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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Round 2 Quo-Dis is up. I'll fiat that she shakes her stun. (Have an HP, Wander) She goes ahead and spends her round blasting open boxes. Let's call it Mark's! Wander is up. -
Winterfire PL: 10 (150) Abilities: 34 pp STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 14 (+2) CHA 14 (+2) Combat: 28 pp ATK: +6 (+10 Cold Control/Unarmed) DEF: +12 (+4 flat-footed) Init: +2 Grapple: +15 Saves: 12 pp TOU +8 (+5 Con, +3 Protection) FORT +7 (+5 Con, +2) REF +7 (+2 Dex, +5) WILL +7 (+2 Wis, +5) Skills: 40 r=10 pp Concentration 5 (+7) Intimidate 8 (+10) Knowledge (Arcane Lore) 4 (+5) Knowledge (Physical Sciences) 4 (+5) Notice 8 (+10) Sense Motive 8 (+10) Survival 3 (+5) Feats: 12 pp Attack Specialization: Unarmed 2 Dodge Focus 4 Move-By Action Power Attack Precise Shot Startle Takedown Attack Uncanny Dodge (auditory) Powers: 52 pp Cold Control Array [22+4=26 pp] Frozen Aura 5 (PFs: Incurable, Precise) 'winterfire' AP: Damage 10 (Extra: Ranged) (PFs: Accurate 2) 'frozen blast' AP: Damage 10 (Extra: Area [Cone]) (PFs: Progression on Area 2) 'ice breath' AP: Obscure 10 (1 mile) (visual and auditory) (Extra: Independent) (Flaw: Range [Touch]) (PFs: Slow Fade 2 [5 minutes]) 'snowstorm' AP: Snare 10 (PFs: Accurate 2) 'ice cage' Flight 3 (50 MPH) [6 pp] Immunity 15 (all cold effects, fire damage) [15 pp] Protection 3 [3 pp] Super-Senses 2 (Infravision, Tracking (visual) [quarter-speed] [2 pp] costs abilities 34 + combat 28 + saves 12 + skills 10/40 + feats 12 + powers 52 = 150 pts ------------- Design Notes: Here's my build for Winterfire, an ice and cold controller based on the look of White Lantern Firestorm. My general idea is that Winterfire is basically a living dire snowstorm, capable of firing blasts of cold and encasing enemies in ice, or just surrounding his body with cold so profound he freezes anything he touches. He's either some guy possessed by the elemental spirit of winter (like happens) or a hapless research scientist whose accidental exposure to ice-nine transformed him into an ice elemental. He's a very powerful cold controller, shrugging off all cold-based effects and even fire! He's so cold, he can't burn from even the hottest flames! He can also track people by their heat signatures, see by heat, and get around by means of convection-powered flight. He's pretty scary; I mean just look at him! Man's a pretty tough customer. He's got just a little Survival to represent a guy who can get along just fine in Arctic conditions. Note that he can see through his own Obscure since it has the cold descriptor, but he can't see through typical weather effects that may be more broadly based. He has some weaknesses in other areas too; He'll have to powerstunt while fighting other cold controllers, since all his damage has the cold descriptor. One good way to do that is streams of icicles: it doesn't matter if you can shrug off the cold if you get smacked in the face by a big heavy icicle. Note that while he's immune to fire _damage_ (no doubt to the horror of your local Johnny Storm expy), he's not immune to fire effects: a savvy heat controller will cook him with a Ranged Stun or blind him with a fireball, and go from there against an opponent who may have thought he was invincible earlier. He's also not bulletproof, though he is tougher than a normal human being. Remember that Damage Auras do stack with Unarmed Damage, so he's doing a whopping +10 damage with his unarmed strikes when he punches people with his Aura up: I'd assume that the visual effects of that power are on all the time, but he can only actually do damage with it while punching. He's good in melee and ranged combat, either wading in with frozen punches or hanging back and tossing iceballs at people. If you want to make this an international hero, I think he'd work just fine as the champion of Russia: call him General Winter, like the Sentinel's antagonist in Silver Age Sentinels! You could also make this Antarctica's native superhero: perhaps he was a scientist posted to one of the stations there who saw his mutation emerge at a very good time, or perhaps he got lost in a storm one day and made contact with a _thing_ that lives in the ice and cold that took a liking to him...
