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Avenger Assembled

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  1. Goddess PL: 10 (150) Abilities: 42 pp STR 34 [20] (+12/+5) DEX 16 (+3) CON 20 (+5) INT 12 (+1) WIS 20 (+5) CHA 14 (+2) Combat: 28 pp ATK: +8 (+12 Heavenfire) DEF: +8 (+3 flat-footed) Init: +7 Grapple: +13/+21 Saves: 6 pp TOU +12 (+5 Con, +7) FORT +7 (+5 Con, +2) REF +5 (+3 Ref, +2) WILL +7 (+5 Wis, +2) Skills: 15 pp=60 r Bluff 8 (+10) Diplomacy 8 (+10) Gather Info 8 (+10) Intimidate 8 (+10) Knowledge: Current Events 9 (+10) Knowledge: Theology and Philosophy 9 (+10) Notice 7 (+12) Sense Motive 7 (+12) Feats: 21 pp All-Out Attack Attack Specialization: Heavenfire (2) Beginner’s Luck, Benefit: Status Dodge Focus (2) Eidetic Memory Equipment (3) Improved Initiative Jack-of-all-Trades Luck (3) Move-By Action Power Attack Takedown Attack (2) Uncanny Dodge (auditory) Powers: 38 pp Divine Array [16+1=17 pp] Heavenfire Control 8 AP: Enhanced STR 14 and Super-Strength 1 (PFs: Groundstrike, Shockwave) Immunity 10 (aging, life support) [10 pp] Flight 4 (100 MPH) (Flaw: Platform) [4 pp] Protection 7 [7 pp] Equipment: 15 pp Holy Site: As Sea Base [15 ep] costs abilities 42 + combat 28 + saves 7 + skills 15/60 + feats 22 + powers 37 = 150 pts --- Design Notes: A goddess of no particular religion. She flies around on a cloud, throwing heavenly bolts at interlopers, and occasionally descends into hand-to-hand combat for a straight-up brawl. If you've got to have a religion, that's how you've got to do it! Flavor her headquarters to taste: does she live on a mountain in Greece, in a golden city in Egypt, what? Mingle skills around for her portfolio, naturally: I went with a generic sort of deity who’s dangerous in social interactions as much as she is in punching you in the face as hard as she can. Think about this character’s background, especially given the way Freedom City works. Was she raised on Earth by mortals, or has she come on a special mission that meets the criteria set aside by the Pact for the Divine to walk on the Earth? Does she have a good divine reputation, or a bad one? One possible Freedom City legacy is Horus: get a nice big mallet if that’s your game. Another is Set, assuming you’re willing to write in a dark backstory. Think about how she reacts to other divine characters, and how they react to her. Give her a native language if she grew up in Heliopolis or Asgard, or summat. She’s got a lot of HP; feel free to power-stunt whatever tricks seem prudent given her big ol’ array. Shift the powers around entirely if you like; make her more than just a blaster-turned-grappler. She’s a flexible character, and can be arranged to do many things. Is her nature widely believed by the community, or is she dismissed as a super with a particularly pertinent theme? Or maybe she’s just a craaazy mutant...
  2. Assuming that hits, that's a DC 28 Tou save and +26 Grapple check (w/Damaging Move Object) for the Doc.
  3. "I know you! You're the Tick-Tock Doc!" Edge expositioned, pointing accusingly at the world's wickedest hippie. "You don't belong here! This place is for heroes, not lame pothead villains who should have retired forty years ago!" He thought of his father, and his grandfather, and for a second wanted to cry. "Go back to Haight-Ashbury, you loser!" And with that, the unusually on-edge Edge fired a blast of whirling black dots at the Doc. "Let me introduce you to some _real_ cosmicpower!"
  4. "I'm sorry about this," said Mark suddenly, his eyes on the hole in the ceiling he was slowly widening. His father's face flashed before his eyes, an unwelcome and unpleasant feeling...and the guilt _that_ brought was the worst of all. "So sorry. Look..." He licked his lips and said, "I can't...I can't do any dimensional altering stuff, I've never tried to do that. I can just change things around." When the hole was open, he stared up at the greyish-brown sky overhead, watching as it was criss-crossed with contrails. "Maybe if we grab a counterpart of one of the dimension-hoppers we know?" From across the room, a familiar-yet-not voice yelled "Hah! I knew it!" Where others had run or gotten beaten into unconsciousness, Daisy Gibbons had hid, concealing herself in the corridor when the fight went on, and only now emerged. She pointed at Hex, pulling back her over-sized jacket to expose the battered, exploited body within. "I knew you weren't the real Mark, when you didn't..." She trailed off, taking in the others, giving Erin a frankly terrified look, before exclaiming, "Where are you people from?!?"
