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Avenger Assembled

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  1. It was a typical Saturday in September in Freedom City. The sun was bright and the sky was blue; loved ones were visiting friends and family, and the Heroes were in the process of winning an exhibition game at Freedom Stadium by an extra point in overtime. (They won a lot of games that way.) Meanwhile, at Lonely Point Naval Base, a gang of four shotgun-toting bank robbers called the Good Time Rowdy Boys had come up with a foolproof plan. Superheroes didn't hang out much at Lonely Point, given the military protection of the region. So what better place to pull off a daring daylight robbery of the base off-site bank and the cash accounts of our hardworking men and women in navy blue? There was one thing they hadn't considered, though. Across the way, the historical Naval Arsenal was in the process of being rededicated as a museum and cultural center for the people of Freedom City and Mayor O'Connor himself was on the scene to mark the occasion. He'd brought with him a Freedom League member for the occasion: Fleur de Joie, who as one of the reserve members was low-ranking enough to get stuck occasionally spending an afternoon like this. In the crowd was Carson Keefe, there to see the production of the Pirates of Penzance that a colleague from the Theater Department of Freedom College was planning to put on that afternoon in the Arsenal's new theater. Among the reporters, in her civilian garb, was Joan Collier, rubbing the space at the small of her back where her tentacles itched. As the mayor took the stage, there was the sound of shotgun fire from the bank just across the street, and people screaming. Trouble was afoot!
  2. Mod Note: You two have been warned about cybering before. :P
  3. "That's right!" agreed Mark heatedly. "He only had one wish that time, and he had to choose if he was going to save those orphans Natch-Krieger was going to sacrifice to the Shadow Gods or liberate the city ahead of the Allied invasion!" He remembered that story, passed down from his grandfather to his father to him, as well as he remembered what he'd had for breakfast that morning. He remembered them all. When he thought about that monster, Mark could never understand why people thought Golden Age villains were funny: Nazis were terrible people! "The League's frontline did so much good, but people forget about the other heroes who did just as much, just...in a less glamorous way." He wasn't normally so unguarded, but it was an emotional day. "Your costume is familiar," he hazarded. "So I guess you know the story."
  4. "Well-" Mark and Marcie spoke at once, blushed, then Marcie nodded to let Mark talk. "I guess we're eating breakfast, then meeting with the Harcourts. I mean, our experience with traveling to other dimensions involves evil monsters and getting dumped into Nazi-dominated societies, not trying to get back from a nice Earth like this one." He and Marcie definitely glanced at each other there before he added, "Not, uh, that we want to stay, but it's weird to be in a place where everyone's so friendly. Maybe the League here will be able to solve the problem once they've got us all of us there, and our duplicates to help, just like what brought us here in the first place." "If that was what brought you here," said Marcie with surprising perspicacity. "Something had to push you over the line to this dimension, right? And much as I'd like to think girl power did the trick," she added, twirling her fork neatly, "Aaron and Erin are evenly matched, and so are Mark and I. Powerwise, that is. So there must have been a reason you wound up here, and we didn't wind up there."
  5. Sorry for the delay in getting back to you. Only Usable While Flying really should be a drawback, not a flaw. You're not going to be unable to fly in half your threads, which is how often it would need to be for a flaw. Additionally, you're over caps in your Science knowledge. You're limited to PL+5 ranks, or 15. You need to say what your Attack Focus is in, as well as fix your capitalization.
  6. So post those? And what's her language? Also, though this is petty, you should put her 'hero' stats first: she'll have her powers on in threads (at least in combat) much more than not.
