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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Avenger Assembled
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The bees, as bees will, buzzed. "BBBUTT..." "QUIET!" roared the great queen bee, a gargantuan monstrosity of apian size and feminity who might have been the mother of a billion bees. Seriously, she might be, except the Bee-Keeper's lair didn't look that large. She couldn't rise, at least not without compromising her weighty dignity, so instead she gestured with one massive leg for the others to come closer. "IF ZZZZHE IZZZZ THE FLEUR DE JOIE," the queen buzzed in a voice like an insectoid pipe organ, "WE MAY GO. THIZZ IZZ A TERRIBLE PRIZON!" she expostulated. "BUT MY QUEEN!" buzzed a nearby bee, "WHAT OF THE MAZTER! HE WARNED UZ OF HER TRICKY WAYZ!" "HMM..." She stroked her mouthparts with a foreleg. "INDEED! HOW DO WE KNOW YOU ARE NOT MAD?"
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The robot is bound and helpless Go ahead and post
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Harrier turned and brought his blade down with a slashing ferocity, the energy bonds around his ally sparking just once as the sheer power channeled by his armor and pike tore through Vanquisher's power. Turning to face the monster, Harrier pumped his weapon, the tip whining as it channeled the power of destruction itself. "When you return," he said with the surety of one who knew enough about enemies to expect that, "We will be ready! Now begone!"
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Surprise round! You guys are up.
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Fusion put her finger to her lips, tentacles writhing about her body as if she was feeling the movements of the very air around them, her posture tense but determined. "He's using some kind of drug or mental agent," she said, shooting hard looks at the others to make sure they weren't affected. "I felt it when I came in. He's told everyone here to just lie down, and so they have." That otherwordly whisper she'd been using earlier sounded angry. "I lost Midnight. I think he was scouting around the edge, but if he went in...I don't know what would have happened to him. We need some way to search the whole building, and fast."
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I need a DC 20 Will save from Fleur and Gabriel.
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"I might be able to get us home," said Mark, sitting all by himself as he stared up at the starry night sky overhead. He'd pulled back his mask, giving the older hero a chance to see the young man's face. "But I don't know how much we should do here..." He looked up at the stars and said suddenly, "Jimmy Lucas dies of lung cancer about forty-five years from now. Those stupid cigarettes, he...he thought they made him look cool and smart, like FDR. But instead he just died in an oxygen tent with my dad and my grandma there. The Centurion came to visit a couple of times, but he couldn't even come to Freedom City back in the bad old days of the 90s." He set his hands. "And...and then he's just a joke, you know? Jimmy Lucas, the idiot with the genie, the man with phenomenal cosmic power who couldn't even see what was...what was happening under his nose. And now I see him, and I miss my dad so much, and he's gone too..."Mark wiped his eyes, embarrassed at nearly breaking down in front of a stranger. "All they are is jokes now! Jokes to idiots who think that having superpowers and flashy costumes is what makes them a hero. Well it's not! It's NOT!" Behind the angry teenager, Cannonade could see the trees vibrate at his last shout, as if in sympathy.
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Supercape, I know Edge's sheet is tough to read if you're new to the game, but I did have several possible actions left before you moved on to Heritage, all without mentioning to me that you planned to do so. Please make sure to let players know that you're skipping them in combat rounds before you do so. Thanks.
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Hi all. This is the final project for my graduate teaching practicum. This is not the syllabus of a real class, it's of one I'd like to teach in the future. It's an imaginary story. Aren't they all?
