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Everything posted by Avenger Assembled
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With the caveat that of course I'm not going to write your backstory!: You need to make this character not a joke. She's an inept political appointee who literally doesn't deserve to be a superhero. There's nothing likable or heroic here, just a spoiled child of privilege wearing the uniform of a better person, benefiting from the corruption of others. What you have right now is an antagonist character, the sort of people heroes in this setting strugle against. This is not something that belongs in this setting as a hero. This is a 4-color, Neo-Silver Age setting. Heroes are good people, not propped up by corruption and their own ineptitude. When you've made the required adjustments to your backstory and your numbers, let me know and I'll move your sheet.
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As this sheet is still being revised, I'm moving it to Character Building until you finalize it. Don't forget to make the changes I've told you to make.
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Harrier was glad for the robot's arrival. No one was giving him so much as a second look! I shall have to be part of such moments more often.He studied the robot as the others talked, doing his best to place its manufacture. Despite everything, no part of it looked immediately familiar. That didn't necessarily mean anything, however; for all that he'd been exposed to a great deal of fantastic technology, some of it beyond the reach and power of even these super-scientist-heroes, he was no specialist in those areas himself. "You will understand our caution," Caradoc said, sounding brusque enough that it was command, not suggestion. "A mechanism programmed to guard organic life might well decide that they should purge the world of sentients, giving it the cool peace of-" Ah, damn, too much of that. "...er, in any event, these science heroes will provide you with the assistance you need. Who and what is your maker?"
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"Nice to meet you, Carson," said Mark cheerfully, making the rounds just like you were supposed to at these things. "Stesha doesn't talk much about the other line of work she has," he said, making an elliptical reference to secret identities, "but she talks about the people she works with from time to time. Mostly they're there to talk about me," he admitted warmly, "since I'm the one supposed to be learning things. She's a great teacher, and a good friend." Mark was very impressed to meet the gigantic Mona and German Archeville, giving the latter a bit of a slant-eye thanks to the stories he'd heard about the man's Golden Age grandfather. All German mad scientists aren't evil, he thought, trying to convince himself of what he didn't really believe. Well, maybe he's not really German. Or not German _like that_. Bavaria's more like the Mississippi of Germany anyway. "Hello!" he said, giving them both a good handshake. Across the way, Jack Jr. did break into a smile at Lynn's display, the sunny day making the baby's fangs almost invisible. Jack smiled too, no sharp teeth at all as he took the bunny ring and slipped it into his pocket. "Thanks! We'll probably need that later," he said with a half-smile. "Especially if more kids come. Stesha's got a big family, I hear, and if this guy's around them...well, it'll be good for daddy to be there." The baby relaxed a little at the sight of familiar faces, and gave another crinkly smile around his half-empty bottle towards Doctor Archeville. He knew that guy!
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Whatever Walked There, Walked Alone [IC]
Avenger Assembled replied to trollthumper's topic in Southside
"Hm." Fusion didn't hesitate at the necromancer's words. She snapped tentacles against the walls to build up momentum, pulled herself tight, then 'cracked the whip', driving her black-clad form forward feet-first and crumbling the wall, striking again and again with devastating punches that knocked away chunks of drywall and concrete, ripping open a hole in the wall big enough for people to pass through easily. Snapping her tentacles out to hold the crumbling gap in place, she turned to the others and waved, "C'mon! Civilians first!" -
