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Freedom City PBP: A How-To Guide
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Everything posted by Avenger Assembled
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The Kaiju gave a great howl as Wander's savage beating drove him face-first into the sidewalk, asphalt and concrete spattering everywhere as the great beast fell. He came under attacks from the raptors while down, the well-drilled team biting and clawing, and by the time the great radioactive monster was on his feet again he was looking decidedly battered, blood running down his flanks and shaking his head to try and clear the brain damage his massive skull had just taken. "<IMPOSSIBLE! I AM THE TYRANT LIZARD FUHRER! I WILL...I WILL CRUSH YOUR EGGS AND DEVOUR YOUR YOUNG! I AM THE ALPHA AND THE OMEGA!>" He threw back his head and gave a mighty, if somewhat less-mightier-than-before, roar. "<THE INFERIOR RACES WILL FALL BEFORE THE T-FUHRER!>"
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A palpable hit! OK, I think it's time to knock this egg-sucker down to size. He is bruised and stunned. Have an HP, Wander. The Vs are up.
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Okay: New round. The bad guy is bruised. Cannonade, have an HP for rescuing the kids. Willow, have an HP for helping your friend in a crisis instead of seeking your own glory. Wander is up.
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Super-Genius PL: 10 (150) Abilities: 36 pp STR 20 (+5) DEX 18 (+4) CON 20 (+5) INT 20 [10] (+5/+0) WIS 14 (+2) CHA 14 (+2) Combat: 32 pp ATK: +8 (+11 Melee/+15 Unarmed) DEF: +15 (+4 flat-footed) Init: +4 Grapple: +15 Saves: 10 pp TOU +5 (+5 Con) FORT +7 (+5 Con, +2) REF +7 (+4 Dex, +3) WILL +7 (+2 Wis, +5) Skills: 80 r=20 pp Acrobatics 11 (+15) Concentration 8 (+10) Gather Information 13 (+15) Investigate 5 (+10/+5) Notice 13 (+15) Search 5 (+10/+5) Sense Motive 13 (+15) Stealth 11 (+15) Survival 1 (+3) Feats: 18 pp Acrobatic Bluff Attack Focus: Melee 3 Attack Specialization: Unarmed 2 Dodge Focus 7 Evasion Power Attack Takedown Attack Uncanny Dodge (auditory) Powers: 34 pp Comprehend 3 (speak, read, and understand all languages) [6 pp] Enhanced Feats 5 (Beginner’s Luck, Eidetic Memory, Jack of all Trades, Master Plan, Well-Informed) [5 pp] Genius Array 5 (10 pp; PFs: Alternate Power x2) [10+2=12 pp] BE: Enhanced INT 10 (to 20/+5) {10/10} AP: Damage 0 (adds to Unarmed Damage 5; Extras: Area [burst, Targeted], Selective Attack) {10/10} AP: Damage 0 (adds to Unarmed Damage 5; Extras: Autofire, Penetrating) {10/10} Quickness 6 (x100; Flaw: Mental Tasks Only) [3 pp] Super-Senses 7 ([Acute Accurate Radius Ranged Mental], Analytical Vision, Danger Sense [mental]) [7 pp] costs abilities 36 + combat 32 + saves 10 + skills 20/80 + feats 18 + powers 34 = 150 pts ------ Design Notes: Here's my take on Batman as super-genius: a costumed adventurer/martial arts type whose superpower is just how smart he is. This would work OK for somebody like Marvel's Amadeus Cho, I think, or some other all-too-human guy whose powers come from sheer supergenius. He could be Watchmen's Ozymandius, except that was a terrible story. He speaks every language, because he is a cultured gentleman and also because he can just absorb that stuff into his brain thanks to how mighty it is! He can use his super-brain in combat to pull off a variety of tricks: by hitting weak spots he can pull off the effects of Autofire and Penetrating, by analyzing the weak points of a group he can goon sweep with the best of them, and he's virtually impossible to sneak up on thanks to his uncanny ability to track his opponents by outsmarting them. With his Enhanced INT, he can stunt all kinds of useful things: ESP to represent rapidly taking in a situation? Enhanced Charisma (but only as a stunt!!!) to represent being particularly socially adept? It's plausible. How did he get so smart? You could just say it all has the training descriptor, but I'm uneasy about using that without the Innate feat given how hard it is to justify nullifying training as it is. (Short of getting hella wasted, I guess, or some kind of intellivore. Which I did actually build upthread...) Our own Dr Archeville has a character who got his Enhanced INT from his Cthuluoid ancestry. Which character is it? The answer won't surprise you! With this guy's various feats, he can function decently in most settings that require a brain: it's another way to play a polymath type without abusing the Variable Power from Worlds of Freedom (for all that I love it so!). Which is good, because you don't want to come across as That Guy. His Well-Informed helps him be somebody who knows quite a lot about a lot of people. I didn't give this guy Skill Mastery, but that's certainly not a bad idea. Another thing to potentially give him is Detect Weakness, but his good Notice and Sense Motive (particularly with his default brain structure) are a good way to handle that. His INT is Enhanced, so you can powerstunt off it if necessary. Give him a Drawback where he doesn't speak alien languages if you want. He's not as smart as a real genius or gadgeteer, but he's still extremely competent. His Quickness lets him take 20 on Notice as a free action, giving him the ability to routinely hit DC 35 Notice checks without a problem, and in general he thinks 100 times faster than a normal human being. While other people have bigger and stronger brains, few people are quite so smart where it counts!
