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Everything posted by Avenger Assembled
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Freedom Angel bleeeeds Bad Guy is stunned. Gabe is up
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Wrath of God Abilities: 18 pp STR: 10 (+0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (+0) WIS: 16 (+3) CHA: 10 (+0) Combat: 24 pp ATK: +6 (+10 melee) DEF: +10 (+3 flat-footed) Grapple: +6 Init: +3 Saves: 11 pp TOU: +10 (+3 Con, +7 Protection) FORT: +5 (+3 Con, +2) REF: +5 (+3 Ref, +2) WILL: +10 (+3 Wis, +7) Feats: 12 pp Attack Focus: Melee (4) Dodge Focus (4) Move-By Action Power Attack Takedown Attack Uncanny Dodge (auditory) Skills: 14 pp=56 r Concentration 4 (+7) Intimidate 15 (+15) Notice 12 (+15) Sense Motive 13 (+15) Stealth 12 (+15) Powers: 71 pp Wrath Array [23+3=26 pp] Concealment 10 (Extra: Affects Others) (Flaw: Phantasm) (PFs: Progression 2 [x10 others], Subtle) AP: Damage 10 (Extra: Affects Corporeal) (PFs: Improved Crit, Variable Descriptor 2 [any divine]) AP: Illusion 10 (all senses) (Flaws: Phantasms, Single Target Only) (PFs: Progression 3 [25 ft) AP: Move Object 4 (Extras: Affects Corporeal, Damaging, Range [Perception]) (PFs: Indirect 2, Subtle) Flight 1 (10 MPH) (PF: Subtle) [3 pp] Immunity 12 (aging, life support, sleep, starvation and thirst) [12 pp] Insubstantial 4 (Extra: Duration [Default]) [20 pp] Protection 7 [7 pp] Super-Senses 3 (Darkvision, Tracking [visual]) [3 pp] -------------- Design Notes: Here's a build for the Wrath of God made flesh, the embodiment of divine justice and power made into a grim avenger of evil. This is basically DC's Spectre, but of course much closer to his Golden Age incarnation than the god-like PL-X entity he became later in the comic's history. He's very powerful, and very scary: his Damage power lets him manifest all sorts of horrible punishments for the guilty, while with his Illusion power he can trick them into thinking they've suffered even worse: with his Tracking power, he can hunt them down wherever they run and give them the fate they deserve: the Spectre has traditionally been a very dark character, terrifying in the Golden Age and deep in the Iron Age elsewhere. That doesn't mean you have to play him that way, though: it's God who hands out mortal punishment, after all, while theoretically his agents on Earth are simply there to punish the guilty onto the wrong path: be a scourge of the guilty, not a slayer. The traditional way to portray a character like this is the classic "murdered cop turned divine vigilante", with perhaps the idea that he acted like a superhero because all the powered people around him were doing so. I rather like the Hal Jordan version of the character, though, where this is a fallen hero who died in his sin, or perhaps earned Redemption Through Death, only to discover that he had work to do on the Almighty's behalf before he could wash away the sins of his life. (Frankly, I much prefer the Hal Jordan Spectre to his Geoff Johns revival; he worked much better as a man looking for redemption for his own [admittedly poorly-plotted] sins rather than the guy who got things back and suddenly everything was great again and hooray: but that's a different issue.) If you go that route, figure out who this person used to be, and work on how he found himself working to wipe away his sins. With his Concealment and other abilities, he's a scary, nigh-invincible monster of revenge until he starts encountering other superhumans: perhaps he's started teaming up with other heroes after his mob boss enemies started hiring supervillains to hunt them down? You could upgrade his Super-Senses a bit to make him more like the (surprisingly well-built, at least in some respects) Vengeance Demon in the Iron Age book; if you're going to do that, you could maybe make his Insubstantial 3 rather than 4: that would free you up some points, and he'd still be all but invincible vs. the standard thugs, criminals, and common murderers with whom he is traditionally at war. How much you relate him to his supernatural roots is another story as well, he's much more likely to have Daredevil-style visits to his nearby cathedral than hang out with angels like Zauriel in my mind for this sort of character. Street-level, but so much power!
