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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by angrydurf
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I believe the general guidline is sitcom rules as far as canon goes. So by the end of the adventure everything is back to normal. In this case I would say that its possible that Ms. Martian would be trying to figure out how luna moths pheromones work so she can use them to enhance her own. The chrysalis could be of Ms. Martians doing or she could just be taking advantage of the situation. By the end of it though Ms. Martians tampering undoes whatever happens with the chrysalis and Luna Moth is back to normal and back in Providence asylum at the end of the thread.
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This right here sums up why X-ray vision is the best super power ever ;)
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Mike merely shrugged at the argument he really didn't see the appeal, it really seemed like it was just for the sake of proving the could drink which seemed pretty silly to him. "Well if that's what does it for you." He says with a nod. "So is it just young freedom and guests or are we expecting others?" he asked curiously.
- 102 replies
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- young freedom
- seraph
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Mike laughs slightly at the comments about marks all to reliable luck, "Or maybe his luck is in having a roommate willing to go after him before he breaks his fool neck." And with that Mike shoots into the sky in the direction Mark had last flown. He peered out preternatural sharp eyes seeking for his wayward friend before he got himself hurt, Catching sight of him he shot off after the lucky teen.
- 94 replies
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- young freedom
- zephyr
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Mike tucked Alex's head tightly against his shoulder and silently asked, 'You ready?' before diving out of the sky at full speed only to pull up at the last second and lightly alight on the ground, his practice with high speed maneuvers having apparently paid off. As he came to his feet in his baggy jeans and t-shirt he glanced to Eddie with a slight frown, "I don't know if that's exactly the example we should be setting." he said in a friendly if exasperated tone, despite having been several hundred feet in the air when Eddie had spoken. He gently set Alex on her feet with one hand and slung his bag to the ground with the other smiling at James, "Wow, this is quite the set up man."
- 102 replies
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- young freedom
- seraph
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As Johnny rocketed across the room towards him Ace neatly sidestepped the rather reckless charge, "Aww, I didn't know you cared." He said as avoided the speedsters flurry of blows. Dropping low the canny hero slid behind his speeding assailant and aimed a wicked blow to the base of his skull.
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Feint Johnny with skill mastery for a 33 as a move action, Attack him Power attack 5 (1d20+11=30) DC 26 w/sneak attack (24 if he isn't Feinted).
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Unreliable check (if needed): Enhanced STR; Enhanced CON; Flight; Immunity; Impervious TOU; Paragon Array. High is success! (1d20=19, 1d20=17, 1d20=2, 1d20=6, 1d20=18, 1d20=17) All successful but Flight(outside array) and Immunity, I'll spend 2 HP to make them work or 1 on immunity if I can't do both. HP: Heroic Feat: Improved Grab Drop the Gun in the volcano fly over to Steelgrave/Wander and attack Steelgrave, Attack roll on Steelgrave All-out attack 5, Power Attack 5, Def set to 1, Attack; Grapple. (1d20+8=21, 1d20+31=33) He's flat-footed so I think that'll hit DC 34 Toughness, and what is up with me and rolling under five on grapple checks, I'll roll with it Basic goal is to sucker punch Steelgrave and get a good grip on both so there is no volcano falling action. Let me know if I need to do something different in there for that.
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I think it counts as out of costume as long as you don't wear the goggles :)
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Mike smiles up at Marks jubilation, flight really was one of his greatest gifts and he could well understand the other boys joy at experiencing it under his own power. He looked to Faith, "How longs that last?" he inquired concerned Mark might overdo it.
- 94 replies
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- young freedom
- zephyr
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Toughness save (1d20+9=24) Fail by 7 Stunned and Bruised. Sense motive (1d20+7=11) Taunted again.
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Toughness Save (1d20+11=18) Fail by 18 he is KO'd Take down at your leisure. :)
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Round Two Initiative 24 Jack of All Blades 1HP uninjured *up* 8 Edge 5HP Uninjured 8 Ace 5 HP Uninjured 7 Powercorps 1 Staggered stunned and bruised 7 Powercorps 4 Staggered stunned and bruised 7 Powercorps 6 Feinted, taunted, Charging 7 Powercorps 8 Stunned and Bruised
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Charge attack on Ace Danger (1d20+11=19) A miss! DC to hit lowered to 12 for Jack 17 for the rest of us.
