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Everything posted by angrydurf
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Sounds good to me. I just had to wedge an excuse to use innuendo in somewhere.
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Something that I used to get laughed at by my so called techy friends that has worked for me for years and I've recently seen lots of suggestions about. A secure and less secure browser. For example when visiting here, or more importantly my Bank website or assorted pay online sites for bills I use firefox. Whenever I'm trolling through less reputable sites (Torrents, Pron, hacks etc) I use chrome which outside of visiting those sites I don't use at all and yea chrome has 'slightly' better security than firefox so I use it for the sites more likely to attack it. Used to use safari which had security through obscurity but it hardly even works on the modern flash enabled web. Not a solves all by any stretch but much better than trolling for Pron in one window and doing account transfers in the other on the same browser. Performance note. Since lots of us use chrome but may not know this. Each chrome window/tab is its own instance of the program. This means if you are running with a bajillion windows/tabs open your system will slow to a crawl unless you have some pretty beefy memory. If you're getting slow downs with normal browsing its a good thing to check especially on lower end systems.
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GM Blueshifts augmented senses sliced through the blinding cloud as she adjusted her visors settings. The plane was in pretty bad shape, extensive charred marks from either lightning or perhaps some kind of attack covered the outer hull. Panels in places seemed to have been ripped free by the strains of the dimensional passage. Near the rear of the plane she'd take note of a large hole in the fuselage that from the direction of the bent and twisted edges seemed to have originated from within the aircraft. As the smoke and other disturbances began to clear Supercape and Torque could make out the pilot slumped over the controls trademark fedora still in place but unmoving. The windshield was already cracked by the rough landing or passage from lands beyond and would likely be the quickest access to the cockpit. In the distance sirens could be heard as Freedoms Finest scrambled to respond to the strange events.
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Gonna move this along tonight Post if you can Cape.
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O Making with the innuendo to try to suggest that Trevor may be able to land invites for Trevor, erin, maybe mark with his connections and we go in all sneaky like! DC 10-20 dependent what level of complexity AA Declares that to be. Skill mastery on Aces part can hit any of those DCs.
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"Depends on the Tailor." Ace remarked with a sly grin to Cannonade, "And we are in Paris." His mind wandered for a long moment as he sifted through rumor and innuendo to put names to those that Typhoon had hinted at. Ace glanced to Bombshell with a small smirk, "What is it with the Swiss and Nazis?" he asked rhetorically. He looked back to the other heroes with a small shrug, "So we're looking at Dr. Sin, Taurus and the Labyrinth, and," he paused as he considered possible alien threats, "Given the august company I would hazard the meta-Grue." The ageless hero frowned slightly at the list it was a potent conglomerate the forces of Erde were trying to assemble. He glanced back to Typhoon wondering if the singular sense of honor of the super-villain had bound him not to reveal more, if he knew no more or simply was playing this like a game but didn't press the man further. "Well we need arrange invitations to this shindig then." he mused aloud. He shot a very brief look Midnights way as he continued, "Though I think we'll need to find less obtrusive garb than we now wear." he suggested off hand. Ace was fairly certain himself and bombshell would manage he hoped midnight the younger might have means to insinuate himself and his friends as well. Cannonade, well that was a problem to be handled when it came to it.
- 71 replies
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- nina al-darsah
- wander
- (and 10 more)
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gather info 1d20+20=27 HP for reroll: 1d20+20=28 +10 for a 38 So what I got on these likely Nazi Sympathizers? I'm thinking we're looking at Stratos, Sin, Taurus and, Well Alien isn't very specific but I lean towards meta-grue?
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It does its an obscure (all senses) effect
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Alright group effort managed to keep the plane form colliding with the building. You all get a HP for the obscure fiat. We'll call it an all senses obscure the danger jet has very complete Electronic countermeasures. well that and the extra dimensional fluxuations still running rampant in this area of spacetime.
