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Avenger Assembled

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  1. Cold War Relic Abilities: 54 pp STR: 26 (+8) DEX: 20 (+5) CON: 26 (+8) INT: 10 (+0) WIS: 14 (+4) CHA: 18 (+4) Combat: 32 pp ATK: +8 (+10 Hammer and Sickle Shield, +12 Unarmed) DEF: +12 (+4 flat-footed) Init: +13 Grapple: +16 Saves: 12 pp TOU: +8 (+8 Con) FORT: +10 (+8 Con, +2) REF: +7 (+5 Ref, +2) WILL: +10 (+2 Will, +8) Skills: 14 pp=56 r Acrobatics 10 (+15) Diplomacy 11 (+15) Intimidate 6 (+10) Knowledge: History 5 (+5) Knowledge: Tactics 10 (+10) Languages 1 (English) Notice 6 (+8) Search 5 (+5) Sense Motive 8 (+10) Feats: 21 pp Acrobatic Bluff, All-out Attack, Atk Specialization: Hammer and Sickle, Atk Spec: Unarmed 2, Connected, Defensive Attack, Evasion 2, Improved Initiative 2, Interpose, Leadership, Luck, Master Plan 2 (Masterful Tactics), Power Attack, Set-Up, Takedown Attack 2, Uncanny Dodge Powers: 17 pp Device 4 (Hammer and Sickle Shield) (PFs: Indestructible, Restricted [functions as a Thrown Strike for anyone else]) [14 pp] -Blast 2 (PFs: Improved Crit, Mighty 8, Split Attack) {14} -Shield 4 (PFs: Improved Defense 2) {6} Immunity 1 (aging) [1 pp] Leaping 1 (x2) [1 pp] Speed 1 (10 MPH) [1 pp] DC Block Unarmed DC 23 Toughness (bruised/injured) Hammer and Sickle DC 25 Toughness (bruised/injured) --- Design Notes: What happens to a Patriotic Hero when their country goes away? (I borrowed a good deal here from Ecal's super-soldier build, natch). Something like this guy: a patriotic hero of a cause long-discredited, kept alive by the serum that gave him his powers so many decades ago. In the Freedom City setting, an unpowered human (Bowman) has a Dex of 26, so I was comfortable giving that to the Relic on his Strength and Con. He's as strong and tough as it's possible for an unpowered, unarmored human being to be. I gave him a Soviet theme, with a hammer and sickle shield; adjust as necessary for your favorite gone-away country or regime. Find a revolution that you like, pick a guy who would have been fighting for the wrong side. Note that he very deliberately does _not_ have Inspire. No one wants to follow Captain Soviet Union after its fall! Adjust as necessary if you're playing this guy in his prime, when his nation is still empowered. Make him an American by making him a 1950s super-soldier whose McCarthyite backers fell out of fashion in later years. This is suggested as a villain archetype in the Villain Archetypes book, but I think you can make him a hero too. His story is about finding meaning and purpose after losing both, and that's ultimately a pretty heroic story. Does he stay a superhero, or become a mercenary? Battle for justice, or for money? And what happens when he encounters former enemies whose side he's now on, or former friends who've decided to punish the world for the loss of the nation they once fought for? He's a character full of moral dilemmas. Pit him against my earlier Patriotic Hero for a war of a lifetime!
