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angrydurf

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  1. It was a rare chance for Avenger to get out rather than be stuck with the normal vampire politics that seemed to dominate his night to night unlife. Even then it was not entirely disconnected, one of his holdings in the depressed Greenbank neighborhood had been robbed, along with several other businesses in the area over the last week. So he swung through the area hoping to turn up something concrete on the odd series of robberies. He was about to give up and head back to the fens to beat some pimps and dealers senseless when he noticed an odd group of men get out of an unmarked van just down the street. Their coveralls were all matching deep purple and each wore a long beaked mask and some kind of hood to disguise thier features as they settled into trying to crack the lock on a nearby warehouse. They weren't being even a little subtle with it either very brazen even for Greenbank.
  2. In which Avenger and Dark Star get to play the damsels in distress.
  3. Everyone is now inside the radius of the auditory obscure effect no sound can be heard within the area. Angel is up first.
  4. The assorted toughs and enforcers tensed at first as Hellion and Angel approached but visibly relaxed as Hellion sent out a wave of good feelings they quickly sucumbed too. They seemed a little wary of Angel still but for the time being assumed she was fine since she was clearly with Hellion. With a quick gesture however several of the mobsters quickly surrounded the Host as he began to move away from the larger group obviously spooked by the events. As Hellion and Angel took a step further the eerie silence enveloped them and they couldn't make a sound. The brute in the center of the circle finally scored a telling hit on his target staggering him and driving him to his knees.
  5. Initiative 22 Angel - 1HP - Uninjured 22 Avenger - 3HP - Uninjured 13 Enforcers - 15 Minions 12 Brute - Uninjured 11 Mobsters - 10 Tough Minions - Uninjured 10 Hellion - 2HP - Uninjured 2 Phantom - 1HP - Uninjured Tough minions are bruised on a failed toughness KO'd if they fail by 5+
  6. Initiative (1d20+4=13) Enforcers Initiative (1d20+6=11) Mobsters Initiative (1d20+2=12) Brute
  7. Angel and James can catch sight of the large group watching something and notice the eerie silence. If you want to get closer to see more I'll need stealth checks. Unless of course you approach in the open instead.
  8. The first thing anyone noticed as they approached the garden was an unearthly silence that had fallen over the garden. Assembled in the center of a large open area were nearly twenty of the rougher edged guests and near that number in alert security enforcers. Clearly they didn't want anyone catching a peek of what they were up too. As Jack crept closer he saw what they were all watching, amid the cheering crowd there stood a mountain of a man a small amount of blood on his crisp white shirt, his tuxedo jacket discarded. Faceing off against this behemoth was a small and lithe man covered head to toe in a skintight black suit, even his eyes covered by black gogles nothing of hs features could be made out. Despite being overmatched the smaller man deftly avoiding the blows of the giant attempting to batter him but it was uncertain how long he could last as even his best shots seemed to have no effect on the brute. Lying discarded nearby was what looked to be some kind of advanced weapon system about the size of a large combat rifle. It was smoking and sending small sparks out clearly damaged. Phantoms ESP revealed the same tablue but with her improved sightlines was abel to make out the host of the event dryly observing the attemptted beating.
  9. Ok gonna give AA a chance to explain how he's approaching the scene then I'll put up the exposition
  10. When he finished paying the bill Mike headed back to the table to leave a tip. He smiled at Alex waiting there, "Guess we gotta find our own way back huh?" He said with a wink and offered her his hand as they headed outside. Once there he quickly and easily scooped her up in has arms and sheltering her head with one big hand shot into the sky. Once they had gotten over the clouds he slowed slightly to ask, "So what do you think of her story? Seems a little odd, I mean both your folks have brown eyes like you, Hers are like blue green, like a lighter version of mine." Mike shrugged, "Maybe she just knew the other us's adn thought the sibling story was easier."
  11. Since the Character sheet in the game rules thread doesn't have the requested formating included (Bolded powers section headers etc) I put this together for personal use, figured I'd share. The bold and underline formatting is included. [b][u]Trade-Offs[/u][/b]: [example] [b][u]Unspent PP[/u][/b]: 0 (90/90 or 150/150) [b][u]Characters Name[/u][/b]: [b][u]Alternate Identity[/u][/b]: [b][u]Age[/u][/b]: ?? (born Month [day optional] Year; Apparent Age ??) [b][u]Gender[/u][/b]: [b][u]Height[/u][/b]: [b][u]Weight[/u][/b]: [b][u]Hair[/u][/b]: [b][u]Eyes[/u][/b]: [b][u]Description[/u][/b]: Description of Character In and out of costume. Also include descriptions of any noticeable powers here. [b][u]History[/u][/b]: A few paragraphs about where your character comes from and how they became who they are today. [b][u]Personality & Motivation[/u][/b]: What makes the Character tick? Why are they a hero? How do they interact with the world at large if at all? Why? [b][u]Powers & Tactics[/u][/b]: Basic description of how they do what they do. Combat tactics as well as any other common uses of their powers. [b][u]Complications[/u][/b]: [b][u]Stats[/u][/b]: 0+0+0+0+0+0 = 0pp Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) [b][u]Combat[/u][/b]: 0+0 = 0pp Attack: +0 Grapple: +0 Defense: +0 (+0 flat-footed) Knockback: -0 Initiative: +0 [b][u]Saves[/u][/b]: 0+0+0 = 0pp Toughness: +0 (+0 Con, +0 other) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) [b][u]Skills[/u][/b]: 0r = 0pp Example: Knowledge (arcane lore) 4 (+4) [b][u]Feats[/u][/b]: 0pp [quote name="Equipment"]Equipment Name [Xep] Equipment Name [Xep][/quote] [b][u]Powers[/u][/b]: 0+0+0 = 0pp Example: [b]Power X[/b] (name/descriptor; [i]Extras[/i]: whatever; [i]Flaws[/i]: whatever; [i]Power Feats[/i]: whatever; [i]Drawbacks[/i]: whatever) [Xpp] [u]AP[/u]: [b]Power X[/b] (name/descriptor; [i]Extras[/i]: whatever; [i]Flaws[/i]: whatever; [i]Power Feats[/i]: whatever; [i]Drawbacks[/i]: whatever) [b][u]Drawbacks[/u][/b]: 0+0+0 = 0pp Example: Name (description; frequency, severity; -X) [b][u]DC Block[/u][/b]: Example: Blast 10 --- 25/Toughness --- Bruised, Staged [b][u]Costs[/u][/b]: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = 0pp
  12. Mike rolled his eyes and shrugged. Chris was right though so he slipped further into the shed and down throught hte trap door getting a couple yard head start before calling up, "Anyone got a light?" Despite the numerous enhancements to his physiology he still couldn't see in the dark any better thna the next guy.