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Atlantean Abilities: 74 pp STR: 30 (+10) DEX: 22 (+6) CON: 24 (+7) INT: 16 (+3) WIS: 24 (+7) CHA: 18 (+4) Saves: 3 pp TOU: +10 (+10 Con) FORT: +8 (+7 Con, +1) REF: +7 (+6 Dex, +1) WILL:+8 (+7 Wis, +1) Skills: 16 pp=64 r Diplomacy 2 (+6) Handle Animal 6 (+10), Intimidate 11 (+15), Knowledge (tactics) 12 (+15), Knowledge (theology and philosophy) 4 (+7), Language 1 (English) (Base: Atlantean), Notice 8 (+15), Ride 4 (+10), Sense Motive 3 (+10) Survival 3 (+10), Swim 10 (+20) Feats: 17 pp Animal Empathy, Attack Focus (melee) 3 Blind-Fight, Cult Hero (Atlanteans), Defensive Attack, Dodge Focus 3, Environmental Adaptation (underwater), Master Plan 2, Power Attack, Startle, Takedown Attack Uncanny Dodge (auditory) Powers: 17 pp Immunity 4 (environmental cold, high pressure, breathe underwater) [4 pp] Protection 3 [3 pp] Super-Senses 2 (Tremorsense) [2 pp] Super-Strength 1 (Heavy Load: 1.5 tons) [2 pp] Swimming 6 (100 MPH) [6+1=7 pp] AP: Leaping 3 (x10) and Speed 3 (50 MPH) Combat: 28 pp Attack +7 (+10 melee), Grapple +21, Defense +10 (+3 flat-footed), Knockback –5, Initiative +6 Drawbacks: -5 pp Weakness (-1 Con per hour without water immersion, can kill) [5 pp] -- Design Notes: This is a somewhat tweaked repost of my earlier Atlantean build, a more standard version of the archetype I played with while constructing my Deep One build. This character is a skilled, powerful warrior of the seas, a champion of Atlantis and perhaps the finest soldier in its armies, now an ambassador to the surface world and a warrior on the surface as well. She doesn't have Favored Environment (underwater); Favored Environment is a mistake to give a PC build. Rather, she just has Environmental Adaptation for underwater survival: that way she doesn't take the heavy penalties that regular PCs take for underwater movement and combat. That way she's just as competent as they are on the surface, but is the original Atlantean Murder Machine below. No talking to fish, no Animal Summoning powers: drop her massive attributes and combat skills some if you want those. She actually has very few powers as such; I figure that an Atlantean isn't going to have Enhanced STR so much as she's naturally going to be stronger and tougher than any human being. She's got the Cult Hero feat from Silver Age which works like a mutant Attractive: you get bonuses to social rolls with people from or friendly to your group, but take a penalty when dealing with people particularly hostile to your group. She probably doesn't get along at all well with polluters and such: she's like Captain Planet if he hurt people. Like real bad, like with elbow-strikes and such. You can play characters like this anyway you want: the nice Silver Age ambassador who occasionally shouts at people because she's used to talking underwater and who has to explain that yes, of course she eats fish, what do people expect Atlanteans to eat, or the tough, no-nonsense Bronze Age champion of the oceans and enemy of polluters and thugs elsewhere. If she's at all influenced by the late 1980s, she needs some whale buddies: perhaps there was an incident with a whaling ship and some time travelers back then? Oceanic environmentalism is a _bit_ dated today, but it's still very much a contentious issue that's still well worth addressing with a character.
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Suddenly, two black-skinned figures erupted from the building's windows, falling a good three stories before they rolled and came to picture-perfect landings! Having already looked very disturbing over the cameras, the Fusion-Angel Androids were even more horrible up close: still clearly wearing their schoolgirl outfits, now cut to allow their writhing, wriggling robotic tentacles free access to wave around their bodies as one hissed: "We will punish you for disrespecting the great Doctor Otaku!" She snapped and snarled, her tentacles clinking like steel chains. The other took a more sinous pose, twisting her body around itself as she cartwheeled towards the heroes. "Yes, punish you with our powerful tentacles of powers!" Around the side of the building, Midnight slowly made his way past quiet, peaceful office after quiet, peaceful office, the people inside laying down with an eerie serenity that was frankly difficult to look at for long. Luckily for his calm, it wasn't long before the teen adventurer came upon his goal: the broadcast studio for the morning show had evidently been the site of Otaku's first arrival. Inside he could see a slumped-over crew and a thrumming, glowing cylinder as large as he was, its red-ribbed sides radiating a mental energy he could feel even with his shields on, like a man in a wetsuit sticking his hand in a river. This was the place!
