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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by angrydurf
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Honestly I kinda have to agree with Electra here mostly from the perspective that from what I have seen and heard most peoples weakness/vulnerabilty drawbacks almost never come up in threads particularly since (like a good superhero/villian) they usually keep them very secret. In comics these things come up often because the knowledge and availability of the substance in question is usually artificially pumped up by story. Really its should be almost unknown that superman is vulnerable to kryptonite and certainly its should be hard to come by (One planet scattered to pieces by a cataclysmic event should not really ever show up one earth). However it is well known by several villians and allies and there seem to be vast stockpiles of the stuff around. Avenger (to pick on him specifically ) goes through great effort ot keep his nature secret even from allies no less villians. Thus there is really no reason to have him attacked by his banes without it being fairly metagamed. Of course my solution would be more along the lines of looking at if any of these kinds of drawbacks really are wortht he points as it seems that in this format they really almost never come up.
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Still interested.
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Ace smiled at the youths enthusiasm, "Lets not get carried away there, you got a good look going there I wouldn't want to mar it with my chicken scratch." Ace grinned at the young man for a moment then pulled out one of his cards and signed the back, "But never let it be said I'd disapoint a fan." Ace said handing over the card to the teen hero. Ace turned to the broader assemblage, "Perhaps a pooling of information might be enlightening, I've got a couple possible leads but nothing firm." He looked expectantly to the older heroes to hear what had led them here so far.
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Ace had really had enough of this cat and mouse game and needed to find some back up if he was gonna face down some kind of giant fighting robot. He headed for a crowded subway stop and waited until an arrival disembarked spilling the crush of riders out onto the platform. In the midst of this swirling crowd he adopted an illusory disguise while placing an illusion of himself over another rider and made his way through the crowd. He stuck to the generalized crush and hailed a cab still maintaining the illusion. Once in the cab he told to cabbie to take him tot he exclusive North Bay Yacht Club. Even if his tail had managed to catch the switch in time the lightly trafiked streets near the club would offer him little to no cover.
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Assault: Mike Harris was born to a pair of exceptionally unexceptional drones at the service to the Tyranny Sydicate. His mother thought little of the indescretion leading to his birth and by the time she realized Mike had inherited some degree of his fathers powers it was too late. The Sydicate had overthrown the Praetor and if they new a child of his had surrvived they woudl kill not only the child but his whole family. His family tried to hide his blosoming powers but that all came to an end when Mike reached the second grade. Another child had something the bigger boy wanted so Mike took it, when the other child tried to fight back Mike hit him as hard as he could. The feeling of power as he felt the boys skull crush under the impact was unbelievable even better was the terror his actions wrought in the other students and teachers. After the incedent he was transfered to the Academy. At the Academy he learned more of how to best utilize his powers and has grown rapidly in both ability and visciousness. He may not be as strong or as fast as some of the Next Syn but nearly none of the rest of the school can compare and his powers continue to grow by the day. Mike is a reckless and cruel bully who gets his real rush from killing and inspiring terror. He has few friends other than Alex, then again everyone is Alex's friend and she's always happy to have anothe body to stand in front of her when the time comes. She's known him since they were very young and has her mental and emotional talons wedged deep in his psyche. When Hex began to put together a new team at the accademy Mike was a natural choice, he was powerfull and more than willing to cause some havok just for the opportunity to hurt and terrify.
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The markings are deffinately not traditional egyptian hyroglyphics. Picto graphically it seems to be some kind of warning of eminant doom.
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Ace couldn't really argue that this seemed like precisely the kind of thing Scarab should be called in on. Now calling was a different matter entirely. Those who preffered to keep a low profile on their private life tended not to hand out phone numbers that could be traced back to a billing address. However he did have the old com frequencies the Scarab had used when lat they worked together he only hoped this Scarab had access to the same array of communication equipment. Ace dialed in the old frequency and tried to raise Scarab as quietly as he could "Ace Danger calling Scarab Ace Danger Calling Scarab, Phantom and I have uncovered an egyptian artifact and would like a consult." He continued to leave info as to their location and hoped the message got through.
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Allright heavy but indestinct overtones of necromantic energy hover around the Sarcophogus. The Rats were all killed by these energies. The Sarcophagus itself has heavy binding magics enchanted upon it though they seem to be weaker than they once were.
