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Avenger Assembled

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  1. Zorro Abilities: 46 pp STR: 18 (+4) DEX: 20 (+5) CON: 20 (+5) INT: 12 (+1) WIS: 14 (+2) CHA: 22 (+6) Combat: 32 pp ATK: +8 (+13 melee) DEF: +13 (+4 flat-footed) Init: +17 Grapple: +17 Saves: 8 pp TOU +7/+5 (+5 Con, +2 Costume) FORT +7 (+5 Con, +2) REF +8 (+5 Ref, +3) WILL +5 (+2 Will, +3) Skills 25 pp=100 r Acrobatics 10 (+15) Bluff 10 (+16) Climb 6 (+10) Diplomacy 4 (+10) Drive 6 (+11) Intimidate 10 (+16) Languages 2 (French, Spanish) Notice 10 (+12) Ride 6 (+11) Search 4 (+5) Sense Motive 10 (+12) Sleight of Hand 10 (+15) Stealth 10 (+15) Feats: 32 pp Acrobatic Bluff, Attack Focus: Melee 5 Dodge Focus 5, Elusive Target, Equipment 2 Evasion 2, Improved Crit: Sword, Improved Initiative 3, Jack of All Trades, Luck 2, Move By Action, Power Attack, Quick Draw, Redirect, Stunning Attack, Takedown Attack 2, Taunt, Uncanny Dodge (auditory), Powers: 5 pp Device 1 (hard to lose) “Rapier” (PF: Indestructible) [5 pp] -Strike 3 (PFs: Improved Crit, Mighty) Equipment (10 ep) -Grapple Line (Super-Movement 1 (Swinging) ) [2 ep] -Swordcane (Strike 3) (PFs: Improved Crit, Mighty) [5 ep] -Undercover Shirt (Protection 2) PF: Subtle) [3 ep] ---- Design Notes Zorro! Or a modern, swashbuckling equivalent. With just a little skill shuffling, she can be both! (Zorro's never been a woman, you say? Pshaw: I am not responsible for your patriarchal WASP narratives about Latin American society, chums!) She's my first Badass Normal build, or close to it: hitting a little harder than the Instant Superheroes Swashbuckler and being able to take a hit a little bit better. I think that's a good thing: you only want to be tricked out with a big Attack tradeoffs if you've got something (like Autofire) to make you hit especially hard. I made her sword a Device so you don't worry about losing it or getting it broken so much. If the GM wants to disarm you in a fight, make him pay you an HP for the Complication (since it's a hard-to-lose device). How to play this character? Have you ever seen a Zorro movie? Stab and feint and bluff and taunt and do it all over again! With your high Charisma, Acrobatics, and grapple line, you should be able to get anywhere and stab anybody. She's a really effective goonsweeper, and really good in social situations. Pick up Set-Up if you're going to be on a team, so your hilarious remarks can set the bad guys up for a really solid hit by your powerhouse ally. It's up to you how much your character believes her own theatricality: are you chewing a rose to play on the expectations of your audience, or because it's awesome? (Note: both answers are acceptable!) One thing to keep in mind is that no one likes a bully: if you use your taunting on your allies too often, no one will like you or want to hang out with you. So be mindful of how you use it; save it for the people who deserve it...though some of them may be on your team. Just make sure it's all in good fun. This character should be about fun; the joy of physicality, the laughter of quick wit, and a sharp sword slashed across the belly of injustice! Make sure you've got a good initial so you can carve your name in something... Possible Character Names Queen of Hearts, Lady of the Blades, Swordslinger
  2. Agent Green PL: 10 (150) Abilities: 32 pp STR: 14 (+2) DEX: 18 (+4) CON: 16 (+3) INT: 12 (+1) WIS: 18 (+4) CHA: 14 (+2) Combat: 24 pp ATK: +6 (+10 Ranged, +11 Pistol) DEF: +10 (+3 flat-footed) Init: +7 Grapple: +8/+18 Saves: 10 pp TOU +10/+6 (+3 Con, +7 Protection/+3 Con, +3 Vest) FORT +6 (+3 Con, +3) REF +7 (+4 Dex, +3) WILL +8 (+4 Will, +4) Skills 17 pp=68 r Bluff 12 (+14) Disable Device 12 (+13) Gather Info 4 (+6) Intimidate 4 (+6) Knowledge: Streetwise 6 (+7) Languages 2 (English, Russian) (Base: Belorussian) Notice 6 (+10) Pilot 4 (+8) Search 6 (+7) Sense Motive 8 (+12) Stealth 4 (+8) Feats: 24 pp Attack Focus: Ranged (4) Benefit (Security Clearance), Defensive Attack, Dodge Focus (4), Elusive Target, Equipment (3), Evasion, Improved Initiative, Luck, Move-By Action, Power Attack, Precise Shot, Quick Draw [draw], Sneak Attack, Uncanny Dodge (auditory) Powers: 42 pp Device 10 ('Power Ring', 50 points, Hard to Lose; PFs: Restricted 2 [Only You]) (42) Cosmic Energy Control 8 [16+2=18 pp] AP: Create Object 5 (Extra: Moveable; PF: Progression (5 10 foot cubes) ) {16} AP: Telekinesis 8 (Str 40, Heavy Load: ~3 tons) {16} Enhanced Feat 1 [Quick Change] [1 pp] Flight 5 (250 MPH) [10 pp] Immunity 9 (life support) [9 pp] Protection 7 (PF:Subtle) [8 pp] Space Flight 1 (1c) [1 pp] Super-Senses 3 (Danger Sense [Radio], Darkvision) [3 pp] DC Block: Unarmed: DC 17 TOU (bruised/injured) Unarmed Sneak Attack: DC 19 TOU (bruised/injured) Light Pistol: DC 18 TOU (bruised/injured) Light Pistol Sneak Attack: DC 20 TOU (bruised, injured) Cosmic Energy Control: DC 23 TOU (bruised/injured) Cosmic Energy Control Sneak Attack: DC 25 TOU (bruised/injured) costs abilities 32 + combat 24 + saves 10 + skills 17/68 + feats 24 + powers 42 = 150 pts --- Design Notes: You were one of the deadliest men alive before you put the ring on. Now you're a badass capable of going toe-to-toe with any cape or cowl, ready to fight against, or alongside, the friends and enemies you used to watch from ground-level. You have a feeling you haven't tapped all the possible abilities your ring might give you (i.e.; power stunts), but with your new abilities you've got no complaints. Super-people don't really expect someone as powerful as you are to have a lot of skills, nor do they expect you to pull out a 9 mm and shoot the joker who just nullified your ring. (They're rubber bullets, of course: you know how capes are about killing!) A couple of ways to play this: Maybe you're off the reservation. You found, or were given the ring, and when you were testing it out you got up into space for the first time and saw the world with your own eyes. Just people, with no borders, no countries, all of whom need the same kind of saving and protection. Too bad your former masters want you, and what you've found, back. Or maybe you're still on the books; the black ones, anyway. You got this ring after the government took it off a dead alien (or the psycho test pilot he tried to give it to the first place), and now you're trying to balance your responsibilities to your employer with what you owe your superhuman allies. Season descriptors and powers to taste. Feel free to add the Weaksauce Weakness that most power ring wielders in comics seem to have: I've opted to omit it here. You're pretty darn good at what you do. Stay mobile in the air, make liberal use of Move-By Action, and pepper your enemies with Cosmic Energy Control. Only let your best friends see your true face, drink vodka martinis shaken, not stirred, get with beautiful foreign women, alien and otherwise, and don't be afraid to just occasionally show the man you are behind that shining mask your ring made for you. You've led a complicated life so far, and it's only gotten worse lately. You can play this archetype all the way from Silver Age cosmic martinis through Bronze Age moral dilemmas through nigh-Iron Age violence. (Though keep the last one to a minimum around here!) (A quick note: your vest does NOT stack with the Protection from your ring, it just makes you less helpless without it. You're PL 8 without the ring, so you can go undercover and still be quite formidable) - Freedom City Plot Hooks Employers and Antagonists: [*:ztg1ises]AEGIS: the US government's top super-agency. (American Elite Government Intervention Service). Usually nice people, but even they've