  7. Blind Acrobat PL: 10 (150) Abilities: 52 pp STR 18 (+4) DEX 26 (+8) CON 18 (+4) INT 12 (+1) WIS 26 (+8) CHA 12 (+1) Combat: 32 pp ATK: +8 (+14 melee) DEF: +14 (+4 flat-footed) Init: +12 Grapple: +22 Saves: 6 pp TOU +6 (+4 Con, +2 Costume) FORT +6 (+4 Con, +2) REF +10 (+8 Dex, +2) WILL +10 (+8 Wis, +2) Skills: 18 pp=72 r Acrobatics 12 (+20)* Climb 1 (+5) Gather Info 4 (+5) Intimidate 9 (+10) Investigate 4 (+5) Languages 2 (Japanese, Spanish) (Base: English) Medicine 2 (+10) Notice 12 (+20)* Sense Motive 12 (+20)* Survival 2 (+10) Stealth 12 (+20)* Feats: 28 pp Acrobatic Bluff Attack Focus: Melee (6) Blind-Fight Challenge (Fast Acrobatic Bluff) Defensive Attack Dodge Focus (6) Equipment Evasion (2) Grappling Finesse Improved Initiative Luck Move-By Action Power Attack Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Takedown Attack (2) Uncanny Dodge (tactile) Powers: 17 pp Device 2 (Easy to Lose) (Swingclub) [6 pp] Strike 2 (PFs: Extended Reach, Mighty) [4] and Super-Movement 3 (Slow Fall, Swinging, Wall-Crawling) [6] Super-Senses 11 (Hearing [Extended 2 (x100 range increment)], Sonar [Accurate Ultrasonic Hearing], Scent [Acute, Analytical, Tracking], Touch [Analytical], Tremorsense) [11 pp] Drawbacks: -3 pp Disability [blind] (uncommon, minor) (-1 pp) Vulnerable (Sonic Damage) (uncommon, moderate) (-2 pp) Equipment: 5 ep Cell Phone [1 ep] PDA [1 ep] Undercover Shirt (Protection 2) (PF: Subtle) [3 ep] costs abilities 52 + combat 32 + saves 6 + skills 18/72 + feats 28 + powers 17 -drawbacks 3 = 150 pts ---- He’s one of the world’s greatest acrobats, equipped with incredible dexterity and superhuman senses, along with the impressive combat training to match. He’s almost impossible to Bluff in combat or be snuck up on, easily capable of taking out an entire gang simply by clever use of Stealth and Takedown Attack. He can hear things 100 times better than a regular human being, guide himself by sonar, track a man down like a bloodhound, read by touch, and feel the vibrations caused by opponents in the air well enough to fight even with earmuffs on. Even when all his senses are negated, he's one of the deadliest men on the planet. He’s also blind as a bat, and intensely vulnerable to attacks aimed at his superhuman senses. D’oh! It’s your call if he was an Olympian whose accidental brain injury gave new abilities while taking away old ones, or a mutant who taught himself (or got help from a kindly old stick-wielding mentor) to be better than the rest. Remember stunts: if you want him to have a Super-Sense he doesn't have, power-stunt it! One possibility is Detect Weakness or Penetrates Concealment. He’d be an OK lawyer, but maybe not first chair: put him at second-chair to ‘watch’ the jury, pair him off with a good faceman, and he’d be a monster in the courtroom! His walking stick deserves some explanation. I figure he’s got a piton on one end and a length of climbing line inside it: that’s how he fires off a length to swing from building to building, pull himself out of a fall, or climb up the side of a building by means of a grapple gun. (Technically you need all that to do what Batman typically does with a grapple gun!) The Strike represents hitting people with the sharp end, or firing off the climbing line directly into somebody’s face like Rorschach grapple gun in Watchmen. He’s fragile for his PL, and might do better as part of a team.
