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Avenger Assembled

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  1. Telekinetic PL: 10 (150) Abilities: 28 pp STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 16 (+3) CHA 16 (+3) Combat: 20 pp ATK: +4 DEF: +10 (+3 flat-footed Init: +7 Grapple: +6/+20 Saves: 11 pp TOU +10 (+3 Con, +7 Force Field) FORT +6 (+3 Con, +3) REF +6 (+3 Ref, +3) WILL +8 (+3 Wis, +5) Skills: 15 pp=60 r Bluff 12 (+15) Concentration 7 (+10) Diplomacy 12 (+15) Gather Information 7 (+10) Intimidate 6 (+9) Knowledge: Civics 5 (+5) Knowledge: Pop Culture 5 (+5) Languages 2 (Spanish, German) (Base: English) Notice 2 (+5) Sense Motive 2 (+5) Feats: 15 pp Benefit 3 (Hero of the People, Security Clearance, Wealth) Connected Contacts Dodge Focus 4 Luck Move-By Action Improved Initiative Second Chance (Concentration checks to maintain powers) Uncanny Dodge (auditory) Well-Informed Powers: 61 pp Flight 2 (25 MPH) [4 pp] Force Field 7 (Extra: Impervious) [14 pp] Telekinesis 10 (Extras: Damaging, Range [Perception], PFs: Affects Insubstantial 2) [42+1=43 pp] AP: Damage 10 (Extras: Alt. Save [Fortitude], Range [Perception], PFs: Affects Insubstantial 2) costs abilities 28 + combat 20 + saves 11 + skills 15/60 + feats 15 + powers 61 = 150 pts --- Design Notes: Telekinesis is a common power, so I thought I’d build a guy centered around it and some of its various uses. I chose to model Dave, aka the Sentinel, originally a Marvel Universe character who I’ve played in several superhero games. Dave is a handsome, well-connected guy who has a job as a government-employed super: a municipal defender in Aberrant terms. He flies around, beats up low-level bad guys, and generally does his best to make a good impression to better further the political career he has in mind for himself. He’s not terribly bright or terribly thoughtful, but he’s savvier than the people who’d like to use him give him credit for. If he does turn out to have a higher political career, he may come to surprise the people who think they know him when he does achieve power. What made Dave fun as a PC (and what might make him fun as an NPC if he ever gets written up) is that Dave is an unthinking sellout of the super-minority group he’s a member of, gladly championing mutant or Terminus baby registration without stopping to think about the potential hazards to others less charming and handsome and powerful than he is. In his own setting he saw the light and became as heroic socially as he was physically, but he’d make a potent antagonist for heroes defending an oppressed minority, people who he’d dismiss as liberals playing identity politics. He's the mutant Graydon Creed could love, and this is not a good thing. Mechanics-wise, he’s a standard telekinetic: he flies around, shrugs off bullets thanks to his impervious force field, and can grab and crush anything he can see with his telekinetic powers: that may not sound like much, but think about how incredibly broad telekinesis is! (Broad descriptors are definitely your friend and not your enemy in M&M.) He can power-stunt a very wide range of powers, everything from crushing someone’s inner organs (Fort save on his Damage) to whatever else can be reasonably fit under his descriptors. There are a lot of telekinetics in comics, and they’ve pulled off a lot of tricks over the years!
