Jump to content

Avenger Assembled

Administrators
  • Posts

    23,147
  • Joined

  • Last visited

Everything posted by Avenger Assembled

  1. Marcie blushed a pretty crimson. "Well I'm sorry! When I see my friend looking different than she did before, I just want to make sure she's okay!" Cheeks pink, she followed the others into the Doom Room, her half-cape fluttering behind her as she went. Mark felt embarrassed for his counterpart, and shot Aaron a look when his back was turned. Nobody knows how to take a friend being concerned for them. But he didn't want to ruin the moment with a fight, especially when he and Marcie were trying not to draw attention to themselves anymore. "So, uh, if we have the same kind of combat programs, I was thinking we'd just do a run-up of the Olympian invasion," said Mark, shooting a glance at Marcie. Unconsciously, he reached over and took her hand. "I don't know what kind of monsters you fought if it was Demeter instead of Hades. Looking for revenge on her daughter being stolen?" Mark didn't know a lot about Greek mythology, but he did know a lot about superhero history! "Oh yes, it was awful. Giant plant monsters everywhere, and Centuria had to turn a whole forest of redwoods into matchsticks." Marcie pursed her lips. "Then the ecologists had some things to say to her, and that's why there's that nice park around the Sentress Statue. Or that's how it started, anyway. Anyway, if we do that, we can fight the Greek monsters like hydras and chimera. It'll be easy enough, and then maybe a Cyclops at the end." She smiled at Mark, squeezing his hand.
  2. "That's why I needed so much work," agreed Joan. "Because my transformation was the result of an accident, there wasn't anything...planned with it." Unconsciously, a sinewy, muscular limb worked a few inches out from under the low-hanging hem of her dress. "They think I'd probably have changed all the way if they hadn't been able to stop it. A six foot octopus with a human brain, for the rest of my life. Luckily, that wouldn't be very long." She smiled thinly, the limb retreating again underneath her dress. "Octopi don't live very long, you know." She watched the presentation attentively, nodding at the sight of familiar faces. She'd made it her business to know something about animal-human hybrids, and she was very good at her business. "I like the water. But...I've always liked the water." She folded her arms, unconsciously mirroring the motion underneath her dress. "Ever since the accident. I used to be real athletic, you know? I was a damn Olympian. But now I can't..." She shook her head. "The only time I can move, really _move_, is when I'm in costume. And it's easiest to do that underwater."
  3. "It's okay," Jack reassured Erin, automatically taking his baby from her and cosseting him lightly. "Doctor Archeville doesn't use metal needles with Jack Jr. Getting pricked makes him do things like pop into other dimensions, and that does nothing for the examination." He gently scuffed the baby's fuzzy head. "He's not a fan of needles." Plus, I prefer not to see his blood leaking out. It's uncomfortable. "Why don't you stay and watch?" he offered to Erin. "Since you've already been paid for the night, you've got the space for it."
  4. Mark and Marcie exchanged looks and spoke in near-unison, switching back and forth who was speaking. "We were just..." "...comparing costumes..." "and we must have switched!" The two Lucases hastily exchanged capes, shooting the others very innocent looks. Marcie took the opportunity to reapply her lipstick, peering at herself in her convenient hand mirror. With his double distracted, Mark took the opportunity to get the attention of the moment off what he and his double had been doing just a little while earlier. "So, uh, I was thinking we'd maybe do just a standard practice session against the baseline opponents? Unless Ms. Archer does something weird on this world. "No, we, uh, do everything the same. Mostly the same, anyway," said Marcie, fluffing her hair as she snapped the mirror shut. "We can probably just pull up the usual...TRIXIE!" She yelped, giving her friend a startled look. "Your face! Are you okay?" She crossed to Tricia's side, looking worried, as she tossed back the last of her coffee. "Do you need to see Nurse John?"
  5. The service was an easy enough one to listen to, perhaps because it neither told the congregants they were wonderful people in a world of sinners, or damned them all to hellfire if they didn't put money in the collection plate. They sang old hymns while the massive old pipe organ played, the little kids came up to hear a message about how David and Jonathan loved each other as very best friends, and the pastor gave a talk about the church's volunteer work with prisoners and their families over at Blackstone Federal. Sharp-eyed Erik easily spotted Heyzel, the angel sitting attentively in the front row, and it wasn't hard to tell that quite a few people were there for the angel of Freedom too: the pastor had had to gently remind everyone not to take flash pictures during the service, but that didn't stop people with cellphones. Just as things were winding up, though, Erik felt a tingle at the back of his neck: danger! The older folks were just starting to pass out the collection plate when suddenly the rear doors burst open, chunks of antique oak flying everywhere as a foul field entered the picture! The congregation screamed as one as a shambling monster hobbled into the sanctuary: a pustulant assemblage of stitched-together bodies that looked like a cross between Frankenstein's Monster and Chunk from The Goonies. "Deathstar Smash!" it howled from its several mouths. "Get Revenge on Church!" The angel of Freedom was on his feet in an instant, flaming sword in his hand as wings spread out behind him as he stalked fearlessly towards the shambling undead half again his size. "I would greet you with mercy, but you have chosen to enter my home with violence! Wretched abomination, thou will begone from this place and these innocent souls!"