  8. Cannonade soon realized he wasn't alone. A young man in a brightly-colored costume was standing on the other side of the gallery, looking up at a row of black and white images that showed the front line of the Liberty League back in the 1940s. The presence of actual costumed heroes meant they were both getting a lot of attention, but luckily the tourists seemed more interested in Cannonade. Across the room, Mark stared up at Jimmy Lucas. His grandfather was in his trademark bowtie and checked shirt, posing proudly with cigarette holder clenched in his teeth, as the shadowy form of the prince of genies hovered in the air behind him. "Hi, Grandpa," Mark said aloud, keeping his voice quiet so that watching tourists wouldn't get the wrong idea. "Twenty-two years ago today, huh?" Jimmy Lucas had smoked those cigarettes his whole life, and the man who'd journeyed across time and space and dimension alongside the Golden Age League had died in an oxygen tent just a few years before Mark's birth. He smiled, very faintly, then felt his face crumble behind his mask as he said, "I'm...I'm sorry Dad's not here this year. He's very far away right now. This is a really nice exhibit. I like what they've done with the place."
  9. "I was going to offer you space in my home, actually," Fusion admitted. "And...and I'd appreciate it if you did," she said suddenly. "If they know you, they'll be gunning for both of us anyway, and I'd like to think that someone will be watching over my family in that case besides just me. I'm not on a super-team, not anymore. I haven't exactly made a lot of friends in this community, either, not after that thing with the Scarab." She sighed softly. "I'll get the license plate looked up, I know people who can do that. But I doubt they can get it done before tomorrow."
  10. Mark and Marcie were both notably subdued, though not looking particularly depressed about what had happened the night before, as they all walked over to the cafeteria. It was quiet, as usual, the kids who commuted in at the beginning of fall usually only coming in for lunch, and they had lots of space. That meant there wasn't a crowd, but it also made their unusual appearance all the more noticeable. Marcie chose to hide in plain sight, waving cheerfully to her friends in the crowd, and Mark smiled at her, reaching down to squeeze her hand in support as he waved too. The food certainly smelled good: he was hungry! "So did you guys see anything weird on the television?" he asked Wander and Midnight.
  11. Alien Infiltrator PL: 10 (150) Abilities: 20 pp STR 30 [16] (+10/+3) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 24 pp ATK: +6 (+10 melee) DEF: +10 (+3 flat-footed) Init: +7 Grapple: +21 Saves: 15 pp TOU +10 (+3 Con, +7 Protection) FORT +7 (+3 Con, +4) REF +5 (+2 Dex, +3) WILL +10 (+2 Wis, +8) Skills: 11 pp=44 r Bluff 15 (+15) Concentration 8 (+10) Notice 10 (+12) Languages 2 (English, Galstandard) (Base: Native) Sense Motive 9 (+11) Feats: 16 pp All-Out Attack, Attack Focus: Melee 4, Dodge Focus 4, Improved Initiative, Luck, Move-By Action, Power attack, Startle, Ultimate Save: Will, Uncanny Dodge (auditory), Powers: 69 pp Alien Array [20+2=22 pp] Morph 6 (humanoids) (Extra: Continuous) (PFs: Covers Scent, Precise) AP: Insubstantial 4 AP: Mind Reading 10 (Extra: Action [standard/Move]) Enhanced STR 14 [14 pp] Flight 3 (50 MPH) [6 pp] Immunity 9 (Life Support) Morph 2 (humanoids) [4 pp] Protection 7 [7 pp] Super-Strength 1 (1.5 tons) [2 pp] costs abilities 20 + combat 24 + saves 15 + skills 11/44 + feats 16 + powers 64 = 150 pts -- Design Notes: What could be more trustworthy than a likable, charming flying brick? Not much in a superhero setting, which is what makes this guy such a perfect agent of Those Aliens. You know the ones I mean, the bad guys from the evil empire who’ve tried to take over so many times. It’s their blood in his veins, their training in his mind, and it was for their purposes that he came to Earth: to subvert and plot, to overthrow the freedom of humanity and hand it over to his alien masters. The Empire won’t wait for us to make up our minds forever: they’re willing to do whatever it takes to destroy the freedoms of humanity. But this guy’s different. Maybe his mental brainwashing in his birth chambers didn’t take, or maybe telepathic contact with human minds showed him what real freedom and justice was all about. Or maybe he was raised on Earth by alien parents, maybe even ones masquerading as superheroes, but they did too good a job teaching him about the values of humanity before they tried to convince him that it was all a lie. Or maybe he met a girl he liked, as happens so often, and decided to change sides for love. Stunt off his big array if you want to give him more power. Note that he does have some Morph outside his array, so he can stay shape-shifted while reading minds and turning incorporeal, it'll just be a little easier to catch him. He flies, he punches things, lifts heavy objects, he can travel in space...he can also read minds, make himself look like anybody, and fly through walls. A standard archetype, tweaked a bit in backstory. You don’t have to have him be from an ‘evil’ empire at all: maybe he was found and raised by a friendly couple in Kansas. But it’s fun to make him a defector, especially when you do the math. If their foot-soldiers and agents are PL 10, what’s the Empire’s big gun like?