  2. Hulking Blob PL: 10 (150) Abilities: 22 pp STR 30/24 (+10/+7) DEX 12 (+1) CON 24 (+7) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 20 pp ATK: +4 (w/Growth) [+10 Melee) DEF: +6 (w/Growth) (+2 flat-footed) Init: +1 Grapple: +36 max Saves: 7 pp TOU +14 (+7 Con, +7 Protection) FORT +7 (+7 Con) REF +5 (+1 Ref, +4) WILL +5 (+2 Wis, +3) Skills: 3 pp=12 r Notice 6 (+8) Sense Motive 6 (+8) Feats: 13 pp Attack Focus: Melee 6 Dodge Focus 2 Fearless Improved Overrun Luck Move-By Action Power Attack Powers: 89 pp Growth 4 (Extra: Duration [Permanent] (+0) ) (PF: Innate) [13 pp] Immunity 50 (aging, lethal damage, life support) (Flaw: Lethal Damage Converted to Non-Lethal) [30 pp] Protection 7 (Extra: Impervious) [14 pp] Nuclear Monster Array [30+2=32 pp] Corrosion 10 AP: Enhanced STR 6 and Super-Strength 12 AP: Snare 10 (Extras: Engulf [+0], Suffocating [+1]) Drawback: (-4) Normal ID (full-round action) [-4 pp] costs abilities 22 + combat 20 + saves 7 + skills 3/12 + feats 13 + powers 89 -drawbacks 4= 150 pts --- Design Notes: Who says all rampaging atomic monsters have to be angry green giants? This fine fellow was once an atomic scientist (just use the Scientist archetype from the corebook if you don’t have anything specific in mind, or build a low-PL genius if you want to play up how smart he is when he’s not a monster) who was transformed into a horrible gelatinous blob monster! Now he roams the countryside with his little buddy in tow, battling against bad guys and protecting a world that fears and hates him while doing his best to escape the army that hunts him as a murderer! He’s your standard horrible gelatinous blob: he rolls over people and crushes them, sucks them into his innards and holds them there, or just chews up solid objects. He doesn’t have Insubstantial: he doesn’t flow through his bonds, he eats them and punches the guy on the other side right in the face! I figure his base form doesn’t have arms as such, but he can make them as necessary (i.e., no drawback): buy him Additional Limbs if you want to make him even MORE of a ridiculous grappling fiend. He’s also effectively immortal: you can knock him unconscious, but he’ll survive anything from a flamethrower to a direct nuke to the face. A Continuous Snare (i.e.; freezing him) might do the trick, or maybe Draining off one or more of his attributes. I’d give him a complication to say he changes when he’s in some emotional state: anger? Hunger? Characters like this develop in several different ways. One of the easiest is to integrate his two personalities, perhaps by really saving up your PP and buying up the skills and INT for the normal personality to be integrated at will into the blobby body. If you decided you want to be a monster 24-7, maybe have the ‘normal’ guy turn out to be the evil one all along, and have your Blob be the hero battling his ‘smart’ self’s wicked plans and schemes! You could also shoot him into space, I suppose. (He’d be fine) This is a tough character to play in tabletop: make sure you know what you're doing before you even ask.
  3. "He's expecting me," said Fusion with a frown, her tentacles writhing with an anger she was doing her best not to show. "Takashi and I have fought before. He's a disgusting little pervert who ought to be locked up for what he does to kids who watch his antics, much less the stupid crimes he pulls off." Unconsciously, one tentacle crushed a steel piece of rebar she'd been playing with. "I suggest we work by stealth. Give him something big and shiny to look at, and the rest of us can get in the back and deal with him."
  4. Edge Seizes Initiative. When you've got the init post up, I'll post IC!
  5. Harrier suddenly had a disquieting thought. "You..." He studied the AEGIS symbol on the false Victory's chest for several long seconds before he spoke. "Yes, they might do just that." He pointed his crackling staff at Vanquisher. "The power of the Terminus is not yours to control. You may imagine yourself Omega's loyal pawn. You may even imagine yourself his rival. Those thoughts are a mistake. If you surrender, you can yet be purged before your soul is taken from you." He said with deadly assurance. "But I will not allow agents of the Terminus. They will not be allowed."
  6. The battle for Roeun was a vicious one, with Nazis giving no quarter to the heroes of the city, in or out of uniform. Jimmy, the genie, and Edge seemed to be everywhere on the battlefield, appearing and disappearing miles away when necessary, beating back what looked like a tremendous Axis advance, even when it was backed up by low-level Ubersoldaten. That didn't surprise Mark, not really; the Genie had been probably the most powerful member of the Liberty League if you omitted the power of the Centurion's courage, and as for himself...well, he hated Nazis. Who didn't!?! When the day was done and the Lucas men rejoined Cannonade and his grandfather, Jimmy looked a little crestfallen. "Aw, gee, fellas, I've gotta get out of here and get back to my girl in Freedom. The Centurion's gonna be awful sore when he found out I didn't listen to Uncle Sam, but somehow I just knew I had to be here to help you fellas today!" "I guess...I guess you just got lucky," said 'Lucky Strike', suddenly embracing his grandfather as he fought back tears. "You're a real hero, Jimmy Lucas. Never let anyone tell you otherwise." He looked the man he'd never met dead in the eye, glad for his face-concealing mask. "Don't try to be a great man. Just be a man, and let history take care of the rest," he quoted.