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ic Graduation Day: Familiar Faces (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
The heroes wound up staying on the planet of the disco longer than they'd anticipated; an entire night passed for them on the world Mark's dad had created. This wasn't as easy as it sounded: not only there was a lot going on what with the other Breakdown's incarceration and interrogation, but there was the urgent fate of the multiverse to deal with. Still, the fact that as hours went by and the nebbishy scientists of ASTRO Labs dismantled the cosmic bomb entirely, as hours went by and the kids of Radio Freedom put the kids up in the groovy clubhouse of Alex Albright, where mp3s of wacky disco music played on the sound system and where a disco ball spun overhead, was certainly suggestive that for the moment the multiverse wasn't going to collapse into ruin and despair. In the next couple of hours, anyway. Between the day-glo posters on the wall and the groovy dialogue of Radio Freedom, It was all like something out of Scooby-Doo, if Scooby-Doo had done more crossovers with the Freedom Friends. It had been a long day and night without rest or sleep for the heroes of Young Freedom, and the possibility of rest was really very tempting. Given the chance to rest up and recuperate, Mark took the opportunity to shower and change into a clean costume with a funky new silver-colored cape thanks to the courtesy of his host, only when he was alone stopping to think about this world and just how had it come to be? Were the heroes here all better off thinking that all Breakdown had said had been product of his mind twisted by Omega and the promises of a reunion with an ex-girlfriend as shocked as anyone else by all this terrible news? He thought, he hoped they were: he certainly wasn't going to disillusion another version of himself that way. -
12 Ouch: he's bruised and stunned! He takes the surge, though
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28 Fleur is up.
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Ah, the downside of late-night threading. He's straight-up dying (and she'll go before his recovery action), so we'll go ahead and say she stabilizes him. Go ahead and get that Taunt in.
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17 Weeaaaaak Jill is up
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Initiative: Bad Guy: 25 Gabriel: 21 Jill: 21 Fleur de Joie: 18 Gaian Knight: 12 Freedom Angel: 10 Bad Guy throws knifes at the Bee-Keeper! They hit one of the robots. 26 30
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Infernalist PL: 10 (150) Abilities: 20 pp STR 10 (+0) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 26 [16] (+8/+3) Combat: 24 pp ATK: +6 (+10 Hellfire Control) DEF: +12 (+3 flat-footed) Init: +6 Grapple: +6 Saves: 11 pp TOU +8 (+3 Con, +5 Protection) FORT +6 (+3 Con, +3) REF +6 (+2 Dex, +4) WILL +6 (+2 Wis, +4) Skills: 40 r=10 pp Bluff 12 (+20) Intimidate 12 (+20) Knowledge: Arcane Lore 4 (+4) Knowledge: Streetwise 4 (+4) Languages 2 (Italian, Spanish) (Base: English) Notice 3 (+5) Sense Motive 3 (+5) Feats: 11 pp Distract (Bluff) Dodge Focus 6 Power Attack Precise Shot Startle Uncanny Dodge (auditory) Powers: 80 pp Enhanced CHA 10 [10 pp] Hellfire Control Array [22+2=24 pp] Blast 10 (PFs: Accurate 2) AP: Damage 10 (Extra: Targeted Area [Cone) (PFs: Accurate 2) AP: Teleport 7 (700 ft/200 miles) (Extra: Accurate) (PF: Progression [250 lbs]) Immunity 5 (aging, disease, environmental heat, poison, suffocation [heat]) [5 pp] Immunity 40 (all lethal damage) (Flaw: Converts to Non-Lethal) [20 pp] Protection 5 [5 pp] Regeneration 16 (Recovery Bonus +9 [6], Bruised 3 [no action], Staggered 6 [no action], Resurrection 1/week [1]) [16 pp] Drawbacks: -6 pp Vulnerable (holy) (uncommon, major) [-3 pp] Weakness (holy symbols; dazed by failed CHA check) [-3 pp] costs abilities 20 + combat 24 + saves 11 + skills 