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angrydurf

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Everything posted by angrydurf

  1. Kavos is takin a break I'm gonna write up a closign post on this since it seems pretty done anyway.
  2. Ace saw the man activate the trap before he fled and narrowed his eyes in the direction of the aparent leader and his mercs. "Breakdown get Edge free, DuskStalker guard Grim till she comes too." He snapped the orders with practiced efficiancy already moving towards the darkened exit, "Phantom you're with me." he added knowing he wanted someone he knew at his back. With a moment of concentration he faded from view, silently and invisibly charging into the darkened corner.
  3. Notice (1d20+15=27) Move action for Hide in Plain Sight then second move to follow the guy that pushed the button and the mercs, Skill mastery Stealth hits a DC 25.
  4. ... Eddie got the gong in the bedroom?
  5. Well Trace teleport is a 1 pt. tracking ability so if nothing else you could power-stunt it it however it has a Notice DC of 10+1 per round or +10 per minute in this case the Notice DC would be in the neighborhood of 12000. Basically the signature is too old to trace accurately.
  6. Natasha alternated between laughs and sobs, "Not omniscient? By this time everyone involved with helping us get away is dead." she curled in on herself then gently rocking and mumbling too quiet to hear.
  7. The thugs crumpled into heaps under Colts sudden assault. from up the stairs came no sound but eerie silence. Ace looked to Colt questioningly, clearly leaving it to the bounty hunter to decide his preffered course of action. He was confident they could handle whatever the Yellow Kings may have planned.
  8. I assumed as much ;)
  9. Natasha continued to feebly fight off Blinks hold but had no real hope of escape. She cried her pretty tears and glared at Dark Star, "There isn't anywhere he won't find me, I'd rather die than go back ..." She trailed off into incohernant tears once more ocasionally calling for 'Tony'.
  10. There were sporadic gunshots as Colt approached the front door however nothing to worry the practiced bounty hunter. As he peeked around the doorframe he could see some movement as several of the Yellow Kings crouched behind doors or furnature looking for a clear shot. Ace took up position at the foot of the stairs well behind the entrenched gangsters revealing himself just enough that Colt could catch his signal to charge past before the hallway filled with smoke.
  11. Yea she is eighteen and looks to be 17-20 range.
  12. I'd also like to toss up that if you like I can run one of the threads My characters aren't in if your plate is too full.
  13. You're good we'll wait on DS at least for the time being though
  14. They happen in the same round. The attack roll is to initiate the grapple and the grapple check is to see if you can successfully grapple. In this case you hit and she can't hope to beat that grapple check.
  15. The disarmed gang member bolts back towards the building stumbing as he goes, the others seem to be made of sterner stuff and let loose a hail of bullets in the direction of Colt but between thier lack luster aim and his intimidateing presence none of the shots manage to hit. Ace hearing gunfire slips silently into the building to find Del Torro before he flees hopefully.
  16. Attack rolls (1d20+6=10, 1d20+6=15, 1d20+6=16, 1d20+6=21) Gangsters make storm troopers look accurate.
  17. Natasha stopped at Blinks words the fight going out of her at the words. She saw how hopeless it all was now. She wouldn't be with Tony, she wasn't going to be able to escape Blink and even if she did the Heroes would just send her back there. Her fathers arms reached just too far. She looked up at Blink her eyes flashing with anger, "You know what my father will do to you if I'm hurt." she spat vehemently and bolted for the the long drop to the first floor of the mall, "You might take me back but you won't collect your paycheck." Natasha had clearly lost it at this point. Her one hope of getting free of all of this a betrayal.
  18. Natasha stuck with Blink through several jumps, at first she assumed that they were leading the Heros astray while Tony was sent somewhere safe, after all Tony seemed to be te one they were after. But as they drew further and further away with only Dark Star in pursuit it dawned on her that her new friend may not be what she seemed. When Blink mentioned taking her home her eyes went wide, "YOU'RE ONE OF THEM!" she shouted drawing startled looks from the mall patrons. She began to edge away from Blink nervously, "I won't go back there you can't make me." She hissed eyes narrowing, "What did you do to Tony? If you hurt him I swear I'll, I'll ..." She trailed off tears begining to stream down her face. She knew it was hopeless, the Heroes had Tony and he'd be in prison or as good as if his family sprung him, she couldn't face down Blink or Dark Star, She didn't even know where she was.
  19. You can deffinately get the VP for that complication if you pick a fight with Dark Star, he's well known to the villian community as quite the foe.
  20. Since I seem to have misrepresented the situation a bit. Phantoms senses can detect that they activated a portal here, Possibly using the shadow dimension, it is not currently active however.
  21. So the array will be set to his full senses AP with flight 5 fromt he left over points available. He can sense blink and the girl and get there in a move action (Flight 5 2500ft in a move action)
  22. OK so this gets confusing a bit but yes and no. Since you had a readied action to use gravity control I'm gonna have to say your array was set to that when she vanished. So This round you can set your array once as a free action go ahead and post what that is and we'll go from there.
  23. Strength checks to retain weapons (1d20+3=6, 1d20+3=14, 1d20+3=18, 1d20+3=19, 1d20+3=14)
  24. Initiative (1d20+4=21) Mooks Initiative (1d20+2=8) Ace So Initiative round 1 26 - Colt - 4 HP - Uninjured 21 - Yellow Kings - 5 remain 8 - Ace - 6 HP - Uninjured
  25. They are still posturing but Roll initiative if you're gonna start shooting.
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