  2. Living Weapon Abilities: 32 pp STR: 18 (+4) DEX: 14 (+2) CON: 18 (+4) INT: 12 (+1) WIS: 14 (+2) CHA: 16 (+3) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +10 (+3 flat-footed) Init: +6 Grapple: +10 Saves: 14 pp TOU +10 (+4 Con, +6 Protection) FORT +8 (+4 Con, +4) REF +7 (+2 Ref, +5) WILL +7 (+2 Will, +5) Skills: 15 pp=60 r Bluff 7 (+10) Intimidate 14 (+17) Knowledge: Civics 7 (+8) Knowledge: Streetwise 7 (+8) Languages 1 (English) (Base: Russian) Notice 8 (+10) Sense Motive 8 (+10) Stealth 8 (+10) Feats: 17 pp All-Out Attack, Attack Focus 4 (Melee), Defensive Attack, Dodge Focus 4, Improved Initiative, Luck 2, Move-By Action, Startle, Power Attack, Uncanny Dodge (auditory) Powers: 48 pp Immunity 1 (own powers) [1 pp] Protection 6 [6 pp] Living Bomb Array 10 (20 pp; PF: Alternate Power) [20+1=21 pp] BE: Strike 10 (Extra: Area [burst]) 'human bomb' AP: Strike 6 (Extra: Penetrating; PFs: Improved Crit 2, Knockback 2, Mighty, Precise) 'bomb punch' Teleport 9 (900 feet/anywhere on Earth; PFs: Easy, Turnabout) [20 pp] costs abilities 32 + combat 24 + saves 14 + skills 15+ feats 17 + powers 48 = 150 pts DC Block Unarmed DC 19 Toughness (bruised/injured) Area Strike DC 20 Reflex/DC 25 Toughness (bruised/injured) Bomb Punch DC 25 Toughness (bruised/injured) - Design Notes: She was a soldier, even if she never wore a uniform. Was she an agent of revolution, fighting to free her people from those who kept them down? An agent of authority, striking back against those who would undermine the power of the state for their own mad ambitions? Perhaps she was a patriot; perhaps she was drafted. Maybe she volunteered, maybe her choices were made for her. Either way she's on her own now, a fugitive from some very bad people, and looking to turn powers she'd previously used for destruction for good. Can a life lived by killing be turned into a life for good? The problem I have with the book Living Weapon archetype is that a guy with metal claws, even a really tough one who regenerates a lot of damage, is actually a pretty poor way of modeling modern warfare. Someone like this, though, who can go almost anywhere and blow the crap out of it with a giant explosion, now that's how warfare (especially asymmetrical warfare) is supposed to work these days. You can be as 'ripped from the headlines' as you want with this character, either tying her to some existing state/non-state entity, or inventing your own comic book nation/cause for her to fight for. As always, descriptors are left for you to fill in: note that she can punch (making mini-explosions with her fists) for melee damage in addition to her giant explosions. Power-stunt Progression to do more damage with those! With Turnabout, you can pop in anywhere that you're familiar with and destroy it, then bounce out as a free action. As for backstory, that's up to you. Are there more like her, either on the run or working for the people who gave her her powers? Or was she one of a kind, a mutant or a solitary project, her powers shaped by the will of another? There are lots of possibilities for this archetype.
  3. Grim Rider Abilities: 30 pp STR: 14 (+2) DEX: 20 (+5) CON: 18 (+4) INT: 10 (+0) WIS: 14 (+2) CHA: 14 (+2) Combat: 34 pp ATK: +9 (+13 Hellfire Guns) DEF: +13 (+4 flat-footed) Init: +9 Grapple: +11 Saves: 10 pp TOU: +7 (+4 Con, +3 Protection) FORT: +7 (+4 Con, +3) REF: +8 (+5 Dex, +3) WILL: +6 (+2 Wis, +4) Skills: 12 pp=48 r Gather Info 4 (+6) Handle Animal 5 (+7) Intimidate 8 (+10) Knowledge: Streetwise 5 (+5) Notice 8 (+10) Ride 5 (+10) Sense Motive 3 (+5) Search 5 (+5) Stealth 5 (+10) Feats 15 pp All-Out Attack, Attack Specialization: Hell Pistols 2 Dodge Focus 5, Elusive Target, Evasion, Improved Initiative, Luck, Move-By Action, Power Attack, Uncanny Dodge (auditory) Powers: 49 pp Flight 4 (100 MPH) (PF: Moving Feint) "Flaming Horse" [9 pp] Immunity 10 (aging, life support) [10 pp] Impervious TOU 5 [5 pp] Hellfire Control 7 (Extra: Autofire) "Hell Pistols" [21 pp] Protection 3 [3 pp] costs abilities 30 + combat 34 + saves 10 + skills 12/48 + feats 15 + powers 49 = 150 pts DC Block Unarmed DC 17 Toughness (bruised/injured) Hellfire Pistols DC 22 Toughness (bruised/injured) --- Design Notes: Satan's cowpuncher! The Grim Rider was just another cowboy until he wound up selling his soul to the Devil: was it for power? For glory? To avenge the murder of his family, or save a dying relative from the consequences of their wicked life? Either way, he's rebelled against his dark master and is using his hell-borne powers to fight for justice: to that end he rides around on a black horse with brimstone for a mane and hellfire for hooves, carrying twin pistols that hit as hard as a Gatling gun and are powered by hellish magic. A terror in a Western game, flying faster than a speeding locomotive and shrugging off all but the biggest guns, he'd be a fun character! You can adapt him to a modern setting by giving him a motorcycle and biker look, or just keep him as is: who's to say he hasn't been active, on and off, in parts of the Southwest since the 19th century? Or maybe this is the second host of the Grim Rider entity, and some poor sap distant relative of his picked up the guns a century after the first Grim Rider was finally laid to rest. If you want to be a little Bronze Age about it (which makes sense given when 'dark' Western heroes like this started appearing), mix it up a little and make this something other than a white guy: a black or Hispanic cowboy, or a cowgirl, in the late 19th century West with hell powers would have had all sorts of exciting implications: no less than if that character was active in the past! Or maybe it's the 'current' host who's not a generic stubbly WASP guy, and she occasionally has the voice of a 19th century demonic cattleherder in her head...