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The OOC thread, one day after Kill a Man
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The next morning, after a suitable opportunity to sleep off the tremendous feast and partying from the night before, Young Freedom was assembled for the trip up the mountain! Mark had actually been out most of the night talking to Niobe D'bko, his friend from the Agriculture Council, and had just barely managed to get enough sleep in the palatial king-sized bed in his part of the suite he shared with Mike before the alarm woke him. He called his mom to tell her they'd gotten there safely when Mike was in the shower, showered off himself, and joined his friends for the walk out to the courtyard where the king and his party were waiting for them. Mark had come in costume, naturally, and was relieved to see that the King and his fellows had done the same, the Dakanans dressed in the ceremonial garb of the Lion...and also carrying fully modern climbing equipment and supplies. They were religious, not foolhardy, a distinction Mark appreciated thoroughly as the King greeted everyone. Man, when I did start worrying about ropes and stuff like that? Mark thought as he exchanged a good morning with the monarch. Oh yeah. When I started having to call Mom every morning to let her know I was OK...
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Fusion hmmed, seriously debating what to do as she studied the fallen people inside. Well, she decided, I can't just leave those people in there. If they're in trouble, they need help, particularly if that creep Otaku is using some kind of perverted knockout gas or sleep ray on them. Trusting to what sounded like a very impressive distraction to keep Otaku's attention, the invisible octopus slipped under the fire door into the loading dock, muttering a curse as she squeezed into the building. That was a very narrow opening! She was just about to move on when she felt a strange tugging at her mind, a faint urge to...NO! Writhing, she clutched the floor till the urge passed, and when it had she was on her feet, moving quickly and invisibly through the corridors. She was going to find Otaku and smash his face into his mind control machine till he stopped moving.
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Earth Victoriana: The Brit Machine (IC) (GM)
Avenger Assembled replied to Supercape's topic in The Realms Beyond
That was a little much even for Mark. But he took a deep breath, thought about his own absent father, and said, "You may think you can buy your father's love with carnage and strife! But that's no way for a son to live, giving Dad half a life! Because what you need is love! All you need is love!" Behind him the music swelled as a wall of speakers grew up from behind him like a metastasizing sound system. "All you need is love...your dad just needs some heat! Or you'll end up on the street!" Getting into the rhythm, he gestured to the crowd. "Dads were made for loving you! You weren't made for using him as a weapon to freeze the British Empire!" -
Edge currently has six HP, I believe. On his turn, he's going to roll to counter the Russian's cold-manipulating abilities with his own Create Object: 30 It's going to be a hot time in the old town tonight!
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Everything is fine inside the building, except what's inside the heads of people there. Midnight can tell that there is something screwy going on inside the mental structure of the building; an ongoing effect that's reaching out into the minds of everyone there. It's definitely controlling them into sleeping, but it's hard to tell if that's the only thing it's doing. (i.e. he can't tell if it's JUST a sleep command, or is it a deeper control effect?) It's a technological effect, one that's being produced from along one edge of the building (not the one he's at currently), near the windows that overlook Liberty Park.
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Around the back, Fusion and Midnight both were able to peer into windows and figure out what was going on inside, or at the very least make some informed guesses. Though the slumped bodies in the corner office and inside the loading office, respectively, looked for a second like a scene from a murderous charnel house, a closer look revealed that the people inside were still breathing, just mysteriously unconscious. Joan muttered a curse as she watched invisibly, thinking about the people inside and all the toxic fumes they were no doubt absorbing, speculating with disgust about what Otaku might do with lots of unconscious people. But on closer inspection, she (and Midnight above) noted something decidedly odd about the unconscious people inside. "Wait, that longshoreman obviously didn't drop that box," Fusion muttered to herself, "and that clerk should have fallen out of that desk, not just laid down next to it. It's as if they're asleep...or as if they _chose_ to lay down..." Outside, Gabriel and Fleur's display (which would later be one of the most popular Freedom City Herotube videos of the week by a wide margin) soon got the attention of Doc Otaku, who had rapidly gone from tormentor to tormented. "You...you perverts!" a voice suddenly screamed out from the building's loudspeakers as Otaku hastily reordered its outdoor broadcasting systems, usually used so people could watch GBN shows even without being near a TV. "First you stop my broadcast, then you mutilate my beautiful robot babes!" He was looking disheveled as he shouted into the microphone, a tentacle from an off-camera robot patting him comfortingly on the shoulder. "Well, I'll show you! My Fusion androids are on their way to pummel you right now, and after that I'll make robot friends that look just like you!"