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Agent Orange Abilities: 20 pp STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +10 (+3 flat-footed) Init: +3 Grapple: +12 Saves: 12 pp TOU +10 (+3 Con, +7 Protection) FORT +5 (+3 Con, +2) REF +5 (+3 Dex, +2) WILL +10 (+2 Wis, +8) Skills: 52 r=13 pp Concentration 10 (+10) Craft (Mechanical) 5 (+5) Gather Information 5 (+5) Knowledge: Technology 5 (+5) Notice 8 (+10) Pilot 2 (+5) Sense Motive 8 (+10) Stealth 4 (+7) Feats: 11 pp Attack Focus: Melee (4) Dodge Focus (4) Power Attack, Takedown Attack, Uncanny Dodge (auditory) Powers: 74 pp Device 18 (Agent Orange Suit) (Hard to Lose) (PFs: Restricted 2) [74 pp] Concealment 2 (normal vision) (Flaw: Blending) (PF: Close Range) [3 pp] Enhanced Feat 1 (Well-Informed) [1 pp] Flight 2 (25 MPH) [4 pp] Immunity 4 (disease, poison, suffocation) [4 pp] Mimic 10 (all powers at once) (Extra: Range [Perception]) [60 pp] Protection 7 [7 pp] Super-Senses 1 (Radio) [1 pp] Drawbacks: -4 pp Normal ID (full round action to don suit) [-4 pp] costs abilities 20 + combat 24 + saves 12 + skills 13/52 + feats 11 + powers 74 -drawbacks 4= 150 pts -------- Design Notes: Here’s Agent Orange, based on the general concept of the DC Universe’s Orange Lanterns. My general idea here is that Agent Orange is a battlesuit designed to fight supercriminals. Using his stealthy armor, he flies up close and copies bad guys, then shifts into combat mode and goes to town. (Note that he can copy any superhuman he sees, but the stealth mode lets him study his targets and decide which would be the most useful to copy.) Inside his armor, he’s got 50 pp to reallocate however he likes and can handle just about any situation, assuming there’s somebody around for him to copy. He meets his PL 10 defensive caps in the suit, but he needs to use his Mimic power to hit his caps offensively. He’s an OK fighter for someone with such a low PL outside of his suit, furthering my theory that he’s military or police personnel. He can only mimic one target at a time and he loses his allocation if he’s stunned or knocked out, but he doesn’t acquire his targets drawbacks or flaws in the process. He’s a very powerful character! He doesn’t have a fully sealed environment as a default, but he’s got some protection against the hazards of the outside. Note that Mimicing doesn’t actually remove the powers of the target, and it’ll probably annoy them enough that you’ll be next on the target list! If you’re using this guy as an NPC (he’d make a great street thug flying around in power armor he stole), I’d change his Mimic power as follows: add the Saving Throw Required flaw to his Mimic (probably Will) as well as the Tainted flaw. That means targeted people (i.e., mostly likely PCs) get a Will save to resist having their powers copies, and that the suit wearer acquires all the problems that go with their powers too. (i.e., the guy Mimicing Superman with Tainted had better not hang out around Kryptonite Man...) That’ll let you afford extras like Progression (letting you copy multiple people simultaneously), Continuous (so he keeps his copied powers even while sleeping), Stacking (so multiple stolen powers do stack), and many other cool stuff depending on your preference. I left those off here just for game balance purposes and to make life easier for the player: he can't push his powers too far, but what he does have is nice and reliable when he needs it.. I figure his Enhanced Well-Informed represents some sort of Wikipedia function built into the suit (it also gives him a shot at knowing the powers he can get from particular bad guys even if they haven’t demonstrated them yet), and of course I like to give most powersuits at least some kind of radio function. He’s got the skills to be a melee fighter, but you could easily copy enough to make him a tremendously powerful ranged attacker too. Let the GM decide exactly how much control you have over allocating your Mimic points. He’s got just enough skills to maintain the suit if it breaks down, but he’s not the builder by any stretch of the imagination. If he’s not a government agent, maybe he’s a former supervillain turned straight, or someone who’s inherited their suit from someone else and decided to go hero. Perhaps he was the test pilot for a bad guy’s new project, or an evil military project, and he’s decided to go on the lam with his fine new toy!