  6. Inside, the church was more crowded than they'd anticipated. St. Stephens was an older congregation in many ways, both in terms of the church itself (which had stood since the Colonial period and been expanded on heavily) and the generally older congregants. It was the sort of place where new arrivals got a friendly hello, mostly from nice blue-haired ladies wearing rainbow badges and sensible shoes. But besides the older folks, there was a good sprinkling of younger people and kids: as far as Erik could judge from his experience, this was a healthy, thriving church. It helped that there was an ANGEL doing door-greetings, a flash of the spectacularly divine in the mundane settings of a church lobby. "Hello! Welcome to St. Stephens!" The avatar of Heaven's justice and mercy sussed out the family relationship in a hurry; shaking Gina's hand, then Erik's, then bowing to Ellie. "It's always nice to see new faces here. My name is Heyzel, I'm one of the ushers. Is there anything I can do to help you?"
  7. Ghost Abilities: 18 pp STR: 10 (+0) DEX: 16 (+3) CON: 16 (+3) INT: 10 (+0) WIS: 16 (+3) CHA: 10 (+0) Combat: 24 pp ATK: +6 (+10 melee) DEF: +10 (+3 flat-footed) Grapple: +6 Init: +3 Saves: 12 pp TOU: +10 (+3 Con, +7 Protection) FORT: +7 (+3 Con, +4) REF: +7 (+3 Ref, +4) WILL: +7 (+3 Wis, +4) Feats: 12 pp Attack Focus: Melee (4) Dodge Focus (4) Luck Move-By Action Power Attack Uncanny Dodge (auditory) Skills: 14 pp=56 r Concentration 8 (+11) Diplomacy 4 (+4) Intimidate 8 (+8) Languages 2 (German, Russian) (Base: English) Notice 12 (+15) Sense Motive 10 (+12) Stealth 12 (+15) Powers: 70 pp Ghost Array 20+1=21 pp Concealment 10 (all senses) AP: Strike 10 (Extra: Affects Corporeal) Flight 1 (10 MPH) [2 pp] Immunity 12 (aging, life support, sleep, starvation and thirst) [12 pp] Insubstantial 4 (incorporeal) [20 pp] Protection 7 [7 pp] Super-Senses 2 (Darkvision) [2 pp] Telekinesis 1 (Extras: Affects Corporeal, Perception Range) (Heavy Load: 50 lbs) (PFs: Precise, Subtle) [6 pp] DC Block Unarmed Toughness DC 15 (bruised/injured) Strike Toughness DC 25 (bruised/injured) - Design Notes: A ghost! Boo! This character flies right through solid objects, turns herself invisible, and hurts people on the other side with an eerie, ghostly touch. She’s got a weak Telekinesis she can use to pick up small objects or open doors for her corporeal teammates. With Precise, she can do anything she could normally do with two hands. Stunt something off the big array if you want her to flip cars over or be a really super-strong cinematic ghost: with effective STR 5, her TK is definitely not for combat! I figure the Strike represents a freezing cold, or maybe a cleaving of this world from the next. 'She can see in the dark, because ghosts should. Note that for cost-saving purposes, this is not a ‘dead’ ghost. She is technically alive, she’s just immune to most of the concerns of a corporeal body. She also has the option of becoming solid again: if you want to change either of those things, shuffle points accordingly. Maybe drop the STR entirely and use it to buy Innate on her various ghostly powers, or somehow dig up the 18 points that’ll let you buy a full Fort immunity. She's got generic skills: tighten them up if you want her to have some specific background beyond just "ethereal dead girl." You can power-stunt Possession for her, but that's one power of frankly dubious morality, unless it's to get Whoopi Goldberg to make out with Demi Moore. Is she dead, or just a mutant with powers that run along the theme? Or maybe the victim of a phasing technology accident that pushed her out of our space-time continuum. It’s up to you! Remember to pick whatever she’s vulnerable to while Insubstantial. Given the very large number of people with Affects Insubstantial, I broke with the book archetypes and made her quite tough even if you do damage her. Consider buying Resurrection if she is a supernatural ghost, and don't be afraid to power-stunt things off her TK or even better, off that big ghostly array of hers. Possible Character Names Spectre, Phantom, Geist
  8. Marcie seemed unusually animated today, quickly taking Tricia's pro-offered cup without a glance in her direction. "Erin," she said suddenly, cup in her hand as she drank the heavily sugared coffee that even she had once nicknamed 'hummingbird juice', "I heard that it's tough for girls with melee weapons to keep their hands smooth, but you've got really nice hands! How do you do that?" She looked down at Erin's hands. "Is it because you're bulletproof? Because Aaron is bulletproof and he's got really nice hands." She didn't want Erin, or Aaron to get the wrong idea at that, so instead she added, "Not that I, uh, know a lot about that, it's just important to keep an eye on that." She sipped the coffee, her eyes wide. For his part, Mark coughed, reaching up to adjust and reset his goggles. His mind wasn't exactly on combat, but he didn't want his friends to realize what he and his counterpart had been up to. Talking about your relationships was one thing, going off and hooking up and announcing it everywhere was one thing altogether! He thought again of Hellion and Breakdown and Zephyr, and wondered how that little triangle had played out on this world. "Looks like the Doom Room isn't that much different," he said, peering around and sipping the coffee in his hands. "This is really good coffee, Tricia! I guess we take it the same, huh?" he asked his counterpart, and within a couple of seconds they were both giggling about coffee twins.