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Scared as they were, the kids followed the nice hero who'd just been fighting a dinosaur on their behalf (and who'd distracted the little ones first), all of them heading together out of the church and into the big cemetery in the rear where it turned out their families were all waiting for them! Thank yous followed him as he turned back to the fight, from young and old alike in gratitude for the rescue. Luckily, the question, "...do the dinosaurs mean God isn't real?" was asked of the Reverend Stone and not of him as he went back into the action.
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Freemason Abilities: 32 pp STR 10 (+0) DEX 18 (+4) CON 18 (+4) INT 14 (+2) WIS 18 (+4) CHA 14 (+2) Combat: 28 pp ATK: +6 (+10 Ranged) DEF: +10 (+4 flat-footed) Init: +4 Grapple: +6/+20 w/TK Saves: 10 pp TOU +10 (+4 Con, +6 Protection) FORT +6 (+4 Con, +2) REF +6 (+4 Dex, +2) WILL +10 (+4 Wis, +6) Skills: 68 r=17 pp Concentration 8 (+10) Diplomacy 13 (+15) Knowledge: Civics 4 (+6) Knowledge: History 13 (+15) Languages 4 (Algonquin, Chinese, Dine, Spanish) (Base: English) Notice 13 (+15) Sense Motive 13 (+15) Feats: 21 pp All-Out Attack Attack Focus: Ranged (4) Benefit (2) (Hero of the People, Security Clearance) Distract (Diplomacy) Dodge Focus (2) Improved Initiative Luck (2) Move-By Action Power Attack Precise Shot (2) Skill Mastery (Diplomacy, Knowledge (History), Notice, Sense Motive) Uncanny Dodge (auditory) Well-Informed Powers: 42 pp Device 10 (Ring of the Freemason) (Hard to Lose) (PFs: Restricted 2) [42 pp] -Blast 10 [20+3=23] -AP: Create Object 6 (Extra: Moveable) (PFs: Selective, Subtle) -AP: Nullify 10 (all binding and imprisoning effects) -AP: Telekinesis 10 (Heavy Load: 12 tons) -Enhanced Feat 2 (Quick Change 2) [2] -Feature 1 (Holographic Playback) [1] -Flight 3 (50 MPH) [6] -Immunity 9 (Life Support) [9] -Protection 6 (PF:Subtle) [7] -Super-Senses 2 (Darkvision) [2] ---- Design Notes: Inspired by a picture I encountered on Project: Rooftop, here's Freemason: the Green Lantern with a star-spangled patriotic theme. My general concept here is that this is a historian who encountered a mystic ring emblazoned with Masonic markings somewhere in Mt. Vernon. Putting on the ring, he was granted the mystic powers of the Great Architect in order to fight for truth, justice, and the all-American Way! He's a patriotic hero par excellence; great with people and crowd control, popular with both the people and the government. He's a great member of a patriotic superteam, or just 'the government's only superhero in a setting where they've had some trouble keeping supers on their payroll. (i.e, Freedom City's) If he keeps a secret ID (or at least THINKS he does, given that he's presumably on the payroll of spooks), make him a mild-mannered historian (with a government grant!) by day and a superhero by night. I modeled his powers on Freedom City's own Lady Liberty, which seems like a perfectly plausible powerset for a magical patriotic hero. Perhaps the ring is a result of trying to duplicate the powers of the Spirit of Liberty by 18th century Freemasons? Note that Distract is only actually listed for Intimidate and Bluff, but there's no reason why Diplomacy shouldn't work: the idea being that he's giving them a sincere speech about how they should stand down (or maybe delivering a speech to school kids) and he's good enough