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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by angrydurf
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A weather control array I made up at some point. Array 21 (Weather Control; PFs: Alternate Power 6) [48] BE: Damage 12 (Lightningbolt; Extras: Range: Ranged, Autofire; Power Feats: Indirect 2, Split Attack 4) AP: Damage 10 (Lightningstorm; Extras: Range: Ranged, Area: Burst(General), Selective; Power Feats: Indirect 2) AP: Dazzle 10 (Thunderbolt; Visual and Auditory; Extras: Area: Burst(General); Power Feats: Indirect 2) AP: Enviromental Control 17 (Mix-Match 3pp worth of effect; Cold, Hamper Movement, Heat, Distraction, Visibilty; Extras: Independant ; Flaws: Range: Touch, Action: Full Round; Power Feats: Reversible, Slow Fade 6) AP: Obscure 13 (Fog Bank; Visual; Extras: Independant; Power Feats: Reversible, Slow Fade 2) AP: Trip 10 (Gale; Extras: Area: Cone(general), Knockback, Secondary Effect; Power Feats: Improved Trip) AP: Trip 10 (Tornado; Extras: Area: Burst(General), Knockback, Secondary Effect; Power Feats: Improved Trip)
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As for the effects it really depends what you want them to do. Tornado for the classic comics tornado that just tosses people around but doesn't hit them with 200mph debris a ranged burst trip with knockback is the way to go. Link to damage to add in the debris if you want. Earthquake is an AOE trip effect limitied to "must be standing on ground" at extreme severities you might add in an objects only structures only effects objects damage effect. Lightning storm is pretty much an indirect 2 blast power. Maybe an aoe blast if you want it to have many strikes at once. Hurricane or sandstorm pretty much is best done with enviromental control for distracting, visibility, difficult movement etc. Sinkhole really depends what you're trying to do with it. Earthquakes and sinkholes are not weather effects.
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Mike sighed heavily as Mark would place him in the absurd drunken concoction he'd so awkwardly modeled earlier. In his relaxed state he was about he last to react when Mark fell not putting together Alex's questioning comentary until he had already set her aside and stood to pass mark the towel, "You alright?" He asked perhaps more gruffly than he intended at the realization.
- 182 replies
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- wander
- midnight ii
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Teleportation! Beyond point A to point B. There are two major ways in which you can utilize teleportation as a descriptor for more varied effects. Firstly is mobility, teleporting in combat for positioning is the basic use with feats like turnabout, change velocity and change direction you become more mobile than any other hero really. But you can go beyond that as well. Teleporter as speedster Array 11.5 ( 23pp Teleportation Array; Power Feats: Alternate Powers 2) [25] BE: Teleportation 10 ( Power Feats: Progression 3) AP: Area 20 (Teleport attack; Shaped Targeted area on Unarmed; Power Feats: Indirect 3) AP: Area 10 (Teleport attack; Burst Targeted area on Unarmed; Extras: Selective; Power Feats: Indirect 3) Enhanced feats 7 (Dodge Focus, Elusive Target, Evasion 2, Hide in Plain Sight, Instant Up, Redirect) [7] Teleport 10 (Teleport; Power Feats: Change direction, Change Velocity, Easy, Turnabout) [24] The user here has very good mobility as a base with 1000ft combat range, He can double that with the array and get anywhere he wants with a long range TP. The aoes represent his ability to pop around the field of battle and attack as he wishes. Coupled with turnabout he can port over then port all around an area nd back to wherever he wishes at the end of it all. Indirect represents his ability to appear from wherever he likes allowing for surprise attacks as he goes. Shaped area is a more precise in targetting while the burst is a larger overall area with less precision. Enhanced feats represent TPing out of the way of things or out of sight. Alternatively you can focus on teleporting other things. Now attack teleport isn't well liked by most GMs because TPing bad guys into the air or worse deep seas or a volcano, space, the sun ... all are neither heroic nor particularly well balanced. This does not mean there isn't room for this kind of teleporter. Now You're Thinking with Portals Array x (Teleportation Array; Power Feats: Alternate Powers 2) [25] BE: Teleportation X (Extras: Portal; Power Feats: Progression x) AP: Blast X (Portal ; Power Feats: Indirect 3, VAriable descriptor 2) AP: Blast X (Burst Portal; Burst General area; Extras: Area, Selective; Power Feats: Indirect 3, Variable descriptor 2) AP: Deflect X (All Types; Extras: Area, Effects Others, Selective, Reflection, Redirection; Flaws: Action: Full Round, Distracting) So here rather than teleporting oneself you open portals to allow yourself and others to travel you can also open portals to dangerous environs exposing those nearby to those conditions if briefly. Also you can open portals to catch and redirect incoming attacks though at a much higher concentration cost.