Susquehanna Flyer PL: 10 (150) Abilities: 54 pp STR 24 (+7) DEX 24 (+7) CON 24 (+7) INT 12 (+1) WIS 16 (+3) CHA 14 (+2) Combat: 32 pp ATK: +8 (+13 melee) DEF: +13 (+4 flat-footed) Init: +11 Grapple: +20 Saves: 6 pp TOU +7 (+7 Con) FORT +7 (+7 Con) REF +8 (+7 Dex, +1) WILL +8 (+3 Wis, +5) Skills: 15 pp=60 r Acrobatics 8 (+15), Bluff 8 (+10), Diplomacy 8 (+10), Gather Info 8 (+10), Search 4 (+5) Notice 8 (+10) Sense Motive 8 (+10) Feats: 25 pp Acrobatic Bluff, Attack Focus: Melee 5, Benefit ([status]), Challenge (Fast Acrobatic Bluff), Defensive Attack, Dodge Focus 5, Environmental Adaptation: High Altitudes, Evasion, Fast Overrun, Improved Overrun, Improved Initiative, Luck, Move-By Action, Power Attack, Takedown Attack, Uncanny Dodge (auditory) Well-Informed, Powers: 19 pp Device 1 (Headset) (Easy to Lose) [3 pp] Communication 5 (5 miles) (radio) {5} Flight 3 (50 MPH) [6 pp] Immunity 3 (environmental cold, low pressure, suffocation [low pressure]) [3 pp] Super-Senses 6 (Extended Hearing 2 [x100], Extended Vision 2 [x100], Low-Light Vision, Ultrahearing) [6 pp] costs abilities 54 + combat 32 + saves 6 + skills 15/60 + feats 21 + powers 22 = 150 pts --- Design Notes: JUST A SMALL TOWN...wait, wrong song. Who the hell is the Susquehanna Flyer? He’s the intro character for the superhero RPG Silver Age Sentinels, a guy with flying powers who’s just arrived in that game’s primary ‘super-city’ and is discovering that he’s a lot less powerful than all these famous heroes. I rather liked that idea, not to mention the concept of a guy whose only superpower is flight. I cheated just a little bit to give him some immunities and super-senses, but other than that his concept is “I fly like a bird!†So here’s a PL 10 version of the Susquehanna Flyer, the greatest hero of Wilkes-Barre, PA, no, of all of East-Central Pennsylvania! I figure he’s the greatest hero in his region, since most superheroes don’t hang around in semi-rural Pennsylvania, so he’s very popular. He’s got a headset the local cops gave him so he can talk on the police band, as well as take calls from his admiring public when he’s in the air. (He should probably get a secretary to screen out the crazy ones). He can fly at 200 MPH going all-out, so about as fast as a helicopter or civilian airplane, see and hear a hundred times better than a normal man, and hear and see into high frequencies. Sure, he’s in trouble if a paragon shows up or a really high PL bad guy, but most of them don’t go knocking around the part of the country where he lives. He’s a _god_ vs. the PL 2-6 thugs he fights at home, ripping through mundane bad guys easily enough. How can you use this guy? It’s a pretty good story to take a guy who used to be the baddest man around and bring him down to Earth by putting him alongside lots of other people with superheroes, particularly since he’s powerful enough that he can still function once he gets used to his new niche. He’s strong and tough, but he’s no paragon; he’s going to have to improvise something impressive if he runs into a falling airplane or similar big problem. He makes a good faceman for a group, probably because being the only hero around has gotten him so used to dealing with all sorts of different kinds of people. He’s a great way to tell stories outside the big city. With his Flight, he could commute to Freedom City and fly home to his family every night! (A lot of people do that in the PA-Jersey area anyway.)
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APPROVED
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Gun-Toting Mutant From The Future PL: 10 (150) Abilities: 32 pp STR 22 [16] (+6/+3) DEX 18 (+4) CON 20 (+5) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 32 pp ATK: +8 (+10 BFG/+14 unarmed) DEF: +12 (+4 flat-footed) Init: +8 Grapple: +14 Saves: 13 pp TOU +8 (+5 Con, +3 Protection) FORT +8 (+5 Con, +3) REF +8 (+4 Ref, +4) WILL +8 (+2 Wis, +6) Skills: 13 pp=52 r Acrobatics 1 (+5) Climb 1 (+7) Craft: Electrical 5 (+5) Craft: Mechanical 5 (+5) Drive 1 (+5) Knowledge: Current Events 5 (+5) Knowledge: History 5 (+5) Knowledge: Technology 5 (+5) Languages 2 (Russian, Spanish) (Base: English) Notice 8 (+10) Pilot 1 (+5) Sense Motive 8 (+10) Survival 1 (+3) Swim 1 (+7) Feats: 19 pp Beginner’s Luck, Attack Specialization: BFG Attack Specialization: Unarmed (3) Dodge Focus 4, Evasion, Improved Initiative, Leadership, Move-By Action, Precise Shot 2, Quick Draw [Draw] Takedown Attack 2, Taunt, Uncanny Dodge (auditory) Powers: 41 pp Device 6 (BFG) (Easy to Lose) [18 pp] Blast 10 (Extra: Autofire) {30} Enhanced STR 6 (to STR 22/+6) [6 pp] Feature 1 (Temporal Inertia) [1 pp] Immunity 3 (aging, disease, poison) [3 pp] Mind Reading 10 (Extra: Penetrating; Flaws: Range (Touch) [-2]) [5 pp] Protection 3 [3 pp] Regeneration 1 (Resurrection 1/week) [1 pp] Speed 1 (10 MPH) [1 pp] Super-Senses 3 (Accurate Hearing, Infravision) [3 pp] costs abilities 32 + combat 32 + saves 13 + skills 13/52 + feats 19 + powers 41 = 150 pts --- Design Notes: Here’s a riff on the iconic build of the Iron Age; a gun-toting badass with mutant