  4. Earth-XX "I think it's so cool that you do that," said Marcie, bouncing lightly up and down on her white and pink sneakers as she finally joined in on the assembly process. She was competitive enough that she couldn't let Tricia, friend or not, make her look lazy: that was how she'd won so many cheerleading competitions! "I mean some girls think they won't look pretty if they get engine grease up to the elbows or something, but I think they're just cowards," she said decisively. "Girls can look pretty fixing cars too! I should learn more mechanical things," she said thoughtfully as they continued working, murmuring to herself when Mr. Harcourt gave them directions. "I mean the stuff I use usually doesn't break, but I could help out someone else if they were having car trouble-" - Earth-Prime "Besides, it looks really cool," said Mark, stepping back as Erin had to climb up a little to assemble the last pieces of the Y-frame. "Making something myself is one thing, but really...you know, making it, that's cool! It's like writing with a quill pen." He took a position at the control panel Ms. Harcourt was steering them all towards, listening as she showed them how to carry out the bridge into trans-dimensional space. "I mean look! We just built a gateway!" And with that, following directions closely, he began pressing buttons as the Y-frame slowly crackled to life, showing a shimmery white wall growing inside the crossbars of the Y.
  5. Earth-XX "Trixie!" Marcie had sensed Tracie's shyness on their first meeting, and had been doing her best to bring 'Trixie' out of her shell ever since. She waved vigorously, trying to get her attention. She'd been letting Aaron do all the heavy lifting: it'd be silly for her to get her hands dirty when Aaron was so strong! "Come on over here! We're building..." She turned to Mr. Harcourt. "What exactly are we building again?" Marcie wasn't a particularly good student, but with her cheerful demeanor and good luck when it came time to take tests, she did well enough to fit into just about any class. All perky attentive student, she listened as Mr. Harcourt explained, "We're building a doorway into trans-dimensional space," the friendly science teacher explained. "Not into other dimensions, of course, just into space outside this one. If it works, we can adapt a transdimensional device for the use of the school, so that we can-" - Earth-Prime "-maintain a security system for the school in the event of dimensional crossovers. You've all had dealings with that yourself," she said with a nod to the students, "and if we get this working, we can...make a cork in the bottle, so the school is shielded against transdimensional leakage. Not enough to prevent overall invasions in the city, but enough that the school itself is shielded in the event of problems. This is just the first step, but we can do a lot of work on behalf of the school if it goes well." "Okay," said Mark, stretching high as he tried (not well) to help Erin get a curl of electricity connected to the big Y-frame's top. "I think I understood most of that. I guess we just need to get all this put together and powered up, then!" He smiled at Trevor as he joined the group. "So, how are you guys doing?" he asked. "After all the...stuff lately, it seems like we haven't been hanging out as much."
  6. Another time, another place, our temperature would rise...
  7. Earth-XX September 3, 2010 Trailing her usual aura of good feelings and cheerful optimism, Marcie Lucas walked through the halls of Clairemont Academy with a smile on her face and a spring in her step. For once she wasn't in uniform, either her Edge costume or the blue and gold of Clairemont's cheerleading squad; rather in a pink sweater and blue jeans that wouldn't have looked out of place on a girl her age back in the 1950s. Maybe her mother's disappearance a few months earlier had changed her life for the worse, but she wasn't going to let that get her down! Books under her arms, she headed into the nearly-empty science building. "Hey, Aaron!" she said with a cheerful wave as she caught sight of the hunky loner Aaron White, walking into the same corridor of the science wing that she was. Aaron wasn't exactly her type: she preferred guys like that hunky Zach Harris, even if he was a little too angry for her tastes, but she could see why so many of her friends secretly had the hots for the dimension-hopping powerhouse. He certainly filled out his uniform well! She ran after him, her Sketchers squeaking slightly on the tiled floor. "Are you taking the expanded physics class too? Isn't it cool that-" - Earth-Prime September 3, 2010 "...we can get out of the whole first semester of senior physics just by being here for a few experiments! I guess it's more important for us to learn about super-science than boring stuff like physics." Mark grinned at Erin as they headed inside. "Looks like we're here first." Ms. Harcourt was there to greet them both, nodding a polite hello. "Mr. Lucas, Ms. White! Nice to see both of you." She smiled. "I always appreciate volunteer assistants. I'll be especially glad to have someone here who's as resistant to trans-dimensional radiation as you are, Erin. Why don't the two of you get started setting up the equipment," she said, pointing to the large Y-frame set against one wall, "and I'll get the others going when they arrive."