got their bad apples or wicked mid-level bureaucrats who might serve as a decent antagonist. [*:ztg1ises]The Labyrinth: There's no such thing as the Labyrinth. Who would ever believe in a gigantic international cabal of crimelords and captains of industry, all working for an evil, horned mastermind with a sinister agenda? [*:ztg1ises]OVERTHROW: An international terrorist organization dedicated to the overthrow of all existing governmental structures. If you want fictional terrorists to do what terrorists do in-game, they're your go-to guys. Secretly bank-rolled by... [*:ztg1ises]SHADOW: A mysterious organization, headed by a Nazi arch-fiend with a taste for clothing and power armor. Think COBRA run by the Red Skull in Dr. Doom's armor. But they're gone now...aren't they? [*:ztg1ises]UNISON: the United Nations' super-agency. (The UN International Superhuman Oversight Network) Also usually good people, but with a dark side: one reason why there are no super-villain countries in the World of Freedom is that UNISON sends agents out to assassinate evil superpowered leaders. Friends and Enemies: [*:ztg1ises]Chalcedony Johnson: Head of the UNISON force in Freedom City. She's very, very good at what she does, despite of (or maybe because of) her family's secret past. [*:ztg1ises]Harry Powers: Long-time field agent turned Director of AEGIS. A tough, no-nonsense African-American gentleman with an eyepatch. [*:ztg1ises]Jennifer Ellis: Director of UNISON, works out of Switzerland. A nice lady. What? [*:ztg1ises]Jack Simmons: Former Golden Age superhero the Patriot, long-time director of AEGIS. Recently died of cancer, but had his brain secretly uploaded into an advanced robot so he could keep serving his country from the shadows. [*:ztg1ises]Stewart "Rock Star" Bonham: Son of the late Luke Bonham, an AEGIS field agent who died heroically in the Terminus Invasion, and director of the Freedom City AEGIS station. He's good at what he does, even if he's a little annoying.
  3. Patriotic Hero PL: 10 (150) Abilities: 34 pp STR: 34 (+12) DEX: 18 (+4) CON: 26 (+8) INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0) Combat: 32 pp ATK: +8 (+7 w/size, +8 melee) DEF: +7 (+6 w/size, +1 Dodge) Init: +8 Saves: 10 pp TOU +13 (+8 Con, +5 Protection) FORT +10 (+8 Con, +2) REF +7 (+4 Ref, +3) WILL +7 (+2 Wis, +5) Skills: 12 pp=48 r Diplomacy 5 (+5) Intimidate 10 (+10) Knowledge: Civics 4 (+4) Perform: Patriotic Bluster 15 (+15) Notice 10 (+12) Search 4 (+4) Feats: 14 pp Attack Focus: Melee, Benefit (Fast Startle), Distract (Perform) Dodge Focus, Fascinate (Perform), Improved Grab, Improved Initiative, Improved Pin, Luck 2 Startle, Power Attack, Takedown Attack, Uncanny Dodge (olfactory) Powers: 48 pp Device 1 (easy to lose) “flaming sword” (PF: Restricted [Patriots]) [4 pp] -Add (PFs: Extended Reach 2, Improved Crit 2, Incurable) to Unarmed Damage {5}Flight 3 (50 MPH) [6 pp] Immunity 9 (life support) [9 pp] Growth 6 (Extra: Duration [Permanent] (+0)) (PF: Innate) [19 pp] Protection 5 (Extra: Impervious) [10 pp] costs abilities 34 + combat 32 + saves 10 + skills 12/48 + feats 14 + powers 48 = 150 pts --- Design Notes: The Patriotic Hero, an archetype as old as comics themselves! Presented now in a version suitable for your discerning fan of today. This guy's backstory is that he was once a patriotic TV show host before being badly mauled by a bear. His body broken, American doctors, representative of the finest medical system in the world, took him and made him better than he was: now he's a ten-foot-tall monster welded inside bulletproof all-American armor, wielding a flaming sword designed to cut through Commies like tinfoil! His name is Captain U.S. American. But you can tweak him for your country all you want: he'd make a fine Crimson Marine with a flaming hammer and sickle, or the Hammer of the SS if you're going bad guy with him. Nationalism in this kind of setting only has one real face... though I can't really see him as Captain EU! He's a tough archetype to make work as a PC in this cynical, anti-nationalist age, but I think he could do OK in the hands of the right player. He wouldn't be the first character who got his backing from weird places, or who got turned into a freakazoid by his abilities. For a real challenge, try and make him genuinely sympathetic, just misguided. Even if he's a bad guy, he should just be a tool of the real villains of the piece. He's surprisingly effective! Fly in, goonsweep with your flaming sword, and call out the big bad for a big fight. Make sure to make liberal use of your Distract, Startle, and other skills: you're so good at talking about America (or wherever) that everyone HAS to listen...even if they're just staring in awe at your total disregard for sanity, history, or the truth. But remember, you don't need the truth: you have patriotism!
  4. Movie Detective PL: 10 (150) Abilities: 36 pp STR 20 (+5) DEX 18 (+4) CON 20 (+5) INT 10 (+0) WIS 14 (+2) CHA 14 (+2) Combat: 32 pp ATK: +8 (+9 Melee/+15 Unarmed) DEF: +15 (+4 flat-footed) Init: +4 Grapple: +14 Saves: 9 pp TOU +5 (+5 Con) FORT +7 (+5 Con, +2) REF +7 (+4 Dex, +3) WILL +7 (+2 Wis, +5) Skills: 80 r=20 pp Concentration 13 (+15) Investigate 15 (+15) Notice 13 (+15) Search 15 (+15) Sense Motive 13 (+15) Stealth 11 (+15) Feats: 18 pp Attack Focus: Melee 1 Attack Specialization: Unarmed 3 Dodge Focus 7 Evasion 2 Luck Power Attack Skill Mastery (Investigate, Notice, Search, Sense Motive) Takedown Attack Uncanny Dodge (auditory) Powers: 35 pp ESP 4 (1 mile) (visual and auditory) (Extras: Action [standard], Simultaneous, PF: Subtle) [21 pp] Quickness 20 (x2.5 million) (Flaw: Mental Only) [10 pp] Super-Senses 4 (Postcognition) [4 pp] costs abilities 36 + combat 32 + saves 9 + skills 20/80 + feats 18 + powers 35 = 150 pts --- Design Notes You ever wonder how that know-it-all detective on TV figured out the solution to the mystery from those BS clues that wouldn't hold water in real life? Maybe it's because he's actually a really, really powerful psychic. This character just barely meets his caps, but he should do his best to stay out of combat: he's not suited for full-fledged combat among superhumans. Rather he's a ridiculously good information-gatherer, able to find out all sorts of things about any crime just by following people around with his mind and figuring out what their motivations are. Note that he's actually got no Gather Info and is generally terrible with people: he's best with a sidekick to follow him around and do that kind of legwork/facework. A police version of this will hopefully have a younger, uniformed officer to follow him around; while a version of this with some wealth will have a powerful employee or two. Lacking that resource, make a friend on your superteam and go from there! Abuse the heck out of your ESP: if something's going anywher near you and you're paying attention, you know about it! With that mental quickness and Simultaneous and Subtle, you can search everywhere around you in between expounding on how the bad guy did it. Take 20 on Notice with Quickness, so you get a 45 as a free action. With any luck, as long as no one you're dealing with has Psychic Awareness or a high Notice score, no one will ever notice that you're not the world's greatest detective. Power-stunt a higher-level of ESP to search the entire city as a free action, something that shouldn't be any trouble given your massive powers. For real fun, power-stunt a Mind Control effect or a Drain Wisdom to make the bad guy break down into a sweaty, anxious, tearful confession at the end of the adventure. "I would have got away with it too, if it weren't for you meddling superheroes!"