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Ouch! Want to extra effort that one, Giz? -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Midnight is up. The ladies sheets, with daka crystals in place of kryptonite -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Mark missed, bleah. Midnight is up. -
ic Graduation Day: There Won't Be A Next Time (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
"We've got wounded," called Edge, feeling heartsick as he saw Faith's cosmic blast hurl her cousin into the wall behind him. He could see how badly hurt Sage was, and he knew they couldn't hesitate. Any opening the false reflections of their friends had could be disastrous for all of them. "C'mon, Cobalt Templar, keep it together! This Quo-Dis died three years ago!" For his own part, he focused on the villain who'd so badly hurt his friend. He remembered Faith, remembered her laugh, her smell, her voice. This wasn't her. That helped, a lot. "You have no business being here when so many good people have suffered already. Go away, Faith!" He fired and missed, the hall's ceiling vanishing against his blow in a flash of black ink, sending a cascade of foul debris from upstairs cascading down on everyone. "Damn!"- 60 replies
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Have an HP for fighting such a jerk, Sage. -
ic Graduation Day: There Won't Be A Next Time (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
Quo-Dis' head jerked back as Wander punched her, the battered paragon smacking into the ceiling overhead before she righted herself. She was still in the fight, but looked surprised at the sheer power Wander was packing in her fists. Nearby, Faith said in sudden French, addressing her erstwhile cousin, "" she taunted with a nasty smile, "<I've gone to great lengths to be the last and the greatest of the Martels, and done many great and terrible things to do. So as long as you're here and not a scum-sucking zombie, my work isn't finished. Say hello to Mother and Father for me!>" she gloated with a malevolent laugh, firing a blast of deadly cosmic radiation that struck her all-too-human cousin right in the face.- 60 replies
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Faith blasts Sage That's a crit! I was really hoping to save Mark's HP, but we'll need Sage later. Not that much of a help Aaand that's a DC 29 Tou save, Sage. -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Okay, she's flat-footed, but that'll only give you +3 additional damage. 29 Okay, she's bruised and stunned. -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Quo-Dis: 38 Wander: 31 (7 HP (-1 earlier, +1 for FINISH HIM) Faith: 30 Edge: 20 (9 HP, -1 earlier) Midnight: 14 (6 HP) Sage: 12 (2 (+1 for Faith) Cobalt Templar: 1 (1 HP+2 HP for good RP) Quo-Dis is going to go ahead and and use her Cosmic Blast against Cobalt Templar, since he's the guy she was supposed to take out in the first place. I'll say this isn't a surprise round, since they're not being very sneaky about it. She will all-out power attack. 24. That does hit! That'll be a DC 34 Tou save, though I suspect Wander will be Interposing for you there... -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
23: Edge 38 for Quo-Dis; 30 for Faith -
ic Graduation Day: There Won't Be A Next Time (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
Inside the box, up sat Faith Martel! She was looking remarkably well-preserved in her blue skin and red and black jumper, a malevolent smile on her face as she confronted her live cousin. "Hello, cousin," she said with a wicked smile, flying up into the air to join a now very confident-looking Quo-Dis. "I'm so glad you could join us here." In their Annihilist costumes of red and black, they were a matched set of lithe, blonde, lovely monsters. Reaching down to Sage, Faith said with a smile and in eerie unison with her floating comrade, "Come and stay with us forever and hear the song of the Coil. Open your mind to the touch of darkness. None of you need die like all the heroes of this world," she added over the sound of plasma fire outside as Furion fought Omegadrone. "You can know the kiss of Omega instead!" At her final words, the skin of Faith's face seemed to pull back into a skeletal rictus, her eyes a malignant black, and she leaned close to her cousin's face to whisper "Give us a kiss!" "Geez, Faith! You're such a drama queen," said Quo-Dis good-naturedly, her voice an eerie reflection of the girl they all knew. She smiled, looking like a predatory shark. "Look, I don't know any of you that well, I just know some version of me in some stupid other dimension where everyone's alive has been sleeping with that guy," she pointed to Cobalt Templar, "and that you all need to burn in Omega's name. So! BURN IN THE FIRES OF THE TERMINUS, YOU MISERABLE WORM!" she spat, gathering up a black, flaming ball of sizzling entropy in her hands, hurling it at Cobalt Templar in a blow that would surely devastate him!- 60 replies