  9. "Crap!" Marcie raised her head, cocking it as if listening to an invisible alarm. "We're going to be late! Quick, get your costume all the way on!" Both Lucases generally wore their costumes on underneath their clothes, as Mark and Marcie had both occasion to find out in the last few minutes. They turned away, for modesty's stake, to slip out of their clothes and all the way into their costumes, Mark and Marcie both blushing when they snuck simultaneous glances back at each other. She really did fill out those tights well... He let Marcie lead the way as they headed downstairs, almost running into Girl!Trevor, er, Tricia, as they went. "Oh, hey, Tricia," said Mark sociably, tearing his gaze away from Marcie. "You need a hand carrying those?" he offered. It was a little odd to see a feminine version of the scary Trevor, but she seemed nice enough, if considerably more reserved than the already-glum Trevor. She should date Aaron, he thought, unconsciously mirroring the exact thoughts in his counterpart's head. Then they can be happier!
  10. Ninja PL: 10 (150) Abilities: 32 pp STR: 18 (+4) DEX: 20 (+5) CON: 18 (+4) INT: 10 (+0) WIS 14 (+2) CHA 12 (+1) Combat: 32 pp ATK: +8 (+13 melee, +14 Boomerangs) DEF: +13 (+4 flat-footed) Init: +13 Grapple: +18 Saves: 12 pp TOU +7 (+4 Con, +3 Armor) FORT +8 (+4 Con, +4) REF +8 (+5 Ref, +3) WILL +7 (+2 Wis, +5) Skills: 30 pp=120 r Acrobatics 15 (+20)* Bluff 12 (+13) Climb 6 (+10)* Diplomacy 1 (+2) Disable Device 8 (+8) Gather Info 4 (+5) Intimidate 12 (+13) Languages 2 (Chinese, English) (Base: Japanese) Notice 12 (+14) Ride 1 (+5) Sense Motive 14 (+16)* Sleight of Hand 12 (+17) Stealth 15 (+20)* Survival 1 (+3) Swim 1 (+5) Feats: 27 pp Acrobatic Bluff, Attack Focus: Melee 5, Attack Specialization: Boomerangs 3 Dodge Focus 5, Equipment 4, Hide in Plain Sight, Improved Initiative 2, Luck, Move-By Action, Power Attack, Skill Mastery (Acrobatics, Climb, Sense Motive, Stealth) Startle, Uncanny Dodge (auditory) Powers: 17 pp Ki Array [6+2=8 pp] Concealment 10 (all senses) (Flaws: Passive, Phantasm) (PF: Close Range) AP: Strike 3 (PFs: Improved Crit 2, Mighty) AP: Teleport 5 (500 ft) (Extra: Accurate, Flaws: Medium [shadows], Short-Range Only, PF: Turnabout) Leaping 2 (x5) [2 pp] Speed 1 (10 MPH) [1 pp] Super-Movement 3 (Slow Fall, Wall-Crawling, Water Run) [6 pp] Equipment: 20 ep Ninja Arsenal [9+2=11 ep] Boomerangs: Blast 2 (PFs: Improved Ranged Disarm, Mighty 4) [9ep] AP: Katana: Strike 3 (PFs: Improved Crit, Mighty) AP: Smoke Bombs: Obscure 2 (10 feet) Concealed Ninja Armor: Protection 3 (PF: Subtle) [4 ep] Grapple Line: Super-Movement 1 (Swinging) [2 ep] Whip: (Strike 0 (PFs: Extended Reach (5 feet), Improved Trip) [2 ep] costs abilities 32 + combat 32 + saves 12 + skills 30/120 + feats 27 + powers 17 = 150 pts DC Block Unarmed DC 19 Toughness (bruised/injured) Boomerangs DC 21 Toughness (bruised/injured) Ki Strike DC 22 Toughness (bruised/injured) Katana DC 22 Toughness (bruised/injured) ---- Design Notes: OK, the first thing you have to know is that you need to stay as far away from your fellow ninjas as possible. It's sad, of course, but despite hundreds of years of ninja-clan traditions, solo ninjas are the only ones that rock. That said, you don't _have_ to be the stereotypical rogue ninja on the run from an evil clan who you betrayed. (No doubt you the convenient white guy being pursued by legions of disposable Asians in black) In fact, break from tradition! Play an _Asian_ ninja with a perfectly nice relationship with your clan: maybe you're in America hunting for a stolen artifact, or maybe you just left seeking adventure. There's a world out there far beyond your dojo. It's easy to get cliched about ninjas, so make sure you have a background in mind. This guy's skills could actually pass for a time-lost ninja, or just someone educated in the traditional way. Shuffle skills around to make him more modern. He doesn't have Sneak Attack. He _can_ hold his own in a regular fight, but why do that when sneaking around is so much more fun? Depending on how much of a Combat Pragmatist he is, he may have some morality/cultural clashes with more Lawful Good-style superheroes on his team. I did some variant stuff with this build. He's got a nice meaty ninja array, letting him pull off the various wuxia ninja tricks and 'shadow-stepping' up to 500 feet as a move action. He's got a strike that does slightly more damage than his sword, but he can use the sword while maintaining other parts of his array, thus giving him a reason to use weapons in combat. He's good with ranged combat and melee too, and has OK exotic saves. I went with costumed adventurer-esque boomerangs rather than your classic ninja stars. Maybe you're not as good in hand to hand as that so-and-so Martial Artist, but you can sneak up on him and give him the proverbial backstab before he knows what hits him. What's not to like? Possible Character Names Snakeshadow, Stormblade, Nightstrike