  7. "I can't tell how stable the floor is till someone actually walks on it," agreed Fusion with a frown. "We'll have to get up there and inspect it personally." When no one seemed terribly interested in riding with slick black tentacles instead of shiny gold hair (just as she might have expected, Joan thought irritably), she stretched up her arms, grabbing to the ceiling rather than the floor upstairs, and headed up to the second floor!
  8. "Like I said, I haven't had a lot of personal dealings with the Grue. I understand there are some active on Earth who are not agents of the Hegemony, and I'd love a chance to give them the public exposure they deserve. It can't be easy to live like that," she said reflectively. "Spending all your days pretending to be someone you're not, terrified that everyone around you, even those who love you, will realize that you're a monster." She shook her head and studied Dr. Archeville, her costume slowly retreating back into a more normal outfit. "Anyway, I suppose I can understand their desire for privacy. Anything else I can do for you, Doctor?"
  9. Invisible as she arrived, Fusion hesitated a few moments as she saw the giant robot about to fall. _Now's my chance to..._ She saw Gabriel go down from the robot's bombardment, though, and changed her tune. _There are heroes down there who need my help. I can...I can get Takashi later._ She swung down from the skyscraper nearby, visible as a black, tentacled shape heading into the robot's open eye sockets. She headed straight for the giant robot's inner workings, tuning out the foul syllables in Japanese it chortled about being fondled by tentacles as she slid her way to its power core. Wrapping tentacles around the radioactive heart of the beast, she wrenched, producing an abruptly-stifled shriek from the Mecha-Maid, the giant robot suddenly freezing stock-still as the tentacled titan ripped out its power core. She appeared out the mouth a moment later, swinging down to land at the other heroes' side. "Takashi's designs always have a weak point," she said shortly, her voice an otherwordly hiss, "You just have to know how to get them. Hello, Gabriel, Fleur. You must be Midnight." She'd heard of the Golden Age hero, of course, but never actually seen the old veteran in person.
  10. Move Action: Fusion swings down and punches the robot in the head. Standard Action: And a miss! Wow. One HP later...23 hits TOU for the Robot, trying to beat 30... 5 Welp, it's done. IC post coming.
  11. Distracted from an animated conversation with his seatmate, Mark reached over to his other neighbor and touched Trevor's face. "There, now your mask is permeable to coffee!" he said brightly. "And maybe other stuff," he added worriedly, "but probably not. I had to make coffee machines for Ms. Harcourt using nothing but the parts I could find in my chemlab drawer, and so I got a pretty good idea of what makes a good filtering agent and what doesn't. Our uniforms," he added seriously, "make terrible coffee. Particularly if you grind them...ANYWAY. Now you can drink coffee!" Alex was nice to offer, Mark reflected, but it was even nicer to just do it without worrying if anyone would object.