  5. Immortal PL: 10 (150) Abilities: 40 pp STR 30 [20] (+10/+5) DEX 14 (+2) CON 30 [20] (+10/+5) INT 12 (+1) WIS 16 (+3) CHA 18 (+4) Combat: 32 pp ATK: +8 (+10 Unarmed) DEF: +10 (+4 flat-footed) Init: +6 Grapple: +18 Saves: 8 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +6 (+2 Dex, +4) WILL +7 (+3 Wis, +4) Skills: 13 pp=52 r Bluff 6 (+10) Diplomacy 6 (+10) Intimidate 6 (+10) Knowedge: Current Events 4 (+5) Knowledge: History 14 (+15) Notice 7 (+10) Sense Motive 12 (+15) Survival 2 (+5) Feats: 15 pp Attack Specialization: Unarmed, Beginner’s Luck, Dodge Focus 2, Eidetic Memory, Fearless, Improved Initiative, Inspire 3, Jack-of-all-Trades, Luck, Power Attack, Takedown Attack, Uncanny Dodge (auditory) Powers: 42 pp Comprehend 3 (speak, read, and understand any one language at a time) [6 pp] Enhanced CON 10 [10 pp] Enhanced STR 10 [10 pp] Immunity 10 (Aging, Life Support) [10 pp] Leaping 1 (x2) [1 pp] Regeneration 2 (Resurrection 1/day [True]) (PFs: Persistent, Regrowth) [4 pp] Speed 1 (10 MPH) [1 pp] costs abilities 40 + combat 32 + saves 9 + skills 13/52 + feats 14 + powers 42 = 150 pts --- Design Notes: I’ve gone back to this well a few times, but I think I’ve got a satisfactory version of an immortal PC here. This lady’s gimmick is that she can’t be killed permanently: whatever you do to her, her body eventually recovers in a day or so. She doesn’t get sick and can’t be poisoned, and she can survive fine in hostile environments. (Still needs to eat and sleep, though) She’s also been around a very, very long time: long enough that she speaks every language, knows how to lead people in a fight, and remembers much more than maybe she’d like to. One possible complication for her is a fear of being buried alive: that may well have happened to her at least once, and digging herself out wasn’t a lot of fun. Why no Impervious? Well, it makes faking her previous ‘deaths’ a lot easier, depending on exactly how she’s got along over the years. Backstory? She’s immortal: who knows what backstory she’s had! It’s your call whether she’s a Scottish Highlander born with a mutant ability to regenerate, or a cavewoman who got her powers from a glowing meteor. Has she always been a champion of justice, or has she only recently put on a costume to operate successfully in the Modern Age? Or maybe she’s like Invincible’s Immortal, and she’s been several superheroes over the years, stretching all the way back to the 1930s when she first debuted. You can tweak the powers and such here wherever you want: I usually build characters fairly evenly balanced, but this could just easily be an even stronger demigod type or a badass immortal martial artist. Remember that the concept here isn’t just that she’s old: she’s effectively been around forever, with a history stretching back as long as you want it. That’s why she’s so competent in so many areas, and has such a strong force of personality. Why is she just PL 10? Maybe she’s been retired for a while, or in prison, or doing anything else. Maybe she took time out to raise a family...again.
  6. What's the question? You can already talk to those things in-setting just by walking up to people and addressing them. Don't overdo it: stick to your various incorporeal creatures floating around and bedeviling you.
  7. Jungle Lord PL: 10 (150) Abilities: 42 pp STR 24 (+7) DEX 16 (+3) CON 24 (+7) INT 10 (+0) WIS 16 (+3) CHA 12 (+1) Combat: 32 pp ATK: +8 (+13 melee) DEF: +10 (+4 flat-footed) INIT: +11 Grapple: +20 Saves: 10 pp TOU +10 (+7 Con, +3 Protection) FORT +10 (+7 Con, +3) REF +7 (+3 Dex, +4) WILL +6 (+3 Will, +3) Skills: 18 pp=92 ranks Acrobatics 7 (+10)* Climb 13 (+20)* Escape Artist 7 (+10) Handle Animal 9 (+10) Intimidate 8 (+8) Knowledge: Life Sciences 4 (+4) Notice 12 (+15)* Search 8 (+8) Sense Motive 7 (+10) Stealth 7 (+10) Survival 7 (+10)* Swim 3 (+10) Feats: 37 pp Acrobatic Bluff, All-Out Attack, Animal Empathy, Attack Focus: Melee 5, Challenge 2 (Accelerated Climb, Fast Acrobatic Bluff) Defensive Attack, Dodge Focus 2, Elusive Target Equipment, Evasion, Grappling Finesse, Improved Defense, Improved Grab, Improved Initiative 2 Improved Pin, Improved Throw, Improved Trip, Luck 2, Move-By Action, Power Attack, Rallying Cry, Skill Mastery (Acrobatics, Climb, Notice, Survival) Stunning Attack, Startle, Takedown Attack, Track, Uncanny Dodge (auditory) , Powers: 11 pp Leaping 1 (x2) [1 pp] Protection 3 [3 pp] Speed 1 (10 MPH) [1 pp] Super-Movement 3 (Slow Fall, Sure-Footed, Swinging) [6 pp] costs abilities 42 + combat 32 + saves 10 + skills 18/92 + feats 37 + powers 11 = 150 pts - Design Notes Ladies and gentlemen, the original Jungle Murder Machine. Not too much to say about this classic archetype. Jungle comics are old enough that there are a few Jungle Lords in most big comic universes, though they usually don't get a lot of airtime. I simplified things a bit with this one, dropping the Instant Superheroes archtype's pet lion and weapons: the character is more fun as a bare-handed jungle martial artist, and I've always been leery of bringing your animal companion to a fight. You can shuffle points around to add those things, but honestly I wouldn't. The most famous Jungle Lord could wrestle elephants into submission bare-handed. You can't _quite_ pull that off, but maybe if you saved up HP and the elephant rolled badly. A (slightly) gritty take on the archetype, without Comprehend. Make use of Handle Animal and Animal Empathy with gusto! You cannot talk to animals word-for-word, but you can probably get a pretty good hint of what they're trying to say. Remember the size penalties of interaction skills! No Wall-Crawling, but with that massive Climb score, Speed, and several different types of Super-Movement, you'll probably be OK. In combat against large creatures, go for wrestling: Tarzan wrestled bears and lions all the time! I left the Equipment spot blank: fill in whatever jungle-themed weapons you want. A knife or spear won't add to your damage, but it will increase your reach. I trust you know what that Rallying Cry is supposed to sound like! How do you feel about pollution and urban life? Probably not a fan, honestly. No languages on this one. If you want to get away from the Mighty Whitey implications of the Jungle Lord, add a local language and make clear that this is a native of whatever region of the world they're from. You're an animal lover and environmentalist who is also an enthusiastic omnivore. Is that costume made out of animal skins? Maybe! Enjoy getting hated on by big oil companies AND by PETA. Contrary to the usual stereotype, you probably don't fight crime in a bikini or a loincloth, because it's a lot colder in Campaign City than it is wherever you're from. Or maybe it isn't! Consider switching up your home environment for a different theme: Oona, Queen of the Arctic? Just keep in mind your niche as a normal person with a close connection to nature and supreme athleticism. Make the wilds of the city your new home! Possible Character Names Stalker, Demeter, Anarzat - Freedom City Plot Hooks People You Know, Places You Might Be From [*:13toal01]Dakana: An advanced African nation without the creepy subtext of recent Black Panther stories, ruled by a benevolent king: the superhero White Lion! A good place for Jungle Lords who are much more familiar with high-tech civilization than the usual run of the archetype. And hey, a heroine from Africa who's actually black? It's just crazy enough to work! [*:13toal01]Fantasy Freedom: A world of magic and sorcery, eerily like our own. Are you a barbarian warrior from the great forests that surround The City? But what happens when you meet your counterpart from this world, a warrior of the urban jungle with skills to match your own in every details? [*:13toal01]The Lost World: There's already a Jungle Lord living here, but who's to say you and Zandar aren't friendly rivals? You could swap the skills around a little to be the Travis Morgan to his Tarzan, or give yourself Latin or Quechua to be the champion of the local Roman or Inca civilizations. Buy some Ride if you're from here, so that you can go to Freedom City and say you've ridden on a dinosaur! [*:13toal01]The White Lion: King, Freedom League member, guardian of the terrible Beast of Kilimanjaro. He's a good man, and a good leader. If you were around in the Silver Age, you probably knew his father, who reigned and adventured under the same title.