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GM The plane shuddered and groaned under the strains the pilot put it under trying to slow its flight sending rivets flying forth shattering windows and chipping the stone walls of the surrounding buildings. The engines roared in protest as they fought the planes momentum and with a cacophonous roar it made contact with the quantum matter runway screeching along the nigh indestructible material in an almost controlled landing. Blueshifts EM net sprang up before the plane sending arcs of electricity dancing along the the crafts external shell as it strained to hold back the speeding craft. Lightning from the shrinking portal lanced forth striking one engine silencing and sending up a plume of dark smoke. With the loss of power the plane lurched to the side and began to roll as the EM field finally gave way and the plane careened toward Torque now completely uncontrolled. As the armored hero threw himself against the plane his servos roared in protest his feet sliding back along the street digging furrows in the asphalt as the mass of the plane drove him inexorably towards the buildings behind him. Just as it seemed he was sure to be crushed between the plane and the walls with a final herculean effort he brought the plane to a groaning stop with inches to spare. The heroes combined efforts had managed to avert far worse disaster. In the sky above the portal rapid shrunk away and soon there was no sign above of the recent chaos though the streets below were littered with rubble from the damaged buildings and between Blueshifts electric tap and the blown transformers the whole area was without power. Coruscating energies from the recent dimensional transference and Blueshifts EM net still danced around the Danger!-Jet sparks firing off and running lights shattering. Suddenly with a crack and boom the streets were filled with a dense smoke as several of the planes ECM systems shorted and fired blinding the heroes and bystanders alike. In the darkness there was a sound of rending metal and a piercing alien roar and then silence.
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Lets go with the move object. EM field or something like that to act as a catch net.
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Problem with a create object like that created objects are basically solid so the plane would be slamming into a Toughness 12 wall. Supercape made like a ramp/landing strip for it to settle on. What you're describing seems more like a limited move object. You could also go with like a drain kinetic energy effect if you could justify descriptors for it. The other issue is that stunting off variables is not allowed IIRC so the stunt would have to be off another power. Maybe off the enhanced intelligence or quickness to represent on the fly gagetry/mcguyvering Doks done that a few times before.
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Ace regarded Typhoon coolly as he ranted about the 'service' he had done by not joining the nascent Erde invasion. "Never occured to you the bad guys might go after your family instead? Funny seems that's in your own playbook." he replied with more venom than was perhaps warranted, "As mighty as Socotra may be it wouldn't be able to stand against the forces of the Reich if it managed this invasion. Even your hubris does not extend so far as to think otherwise." he regarded their host with scrutiny for a long moment, "Leaving it to the league and rest of the world to thwart such a plan isn't your style though. You may be many things but typhoon is not one to let others shield him from his foes." he mused aloud. He looked to the other Heroes and nodded slowly, "So you thought to undermine their potential foothold, Socrata would stand strong and you wouldn't have to team up with your old foes." he guessed with a curious glance to the Lord of Storm, "The middle east is prime territory for Nazi meddling, and that's Socotras backyard. Also makes sense why the fellow running the region on Erde was their blunt instrument in this attack." he finally concluded. He paused a moment, "But I think there is more to why we are now being made privy to this." he speculated, "While this attack on Nina is an excellent excuse to socotras people there is more to why you involve us all now, I think you know more about the arrival of those 'greater pieces' are to arrive, and I'd wager its soon?"
