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angrydurf

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  1. Fa'Rua looked down at the question biting her lip uncertainly. The terrans were of course technically under a protective technology order for limited contact. But they also had been the vanguard forces deployed in the Communions defeat, and that rule was dumb. That last bit was probably the most important. That obvious huh? She finally replied I am, and probably not supposed to tell you but whatever it's a dumb reg anyway. You're in the Security Services then? Oh on a stakeout, undercover, hunting the, whatsit, mob? Yea at least 90% of what the Lor databanks had on teran policing was in the form of translated police procedurals and not new ones. So I'm babysitting astronomical scans what's keeping you busy outside my thrilling conversational skills?
  2. Fluff doesn't looked changed much A few formatting and descriptor issues but maths look correct overall. Attributes: Adds up Combat: init: good attack: good defense: looks like you have protection listed instead of enhanced defense from the R.I.D.E.R. System here math correct but the name is wrong Grapple: good KB: good Saves: Adds up Skills: investigate should be 3 (+8) costs all correct Feats: adds up Powers: IDEA system: Super senses should probably have something like a (H.U.D.) descriptor; Super movement needs a method descriptor (Electrostatic pads, gravity generator, whatever); Points are tight so I get the use of an array here but these powers seem pretty disconnected. I think a good direction for growth is to move this to a container like the RIDER system. Not clear why activating the super movement or obscure disables the super senses for instance (power consumption aside) not a block on approval but something to keep in mind. MOD System: good MOVE System: Descriptors are kinda clear from the descriptive names but adding explicit (Rockets) or (Armor) as appropriate is preferred for formatting and ease of lookup. RIDER System: Descriptors needed for most of these computer/ai combat subroutines and what not. Zspace Arsenal: Looks like only the Rocket hammer hits caps the other two appear to be PL 9 Blast there isn't much to do about with PP available but you could afford to drop a level of penetrating for another accurate on the sword Power sword: Improved critical can be bought as a power feat on the damage power and is a more readable construction. Shock Blaster: good Rocket Hammer: good
  3. The console blinked out the terrans reply and Fa'Rua flicked the chatbox open once more to read it as the geothermal details of a rocky moon scrolled past her main screen. I assure it was carefully curated and not the first example I found. she replied and took a brief moment on how to best describe how she'd stumbled upon the site and her profile. Long distance patrol babysitting coms and sensors. Found this on the 'net and you intrigued me Ms. Mouse Rather be flying but it's not ours to wonder why only ours to do or die (in this case of boredom) she looked over the translation matrix alert and let out a small sigh. Terran obsession with genitalia was a bit of a mystery but as her brother oft said, 'It is not our place to drag other cultures to our norms.' He clearly spent too much time in the diplomatic corps but it did seem to get results. And gal might be more fitting but terminology doesn't bother me if it doesn't bother you.
  4. Fa'Rua looked down as the reply flitted to her screen and smiled as she opened it and had the computer give a readout of the translation for the requested image. With a shrug she attached the top reference image to her reply. I hope I didn't catch you during meals. she added as an afterthought. She considered explaining the joke, perhaps the show wasn't as highly regarded as initial contacts had indicated it might be to the terran zeitgeist. Certainly all the contacts the Lor had had with the terrans had been enthusiastic in their appreciation of the serial. SHe settled back and frowned down atht escreen pondering a better opening gambit. In a bar this was so much easier, here, one had to resort to lines. I'd normally skip the lines and just order you a drink but I'll have to offer a rain check instead. she looked down and double checked the translation matrix conversion of the Lor turn of phrase wondering why one would relate forecasting to offers of repeat business
  5. Barely lurching behind a crumbled wall Sagrado Corazon managed to just avoid the blast of the beast succumbing to the many blows unleashed by the fiery speedster. It did manage to clear the air and most of his suit of hte foul ichor that had so recently coated the area where he stood and he was able to once more get his stomach to cease it's lurching revolt. Standing he looked out at the devastation and shook his head in amazement they had all survived, then looked once more to see that they all indeed had survived as he did a quick mental count of those he'd seen rush to the scene. It looked like some were battered but all were accounted for at least. He approached the dark clad man and looked him over somewhat critically, "Nice shooting, landing coulda used some work." he teased mildly and looked over the charred remains shaking his head, "Does a high school trip to universal's wizarding world count?"