  13. The arrows find their way easily to their tragets strikeing true and hard. The blunted tip taking the girl in the back she stumbles and falls to the ground.
  14. Ace will burn an HP for a heroic feat: Assessment. Sense motive (1d20+10=20) Need a bluff check to oppose that. If he wins he'll know what you're attack and defense are relitive to his own (Lower, Higher, Even)
  15. "Right,lets start with stance then." Ace said snappily, "Stesha can watch while we get you started." he added with a grin to Taylor. He stood loosely balanced on the balls of his feet hands hanging freely at his sides as he watched Taylor with an appraising eye.
  16. You're going to add fish monsters? *shrug* not the way I might have gone but could be cool ;)
  17. 'Yea it shold be pretty neat,' he replied to Alex, 'I got into orbit once or twice but not any further really.' He was trying to hide his enthusiasm for this fairly momentous opportunity but Alex knew him well enough not to buy his line completely and as they accelerated to Dark Stars full speed to breach the atmosphere Mike was as excited as any of the other students if not moreso. He really did love flying. While the others played around with weightlessness Mike scooted over to a free corner of the bubble and watched thier antics with a fond smile.
  18. I think the issue isn't with kneival being a team leader but that Luck control isn't really leadership. Inspire, Master Plan, Leadership, even Teamwork cover Leadership. Luck control is its own thing that goes above and beyond leadership into the realm of the supernatural or superhuman. Personally if you wanted to say that Knieval developed luck control powers, from magic or a superserum or mutation, I would say OK it really doesn't fit with the perfect Human thing that Knieval self Identifies as but sure stuff like that happens, it might be interesting to see how he reacts to becoming "The Enemy". Luck control as a training descriptor, representing leadership doesn't really fly.
  19. When they finished their preparations Sara smiled politely and aske, "Are you in need of anything more?" before showing them to the door and to the end of the hall which opened up into a spacious gym. The various peices of equipment had been cleared to the sides and the center was dominated by a large area of padded mats and a few other acoutrema of the martial arts. Standing in the midst of the room was thier host. Ace had abandonned his trademark fedora and bomberjacket for a pair of loosefitting cotton pants and little else, though like Taylor it apeared his hands and feet were wrapped. Clearly he had already warmed up as the was a faint sheen of sweat on his chest as he walked toward his guests. He nodded saying, "Thank you Sara." With a smile as he dismissed her and with a curtsy the small maid took her leave. He turned to his guests, "Welcome, I'm glad to see you found something comfortable. You need a drink or anything before we start?" He gestured to a table set with a fine caraf of icewater and a pitcher of some kind of fruit juice from all appearances.
  20. Buy leadership? Seriously between leadership and inspire you reall y have the VP for your allies thing covered without going outside the "I'm charismatic and a good leader" descriptor. To me at least luck control goes beyond that into the realm of really twisting the threads of fate or whatever
  21. Cy feel free to notice Angel heading out and follow if you like.
  22. Mike frowned slightly as the group prepared to leave. Well best laid plans and all that he supposed. Maybe he'd just wait around after his next Doom room session and try and catch Erin on her way in. Mike strolled up to the front to settle the bill, a bit more than he was expecting but he hardly ever had reason to tap his bank account while at school so not beyond his means for a one time deal.
  23. DC 17 notice checks needed from ya'all. Success and you notice that alot of the mafia heavys seem to be heading out into one of the side gardens in something of a hurry.
  24. Ace rolled his eyes, while the I'm just going to ignore you routine was all the rage amongst eighth graders he was sure he had expected better from Jack. "Eyeing the young men are we Jack, your going to get yourself a reputation if you're not carefull." Ace said in a low tone only for them. "But if you are interested I assure you experiance trumps youthful enthusiasm, right Tayor?" Ace smile was slick as glass but he hadn't much more time to spend on this entertaining diversion he soon had to introduce the guest of honor and anounce her first dance. He turned and walked away before either of them could respond.
  25. The butler opened the door to one of the guest rooms and gestured for them to enter. Inside a young woman who even taylor stood head and shoulders over was waiting along with a variety of exercise garments, as well as martial arts uniforms, for the ladies to peruse. The Butler nod with a warm smile to the young woman, "This is Sara," pronouncing the name with a long A, "She'll see to your needs and show you to the gym when you are prepared, is there anything else we can get you while you before I go?"
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