  11. Mark and Marcie made their excuses as soon as they were in the building, Mark promising to keep in touch with his Young Freedom friends via commlink, and Marcie doing the same with her own allies. Hard as it was to believe, they were both professional when it came to superheroic situations, even if their view of professional was very different from other peoples'. They were comparing size and shape of commlink when the other teens last saw them, giggling over the similarities. Despite a strong distraction, Mark had to smile at the sight of Marcie and Michelle's room. Marcie's side of the room was an explosion of pink frills and bright colors, bright and shiny posters of superheroines and superheroes plastered on the walls, smiling pictures of herself alongside feminine versions of the greatest heroes of previous generations. Michelle's was more subdued, and he wondered if Michelle's room had once been full of the dark poetry he associated with his once-angsty room-mate. "You have a really pretty room," he said to her with a smile, walking over to Marcie's side as she set her purse down on her thickly-upholstered bed. "It's really nice." "Aw, thank you!" Marcie grinned, a smile that made her cheeks dimple in a way Mark immediately decided was absolutely adorable. "It's tough sometimes with Michelle, but she's a lot less sad these days now that she and Alex are really serious about each other." She frowned briefly to add, "We had a really big fight one time that she thought Alex had knocked me up, but he didn't even put out. He was just dating me to make me feel good, I think. And that was okay, I felt good when we were dating, and then good when we broke up." She looked levelly at Mark and said suddenly, "Did your dad go away?" Mark's voice closed in his throat for a minute, the words a sharp stab in the shiny, flowery room with its pink smells and feminine textures. He could have shrugged the question off from anyone, just as he had from Dr. Marquez, but he couldn't do it with this lovely feminine version of himself. He knew that look, those eyes, even if her face was softened and rounder with a girl's physique behind it. "Yeah. Yeah, he...he's gone. There was an attack by the Terminus, and I died, and his powers came out and he made everything different. My...my friends made it better again, and I stayed behind, but...he couldn't stay. He said his powers weren't safe anymore. Was it the same with your mom?" "Yeah...yeah..." Marcie was suddenly wiping her eyes, her voice getting high and thin. "She said she was making a better place for everyone, but it wasn't really real! And she said things weren't safe with my powers and hers being in the same place at the same time, but...but I think maybe that's a lie!" she suddenly cried. "I think she left because she was ashamed of what she did! And she couldn't face it! I can't...I can't even really talk to some of my friends anymore, after Christina said my mom was just a groupie, that nothing she did was real! And...sometimes I think I'm not real anymore!" She beat her hands against her chest. "But I can't tell anyone about it because they don't understand! No one understands me!" "I know!" Mark was suddenly hugging her, in tears himself as emotions all came pouring out. "They're either too happy or too sad, and they don't know how to deal with things just being bad! And neither do I!" Lucas and Lucas cried together as long-repressed emotions came pouring out, shielded only by the privacy of their locked door. "I know I'm not like other people, but I just wish there was someone I could talk to! It's so hard always being happy even when I want to feel bad!" "I know!" said Marcie. Wiping the last of the tears from her eyes, she looked up at Mark, her pert red lips inches from his, and asked, "You wanna make out?" "God, yes."
  12. "All right!" Marcie chirped. "Let's go back to Clairemont!" She and Mark talked superheroine history as they went; as always, it was one topic that the usually scatter-brained Lucases knew backwards and forwards. History here was eerily familiar, yet terribly different: Centuria had debuted in 1938 and died in hand-to-hand combat with Omega back in 1993, patriotic hero Uncle Sam had been the most famous male superhero for many, many years, while Patriot Donna Mason was still head of AEGIS. Demeter Sito had invaded in 1961 in a wrathful eruption of nature, while the heroic Isis had battled her archnemesis Apep for many years in the Silver Age. Enough slipped through that the kids could tell history beyond the super was different, but the Lucases didn't seem to care about that. They'd just gotten to the point of comparing favorite foods when they arrived back at Clairemont. "Hey, uh, if you guys wanted to have that coffee," Mark suggested as they walked back out onto the campus, arm around the shoulder of his double, "I think Marcie and I were going to compare some, uh, family stuff," he said, shooting a glance at his female counterpart who nodded solemnly. "Then we can get together and spar afterwards." "Or even better, team up!" said Marcie, fist-pumping in a gesture Mark instinctively mimicked. "We'll brew up something really big, and we'll blow it up with the power of Young Freedom of Two Worlds! Woo-hoo!"