  8. "Tonight we shall summon forth the twice-fold Maggot Kings of the Lower Orders of Barganesh, the better to writhe sinuously beneath the grip of their delectable talons and moist ingots of ichor. And you, my handsome prince, shall join me in..." Sixtus began describing deeds that might have been beyond Dead Head even before he lost various parts of his anatomy. She seemed into it; very, very into it. The other cultists didn't look quite as delighted at the very idea that they'd summon forth spiritual embodiments of corruption and decay, much less get as intimately familiar with them as Sixtus seemed so eager to be. But they were obedient, certainly: it helped that she was carrying an incredibly powerful supernatural artifact that was frankly hard to look at if you knew anything out of magic: not that it was actually blinding, mind. Seeing Sister Sixtus carry the staff of the Necro-Kings was like seeing a child carry a nuclear bomb. A _mean_ child. Suddenly, in an eruption of speed and power, Avenger was falling amongst the cultists! Before they could react, Avenger's flashing fists had torn apart the room, crunches and screams the only sound as he threw men aside and smashed them together, kicked down knees and cracked heads against stone. "Crime! Doesn't! Pay!" He growled as he tossed aside a particularly burly antagonist aside. "Worship my fist!"
  9. Fusion followed the receptionist's directions with a friendly smile just visible behind her mask. She kept the badge in her hand rather than on her tentacles, folding her lower limbs around her body like a fleshy grass skirt as she headed through the super-science building. She was observant, and probably the only person who didn't at least shoot her one glance on the way through the corridors. Inside the exam room, she fought the urge to pace, instead concentrating for a moment as she pulled her costume back underneath a black and white checked dress that stretched down to the floor, bulking wide enough to hide the tentacles at her waist. She preferred to talk to her physician with her face visible, especially since she had so many things to tell him.
  10. You cannot take Full Power twice. (i.e. it's not both a power drawback and a character drawback)
  11. Combat math needs fixing. Best to standardize the format.
  12. SC: Run the thread you'd like to run. Having people meet their counterparts is a massive roleplaying challenge, and not something folks should just jump into willy-nilly. I'll volunteer my character of Edge for this one, so you've got a Ref around for it.
  13. Robot from Beyond PL: 10 (150) Abilities: 4 pp STR: 34 [20] (+12/+5) DEX: 10 (+0) CON: n/a INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0) Combat: 32 pp ATK: +8 DEF: +8 Init: +4 Grapple: +13/25 Saves: 8 pp TOU: +10 (+10 Protection) FORT: n/a REF: +4 (+0 Dex, +4) WILL +6 (+2 Wis, +4) Skills: 8 pp=32 r Craft: Mechanical 6 (+6) Diplomacy 8 (+8) Notice 6 (+8) Knowledge: Technology 6 (+6) Sense Motive 6 (+8) Feats: 6 pp All-out Attack, Dodge Focus 2, Fearless, Improved Initiative, Power Attack, Powers: 80 pp Blast 12 [24+1=25 pp] AP: Enhanced STR 14 and Super-Strength 5 Immunity 40 (Fortitude saves, Mental Effects) [40 pp] Protection 10 [10 pp] Regeneration 5 (+0 Recovery Bonus) [5 pp] costs abilities 4 + combat 32 + saves 8 + skills 8/32 + feats 6 + powers 80 = 150 pts --- Design Notes She's an artificial being from another place, or maybe another time, sent to our world with an important mission to carry out or message to deliver. I've left the descriptor on her blasts deliberately blank: if she's a creature of Golden or Silver Age chrome and steel, she's probably got laser vision or an electrical punch. If she's from a later generation of sci-fi robots, she's probably packing some kind of topologically implausible machine gun array underneath her steel skin. If you want her to have movement powers, that can be arranged, just shuffle some points around. One possibility is to drop her immunity to mental effects, giving her something of a 'soul'. She blasts and punches through steel doors; it's really hard to find anything to dislike about that! Shuffle points around if you want to give her roboty powers like Impervious or Super-Senses. As is she's got a self-repair system that does allow her to heal. My other characters without Con have Regen high enough to have a +9 Recovery Bonus with the -5 penalty for a lack of Con. That's not strictly necessary, though. As it is she heals as fast as a person with 10 Con, which isn't very fast...but it's a lot faster than a construct with no self-repair abilities could heal! Possible Complications include Prejudice, depending on how the setting feels about robots, or depending on how much she looks like a human being. (I've always liked the 'look' of fake skin over a metal body, perhaps like the heroine of Metropolis I have mentioned above). Is she a time-traveler here to destroy SpaceNet and prevent the computer takeover of the world? An alien emissary sent to give the US and USSR a warning about the dangers of the atomic bomb and their nuclear testing? She really does work in all eras.