  6. Stack of the first 5 recovery checks I can make and the First one does it.
  7. Evening 09/14/2019 Earth Time Inner orbital rings Psi2 Piscium and Claremont Academy Fa'Rua looked down at the scanner bank again them to the ships chronometer with a heavy sigh. Hours yet until she could wake Jolan for his shift. Hours longer before the ships scanner array confirmed this was another lifeless system with minimal resources and no viable colonial options. She thumbed open the Extranet Connection and drifted through the articles about the rebuilding efforts and rising crime on CoVic before closing the browser in disgust at the discourse around the Lor Senate elections. After another long minute of staring at the crawling progress of the scanner she popped the 'nt open again and dove into the more esoteric reaches and eventually a side loop to the terran internet. She smirks nd filled out the form on the lonely hearts site and started scrolling through the entries looking for someone who would be tolerant of a, long distance, relationship at best. She stopped and reread one before nodding to herself, "Well then. That'll fit the bill." She opened hte chat client and fired off a quick message: No judgement but what've you got against Andorians? She hit send then winced as she quickly ran the calculations for earth time in the temporal region noted in the profile. Who knows maybe they too were a night owl.
  8. Searchable Profile Apparent scifi or astronomy fan there are three pictures of stylized astronomical phenomenon, a black hole, pulsar, and a dusky rose planet with a rainbow of rings. Name: Roo Gender: Awesome Preferred Era of Pop Culture: The I love the eighties version of the eighties. About you: Bit of an adrenaline junkie, Military but not militant, so life at the whim of deployments. Looking For: Not Picky Partner Goals: Someone to but the Arrrr in R&R lewds uh Some one to chat with? To be straight, patrols can be long and lonely, looking to fill some time and maybe have someone to look up if I get R&R in their neighborhood. Fun Prompts! My Favorite Thing About The Place I Live Is.... The views Most People Who Know Me Would Say I'm... Gonna be the youngest Admiral or drummed out in under three years My Favorite Childhood Memory Is... Sneaking my dad's keys to go racing. Five Things I Am Not... Introverted, In need of Rescue, Lonely, Marriage Material, From around here? Private Letter to ErosUnlimited
  9. The Unbreakable Kronk Power Level: 10 or 12 (with gear) (180/185PP) Unspent Power Points: 5 Trade-Offs: ±0 Attack / ±0 Damage, -5 Defense / +5 Toughness In Brief: Lobo by way of Battletoads, He fights Crime! Catchphrase: Let's Rumble! Theme: Steppenwolf - Born to Be Wild, Allman Brothers - Midnight Rider, Amon Amarth - The Berserker At Stamford Bridge, The Hu - Wolf Totem Alternate Identity: Krunk Kronos, Birthplace: Lost to Terminus Residence: Freedom City Base of Operations: Occupation: Biker Affiliations: None Family: None Description: Age: ??? (DoB: ??? ) Apparent Age: ??? Gender: Male Ethnicity: Rhinellian Height: 8'4" Weight: 524 lbs Eyes: Black Gold Iris Hair: None Kronk is a large amphibious humanoid. His body plan follows the common two legs, two arms, upright stance and gait found among a surprising majority of the species of the multiverse. His heavily muscled form is covered in a thick leathery hide, dark olive at the spine wrapping to a dusty tan at his sides to a light yellow on the belly and face. As a non-mammalian species he's hairless and his head grows directly from his shoulders with no discernable neck. His eyes are sunken beneath heavy boney brow ridges with black sclera but dominated by thick gold iris slit vertically. He usually wears a battered leather duster and where custom demands shorts or a loincloth not having a cultural attachment to modesty nor vulnerable external genitalia this is for the comfort of others. He's never without the Wyld band that stabilizes his psyche the heavy black ring usually on one broad finger. When girded for battle he once more fastens his shackles to his wrists and utilizes the dangling chains in combat. History: Kronk was born on a steamy tropical world where the advanced lifeforms had evolved from amphibians. A