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Mimic PL: 10 (150) Abilities: 28 pp STR 30 [18] (+10/+4) DEX 14 (+2) CON 18 (+4) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 28 pp ATK: +6 (+10 Melee) DEF: +10 (+4 flat-footed) Init: +6 Grapple: +14/? Saves: 10 pp TOU +10 (+4 Con, +6 Density/Protection) FORT +6 (+4 Con, +2) REF +6 (+2 Dex, +4) WILL +6 (+2 Wis, +4) Skills: 16 pp=64 r Bluff 8 (+10) Concentration 13 (+15) Diplomacy 3 (+5) Drive 3 (+5) Knowledge: History 5 (+5) Knowledge: Physical Sciences 5 (+5) Languages 3 (pick three) Notice 8 (+10) Sense Motive 8 (+10) Stealth 8 (+10) Feats: 17 pp All-Out Attack Attack Focus: Melee (4) Dodge Focus (2) Improved Initiative Luck (3) Move-By Action Power Attack Takedown Attack (2) Ultimate Save (Toughness) Uncanny Dodge (auditory) Powers: 51 pp Immunity 3 (aging, disease, poison) [3 pp] Object Mimicry 6 (Extra: Reaction [+2]) [48 pp] {30} Equipment: 10 ep Cell Phone [1 ep] Motorcycle [9 ep] costs abilities 28 + combat 28 + saves 10 + skills 16/64 + feats 17 + powers 51 = 150 pts --- Design Notes: This is my build for a Mimic, a very generic character type that I’ve tried to give some bite. The tough thing about characters with variable powers is that they cost so many points that it’s tough to build characters with a solid voice for them without a background. Unlike the corebook Mimic, this guy can’t absorb powers from other heroes or bad guys (something that’s not a lot of fun to play), rather, he gets his powers like the Absorbing Man in Marvel or Amazing Man in DC: he touches a solid object and absorbs some of its abilities. I’ve gone with the assumption that his base power is some metal like iron or steel, but he can copy anything he touches. One thing I’ve done here that may not fly for you is I’ve bought his Object Mimicry up to a Reaction: this means he doesn’t actually have to take an action to change his allocation. He can do things like get hit by a flame blast and turn into fire, becoming immune to the hit, get exposed to poison gas and turn into gas himself, and the like: this is obviously a very powerful ability. As a GM, I’d make sure to keep an eye on it. (i.e.; “No, you can’t take an immunity to bullets because someone shot you, no, you can’t change allocations multiple times a round, just like what the book says,†etc). If this doesn’t fly for you, just give him Object Mimicry 8 (since Reaction is a +2 extra for this power) and have 40 points to play with rather than 30: it’s a loss, but you won’t complain too much about having another ten points to spend! I figure this guy’s an experienced superhero given his powers, one who’s refined his abilities by long practice well enough to be able to use them so quickly. He’s a pretty competent PL 7 action hero without his powers, but suddenly becomes very powerful indeed when his powers come on: again, a sign of how long he’s been in this game. Tweak him by giving him different Mimic powers if you want, but I think Object Mimicry is the most heroic. Not that it’s a sin to copy other people’s powers, but you the player will feel cooler if you’re getting something from your own talents rather than by copying someone else.
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"Physical contact that works across a legion of species suggests that armor as such will need to be specially prepared. Beyond that...I don't know." As he stepped into the darkened room with her, his shoulders slumped, the drone looked almost defeated, as if oppressed by the remembered world around him. "I saw him work, but rarely saw any resist. By the time any came this far..." He took a deep breath, the sound rendered tinny and mechanical by his armor. "I should tell you to turn back." Harrier said suddenly. "That there is no mercy here, that this is a place where heroes die in agony, or become the monsters they despised. But if you can pull down these walls and slay the monster within, even for a day, an hour...come prepared for this, child. If you would fight the greatest monsters, you have the greatest responsibility."