and well-trained enough to hold and keep their attention. If he is a government agent, the source of his powers may prove complicated. (Or at least, a very viable source of complications) Superheroes with magic are OK, but the government usually doesn't have a great relationship with sorcery, so having someone with magic powers (even if he knows nothing about magic himself) may raise lots of awkward questions about origins and such. His ring only works for him, but his handlers may need some hard evidence before they find out that it's true. Does his Create Object generally have a brickwork look, or maybe pyramidal, like some Masonic symbolism? Why not, why not? You could justify some more Super-Senses too with the help of that big old eye of theirs. (In my mind, the symbol on his ring IS the pyramid-eye from the dollar bill.) Patriotic heroes don't often have a magical source (with the exception of DC's Uncle Sam), but they do in Freedom City, so why not run with it? An obvious source of Complications for a device-bearer like this is; who carried this ring before him? America has had a lot of bad times where it's needed heroes over the years, but it may not always have been in the hands of good guys. Run with the history with a character like this! Freemasonry is a common source for weird magic in fiction, why not make it a power origin for superhero comics? Just watch out for people taking a strange interest in you and your doing...
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Sorry for the delay: Lone_Star, robots are immune to Fort saves. Do you want to try something else?
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Once inside the jet, Sharl obediently buckled himself in as they prepared for takeoff. He could fly, and he doubted he'd be hurt by a fall, but he didn't want to risk damaging his mobile emitter. He wasn't sure exactly what that would do, but surely nothing good. He leaned back as they took off, marveling once again at the remarkable feeling of seeing acceleration without actually feeling it. I guess I'm lucky, this would probably make some people throw up. Good thing I grew up riding around in anti-gravs. When they were in the air, he slipped right out through his restraints and took out his laptop, or at least the one Miss A had been holding onto for him in the seat before him. He pressed a few buttons and then disappeared right into the screen.
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Take an HP, TT. That'll be a DC 27 Tou save, assuming no one interposes for you.
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Battered by the assaults from the surprisingly powerful monkeys, the radioactive T-Rex redoubled his efforts. Rearing his head back and issuing a terrific gout of radioactive flame, the Kaiju roared "<FOOLS! YOUR CHILDREN WILL BE THE FOOD FOR MY HATCHLINGS AND YOUR CITIES THE NESTS THAT SHALL SPAWN MY EMPIRE ACROSS THE MULTIVERSE! I AM THE KAIJU AND I WILL NOT BE DENIED!>" The Kaiju evidently loved his ranting and raving; luckily that meant the civilians (no fools) had had time to get away from the insane radioactive Nazi T-Rex. Of course, that also meant there was nothing between him and the heroes. "<I WILL BURN YOU WITH THE POWER OF A MILLION FLAMING ATOMS!>" Scientifically improbable though the threat was, he did his best to make good his boast, exhaling a gigantic blast of nuclear heat right at Cannonade!