  5. "Clever girl," said Archer, almost admiration in his voice as he took a step back. "How long have you been listening?" "Holy-!" Edge trusted Wander to be able to take care of herself, but it was still surprising when she vaulted off into the darkness. He heard blows, curses, and screams, but of course none of the last two were hers. He peered into the mist cloud surrounding them all and said, "I think it's time we let a little light in the dark, Midnight!" He still couldn't see a damn thing, so he changed strategies. "Going to need a fast way out of they lock the doors!" He looked up, imagining the ceiling overhead, and willed it away! Black dots shot from his fingers, bursting up into the mist overhead, and a circular hole began to appear in the ceiling overhead. It wasn't a large one, but it was there to be opened wider if needed.
  6. "Goggles!" Archer's voice barked in the darkness, as his men hastily tried to balance combat against the Blank and against the monster they'd all been trained to fear and hate. "Take down Singularity first, then the others! She's the real danger!" And with that, newly-equipped with their darkness-piercing devices, the machine gun crew opened up on Wander, their bullets whizzing past her head as they just missed her! That started screaming from the goons: "Fall back! Fall back! Get ready to drop the doors!"
  7. Actually, LS, the Tou DC is 32! And Beaumont is finally unconscious EDITED: There was some confusion about whether or not Blake can see through the midnight mist. Indeed, he cannot, and must roll against Concealment. (23:29:53) ChatBot: Lone_Star rolls 1d20 and gets 11. And he fails, so Beaumont is not hit.
  8. OMG she's from the future! Wait, what was that about dimensions? "We're heroes, ma'am," said Edge firmly, his gold and white cape fluttering in the breeze as he put his gloved hands on his hips. "We're here to help. Just tell us what we need to do," he said, nodding with great assurance at the other heroes, only one of whom he knew at all well, "And we'll do it. If your dimension's having trouble, we can help you with that. My colleagues and I have worked on several dimensional crises in the past. With what you're reading, yes, I can tell you that our world is full of superpowered heroes fighting against injustice." It was corny even for Freedom City, but Edge believed every word.
  9. With help from my friend Lady Fiat, he rolls OK, and is bruised. Beaumont is currently bruisedx2 and stunned. Take an HP, Darksider. Lone Star is up.
  10. Young Freedom's assault against the bad guys, especially the sudden eruption of darkness, produced near-panic among the assembled goons before Archer suddenly shouted "Stand firm! Shoot to kill!" There was a sudden rush of air as Archer was suddenly _everywhere, running back and forth through the roiling cloud of midnight mist in a desperate effort to banish the gas cloud. When Archer failed in that effort, he was soon out the door, reappearing within seconds as he began shouting further orders to his platoon of well-drilled thugs.
  11. When Jack Jr. hissed at him, Jack hissed back, fangs growing and eyes reddening to match the baby. The infant was uncowed, though, and hissed all the louder, producing an escalating cycle of reptilian exclamations that suddenly ended when Jack blew a raspberry right on Jack Jr's stomach! That produced a shriek of happiness from the baby, who flailed his arms and looked pleased with himself as his father pulled back. "Very well, both natural and artificial foods. His mom is sending what she draws naturally even when she's away, so he's still fully breast-fed even through the bottle." He didn't mention what Erin knew about: the pile of punctured rubber nipples in the nursery trash.