- 71 replies
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- nina al-darsah
- wander
- (and 10 more)
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This is a fun one. Your basic novice Mystic that has stumbled upon a little bit of 'Dark Power'. He has a small suite of spells (which may look familiar) and can summon demons (Use the minions above for example). With ritualist and artificer he can be buffed up a bit by giving him a couple good rituals or Magic devices. But at the core he's just not that powerful. More than likely he's the apprentice of the real villain. Against a group of eve PL 7's he doesn't stand much of a chance but you could have three of these as a cabal of some sort to challenge such groups. Also works as low level cult leader/member. Could also be an ally for the heroes that has gotten in over his head and now need thier help (Summoned a demon he couldn't control for instance?) Stats: 16pp Str: 10 (+0) Dex: 8 (-1) Con: 10 (+0) Int: 18 (+4) Wis: 20 (+5) Cha: 10 (+0) Combat: 4pp Attack: +0 (+4 Ranged, +8 Spells) Grapple: +0 Defense: +6 (+1 flat-footed) (+2 base) Knockback: -0 Initiative: -1 Saves: 7pp Toughness: +10 (+0 Con, +10 Force Field) Fortitude: +2 (+0 Con, +2) Reflex: +1 (-1 Dex, +2) Will: +8 (+5 Wis, +3) Skills: 36r = 9pp Bluff 2 (+2) Computers 4 (+8) Craft: Artistic 4 (+8) Craft: Structural 4 (+8) Diplomacy 2 (+2) Knowledge: Arcane 4 (+8) Knowledge: Pop Culture 5 (+9) Knowledge: Pholosophy and Theology 3 (+7) Language3 (English, elvish(tolkien), klingon, Latin) Notice 5 (+10) Feats: 10pp Artificer Attack Focus: Ranged 4 Dodge Focus 4 Ritualist Powers: 74pp Flight 4 (Magic;) [8] Magic 11 (Array/Magical; Flaws: Limitation: must be able to speak and gesture; PFs: Alternate Power 4 ) [15] BE:Blast 8 (Magic Missle; PFs: Split Attack, accurate 2, Indirect, Homing, effects insubstantial) [22] AP:Stun 7 (Sleep; Extras: Range: ranged, Sleep +0; Subtle) [22] AP:Blast 7 (Fire Ball; Extras: AOE: Burst 35';) [21] AP:Dazzle 7 (Prismatic Spray, Visual; AOE: Cone;) [21] AP:Teleport 9 (Blink; Extras: Accurate; Flaws: Short Range; PFs: Change direction, Change Velocity) [22] Protection 10 (mystic shield; Extras: Forcefield +0) [10] Summon Minions 7 (Demon Summoning; Extras: Type: Demons +2; Flaws: Attitude -1; PFs: , PL8 version}) [21] Summon Minions 4 (Demon Summoning; Extras: Horde +1, Type: Demons +2; Flaws: Attitude -1; PFs: Mental link, progression 3{10 minions, PL4 version}) [20] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Magic missles ------ DC 23 Toughness ------ Bruise staged Sleep ------ 17/will ------ Stun staged Fireball ----- 22/toughness ------ Bruise staged Prismatic Spray ------ 17/Reflex ------ Dazzle visual Costs: Abilities (16) + Combat (04) + Saves (07) + Skills (09) + Feats (10) + Powers (74) - Drawbacks (00) = 120 Total Cost
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And they called him MAD! AHAHAHAHHA. Basic super genius gone 'wrong'. Beyond a staggering intellect his powers are primarily rooted in three devices a Worn defensive field generator providing armor and defense (and a few immunities), a Hand held weapon with assorted damaging effects, and a worn set og goggles or headgear that give a bundle of super senses. He's PL 13 and hits his caps on a few of his attacks but many are under capped. This is intentional to make him a varied challenge. His device could produce any number of effects from electric to particle beams to pure force. His defenses are set to be a forcefield style set up but could just as easily be sealed armor. His big Weakness is magic. Being a non believer he hasn't really accounted for it in his plans you see and thus it effects him more strongly than most things. That weakness could be swapped out to almost any descriptor from magnetism to heat. On his own he's not much of a threat really. But he's intended to have minions (See the assorted robots) and even on his own can stand toe to toe with a PL 13 for awhile so long as they don't exploit his vulnerability. If the Heroes