  13. You need to finish spending your points. You need to fix the HTML in your sheet. Your combat math is off. You need to alphabetize skills and feats. You don't need to indicate Extras/PFs/Drawbacks if you don't have any on that power.
  14. "I got this 'condition' before I got the costume," said Joan with a little shrug. "I'd rather my doctor know me, not my mask." She paced the room, and as she did so Dr. Archeville distinctly noted the motion beneath her dress, as many more limbs than legs moved as she paced. "I just want the same thing I got from my doctors in Oregon and Japan: reassurance that my...problem isn't reasserting itself." She smiled thinly, giving Dr. Archeville a bleak look. "I spent three months in an aquarium tank in Portland before they were able to regrow my lungs. And another month, before they implanted metamorphic tissue in my abdomen so I could retract my tentacles. I need to make sure it's not coming back. That I'm as human today as I was tomorrow. Can you help me, Doctor?"
  15. Sceptre Man PL: 10 (150) Abilities: 44 pp STR 18 (+4) DEX 16 (+3) CON 18 (+4) INT 20 (+5) WIS 16 (+3) CHA 16 (+3) Combat: 28 pp ATK: +6 (+10 Blast/+12 Unarmed) DEF: +10 (+4 flat-footed) Init: +7 Grapple: +10/+16 Saves: 11 pp TOU +10 (+4 Con, +6 Force Field) FORT +7 (+4 Con, +3) REF +7 (+3 Dex, +4) WILL +7 (+3 Wis, +4) Skills: 21 pp=84 r Acrobatics 5 (+8) Bluff 9 (+12) Concentration 5 (+8) Craft: Mechanical 5 (+10) Disable Device 5 (+10) Drive 5 (+8) Escape Artist 5 (+8) Gather Info 5 (+8) Investigate 5 (+8) Knowledge: Current Events 5 (+10) Knowledge: Streetwise 5 (+10) Knowledge: Technology 5 (+10) Notice 5 (+8) Search 5 (+8) Sense Motive 5 (+8) Stealth 5 (+8) Feats: 25 pp All-Out Attack, Attack Specialization: Unarmed 3 Contacts, Defensive Attack, Dodge Focus 2, Elusive Target, Equipment 4, Fascinate: Bluff, Improved Initiative, Inventor, Luck, Move-By Action, Power Attack, Redirect, Set-Up, Takedown Attack, Taunt, Well-Informed Powers: 21 pp Device 7 (Sceptre) (easy to lose) [21 pp] -Blast 10 (PFs: Accurate 2) [22+1=23 pp] -AP: Telekinesis 10 (12 tons) (PFs: Accurate 2) -Flight 3 (50 MPH) [6 pp] -Force Field 6 [6 pp] Equipment: 20 ep DC Block Unarmed DC 19 Toughness (bruised/injured) Blast DC 25 Toughness (bruised/injured) -- Design Notes: A familiar archetype! Is he his wastrel son in the leather jacket, or a vigorous Golden Age figure in brightly-colored pajamas? I went with the Nazi-smasher in the union suit, naturally, because I think those are usually cooler characters. His sceptre gives him speed and a lot of options in combat between flying around and blasting people, or just grabbing the with TK. He's got good hand-to-hand options, because Golden Age characters are good at punching Nazis and gangsters right in the kisser! (And sometimes kicking the in the butt!) He gets his powers from the sceptre he carries that calls on the energy of the stars themselves. He's a good mechanic and tinkerer, enough that he could well have built the thing himself. If you'd rather have him just a rich playboy (also a very Golden Age archetype), shuffle his skills and feats around to give him Wealth. I gave him a generic Sceptre Cave, because all these guys were basically Batman ripoffs in the day. He's got the points to be a good driver, but I just couldn't see giving a sweet ride to a guy who can fly! His roadster is just fluff, given our wealth rules. For that wastrel son of his, add a leather jacket and flash goggles and give him lots of pop culture and other knowledges a hip young hero of the 1990s SHOULD have. If you're playing an actual centenarian Golden Age hero, give him Immunity aging, or explain where he's been for so long! He's not actually bulletproof, though he is plenty tough: enough that he can take some big hits. He's not PL 10 offensively with his fists or in melee, but that gives him a good reason to use the staff. You might want to give him a Strike on the staff if you want him using it to fight in melee a lot. If so, Takedown Attack is a must! Don't be afraid to improvise! This is a pretty flexible archetype: it's his skills and feats that really matter.