  14. He is bruised and stunned (Regen: the Devil's Mistress!)
  15. Phalanx's devastating punch sent the false Centurion reeling backwards, falling into the machinery behind him with a massive electrical . He was still on his feet, but barely, a look of fury on his now-bleeding face. The metal implants on his face were torn and battered now, pulled and bent to reveal raw, formless flesh beneath like cooked meat. "Foolish boy," he spat. "I _am_ the real Centurion! And soon, I'll be the only Centurion that ever was, or ever will be!" Across the room, a glowing figure levitated to his feet; the fallen villain having landed near Midnight and the other bad guys after his fight with the cyborg Centurion. Superior smirked through the blood on his face as he winked at Midnight. "Well, it seems you have this situation well in hand. Good luck!" With a flash of cosmic energy, he took off, flying through the open corridor and away from the other heroes. "Son of a..." Edge looked wildly from Superior to the cyborg Centurion and back again before he called, "We've got to stop him, too! Wander and Midnight, you're with me! Phalanx, Geckoman, Rift, stop...him! Any way you can!" And with that he was off himself, running pell-mell after the fleeing Ultiman.
  16. Bruised and stunned and staggered For now.
  17. "You know...I'll come over," said Jack after another few minutes, sounding grateful for the opportunity. "Just go ahead and let him in, and let him start his exam. Tell him to use the library room; it's got a table he can use, and the shielding there should keep his equipment from interfering with any of the spiritual infrastructures built into the house. I'll be there in a few minutes. Taylor's been away working for the last few days, so it'll probably just be e. Thanks for keeping an eye on the situation for us, Erin."
  18. There'd been a long pause, longer than Erin thought seemed right, but soon Jack answered with "If he's blonde with a cheesy, over-the-top German accent, yes, let him in. Is everything all right over there?" he asked her, sounding oddly wistful. There was something to be said for being home with family, especially under the circumstances. "Do you need me or Taylor to come over?" There was no mention of the two of them being together. "Anyway, yes, Dr. Archeville is a good friend, and a reliable scientist. If you've got any problems you've been tossing around, it's worth asking him while he's there."
  19. Cy, I don't know if you have time to lurk or not, but if so, best of luck on getting things in gear! We look forward to seeing you again soon.
  20. Avenger: Interview With the Necromancer Dead Men Do Tell Tales (And GMing) Edge: At the Mountains (And GMing) A Sudden Arrival Lights At His Back Rose Tinted Glasses Temple of the Sun Freedom Angel: Rooftop Meetings Fresh Plots Fusion: Entangling Alliances Rocket Man Calamari on the Menu Temporal Impact GM: Giant Dragon Bees At the Mountains (with IC posts) Dead Men Do Tell Tales (with IC posts) Imma Bee A Better World Please put my GMing points towards Edge.
  21. OK, he is Taunted. It's safe to assume that he always is when you Taunt him, Gecks. Phalanx is up.
  22. "ITZ OKAY. I WAZ GOING TO ZET THINGZ ON FIRE TILL WE GOT ZOME FLOWERZ." Curl-bee shook his massive head, smoke puffing from his mouth. "MAYBE WE WERE ALL MIZTAKEN. BUT WHAT ABOUT HENR-BEE? WHAT'Z GOING TO HAPPEN WHEN HE WAKEZ UP?" "HE'LL EITHER LIVE WITH UZ, OR HE'LL FIGHT." Beatrizz patted him on the foreleg with a limb as large as Erik or Erin's entire bodies. "WE CAN'T LIVE FOR HIM. WE HAVE TO LIVE FOR OURSELVZ." She waved up at the stars overhead. "JUZT IMAGINE IT, CURL-BEE! A WORLD WITH NO PINK APEZ! NO TOWERZ OF ZTEEL! A WORLD WITH A HIVE ZTRETCHING OFF TO THE ZKY!" "...IT DOEZ SOUND BEEUTIFUL," agreed Curl-Bee. "I'M ZORRY," he added to Jack and Wander. "IT WAZ WRONG TO WANT TO HURT PEOPLE FOR FLOWERZ."
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