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Captain Wonder Abilities: 44 p STR 40 [30] (+15/+10) DEX 12 (+1) CON 40 [30] (+15/+10) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Combat: 20 pp ATK: +5 DEF: +5 (+2 flat-footed) Init: +1 Grapple: +27 Saves: 10 pp TOU +15 (+15 Con) FORT +15 (+15 Con) REF +5 (+1 Dex, +4) WILL +7 (+1 Wis, +6) Skills: 40 r=10 pp Diplomacy 5 (+5) Knowledge: Arcane Lore 5 (+5) Knowledge: History 10 (+10) Languages 2 (Ancient Egyptian, Old Norse) (Base: English) Notice 9 (+10) Sense Motive 9 (+10) Feats: 9 pp All-Out Attack Beginner's Luck Fearless Interpose Move-By Action Power Attack Quick Change Takedown Attack Ultimate Save (TOU) Powers: 60 pp Enhanced CON 10 [10 pp] Enhanced Feats 2 (Affects Insubstantial 2 on Unarmed) [2 pp] Enhanced STR 10 [10 pp] Flight 7 (1000 MPH) (PF: Moving Feint) [Dynamic] [15+1+2=18 pp] DAP: Super-Strength 7 (Heavy Load: 720 tons) (PF: Shockwave [burst] [solar flare]) Immunity 10 (aging, life support) [10 pp] Impervious TOU 10 [10 pp] Drawback: -3 pp Normal ID (say magic word) costs abilities 44 + combat 20 + saves 10 + skills 10/40 + feats 9 + powers 60 - drawback 3= 150 pts -------------- Design Notes: Here's a reworked version of my old Captain Wonder build, adapted thanks to the new things I've learned about character creation. For those of you missed the original version: Freddie Fawcett debuted in 1940 with the power to transform into the mighty Captain Wonder. The native hero of Memphis, TN, he was empowered by a coterie of Egyptian gods so that when he spoke their magic word he was transformed into a flying brick like no other. One of the earliest superheroes, he fought alongside the Liberty League for many years before finally revealing his secret ID to them in 1950. When they did the math and realized he was 18, they were suitably appalled at the child they'd been fighting alongside. (Luckily the Wisdom of Imhotep had shielded him from the horrors of the war in which he was fighting). Fawcett retired in the early 1950s to settle down and raise a family, and between one thing and another didn't get back into the superheroing business until the turn of the new millennium. Where once he was a boy who transformed, now he's a very old man, his mortal body having very much aged. But he has some years in him yet, and in the meantime he's determined to fight for the better world he once left behind. He's a straightforward flying brick who flies up to his enemies and punches them really, really hard. He'll use his Flight to gain a way to feint against enemies, then Power Attack even the strongest foes right through a brick wall. I think this build works for an old man given power, his combat skills have rusted somewhat since his youth, but his tremendous power is unabated. (You could also do this for his kids and grandkids, specifying that they've recently inherited his great power as part of the Wonder family) The Shockwave above represents him saying his magic word and dodging the subsequent flash of Ra's Light to use as a weapon: making it an area effect means he can hurt those alien paragons at his PL whose Impervious doesn't block magic, but it also makes a viable weapon against squishier types. Captain Marvel-types are naturals for the Normal ID drawback. You could also give him Involuntary Transformation connected to being hit by powers of the light descriptor. Or both, if you need the points! His Affects Insubstantial mean he can punch most magic things in the face, which is cool. Playing an old man with conservative values can be fun, assuming you're up to the challenge. There's something to be said for playing an old person who actually acts like an old person. (i.e., the majority of people active in the WWII generation were not pansexual beauties with no hangups) Our own Wail is a good example of a current PC that convincingly plays an older character. This doesn't mean he'd not get along with young heroes (after all, he remembers being young and carefree), just that they'll have some culture clashes. If I had kept playing this character, I would definitely have bought into the T-Baby plot that some of our PCs have been working. There's no reason he'd embrace the people empowered by what killed the Centurion, and with his tremendous prestige as a WWII veteran, this could be a problem...
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Bruised (I'll fiat he avoided the stun)
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36 He is unhurt.
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Wander's powerful blow sent the giant dinosaur reeling back, but didn't seem to stun him. This monster was going to need a serious pounding to go down! Nearby, the velociraptors charged into action: with the males leaping and diving, scoring their claws against the T-Rex's flesh to madden him, Runs-With-Claws made her leap, just missing the Kaiju's throat with her outstretched talons, and landed with a hiss of frustration at Wander's side. Giving a cordial nod to her fellow hunter, she spat loud enough for the others to hear, "<He's not bluffing! The Kaiju will eat your leaders and void his bowels on your gods if he is not stopped!>"
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Graduation Day: The Claremont Class of 2011 "I can't believe we're finally graduating!" s/fx of screaming and explosions as a wall of black fire erupts across the city "Everything I've done has been leading up to this moment. But if you still don't trust me, I know someone you will." A giant robotic tank emblazoned with a swastika rumbles across a burnt-out cityscape "It's not about today and it's not about tomorrow. It's about the world we leave behind for our children and grandchilden." A hi-tech cityscape whizzes by underneath with WELCOME TO FREEDOM CITY! on the side of a passing hovercar "Mom? Mark!?" A too-perfect city towers overhead, the people smiling with delight as they greet each other "This world will burn like the lie it is!!!" A city covered in the bones of millions, inhabited only by the worse-than-dead "At last I am free to 'smite' the world as I did in days long past!" "We have to stop him. Nothing else matters. Let's go." One of those fast whirly montage things plays over the faces of everyone on Young Freedom "THIS IS IT!" Really big explosion! Coming next week: Graduation Day! An FcPbP summer event.