  12. Golem PL: 10 (150) Abilities: -4 pp STR 30 (+10) DEX 14 (+2) CON n/a (-) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 20 pp ATK: +6 (+10 Unarmed) DEF: +6 (+2 flat-footed) Init: +2 Grapple: +18 Saves: 6 pp TOU +14 (+3 Density, +11 Protection) FORT n/a REF +4 (+2 Dex, +2) WILL +6 (+2 Wis, +2) Skills: 40 r=10 pp Diplomacy 5 (+5) Intimidate 5 (+5) Knowledge: Arcane Lore 5 (+5) Knowledge: History 5 (+5) Languages 4 (English, German, Russian, Polish) (Base: Hebrew) Notice 8 (+10) Sense Motive 8 (+10) Feats: 8 pp Attack Specialization: Unarmed 2 Dodge Focus 2, Fearless, Interpose, Move-By Action, Power Attack Powers: 102 pp Density 7 (Extra: Duration (Permanent) [+0]) (PFs: Innate, Subtle) [23 pp] Flight 5 (250 MPH) [Dynamic] [11+2=13 pp] DAP: Super-Strength 5 (total 7) (Heavy Load: 180 tons) Immunity 40 (Fortitude Saves, Magical Damage) [40 pp] Impervious TOU 6 [6 pp] Incurable Unarmed Damage [1 pp] Protection 11 [11 pp] Regeneration 6 (+0 Recovery Bonus, Resurrection 1/week) (PFs: Persistent, Regrowth) [8 pp] costs abilities 4 + combat 20 + saves 6 + skills 10/40 + feats 8 + powers 102 = 150 pts -- This is my attempt at a golem, a magical or psionic construct distinct in many ways from the robots I’ve built before. She lacks the immunity to mental effects that her robotic kinfolk have because she actually has a soul inside her iron or clay body, one either taken from a living human who is now dead or conjured up from the essence of the Earth itself. Instead she’s protected against magic given the dual nature of her body, whether or not she herself is a creature of magic. She has Incurable Unarmed Damage as a nod to the classic clay golems of D&D. I made her a paragon with the presumption that she’s a Golden Age heroine who’s been around for decades in various guises, but of course you can judge that however you want! She's got some density, just enough to make her life difficult without making her overwhelmingly heavy. She weighs about as much as a marble statue version of herself would. She's tough, with nothing short of a bursting shell able to pierce her skin. Give her more INT and some Arcane Lore if you want to play up the magical side of her heritage, more Wisdom and Theo/Philo if you want to play up the divine origin that might be behind some of her powers. Maybe throw in some weapons if you want to play up her warrior heritage. This kind of character can be born in tragedy, especially if you tie her back to the Golden Age moments where the sort of people who made golems were being murdered by the uncountable millions. But that’s a little depressing, and maybe a little tasteless; why not make her an immortal champion of justice, battling to build a better world so that what happened to her people will never again happen to anyone else? And maybe, just maybe, the powers that created her gave her flesh realer than carefully molded clay. A human soul resides best inside a human heart, whatever that heart happens to be made of.
  13. The teens danced and socialized for quite a while as the music played, before it was time to eat! Dakanan food was legendarily rich and vital, particularly for sub-Saharan Africa, and the plates put before the teens as they took their places along the traditional long, inwardly curving table were bursting with food! Again sitting next to his friend from the Ag Council with spaces for his friends nearby, Mark settled into a quiet, intense conversation over a magnificent hunk of what turned out to be camel steak! But there was fish from the sea and goat from the mountains, along with a dark chocolate grown along the seacoast that not incidentally also was used to flavor the legendary Dakanan coffee, supposedly the first coffee ever brewed by civilized man! Conversation was boisterous among the large crowd, giving privacy in its own muffled way to everyone.
  14. "Taylor!" Avenger literally didn't touch the ground as he flew to her side, his body exploding into mist, then recoalescing as he embraced her and the baby. "" he promised her in a whisper of an old Slavic language spoken only by mystics and vampires doing business with each other, "" And from his tone of voice as he tried to move her, or take their baby from her arms if that failed, he damn well meant every word of his rather grandiose threat.