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Trusting in the doctor to take care of the robots as he had said Phalanx streaked across the skies catching the falling woman seconds after her stumble. The golden strands of Gossamer's hair bolstered the flailing civilians suddenly waking to find themselves in mortal peril, Her tresses enveloping the endangered bystanders as she swung to secure them on the rooftop should the good doctors endeavors fail. Overhead the Havok bots pulled up from their strafing run as their diagnostics briefly warred with the mad Germans invasion before silently awaiting his commands. It seemed the day had been saved when midnight swung into action his warning carrying crisp over the alarming tones of the eminently self destructing Havok Bot. He swept the good doctor up and away as the explosion bloomed behind them the blast tearing through the concrete and steel of the tower right where Doktor Archeville had been crouched moments before. They alighted upon the roof of the neighboring building next to gossamer as phalanx and his grateful passenger similarly came to rest. Across the chasm betwixt the buildings the remaining supports of the huge GBN satellite network dish groaned under the suddenly unbalanced strain as the mammoth communications array hung dangerously above the crowded street below!
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The Precog! So you can see the future neat for finding a crime but what about stopping it? Well quite useful for both if you have sufficiently active precognition. Most of this is pretty self explanatory, Precognition is a good descriptor for an attack/defense shifted type. You know exactly where the blast will and will not be much easier to evade it. You know just where he will be and when. Adjust as needed I went with some standard attack and some enhanced but you could be all about the precog and no real personal combat training as well. all these feats to taste this build was actually designed with no trade offs you could certainly go for higher defense and attack over the even trade offs. Second chances are basically all about those spidey senses screaming at you. Handy for some one mucking about with time but not vital. The real Precognitive ability. Well it sucks to actually GM a precog so its unreliable to keep it from ruining EVERYTHING! even if blinded or in the dark the precog knows what is about to happen allowing for no loss of ability due to the loss of those senses. Danger sense and uncanny dodge follow pretty naturally from the precog theme. Variations: Many of the same abilities can be applied to a supernaturally intelligent character who uses deduction and tactics to devastating effect. Add in Speed of thought and maybe some of the Knowledge tactics benefits to use to get the upper hand or avoid the upper hand being gotten on you!