  12. Jack would have commented on the argument, but he honestly wasn't sure what a good way to settle it was. Should I let them fight for dominance? No, that's not how normal people would do it. And I think Erin would win, but I need Viktor for the examination... "I'll do that. He only bites me in ambush, not when I'm sticking my fingers down his throat." Rather than comment further on that, he took up position with the baby, giving him big smiles, and truthfully forgot about the others for a minute. "Who's a big baby? Who's a big boy who can gabble like a goon?" He gave the baby a big smile, his teeth popping out in sharp and glorious fang.
  13. "Hey guys!" said Mark, sticking his head in just behind Marcie. For her part, Marcie gave a cordial smile to Aaron, hands folded primly in front of her. "Hi Aaron. You're looking better this morning." He'd taken quite a pounding the night before, but as usual the tonfa-wielding gladiator had shaken off the beating he'd taken at his counterparts' hands. Marcie herself was in a pink and white dress with flowers on it, looking every inch the spit and polish cheer captain. Mark was looking about the same, for all that his good relations with his counterpart had not extended to the loan of a razor. Still, the Lucas boy wore the day's stubble in good spirits. He and Marcie both looked good, having evidently done the laundry over night. And relaxed. "Hey guys," said Mark, "Wanna see if Mr. Rhodes cooks any better than Ms. Rhodes? Never pass up a chance to eat food and use the bathroom, that's what they say!"
  14. The next morning, Mark and Marcie walked out of her dorm room together. Luckily Michelle hadn't come home all night, probably visiting her folks again, and they hadn't been caught out by the floor monitor. They'd both showered and put on clean clothes, Marcie going downstairs to launder Mark's, and looked as neat and pressed as both the Lucases did of a morning. Mark smelled rather like Marcie's shampoo, a not-at-all unpleasant sense memory. He took out his commlink and called up his fellow Young Freedomites as they went, heading first to the common room and then to the cafeteria for breakfast. "Hey, Young Freedom, this is Mark. I'm on my way to get breakfast before we talk to the Harcourts again."