  8. Romance Novel Hero PL: 10 (150) Abilities: 44 pp STR 30 [20] (+10/+5) DEX 16 (+3) CON 30 [20] (+10/+5) INT 10 (+0) WIS 14 (+2) CHA 24 (+7) Combat: 24 pp ATK: +6 (+10 Melee) DEF: +10 (+3 flat-footed) Init: +7 Grapple: +23 Saves: 9 pp TOU +10 (+10 Con) FORT +10 (+10 Con) REF +7 (+3 Ref, +4) WILL +7 (+2 Will, +5) Skills: 15 pp=60 ranks Bluff 8 (+15/+19) Diplomacy 8 (+15/+19) Gather Info 3 (+10) Knowledge: History 5 (+5) Languages 4 (Arabic, French, Spanish, Italian) (Base: English) Notice 8 (+10) Ride 7 (+10) Perform (acting) 3 (+10) Perform (dance) 3 (+10) Sense Motive 8 (+10) Swim 1 (+11) Feats: 24 pp Attack Focus: Melee 4, Attractive, Beginner's Luck, Benefit 4 (Wealth 3, Status) Dodge Focus 4, Distract (Bluff), Fascinate 2 ([bluff], [Perform]) Improved Initiative, Interpose, Jack of All Trades, Luck, Power Attack, Takedown Attack, Uncanny Dodge (auditory) Powers: 34 pp Enhanced CON 10 (to CON 30/+10) [10 pp] Enhanced STR 10 (to STR 30/+10) [10 pp] Impervious TOU 6 [6 pp] Leaping 1 (x2) [1 pp] Speed 1 (10 MPH) [1 pp] Super-Strength 3 (Heavy Load: 6 tons) [6 pp] DC Block Unarmed DC 25 TOU (bruised/injured) costs abilities 40 + combat 24 + saves 9 + skills 15/60 + feats 24 + powers 34 = 150 pts --- Design Notes He is all things to all men, and maybe to some lucky ladies. Is he a wealthy sheik? A billionaire tycoon? A single father fireman? A male model? A soap opera star? A man who's lived his life by his good looks, and is now looking to give back to the community with superpowers? Yes. Yes, he is all these things and more. (Or at least has the points spent to fake it for the length of a novel) He's got Knowledge: History to reflect that time he was a Regency aristocrat; he speaks the various exotic languages of love, and of course the strength to throw a motorcycle or carry a lady away in his arms, pressed against his broad, muscular chest. Shuffle the powers and tradeoffs around as necessary, of course, but I think making him a powerhouse with OK mobility is a reasonable rough way to build a character like this. I deliberately did not give him emotion control/enhanced Charisma/or anything like that. He's simply a very beautiful man. Add Complication: Doorstep Baby to reflect the abandoned infant left at your hero's doorstep. It's more likely than you think, and it lets you have an adorable baby around without any Tragic Circumstances. The ladies dig that stuff! Honestly, I think he'd be a gas to play, whether you assume he's a fictional character brought to life or simply a man who happens to partake in every romance novel cliche that ever existed. (Though not the older ones, of course: no one likes that skirts-over-the-head stuff these days) Remember to believe in yourself and don't be afraid of tropes. Possible Character Names Prince Valiant, The Masked Shiek, Adonis
  9. Vampire PL: 10 (150) Abilities: 32 pp STR 26 (+8) DEX 18 (+4) CON n/a INT 10 (+0) WIS 18 (+4) CHA 20 (+5) Combat: 24 pp ATK: +6 (+8 melee, +12 unarmed) DEF: +12 (+3 flat-footed) Init: +4 Grapple: +16 Saves: 6 pp TOU +8 (+8 Protection) FORT n/a REF +7 (+4 Dex, +3) WILL +7 (+4 Will, +3) Skills: 14 pp=56 r Bluff 6 (+11/+15) Diplomacy 6 (+11/+15) Intimidate 10 (+15) Knowledge: Arcane Lore 5 (+5) Knowledge: History 5 (+5) Languages 1 (Romanian) (Base: English) Notice 6 (+10) Sense Motive 6 (+10) Stealth 11 (+15) Feats: 16 pp Attack Focus: Melee (2) Attack Specialization: Unarmed (2) Attractive Dodge Focus (6) Fascinate (Bluff) Hide in Plain Sight Power Attack Takedown Attack Uncanny Dodge: Auditory Powers: 64 pp Drain Con 2 (Flaw: Requires Grapple) [1 pp] Flight 1 (PF: Subtle) (10 MPH) [3 pp] Immunity 30 (Fortitude Saves) [30 pp] Impervious TOU 8 (Not vs. Wood/Silver/Fire) [4 pp] Protection 8 [8 pp] Regeneration 6 (Rec. Bonus +0 [5], Rec. Rate: Resurrection 1/week [1]; Flaw: Source [blood]) [3 pp] Super-Senses 3 (Acute Scent, Darkvision) [3 pp] Vampire Array 5 (10pp; PFs: Alternate Power x2; Drawback: Not in Daylight) [11 pp] BE: Insubstantial 2 (mist) AP: Mind Control 10 (Flaw: Sense-Dependent [Auditory] ) AP: Strike 10 (Extra: Vampiric; Flaw: Requires Grapple) Drawbacks: -6 pp Vulnerable (silver) (uncommon, major) (-3) Vulnerable (wood [Piercing]) (uncommon, major) (-3) - Design Notes Season to taste. An older vampire will have more knowledges and skills, but maybe more drawbacks to go with it. This is your typical vampire, with some typical powers and weaknesses thereof. There's a lot of source material on vampires, of course, so you've got plenty of ground to make any kind of 'vampire' character you want; anything from the victim of a blood-destroying plague to a damned soul risen from the grave. Feel free to tweak those as necessary: note that this one is a bit more 'modern' style, compared to a character like Avenger who has more of a 'damned' feel to him. None of that 'die in 10 rounds' in sunlight drawback; what a horrible thing to put on a player character! He's weaker in daylight, though, because contrary to what certain infamous works of fiction would have you believe, vampires hate sunlight! Note that I didn't give him a massive Drain Con; things like that are best left to power-stunts. In a game with this tone, you're not going to be ripping bad guys' throats out on a regular basis. (though having the capacity is nice!) Contrary to what some vampire builds say, a Vampiric Drain Con does nothing for you, since you don't have any to begin with! So he's got a Strike to represent taking the blood of others and healing himself quickly. He's got a decent-sized vampire array you can use for power-stunts. Note that he can fly without being in his mist form. (Which is a really, really handy power, by the way!) He can do a lot of different things, acting as sneak, face, or what have you. Who needs Disable Device and equipment when you can just duck _under_ the door? Playing a vampire is tough to avoid being Iron Age. Be mindful of how you roll. The angsty, troubled-but-cute vampire is a good archetype..._especially_ if you just use the "Anne Rice crap" as a cover for your real personality. (Whatever that might happen to be.) If people want to make Twilight jokes, let 'em. If they think you're funny, they won't dwell on what you're doing when no one else is around. One way to do it is to play up your vampiric powers and abilities so much everyone thinks it's just an act. "Nightstrike isn't a REAL vampire, that's just an act he puts on to scare bad guys!" Another way is to keep it all under your hat, and just pretend your