can exploit his vulnerability he's weaker by a good bit and is a good challenge for PL 8-10. On the flip side with his inventor feat you can slap a few upgrades on his gear or give him a big powerful device tailored against the team coming after him. This is a character that is best used as the heroes finally track him to his lair rather than out in the open. Stats: 54pp Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 44 (+17) Wis: 30 (+10) Cha: 10 (+0) Combat: 16pp Attack: +5 (+13 Energy modulator, +15 Neural Disruptor) Grapple: +0 Defense: +13 (+1 flat-footed) Knockback: -6 Initiative: +17 Saves: 12pp Toughness: +13 (+0 Con, +13 other) Fortitude: +6 (+0 Con, +6) Reflex: +6 (+0 Dex, +6) Will: +10 (+10 Wis) Skills: 160r = 40pp Computers 13 (+30) Concentration 10 (+20) Craft(Chemical) 3 (+20) Craft(Electronic) 17 (+34) Craft(Mechanical) 17 (+34) Craft(Structural) 3 (+20) Diplomacy 5 (+5) Disable Device 3 (+20) Intimidate 5 (+5) Investigate 3 (+20) Knowledge(Earth Sciences) 7 (+24) Knowledge(Life Sciences) 7 (+24) Knowledge(Physical Sciences) 17 (+34) Knowledge(Technology) 17 (+34) Knowledge(all others) 0 (+17) Medicine 5 (+15) Notice 15 (+25) Search 3 (+20) Sense Motive 10 (+20) Feats: 10pp Benefit(Diplomatic Immunity) Benefit(Wealth) 2 Diehard Edetic Memory Improvised Tools Inventor Master Plan Skill Mastery (Notice, Sense Motive, Computers, Disable Device) Speed Of Thought Powers: 70pp Comprehend 2 (Polyglot/Training; Read/write all languages, Speak any language, comprehend all languages) [4] Device 7 (Sensor HUD/Technology; Flaws: Easy To Lose) [21] Supersenses 35 (Sensor Array; Analytical: Vision/hearing 6, Counters Concealment: Vision/hearing 4, , Counters Obscure: Vision/hearing 10, Extended: Vision 1, Penetrates Concealment: Vision 4, Infravision 1, Ultravision 1, Microscopic vision 4, Ultra Hearing 1, Distance Sense 1, Time Sense 1, Comunication Link(HQ) 1) Device: 6 (Field generator/Technology; Flaws: Hard To Lose) [24] Protection 13 (Force Field; Extras: Force Field) Enhanced Feats 11 (Point Defense Shield; Dodge Focus 11) Immunity 6 (Suffocation, Radiation, Vacuum, High Presure, Own Powers) Device: 7 (Technology, energy; Flaws: Easy to lose) [21] Array 14 (PFs: Accurate 3, Alternate Power 4) [35] BE: Blast: 13 (Directed Energy Discharge/Variable; ) AP: Blast 13 (Energy Vent/Variable; Extras: Area: Burst; Flaws: Range: Touch) AP: Stun 9 (Neural Disruptor/Neuro-electric; Extras: Alt Save: Will, Range: Ranged; Flaws: whatever; Power Feats: Accurate) AP: Move Object 13 (Kinetics Modulation) AP: Disentegration 5 (Disruptor/Radiation; Power Feats: Accurate 2, Precise) Drawbacks: -2pp Vulnerabilty: Moderate (Magic effects) DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage) Blast 28/Toughness Damage AOE Blast 28/Toughness Damage Stun 19/Will Stun Disintegrate 15/Fort and 20/Toughness Disintegrate Costs: Abilities (54) + Combat (16) + Saves (12) + Skills (40) + Feats (10) + Powers (70) - Drawbacks (-2) = 200Total Cost
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Like the demons above these could be summoned infernals or wandering imps. Also could be used for assorted winged minor threat from giant bugs to flying monkeys (Though only if Equinox is in the thread ) Good basic mooks for PL 7-9 or even 10. Stats: 8pp Str: 18 (+4) Dex: 10 (+0) Con: 18 (+4) Int: 6 (-2) Wis: 10 (+0) Cha: 6 (-2) Combat: 12pp Attack: +2 (+3 melee) Grapple: +0 Defense: +4 (+2 flat-footed) Knockback: -0 Initiative: +0 Saves: 0pp Toughness: +4 (+4 Con, +0 other) Fortitude: +9 (+4 Con, +5) Reflex: +5 (+0 Dex, +5) Will: +5 (+0 Wis, +5) Skills: 0r = 3pp Intimidate 4 (+2) Knowledge: Arcana 4 (+2) Notice 4 (+4) Feats: 5pp Attack Focus: Melee Evasion 2 Fearless Teamwork 1 Powers: 5pp Strike 1 (Flaming Claws/demonic, fire; PFs: Mighty) [2] Flight 2 (Winged Flight; Drawbacks: Power Loss: Wings) [3] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Flaming Claws ------ 20/Toughness ------ Bruise/Staged