  16. Formatting looks good, backstory holds up. Approved
  17. Cleaned up the formatting. Approved
  18. Everything here looks OK with me. Approved
  19. Lycanthrope " PL: 10 (150) Abilities: 52 pp STR: 26 (+8) DEX: 24 (+7) CON: 26 (+8) INT: 10 (+0) WIS: 14 (+2) CHA: 12 (+1) Combat: 28 pp ATK: +6 (+12 Unarmed) DEF: +12 (+4 flat-footed) Init: +15 Grapple: +14 Saves: 6 pp TOU +8 (+8 Con) FORT +8 (+8 Con) REF +7 (+7 Ref) WILL +7 (+1 Wis, +6) Skills: 11 pp=44 r Concentration 4 (+5) Intimidate 9 (+10) Languages 2 (English, Russian) (Base: Romanian) Notice 8 (+10) Search 4 (+4) Sense Motive 6 (+8) Stealth 3 (+10) Survival 8 (+10) Feats: 19 pp All-out Attack, Attack Specialization: Unarmed 3, Dodge Focus 4, Evasion 2, Improved Initiative 2, Luck, Move-By Action, Power Attack, Startle, Takedown Attack 2, Uncanny Dodge (auditory) Powers: 34 pp Alternate Form 6 (Werewolf) (PF: Triggered (Full Moon) ) [31 pp] Impervious Toughness 8 (Drawback: Not vs. Silver) [7 pp] Leaping 2 (x5) [2 pp] Regeneration 10 (Bruised/no action [3], Injured/no action [6], Resurrection 1/week [1]) (PFs: Persistent, Regrowth) (Drawback: Not vs. Silver) [11 pp] Speed 3 (50 MPH) [3 pp] Super-Movement 2 (Wall-Crawling 2) [4 pp] Super-Senses 3 (Acute Scent, Low-Light Vision, Ultrahearing) [3 pp] Immunity 1 (aging) [1 pp] Super-Senses 2 (Tracking [olfactory] 2 [half-speed]) [2 pp] costs abilities 52 + combat 28 + saves 6 + skills 11/44 + feats 19 + powers 34 = 150 pts DC Block Unarmed DC 23 Toughness (bruised/injured) -- Design Notes: A werewolf! No one wants to see your gender-flipped furry picture of Rudy Guiliani as a werecat from deviantart, or whatever it is they get up to over there. This is a classic werewolf, somewhat modified for use as a superheroic character. She doesn't have a Strike because it's not very heroic to disembowel muggers with your mighty jaws, nor is it terribly fun to constantly be fighting several PLs below your actual PL. She doesn't have an infectious bite, nor is she part of some creepy werewolf society, because again, that's not terribly heroic as such. She doesn't have a Normal ID, nor is she bound to the full moon: it's more fun to always have your powers handy, and really hinky to have a once-a-month drawback in a setting like this. If she HAS to transform under the full moon, that's definitely a Complication. I debated the Silver Vulnerability: as it is she's not actually VULNERABLE to Silver, it just cuts through her Impervious and she can't heal it with his Regeneration. If you want to make her more of a silver pushover, add a major vulnerability to it. Shuffle animal forms and powers as necessary: though clearly you're a terrible person if you want to play a catgirl. (Seriously. Yeah, we all like Tigra...) You'll have to do some more work if you want to be anything but a mammal, though. Did she inherit her powers; was she infected by a bite? It's up to you either way. Animal personality traits are a good complication. Just don't find yourself peeing in the corner to mark your territory. Or clawing the furniture! Via the magic of comic book, taking the lupine form is enough to cover up her secret ID. I borrowed the immunity to aging from folklore. I gave her a command of a couple of Eastern European languages to reflect visits to the East, but maybe it's that she's actually native to Eastern Europe.
  20. Marcie brightened at this news, looking well-pleased at the idea of having her double and his friends around for a while more. "Yeah, that'll be great! Boys and girls together! Well, they usually are together, I guess, but it'll be like even more so! Ms. Archer won't know what hit her." She hmmed, stroking her chin at the news. "I've got drills after our team practice, but you guys can come see that too. I've got my uniform and stuff in my locker in the Doom Room, right next to my costume. I mean it's not as important as my superhero stuff, duh, but it's still important. After that, we can go hang out! It'll be super!" "Yeah, that sounds awesome!" said Mark, who as usual wasn't terribly worried about getting his work done, and was far more impressed with the novelty of this exciting new world and the perky way his double kept smiling at him. He smiled back, and she colored just a little. She's cute! He reminded himself that a world with female supervillains wasn't cute, nor were the deeds of these ladies any less super. Not cute like stupid, he thought, just...cute. "And hey, I bet we all get out of physics for this one!" When the Harcourts confirmed that, Mark and Marcie jumped up and slapped each other five. "Woo-hoo!"
  21. Though their emotions ran the gamut from boundless enthusiasm to quiet unhappiness, the kids all kept their eyes open as Mr. Harcourt drove them all to the Freedom League building. Freedom Hall didn't look any different: it wasn't as if the building was going to be built like a woman, after all! Inside Hypatia turned out to be a stocky woman with a Greek cast to her features, her world-weary bonhomie as she spoke to the Harcourts familiar to the students who'd met Daedalus on their own world. They wound up stuck in the lounge while the science-types talked. That meant that Mark and Marcie were free to talk as they will, which fortunately didn't last long. Aaron and Erin, and Tricia and Trevor, had already been through enough. When Hypatia and the Harcourts came back, she had good news. Well, sort of. "We haven't yet finalized why your attempt at opening a gateway resulted in a breach of both dimensions. Even a combination of the Lucas family's reality-altering abilities shouldn't have so empowered a gateway powered by a nucleonic reaction." Folding her armored fingers, Hypatia said "I'm going to continue my studies here. The good news is, there's a high probability the transition will reverse itself within 48 hours. You'll be returned to your home dimension from whatever subtime localities you happen to occupy." "What Hypatia is saying," said Ms. Harcourt, "is that we'll be returned to Earth-Prime...er, Earth-Y," she added, in deference to their host, "from whatever spot we happen to be occupying."