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Bogatyr III PL: 10 (150) Abilities: 52 pp STR 24 (+7) DEX 18 (+4) CON 24 (+7) INT 10 (+0) WIS 16 (+3) CHA 20 (+5) Combat: 24 pp ATK: +6 (+8 melee) DEF: +8 (+3 flat-footed) Init: +8 Grapple: +15 Saves: 7 pp TOU +12 (+7 Con, +5 Protection) FORT +8 (+7 Con, +1) REF +6 (+4 Dex, +2) WILL +7 (+3 Wis, +4) Skills: 16 pp=64 r Bluff 12 (+17) Climb 4 (+11) Diplomacy 4 (+9) Intimidate 8 (+13) Knowledge: Civics 6 (+6) Knowledge: History 6 (+6) Languages 2 (English, German) (Base: Russian) Ride 4 (+8) Survival 6 (+9) Feats: 18 pp Attack Focus: Melee 2 Benefit (Hero of the People) Dodge Focus 2 Improved Initiative Inspire 5 Leadership Luck Move-By Action Power Attack Rallying Cry Takedown Attack Uncanny Dodge (auditory) Powers: 33 pp Immunity 10 (Aging, Life Support) [10 pp] Impervious Toughness 10 [10 pp] Leaping 1 (x2) [1 pp] Speed 1 (10 MPH) [1 pp] Strike 5 (PF: Mighty) [6 pp] 'magic sword' Protection 5 [5 pp] 'magic armor' costs abilities 52 + combat 24 + saves 7 + skills 16/64 + feats 18 + powers 33 = 150 pts --- Design Notes: This is my speculative build for the Bogatyr legacy, the father-son team of heroes who are the only actually mentioned Soviet/Russian-bloc heroes in the Freedom City universe. The name and timing of the character’s appearance (in the Golden Age) suggested to me a legacy similar to the Mystic Knight’s; a magical hero wielding a mystic blade and shielded by bulletproof armor, shielded from the slings and arrows of the world in his quest to rid the motherland of Nazis. So I made this guy, a tough melee combatant who’s also bulletproof and a very good leader. You could tweak the archetype in various ways, certainly, but I was trying here to cover all the bases. I built this character with the idea that it could stand in for any member of the Bogatyr legacy, either the Golden and Silver Age versions of the character, his successor, or maybe a new Russian hero to carry the title. Freedom City is a low PL universe; a PL 10 guy is still pretty darn formidable. So how did this guy beat the Centurion? Through sneakiness (high Bluff), good teamwork (Inspire, Rallying Cry, and Leadership), and by sharing a mutual understanding with the Man of Adamant about the nature of duty and honor. Maybe Bogatyr’s masters were less honorable than those who cared for the Centurion’s movements, but both men knew what it meant to be a leader, as well as the necessity of giving everything they had to save the day. Freedom City doesn’t do very well with international heroes, so having another around is definitely a good thing. This character is probably the leader of the current Russian super-team if he’s currently active, so might make a better NPC...but OTOH, what a great story if he isn’t! As a PC, this character is like Captain America’s time as Nomad, roaming the world in the name of justice, beholden to no man and no cause save duty, honor, and defending the downtrodden against the powers that seek to do them harm. In short, if this guy does become a PC, he’s very much on a Knight’s Quest...
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"Tomorrow," said the muscular man in the well-tailored suit, "I am told that you and the others will be touring the King's facilities at the very heart of the mountain. It's a great honor," explained the gentleman who practically radiated 'bodyguard', "as few outsiders, even superheroes, have had the honor of seeing the Heart of Dakana. You must be especially trusted by his Majesty." The word of the White Lion was evidently good enough for the people of Dakana, and no one raised any issues about the teen heroes visiting what was evidently a sacred site. After the massive meal culminated in a dessert made somehow entirely out of goat's milk cream, Dakanan-grown coffee and chocolate, served in a bed of melons, the teens and their hosts began the process of rolling their way back to their rooms.
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- wander
- midnight ii
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"All right, we'll..." Fusion looked around, tentacles waving, then gave a short laugh. "Guess Midnight's answered that question. You two sort things out, I'll be going around the back. His robots are powerful, get help if you haven't fought them before. Easiest thing to do is hit them as a team. If you can teleport in _after_ he sees you, that's even better: that'll get him looking." She whipped out a tentacle and snatched the flower from Fleur, her gesture quick despite all the power behind it. "Thanksssss...." And with that she vanished herself, her skin shifting in color and tone to match the landscape behind her, a quickly invisible blur as she whipped up a long tentacle and headed around to the other side of the building, landing quickly by a rear loading dock. It was quiet inside; too quiet. What was going on?
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Harrier Attacks the Snare: 23 That's at least a DC 32 TOU save for the Snare, depending on its Defense. If that doesn't do it, Harrier will surge and hit it again.
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Mark passes the Fort save Are we in posts?