  12. Wheelchair Mentalist PL: 10 (150) Abilities: 20 pp STR 10 (+0) DEX 20/10 (+5/+0) CON 20 (+5) INT 20/14 (+5/+2) WIS 16 (+3) CHA 10 (+0) Combat: 20 pp ATK: +4 DEF: +10 (+3 flat-footed) Init: +9 Grapple: +4 Saves: 8 pp TOU +10 (+5 Con, +5 Protection) FORT +8 (+5 Con, +3) REF +7 (+5 Dex, +2) WILL +10/+6 (+3 Wis, +3 (+4 Enhanced Will)) Skills: 20 pp=80 r Computers 8 (+13) Concentration 8 (+11) Craft: Electronic 8 (+13) Knowledge: Behavioral Sciences 8 (+13) Knowledge: Technology 8 (+13) Medicine 8 (+11) Notice 12 (+15) Search 8 (+13) Sense Motive 12 (+15) Feats: 15 pp Benefit (Status) Dodge Focus (4) Equipment (4) Improved Initiative Inventor Luck Master Plan Ultimate Save (Will) Uncanny Dodge (mental) Powers: 69 pp Enhanced INT 6 [6 pp] Enhanced Will Save 4 [4 pp] Mental Array [40+2=42 pp] Mental Blast 10 AP: ESP 9 (anywhere on Earth) (all senses) (PFs: Rapid 3 (1000), Subtle) AP: Telepathy 10 (Earth to Moon) (Extra: Action [standard/Move]) (PFs: Rapid 3 (1000), Subtle) Protection 5 [5 pp] Drawbacks: 2 pp Disabled (paraplegic without hover chair) [-2 pp] Equipment: 20 ep Cell Phone [1 ep] GPS [1 ep] Mansion: (as Stately Manor) [18 ep] --- Design Notes: Another familiar archetype: where do I come up with this stuff? This is my attempt to make a PC out of one of the most famous comic book characters who is usually NOT a good choice for a PC. I think I managed to capture a great many of the character’s traditional bells and whistles. He flies around in his hoverchair, lives in a really nice house with space for a school inside of it, his mind giving him the power to reach anywhere on the planet, and smacks people around with the sheer power of his brain. There are other characters who do his schtick better, but only hyper-focused specialists. I figure he got the high Con from all the weightlifting he’s done to push his chair around (before he got the sweet hi-tech ride), and the Protection can be explained if he’s some sort of mutant! All the extra space; i.e, high PP powers, gives you plenty of room to power-stunt some mean extras or APs for his various powers. Shuffle around to taste, naturally. I find that Enhanced Will is a better purchase than Mind Shield. It costs the same, fluffs the same, and you can use it to resist social skills too. For other takes on this character, give him Inspire. This is a version that’s not a particularly good leader, and more of a solo operator. Save those PP to buy off the paraplegic drawback all you want, but the GM will get you back in them sooner than you can say “My spine!” Work on your Patrick Stewart impression to play the guy. If his girlfriend is head of some alien empire, give him Connected and more social skills. He's not great with people right now, but his high Sense Motive makes him difficult to fool: his mental abilities make it downright impossible if he's suitably careful with them.
  13. Crimson Hornet PL: 10 (150) Abilities: 34 pp STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 32 pp ATK: +8 (+9 melee, +15 Unarmed) DEF: +14 (+4 flat-footed) Init: +13 Grapple: +14 Saves: 10 pp TOU +6 (+5 Con, +1 Jacket) FORT +8 (+5 Con, +3) REF +7 (+5 Dex, +2) WILL +7 (+2 Wis, +5) Skills: 19 pp=76 r Acrobatics 12 (+17) Concentration 4 (+6) Handle Animal 12 (+12) Knowledge: Civics 12 (+12) Knowledge: Life Sciences 12 (+12) Notice 12 (+14) Sense Motive 12 (+14) Feats: 29 pp Acrobatic Bluff Animal Empathy Attack Focus: Melee Attack Specialization: Unarmed (3) Challenge (Fast Acrobatic Bluff) Dodge Focus (6) Equipment (3) Evasion (2) Improved Initiative (2) Luck (2) Move-By Action Power Attack Set-Up Teamwork (3) Uncanny Dodge (auditory) Powers: 26 pp Bee Swarm Array [20+1=21 pp] Drain Dex 10 (Extra: Area [burst]) AP: Obscure 5 (all senses) (100 foot radius) Comprehend 2 (speak to and understand animals) (Flaw: Bees Only) [2 pp] Flight 1 (10 MPH) (Drawback: Restrainable [uncommon, minor]) [1 pp] Immunity 2 (bees) [2 pp] Equipment: 15 pp Heavy Pistol (Blast 4) (PFs: Masterwork, Subtle)[10 ep] Leather Jacket (Protection 1) [1 ep] Swing-Line (Super-Movement 2 (Slow Fall, Swinging) [4 ep] costs abilities 34 + combat 32 + saves 10 + skills 19/76 + feats 29 + powers 26 = 150 pts --- Design Notes: A familiar archetype, based on a classic Golden Age character! The Crimson Hornet can fly like a bee (perhaps he’s a mutant, perhaps a clever gadgeteer), summon swarms of bees to do his bidding, blind people and give them such a stinging, and bust a cap in people with his BB Gun! I’ve tried to combine the skills of the various incarnations of this character, season to taste as necessary. Shuffle points around to give him a single skilled bee minion, if that’s really your thing. (I always liked Quality Comics characters, and you don't get much more quality than this one!) Note that I’ve deliberately _not_ given him Summon, an annoying power to deal with. Instead he can send in a swarm of bees so thick it blocks all senses (even mentalists just hear bee thoughts!), and a Dex Drain to represent bee venom making you so swollen you can’t move. If you prefer more toxic bees (or weirder: hallucinogenic, confusing bees?) change things up as suits your whims. In Freedom City, his natural rival will of course be the wicked, wicked Bee-Keeper and his betrayal of everything bee! He's immune to his own bee swarm, so a smart fighter will drop a swarm of bees on his immediate area and go to town with the punching on his blinded opponents. Legacy characters can be fun to play, especially if that legacy is somehow dishonorable or not entirely popular in the modern era. So great-grandpa was goofy and with weird powers, what of it? You’re the Apiary Adventurer, capable of fantastic feats of derring-do, full of stories to tell YOUR kids! So put on that ridiculous costume and get ready to kick some butt! If you can, get on a team led by the patriotic embodiment of America. He's a good spokesman for your people, is all I'm saying.