technologically advanced civilization developed extending both into the depths of hte seas and swamps and the heights above, and with it a highly ordered caste structure and bureaucracy. Given the fecundity of the species social mobility was high, particularly for those with exceptional powers. Like most of his kind Kronk was born in an enormous public creche and grew to adulthood in a hardscrabble life earning his keep. He was however one of the lucky ones and clawed his way to the top. As one of the elites Kronk was expected to look after the lower castes as well as reap the rewards of his status and serve as an example to strive toward. The other elites were bound together by the bureaucrats taking on protectorates and roles for the betterment of society. Kronk did not fit into this pristine system of noblesse oblige and was by any reckoning a criminal and mobster. A rebel more interested in his own hedonistic pursuits than societies loftier goals he quickly found himself at odds with the Premier, the de-facto ruler and protector of his world. When Omega came and the Premier bent knee to save some remnant Kronk found himself in the unique position of being the expected leader of the rag tag rebellion. He failed. While personally mighty and inspiring in his own way he lacked the leadership and really allies to turn the tide. A fact perhaps the Premier had seen sooner. When his world was fed to the Terminus Kronk lived on to challenge the newly risen Annihilist, his regenerative capacity exceptional even among the hardy Rhinellians. When he was eventually captured he watched as his world was rent asunder by the doom coil and for his impertinence in standing against Omega and the Premier a fitting punishment was chosen. Unbreakable chains forged on Nihilor bound him to a ragged fragment of his shattered world and left to drift for eternity in the warpwold. And there he stayed as time lost meaning and the twisting influence of the warp and his solitude eroded his mind. When Hard Momma and the Outriders found him he was hale and healthy but his mind was all but gone. The Outriders freed him and gave him a new name, and a new purpose, a new family. They used what skills and tech they had and their own mastery of the warp to nurse his mind back to health. Eventually he even pieced together bits and pieces of his life before. He rode with them evading the Omegadrones and Anihilists and taking what they needed. Not quite heroes but less villains than their greater foes at least. In time as his mind recovered Kronk grew reflective and began to grow apart from the Outriders. They were free but only so long as they ran and they had all served Omega once unlike Kronk, now called Kronk for the oversized wyldride they gave him. Eventually their predations became too much for him. They parted on friendly terms, if only because the Outriders of anyone understood that sometimes one had to go their own way. He has however learned that one can not stand alone against the Terminus and having escaped Omega and Premiers clutches once he's not eager to try his hand alone again. After some time wandering he finds his way to earth prime which really if trying to evade the forces of entropy is probably one of hte better places to do it. Personality & Motivation: Kronk has a bit of a problem with authority, which tends to get him in trouble, or chained the the wreckage of a shattered world drifting in the warpwold. He has learned from these experiences enough to value others freedoms as much as his own at least though he can come off as gruff and impatient with more by the book heroes. He's seen first hand the price of putting too much faith in institutions but knows there are foes that require more than individuals to stop. His approach to interventions and crime tends to fall in line with his beliefs in personal liberty. Crime is not wrong because the government says so but because it strips others of their freedoms. this can put him at odds with authorities when it comes at some property crimes and particularly when liberties are infringed by through legal means. While rough around the edges he is trying to be more of a people person. His long view is that ultimately we are all in this together and our only