preternatural speed, strength, and other amazing abilities are the product of strong training. Possible Character Names Nightstalker, Street Hunter, Blackwing -- Freedom City Plot Hooks People You May Know: [*:1qkp48um]Nightrage, the Iron Age vigilante vampire who died helping save the city in the Terminus Invasion of 1993 [*:1qkp48um]Melinda, the beautiful, deadly queen of Freedom City's vampires recently killed in an internal power struggle [*:1qkp48um]Hades, the Greek God of Death, who may have some things to say about the undead in Freedom City [*:1qkp48um]Baron Samedi, voodoo loa of death turned superpowered drug lord, who may have a sinister agenda in mind for you too. [*:1qkp48um]Jack Faretti, head of Freedom City's vampires and superhero. Places You May Go: [*:1qkp48um]Ditko Street, the place to go in Freedom City for 'real' magic. If there is any such thing. [*:1qkp48um]The Fens, a desperately poor, crime-ridden area, where the people will be so grateful for a champion that they won't look too closely at your personal life [*:1qkp48um]Lincoln, an impoverished African-American neighborhood in similar dire straits. A good place to go if you're a William Marshall fan, otherwise the implications are unfortunate. [*:1qkp48um]North Bay, Jack Faretti, the king of Freedom City's vampires lives here. You'd better knock first. [*:1qkp48um]Lantern Hill, you usually can't go here. The various costumed protectors of the oldest part of Freedom City are empowered by the forces of holy righteousness, and don't take kindly to your kind around here.
  10. Wealthy Thrill-Seeker PL: 10 (150) Abilities: 36 pp STR 14 (+2) DEX 18 (+4) CON 16 (+3) INT 16 (+3) WIS 14 (+2) CHA 18 (+4) Combat: 32 pp ATK: +8 (+12 Melee) DEF: +14 (+4 flat-footed) Grapple: +14 Init: +8 Saves: (10) TOU +6 (+3 Con, +3 Costume) FORT +6 (+3 Con, +3) REF +7 (+4 Dex, +3) WILL +6 (+2 Will, +4) Skills: 21 pp=84 ranks Acrobatics 6 (+10) Bluff 11 (+15) Climb 5 (+7) Diplomacy 2 (+6) Gather Info 6 (+10) Intimidate 11 (+15) Knowledge: Current Events 7 (+10) Knowledge: Pop Culture 7 (+10) Languages 2 (Nepali, Spanish) Notice 8 (+10) Search 7 (+10) Sense Motive 8 (+10) Stealth 4 (+8) Feats: 28 pp Acrobatic Bluff, All-Out Attack, Attack Focus: Melee 4, Benefit: Wealth 3, Connected, Contacts, Defensive Attack, Dodge Focus 5, Improved Initiative, Improved Trick, Improved Taunt, Luck 2, Power Attack, Redirect, Set-Up Taunt, Ultimate Save (Toughness) Uncanny Dodge (auditory) Powers: 23 pp Device 5 (Costume) (PFs: Indestructible, Restricted 2 (only you)) [23 pp] Flight 5 (250 MPH) (Flaw: Platform) {5} Immunity 2 (cold, suffocation [altitude]) {2} Protection 3 {3} Strike 6 (PF: Mighty) {7} Super-Senses 2 (Darkvision) {2} costs abilities 36 + combat 32 + saves 10 + skills 21/84 + feats 28 + powers 23 = 150 pts --- Design Notes: Who's got two thumbs and fights crime? This guy right here! The Wealthy Thrillseeker is what Bruce Wayne would be if he lightened up and maybe got a girlfriend or two who didn't die off at the end of the issue, or what Tony Stark would be like if he was a master inventor of new kinds of vodka martinies. He's a stable, well-adjusted person who's into extreme sports, wild adventure, and being a superhero! Johnny Storm without powers is another good model for you. He's confident, powerful, and knows full well that he's most awesome guy in town. Adjust things like skills and languages as necessary; I figure he learned Nepali and Spanish while extreme climbing in the Himalayas and Andes Mountains. As you might expect from the above description, the Thrillseeker can be annoying to working-class heroes, especially since he has no idea how his gear works and gets it all from money. In this build it's a flying snowboarding suit, but you can rework that however you want. He's media-savvy, so his build probably follows some kind of theme. Note that he's smarter than he looks. He's actually a pretty savvy businessman, as well as a keen player of social networks. Maybe he doesn't know how the lab guys do their thing, but he's a dangerous opponent in the board room or the cocktail party. I didn't put in Attractive: this guy should be likable (or not) even if you're not into his snowbunny ways. Does he have a secret ID? He really could go either way on that: he could be proud of his public image as a hero, or maybe trying to do good in secret for the sake of his own conscience while hiding in plain sight. For a story-telling hook, maybe this is the kid of your local Tony Stark, using the gear made by a parent having inherited their company, trying to live up to the impossible image of an absent parent. Or the kid of the local Lex Luthor, who has no idea where Dad gets all this money! This is sometimes a tough archetype to make sympathetic, but I think it can be made to work. It's ultimately a story about discovering responsibility and about making yourself a better person than you once were. That's very much a heroic story, at least in my mind. Remember, you're discovering the joys of making a life for yourself that really matters, one that's bigger and better than the empty world of parties and charity events that you used to live in. (That said, there's nothing saying you can't still enjoy those things! This archetype should be anything but dour.) Possible Character Names: Black Diamond, Racer-X, Daredevil Freedom City Story Hooks People You Might Know: [*:2qv4yfa1]Henry Allard, media mogul, richest man in Freedom City and by all accounts nice guy. [*:2qv4yfa1]Angela Beaudrie, matriarch of the powerful Beaudrie clan and high society lady extraordinaire. [*:2qv4yfa1]Jonathan Grant, head of high-tech holding company Grant Conglomerates and mad scientist. [*:2qv4yfa1]Callie Summers, party-girl heir to the Summers old-money fortune and legendary vigilante and heroine Raven II [*:2qv4yfa1]Constantine Urallos, head of international holding company Delphic Industries and Hades cultist Businesses You Might Own Shares Of: [*:2qv4yfa1]Atlantis Casino: Not affiliated with or authorized by the Kingdom of Atlantis [*:2qv4yfa1]DeCosta Construction: Not every Italian-American construction company in New Jersey is mobbed up! (...hopefully...) [*:2qv4yfa1]Eastern Seaboard Bank: Why do people keep robbing this place? [*:2qv4yfa1]Freedom City Blades: Go hockey! [*:2qv4yfa1]The Daily Herald: Freedom City's conservative, hero-skeptic newspaper