  15. "Gentlemen," said Edge with a nod to his accompaniment and a gesture at the band, "I trust you can outmatch those fellows. As for me..." He hmmed for a moment and realized that luckily, he happened to speak Russian! It was a good thing he'd paid so much attention in Russian class the week before, he reflected. He approached the group of Russians, his deerstalker's cape flapping in the breeze behind him, and pointed at the Russian in the wheelchair, opting at the last second to translate his Russian after each sentence for the benefit of his English-speaking allies. "" He found himself singing along with the rising tide of music coming from behind him. "
  16. Braincase PL: 10 (150) Abilities: 38 pp STR 26 (+8) DEX 14 (+2) CON 14 (+2) INT 20 (+5) WIS 14 (+2) CHA 10 (+0) Combat: 24 pp ATK: +6 (+12 Unarmed) DEF: +12 (+3 flat-footed) Init: +5 Grapple: +14 Saves: 14 pp TOU +8 (+2 Con, +6 Protection) FORT +7 (+2 Con, +5) REF +6 (+2 Ref, +4) WILL +7 (+2 Wis, +5) Skills: 19 pp=76 r Computers 5 (+10) Craft: Mechanical 8 (+13) Craft: Electronic 8 (+13) Knowledge: Life Sciences 8 (+13) Knowledge: Physical Sciences 8 (+13) Knowledge: Technology 8 (+13) Languages 2 (Latin, Spanish) (Base: English) Medicine 8 (+10) Notice 8 (+10) Search 5 (+10) Sense Motive 8 (+10) Feats: 17 pp Attak Specialization: Unarmed 3, Dodge Focus 6, Eidetic Memory, Fearless, Inventor, Improvised Tools, Master Plan, Online Research, Speed of Thought, Uncanny Dodge (auditory) Powers: 38 pp Brain-in-a-Jar Array [13+2=15 pp] Communication 9 (anywhere on Earth) (radio) (PFs: Rapid 3 (1000), Subtle) AP: Datalink 9 (anywhere on Earth) (radio) (PFs: Rapid 3 (1000), Subtle) AP: ESP 6 (20 miles) (visual and auditory) (Flaw: Medium [cameras]) (PF: Subtle) Immunity 9 (Life Support) [9 pp] Leaping 1 (x2) [1 pp] Protection 6 (Extra: Impervious) [12 pp] Speed 1 (10 MPH) [1 pp] costs abilities 38+ combat 24 + saves 14 + skills 19/76 + feats 17+ powers 38 = 150 pts --- Design Notes: This is a revised version of my earlier build for the Braincase archetype, which in itself was a significant revision of the book’s Braincase build. The character is a Ghost in the Shell-style cyborg, a normal human brain installed in a completely robotic body. This gives him a lot of robotic powers and immunities, but keeps him a normal being underneath. The book builds this as a Hard-to-Lose device with all the physical traits included, along with a Disembodied Brain drawback: that certainly makes sense, but I think it’s something of a stretch: is the character REALLY going to be without their body often enough that it’s going to be worth the discount? And then there’s how exactly you police that massive drawback... So instead, this lady’s unique nature is entirely a Complication! She was smart enough not to include an Eject button on her braincase, so you have to actually go in with tools and pop her out: changing bodies is a plot device or something that happens outside of combat threads entirely. Trust me, you would much rather get an HP for being reduced to a helpless brain in a jar with a little voder than get a couple of PP back at character creation! (I’d treat it as being helpless minus her Brain-in-a-Jar array, maybe figuring that it’s a result of the cybernetic implants in her brain.) I played up her gadgeteer roots in this build, giving her some weaknesses like (relatively) low Toughness and crappy exotic saves. You can make her better at combat if you want by dropping her INT some; maybe she didn’t build her own body, but instead is a police officer or other government agent who got issued one by her employing agency? (Take some notes from the Bionic archetype upthread for some hints about how to do that.) Give her some Blast if you want to make him less of a hand-to-hand fighter, or give her some pistols to use to bust caps in folks!