chance is not turning on one another. Some days he even acts on his philosophy. Powers & Tactics: Kronk fights with the ferocity of the last of his kind. It helps that as far as he can tell he can't die. He will wade into the forefront of the battle heedless of his own safety to engage the biggest threat first and fights with reckless ferocity. He's not without strategy, but his strategy tends to focus on eliminating the enemy as quickly as possible with whatever means are available. He takes full advantage of his size and reach to dominate his area in combat. He's accustomed to single combat, his time in the warpwold having left him unused to the need to battle several lesser foes. Too much exposure to the energies of the Terminus or the warpwold erode his focus regress much of the progress he's made in rebuilding his psyche after his imprisonment. Normally he's just slower to act and uncertain, sometimes more given to surrendering to baser urges. A potent enough jolt may leave him lost to reality for a time, catatonic or worse interacting with a world not as it is. Power Descriptions: Most of Kronks powers draw from his alien physiology, particularly his regenerative capabilities and powerful physique. His Tongue can be launched a great distance and the sticky pad can retrieve objects or disarm. When he inflates his vocal sac he's able to project infrasonic messages a great distance around him as warning or to call attention to a situation. The Wyld band that protects and bolsters his mind after his long time in the warp is a simple onyx band with hidden circuitry that engages both a universal translator and means to stabilize his psyche. His Duster is sturdy if oft patched, each stitch with a story behind it. While not particularly advanced he's had it a very long time and is quite attached. He has turned the shackles that once bound him to his shattered world into his weapon of choice. Though he's able to release them at any time now. The dusky black metal of Nihilors forges is near indestructible and serves as both a physical and psychological weapon. Finally he has retained his customize 'WyldeRide" from his time with the Outriders. While not as swift as some of the others bikes it is larger and heavier than the others a real beast capable of moving his bulky form without strain and remains exceptional by any earthly standards. The Black and chrome of the bike he keeps polished and detailed most times as a matter of pride instilled by his former companions. He hangs trophies from past enemies, bits of armor, patches, not biological trophies, from the long handlebars and has carefully marked the omega drones he's bested on the fuel tank. He's managed to have the Particle Cannon from a derelict Khanate cruiser attached to/as a sidecar and have a targeting computer added on. It's easiest to fire by anyone in the sidecar but he can fire it with a switch on the handlebars when solo. Complications: Hunted: At least one Annihilist would like to see him chained back to his rock. When facing foes in service to the Terminus there is a chance he'll be recognized and targeted for capture. Broken: Sudden exposure to large amounts of Terminus or Warp energies can leave him briefly catatonic or detached from reality, this can act as a stun or confuse effect. Monstrous: While the residents of Freedom may be familiar enough with alien and monstrous physiologies his form is not one that spurs trust, Authorities may suspect him and civilians fear him. Additionally he's not really going anywhere unnoticed. Outside the cosmopolitan world of Freedom or similar areas this is more pronounced. Abilities: 12 + 6 + 16 + 0 + 0 + 0 = 34PP Strength: 22/30 (+6/+10) Dexterity: 16 (+3) Constitution: 26/30 (+8/+10) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 8 + 6 = 14PP Initiative: +3 Attack: +4 base; +10 Melee, +4 Ranged, +12 Chains Defense: +5/+7 (+3 Base, +3/+5 Dodge Focus, -1 size), +1 Flat-Footed Grapple: +26 (+10 att +10 Str +4 size +2 SS) Knockback: -7/-8 Saving Throws: 2 + 4 + 0 = 6PP Toughness: +15/+17 (+15 Con, +0/+2 ) Fortitude: +12 (+10 Con, +2) Reflex: +7 (+3 Dex, +4) Will: +7 (+0 Wis, +0/+7) Skills: 36R = 9PP Intimidate 8 (+8/+10 growth) Knowledge: Cosmology 3 (+3) Pilot 7 (+10) Notice 