  11. Acrobat in Power Armor Iron Arachnid * Acrobatic Arachnid Agile Teen With a Spider Theme * Acrobatic Genius Smart Athlete * Afro-Vulcan Pure Electricity, In His Pants * Agent Ape Gorilla James Bond * Agent Green * Agent P Semi-Aquatic Egg-Laying Mammal of Action * Agent Tom Thumb Teeny Swordsman Agent With A Power Ring James Bond in SPAAACE Alien Agent Dana Scully, Ms. Marvel Alien Infiltrator Shapeshifting Paragon * Alien Princess Fiery Star Hero* Ameoba Eukaryotic Hero* American Werewolf Patriotic Lycanthrope Animal Mimic Not Quite Turning Into Beasts* Animal Shapeshifter Turning Into Beasts Angel Heaven's Ambassador* Ape With a Power Ring Simian Ring-Slinger Aqua-Tornado Water-Bending Aerokineticist* Archer No Need For A Bow * Archer With a Power Ring Green Lantern (Arrow) Armored Ape Chimp In a Power Suit Armored Costumed Detective Streetwise Protector, Beyond* Armored Megalomaniac (NPC) TYPHOON* Armored Patriot Patriotic Battlesuit Armored Pyromaniac Despot's Child x2 Armored Ruler Ruritarian Head of State In Power Armor* Armored Sorcerer Science Sorceror Supreme Armored Vampire Undead Iron Man Asgardian Archer Godly Oopsie Wielding a Mean Bow Atlantean Badass Underwater Warrior* Atlantean Mentalist Underwater Psychic Atlas of All Blades Grue With a Sword Avian Hero Bird Controller* Ball-Jeet Indian Elastic Hero Barbarian Champion Conan O'Hero Batman Man of Bats* Battleaxe German Mystic Terrakinetic Warrior Battlesuit Genius In a Mini-Mech* Beacon II Heir to the Legacy of the Light* Beeling Baby Dragon Bee* Beast Genius Smarter Than the Average Bear* Big Science Enormous Paragon Genius Bionic Hero 70s Cyborg* Black Hole Hero Deep Dark Pocket* Black Prince King In His Own Country* Blind Acrobat Daredevil Hero * Bogatyr III Russian Knightly Warrior* Boggan With A Power Ring Bearer Of The One Ring Bouncy Hero Superball Superhero* Braincase Full-Body Cyborg* Brer Rabbit Lapine Trickster of Folklore Brick Brickerson Two Bricks Stacked Together* Brick Ninja World's Deadliest Mime* Brimstone Hero The Devil's PI* Bulk Unstoppable Force, Immovable Object* Burning Ghost Possessed Claremont Student Burnt-Out Hero Cosmic Veteran Hero Captain Isabella Patriotic Fireside Girl Calamity Jane Set Your Blood Afire Canadian Champion Canadian Mystic Legacy Hero* Captain Wonder Old Young Man Hero* Carolina Crusader Southern Powerhouse Cat Burglar Acrobatic Larcenist* Cat Totem Meow? Celebrity Hero There Are Millions Who Know His Name... Centuritron Robotic Legacy Paragon* Charismatic Magnetic Controller His Personality is... You Know* Christmas Crusader North Pole Hero* Clown Hero Jester Champion* Cold War Relic Communist Captain America * Color Controller Kicking You With the Rainbow* Combat Illusionist Bronze Age Army Psychedelic Mentalist Combat Magician Sleight of Hand Kicks Ass Comrade Psychonaut Romanian Psychic With A Hat Copycat Costumed Detective (Robot)* Costumed Detective Super(Bat)man * Counterverse Hero Negative Hero* Crabby Hero Crustacean Sensation* Crimson Hornet Red Bee Hero * Cuckoo Foundling Would-Be Despot Cyborg Illusionist Mind-Tricking Machine-Man Dark Avenger Shadowy Gunman* Dark Scarab Scarab With Gravity Power and Plant Aversion* Death The Grim Reaper* Demeter World's Prettiest Gardener Demon Infernal Champion* Demon With A Power Ring Infernal Ring-Bearer Devil Brick Wandering Hellion* Dimensionally-Displaced Armored Paragon Prime Survivor Doc Metropolis II City Controller* Dragon Giant Fire-Breathing Lizard With Wings* Dragonclad Magic Battlesuit* Dr. Heinz Doofenschmirtz Evil Incorporated! Dr. Shark A Doctor Who Is Also a Shark Druid Mystic Embodiment of Nature* Duplicator Collective Hero* El Spectro! Lucha Hero* Electrical Paragon Plugged-in Superman* Elephant Hero Packs His Own Trunk* Empty Battlesuit Hollow Hero Energy Controller Baseball Champion* Energy-Draining Paragon Rogue Hero* Exiled Prince Tiny Pyrokinetic Swordsman* Ex-Supervillain A Bulls-Eye Of A Hero* Fake God Not the Real Perun Farsider Hero Flying Telekinetic From The Moon!* Famine Hungry Horseman Fear Controller Your Terror Is Real Femme Fatale She'll Chew You Up* Feral Canadian Dief The Chief?* Firefighter Hero Energy-Controlling Fireman* Flying Brick Strong enough to Fight The Future* Force Controller Makes Their Own Armor* Fortunate Hero Powerful Pop Princess* Four-Leaf Clover More Than Just a Green Thumb* Friction Controller Gerald Ford With Friction Control, IDEK* Frost Giant Jotunheim's Champion Furion Cosmic New God * Gaseous Hero Smoky Hero* Gazer-Beam Petrification Hero * Genius Bruiser Brains and Brawn* Ghost Phantom Spectre * Ghul Shapeshifting Arabian Vampire Glacia Ice Princess* Gladiator First Paragon Goddess Fluffy Cloud Goddess* God With a Power Ring Loki, Ring Bearer Golden Age Hero First Generation Paragon* Golden Hero All That Glitters* Golden Knight Cosmic Camelot Champion * Golem Paragon Made From Clay* Gourmand Hero Matter-Eater* Gorilla God Great Ape Grass of All Blades Eden and Mia's Little Brother* Grim of All Blades Fairie With a Magic Sword Gravity Controller Falling Fast Again* Green Sharpshooter Future Cyborg With A Gun * Griffon Reality-Warping Golden Age Paragon* Grim Rider Cowboy With Hell Powers * Gumshoe Pulp Fiction Turned Science Fact Gun-Toting Mutant From The Future Psychic Powers, Big Gun* Gun-Toting Mutant Vampire From The Future About As Iron Age as It Gets Gunner Brave, Doomed Sidekick* Guy Fawkes Violent Vigilante * Hanuman Monkey Trickster Demigod* Hepcat II Beatnik Hero For the Ages* Heroic Hippie Peace-Loving Illusionist * Hideous Hero Horrible Shapeshifter Horus the Avenger Egyptian Divine Powerhouse* Hulking Blob Hideous Monster* Hulking Powerhouse Brains, Brawn, and Unstoppable Rage Ice Vampire Chilly Undead Icy Genius Chillingly Clever* Illusionist Magnetic Deciever* Immortal Undying Hero * Impundulu African Vampire Iron Hand Electric Gloved West German Vigilante Iron Man The Real Man of Steel* Invisible Lady Concealed Badass Normal * Jackal Necromancer Anubis' Champion Jewel Wasp Creepy Insect Totem* John Henry Mythic Folk Hero* Jungle Lord Tarzan(a) * Kaiju (NPC) Giant Undersea Monster Kid Cthulu Pseudonatural Hero Kid Hero Zombie Robin * Klimpaloon Magical Old-Timey Bathing Suit Khery-Heb Egyptian Magus-Priest Lady Liberty Patriotic Paragon Living Weapon Exploding Hero * Looney Toon Cartoon Hero * Luck Controller With A Gun Lucky Great Shot Lucky Psychic Fortune Favors the Foolish* Lucky Strike She Makes Her Own Luck* Lucky Typhoon Lucky Water Controller Lycanthrope Were-Hero * Magus of the Starry Host Persian Bronze Age Mystic Manipulative Psychic Lording It Over The Others Magmin Lava Princess* Mako