  22. Your Congressman PL: 10 (150) Abilities: 32 pp STR: 36/16 (+13/+3) DEX: 16 (+3) CON: 16 (+3) INT: 14 (+2) WIS: 14 (+2) CHA: 16 (+3) Combat: 30 pp ATK: +7 (+10 Ranged) DEF: +12 (+4 flat-footed) Init: +11 Grapple: +10/+21 Saves: 10 pp TOU +8 (+3 Con, +5 Protection) FORT +6 (+3 Con, +3) REF +6 (+3 Dex, +3) WILL +6 (+2, +3) Skills: 18 pp=72 r Bluff 8 (+11) Craft: Mechanical 7 (+10) Diplomacy 8 (+11) Gather Information 8 (+11) Intimidate 8 (+11) Knowledge: Business 8 (+10) Knowledge: Civics 8 (+10) Languages 1 (Spanish) Notice 8 (+11) Sense Motive 8 (+11) Feats: 28 pp All-Out Attack, Assessment, Attack Focus: Ranged 3, Benefit 4 (Security Clearance, Status, Wealth 2) Connected, Contacts, Dodge Focus 4, Evasion, Improved Initiative 2, Improved Pin, Luck 3, Move-By Action, Power Attack, Takedown Attack, Ultimate Check (Strength Checks) Uncanny Dodge (auditory), Well-Informed Powers: 32 pp Device 8 (Armor) (Hard to Lose) [32 pp] -Enhanced STR 20 and Super-Strength 1 [22+1=23 pp] -AP: Blast 10 (PFs: Improved Crit, Precise) -Flight 1 (10 MPH) [2 pp] -Immunity 4 (disease, poison, suffocation) [4 pp] -Protection 5 (Extra: Impervious) [10 pp] -Super-Senses 1 (Radio) [1 pp] costs abilities 32 + combat 30 + saves 10 + skills 18/72 + feats 28 + powers 32 = 150 pts DC Block Unarmed DC 18 Toughness (bruised/injured) Unarmed (in suit) DC 28 Toughness (bruised/injured) Blast DC 25 Toughness (bruised/injured) --- Design Notes: (The picture is of my great-great uncle Ray Willis, Senator from Indiana 1941-1947!) So listen up. It's not easy being a politician in a city overrun by superheroes and supervillains. Some psychopath is always seizing City Hall or capturing politicians, decapitating tax-hikers or just beating up on figures of authority. Sure, superheroes usually come in to rescue you in the end, but it's embarrassing! Not to mention stressful, obnoxious, and downright aggravating. And what happens if the bad guys target your family? Every time you're about to pass a bill to finally get that new overpass built, the Green Man shows up to cry about the crummy park you had to knock down. Every time you're about to get that new hospital built, the Mob comes in to shake you down. It's enough to drive a man to drink. Or even better, to get yourself a custom battlesuit whipped together by some friends of yours and go out and crack some heads on your own. It's not as nice a suit as the ones those super-eggheads build for themselves, but you can still crack some heads open. It might be worth keeping a secret ID just to keep people from hassling you at work, but on the other hand a politician-turned-superhero is going to be in a really good position! You're equally dangerous out of the suit, at least in the social arena, with connections everywhere and the power to get things done. Shuffle descriptors and backstory as necessary. This version of the build is not an inept fighter outside of the suit, especially if he's got a gun or body armor, but maybe you want one that's a total pushover without his battlesuit. (I wouldn't do that) Maybe what you're doing isn't the most ethical, but it's a lot more satisfying than sitting at your desk all day! And maybe, when you get right down to it, punching Society's problems in the face is just more satisfying than trying to work your way around them inside the political system. But is being a superhero really where you can do the most good for your people? It's a tough decision to make, and if nothing else, you're good at making tough decisions.
  23. "Ohmygod! You guys are dating!? That's so sweet!" Marcie put her hand over her heart, but fortunately wasn't quite as socially blind as her male counterpart could be. When she saw how embarrassed Tricia was, she changed the subject. Sort of. I've totally got to set them up later! But not right now!"I mean, uh, that's cute! Are Michelle and Alex dating on your world too? That's my roommate and Aaron's roomate," she filled in cheerily. "They're totally in love for real, but Alex is always trying to get in Michelle's pants, but she's worried she'll bust him up. You know..." Mark winced theatrically, but couldn't be embarrassed for long. Am I really this funny? No, surely not. "I think, uh, something similar is happening here. Mike and Alex are dating too, and they're pretty serious. So are you dating...uh, Zartan?" He thought about his quasi-girlfriend back home, who he hadn't seen since she'd gone back to the Lost World over the summer. "Yeah, but it's mostly just for his body," said Marcie with her usual bluntness. "I mean he wears a loincloth! And he's got a real...you know!" She flexed a perky bicep. "Big muscles! Robusto! There was him, Angelo, and that's it. Guys are fun to have around, but I don't think I'm ready for like a long-term relationship. I've got a lot going on!" she exclaimed cheerily. "Yeah...yeah, I know that feeling," Mark agreed. "Zarana's real athletic." He'd picked up on the hints she'd dropped about what had happened to her mother; Ricki Lucas, maybe? But it was easier to talk about other things. Is she wearing lilac perfume? Even Mark fell silent as they passed the Sentress statue, looking up at the Centuria cast in marble with a wistful look on his face.