and cybernetic augmentation, a soldier from the grim and gritty postapocalyptic dystopias so beloved of 80s and 90s comic book writers. It was a bipolar decade, going from the cheery optimism of TV’s Ninja Turtles to the grim and gritty badassery of comics like Spawn and Cable. She’s traveled back in time to save the future, whatever she has to do, and she’s got the firepower, the skills, and the knowledge required to make a better world for everyone. The picture is of Linda Hamilton in Terminator 2, naturally. How do you play such an insanely Iron Age build in a game like this? Well, note that her big gun doesn’t have to do lethal damage: maybe it’s a laser cannon like something from 80s Saturday morning cartoons. You can get some really interesting riffs by playing this as a character doubly out-of-time. Sure, she traveled back from 2525 to prevent the Final War that destroyed human civilization and paved the way for centuries of horrible nuclear nightmare...but that was back in 1995, and she’s been a little at loose ends ever since. How does a soldier keep going when her war is over, and when no one ever knows she fought it at all? The obvious way to do that is to turn superhero, fighting non-lethally now that she’s no longer fighting the terrible enemies that once stalked the landscape. As it stands, she does good melee damage with her fists, but busts out the big blaster rifle for doing lots of damage. One easy way to change up her sheet is to have her be a melee specialist (with Super-Strength) with a blaster pistol or phaser that she pulls out to do less damage with more accuracy at range. You could give her more combat ability in general, rather than making her a sharply defined sort of fighter. You could mix up her special ability easily enough, maybe making it Concealment or something else, or put more points in it: as it is her ability to read minds is more of a surprise or a backup rather than a power to hang her abilities on in their own right. It does make for great special effects, though.
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Whatever Walked There, Walked Alone [OOC]
Avenger Assembled replied to trollthumper's topic in Archives
Fusion Power Attacks the wall. She inflicts a DC 30 Tou save. Assuming that doesn't break through, she'll surge and do it again. If it does break through, she'll step into the hole she made and hold it open with her mighty tentacles. Using the Bracing feat from her Super-Strength if required, or just a straight STR vs. STR to hold it open if you'd prefer. -
Backstory: This is not the sort of backstory we like to see on new builds. Too many people have brought in characters that don't really fit the tone of the setting, then hung their entire roleplay on the things that work the least in Freedom City, thus increasing the work the Refs have to do once they're in play. This way, we can fix the problems before they start: "She benefited from someone else gaming the system, but she's too sheltered to realize it" is the sort of backstory that we prefer players with more credibility to have. You have to prove your characters can work within the system of the setting before you start playing characters who work outside it. AEGIS is like Silver-Bronze Age SHIELD in this setting, it's an agency of smart, talented patriots with a commitment to defending America. It's not really a place where obnoxious uncles pull strings on behalf of the undeserving, and where sleazy super-scientists get one over on the direction. It doesn't help that we already have a character with the concept "technologically empowered AEGIS super-agent", so the moral contrast between Victory, the disabled veteran turned super-agent, and Halberd, the littlest princess of privilege, is pretty sharp. This is a setting where superheroes are genuinely heroic. Character sheet: Use actual Mutants and Masterminds 2E notation for your sheet, please. You can get a look at that by looking at some of our sample sheets. I'd recommend Ecalsneerg's Battlesuit build for that, as he took pains to make sure he wrote the sheet accurately. She's over caps offensively; having +11 ATK with +10 DMG powers at PL 10. We prefer battlesuit characters to be less inept outside their suit; given how rarely battlesuits are taken away in this game, a character with hard-to-lose Device 21 is getting a massive discount for a flaw that's really not very likely to come up. I'd recommend dropping ranks of the grossly overpowered device to actually build up the character, though again you do need to actually use the correct notation for that. You've had a lot of trouble fitting in with your character concepts, I know, but you're not dead yet. This can still be salvaged.