10/40 + feats 11 + powers 80 -drawbacks 6= 150 pts --- Design Notes: Once upon a time the daughter of a powerful Mob boss witnessed the gruesome demise of her family at the hands of her father's business rivals. She ran to a church for help only to find that the local priest was in the pocket of her father's rivals and was shipped to a grim penal convent somewhere remote as a way of getting her out of the way. (It would be too obvious if she was simply murdered, after all) Alone one night in that miserable place, she cursed the universe and the God that had done so many horrible things to her and her family, and vowed that she would do anything, anything to get revenge on those who'd destroyed her family. As it happened, there are beings who listen to that sort of thing, and this lady's career as a dark avenger of evil began with a very personal meeting with a very evil being indeed. Now she travels the country by means of a gout of hellfire, a beautiful, cunning temptress and destroyer of evil. If she'd damned, well, she'll have company. Okay, obviously this concept is more suitable for an Iron Age game than ours. She's not a bad choice for the 'hot' (you see what I did there?) bad girl who your hero has to deal with, and maybe flirt with, while trying to handle the worse monsters down the lane. But I think you could still make it work: perhaps very early in her career as an infernal avenger, this lady realized that incinerating human beings, even foul mobsters, was more than she could do, and has become a fugitive from Hell even as she was once a fugitive from the Mob. She's a skilled social player and manipulator, and very good at wrapping people around her little finger. She doesn't need a lot of Investigate when she can just schmooze and scare her way through any given investigation. Her Immunity bears some explanation: I figure that a Flawed Immunity to Lethal Damage and Regeneration makes more sense for Hell-sent immortality. She can wade through hails of gunfire and not worry about it, but she'll feel every bullet and take every hit. I think that works even if she's broken with the forces of Hell and become a hero in her own right: after all, the Devil still has plans for her, even if she may have taken her career in a path very differently than he was expecting. His machinations have a way of turning around to bite even the most cunning of his enemies; and honestly if the Infernalist was really that cunning, she wouldn't have sold her soul to the Devil in the first place.
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Init time 25 Bad guy's sheet Heyzel goes on 10
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"Yes, yes, I believe I could," said the Bee-Keeper thoughtfully. "In fact, he looked a great deal like-" Suddenly, from a corner of the room, there came a blur of motion as that manacled prisoner broke from his restraints and snatched up a pen. "Snitches get stitches, Barry!" he spat before hurling a sharpened pencil at the Bee-Keeper's naked, unprotected torso! The missile flew with unerring accuracy, but one hero's heart turned out to be stronger than murder. Well, depending on your perspective: the impromptu weapon missed the Bee-Keeper because it plunged into the chest of the angel of Freedom! "Well, bless my soul," said Heyzel, looking down with some surprise as shining red blood leaked out from around the injury in his chest. "That's quite deep." His face turning pale, he added, "Please don't be alarmed. I will be fine." "Aw, damn it! Stupid angel! That's what you get for coming into jail!" His attempted assassin hurled something in a fast, whirling blur that resolved into a set of prison-issue eyeglasses as they smashed into the metal hull of one of the robotic bees, who had flown in quickly to take the hit for both Bee-Keeper and the angel who'd taken one through the chest defending him. "Not on my watch, maggot! Ahahaha! laughed the bee tinnily.