  24. Mummy Abilities: 16 pp STR 26 (+8) DEX 16 (+3) CON n/a INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat: 24 pp ATK: +6 (+12 melee) DEF: +12 (+3 flat-footed) Init: +7 Grapple: +23 Saves: 7 pp TOU +8 (+8 Protection) FORT n/a REF +6 (+3 Dex, +3) WILL +6 (+2 Wis, +4) Skills: 15 pp=60 r Bluff 4 (+4) Climb 2 (+10) Intimidate 10 (+10) Investigate 8 (+8) Knowledge: Arcane Lore 8 (+8) Knowledge: History 4 (+4) Languages 2 (Arabic, English) (Base: Ancient Egyptian) Notice 8 (+10) Sense Motive 8 (+10) Survival 4 (+6) Swim 2 (+10) Feats: 22 pp Attack Focus: Melee 6 Dodge Focus 6 Evasion Improved Initiative Luck Move-By Action Ritualist Startle Takedown Attack Uncanny Dodge (auditory) Powers: 66 pp Elongation 2 (10 ft) [2 pp] Enhanced Feats 2 (Improved Trip, Incurable on Unarmed) [2 pp] Immunity 32 (Critical Hits, Fortitude Saves) [32 pp] Protection 8 (Extra: Impervious) [16 pp] Regeneration 6 (+0 Recovery Bonus, Resurrection 1/week) (PFs: Persistent, Regrowth) [8 pp] Super-Senses 3 (Darkvision, Tracking [visual]) [3 pp] Super-Strength 1 (Heavy Load: ~800 lbs) [2+1=3 pp] AP: Leaping 1 (x2) and Speed 1 (10 MPH) costs abilities 16 + combat 24 + saves 7 + skills 15/60 + feats 22 + powers 66 = 150 pts ----- Design Notes: Mummies are often the antagonist in stories these days, particularly in superhero or mystical stories, but why not make one a hero? This guy is a champion of justice, a mystic in his own day who has returned after 4000 years to walk the Earth and battle for truth and justice. Is he a tomb guardian, animated so that he can track down artifacts that rightfully belonged to him (or to the gods)? A prince whose love for his now-long-reincarnated lover drove him from the tomb to find her out there in the Earth? A latent mutant whose regenerative powers were finally activated 40 centuries after his death? Or did he die unhappy, wanting more from his life, only to rise in a time and a place where he could be more than the man he'd been? I figure his Elongation represent extending mystic wrappings and using them to trip foes; save up more points if you want to give him some kind of Snare effect. (Or just Swinging or Slow Fall: funny images, those!) The Incurable is the Mummy's curse, natch! He's technically dead, but in other ways never can truly die: even if you burn him to ash, his power, or is it his curse, will return him to 'life.' He can see in the dark and track those who've stolen from his tomb, as well as jump high, run fast, and lift much more weight than his frame would suggest. After all, he has the strength of Set himself. I've gone with the idea that he looks human, but you can monsterify him up as much as seems prudent. I went with the idea of a recent awakening, but there's no reason you can't assume he rose first decades ago and has been active, or maybe slumbered some, ever since. Why play a mummy? A cool connection to history, particularly a distant kind of history that's iconic and easy to research, and a cool connection to the setting's history in general like the Scarab and Pharos. And think of how memorable your debut will be when you sit up in the museum's MRI machine and the panicky scientists call in the superheroes!
  25. "Just stick together. I'll take care of contacting Mrs. Sin as we go." Mr. Harcourt, who after all knew the Clairemont terrain better than any other adult there, answered the Whites' question by walking the kids and the new arrivals outside. The sky was blue and the grass was green, a world where men were women and women men not actually that much different than their own. Mark and Marcie made up the rear of the group, their animated chatter a counterpoint to the more reserved adults and other kids. "You're a cheerleader!?! Wow! That's so cool. I wanted to try out for our squad, but my dad said guys shouldn't do that stuff." "Yeah, tell me about it," said Marcie, wrinkling her pert little nose. "I mean, guys should do guy stuff and girls should do girl stuff, but sometimes my mom would..." She sighed a little, and suddenly threw an arm around her counterpart's broader shoulders. "Did you have the bad stuff happen too?" He's cute. Up front, as the Lucases shared their joint traumas and joys with each other, Mr. Harcourt was telling the kids, "We'll go visit the Freedom League and see what Hypatia can do on our behalf. I think I can reverse the polarity of the transference, with the help of my counterpart here, but we can get things done a lot faster there." He led them past what it took a minute for Erin and Trevor to recognize as Aaron's red truck, looking a little dingier than its Earth-Prime counterpart, and started up the van. With the adults taking the lead, that left the kids with nothing to do but talk. "So, uh, Girl-Aaron," asked Marcie suddenly, turning and giving a searching look at the less-than-hunky counterpart of her favorite strong-but-silent type. "Are you from a parallel world parallel to Earth-Y, too? Because that really blows my mind!"
×
×
  • Create New...