  14. As a standard action, Archer runs in a whirlwind, attempting to counter the Obscure with his own Super-Speed. 19 Have an HP, Giz, which the shiny new HP you just got from the above fiat may help you beat with your power-check. As a move action, he runs out the door to summon reinforcements, something he can do then come back for with his Move-By Action. Make your roll, Giz, and I'll post IC. After that, Beaumont, then Rift!
  15. Archer goes on 19 Beaumont goes on 17 Da Goons go on 8 Top O' The Round: Wander has just burst out of her cage, fighting mad. She and Mark are standing inside a clear space of about ten foot square inside the midnight mist. The room is about eight hundred square feet; the cube was about ten foot by ten foot. Midnight is standing next to Beaumont; Rift and Kid Cthulu are behind him. Erin is up. (Since Rift can't possibly go ahead of her in init)
  16. Mark Seizes Initiative (by spending an HP) He Transforms a volume of midnight mist around him into air. (Standard) He surges, switches his array, and Power Attacks the cage. The DC 38 Tou save he inflicts with Autofire 2 is enough to break open a hole big enough for Erin to break out of, given the damage she's already inflicted on the Impervium. Everyone, roll Initiative.
  17. Though never quick on the uptake, Edge was willing to roll with his friend's sudden attack. After all, they had to save their friend from these monsters! The problem was, as usual, Mark couldn't see a damn thing when Trevor was using his mist. Luckily, though, a brilliant idea came to him! The mist around Mark blurred as he concentrated, the gas around him luckily fading early at just the right moment. Exerting himself, he lashed out, concentrating on the dent in the big impervium cage, urging it to give way just as Erin's next blow came ringing in. I've broken impervium with my head before! This isn't so tough! And sure enough, it wasn't, the impervium caving in just as Erin kicked her way out!
  18. That did the trick; he is demoralized. (With his +11, he can't resist, not that I'd try with a nat-20!) Between being shaken and flat-footed, he is rolling a +1 on his Tou save. Holy cow! Mark definitely spends an HP to make him reroll that. Son of a-! OK, Beaumont is bruised and stunned. Gizmo, have an HP back for that piece of annoyance. Go ahead and post IC. =)
  19. Archer is caught flat-footed, and that hits. But he rolls a nat 20 and is left bruised. Beaumont once saw the Praetor rip a guy's head off just to see how far the blood spattered, and resists the Demoralize. A 16 fails to hit even his flat-footed defense. Go ahead and reroll as necessary via HP: I'll say you've got two additional ones thanks to your various complications. I'll wait till you're done to roll initiative.