- 133 replies
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- fleur de joie
- gaian knight
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ic Graduation Day: Familiar Faces (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
As DJ Breakdown slipped into unconsciousness, voiding his bowels and bladder as his body collapsed into immobility and imbecility thanks to the savage beating he'd taken at the hands of Young Freedom, Radio Freedom began rising to their feet, shaking off the effects of the former hero's mind control, they began to realize what had been going on. "Oh Eddie, man, Eddie baby..." Rubbing his head, Disco Edge looked up at the fallen former hero. "Time to send you to school." He fired a blast of energy at Breakdown that brought about quite a change in him, transforming Breakdown's battered flesh into something with the consistency of a shiny, sparkly disco ball in the shape of a man. "By the time that wears off, they'll have pulled all the power out of him and dropped him in the deepest, darkest pighole they can find. Thanks, Young Freedom. You guys are pretty groovy." -
"Oh, I think we will start with the gymnasium." Quo-Dis winked at him. "I have heard that you are very athletic, and we have a lot of good equipment for that." She led the way outside, looking like the offspring of a bikini model's marriage to an Olympic weightlifter and talking amiably about the school. "What is Australia like?" she asked him as they headed into what did indeed look like a very well-equipped gym. Darwin had just gotten a glimpse of the place on his first walkthrough: while it was very high-end, it wasn't clear how you'd do powers-training in here. "I have been many places on Earth, but I have never gone south of the Equator."
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Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
He is flat-footed He fails by 18 Wander'd! Go ahead and post IC and we'll be out of rounds. Edited for clarity (and because with all the time that's been elapsing I'd forgotten about the Obscure effect): Breakdown's last speech was delivered via harmonic vibrations rather than normal speech. -
ic Graduation Day: Familiar Faces (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
Breakdown took Cobalt Templar's hit and sneered at him, empowered by his sheer malignant hate even against Corbin's righteous wrath. Just as he was pulling himself away from the wall, Corbin distinctly heard "Cobalt Templar, get down!" seconds before a blast of energy came sparking up from the panels around them, searing their way across Breakdown's costume and further singing the wicked hero-turned-villain: the distinct odor of burning chest air stunk up the room as Breakdown pushed his way out of the cables that Edge had tried to entangle him in. "You think you can stop me, Lucas?" he spat, floating above the catwalk and the ground where some of his friends were beginning to regain consciousness. His words didn't come through the air, rather they seemed to vibrate through the very harmonies of the universe like a needle scratching across the record of everyone's skin, or maybe just fingers reaching out to feel very unpleasant. "My master is ready for you and yours! I have the music of the Terminus inside me, and I AM INVINCIBLE! Ahaha!" -
Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Round 2 Everybody gets Edge's +5 Inspire bonus this round. Radio Freedom's saves to shake off being stunned by Mind Control: Disco Edge, Nightlife, and Disco Sage shake it off this round; the others aren't fighting but aren't moving...yet On his turn, Edge doesn't horse around: he blasts Breakdown in his fat face. That's a DC 30 TOU save: 31 That's a good roll. Too good. He's bruised All right, Wander is up -