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- redbird
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Thundermind PL: 10 (150) Abilities: 22 pp STR 30 [14] (+10/+2) DEX 12 (+2) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+10 Telekinesis/Unarmed) DEF: +10 (+3 flat-footed) Init: +3 Grapple: +8/+19/+20 Saves: 17 pp TOU +10 (+3 Con, +7 Protection) FORT +7 (+3 Con, +4) REF +6 (+1 Dex, +5) WILL +10 (+2 Wis, +8) Skills: 48 r=12 pp Concentration 8 (+10) Diplomacy 4 (+6) Knowledge: History 4 (+5) Knowledge: Theology and Philosophy 4 (+5) Languages 4 (Cantonese, English, Japanese, Russian) (Base: Mandarin) Notice 4 (+6) Search 4 (+5) Sense Motive 4 (+5) Feats: 16 pp All-Out Attack Attack Specialization: Unarmed 2 Benefit (Hey, It's Thundermind!) Challenge (Lip-Reading) Dodge Focus 4 Fearless Interpose Move-By Action Power Attack Takedown Attack Ultimate Save (Will) Uncanny Dodge (mental) Powers: 62 pp Flight 2 (25 MPH) [4 pp] Impervious TOU 10 [10 pp] Protection 7 [7 pp] Sutra Array [22+7=29 pp] Enhanced STR 16 and Super-Strength 3 (Heavy Load: 6 tons) AP: Communication 6 (20 miles) (mental) (Extras: Area, Two-Way) (PFs: Rapid 2 (100), Selective, Subtle) AP: Concealment 10 (all senses) (Extra: Affects Others) (Flaw: Phantasm) (PFs: Progression 2 [5 others]) AP: ESP 6 (20 miles) (visual) (Extra: Simultaneous) (PFs: Rapid 3 (1k), Subtle) AP: Illusion 6 (visual and auditory) (PFs: Precise, Progression 3 [25 ft]) AP: Mental Blast 10 (Flaws: Unreliable 2 [1 use a day]) (PFs: Incurable, Reversible) AP: Mind Reading 10 (Extra: Area [burst], Selective) (Flaws: Duration [instant]) (PFs: Insidious, Subtle) AP: Telekinesis 10 (Heavy Load: 12 tons) (PFs: Accurate 2) Teleport 6 (600 ft/20 miles) [12 pp] Drawbacks: (3 pp) Normal ID (say magic sutra) (free action) costs abilities 22 + combat 24 + saves 17 + skills 12/48 + feats 16 + powers 62 -drawbacks 3= 150 pts --------- Design Notes: For my last Great Ten build, here's Thundermind, the most beloved superhero in the DCU's Communist China. Thundermind is pretty explicitly the Chinese Superman: he's got lots and lots of powers, he's got a nerdy secret ID (as a public school history teacher), he's got a crush on a lovely lady who thinks his secret ID is the best ever, and he's the man everybody loves. That's what his benefit is for: treat it as basically a version of Connected. He's the guy everybody loves and wants to be like, and something of the conscience of his own team. He's no alien from another planet, though; he's basically a Buddhist Captain Marvel in his origins, having learned the secret magic phrase that unlocked the mystic powers of his pure soul. I was something at a loss about how to build his powers till I decided to just take the guy and do some heavy arraying: most of his powers are tied up in a formidable mental array with a mystic theme. He's likable, he can take a hit, and he can do a hell of a lot of things for your team. (I figure, BTW, that his Illusion is what lets him do ridiculous-looking things without power-stunting all the time.) I figure a typical day for Thundermind involves him flying around the city while scanning it with his ESP. (With Simultaneous, he can do that and not lose track of where he himself is.) If he sees something bad going on, he'll teleport over there and make with the Blow of a Thousand Buddhas or smacking people around telekinetically. If need be, he'll hit them with a powerful mental blow as a last resort; it disturbs his chakras, though, so he can only use it once a day. This lets him look like he has a lot of abilities, and indeed he does, without actually going ridiculously overcost. His Mind Reading has the Area extra to represent opening his mind to all the universe; note that his superiors may not be aware of just how much Thundermind knows, and just how many minds he's been inside over the years. He's Buddhist magical Superman; what's not to like? OK, you could surely flavor him with the enlightened texts of any other major religion, even Christianity or Islam! He could go without the religious symbolism entirely, and just be a powerful psychic paragon. Paragon-types like Thundermind, beloved and respected by the people, have a lot of complications: This is the sort of guy who should never take the easy way out. Whatever team he's on, he should always be their compass, their center: he can't actually make the Great Ten better people, (well, maybe he could with Mental Transform), but he can show them the right road and trust that they will eventually follow him. That applies to whatever team he's on, and whatever source you choose to give him (enlightenment, patriotism, corn-fed Kansas upbringing) for those strong values: wherever he's from, he's there to catch the others when they fall.