Charismatic Shark Actor* Martial Artist Ever-Healing Warrior* Martial Artist With A Power Ring Wildcat Lantern Master of Disguise Not Quite Who You Were Expecting* Master Thief Stealing More than Hearts* Matrix Hero Neo-Futurist Protagonist* Mayan Infernalist Soviet Champion of Xibalba Medusa Snakes and Stones May Break Your Bones* Meta-Grue II Multipowered Alien Shapeshifter* Microkinetic Small Powers, Big Hero Midnight IV Midnight Scion* Midnight Bear Oddly Reassuring* Midnight Witch Magical Cowl* Military Fairy Patriotic Troll* Mimic Material Copycat* Mind-Taker Mind-Duplicating Hero* Miniature Vampire Teeny Bloodsucker Mister Sensitive He Can Hear You Now Mockingjay Panem's Archer Hero Motorcycle Daredevil Good Knieval* Movie Detective Psychic Detective * Mummy Undead Egyptian* Mystery Man The Shadow Knows Mystic Knight Camelot's Champion Mythos Hero Lovecraftian Wizard* Newly-Freed Omegadrone Freed Cyborg * Nemesis Your Own Worst Enemy* Nightland Hero The Last Hero Of All* Nightwitch Soviet Mystic Soldier Nina al-Darsah Daughter of TYPHOON Ninja Sneaky Swordsman * Nocker Battlesuit Cranky Armored Fae Nuclear Hero Manhattan Warper Nullifer Stopping Power(s)* Nullifying Acrobatic Hero Ty Lee, Superhero* Nungal Iraqi Undead Warrior Objectivist Vigilante Randian Hero* Octopus Hero When You Need A Hand And A Hand And A Hand...* Ocular Hero Blind Eye Beams* Origami Thief Paper Manipulator* Omegadrone (NPC) Omega's Minion Pacifist Monk Tranquil Fury* Paragon With A Power Ring Golden Age Superman With A Power Ring Patriotic Hero He Is America, and So Can You * Patriotic Throwing Master Henry Wallace, Boomerang Specialist People's Guardian Giant Polish Genius Patriotic Vampire All-American Undead Pinball Hero Sure Is A Mean Pinball* Pint-Size Powerhouse More Punch Per Inch* Pirate Persuasive Plunderer* Pixie Cowboy The Tiniest Gunslinger* Plant Mimic Bloom Where You're Planted Pooka Totem Teen T-Rex Portalist Mass Movement Teleporter* Power Thief Like Stealing Cable From Your Brain* Powerhouse Shaman Strong Guy With a Medicine Bag Precog Future-Seeing Mentalist* President of the United States Hail to the Chief* Projectile Hero Bullet With Energy Wings* Protean Paragon A Grue Fairy Tale* Psionic Vampire Undead Mentalist Psionic Weather Controller Weatherman Who's Always Right Psychic Psi-Agent* Psychic Adventurer Psilent but Deadly* Psychic Gorilla Mentalist Simian* Psychic Martial Artist Ninja Mentalist* Psychic Paragon The Anti-Zephyr Pugilist Immortal Boxer* Qedeshot Canaanite Temple Priestess Radioactive Gadgeteer Zombie Irradiated Bruce Banner Rapunzel Letting Her Hair Down To Beat You Red Star Communist Radioactive Hero * Reality Warper It's a Good Life Hero Redcap Living Weapon Fae Monster Respiration Hero Little Pink Vacuum* Ring-Bearing Paragon Vril Knight* Robot Blasting Robot Robot From Beyond * Robot Martial Artist Robot Fighter Robot Psychic Mechanical Mentalist Robotic Policeman Cyborg Cop* Rock and Roll Hero King of Rock and Roll* Rock Star If it's Too Loud, You're Too Old* Romance Novel Hero Man of a Thousand Covers * Rooftop Guardian Gargoyle Hero* Rough Rider Agent Teddy Roosevelt* Rustbelt Rust Monster Powerhouse Satanic Spider Demonic Spiderman Scary Hero Fearful Fighter* Sceptre Man Star Man * Screaming Hero Sonic Martial Artist* Sentient Plant Tree That Hugs You Back* Set Puny God* Sidekick Good Luck Charm* Sidhe Weapon Master Fae Archer Shadow Man He Is Very Charismatic* Skill Mimic Can Do Anything Better Than You* Sluagh Costumed Adventurer Elongated Batman Slumberland Hero Little Nemo's Heir* Sneak Thief Shapeshifting Sneak* Space Biker Flying Motorcycle-Bound Free Spirit of the Stars* Space Ranger Armored Space-Going Hero* Sparrowhawk East German Mystic With A Secret Speedster Light-Speed Hero* Spider-Monkey Simian Acrobat Spinning Hero Like a Record, Baby* Spy Agent With Tools Squirrel Hero Implausibly Successful Totem Character Steel Eagle West German Electrical Bird Hero Street Avenger Ground-Pounding Powerhouse Street God Luke Cage With Thor's Hammer Street-Level Archer Beginning Bowman Street-Level Gadgeteer Science From The Ground Up Streetwise Shark Taking a Bite Out Of Crime Stretchy Guy Elastic Hero * Summoner Toymaker of Prague* Supervillain Legacy Glue-Controlling Champion* Survivor Undead Final Girl Susquehanna Flyer Only Power Is Flight* Swarm Nanite Swarm* Symbiotic Vigilante Punisher With Venom Tectonic II Shake It Off Teen Vampire Baby Vampire Telekinetic Telekinetic Patriot* Teleporter BAMF * Terminus Hero Using the Power of Darkness For Good* Terrakinetic The Greatest Earthbender In The World Tiny Titan Shrinking Scientist * Toad Man Giant Amphibian From De Swamp Tornado Hero Blowing Down Baddies* Totally Legit Mage He's a FAAAKE Totem Froggy Princess* Transmuter Shaper of Things* Triplicate Hero Three Heads Are Better Than One* Tronik Hero Electronic Intelligence From Beyond* Tycoon Hero Luthored Hero* USAngel Patriotic Presidential Angel Ultiman Exile Hyborean Castoff* Ultra Hero Multi-Powered Hero* Undead Sorceror Lich Supreme* Utopian Envoy Ambadassador* Utopian Paragon Flying Ambassador Vampire Undead Lord of the Night * Vampire Ape With A Power Ring Because You Demanded It! Vampire Atlantean Vampire Shark Vampire Energy Controller Energy of Deaaaaath Vampire Infernalist Double-Damned Undead Vampire Mystic Undead Hermetic Vampire Necromancer Undead Undead Controller Vampire Paragon Vampire (Brick) Bat Vampire Psychic Investigator Bloody Question Vampire Slayer Abe, not Buffy* Vampire Sonic Controller Scream Bloody Murder Vampire Swashbuckler Swords + Fangs Vampire Thief Cat(Bat)Woman Vampire Weather Controller Bloodstorm Vampire With a Power Ring Solomon Sealed In Blood Vatican Hero Voice-Controlling Cleric* Velociraptor Hero Dinosaurid Infiltrator* Venus Flytrap Don't Feed the Plants* Veteran Speedster Golden Age Flash Volcano Hero Underground Hero* Wealthy Giant Rich And Huge Wealthy Thrillseeker Extreme Adventure Hero * Well-Meaning International Hero Arabian Swordswoman On A Magic Carpet...Riiiiight* Wheelchair Mentalist Paralyzed Psychic * Whip-Wielding Hero Whiplash! World Devourer The Gorgon Xenomorph Hero Alien Hybrid X-Treme Iron Age Badass Gun-Toting Vigilante * Ymir Ice Giant * Your Congressman Politician In a Battlesuit * Zoom Survivor World's Slowest Speedster* Zorro Swashbuckler * Setting Elements: Roleplaying Notes: The Crime League (Part 1)* Roleplaying Notes: The Crime League (Part 2)* Set Piece: Gorilla Island* Set Piece: New Freedom* Villainous Superteam: The Fearsome Five* Villainous Superteam: Space Monkey Mafia* Roleplaying Notes: Temporal Conqueror* Note: The statements and opinions expressed herein are solely those of AvengerAssembled and do not automatically constitute official/canonical statements or necessarily reflect the views of the other Moderators and Admins. -Dr Archeville
