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angrydurf

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Everything posted by angrydurf

  1. Alright to start with Dead Head Take an HP if you throw off the effects of that dazzle this round. Phantom you feel a change in the magic emanating from each of the tunnels though can't place exactly what the change is. Atlas shortly after your chilled opponents are defeated you notice that the tunnel seems to have grown darker. Dead Head, The tunnel has grown darker and the shadows around you seem to be moving almost of their own accord. Avenger: I still need your notice check :)
  2. Taking advantage of Colts lapse in concentration Ace slid free bouncing lightly on the balls of his feet. He shot a series of quick right jabs followed by a wicked left hook when the cowboys guard was drawn off. 'Man's tougher than he looks, and that's saying something.' Ace thought to himself as he bobbed defensively watching carefully for colts counter.
  3. Alright then Feint as move action: 1d20+18=29 HP: Reroll 1d20+18=27 +10 due to HP total = 37 Power attack 5: 1d20+11=29 DC 24, DC 26 with Sneak Attack
  4. Doesn't it take an action to maintain the grapple? So since you can't use an action I automatically win the check right?
  5. No for that all of your offensive powers would need a linked nullify(Effect of given descriptor)
  6. Immunity(all effects of a given descriptor) [cost varies dependent on how common the descriptor is]
  7. I love living in The Future.
  8. Phalanx frowned and glanced around clearly startled at Edge suddenly vanishing. As Psyche took over and ordered them about he quickly fell into doing as he was told cutting lengths of sturdy vines and tying the lizardmen in a large clump for her to carry with all the significant speed he could muster. He then took his place at the lead eager to get to the rift and find out what happened to Edge.
  9. Alright each of you also dispatch your cultists. back in the other room phantom sees all the zombies fall down and I need a Notice check from each of you before we continue.
  10. Not at the moment these tunnels are bendy
  11. You two know you've pretty much guaranteed an attack happens like RIGHT NOW right? :P
  12. thread has hardly started so I'm fine with it. Put up the edit request and you can use the variation as soon as the edits done ;)
  13. As Colt shook off the punch Ace bobbed and weaved but another flying tackle caught him by surprise none the less. Colt quickly managed to pin Ace to the mat. If this was some kind of wrestling match it likely would have been over. On the other hand it did limit Ace's options, unfortunately for Colt his most potent weapon was still quite available. He ceased his struggle for a moment to speak clearly, "You're a charming enough man, but Grims a friend so I simply can't do this to her." winking at the end for emphasis
  14. Sense Motive 1d20+10=15 I FEEL THE LOVE! Grapple Check: 1d20+16=32 Well I'll make you spend that HP at least So Ace is pinned and with improved pin can't beat that Grapple check. Since that grapple used my move action from what I understand I guess I have to accept the pin then. Ok I'll use my Action to shoot off my mouth. Distract Feat: 1d20+23=38 If you fail you are dazed.
  15. Since insub maxes at rank 4 I think thats pretty much an impossible check for that anyway ;)
  16. Phalanx had tensed and just began to move forward when Wander sped past to handily dispatch the Reptilian marauders. As Psyche moved up to find out what the lizard folk knew he followed standing next to her at the ready in case something more threatening approached. "Is he being held prisoner by these things?" He inquired uncertainly it seemed unlikely that creatures this weak could contain a hero of the White Lions power.
  17. The flying kick took Ace off guard sending him stumbling into the ropes where he hung for a few moments as Colt approached. He seemed almost beat as he hung from the ropes shaking his head to clear it. At the last moment However Ace launched himself forward. "Not bad for an amateur." He said as he swung taking Atlas' advice and aiming a vicious right hook hook at Colts jaw.
  18. 1d20+10=11 Ah acrobatic bluff how I loath thee almost as much as IC. 1d20+6=23 Bruised x1 Standard: Take ten for a 33 Feint Move: Take ten for a 28 Taunt (Demoralize) HP for Surge 5HP remaining Surge: Power Attack 5 1d20+11=22 DC 24 Toughness DC 26 w/ Sneak attack.
  19. They are indeed surprised you take them both out handily. Avenger is up.
  20. The cultists were caught completely off guard by the sudden arrival of Dead Head and the Undead Hero dispatched them both with one mighty swing of his shovel.
  21. Colt came in fast and got a good hold on Ace slamming him to the mat with a resounding crash as he slapped the mat to spread out the impact. He managed to squirm free of the cowboys grasp selling the hit the whole while, rolling slowly as if in real pain as Colt regained his feet. Then as he rose from his crouch Ace aimed a sweeping kick at his foes legs.
  22. Can anyone REALLY know the the grappling rules though Alright I'll try to escape the Grapple then. 1d20+16=25 Ace'll then try an sweep the legs. Trip attack 1d20+16=22 A miss.
  23. Alright I have a basic idea for this just have to run a few things past Grims employer ;)
  24. It seems likely that if they have protections that are basically directly opposed to Dark Star they may be expecting him. You're pretty sure you can probably blow out any gizmo thats creating the field if you get LOS on it. So you remember a story your dad told you about a time that he was snooping around on a case the league was working on and got captured. He was tied up right by the death ray but was able to knock a guards coffee over on it before they got a target lock on centurion. The misfire caught enough attention that the league was there right away.
  25. 1d20=18 Phalanx is paying attention this time around ;)
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