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Immortal Man In Darkness PL: 10 (150) Abilities: 32 pp STR 34 [18] (+12/+4) DEX 14 (+2) CON 26 [18] (+8/+4) INT 14 (+2) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (-2 Growth, +4 Unarmed: +8 Unarmed) DEF: +6 (-2 Growth, +2 Dodge, +6/+3 flat-footed) Init: +2 Grapple: +22 Saves: 10 pp TOU +14 (+8 Con, +6 Protection) FORT +10 (+8 Con, +2) REF +6 (+2 Dex, +4) WILL +6 (+2 Wis, +4) Skills: 56 r=14 pp Craft (Mechanical) 8 (+10) Knowledge (Technology) 8 (+10) Languages 3 (Cantonese, English, Russian) (Base: Mandarin) Notice 13 (+15) Pilot 8 (+10) Search 8 (+10) Sense Motive 8 (+10) Feats: 8 pp Attack Specialization: Unarmed 2 Dodge Focus 2 Fearless Move-By Action Takedown Attack Uncanny Dodge (radio) Powers: 65 pp Device 16 (Dragonwing) (Hard to Lose) (PF: Restricted [Pilot +8 ranks] [65 pp] Damage 10 (Extra: Targeted Area [Cone]) (PFs: Accurate 3, Homing 2 (x10), Variable Descriptor 2 [any technological]) [17] 'weapons array' Growth 8 (Extra: Duration [Permanent]) (Huge size) (PF: Innate) [25] (-2 ATK/DEF, +8 Grapple, -8 Stealth, +4 Intimidate, 16 ft tall, 4K-32K lbs, 15 ft space, 10 ft reach, x2 carrying capacity) Flight 5 (250 MPH) [Dynamic] [10+1+2=13] DAP: Super-Strength 5 (Heavy Load: 720 tons) Immunity 9 (Life Support) [9] Impervious TOU 10 [10+1=11] AP: Insubstantial 2 (gaseous) Protection 6 [6] Super-Senses 1 (Radio) [1] Drawbacks: No Hands while using suit [-2 pp] Drawback: (-3 pp) Normal ID (say activation code) (free action) (-3 pp) costs abilities 32 + combat 24 + saves 10 + skills 14/56 + feats 8 + powers 65 - drawback 3 = 150 pts ------- Design Notes: Okay, after a lot of finessing, here's Immortal-Man-in-Darkness, one of the more challenging constructions of the Great Ten. The Immortal-Man-in-Darkness is one of a series of volunteer Chinese Air Force pilots who wear an experimental battlesuit made of alien technology. While in that suit, they can transform themselves into the Dragonwing, the most powerful and advanced fighter jet in the world! The secret of the IMD, of course, is that the Immortal part is something of a wry jest: the suit actually kills the pilot, each use taking a year off their life until finally the flesh dissolves from their very bones thanks to the alien fluid required to bond to the craft. But each time someone else steps up to fly the Dragonwing, young pilot after pilot willing to die If it means flying the finest aircraft ever made in the service of their country. I've tried to build IMD as a fighter jet superhero, giving him most of the abilities you'd expect and that he's described as having in the comics. I kludged a bit with his weapons array a bit, and for good reason: it is really, really tough to build a character with Growth and a ranged attack, since they are actually significantly impeded by Growth thanks to its attack penalties and lack of a boost to things like Blast. (I guess you could make a giant with a discus or something, but that's not this build!) As it is, he should be able to drop things like missiles, lasers, and other kinds of bombardment in the area in front of him without too much worry. In combat he's probably best off ramming his enemies with his impervious hide, doing tremendous damage even given his lack of hands. With Takedown Attack and his speed, he shouldn't have any trouble clearing the skies of Nazi fighter planes, ravening demon-birds, or whatever it is you're putting him up against: note that he doesn't have the usual drawbacks of a jet fighter, and can hover, fly VTOL, and generally do all the other things that comic book superheroes do with their flight. He might have trouble grabbing onto things since he's got no hands, but he can always push falling planes back into the sky or something. In our game, you're probably best off making his suit be Grue in origin, the result of Chinese experimental technology. In fact, Grue technology is probably not a bad expy for Durlan technology in Freedom City, given how feared they are and how many powerful, but dangerous abilities you can get from just a little experimentation. That said, playing this as a guy bonded to a Grue supersuit would be pretty fun! (It would explain the shapeshifting too.) Maybe he's a super-soldier empowered by illicit technology, or maybe he's a pilot who was a victim of Grue experimentation during the last invasion. Note that I didn't represent "kills you" on his sheet; that's at best a Complication, and really awfully dark for here. Throw in something about the usage of the suit being hazardous to his health and how he's working on that, and you're good.