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The dark tendrils of magic grasped the crate and pulled it free of its spot at the bottom of the stack. As she pulled the lid from the crate she slid a new one in its place stabalizing the stack and allowing her to concentrate on the contents of the large crate before her. Ace was largly absorbed in the device in his hands but at her comment glanced up to see what Phantom was on about. "Magic you say, no record I've heard has mentioned any intrest or ablity with magic for Sky Lord." He set the jetpack back in its crate and headed over to see what Phantom had discovered. As the lid came free and was laid to rest next to the crate the heroes were able to peer inside and see what was within. There had once been much more batting around the cargo but ship rats had carted away most of it. However not without a price as the Sarcophogus within was surrounded by the desicated husks of several hundred rats.
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"I consider it profesional courtessy to give you a way to get in touch." Ace said smoothly. The man was clearly trying to spook Ace but the fact was Ace had faced down far more dire situations in his long life. They both knew the tail was supposed to uncover who Ace was and if possible who he represented. "So we remain at an impasse I can't continue my day until I lose you and you have to follow me untill I do something outside the mundane." Ace had been playing this game when this ked was still in diapers most likely and wasn't about to give up a thing.
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Ace had let his sensory clouding effect fade upon realizing there were no hostiles up here and wasn't overly surprised Grim was the first to take note of his arrival. The crushing hug on the other hand was a bit surprising though if rumors to be believed, and the rumors Ace was tuned into usually were, she was the mercurial sort from whom the unexpected was the best one could expect. "What can I say, I get around." He responded to Grimalkin with a grin as she released him. "Phantom," He greeted the ephemeral heroine with a smile "Is this a social call or has our little arms ring dipped into broader waters?" HE was unaccusomed to Phantom stirring herself to investigate non-dimensional activities, of course of late tehre ahad been enough of those to keep anyone busy. He strode up the boys next "Hi, Captain Ace Danger." He greeted them with a firm handshake each in turn. "I've never understood the Canuck fascination with gravy covered everything myself but to each his own I say." He said with a glance to the sandwich that had been so much a conversation starter.
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Is Edges Costume actually a copy of an golden age super or just in the style of?
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Hearing faint trails of music from a nearby warehouse Ace peered up in the direction the sound was coming from. Despite the relitive darkness the siloette was clearly that of Phantom and at least a few others. Perhaps she had turned up something usefull. It looked as if she was questioning whoever she had found so he thought it best he step in as pants wetting fear was sometimes effective but not exactly the most subtle method of infromation gathering. He quickly dropped his illusion and instead hid himself entirely as he mounted the fire escape and climbed up to the roof. 'Note to self, see if they have perfected those rocket boots Rachel was taling about' he thought as he reached the top. He quickly took in the scene recognizing Grim but the other two young Heroes were as yet unknown to him.
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KK skillmastery for a 23 then :)
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I'll use bluff to counter his bluff with skill mastery for a 32 Notice (1d20+7=14)
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For clarifacation the subterfuge around the phone was intended to look like I was calling my 'superiors' the number would be a blind drop voicemail no message just a beep. The only stored message if they manage some how to hack it would be Ace reporting contact having been made.
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Ace felt it unlikely that people this serious would put so amatuer a tail on him as to be lost with littel to no effort on a busy corner however there seemed no need for subterfuge on this particular matter hitting the handsfree button quickly on his phone he answered "Yes?"
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Inside Mikes Journal Poetry Misunderstood I am swimming in my own despair confused shattering my dark soul cries out but no one listens your soul leaves the inner thought the blade kisses me deeply utterly unloved, my only companion is the darkness Hopes forgotten, dreams untouched, the final end uncaring no solace for the unforgiven one day i too will take life endless hopelessness Haiku Ripping at my soul agony too deep to hold My pain is expressed A wonderful life. I'm filled with disillusion It is what god wants My pain is expressed as the dead dance their waltz thru I fell from his grace
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Survielance Logs June 2nd 2009, Heavy Equipment moved to Claremont, manifest lists 'Coach Jones' as signee, Origin of ship ment untraceable, highly suspect. Further inquiry suggested* June 12th 2009 Subject briefly spotted utilizing powers of flight, Psych analysis suggests more open enviroment may encourage subject to utilize powers more often. Possible additional fliers spotted One ID'd as Project Psyche. Crossreference with Project Psyche survielance** *Request denied by director level order. **Crossreference suggest Project Psyche may be able to utilize telekinesis to allow limited 'flight' in others.
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Survielance Logs May 26th 2009 Subject along with Project Psyche load personal possesions into the Albright family vehicle and are driven by Mrs. Albright to the airport. At airport they meet and collect one Erin White*. After airport short stop for food follows, quantities suggest subject can not yet subsist off energy reserves as projected, additional analysis may be neccisary. Arrival at Claremont Accademy. Subject is met by a faculty member at the gate, Survielance handed off to Claremont Team** *Background sweep suggests that Erin White is in residence in Seatle region, likely psuedonym further investigation pending. **Claremont Team unreachable for hand off. Director level order to abandon direct Claremont Survielance.