Absorber PL: 10 (150) Abilities: 34 pp STR 40 [20] (+15/+5) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 14 (+2) CHA 14 (+2) Combat: 20 pp ATK: +5 DEF: +5 (+2 flat-footed) Init: +6 Grapple: +15/+25 Saves: 10 pp TOU +15 (+5 Con, +10 Protection) FORT +8 (+5 Con, +3) REF +5 (+2 Dex, +3) WILL +6 (+2 Wis, +4) Skills: 64 r=16 pp Bluff 13 (+15) Diplomacy 8 (+10) Intimidate 13 (+15) Knowledge (Civics) 2 (+3) Knowledge (Life Sciences) 4 (+5) Knowledge (Physical Sciences) 4 (+5) Languages 4 (German, Latin, Russian, Spanish) (Base: English) Notice 8 (+10) Sense Motive 8 (+10) Feats: 12 pp All-Out Attack Connected Benefit (Wealthy) Challenge (Improved Trick) Distract (Bluff) Improved Initiative Fearless Leadership Power Attack Startle Taunt Ultimate Save (TOU) Powers: 58 pp Absorption Array [32+3=35 pp] Blast 15 (PFs: Precise, Variable Descriptor 1 [absorbed]) AP: Damage 10 (Extras: Area [burst], Selective) (PFs: Progression on Area, Variable Descriptor 1 [absorbed]) AP: Drain Energy 15 (Flaw: Action [Full]) (PFs: Slow Fade 2 [5 minutes]) AP: Enhanced STR 20 and Super-Strength 5 (Heavy Load: 96 tons) (PF: Groundstrike) Immunity 3 (aging, environmental heat, radiation) [3 pp] Protection 10 (Extra: Impervious) [20 pp] costs abilities 34 + combat 20 + saves 10 + skills 16/64 + feats 12 + powers 58 = 150 pts -- Design Notes: Here's Sebastian Shaw, the antagonist of the X-Men: First Class movie, as a PL 10 starting character. Shaw's power in the comics is Absorption, but as usual I opted not to build that here: it's a crummy points deal, and it doesn't do much for powerhouses like Shaw since Enhanced STR and Super-STR aren't the same power. Instead he's just a fully Toughness-shifted powerhouse who can shrug off bazookas, grenades, and go toe-to-toe with some of the most powerful mutants on the planet until (and I don't think this really counts as a spoiler) he gets a hard lesson in why you should invest in exotic saves at the film's climax. Treat his necessity to absorb energy as a Complication: one possible use for the HP you get from that is to power the Improved Trick that gets people to keep wailing on him even though he's obviously invulnerable. With his +15 TOU, Impervious at +10, and Ultimate Toughness, he should be able to take a massive punishment and keep on going. This is toned down a bit from the film version, who is probably a PL 12-14 in a world of PL 6-8s. Part of that, though, is that the movie's Shaw was in a world with almost no superhumans, where his powers made him an unstoppable juggernaut capable of cleaving through conventional military forces and destroying all that stood in his way until finally our heroes came up with a good plan involving some well-placed teamwork. I figure his Fearless is a natural leap because of just how affable he is in the movie: no one has ever seriously hurt him, so why would he ever be afraid of them? He can walk around in nuclear reactors and raging infernos all he wants, and as promised his absorbed powers keep him young, but he has a lot of human frailities otherwise: in his shoes, I'd invest in upgrading my exotic saves as soon as reasonably possible. (in fact, that may have been the movie character's problem, since he never really grappled with people close to his own weight before the events of the movie.) He's an OK scientist but he's mostly powerful thanks to his tremendous social connections, and should have no trouble setting up an ally network that stretches from Russia to Argentina and back again. Ex-world conquerors are not too likely to be redeemable in a game like this; don't think you can change up his story and just have him be all hunky-dory in the aftermath. Find a different backstory to go with these very impressive abilities. I think this build works just fine as a low-level scientist and businessman who has stumbled his way into some very powerful self-granted abilities, or maybe a powerful mutant who has used his abilities to accumulate great wealth. He'd be a decent build for a retired hero who has gone into business for himself, or maybe a businessman who has just gone into heroing after years of using his abilities in other areas. As for whether or not he's the member of a gentleman's club with some really weird personal practices...well. He's a natural team-up for the Femme Fatale upthread, though perhaps he should invest in higher saves if he chooses to go that route...