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ic Graduation Day: There Won't Be A Next Time (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
Physician Friendly, the arch-torturer, arch-fiend, the greatest monster among the greatest of monsters, fell down, still impaled on Wander's bat, and collapsed to the ground beneath her feet. Her blow had holed his face and done worse to the back of his head: the great mad scientist was now yet another mutilated corpse, twitching. For his own part, Edge studied the dead body and found it impossible to feel bad. He knew what Annihilists were, he'd been raised on tales of their horrors and the monstrous place that was the Terminus. Whatever man Physician Friendly had once been had died years before. "Okay," he finally said, breaking the long silence. "Okay, that's done. Midnight, why don't you see about-" Across the room, the box Cobalt Templar had opened snapped open all the way and its occupant sat up. He recognized her immediately, of course: he'd held that supple body in his arms and flown with her under an evening sky. Quo-Dis still looked beautiful, even with eerily-cast bluish skin and in her usual slightly risque costume, but this time cut in the unmistakeable red and black of the Terminus. She opened her eyes and smiled at him, and her eyes were all black. "Why hello there!" she said with a wicked smile. "You must be the interlopers we were supposed to deal with...hey!" she said suddenly, looking around. "He was supposed to open all the boxes!"- 60 replies
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
22 He's dead all right. -
Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Have an HP, Midnight -
With a roar and a scream, the jet pulled itself out of the fall, the psychic union of Sage and Cobalt Templar letting them both simultaneously see and control everything about the jet as the two of them pulled the falling jetliner out of its deadly spin by sheer force of will! There was a hard bump as gravity returned and everyone found themselves walking on the floors again, and Citizen took that moment to try his luck with the controls. He shook his head after a moment, pulling his hand out of the way. "These are completely fried. Damn, she must have blown out every circuit in the plane." For a second, just a second, Sharl was impressed, until with a guilty shudder he remember what had nearly happened, and what this would have done to Tronik. "Where's the nearest, uh, landing pad? I mean, airport?" he asked the pilots, who were watching awed as blue wrapped over the plane and its control surfaces like glowing cold fire. "Santa Maria in the Azores," replied the pilot after a moment's thought. "But no, it'll be impossible to find that without the GPS. Head for the mainland," he said, "and we can talk you into towards Rabat in Morocco."
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In the depths of interstellar space, Dark Star had a moment to relax when he got there and found no planet-killing monster waiting for him. He was near Altair, perhaps some twenty light years from Earth, though far enough from the system that the rapidly-rotating star was simply a very bright, very small circle off to his relative left. For a moment, everything looked normal. Until he heard the transmissions, wave after wave of them, all but bombarding his radio senses: prayers, distress calls, pleas for help: he recognized Lor, and even Grue out there in the void. When he reached his mind out, lightyears and lightyears away, he saw them coming: starships in the dozens, fleeing whatever lay behind them like ships fleeing a tidal wave. And from one, a Lor military vessel, came the simple message: the Vegan colony had been Preserved. The Gorgon was again on the move in the Sagitarrius Arm. Gods help them all.