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Flying Demons for all your infernal needs. Could shake things up a bit and make their Hellfire be shadow related or vary it up a bit more and make them like gargoyles that breath a stream of acid. These work well as "elite" minions for a group of PL 7-9s or standard minions for PL 10+ Stats: 8pp Str: 20 (+5) Dex: 10 (+0) Con: 18 (+4) Int: 6 (-2) Wis: 10 (+0) Cha: 6 (-2) Combat: 12pp Attack: +3 (+8 melee) Grapple: +13 Defense: +8 (+4 flat-footed) Knockback: -4 Initiative: +0 Saves: 0pp Toughness: +8 Impervious (+5 Con, +3 other) Fortitude: +9 (+4 Con, +5) Reflex: +5 (+0 Dex, +5) Will: +5 (+0 Wis, +5) Skills: 0r = 3pp Intimidate 4 (+2) Knowledge: Arcana 4 (+2) Notice 4 (+4) Feats: 5pp Attack Focus: Melee 5 Evasion 2 Fearless Power Attack All Out Attack Powers: 5pp Strike 3 (Flaming Claws/demonic, fire; PFs: Mighty) [4] Flight 2 (Winged Flight; Drawbacks: Power Loss: Wings) [3] Protection 3 (Deamon Armor; Impervious 8) [11] Blast 8 (Summon Hellfire: Extras: Aoe: burst 20' radius, prograsion 1(smaller)) [24] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Flaming Claws ------ 20/Toughness ------ Bruise/Staged
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PL 4 Combat robots! Like above tailor descriptors to suit from clockworks to battle droids to your classic bots. Good fodder for low PL threads (PL 7-9) Stats: -22pp Str: 16 (+3) Dex: 10 (+0) Con: - Int: - Wis: 10 (+0) Cha: - Combat: 10pp Attack: +4 Grapple: +7 Defense: +1 (+0 flat-footed) Knockback: -4 Initiative: +0 Saves: 0pp Toughness: +7 (+7 Protection) Fortitude: - Reflex: +0 (+0 Dex, +0) Will: - Skills: 0r = 0pp Feats: 0pp Powers: 88pp Device 3 (Laser Rifle 15 points, Easy to lose) [9] DE:Blast 4 (Laser Beam; Extras: Autofire) Immunity 70 (Will saves 30, Fort Saves 30) [60] Protection 7 (Armored body) [7] Super-Senses 2 (dark vision) [2] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Blast ------ 19/Toughness ------ Bruise/Staged Costs: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = Total Cost
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Very Basic PL 8 fighting Robots. Fit descriptors to fit their creator, Lasers, Gravtic Weapons, Lightning, fire? anything goes! Dangerous even to powerful heroes in sufficient numbers. Against PL 7-9 or so these make good "elite" minions like the final guards for the big bad. Against PL 10+ these are more likely to be common fodder. Stats: -20pp Str: 18 (+4) Dex: 10 (+0) Con: - Int: - Wis: 10 (+0) Cha: - Combat: 32pp Attack: +11 Grapple: +15 Defense: +5 (+2 flat-footed) Knockback: -5 Initiative: +0 Saves: 0pp Toughness: +11 (+11 Protection) Fortitude: - Reflex: +0 (+0 Dex, +0) Will: - Skills: 0r = 0pp Feats: 0pp Powers: 88pp Blast 5 (Laser fists; Extras: Autofire) [15] Create Object 8 (field generator/Tech; Extras: Impervious; PFs: Selective; Drawback: Field shorts out if destroyed -1) [24] (field is Impervious toughness 8) Immunity 70 (Will saves 30, Fort Saves 30) [60] Protection 11 (Armored body) [11] Super-Senses 2 (dark vision) [2] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Blast ------ 20/Toughness ------ Bruise/Staged
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Are they clockwork automata? Alien killbots? Doc Otakus latest malign plot? They could be any of the above. These are a basic but versatile set of powerful robot minions. Even a few of these would be a challenge for PL 7-10s and in numbers with tactics they could be a real challenge for even higher PLs Aid and Combine attack are your friend when an army of robots has to face down big heroes. They have a morph effect allowing them to pass as human to cursory examination wither through a disguise, Holographic projection, or synthskin (bonus if you need more of them Bystanders can suddenly become reinforcements!). Vary up the weapon descriptors to taste they could shoot lightning as clockworks, or maybe they are kicking it old school with slugthrowers for more Dakka. As an added bonus they can self destruct to make sure those meddling heroes can't trace their origin. Unlike the Mad Science Creation above these guys are not really independently intelligent. They are well programmed with extensive combat protocols but have no actual minds behind them this is what makes them so well suited as minions rather than henchmen. Added bonus they are "Acceptable targets"! A small group of these could tax a PL10 or two and in numbers they are good fodder for PL 12-13. Stats: -14pp Str: 20 (+5) Dex: 16 (+3) Con: -- Int: -- Wis: 10 (+0) Cha: -- Combat: 24pp Attack: +6 Grapple: +10 Defense: +10 (+3 flat-footed) Knockback: -5 Initiative: +3 Saves: 0pp Toughness: +10 (+10 Protection) Fortitude: -- Reflex: +3 (+3 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 12r = 3pp Notice 12 (+12) Feats: 13pp Accurate Attack All-Out Attack Defensive Attack Dodge Focus 4 Interpose Move-by-Action Power Attack Teamwork 3 Powers: 124pp Blast 10 (Autolaser/Energy, Laser; Extras: Autofire; Flaws: whatever; PFs: Accurate 2, Alternate Power) [33] AP: Stun 10 (Neural Scrambler/Energy; Extras: Range: Ranged; Power Feats: Accurate2) Damage 10 (Self Destruct/Explosive; Extras: Area: General {Burst}, Action: Free +2; Flaws: Side Effect: Always {Corrosion 20} -2, Uncontrolled) [10] Flight 5 (Repulsorlift) [10] Immunity 46 (Robot Immunities; Fear 1, Fortitude 30, Interaction Skills 5, Mental Effects 10) [46] Morph 10 (Holofield and Vocal Scrambler; Any Humanoid; Flaws: Limited: Visual and Auditory only, Duration: Concentration; PFs: Quick Change 2) [7] Protection 10 (Armor Plating) [10] Super Senses 8 (Sensor Suite; Radar 4, Radio, Time Sense, Direction sense, Distance Sense) [8] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Autolaser -------------- 25/Toughness ------- Bruise Neural Scrambler ------ 20/Will ------------- Stun Self Destruct ----------- 25/Toughness ------ Bruise Unarmed --------------- 20/Toughness ------ Bruise Costs: Abilities (-14) + Combat (24) + Saves (00) + Skills (3) + Feats (13) + Powers (124) - Drawbacks (00) = 150
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Basically this is your big bruiser mad scientist creation. A good threat for a group of PL 7-8s or maybe a mad scientist has several to challenge some PL 10+. Variations would be to have the lightning generation be acid projection, flame throwers or frickin lasers! Could just as easily be a robot instead of a cyber undead mix it up some! Stats: 18 -4 - 16 - 2 - 2 - 10 = -16pp Str: 28/40 (+9, +15 growth) Dex: 6 (-2) Con: - (-) Int: 8 (-1) Wis: 8 (-1) Cha: - (-) Combat: 20pp Attack: +5 Grapple: +33 Defense: +5 (+2 flat-footed) Knockback: -12 Initiative: -2 Saves: 0pp Toughness: +15 (+10 Impervious) ( - Con, +15 Protection) Fortitude: - (- Con, +0) Reflex: -2 (-2 Dex, +0) Will: -2 (-2 Wis, +0) Skills: 20r = 5pp Notice 10 (+9) Sense Motive 10 (+9) Feats: 7pp Accurate Attack All Out Attack Improved Grab Interpose Power Attack Takedown Attack 2 Powers: 134pp Array 20 (Electro Cannon/Tech; 40pp Effects; PFs: Alternate power 2) [42] BE:: Damage 10 (Electric Aura/Electric; Extras: Duration: Sustained 2, Aura) AP: Damage 15 (Electro Blast/Electric; Extras: Range: Ranged; Power Feats: Split Attack 5, Knockback 5) AP: Damage 10 (Electro Burst/Electric; Extras: Area: General Burst, Linked: Stun) Stun 10 (Electro Burst/Electric; Extras: Area: General Burst, Linked: Damage; Flaws: Daze) Growth 6 (Flaws: Permanent; PFs: Innate) [13] Immunity 30 (Fortitude; PFs: Innate) [31] Protection 15 (Extras: Impervious 10; Power Feats: Innate) [26] Super Strength 10 (Extras: whatever; Flaws: whatever; PFs: Innate, Groundstrike) [22] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Costs: Abilities (-16) + Combat (20) + Saves (00) + Skills (05) + Feats (7) + Powers (134) - Drawbacks (00) = 150
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Sneaky, Dexterous, lovely and absolutely deadly. This is a foe that works for any number of situations. Most classically this sort of Femme Fatale is a henchwoman to a plot by SHADOW or a similar organization, possibly ripe to be turned to the cause of good for a handsome enough hero, or perhaps she just wants to make you think that? Certainly could be presented on her own as well as a deadly assassin, or in a pinch could be used for your classic cat burglar. Just as easy to make this a swashbuckling and charming man with a silver tongue and a quick blade. Likewise one could take them down to a darker path as a shadowy assassin figure but losing out on the wit and charm of all that bluff etc would be a waste. At PL 13 one of these is a good challenge for a group of PL tens and of course one on one many a hero of PL 13-14 would be challenged solo. Excellent opportunity for a "two men enter" scenario