  17. Avian Hero PL: 10 (150) Abilities: 28 pp STR 30 [14] (+10/+2) DEX 16 (+3) CON 30 [16] (+10/+3) INT 14 (+2) WIS 14 (+2) CHA 14 (+2) Combat: 32 pp ATK: +8 (+10 Melee) DEF: +10 (+4 flat-footed) Init: +7 Grapple: +26 Saves: 12 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +10 (+3 Dex, +7) WILL +7 (+2 Wis, +5) Skills: 15 pp=60 r Aerobatics 12 (+15) Knowledge: Life Sciences 8 (+10) Medicine 8 (+10) Languages 4 (Danish, English, German, Polish) (Base: Avian) Notice 8 (+10) Search 8 (+10) Sense Motive 8 (+10) Survival 4 (+6) Feats: 13 pp Aerobatic Bluff All-Out Attack Attack Focus: Melee (2) Defensive Attack Dodge Focus (2) Evasion Improved Initiative Luck Power Attack Takedown Attack Uncanny Dodge (auditory) Powers: 50 pp Avian Array [20+2=22 pp] Enhanced STR 14 and Super-Strength 3 (6 tons) ‘strength of the ostrich’ AP: Obscure 6 (visual and auditory) (250 ft) ‘flockswarm’ AP: Stun 10 (Extra: Area [Cone] (+0) ) ‘shriek of the kakapo’ Comprehend 2 (speak to and understand animals) (Limited: Birds Only) [2 pp] Enhanced CON 14 [14 pp] ‘stamina of the albatross’ Flight 3 (50 MPH) (PF: Subtle) [6 pp] ‘flight of the peregrine’ Immunity 5 (Disease, Poison, Starvation and Thirst, Suffocation) (Flaw: Limited [Half]) [3 pp] ‘resiliency of birds’ Super-Senses 2 (Extended Hearing and Vision) [2 pp] ‘eagle eye’ costs abilities 28 + combat 32 + saves 12 + skills 15/60 + feats 13 + powers 50 = 150 pts --- Design Notes: This is a build for a bird controller/themed hero, a generally common archetype that I don’t think we’ve seen around here. (No one cares about Freedom Eagle II, and anyway he doesn’t count) I’ve given her various bird-themed powers in the spirit of Spider-Man’s various spider-related abilities, some of them more loosely related to birds than others. She can punch like a powerhouse, shriek loud enough to stun legions of bad guys, and summon a huge flock of birds to hide her comings and goings. (I didn’t give her Animal Control, as that's actually a pretty crummy power, but I did give her Comprehend for when she needs to pump those pigeons ont he street for information) She flies about as fast as the fastest birds as a move action, but of course she can make herself go much much faster! I didn’t give her talons, but you can use those as a descriptor for her unarmed attacks if you want: similarly, she gets an HP if someone entangles her wings, since she didn’t take Restrainable as a drawback. In Freedom City, she might be an Avian from their society in Greenland (home of Talona, the local Namor expy). The Avians are cool, living in ancient buildings high in the mountains of Greenland, with a strong suspicion of humanity: after all, the ground-bound humans are so quick to dump pollution in their air! (Yes, they're a bit preachy, but so are your typical comic book Atlanteans.) Maybe this is Talona's sister. If you give her some bird-related character traits, you can have some fun; as someone who’s lived with birds for a while, they have just enough human-like traits to be really weird when they go do other things. She’s got that big array; as usual don’t be afraid to power-stunt a parrot’s audio Morph, an eagle’s Fearsome Presence, a vulture’s Nauseate, or anything else that suits your fancy. Like a lot of my builds, this is a fairly straightforward construction that could very easily get tweaked in all kinds of directions. What can I say, I like building generalists! Give her a big old mace if you want her to be more like JLU’s Hawkgirl (or like the Hawk-couple from the comics; add some Beginner’s Luck and Knowledge: History if you want to go THAT route, though), or a costume that helps her fly if you want to be more like Falcon from Marvel. You could make her themed for an entirely different flying animal if you tweak her powers even further, as well...maybe a very literal Batgirl?