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Intimidated -
August General in Iron PL: 10 (150) Abilities: 38 pp STR 24 (+7) DEX 16 (+3) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+8 Melee/+10 Blast) DEF: +10 (+3 flat-footed) Init: +3 Grapple: +15 Saves: 16 pp TOU +10 (+3 Con, +7 Protection) FORT +8 (+3 Con. +5) REF +8 (+3 Dex, +5) WILL +8 (+2 Wis. +6) Skills: 52 r=13 pp Bluff 8 (+10) Craft (structural) 4 (+6) Diplomacy 4 (+6) Intimidate 8 (+10) Knowledge (Tactics) 8 (+10) Languages 4 (Cantonese, English, Russian, Tibetan) (Base: English) Notice 8 (+10) Sense Motive 8 (+10) Feats: 15 pp Attack Focus: Melee 2 Dodge Focus 4 Evasion Luck Master Plan 2 Power Attack Precise Shot 2 Takedown Attack Uncanny Dodge (auditory) Powers: 44 pp Device 6 (Power Staff) (Easy to Lose) (PFs: Restricted 2, Subtle) [21 pp] Blast 10 (PFs: Accurate 2) [22+1=23] AP: Damage 5 (PFs: Extended Reach, Improved Crit 2, Improved Trip, Mighty) (Extra: Vampiric [12]) Flight 3 (50 MPH) (PF: Subtle) [7] Immunity 9 (Life Support) [9 pp] Protection 7 (Extra: Impervious) (Drawback: Noticeable [iron plates]) [13 pp] Speed 1 (10 MPH) [1 pp] costs abilities 38 + combat 24 + saves 16 + skills 13/52 + feats 15 + powers 44 = 150 pts -------------------- Design Notes: Here's the August General in Iron, the field commander of the Great Ten, as a PL 10 starting PC. He's an interesting concept, essentially a blend of the Thing and Captain America. Horribly mutated by the aftereffects of an alien virus while in service to his country, the future General's body became covered in a bulletproof iron shell attached directly to his skin. (Note that that is NOT a battlesuit he's wearing, that is his skin.) Rejected by his fiancee for his monstrous appearance, armed with a power staff given to him by the government, he became Communist China's most public superhero and champion. He was the one who spent all those years chasing Accomplished Perfect Physician (who he despised as a deserter turned traitor to his country) and so thanks to his years of loyal service he was the natural choice to become commander of China's first super-team. He tracked down the others himself to make personal contact, with the exception of the Socialist Red Guardsman who was already in Chinese service. He's spent years focused on his work and his country, and only now is he beginning to admit to himself that he's developing feelings for his comrade Ghost Fox Killer, who can touch him alone among other men and who is the first woman not to fear his own twisted visage. I've gone with the idea that while he's an excellent planner and thinker, the General doesn't go in for the touchy-feeling inspiring speeches: he saves that for people like Thundermind. He's more charismatic than he looks, and smarter too: note that he's still a young man, and he's actually earned his general's rank thanks to years of backroom manuevering inside the CCP and PLA. He's a skilled melee fighter and blaster too, and his power staff (which also collapses down to fit on his belt) lets him fly around. His staff isn't actually mentioned as absorbing life energy in the comic, but I borrowed the mechanic from Geez3r's Strike of Valor Super-Strength PF: the General seems like the kind of guy who'd be pragmatic enough to make sure he stayed in a fight even at the cost of badly hurting those he was engaged in battle with. His Craft skill comes from the suggestion that his armored form above is not actually his 'natural' appearance, but is the result of him learning to trim and sculpt his own body. I rather liked that moment, I think it humanizes an otherwise slightly dour character. I originally considered using a version of this for Harrier's sheet; I think it would work just fine for an experienced soldier with a similar powerset. In the Freedom City universe, the alien virus that mutated the General was probably a Grue innovation: perhaps he was engaged in fighting them during one of their recent invasions and was so terribly injured by their virus his form was 'frozen' in an entirely new one. This guy makes a fine old super-soldier and agent, though you'll have to explain why he's still got the staff if he's no longer working for his former masters? (It's fine if he stole it, but only if the people he was once working for were some pretty bad dudes!) The Blessed With Suck guy cursed with hideous powers is a fine old trope in superhero comics, though the General is a bit unusual in that he had his nation to back him up in a crisis. He'd work fine as an all-American guy too, if you want to go that route.