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The duplicator without Duplication(Summon) For my first example I take the ever popular duplicator and toss him into overdrive. The idea here is that he can make and unmake dupes at a high speed perhaps even at a distance. They all are mentally linked of course as well. So lets get to it. Alright the main duplication array. First two powers are the basic replacement for duplicator mob tactics, he sends dupes out either to attack all the targets around him as an Area Attack or to all attack one target as an autofire attack. Then You get the ESP power in which he stays still but sends a small hoard of duplicates out to search the nearby areas, with so many eyes all in mental communication this happens very quickly and is more guaranteed to work. Quickness and Skills. Basically a classic teamwork scenario. The quickness only applies to tasks where extra help would help this does include most research as you can read several books or articles at once as well as to many kinds of repairs or construction tasks. The enhanced skills come from accessing or sending dupes out to do some quick reasearch on a subject or havign them able to help with the actual task. The original character this array was on had an int bonus of +3 so he'd end up with a +5 to all those knowledge and craft checks for a nice round number. If there are a ton of identical dupes which one do you hit? Is that one even going to matter? Not all dupes are created equal in all respects the "original" is hte only heroic character so the rest can be wiped out pretty easy (also remade just as easy) but you have a good chance of not hitting the right one this the miss chance. Shamelessly ripped off from Mr. X of the Paragons setting. The idea here is you have dupes that have infiltrated places all over the world and thus are deeply in the know. can be matched with enhanced Gather info if you so wish but the ability of the dupes is tied to the originator so I felt it wasn't fitting. Takedown is much like the array attacks above sending dupes out to attack several people at once basically. This leads of course to, Not a dupe power but pretty necessary if you're gonna pull the "I am everywhere!" thing without it being blatantly obvious. It could be replaced by a high disguise skill and maybe quick change if you don't want "powers" beyond duplication. Variations: Move Object: Dupes can move things for you (also a good representation of a pile on style grapple attack) Teleport limited to having a dupe present: You are able to transfer the "originator" consciousness to any dupe all Agent Smith style. Move-by attack or turnabout "You" didn't attack you just sent a cluster of dupes to. Drop the contacts etc and it works for almost any summoner type. The "dupes" could be demons or spirits or adorable forest creatures make the autofire and area attacks damage effects and not just modifiers of the Originators base unarmed attacks. Add Variable descriptor to change up what kind of things you summon (Fire imps, Ice elementals etc)
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M&M is different from many systems with regards to how you build powers. Most superhero games and most RPGs in general have you select a power or power set and they determine what effects you can achieve. M&M does this backwards at least from a systems standpoint (Conceptually you should make sure its sound and not just fitting a description to an "Kewl POWER!" you want). At the basic level this allows for things such as a single water walking power to cover a wide variety of powersets. It could be in a device representing working pontoon shoes, or it could be ninja training, it could be an Ice power letting you freeze the water as you step across it, or a speedster running across the water in the classic superspeed move. With enhanced abilities allowing assorted abilities to become powers you can continue this type of effect based building. For instance Base attack or the attack focus/specialization feats can be built as powers. Rather than being trained as a master fighter you could instead have a device (or implant) that is a combat computer granting Enhanced Attack or Enhanced melee focus for instance. Or you could be a pre-cog who's powers allow you to "see" what you're opponent will do granting enhanced dodge focus and enhanced attack. So the "same" power can be used to represent any number of abilities from any number of powersets, its all in your descriptors. I'll be following up with some more advanced examples of how you can take a set of powers and tweak them to fit with a variety of powers in ways that may not be immediately evident from a basic reading of the power. Index Duplicator without Duplication (Summon) The Precog Teleporter
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Glancing to Mark's pondering s and his drunken imagination likely inflating even marks foolish plans to ludicrous scale he slowly shook his head, "I don't think that's such a good idea." he murmured but relaxed as mark decided to put it off. He Smiled down at Alex as she spoke with a wide grin of amusement at her drunken state that one only gets when also drunk, "Mmm You too." he mumbled before his mind caught up with what he had said and his eyes went wide as he studiously looked at anything but the other people in the room.
- 182 replies
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- wander
- midnight ii
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As the attention was thankfully drawn away from him once more Mike looked up and watched as Trevor experimented with his work on mist animals. As the liquor fueled psychic on his lap continued to leak calming influence he relaxed from his earlier mortification enough to speak once more. "Those are pretty good you do that before?" he asked curiously it looked as if he had experimented with it at the least.
- 182 replies
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- wander
- midnight ii
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Yea not sure how to best represent those factors. Maybe some of hte other refs have thoughts I'm still leaning towards saying its just descriptor but they may differ on it.