10 (+10) Survival 8 (+8/+12 Feeding self) Feats: 26PP All-Out Attack Attack Focus: Melee 6 Attack Specialization: Chains 1 Benefit: Native (Warpwold) Dodge Focus 3 Equipment 13 Power Attack Lucky Jacket Dodge Focus 2 (to 5) Luck 1 Chains of Nihilor Improved Trip Equipment: 13PP = 65EP Kustom Wyldride (Vehicle) 65EP Large; STR 30; Defense 9; Toughness 15; 5,000 MPH Flight Size: Large [1EP] Strength +20 [4EP] Toughness +8 [8EP] Feature: Communications [1EP] Feature: Remote Control [1EP] Power: Flight 9 [18EP] Power: Space Travel 2 [4EP] Power: Damage 12 (Cruiser Cannon; Extras; ranged; Feats: Accurate 4) [28EP] Powers: 76 + 12 + 4 + 4 = 96PP Container 16 (Rhinellian Physiology; 80 PP Container; Feats: Innate) [81PP] (Alien Physiology) Additional Limb 1 (Prehensile Tongue) [1PP] Communication 5 (Infrasonic calls; Extras: Area [5 miles]) [10PP] (Infrasound) Elongation 4 (Extending Tongue; 60' ; Flaws: Limited: Additional limb only) [2PP] Feature 1 (Amphibious; Environmental Adaptation Aquatic) [1PP] Feature 1 (Opportunistic Feeder; Iron Stomach) [1PP] Growth 4 (Large; Reach 10'; Extras: Continuous, Flaws: Permanent) [12PP] Immunity 10 (Life support, Aging) [10PP] (Hardy Physiology, Regeneration) Protection 5 (Instant Regeneration; Drawbacks: Weakpoint -1) [4PP] (Regeneration) Leaping 4 (Powerful Legs; Feats: Alternate Power) [5PP] (alien anatomy) Alternate Power: Swim 4 (Aquatic) {4/4} Regeneration 28 (Healing Factor; Bruised No action(3), Injured no action(6), Staggered standard action (5), Disabled 1 round (6), Ability Damage 1/hour (2), Resurrection 5 minutes (6); Feats: Persistent, regrowth) [30PP] (Regeneration) Super Senses 2 (Rhinellian senses; ultra hearing, acute smell) [2PP] Super Strength 2 (Mighty; lift str 45 [6 ton Heavy Load]) [2PP] (alien anatomy) Device 3 (Wyld Mind Band; 15 PP Container; Flaws: Hard-To-Lose) [12PP] (Tech, Psychic) Comprehend 4 (Universal Translator; Speak, Understand, Read/write all languages at once) [8PP] Enhanced Will 7 (Mind Shield;) 7PP] Device 1 (Lucky Jacket; 5 PP Container; Flaws: Hard-To-Lose) [4PP] (Tech, Fate) Enhanced Feats 3 (Lucky; Dodge Focus 2, Luck 1) [2PP] Protection 2 (Armored; ) [2PP] Device 1 (Chains of Nihilor; 5 PP Container; Flaws: Hard-To-Lose) [4PP] (Metal, Terminus) Damage 2 (Beatdown; Feats: Extended Reach 1 (15'), Improved Trip, Mighty) [5PP] (Bludgeoning) Drawbacks: (-5) = -5PP Weakness (Terminus/Warpwold Sickness; Frequency: Uncommon; Intensity: Moderate -1 checks/attacks/defense per minute exposure )[-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed 10'/50' DC 25 Toughness Damage Chains of Nihilor 15' DC 27 Toughness Damage Totals: Abilities (34) + Combat (14) + Saving Throws (6) + Skills (9) + Feats (26) + Powers (96) - Drawbacks (-5) = 180/185 Power Points
  10. Red Lynx Done by AA Time to go to PL 10! Combat 4 + 4 = 8 Add +2 Base Attack to +7 (Attack: +13 unarmed, +11 Melee, +7 base) [4PP] Add +2 Base Defense to +6 (Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed) [4PP] (Grapple should be +18 now and Knockback should be -3/-5 (in/out of costume) Saves 3 + 3 = 6 Add +3 Reflex to +3 (Reflex: +10 (+7 Dex, +3)) [3PP]Add +3 Will to +3 (Will: +10 (+7 Wis, +3)) [3PP]
  11. I believe AA said it had prone fighting due to being a croc. So no -4 for melee due to prone (+4 for range remains) But I think that still leaves it as an auto hit on anything but a nat 1 and of course still able to be coup de graced
  12. reflex for Sagrado: 1d20+10=21 this time he makes it!
  13. Sandman watched cautiously as Volcanic attempted a more diplomatic approach, the White Tiger at least seemed to indulge the idea which was a step in the right direction at least. Then as abruptly as it had begun the entity took it's leave. The Dream Guardian watched it go, "Ah about the...." he let out a heavy sigh, "Mans dogs." he grumbled and shook his head. Sandman offered Facsimile a shrug, "Who landed?" he was not certain the form changing mutant was all there but he seemed to have his heart in the right place at least. With a gesture he parted the veil of sleep and opened a portal to where Mrs. Grue and the Hunter remained. "After you?" he suggested to Volcanic and Facsimile, "We should at least assure the man returns to his village safely."