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The Dark Mother (IC)
Avenger Assembled replied to Avenger Assembled's topic in Rivers, Lakes and Oceans
After great and terrible battle below the surface, finally the vampire menace was defeated. Atlantis and Freedom City could both breathe easy that night now that the heroes of the surface had helped the armies undersea defeat the terrible power of Hydra and Dagon. The heroes had the thanks of a grateful Atlantis, not to mention a somewhat abashed Nereid, who looked completely recovered from her brush with vampirism. "I must need to spend more time in the sun," she said with a rueful laugh, embracing everyone after showing off the scar left behind by her bite. "You have the thanks of all Atlantis," said Theseus warmly, "and the gratitude of a king. My family and I are forever in your debt." -
Across the way, Quo-Dis caught sight of what the two other teenagers were doing as she and Corbin approached. Yes! she exulted. I'm not the only one who wants to do that! She grabbed Corbin by the collar and pulled herself up to his level, planting a firm, passionate kiss on his lips. "You beautiful man," she told him when she was done, floating up to look him challengingly in the eye. "I'm glad we talked." She grinned. "So, do your morals include paying for a lady's gelato?"
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Edge Inspires again. WAnder is up.
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"Wow!" said Edge, the shocked exclamation pulled from his lips as Wander absorbed the fantastic blow from the huge beast without a scratch. "That was awesome, Wander! This may be the Beast of Kililmanjaro," he cheered, "but you're the Wreck Room Wrecking Ball! Show this bad boy how we do it Freedom City style!" he added, hanging on tight. "Hey, big boy!" he yelled at the monster, getting the Beast's attention as it glared at him. "I bet you're too slow, fat, and stupid to follow us! C'mon, you big baby, your fist can't hit what your eyes can't see!" Fully confident Wander would do what he was hinting at, he gave the Beast a big ol' raspberry.
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ic Crisis on Infinite Holidays (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
The heroes went everywhere that night: literally! Passing through thick fluffy Christmas clouds, they journeyed to the homes of children near and far to distribute toys. Here was a village in Africa where Santa's sleigh had books and food from international relief agencies for the children; there was a quiet suburban home in Cleveland that wound up with a gigantic stuffed bear that required Dragonfly and Jill to help Santa muscle it down the chimney for the children, and hundreds more. In Freedom City, they found themselves in some very familiar homes indeed, but Christmas cheer made sure they all hustled before anyone found themselves knowing too much about a secret ID. They even took a trip to the dark side of the Moon, handing out Spacemas goodies to the Farsider children! It was a good night. There were cookies and milk, ham sandwiches and 7-UP, rum and Cokes, and various other goodies to be shared that kept everyone well-fed through a trip that might have taken forever, but at the same time might have been just a few minutes. Finally, when the long, glorious Christmas night was over, the sleigh turned and headed for home, returning to polar skies with a shower of light as they came in for a smooth, perfect landing before the workshop as the elves all cheered "Hip hip hooray! Hip hip hooray! Three cheers for the heroes of Freedom City!" In their tiny voices, they all celebrated, as did the big man himself.- 85 replies
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"I AM CARADOC!" boomed Harrier, wincing inwardly at what sounded to his ears like a clumsy lie. Miss Americana had instructed him in the ways of deceiving a crowd, but he was by no means anything like a specialist. _The less said, the better,_ he reminded himself, her words in his ears. But he had to say something, otherwise how would anyone know who he was? Lies were difficult things. "And to answer your question, I am both. And neither." There, that sounded mysterious enough. He relaxed a little, sheathing his 'sword' as the other heroes arrived, particularly relieved to see Miss Americana there. The rest he didn't know, but with his holographic disguise, he didn't need to fear! "I do not recognize your manufacture, Protectron. Are you native to this planet?"