  18. Doc Metropolis II PL: 10 (150) Abilities: 24 pp STR 12 (+1) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 16 (+3) CHA 14 (+2) Combat: 22 pp ATK: +3 DEF: +14 (+4 flat-footed) Init: +7 Grapple: +4/+20 Saves: 11 pp TOU: +6 (+3 Con, +3 Protection FORT: +6 (+3 Con, +3) REF: +6 (+3 Dex, +3) WILL: 8 (+3 Will, +5) Skills: 19 pp=76 r Climb 2 (+3) Concentration 10 (+13) Craft: Structural 10 (+10) Gather Information 5 (+7) Knowledge: Current Events 5 (+5) Knowledge: Streetwise 10 (+10) Languages 4 (Chinese, French, Russian, Spanish) (Base: English) Notice 10 (+13) Search 10 (+10) Sense Motive 10 (+13) Feats: 15 pp Beginner’s Luck Dodge Focus Evasion 2 Fearless Improved Initiative 2 Luck 3 Second Chance (Climb checks) Skill Mastery (Craft: Structural, Notice, Search, Sense Motive) Trance Uncanny Dodge (tactile) Well-Informed Powers: 59 pp Protection 3 [3 pp] Shield 5 [5 pp] Super-Senses 5 ‘City Sense’ (Acute Analytical Tremorsense) [5 pp] Urban Control Array [41 pp+5=46 pp] Create Object 10 (Extras: Duration [Continous], Selective) (PF: Precise) AP: ESP 6 (all senses) (20 miles) (Extras: Affects Others, Simultaneous) (PFs: Rapid 4 (x10000), Subtle) AP: Snare 10 (Extras: Area [shapeable], Selective Attack) (PF: Reversible) AP: Teleport 6 (20 miles) (Extras: Accurate, Duration [sustained], Portal) (PFs: Change Velocity, Easy, Progression 2 (25x25 squares), Turnabout) AP: Telekinesis 10 (Extras: Damaging, Range [Perception]) (PF: Precise) costs abilities 24 + combat 22 + saves 11 + skills 19/76 + feats 15 + powers 59 = 150 pts --- Design Notes: This is my attempt at building a city controller like Freedom City’s Dr. Metropolis or the Wildstorm Universe’s Jack Hawksmoor. In the Freedom City universe, this character may well have gotten his powers from the same mysterious source as Freedom City’s city elemental: either by direct inspiration or a gift from the man himself. Maybe he was injured in a super-fight and Metropolis resurrected him in the aftermath? Perhaps he was a long-time lover of Freedom City, a native turned city booster, and was thus empowered by Freedom in his own right. Either way he’s a natural legacy for the ‘workhorse’ of the Freedom League, and not one that the ‘construct’ Metropolis might have had a chance to leave behind any other way. (Not a lot of ladies want to get with the guy made of concrete: sorry, Ben Grimm!) Note that unlike typical builds for this character, he does _not_ have a Flaw limiting his powers to urban materials or a drawback that makes him sick if he goes outside city limits: since in our game we’re virtually always in city limits, that’s a complication for him, not anything worth actually getting points back at character creation. And he’ll want that HP, too. I figure he can do things like grow back damaged buildings with his Create Object, sense everything going on in the city with his ESP, walk through walls and across town with his Teleport, and grab and crush people with his Snare and Damaging Telekinesis. I didn’t give him a Blast: with Damaging TK, you really don’t need it! He’s got Luck 3 and a big array, if you need new tricks, stunt stunt stunt! Stunt a bigger Teleport if you want to go to other cities: as it is, you’ll be spending a lot of time at home! You might think a character like this would be a natural rival for a plant controller, but I don’t think that’s true: cities need parks and tree-lined sidewalks to survive. Think about buying some immunities (say, to urban pollution) or Permeate with PP you get in play: he doesn’t need those to function well as a starting character, but they might come in handy in play. (One advantage of Permeate is that you don't have to switch array slots when you walk through walls, which is one thing he’d have to do with his current system of urban transportation.)
  19. He is staggered and stunned. Fleur is up.
  20. A metallic shriek rose from the rapidly vibrating robot as Gabriel's sonic blow sent huge chunks of its armor plating tumbling off, Mecha-Maid's vulnerable inner workings now clear to everyone as gears and circuits whirred and hissed! As Gabriel finished shouting his battle strategy to the crowd, he realized that the robot was looking right at him: her eyes red and glowing now that her face plate had fallen off. "I'LL SHOW YOU BIG!" it shrieked, its voice synthesizer fried to near incomprehensibility by the damage it had taken. Suddenly those red, glowing eyes erupted from the robot's head, transforming into round flying missiles as they rocketed towards Carson! They both missed him, burying themselves in the concrete on either side, but a second later they exploded with such sheer force that they sent him hurling into the air! He landed badly, hearing things crack as he did so, and tasted blood in his mouth as his vision blurred.
  21. 6 Welp, it's boned! The robot is now down 11 TOU. The bad news is, the robot is up. She's going to attack the person who attacked her: i.e.; Gabriel: 18 Normally, that would be a miss. But the robot's size means this becomes an area attack: give me a DC 23 Reflex save, Gabriel.