  12. Across the room, Medea gave Midnight a mutinous look, but stopped taunting him. She wasn't very happy, naturally, but he'd evidently done the work of shutting her up. "Look, Midnight," she said, glancing down at Stratos, "we're all in this together, right? We don't need to fight when you've got the Omega-Centurion there trying to break down the doors and let in the Destroyer. So why don't you just let Sebastian and I go one way, and you can get on with the business of saving the world? That's what a hero would do, right?"
  13. Midnight is up
  14. vs. Attack 1 23...wow. I'll just Fiat that, I think. That's a 36 with the Fiat (which is effectively an HP), so he's bruised. vs. Attack 2 OK, he fails by 10, so I'll fiat again...(wow!) Hokay So he's bruisedx2 and stunned, with double fiats that net 2 HP for Wander. Nice.
  15. Mark spends his Leadership complication HP to Inspire everyone with +5. Wander is up.
  16. The Cyber-Centurion caught Phalanx's fist as a sound like cracking metal burst through the room, looking at him with murder gleaming in his cybernetic eye. "You stupid child," he said, fury in that all-too-familiar voice. "You and yours could have been at my right hand most of all!" Despite his best efforts, he wasn't able to keep a grip on Phalanx, but that didn't seem to phase him. "Your whole League had to trick me into the Zero Zone to stop me before! I am tired of weak, puling subterfuge. I am the Alpha of Omega, and you children will be the first of this world's heroes to die! But you won't be the last!" "Nononono...." Mark pulled himself together through sheer force of will, his eyes darkening as he stared at the monstrous perversion of everything he, his family, and every hero of Freedom City had ever fought to defend. "This isn't right. You don't belong here." Did the shadows at the edge of the brightly lit corridor grow especially black and inky for a second? "Young Freedom! Do this for every hero in Freedom City! Do it for you, for me, for everyone! This is for the real Centurion, and everything he taught us! Like how to take out the trash!"
  17. He rolled a nat-20! Mark spends his last non-complication HP... and he gets a 37 Aw snap! Mark is up
  18. When Dead Head reached Sister Sixtus, she looked him in the eye without flinching. Indeed, upon closer inspection, he realized she looked...hungry. "I knew you'd come to me, my angel of the night." Before he could react, she leaned forward on her staff, grabbed him by the back of the head with one hand, and pulled him in for a long hungry kiss! Her tongue was soft and wet and living as it invaded his mouth, her body smelling of death over expensive perfume. She held it for a long, horrible moment of living flesh on dead. "Come," she said, pulling back as she gestured to the crowd, "join us in worship."
  19. In a flare of gentle light, they were at the door to Gabriel's apartment, though not inside. "I didn't think it proper to take myself inside your home," said the angel gently. "You're on a better path than you were before. It's your choice to decide if you walk down it." As they said their final words, and the angel departed, again he remembered among the last things he'd heard from Gavriel. Gavriel had told him that aid in his mission on Earth would be impossible given the Pact, that such assistance would only come "If Creation faces the risk of total annihilation." It was a good thing the angel didn't sleep.
  20. Mark happily gave John a rundown as they went. "Yeah, two guys to a room, ten rooms on a floor. We've got coed buildings but no coed floors, to put a stop to sneaking around. Plus the girl's RA in our building sometimes scans the floors astrally and gives you a talking-to if she catches you sneaking into her floors. My, uh, Zarana, the girl I hang out with, lives off-campus, so I haven't seen her much this summer. You might have it easier, though. But yeah, and we've got free wi-fi on campus and in all the rooms, and a nice common room with a Playstation 3...it's pretty tight."
  21. "That's certainly good to hear. Claremont's had a few graduates turn to crime, and a few dropouts, but we've got a really solid record." Mark looked around and leaned close to whisper, "At prom this summer, one of our students went crazy and tried to run me and my friends over after one of my teammates slept with his girlfriend. I'd never seen anyone make a face heel turn right in front of me like that before." It was, as the others were beginning to realize, a little hard to tell how serious Mark was: most people didn't use comic book terms to talk about things that happened in their real life! But Mark was a special case. "Does your dad know you're a student here?"
  22. Fusion did manage to find the license plate, picking through the rubble with her tentacles like long sinuous fingers, but couldn't pick up anything else from the debris. "I suppose we'd better get moving, then." She studied the ice-wielding Russian carefully, her narrowed eyes visible as great white silhouettes through her costume's confinement. "Why would anyone want to kill you, anyway? And do it right in front of my office?" She hmmed, and went on, "Come to think of it, that might have hit both of us from the angle it came at."
  23. Yeah, he's flat-footed all right. And just in time, Phalanx is up!
  24. Thank you, Geez, I appreciate that opportunity. Instead of surging, I'll use extra effort to increase the power's damage rank by +2: that'll make it a DC 24 Reflex/29 Toughness save. If they have Impervious 14, well.
  25. Avenger's eyes widened, but the rest of his face didn't change. "Neither of those are areas I control directly," he said, his voice oddly free of human affect. "But I'll certainly speak to the vampires who do about their involvement in the matter. And you say you lost track of them after they left the area?" he asked, heat creeping back in his words. "Did you think to call in any of the city's experts on magical threats? There are legions of them, you know: can't throw a rock in this city without hitting magic. The Midnighters, even?"
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