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Vatican Hero PL: 10 (150) Abilities: 24 pp STR 14 (+2) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 18 (+4) CHA 12 (+1) Combat: 28 pp ATK: +6 DEF: +12 (+4 flat-footed) Init: +6 Grapple: +8 Saves: 11 pp TOU +8 (+3 Con, +5 Protection) FORT +6 (+3 Con, +3) REF +6 (+2 Dex, +4) WILL +8 (+4 Wis, +4) Skills: 15 pp=60 r Bluff 4 (+5) Concentration 4 (+8) Diplomacy 12 (+13) Investigate 4 (+4) Intimidate 4 (+5) Knowledge: Current Events 6 (+6) Knowledge: Theology and Philosophy 8 (+8) Languages 2 (English, Latin) (Base: Italian) Search 4 (+4) Sense Motive 12 (+16) Feats: 10 pp Dodge Focus 4, Improved Initiative, Luck, Second Chance (Mind Control checks), Trance, Ultimate Save (Will), Uncanny Dodge (auditory) Powers: 62 pp Flight 3 (50 MPH) [6 pp] Immunity 1 (own powers) [1 pp] Protection 5 [5 pp] Voice Array [42+5=47 pp] Mind Control 10 (Extras: Conscious, Duration [sustained], Effortless) (Flaw: Sense-Dependent [auditory]) (PFs: Insidious, Subtle) 'Do what I say' AP: Damage 10 (Extras: Alt. Save [Will], Duration [Concentration], Range [Perception]) (Flaw: Sense-Dependent [auditory]) (PFs: Variable Descriptor 2 [any powers]) 'Punch yourself in the face' AP: Emotion Control 10 (Extras: Area [burst], Duration [Continuous], Selective Attack) (Flaw: Sense-Dependent [auditory]) (PFs: Insidious, Subtle) 'Love thy neighbor as thyself' AP: Mind Control 10 (Extras: Area [burst], Action [Move/Free], Selective) (Flaw: Sense-Dependent [auditory]) (PFs: Insidious, Subtle) 'Hearken to the Word' AP: Stun 10 (Extras: Area [burst], Range [Perception] (+2), Selective Attack) (Flaws: Action [Full] Sense-Dependent [auditory]) (PFs: Sedation, Subtle) 'Take a nap' costs abilities 24 + combat 28 + saves 11 + skills 15/60 + feats 10 + powers 62 = 150 pts --- Design Notes: This is a build for a mentalist specializing in mind control, in particular in using his voice to manipulate and alter the will of others. He’s a very powerful character, balanced by the fact that a good set of earplugs, or just robots, will make him pretty darn powerless if you’re sending them in to beat him up. Drawing on established comic book characters, I’ve built this guy with the assumption that he’s a Catholic priest-turned-superhero: perhaps the first superhero of Vatican City? He’s a good-hearted, noble champion of justice and a good man, balancing the temptations of fantastic, terribly tempting powers with his own moral code. (The picture is of the former Fr. Alberto Cutie, a Miami priest who had some troubles of his own recently reconciling his moral code with the strictures of his oaths). It’s tempting to say that clerical characters are off-limits in a game like this, but as long as you’re not trying to convert anyone, you’re fine. The smart player will play a character who prefers to set a positive moral example, one who prefers to show (by being a paragon of moral righteousness) rather than telling (by telling people long boring stories about theology). If you do want to play with some of the real-world issues raised by characters like this...well, be careful. People may buy comic books where Garth Ennis edgily tells off those naughty figures of monotheism, but no one wants to hear your issues with organized religion on our site. So why play a character like this? For the challenge of playing within the complications, of course, you’re bound by a stiff moral code and operating within the confines of a strong hiearchy. On the other hand, though, the power and influence that you have as a superhero means that you can change what you don’t like about the system for the better. Mix it up a little if you want to have him be from a different unpopular organization, naturally. If you want to play a different kind of Vatican superhero, you could always make a martial artist who just happens to be an Irish priest...
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Add the following device to Harrier: Device 1 (Holographic Disguise Unit) (Hard to Lose) [4 pp] -Morph 10 (Caradoc) (+50 Disguise) (Flaw: Vs. Normal Vision Only) Additionally +2 STR [2 pp] +2 CON [2 pp] Doktor'd! (well, Gina'd, really)
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Murdock had debated the relative morality of using his new holographic disguise for days through Christmas. Was it truly morally proper to hide his true nature from the people of Freedom City? He was actually thinking about it on the morning of the first as he sat in his apartment, windows open to allow the freezing blast of the outside to keep his overheated set of rooms livable. When he heard screaming in the street, though, as little kids ran down the street yelling "Aaah! It's a robot!" the former Omegadrone realized that his moral dilemmas were nothing before the need to save the day! Snatching up his pike and activating armor and hologram both, he flew out the window in a roar of mystic energy! He and Miss Americana had eventually figured out how to disguise his flightpack through a knight's armor: a 'dragonshead' was mounted to the rear of his false suit, its gout of flame disguising the Terminus fire that rocketed behind him as he flew out into the street. He was a shining figure of truth and justice, a knight with a double-bladed sword and jetpack as he flew towards what the kids were running from. He was also an Omegadrone, of course, but as long as no one could see through holograms, he was fine!