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Vs: Five of the six use Aid actions to give Runs-With-Claws +10 on her defense bonus vs. Kaiju She attacks: 24 That hits: 24 As soon as I get an IC post up, Wail is up.
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Oof! Well, since I don't want him down right away, I'll Fiat and say he takes a bruise. Take another HP, Wander!
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The velociraptors go on 20 The Kaiju goes on 14 Wander=27 Vs=20 Wail=14 Kaiju=14 Cannonade=12 Willow=5
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At Wander's words, suddenly there came a great rumbling beneath everyone's feet and panicked screams outside. The metal wristbands worn by Runs-With-Claws and Bloodfang both began beeping frantically, and all the raptors began hissing and spitting in alarm. "He has escaped! The Kaiju has escaped! Quickly, outside!" Without stopping to see what the not-people did, the raptors ran right out the door, vaulting right over any heroes too slow to get out of the way. Outside, as the slower-footed humans joined them, they all gazed at a terrifying scene: the street in front of the church was _glowing_ a terrible sickly green, the people outside having pushed and pulled apart to give it a wide berth. Suddenly, from beneath the surface, a gigantic reptilian head erupted, followed by a body bigger than a house: if these smaller dinosaurs were raptors, this was nothing less than a Tyrannosaurus Rex, red and staring of eye, fangs as long as a man's arm as it pulled its gigantic bulk to the surface to blink against the sunlight. The two differences visible, though, were as follows: no natural T-Rex breathed the green, sickly flame that pooled like smoke around this giant monster's nostrils. Secondly, most dinosaurs did not wear Nazi uniforms, the clearly defined uniform of the Third Reich on the body of a radioactive T-Rex! "<Kaiju!>" called Runs-With-Claws imperiously as her dinosaurs drew up alongside her, all of them spitting and glaring at the T-Rex and ignoring the humans for now. "<Do not think you can hide in this world of not-people! The Empire will hunt you down and devour your intestines wherever you run!>" "<FOOL!>" roared the Nazi T-Rex, "<YOU THINK ME BOUND BY YOUR PUNY LAWS? I AM KAIJU, THE UBER-DINOSAUR! AND I SHALL MAKE MYSELF KING OF THIS WORLD, AND THEN EMPEROR OF THE OTHERS! YOUR LAWS WILL BE TRAMPLED BENEATH MY FEET EVEN AS I TRAMPLE THESE MONKEYS!>" And with that, he turned and charged the civilians!
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You can make this work, SC. Good luck!
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Give me Notice checks, folks. Your DC is 25.