  15. Invisible Lady Abilities: 56 pp STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 20 (+5) WIS 16 (+3) CHA 16 (+3) Combat: 32 pp ATK: +8 (+9 melee, +15 unarmed) DEF: +12 (+4 flat-footed) Init: +9 Grapple: +14 Saves: 7 pp TOU +8 (+5 Con, +3 Costume) FORT +7 (+5 Con, +2) REF +7 (+5 Dex, +2) WILL +6 (+3 Wis, +3) Skills: 22 pp=88 r Acrobatics 8 (+13) Bluff 7 (+10) Concentration 7 (+10) Craft: Chemical 4 (+9) Drive 4 (+9) Escape Artist 4 (+9) Investigate 8 (+13) Knowledge: Physical Sciences 8 (+13) Notice 7 (+10) Sense Motive 7 (+10) Stealth 8 (+13) Feats: 24 pp Acrobatic Bluff, All-Out Attack, Attack Focus: Melee, Attack Specialization: Unarmed 3, Equipment 3, Defensive Attack, Dodge Focus 4, Elusive Target, Evasion, Improved Crit (Unarmed), Improved Initiative, Luck, Master Plan, Move-By Action, Power Attack, Takedown Attack, Uncanny Dodge (auditory), Powers: 9 pp Concealment 4 (all visual) (PF: Close Range) [9 pp] Equipment: 15 pp Armored Costume (Protection 3) [3 pp] Grapple Gun (Super-Movement 1 (Swinging) and Speed 1 [10 MPH]) [3 pp] Motorcycle [9 pp] --- So your only superpower is that you’re invisible. Maybe you got that way because you drank a serum you made, maybe your idiot boyfriend decided to blast you and the rest of his friends with cosmic rays. (This version of the character could be either). Maybe you can turn it off, maybe you can’t. Being invisible to visual senses is a darn useful power, but there are a lot of ways around it in a superhuman setting. And everybody and his brother has Uncanny Dodge vs. auditory! So you got the short end of the stick. Sometimes writers compensate for that by giving you cool powers: this is the other side of the coin. What happens when you’re stuck with just one little power? You learn how to kick _ass_. This character is a Badass Abnormal, an incredibly good sneak and detective who just happens to be a scientific genius. With her high Acrobatics, high Bluff, high Stealth, and Concealment she has a dozen different ways to catch foes flat-footed and lay them out with a solid hit. Switch things up a little bit by adjusting her skills, making her a different kind of Badass. Or maybe she’s concealed against _all_ senses; take away some points from her skills and feats to afford Concealment 10. (This build will need to lose 11 pp from elsewhere to be able to afford that.) Complications include Accident if she has trouble with her costume vanishing on her, or maybe Rivalry with that idiot ex-boyfriend, who left her to raise his mutant babies while he runs around wrestling with his armored megalomaniac best bud.
  16. Stretchy Guy PL: 10 (150) Abilities: 30 pp STR 14 (+2) DEX 24 (+7) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 12 (+1) Combat: 28 pp ATK: +6 (+10 Melee) DEF: +10 (+4 flat-footed) Init: +7 Grapple: +37 w/Elongation Saves: 8 pp TOU +10 (+3 Con, +7 Protection) FORT +5 (+3 Con, +2) REF +9 (+7 Ref, +2) WILL +6 (+2 Wis, +4) Skills: 9 pp=36 r Acrobatics 13 (+20) Bluff 8 (+9) Concentration 4 (+6) Notice 5 (+7) Sense Motive 6 (+8) Feats: 16 pp Acrobatic Bluff All-Out Attack Attack Focus: Melee (4) Dodge Focus (2) Evasion Improved Grab Jack-of-all-Trades Grappling Finesse Move-By Action Power Attack Taunt Uncanny Dodge (auditory) Powers: 59 pp Stretchy Array [21 pp+2 pp+2+2 pp=27 pp] Elongation 20 [Dynamic] DAP: Morph 6 [any form] (PFs: Covers Scent, Precise) DAP: Leaping 20 (x2.5 million) DAP: Strike 10 (PFs: Improved Crit 2, Penetrating 5, Subtle, Takedown Attack 2) Immunity 9 (life support) [9 pp] Insubstantial 1 (fluid) [5 pp] Protection 7 (Extra: Impervious) [14 pp] Super-Movement 2 (Slow Fall, Wall-Crawling) [4 pp] costs abilities 30 + combat 28 + saves 8 + skills 9/36 + feats 16 + powers 59 = 150 pts -- Here’s a stretchy guy for your super-team, suitable for reaching, growing, and otherwise elongating. He’s a powerful character, with a strong emphasis on his massive elongation abilities. If I’ve done the math right, Elongation 20 means he can stretch to a ridiculous 10 million feet: that’s over 1893 miles! He can turn himself into any shape you can imagine with a +30 bonus on a disguise check, and sharpen his hands into almost impossibly thin, deadly blades that can cut through just about anything. He can’t fly, but he can survive any fall as long as he’s conscious to form a parachute shape, wriggle his way up walls, and bounce tremendous distances, all by contorting his body in the right dimensions. He’s got some of the powers that a stretchy guy should ‘logically’ have; he’s immune to anything short of a heavy machine gun, weaker blows simply bouncing off his rubbery skin. He’s also got life support to represent how his anatomy functions even when bizarrely distorted; I took a page from Warren Ellis for that one. His body is technically a fluid, so no bonds or walls can hold him: even without his Insubstantial, he rolls +27 on all Escape Artist checks thanks to that Elongation. His +37 Grapple bonus is insane for a PL 10 character: don’t be afraid to spam grapples at every opportunity, especially with lots of All-Out Attacking to kick up your grapple check. His skills and feats are pretty generic, don’t be afraid to tweak them as necessary. A detective PC will have some Investigate; an ex-con may have some Disable Device. One way to get more points is to add vulnerabilities; maybe a weakness to heat and cold to represent an unvulcanized body?