  22. Well-Meaning International Hero PL: 10 (150) Abilities: 36 pp STR 14 (+2) DEX 18 (+4) CON 18 (+4) INT 14 (+2) WIS 16 (+3) CHA 16 (+3) Combat: 32 pp ATK: +8 (+13 melee) DEF: +13 (+4 flat-footed) Init: +7 Grapple: +15 Saves: 11 pp TOU +7 (+4 Con, +3) FORT +7 (+4 Con, +3) REF +9 (+4 Ref, +5) WILL +6 (+3 Wis, +3) Skills: 25 pp=100 r Acrobatics 11 (+15) Bluff 12 (+15) Climb 3 (+5) Intimidate 7 (+10) Knowledge: Civics 3 (+5) Languages 5 (English, French, Hebrew, Russian, Spanish) (Base: Arabic) Notice 12 (+15) Pilot 6 (+10) Sense Motive 12 (+15) Stealth 11 (+15) Survival 8 (+10) Swim 3 (+5) Feats: 25 pp Acrobatic Bluff All-Out Attack Attack Focus: Melee 5 Dodge Focus 5 Environmental Adaptation [Desert] Evasion Improved Crit (swords) Improved Defense Improved Initiative Luck Move-By Action Power Attack Startle Takedown Attack (2) Taunt Uncanny Dodge (auditory) Powers: 21 pp Device 1 (Flying Carpet) (Hard to Lose) [4 pp] -Flight 5 (250 MPH) (Flaw: Platform) {5} Strike 7 (Extra: Autofire) [14 pp] 'magic scimitars' Protection 3 [3 pp] 'toughness of the desert' costs abilities 36 + combat 32 + saves 11 + skills 25/100 + feats 25 + powers 21 = 150 pts -- Design Notes: Back in the late 1960s and early 1970s, superhero comics began noticing that people who weren’t white existed, some of whom had money. More to the point, their largely white male audiences were noticing that too, and some of them were liberal-minded enough (or their parents were) that they wanted to read about those non-white people. The rise of African-American superheroes is famous enough, but I’ve always been interested in the international heroes: the acknowledgement that nations besides America also had their superpowered champions. They were all nice and well-meaning, like the half-naked Brazilian pyrotechnic, the Irish luck controller, or in this case, an Arab champion with a flying carpet and wielding magic scimitars. Of course she is. But hey, she’s actually fairly good at her job! Her swords are very effective at slicing and dicing: I figure they’re magic blades passed down through her family line, with her as the first female heir in who knows how many hundreds of years. She flies along at nearly jet speeds, slicing with her swords, staying mobile with her carpet to really go to town. She’s really good at surviving and navigating in the deep desert ‘of course she is’, and not a bad host for superheroes from other lands come to visit her home, as well as powerful enough to do well for herself even if her mission forces her to leave her motherland. In a world where she’s not likely to face anything more than mundane military and maybe PL 6-8 low-rent super-thugs, she really is the most powerful person in her nation. A lot of ways to play a character like this: you don’t have to do any deconstruction at all! But maybe she’s smarter than she lets on, and consciously plays to stereotypes of the repressed sword-wielding Arab in order to get her enemies to let their guard down. She may have permanently relocated to the US if her home country has suffered something topical like a military coup d’etat or similar disaster, or maybe she’s just recently come back to the United States after staying long enough to deal with a problem like that. Either way, her home country is always going to be on her mind...
  23. Just as Fusion arrived at the battle, the GBN tower creaked loudly before falling over in the wake of a small but powerful explosion, the story-high assemblage of girders landing right on that giant, disgusting robot! As the concealed octopus champion watched, the robot staggered beneath the massive impact. Joan was hero enough that she breathed only a small sigh of relief at the sight: the destruction of the tower meant Otaku's transmissions had stopped, but that didn't help the heroes dealing with the giant robot! The Mecha Maid staggered against the impact, bracing the mass of metal up with its robotic hands while trying to disentangle its machine-gun array from where it had gotten caught in the enfolding steel mesh. "OOOOH! WHEN I GET OUT OF THIS, I'M GONNA BE REAL MAD!" the robot shouted, something in its mechanical voice making clear that this was a pre-programmed comeback.
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