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Ace will Feint number six as a standard action taking 10 for a 33, then Taunt as a Move Action taking ten for a 33 once more He'll then set up for Jack.
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Smoke and the thick smell of ozone filled the air as the thieves suits spat blaster fire and sparks before the onslaught of malfunctions. Number six managed to adroitly avoid the worst of the onslaught but his fellows were not so lucky, At the case number eight was trying to open a crossed wire sent electricity arcing over his suit leaving him twitching and smoking slightly, Number four screeched as his flight systems engaged sending him slamming full force into the still fuming leader, both sprawled in a tangled heap at Jack of All Blades feet. Ace shakes his head in mock sympathy as the Power Corps systems go haywire. Looking to number six he laughs, "Well it looks like your little toys aren't working so well. Too bad your nothing but a sad impotent little man without them." Keeping the Armored villains attention fully focused on himself. As the other Power Corps members try to shake off the effects of their malfunctioning systems number six roars and charges at Ace trying to tackle the legendary Hero. Ace lightly steps out of the way of the clumsy attack a mocking laugh on his lips. "Too easy." He says and offers a slight bow to indicate Jack should do the honors.
- 64 replies
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- ace danger
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Tagged with:
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PC1 Reflex; Toughness (1d20+2=4, 1d20+9=14) Fail for full damage and Staggered, Stunned and Bruised. Others Reflex Reflex PC4; PC6; PC8. (1d20+4=13, 1d20+4=21, 1d20+4=12) PC6 passes others Fail Others Toughness Toughness Checks PC4; PC6; PC8; PC8 (1d20+11=15, 1d20+11=24, 1d20+11=19, 1d20+11=30) PC4 Stunned, staggered, and Bruised, PC6 Passes, PC8 Bruised and stunned.
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Ace smiled at the affronted swordsman, "I truly am sorry if that causes you any problems." He replied earnestly, "I made the best call I could at the time, and while I understand the importance of your identity remaining secret I had no reason to believe we'd be given this long a reprieve." He pulled a small cylinder from his pocket showing it to Jack. "This is a gravtic stabilizer, I believe it will negate the targeted effect of many of Dark Stars powers. However I'm not sure I can get the field to extend beyond myself, I think your senses however should be able to tell me if any of my tinkering is working though." And with that he began fiddling with settings on the device looking o Jack occasionally for confirmation that something had happened.
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PC1 can't beat a 31 and is fiented, Taunt is DC 26 Sense Motive (1d20+9=10) also successfull. DC 15 to hit (without Dodge bonus) for jacks next attack Shaken for one Round Edge is up, Feel free to toss an IC post about that up when ever you like Gizmo
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Reflex (1d20+8=9) HP reroll Reflex (1d20+8=21) Oh that is made of so much fail. Toughness Save (1d20+9=27) And IC pulls it out in the clinch. No Damage
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Round one initiative 24 Jack of All Blades 1HP uninjured *up* 8 Edge 6HP Uninjured 8 Ace 5 HP Uninjured 7 Powercorps 1 Uninjured 7 Powercorps 4 Uninjured 7 Powercorps 6 Uninjured 7 Powercorps 8 Uninjured
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Just want to make surethis one doesn't get lost
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Mike nodded along with Alexs suggestion looking mildly chagrined at forgetting to introduce himself, "You want me to run over to let her know? You guys can head out that way and I'll catch up?" He inquired mostly to Alex but facing the group as a whole. Mark was definitely not the head space for making decisions, even more so than usual.
- 94 replies
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- young freedom
- zephyr
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"Will do, thanks again Doc." Ace said into the phone and hung up to rejoin the group, speaking loudly enough for phantom to hear as well. "STAR Island is have a bit of a crisis, this other Dark Star might be behind it but they were able to pass along what details they had on our Dark Stars powers and how he might be contained." The ageless hero explained. Ace continued to relay what most of them basically knew. "He is effected by energy normally so any kind of energized force field should hold him but he'd still be able to use a worm hole and I would theorize whatever dimensional travel he is capable of so we'd have to counter that as well." Ace paused thoughtfully "They said that some one had managed to hold Dark Star a few months ago, but they hadn't been able to research how." He looked to Avenger and Phantom, "Either of you know anything about that?"
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Initiative Ace: Initiative (1d20=8) Power Corps: Initiative (1d20+5=7)