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Graduation Day: There Won't Be A Next Time (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Have an HP for being in genre, KD. -
Shaolin Robot PL: 10 (150) Abilities: 16 pp STR 26 (+8) DEX 16 (+3) CON n/a INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 32 pp ATK: +8 (+12 ranged) DEF: +12 (+4 flat-footed) Grapple: +16 Init: +3 Saves: 7 pp TOU +8 (+8 Protection) FORT n/a REF +7 (+3 Dex, +4) WILL +5 (+2 Wis, +3) Skills: 52 r=13 pp Acrobatics 12 (+15) Craft (Mechanical) 4 (+4) Knowledge (Technology) 4 (+4) Languages 4 (Cantonese, English, Japanese, Russian) (Base: Mandarin) Notice 8 (+10) Sense Motive 8 (+10) Stealth 12 (+15) Feats: 18 pp Acrobatic Bluff All-Out Attack Attack Focus: Ranged 4 Dodge Focus 4 Evasion Fearless Move-By Action Power Attack Takedown Attack Precise Shot 2 Uncanny Dodge (auditory) Powers: 64 pp Device 4 (Easy to Lose) (Arsenal) (PFs: Restricted 2) [14 pp] Blast 8 (PFs: Improved Crit 2, Precise) AP: Strike 4 (PFs: Improved Crit, Mighty) (Extra: Penetrating [10]) Immunity 40 (Fortitude Saves, Mental Effects) [40 pp] Leaping 1 (x2) [1 pp] Protection 8 [8 pp] Speed 1 (10 MPH) [1 pp] costs abilities 16 + combat 32 + saves 7 + skills 13/52 + feats 18 + powers 64 = 150 pts ---- Design Notes: Here's Shaolin Robot, the robot member of the Great Ten. (Hence the name!) He's an interesting character, a clockwork golem originally built as an ornament for the tomb of Shi Huang Ti, the great and terrible first emperor of a unified China. Shaolin Robot was originally one of 100 such golems, but he alone possessed a human soul: their maker was sealed up with them by a jealous emperor determined to make sure he never built for anyone else, and before his death of starvation and despair he programmed his own mind into the Shaolin Robot by means of iconography from the I Ching. When the golems were released by archeologists some years ago, only Shaolin Robot did not join his fellows in their attack on Beijing when they sought to restore the long-deposed emperors to rule. Thus he was the only one who survived, and (with a little help from the Great Ten) was armed with high-tech weapons by the Chinese government and transformed into a robot superhero! I love his origin, both for its ties to history and because in a Great Ten game, fighting rampaging clockwork imperialist robots is the sort of things that PCs should be doing in a game where they're the defenders of Communist China. (Since they're unlikely to want to beating on protesters) A few differences here from his comic book self: he can actually speak languages and is not just limited to communicating with quotes from the I Ching, which would effectively make him mute. (That would get old really fast). I've gone with the idea that his upgrade with alien weaponry took the form of devices slotting into his arms: that's where the gun you see up there comes from, as well as his energy sword. They can be yanked right out by someone fast enough and thoughtful enough: that also makes it much easier for him to get upgrades in the field. He has no capacity for automatic self-repairs, unlike most of my robotic builds: he really does need his human buddies around him to repair his damage. He can do a little himself, but he'll take some penalties in the process. He hasn't got a lot of interpersonal skills, being a robot and all, but he's a really good fighter. He works just fine as a superhero here if you want to haircut some things here or there: maybe he tired of the brutality that his new employers wanted and decided to go on the lam, or maybe he's a robot ambassador from China's heroes to our own! (You'd have to write up what you want China's supers program to be like in FC, of course, since you can't just cut and paste the whole group here) If you don't like his backstory, this makes a perfectly good build for Zeta or any other ex-killbot now on his own as an independent superhero. Maybe he's a new model Foundrybot who's gone on the lam and is being pursued by his former maker! Perhaps he's a robotic visitor from an alien planet, or a super-soldier from the government? This would also make a perfectly fine build for a robot from the future come back to kill, or save, their future messiah...