if you have a wide split of PLs let the big guy or gal take on this deadly viper while the rest take on other challenges or stop the launch countdown on the mcguffin. Need to vary it up have the magic blade be a cyber implant laser weapon, or a hellfire related demonic mark, Could just as easily call the weapon a whip or pair of daggers, don't like fencing have them use some Kendo stylings, Just switch up her Feats to fit the weapon of choice This is a master of a single weapon/style and oriented on agility and wit over brawn and intimidation. It's all in what you describe. Stats: 54pp Str: 20 (+5) Dex: 26 (+8) Con: 20 (+5) Int: 10 (+0) Wis: 18 (+4) Cha: 20 (+5) Combat: 24pp Attack: +6 (+18 Swords) Grapple: +11 Defense: +18 (+3 flat-footed) Knockback: -4 Initiative: +20 Saves: 22pp Toughness: +8 (+5 Con, +3 Costume) Fortitude: +8 (+5 Con, +3) Reflex: +18 (+8 Dex, +10) Will: +13 (+4 Wis, +9) Skills: 124r = 31pp Acrobatics 18 (+26) Bluff 10 (+15, +23 W/Attractive) Diplomacy 2 (+7, +15 W/Attractive) Escape Artist 17 (+25) Intimidate 10 (+15) Knowledge: Arcane Lore 5 (+5) Knowledge: Tactics 5 (+5) Language 3 (Native Plus 3 more) Notice 16 (+20) Sense Motive 6 (+10) Slight of Hand 7 (+15) Stealth 17 (+25) Feats: 45pp Accurate Attack Acrobatic Bluff All out Attack Attack Specilization: Swords 6 Attractive 2 Blind Fight Defensive Attack Dodge Focus 12 Equipment 2 Evasion 2 Grappling Finesse Hide In Plain Sight Improved Critical: Swords 2 Improved Initiative 3 Leadership Power Attack Prone Fighting Quick Draw Skill Mastery Takedown attack 2 Taunt Uncanny Dodge: Hearing Powers: 14pp Strike 3 (Shadowbrand/Magic; Extras: Autofire 1 (8), Power Feats: Mighty, Alternate Power 2) AP: Drain Con 8 (Extras: Linked: Healing) Healing 2 ([Extras] Action: Standard, Total, Linked: Drain Con; Flaws: Personal, Temporary) AP: Drain Defense 6 (Extras: Linked: Drain Dex) Drain Dex 6 (Extras: Linked: Drain Defense] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Sword ------ 23/Toughness ------ Bruise/Injury Shadowbrand ------ 23/Toughness ------ Bruise/Injury Drain Con ------ 18/Fortitude ------ Drain Con Drain Defense ------ 16/Fortitude ------ Drain Defense Drain Dex ------ 16/fortitude------ Drain Dex Costs: Abilities (54) + Combat (24) + Saves (22) + Skills (31) + Feats (45) + Powers (14) - Drawbacks (00) = 190 Total Cost
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I know I know you'd think I'm antagonistic enough on my own! This is a collection of some common classic comic book style antagonists. Some are Villains and henchmen some minions. Some could be either! Background isn't supplied as these are more plug and play sets of stats to insert into a thread without having to go through the effort of scratch building a custom villain for a one shot fight. Take a basic outline here slap on appropriate descriptors and they can fit any number of storylines. (These are designed as NPCs their point totals may be higher or lower than the bottom of their PL range. PLs in this case are mostly in regards to what caps they hit rather than point totals.) Villains and Henchmen: These are designed not to be henchmen and to be used either singularly or in small groups. PL-13 Mad Scientist PL-12 Femme Fatale/Swashbuckler PL -10 Mad Science Monster PL-8 Novice Mystic Minions!: These are designed to work in groups as minions. For certain cases they could be run as villains or henchmen of course as well. PL-10 Robots PL-8 Robots Demons PL-4 Robots Demons
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"Aww ya old softy." Ace replied with a grin heedless of the wisdom, or lack there of, in taunting Typhoon in his own domain. Knowing full well that their prisoner was even less likely to know why he'd been sent after the daughter of the very dangerous Hydrokinetic than he was to talk if he did Ace proceeded to try in his own unique fashion to pry what he could from Typhoon. "So what did you do to upset the latest nazi revival?"
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- nina al-darsah
- wander
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Set Gadgets to Super-movement 1 (Water Walking) just in case Typhoon decides to get petty and make the bridge less "hard" for a moment.