  14. I don't believe he gets a recovery check till rileys next round so he'll spend the round hurling.
  15. Breathing a sigh of relief as the risen dead fell back to their rests, one way or another, Sagrado Corazon looked off in the direction the beast seemed to be moving with concern. "Another Church?" he questioned though hadn't time to ponder much more. High above woodsman unleashed his enveloping bolo arrow and the beast began to tetter. Tracking the creatures path he leapt gracefully back, though perhaps ought have dove for cover. He managed to easily enough avoid being crushed beneath the creatures bulk if narrowly. He had not anticipated the effects of the undead reptile impacting the street however. As the foul humors within the beast burst from rupturing rot the lithe hero was covered in the befouled ichor. He was for a moment stunned speechless though clearly disgusted as he sought someway to escape the clinging foulness, "Dios," he spat, "It's it's in my mouth..." he bemoaned before succumbing to the urge to purge bending double as he emptied the contents of his stomach into an unlucky bush.
  16. He'll counter with intimidation 1d20+22=23 He is startled! Toughness is 1d20+18=23 fail by 10 staggered + Disabled + Dazed
  17. The OOC for High Stakes Quickstep We can do a Notice, Sense Motive, and Knowledge:Streetwise from each of you to see what you can pick out from the other people there.
  18. The picture in question was not technically on auction, it was being shown along with a handful of others from a collection where a small number of the lower value works were at auction. It was a common grift in these grey legal auctions. Provenance and sale of such a piece was out of the question for even the shady auctioneers that ran this event. But showing it beside works for sale meant the owner was making it available for the right offer. A word or envelope of offer to the staff would find it's way to the owner or more likely the owner's representative. When the collection was packed it would find it's way onto a different truck and likely vanish into a private collection unlikely to be seen again in a normal lifespan. If it wasn't sold or the owner new and old were identified of course it would be trivial for a thief of Talyas character to find it's resting place and acquire it of course. But IDing either was a risky proposition and if there was too little interest or it sold it may well be in some mysterious vault in Dubai before Eric and Talya were back at the dojo. She could of course make an offer, recover it for the rightful owners, with the downside of enriching the descendant of a collaborator at best.
  19. Yea I'll go for the "It's ... in. my. mouth."
  20. Round 2 54 - Velocity 4HP Unharmed 22 - Writhing Mass ------ Ded 22 - Writhing Mass ------ Ded 19 - Fleur de Joie 3HP Unharmed 17 - Gabriel 6HP Unharmed 16 - Comrade Frost 0HP Unharmed 10 - Tom Cyprus ------ Injured x 3 9 - Gaian Knight 3HP Unharmed 3 - Tiamat ------ Unharmed 0 - Zombus Minions Legion Once you save, Gaian Knight and Tiamat are up. Gabriels handling the zombies this round so Tiamat is available for attack if you like @Fox
  21. Tom will pull a slab of busted paving up and throw it at Gaian Knight. Attack roll is 1d20+10=22 Which I believe hits for a DC 34 toughness save
  22. The writhing masses twitched and twisted new growth sprouting and just as quickly shriveling and drying to dust. The knotty roots drawing deep of the earth to fight off the Fluers defoliating might but to no avail and with finality they withered and returned to the loamy soil from which they had come. Patches of Toms meaty fram froze in the Icy winds of Hel unleashed by Comrade Frost flesh cracking as it froze solid and the mighty not quite dead creature continued to move nonetheless. Fissures revealing the rot beneath black ichor oozing to crust and cake across the icy rime coating his hulking frame. He swung uselessly at the icy cloud roaring his frustration and leaned to heave a massive block of paving concrete overhead. Wounded but undaunted Tom hurled the massive block in a crude arc sending it sailing through the air to crash meteorically down upon Gaian Knight!
  23. Hows the recovery on a nauseate going to work? as a DC 15 effect? That seems more entertaining but don't really want to spend the whole fight hurling.
  24. Toughness Save: 1d20+19 = 27 Another injury.
  25. ugh. Woodsman is the wooooooorst 1d20+10=12
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