  20. Trevor and Shinnosuke's brief standoff at the Singularity bunker was interrupted by the arrival of several familiar faces; a scantily-clad Daisy Gibbons in bizarre fetish gear, and just behind her came warped versions of Mark, Warren, and Blake. Mark studied the white-clad figure holding the defiant-looking hacker at knifepoint for a moment, thinking fast. Solid colored outfit...real tough-looking...doesn't like L33T...Ah-hah! It must be Trevor! He gave a nod and a wink to Trevor, not knowing what better signs he could give, then walked right up to the guard post. "We're here as ordered. What's going on with Singularity?" The thing about Mark was that he usually had no idea what was going on; this made it much easier to pretend he understood what he was doing there. The guard, who luckily wasn't someone Mark recognized from his own world, responded by pressing a button on his walkie-talkie. "Imperials are here for the weapon. Should I send them in?" Fletcher Beaumont's whiskey-soaked voice ordered the man to do so, and soon the teens, sans Daisy and Shinnosuke, were all being escorted inside the heavily-reinforced building. In the middle of the central room was a large white cube, the outside covered in equipment, the cube itself shaking ever so slightly as a dent appeared with a GONG on the outside. Before Mark could do more than react to that, he caught sight of two people: a clearly-recognizable (despite a mechanical hand) Mr. Archer in red and black, barking orders to a team of uniformed goons setting up a light machine gun nest aimed at the growing dent in the side of the cube. The other was Fletcher Beaumont, looking a strange combination of haggard and fierce. The gentle man Mark had grown up knowing looked more like an old, dangerous wolf than anything else. At the sight of the boys, he growled, "Your pet is getting angry." He pressed a few buttons on the computer screen nearby, popping up a multi-angled image of a frightened, furious Erin White, screaming wordlessly as she attacked the walls of her confinement, whereon horrible images of agonizing blood and death were being displayed. "Knew it was a mistake for Thunderbolt to take Pathos to Farside," he purred. "Now we've got to calm down the wrecking machine in there, or we've got to put her down. I won't lose more men, Lucas. Not without compensation." His face pale, Mark improvised. "You think I can't handle this? I've dealt with her before," he said, folding his hands behind his back in a gesture he'd unconsciously copied from Duncan Summers. "And I've got my boys here with me," he added, jerking his head back at the others. "We can handle anything. As for compensation, well...would you have spent this much time and effort on her if she wasn't worth it? Turn off those images and let us talk to her, and we'll talk her down." Beaumont's eyes narrowed. "She knew your name, boy. All of your names. You boys haven't been slipping in and sticking it to her on the sly, have you? Trying to get your own pet death machine for real?" He gave the Blank a speculative look at that one before going on. "You know you don't get to have her till you graduate. Till you're Syndicate, I own _all_ of you."
  21. "We don't need to dwell on the details," said Fusion, her tentacles writhing all around her as she paced. "I'm Fusion," she added a little distractedly to Grimalkin, recognizing her both from her recent 'appearance' as well as stories about the Interceptors. "None of us think Fleur de Joie is any kind of assassin." She'd picked up on Gabriel's name drop of the heroine's secret ID, but she was far too professional to make an issue of it. "We're going to keep that timeline from happening, even if it was just a fabrication. Right now we're trying to get to Blackstone Island to interview a prisoner who might know something useful." She quickly shared with Grimalkin Red Bolt's story. "Fleur, I know you're a teleporter," she said to the plant manipulator, not wanting the other woman to think she was actually uncomfortable with her. "Can you get us all there? There are plenty of plants on the island outside the prison, if that's your medium."
  22. Daisy pointedly looked down when Warren looked at her, studying her feet in Mark's boots for a moment before Mark prompted her with a short "Keep moving." Daisy was their only guide to campus, and Mark watched as she led them across the quad. A few sneers were shot her way, but no one said anything with Hex and the others right there. Something very bad had happened to this Daisy Gibbons, something that had her dressed like a starved harem girl and scared to make eye contact with anyone other than Mark as they went. Did I...no, HE, do this? What happened here? The campus was a horrible parody of itself, the American flag flying overhead by the usual flagpole just made everything worse. Glad to see that Warren and Blake both seemed to have come through intact in the journey to the other world, Mark thought fast. It wasn't hard to guess where they were and what was going on. There were many Claremont students smarter and more knowledgeable than Mark, but few with an incredibly detailed geekery about anything and everything done by Freedom City's superheroes. But if this is really Anti-Earth, why didn't we explode!?
  23. "Yes ma'am," said Mark cordially, a winning smile on his face. "Freedom City, New Jersey." Edge looked the woman over carefully, suddenly getting a nagging suspicion in his mind about where she might be from. Weird technology, talks like Mary Poppins, thinks we're a colony...Oh crap, the timestream! I might uncreate myself if I say the wrong thing; or indeed, uncreate the entire world! "Would you happen to be from the United Kingdom, Ms. Wells?" he asked politely, falling back on all his training about how to deal with people from other eras. "I'm sure everything here must seem very confusing. How did you get here?"
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