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ic Crisis on Infinite Holidays (IC)
Avenger Assembled replied to Avenger Assembled's topic in Elsewhere
What followed was the work of hours, perhaps days, but under the merry influence of the North Pole it seemed to pass by in minutes. Miss Americana and Dragonfly worked their magic with Santa's sleigh, drawing on the most advanced Christmas technology to repair the damaged contraption, while Santa's hard-working elves fastened Victory and Miss America into harness as the two leading chargers in Santa's team! The other reindeer were cordial enough to the two flying heroes, Donner and Blitzen greeting them both by name. "We're big fans!" expostulated Donner, his German accent heavy. "Especially you, Miss Americana!" said Blitzen. "We've got friends who-" "Shut up, man!" said Donner, head-butting his buddy. "Don't tell superheroes' secret identities!" Across the way, Rudolph's crimson nose was transformed into a spectacular sword of pure Christmas magic in the hands of Jack of all Blades, the brilliant red light shining like a beacon as the awesome power of Christmas poured through the mighty swordsman, the taste of sugar and candy and the awesome light of the holidays infusing his every pore. Soon they were all arranged, flying heroes in front, glowing heroes aboard the stage, with Dragonfly appointed Santa's assistant, complete with keen little hat, and they were off! "On Victory and Miss Americana, on Prancer and Vixen, on Comet, on Cupid, on Donner and Blitzen!" Far below in the Claus house, Avenger watched through a snow-dappled window as Santa's sleigh took off over the horizon, then turned back to Lupita and Mrs. Claus. "So, uh...let's talk about adoption..."- 85 replies
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Quo-Dis was pensive in the car, watching the little humans going about their brief lives through the window as Corbin drove them. Maybe I should date girls, she thought. They seem easier to understand than boys. But that was a matter for another day, and she turned back to Corbin. "You have very strong values, Corbin. That's not something a lot of people our age have, even teen heroes. I admire that about you." And it was true, even if she had other things going on in her mind. "I've spent my whole life learning the values of my people through long, long hours of instruction. It's not easy to understand how other people think." She reached over and put her hand on his thigh casually. "Do you think your friends think I'm a freak? Most people do." she said frankly.
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Jack Jr. gave the new arrivals a glare from beneath diaphanous baby brows, as if suspicious that all these tall people were plotting to rob him of his supper. Carefully balanced with the baby in his lap, he opted not to get up, instead waving or shaking hands as needed from his position. He got Jack Jr. to wave, but it was more that he'd pulled the baby's hand up to wave briefly. His son had his own interests! "I'm mostly here as support personnel," said the vampire with a relaxed look on his face. "Taylor's actually _in_ the wedding, and there's no way this guy is going to sit still and quiet that whole time." Especially in a church. "Assuming I can get in, I'll probably spend half the time in the nursery," he told Carson elliptically. "Somebody's got to watch the kids. Hey Lynn, Victor!" he said sociably. "Can you say hi, Jack-Jack?" - Mark was friendly to everyone, as was his wont, shaking hands and pressing the flesh just like his father had taught him. "Hi all Mark Lucas! I'm a student of bride and groom both. Huh, looks like I'm the whole Claremont contingent so far! We should see some more," he added, "Mr. Lumins is really popular, and everyone likes Ms. Madison." He adjusted the little white flower in his lapel delicately. "Man, it's warm for what I was expecting from Chicago in January!"
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pl 12 Protectron [PL 10] - Dr Archeville
Avenger Assembled replied to Dr Archeville's topic in Heroes
APPROVED -
Please write your Enhanced Abilities the way they're written on other sheets; i.e. Enhanced STR 10 [10 pp], etc. You don't need to give skills you have 0 ranks in. Please add your lifting Strength (Heavy Load, etc) under your Super-Strength as appears on other sheets. You are buying 5 additional ranks of Aura with your AP, please write it correctly on your sheet. Note that this will cause you to be over your caps in melee, so you will need to adjust accordingly.