  17. You're over PL with your Gravity Control. As it's an area effect that provokes a save, it's limited to PL. In general, you'll want to clean up the many deviations from our template here (capitalization, spell-checking, use of abbreviations) before Refs can take a look at this.
  18. "I've made a lot of enemies over the years," said Fusion shortly, restraining her lashing tentacles by sheer force of will. "And apparently so have you. I might have survived the rocket blast, I've taken some big hits in my time, but probably not that AND the fall out the window. Not to mention all my coworkers...Lord. Look, let's get out of here." Her tentacles whipped up, high up, wrapping around the light post overhead with a wet schlucking noise. "Do you have a place to stay?" she said suddenly. "Somewhere you can defend in case of attack?"
  19. Mark and Marcie made their goodbyes and headed off to Marcie's room, where luckily Michelle wasn't going to be back yet for another couple of hours. Once there, Marcie turned and locked the door, just before Mark swept her up in a long, hungry kiss. A little while later: "You've got to understand," said Marcie as Mark's arms went around her waist, "I'm not, like, Edna. I wouldn't just do this with any random guy I knew for a day. But you're me, and you're not just like me, you're...we think the same, and we feel the same about almost everything. So I know we'll be really good at this." Mark moved his hands up, then down, fingering Marcie's keys. "All right, well, I've never done it this way, but I'll try anything once. Let's rock!" He watched the screen carefully as the Beatles began to play, Paula McCartney's legendary "Hey June" on Marcie's Playstation speakers as he and Marcie rocked out on Guitar Hero. They did indeed make a good team, fingers moving in rhythm, playing so fast and so accurately that they easily blew away the high score Zach had left there a couple of weeks earlier, the music rising to a crescendo as they won. Afterwards, they sat together on the big couch in Marcie and Michelle's room, their noisy exertions having worn them both out for the moment. "Do you ever think about your mom?" Mark asked Marcie, giving her a sidelong look. "A lot," she said quietly, not quite looking at him. "But...but that's one thing I can't change, you know. I couldn't change what happened, or what has happened, so..." She shook her head. "Why feel bad about things you can't change, right?" "Yeah, you're right," agreed Mark, his arm around her shoulders. "I just...sometimes I wonder if I'm missing my dad enough. I mean I know he's not really gone, but he's certainly gone very far away, to where no one I know can follow. We...we had some plans, you know? Graduation, being on the Freedom League, and even if he can see it where he is, it's just...it's just not the same." "I know," Marcie agreed, laying her head on his shoulder, her loose blonde hair on his back. "And it's so hard on my dad. Dr. Marquez is trying his best, but this is a little beyond her area of expertise. I tell her I'm OK everytime I go in, but she knows it's not true." Mark nodded in sympathetic understanding of her words. "So all I can do is be better. But I don't really know how to be better." "Me neither," agreed Mark. "I just...maybe things will be easier if I can talk to him, you know? Just once, just to try and understand what happened, even just to say goodbye if he really can't come back. I just feel like I'm...I'm stuck in a story that has no ending, and I don't know how I can get through it." They sighed, together, and looked down into each other's eyes. "Let's do something else."
