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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by angrydurf
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Initiative Order - Round 4 Blink - 27 - 1 VP - Uninjured Man and Woman in Car - 18 - Uninjured Dark Star - 12 - 2 HP - - Bruised x 1 Thug Leader - 11 - Bruised x 2 stunned Arrowhawk - 10 - 2 HP - Uninjured Thugs - 7 - 3 Minions Edge - 4 - 3 HP - Uninjured Obscure effect is gone.
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Ok I'm aparently E-tarded, The 30 you posted in the IC will disperse the smoke no problem. Saves. Guns are objects and uneffected by non-lethal so they spark and missfire but remain functional. Thugs Reflex; Toughness (1d20+6=18, 1d20+8=19, 1d20+6=23, 1d20+8=22, 1d20+6=17, 1d20+8=28, 1d20+6=25, 1d20+8=15) One thug goes down. Reflex; Toughness (1d20+6=26, 1d20+8=15) Thug leader is bruised and stunned. Brining him to two bruises
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Stealthy? (1d20+2=17) meh somewhat stealthy.
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Ace hurridly slipped through the closing door though it paused for a brief moment as it caught on him ever so briefly. Ace cursed silently to himself and hoped it went unoticed.
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Ace was getting a bit desperate but with the more supernaturally enhanced heroes dealing with the explosions he had little chance of keeping up with Knieval if he decided to run. Thinking quickly Ace fabricated a cresting swarm of biting insects, it was a paltry illusion but should serve to keep the Captains attention a little longer. With a smirk he pointed behind the Captain, "They say otherwise." he said as the swarm began to envelop the fleeing villian.
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Mike hesitated to leave Edge and Geckoman undefended but he had one of the better chances of toppling the big robot. He shot up into the air with a brief glance to his friends before arcing around at supersonic speeds to slam his fist into the back of the giant robot with all his might. Despite the solid hit the construct stood steady and unfazed by the assault.
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Ok I'm gonna say thats gonna cost you an HP to counter all three grenades at once since luck isn't exactly an opposed descriptor to Smoke or technology. I need an opposed power check (you are almost guarenteed to win). Power Check for smoke grenades (1d20+5=17) Winning seems likely lets see a seven or better
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Am I good to go? I'll go ahead and get the OOC out of the way for now. Distract Bluff check for distract (1d20+22=37)
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Charge attack on the big guy 3+2+5=10 (1d20+10=22) If that hits it'll be a DC 26 Toughness Save. I'll do the IC when I know if it hits.
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As Arrowhawk preps and knicks his specialty arrow the smoke lights up with fire from the strange alien rifles. A burst narrowly misses Arrow hawk but his concentration on a well placed shot is un-interupted. Two more bursts go wide of any target deeply scoreing angry furrows in the facade of a nearby building. The final burst finds its target and slams into Dark Star with deadly accuracy.
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Saves For when the Tear gas goes off next round on arrowhawks action. Reflex saves (1d20+6=16, 1d20+6=25) Thugs save. Evasion drops effect to nil. Thug leader Reflex save followed by fort Save (1d20+6=10, 1d20+2=10) Sucks and is nauseated only move actions for him until he gets out of the cloud. Thugs fire 1 at Dark Stars position one at Arrowhawks position the other two misjudge where in the cloud the heroes are and fire uselessly. Thug 1 vs DS; Miss chance, over 10 is a possible hit; followed by attack roll. (1d20=12, 1d20+10=26) Thats a hit DC 25 Toughness save Thug 2 VS Arrowhawk; Miss chance, over 10 is a possible hit; followed by attack roll. (1d20=13, 1d20+10=12) Thats a miss. Move actions to gather thier fallen camrades (Minus the one next to edge) Edge is up. The smoke is starting to clear up some Edge and Darkstar should be out of the dispersing cloud next round.
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Jack of all trades Stealth check (1d20+2=12)
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Ace smirked and waved his hand dismisivly, "You can pay me back when you're rich and famous if you like but cutting corners on costumes leads to rediculous outfits like that Avenger fellow." He smiled lightly at his own jest, "I mean seriously a hockey mask and half-cap?" He guaged Steshas reaction carefully, "You have just started out thats one thing but to be active that long and not bother with an upgrade is just not even trying." Ace was even less fond of the nocturnal hero's unorthodox techniques but that was a discussion for another time.
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"Sure," Mike said with a smile, "I wouldn't besurprised if someone fromt he Next Gen already put one in, Mark says tose guys are all kinds of competitive and stuff so simulations that match them woudl be right up thier ally right?" "Besides as I see it after all the heat Archer gives you, you deserve to get a little you time down there right?" He added good naturedly, Mike didn't really think it was fair how hard the pushed Erin, powers or no she was still just a kid like the rest of them.
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"I couldn't agree more." Said Ace with a sly smile, "Though its more of a consultation and commision then shopping persay, She will have some examples of her work available." He finished off his own food and beckoned the staff to clear away the plates, "It should be fun though, You can try out a few looks, get you a morphic molecule suit if you like good for the fast change." Ace wasn't much of one for the fancy costumes himself but did like his companions to look good.
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Mike chuckled, "Well I certainly could use the time." He said with a self depricating smile, "But I was more thinking abusing school resources, and maybe proving to Archer he should let you compete." He managed to hold back all but a small wince at his own lackluster skills in the fighting department. But he did intend to get some more time in, it seemed that he didn't have as much choice as he thought he had on the hero front so he had best get it right. But he didn't really want to braoch his feeling on that subject though it was likely to come back up sooner rather than later.
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Do I need to make a check to get in the door before it closes?
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I'll get saves up when Invisible Castle comes back
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I refrain from anouncing that "I brought all the gear I need ... right here with These GUNS!" /flex
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Mike looked around at everyone like they were out of their minds they all not only had costumes now but were bringing them on any outing. "Uhmm," He said somewhat confusedly, "What gear?"
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"I suppose thats true." Mike said thoughtfully. He paused for a moment before brightening slightly, "So we have prett open access to the Doom Room when its not slated for schedualed use right?" Archer couldn't complain about them trainig on real world control situations and if Erin did well he might let her participate in the real games.
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Ace hesitated a moment as the man started down the block. On the one hand he might be able to find out something useful redialing the phone but in the end following the man seemed the better course chances seemed good he was involved in the situation. Maintaining his invisibility he followed a couple yards behind the man to see where this clue would lead.
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Theres a post then Surely overhearing Aces whispered explanation won't set off another crazed rant ...
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Ace called the general over as the officers began arrest procedings on Malice aka Eric Michaels. "General!" He called out with a wave. As the general and his aids approached Ace gave them the basic rundown, "We don't know the exact reason behind the explosion at this time. Immediatly following the explosion Myself and several other Heroes mobilized for the rescue effort, Dark Star found Mr. Michaels, aka Malice, in the center of the crater and brought him here." He continued to watch Malice carefully for any hidden weapons, "Luckily most of the area was empty when the explosion went off, we were able to make several rescues and belive the are is largly clear of casualties but I'm sure emergency services could use some help getting those fires under control." He took his eyes off of Malice for a moment to lean in cloaser to the general as he further explained, "Given his proximity we can only assume Malice was some how responsible though he denies any responsibility he is clearly not in a clear state of mind at the moment, lost in paranoid delusions."
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Still going, I'll try and get it moving again.