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Ouroboros Remove Dual Size feature on HQ, replace with Concealed Phalanx Remove moving feint PF from flight replace with 1 rank impervious toughness Doktor'd
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Ah yes at normal durations it isn't at continuous it is my bad. You don't need indirect on perception rang powers as long as you can accurately perceive the target you can effect he target. As I said the custom feats might not be needed as those are more like side effects than anything else as people in the pockets normally can't do anything useful other than try to escape if they have dimensional movement.
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Honestly alot of that can be handled with descriptors. I would say definitely full round like the other powers and if you require a specific kind of surface (Like blank canvas etc) it would be worth a drawback. If you just need something to paint on its not going to actually limit you. Probably want to give it perception range since it seems like you just paint them into the picture and when you finish they get sucked in not that you have to hit them with an effect. Similarly alt save Will so that they can evade being sucked in by act of will. Seeing what they are doing in the painting could be a dimensional ESP thing but probably is fine just as a descriptor. Having them split into different paintings I think similarly works as a descriptor thing so long as the total wieght is within the overall limit. I'll also add that Dimensional pocket is a power we watch very carefully as it is a rare one shot win kind of power. If its used too much it sucks the challenge and drama right otu of the story so its usually best used on targets already taken out of the fight in some fashion as more like a jail or prisoner transport than a normal attack.
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Looks good :approved:
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Device 1 (Easy to loose; PF: Restricted (Must have Craft (Artistic) X) Where X is whatever you want them to have to have to use it. I'd apply the (must be able to Paint/gesture) to the device as a whole as all the powers in it will require that. The individual powers, like the dimensional pocket, can have additional drawbacks within the array.
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Yea restricted to a flat X ranks of Craft Artistic is probably better
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Check required is an iffy flaw as its far to easy to make it trivial to pass the check and render the ability effectively not flawed but still get the points. Probably better to use it as a drawback along the lines of the standard (must be able to speak and gesture)
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A burst of bubbles flashed to the surface as Mike let out a small yelp of surprise at the rather public offer and he returned to the surface with a glare at Alex, 'Not helping!' he thought to her frustratedly but acquiesced non the less as he settled back studiously not meeting the gaze of any of the others waiting for the game to move on and quietly wondering how Trevors truth or dare woudl end up in humiliation for mike.
- 182 replies
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- wander
- midnight ii
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A slight frown crossed Mikes face as the question was uttered, he knew of many unpleasant thoughts Alex had uncovered accidentally over the years. He looked to Alex about to call the game off on her behalf when he caught the mischievous glint in her eye and blanched. As she dissolved into giggles at her gesture he blushed deeper than any of the prior embarrassments had elicited and buried his face in his hands before slowly sinking below the bubbling surface an annoyed thought arcing across his mental link to Alex, 'I was twelve and we agreed never to speak of that again.' He was showing no signs of returning to the surface until they landed or at the least until he wouldn't have to face his newly informed peers.
- 182 replies
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- wander
- midnight ii
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They won't be resisting so if you can get in range (which I'm pretty sure you can with swinging and your hairs elongation) you can nab whatever you have limbs/strength for.
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That'll do it. I think they are technically immune to mental effects but your descriptor works and they have like no will save so no chance to resist becoming one with your unity. Playing fast and loose with rounds. Giz or Heritage take it away!
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Initiative! (1d20+3=10)
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Sure! We're almost wrapped up anyway. The civilians are around 20 stories up the woman falling is the same though she's a little closer. Feel free to stunt/gadgets up a mind/machine control gizmo to take over the bots between the parts in the havok suit and what you have on hand you have what you need. I'll give this to midnight fer free that the fake havok bot is about to blow much like the ones you disabled earlier. So go ahead and post your Science! Doc and Giz an heritage can put up their reactions after. If no one else gets to it Phalanx will swoop in to save the falling lady but I'll give you all a chance first.
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Phalanx 2pp available +2 Enhanced Con [2] Ouroboros 2pp to spend +4 Knowledge: Arcane Lore [1] +1 Fort save [1] Geez3r'd