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The messy part is what powers you want to effect you. Can a mutant shoot fire at you and have it work? A mutant with claws damage you? What if its a cursed werewolf type so the claws come from magic. If anything that isn't equipment or a tech device will work then wars suggested Immunity lethal physical, non-lethal physical, lethal energy, non-lethal energy, Limited (man made devices) comes out to 40 PP. Or you can get the full immunity to all of the above with a weakness drawback on the immunity to Magic/psionics which is how I would build it for the purposes of Godhead. Of course both of these are for damage only. If you also want to be immune to the stun ray or taser even thats another set of immunities. You might also go with common and uncommon descriptor immunities. Like Technology for 20 points but thats also messy for normal punches (though impervious toughness 13 takes care of even the strongest normal human power attacking at max)
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Minions if you want them to really do anything (like stop interlopers from assaulting your glorious person) Benefit if all they really do is supply you with clout and favors here and there.
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Ace Danger Power Level: 14 Trade-Offs: +3 attack, -3 Save DC Power Points 250: Stats: 50pp Str: 16 (+3) Dex: 16 (+3) Con: 14/38 (+2/+14) Int: 16 (+3) Wis: 24 (+7) Cha: 24 (+7) Combat: 34pp Attack: +7 (+17 Unarmed) Grapple: +12 Defense: +14 (+5 flat-footed) Knockback: -0 Initiative: +3 Saves: 7pp Toughness: +14 (+14 Con, +0 other) Fortitude: +14 (+14 Con, +0) Reflex: +5 (+3 Dex, +2) Will: +12 (+7 Wis, +5) Skills: 80r = 20pp Bluff 19 (+26) Diplomacy 13 (+20, +26 with Wealth) Gather Information 13 (+20, +26 with Wealth) Language 5 (Arabic, Cantonese, Dakanan, Hindi, Tibetan; English is native) Notice 19 (+26) Sense motive 11 (+18) Feats: 30pp Attack Specialization: Unarmed 5 Begginers Luck Benefits: Wealth 3 Connected Contacts Distract(bluff) Dodge Focus 4 Equipment 7 Jack of all Trades Luck 2 Power Attack Taunt Uncanny Dodge (mental) Well Informed Powers: 109pp Container 12 (Immortality/Magic) [60] CP: Imunity 11 (Aging, Life support, Starvation/Thirst, Need for Sleep, Critical hits) [14] CP: Power 20 (Resurection 4 [1 day], Disabled 6 [one round], Staggered 4 [1 round], Injured 4 [1 round], Bruised 1 [one round], unconcious [1 round]; Extras: True Resurection;PFs: Persistant, Regrowth) [22] CP: Enhanced Constitution 24 [24] Array 16 (Mind Tricks/Psychic; Extras: whatever; Flaws: whatever; PFs: Alternate Power 2) [34] BE: Concealment 10 (Cloud senses/psychic; All Senses; Extras: Area (Burst), Effects others; Flaws: Phantasms; PFs: Short Range, Selective) [32] AP: Illusion 10 (Phantasms/Psychic; Visual; Extras: Duration: Sustained, Selective Attack; Flaws: Phantasms; PFs: Progression 2) [32] AP: Stun 14 (Sleep Command/Psychic; Extras: Sleep +0, Alternate Save: Will +0, Mental +0, Range: Perception +2; Flaws: Sense Dependant: Hearing, Limited: Must Speak; PFs: Split Attack 4) [32] Super Senses 4 (Spatial Awareness) [4] Strike 8 (Vital Strike/Training, Mystic; PFs: Mighty) [9] Immunity 2 (Escape Training/training; Grappling) [2] Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Vital Strike ------ 26/Toughness ------ Bruise/staged Sleep Command ------ 24/Will ------ Stun/Staged :arrow: Ace takes a slightly more martial bent as he progresses learning more "secrets of the mysterious east" seeing improvement in his combat stats though some of his exotic saves (most notable reflex) suffer. :arrow: Mind tricks end up with a good bit more potency behind them and thus are more usefull agaisnt even PL opponants. :arrow: Another option would be more limited straight combat abilities with team based feats such as inspire, leadership and teamwork and more luck for powering those. Lack of standard combat bonuses made up for with master plan/tactician, and sneak attack and more use of concealment. Not really sure which way he'll head in the end it depends if he's more group or solo in what he's doing.
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Notice check (1d20+7=17)
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I'll bring Ace in.