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ic Graduation Day: Familiar Faces (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
Under the sheer power of Midnight's sonic assault, the disco heroes were freed from the enchanting waves of DJ Breakdown's wicked guitar riffs. They collapsed to the ground, all of them, looking as dazed as Wonder had after her pummeling at her counterpart's hands: they weren't back in the fight on the side of right, but Midnight's blast had cut the puppeteer's strings most effectively. That wasn't the only thing Breakdown was suffering for, though. Standing in the middle of the field of sonic disruption, he put his hands to his ears and screamed silently as Midnight's sonic eruption blasted his eardrums into irrelevance, blood leaking out from between his ears as his def beats became just deaf. -
Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Thank goodness for Penetrating! He passes it, with the Devil's luck! Go ahead and post IC, KD. -
Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Flatfooted 24 Hits 19 Deaf! I'll have Edge spend an HP to add Selective to Midnight's Obscure. -
ic Graduation Day: Familiar Faces (IC)
Avenger Assembled replied to Avenger Assembled's topic in The Realms Beyond
The car smashed into Breakdown in a moment of sweet cosmic justice, smashing the vile disco Annihilist back against the concrete wall behind him and briefly knocking the wind out of him. Only through the sheer devil's luck did he stay in the air at all, or perhaps the baleful influence of the mind-warped Mark Lucas on this world was keeping his puppeteer afloat. For her part, the native Sage targeted her counterpart who had done so much to her the man controlling her body. "Smash The. Pigs! Smash The. Pigs!" Her blade swung close to Sage's midsection, and would have bit deep into her tender flesh had Wander not leapt high and blocked the blow intended for her, the telekinetic slice doing more damage to Wander's seared costume but not harming the flesh underneath in the least. For his part, Nightlife did a few lazy cartwheels, looking as if all his acrobatic energy had been sucked out of him by the mind control whammy. And maybe it had been! "Fight the. Power! Fight the. Power!" He pulled a sizzling sticky bomb from his belt and hurled it right at Edge! To Mark's horror, the bomb actually hit, sticking to his cape as its fuse hissed its way down to nothing! Luckily, Edge thought fast. Ripping away his cape and hurling it down past a concrete corridor, he ducked as he felt a flash of heat and heard the loud concussion: he was damn lucky he'd gotten that thing off when he could! -
Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Disco Sage's first attack misses, but Disco Edge spends another HP to have it hit I'll say that's just with the blade, so that's a DC 27 Tou save, Sorus. But Wander is there with the Interpose! Disco Edge's HP is waaasted. The Edges are running low... Nightlife switches his Gadget array to Damage 15 (PFs: Accurate 3, Extended Reach 3) (Flaws: Full-Round Action) (the allocation is inefficient, but he has been mind-controlled!) and throws a bomb at Edge. Regular Edge spends an HP on Ultimate TOU, and is okay. Midnight is up. -
Bowles looked away for a moment, composing himself. "I...the syringe?" Faced with the prospect of staying here, the Bee-Keeper looked a little shaken. It didn't look like he'd so much as considered the possibility of this not working. "I...yes, the syringe! I remember...they accused me of using a particular syringe found inside my cell, one laden with the apitoxin that killed that poor innocent girl! But it was no syringe of mine, no, I use all-American medical equipment in my work, because I respect this great nation. The syringe that killed Emma Twill came from Archetech Medical Supplies! Which means it could only have been...any number of people, of course." He looked away, adding under his breath, "Anyone who didn't respect the hard-working American worker, that is."
- 133 replies
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- fleur de joie
- gaian knight
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Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
The car thing is so freaking sweet, I'm going to not have Disco Edge interpose. 32 vs 27 Edge spends an HP to force a reroll! Bruised and stunned. Nice! -
Graduation Day: Familiar Faces (OOC)
Avenger Assembled replied to Avenger Assembled's topic in Archives
Breakdown's sheet, with the Device ranks swapped out for actual powers Wonder Interposes for Breakdown! (have an HP, Electra) I'll say she does not pass the Acrobatics check as a result of her Mind Control A 27 hits her (since she's at DC 15 to hit). That gives Wander the full +10 bonus to her damage. DC 45 save (Disco Edge spends an HP to activate Wonder's Ultimate TOU) Wonder is staggered and stunned! 12 Not quite enough to break Breakdown's control, this time. I'll let Wonder stay stunned. Sage is up after Electra posts in-character.