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Medusa PL: 10 (150) Abilities: 20 pp STR 30 [14] (+10/+2) DEX 14 (+2) CON 30 [14] (+10/+2) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 24 pp ATK: +6 (+10 Unarmed) DEF: +10 (+3 flat-footed) Init: +6 Grapple: +18 Saves: 10 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +6 (+2 Dex, +4) WILL +8 (+2 Wis, +6) Skills: 60 r=15 pp Bluff 3 (+5) Intimidate 13 (+15) Knowledge: Arcane Lore 12 (+12) Knowledge: History 5 (+5) Knowledge: Theology and Philosophy 5 (+5) Language 1 (English) (Base: Greek) Notice 8 (+10) Sense Motive 8 (+10) Survival 3 (+5) Feats: 11 pp Attack Specialization: Unarmed 2 Dodge Focus 4 Improved Initiative Luck Power Attack Takedown Attack Uncanny Dodge (auditory) Powers: 69 pp Concealment 1 (Infravision) (Extra: Duration [Permanent] (+0) (Flaw: Blending) [1 pp] Enhanced CON 16 [16 pp] Enhanced STR 16 [16 pp] Immunity 1 (aging) [1 pp] Speed 1 (10 MPH) [1 pp] Super-Senses 3 (Infravision, Radius Sight) [3 pp] Super-Strength 1 (Heavy Load: 1.5 tons) [2 pp] Transform 10 (flesh to stone) (Extra: Range [Perception]) (Flaw: Sense-Dependent [Visual]) [30 pp] abilities 20+combat 24 +saves 10 + skills 15/60 + feats 11 + powers 69 =150 pp ----- Design Notes: Here's my attempt at the Medusa as a PL 10 player character. One major change I made is to dial down her Petrification power (the Transform repped above) so that it's no longer a Reaction the way it is on my own Gazer-Beam build. Instead she has to be aware and concentrating while looking at her enemies in order to bring them down, and it's a standard action to use her power. The duration is also Sustained rather than Continous, so targets of her power keep getting saves and can almost certainly get out if she stops actively maintaining the power. (You want to make it worse? Power-stunt, natch) That makes her less threatening, true, but it also means she can get around in society without having to wear a veil or something. Though OTOH she may have to do that anyway, given that she is a snake woman with snakes for hair! Still, it's an improvement. My vague idea here is that this is a descendant of the gorgon of legend (not The Gorgon of upthread), perhaps a native of the Olympian lands after they closed off after the Olympians withdrew from the Material Plane. Another idea is that she might be the product of sophisticated Labyrinth DNAscent. Perhaps it pleases Taurus the Minotaur to recreate the monsters he knew in his youth as his pawns and vassals, either out of a grim sense of humor or maybe just out of some lingering nostalgia? After all, in the Hadean world he hopes to make on Earth, all his old friends will return; why not give them brothers and sisters to greet them when they arrive? Look at the works of Charlie Stross (tell him Chet Arthur sent you!) for ideas on how to justify a scientific method of petrification. As a backup to her snakes, she's a low-grade powerhouse who can just pummel you into submission if she doesn't want you to get stoned. (Can she grapple someone and pin their eyes open? Maybe with surging...) The Infravision and Radius Sight come from the snake hair; feel free to have a complication that those senses don't work when she's wearing a hat. I figure the Concealment is a result of being cold-blooded; Infravision comes up more often than you'd think! Even if it doesn't help you much against supers (who will probably have more than one super-sense), it'll make life much easier vs. goons using nightvision goggles and other heat-sensing powers. After all, you're a little too snakey for that...
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Reaction: Spend an HP to cancel the Fatigue from my last stunt Just in time to stunt as a Standard Action: (stolen from Doc) Communication 3 (audio, 1,000 feet; Extra: Area; Flaw: Duration [Concentration]; PF: Selective) [4PP] can be heard by anyone/everyone within 1,000 feet, though doing so requires concentration (limiting him to Free and Move actions while doing so)
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When the wolf showed his true colors, Freedom Angel's wings snapped around him like a cloak against the icy chill of Winter personified. Foul beast!, he thought, saving his words for the next time he and the great wolf fought. I had hoped his pride greater than his wickedness, but such is the way of things with those tainted by the Adversary. With a shower of ice, he snapped his wings open again, having fearlessly stood against the chill. Sizing up the situation, he took action quickly. Raising his voice, he shouted with a voice like the trumpets of Heaven, his voice resounding through the air to reach every ear: "All of you! Exit your buildings in a calm and orderly fashion! The heroes guard you now, but cannot do so for long!" Illustrating the errors of the godling by his side, healing her grim but not-lethal wounds, calling Dr. Metropolis to repair the damage: all that could wait until human life was protected.
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"<We have no experience with your people,>" said the velociraptor commander. "<I am sure,>" she added with what was probably supposed to be diplomatic language, "<that you are very unlike the monkeys and apes with which we were familiar.>" At the discussion of their legal practices, Runs-With-Claws gave a short bark that turned out to be a laugh. "<You are mistaken, not-people youngling. For his crimes against science and nature, the Kaiju is to be the hunted. The families of those whose bodies he warped and minds he destroyed are waiting in the great colosseum of the Nestworld to deliver final justice to him in the fashion of the People. That is why he must be guarded.>" She clacked her claws on the ground for emphasis and added curiously, "<Why, what do you do with mad scientists?>"