  20. With the Taunt penalty, that puts him at bruised
  21. The routine went on and on, growing in pyrotechnic power. Maybe the Clairemont teens didn't have the acrobatic grace of Claremont's acrobats, but they had power, enthusiasm, and a sheer infectious joy that had Mark on his feet applauding even as the team finished reciting the Claremont oath while high-stepping in mid-air while the fight song played. Marcie did a neat roll in the air and landed luckily right in front of Mark, sweating slightly and looking very pleased with herself. Looking back to the other girls, she called "Good hustle, team! Hit the showers with a job well done!" It was a little odd, since the Earth-Y kids had heard Mark say just that after a Young Freedom practice. "That was...that was really great," said Mark. "I am totally taking that back and telling our cheerleaders how awesome you guys are. I can't believe how high Mi...er, Michelle threw you! We've done stuff like that in training, but never for something like this. And I had no idea we could make all those pyrotechnics!" Mark was a little out of breath himself. "It's...it's no big," said Marcie, studying him again, her cheeks flushed. "So, uh, I need to shower off...but we can meet up and finish what we were working on earlier?" Mark met her eyes and nodded, then turned to the team, "We'll probably go crazy if we live in each other's pockets. I won't leave Kord Hall."
  22. [urlhttp]Freedom Angel goes on 20, Deathstar goes on 16
  23. Freedom Angel didn't hesitate a moment when the two heroes leaped to his aid, and thought nothing of where they'd come from. Of course heroes would be in a church rescuing the worshipers there for an evil undead monster; where else would they be on a Sunday morning. "Aye! Together, we shall smite you and your dark master! Tell your maker now: Wretched sinner, the world will be cleansed of your taint!" And with that he went into action, flying up as high as he could maneuver inside the church to distract the monster. "Heroes!" he called. "Strike at the joins of its foul body; they are its great weakness!" And with that, the battle was joined!
  24. When everyone had eaten, Marcie led the teens back to the gym, where she gave Mark a quick squeeze. "We'll be out in the main floor doing our routines," she said, "if you want to catch our drill. The whole squad isn't back yet, but we'll have me, Michelle, Alex, Charlotte, and Terri for sure. It'll be great!" The rest of the squad was actually just arriving at that juncture; the brightly colored Alex Albright the only boy on the girl-heavy squad. Marcie made quick introductions, introducing the Earth-Y visitors to the gender-flipped counterparts of the friends they'd left behind. After a quick conversation, Marcie and the girls disappeared into the girls locker room, while Alex did the same in the boys. Upstairs, the gym was relatively quiet, this being the week before the fall classes came back, giving the Earth-Y visitors time to find their seats before the peppy, confident-looking cheerleaders came out. Marcie looked at home in bright and sparkly Clairemont blue and gold as her costume colors, a sparkly C over her chest as she led her team out onto the practice floor. "All right, squad!" she called. "Let's show our visitors how they do it at Clairemont High! Not everybody gets to see full-powers rehearsal," she said with a grin, "so you guys are lucky!" And with that, Alex cued up the music and the team went into action. The cheerleading squad really did have a great routine, obviously the result of fantastic practice, and the addition of superpowers only made it more spectacular: Charlotte used her stretching powers to bounce a cartwheeling Terri up over Marcie's head, while Michelle tossed Alex back and forth as he whooped out the Claremont cheer. Marcie wasn't the strongest, or the toughest, or fastest cheerleader, but she was the prettiest, and certainly the most enthusiastic, the lovely star of a very pretty group of young ladies. When the music died down, they went into their cheers. And it went on like that! For Mark's part, all he could do was stare raptly, his eyes wide as he took in the show.
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