earlier. Which was one reason Mark didn't notice the man flying at the nearby exit row until strong hands came along and ripped away the door entirely, air pressure and all dropped as the person outside forced his way in amid a howling hurricane of sound as the air itself rushed out of the rapidly descending plane. As passengers screamed and oxygen masks fell, a gloating bald man in a green uniform strode in, a swastika proudly emblazoned on his chest. "Oh, Princess!" he taunted, shouting over the rushing wind, as he headed straight for Nina. "I have a message to give your father! And you're going to help!" Heedless of the rushing air and the imminent threat, Nina spat a terrible curse in Arabic as her drink exploded to life in her hand, champagne boiling up into icy claws on her knuckles. "You DARE threaten the daughter of Typhoon!?!" She was already trying to get out of her seat. "Then come at me, peasant!"
  23. At John's knock, the door opened to reveal the occupant of the apartment. Murdock had a Scythian's brown skin and a barbarian's bald head, his hands and face covered in lines like scars or tattoos, but of course none of that meant anything in the new world in which he'd found himself: or rather, it could mean anything and he didn't yet have the clues to discern it. With a slow deliberation like a preying mantis, Murdock tilted his head up and looked John in the eye. "Hello. Welcome to the apartment. You must be John." He spoke in a low, if friendly voice that was nearly a monotone. Murdock smiled and offered his hand to John, with slow pauses in his movements like he was trying to remember what to do. "And hello, Fleur de Joie. Your daughter is as lovely as ever." Behind Murdock, Stesha could see the living room of the tiny one-bedroom apartment (living room, kitchen/dinette, bathroom and bedroom) that was what the League had given Murdock on his arrival on Earth.
  24. Sharl felt guilty for hitting this monster. Irrelevantly, he thought of all those 'mutants' back home who he and Leroj had been working to save. Was she just like them, an innocent victim corrupted by a flawed source code from an even higher Designer? Or was something else at work? This place was so damn weird, and the only one who seemed to know what was going on had just been abruptly eaten by the universe itself. "Come on, you want a fight? I'll give you a fight! We're going to get that girl out of you and stop you before you can hurt anyone else!" He threw a punch, his magnetically-wrapped fist hitting hard as stone as he landed a solid blow to the wendigo's face.
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