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Demon PL: 10 (150) Abilities: 44 pp STR 24 (+7) DEX 12 (+1) CON 24 (+7) INT 10 (+0) WIS 12 (+1) CHA 24 (+7) Combat: 16 pp ATK: +4 (+8 Infernal Array) DEF: +8 (+2 flat-footed) Init: +1 Grapple: +11 Saves: 11 pp TOU +12 (+7 Con, +5 Protection) FORT +7 (+7 Con) REF +5 (+1 Dex, +4) WILL +8 (+1 Wis, +7) Skills: 15 pp=60 r Bluff 13 (+20, Skill Mastery) Diplomacy 3 (+10, Skill Mastery) Gather Info 8 (+15, Skill Mastery) Intimidate 13 (+20, Skill Mastery) Knowledge (Arcane Lore) 5 (+5) Knowledge (Theology and Philosophy) 10 (+10) Notice 4 (+5) Sense Motive 4 (+5) Feats: 14 pp Distract (Bluff), Dodge Focus (4), Fearless, Power Attack, Skill Mastery (Bluff, Diplomacy, Gather Info, Intimidate) Takedown Attack, Taunt, Ultimate Check (Bluff), Uncanny Dodge (auditory), Well-Informed Powers: 55 pp Infernal Array 12 (PFs: Accurate 2, Alternate Powers 3, Precise) [28 pp] Blast 12 AP: Drain Charisma 12 (Extra: Ranged) AP: Emotion Control 10 AP: Strike 6 (Extras: Penetrating [6], Vampiric [6], PFs: Improved Crit 2, Improved Disarm, Improved Trip, Incurable, Mighty) Flight 3 (50 MPH/500 ft per round) (Drawback: Restrainable) [5 pp] Immunity 2 (aging, environmental heat) [2 pp] Impervious TOU 10 (Flaw: Not Vs. Magic/Silver/Holy) [5 pp] Protection 5 [5 pp] Super-Senses 4 (Darkvision, Divine Awareness [visual], Infernal Awareness [visual]) [4 pp] Unholy Movement Array 2 (PF: Alternate Power 1) [5 pp] Teleport 2 (200 ft) (PF: Turnabout) AP: Dimensional Movement 2 (any Hell) Drawbacks: -6 pp Vulnerable (Holy) (uncommon, major) [-3 pp] Weakness: Holy Symbols (dazed for 1 round after failed CHA check) [-3 pp] costs abilities 44 + combat 16 + saves 11 + skills 15/60 + feats 15 + powers 55 - drawbacks 6 = 150 pts --- Design Notes: I built an angel upthread, so why not a demon? I differentiated her from Ecal’s excellent demon build over in his own thread by concentrating on social manipulation through superpowers: she’s something of a ‘silver-tongued devil’, specializing in doing damage with her words rather than the blazing fireballs she can also toss around. So you want to be scary but everyone and their brother has Fearless? Buy a Charisma Drain, give it the descriptor “fiery wrathâ€, and let them quail before your awesome power! She can also manipulate people with her words with gusto, either with her very high Bluff score or successful deployment of Emotion Control. She can change her shape, appear and disappear in a gout of flame, fly on leathery bat wings, whip out a red-hot pitchfork, and generally do everything your average demon should be able to do. Heroic demon-infernalist is a surprisingly active trope in comics, so you’ve got a lot of potential backstories. Is she the daughter of a demon and a mortal, raised between both worlds? Give her more Arcane Lore and Ritualist if you want to make her more of an infernalist-style mage than a real demon. Or maybe she’s a damned soul who escaped Hell, permanently altered by the landscape there, and now she fights the minions of the Devil on Earth? Or for a more morally ambiguous background: maybe she’s a damned soul, or an actual demon, working to catch other escapees from Hell (various demons and the like) in the Devil’s name! (What can I say, I liked Brimstone.) That’ll give you some good moral dilemmas, not to mention your fellow heroes, and give you a chance to turn your back on Satan and all his empty promises! Some variants include more powers in the array: Hellfire is a broad descriptor, and the book has plenty of possible options for you there. You could give her Enhanced Strength and Super-Strength to make her more of a powerhouse; this is very much a blaster-style build. As long as you’re sticking with the demonic theme, you could easily build her with a variety of different body types: slithering, wall-crawling? Who know what her true form looks like? You could easily shuffle things around a bit and make this an angel build, focused more on blasting than the melee fighter angel I built upthread. Change up the drawbacks as suits your fancy, natch.