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Gizmo

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  • Birthday March 10

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  1. “Rock,” Rock agreed amiably, kicking his left foot in the air as he ambled back into the midst of the discussions, trying to dislodge a glob of molten ore from his heel like wet toilet paper. He offered a stoney hand to his captain to relieve her tail of the overheating weapon while looking between the Khan, ambassador and locals. “Rock…?” he asked Talisyn in as soft a gravely whisper as he was capable, wondering whether or not he should take the polite negotiations at face value.
  2. Off balance, Rock took the walking tank's renewed attack badly, the plasma blade slipping between the uneven edges between stacked stones and sending a grimy grey piece the size of a dinner plate flying from his side. The loosened shale skipped off of the dusty plain for a few bounces, breaking apart into gravel. The recesses below Rock's brow narrowed. "...ro-CCK," he spat with a sharp crack that indicated he was now taking the conflict more seriously. The faint pinpricks of his 'eyes' glowed brighter, the brighter still, turning incandescent as he threw his arms back like a sapient with a respiratory system inhaling deeply. The core a superheated magma inside him erupted from his mouth in a gushing torrent that a more semantically inclined individual would have noted converted it into lava. All Rock concerned himself with as he panned his head from side to side was turning the ground beneath the Hunter mech's feet into an inferno.
  3. Rock Toughness Save vs DC 25: 1d20+17 22 That's a bruise! Full Action: Eruption That's a DC 22 Reflex Save followed by a DC 27 Toughness Save with Secondary Effect in a 120' cone. If he can catch both Hunters in it he will but it's fine if it's just the one!
  4. Gizmo

    Arctus

    APPROVED
  5. Gizmo

    Arctus

    Just a couple quick formatting points for readability: I’d like to see his alternate form’s trade-offs explicitly stated up top since he’s under-capped in human form and the Growth penalties are a little counterintuitive at a glance. Just popping in “-5 Defence/+5 Toughness” would do it! His Toughness line could also be tweaked for clarity: Toughness: +6 (+3 Con, +3 Protection), +13 AF (+5 Con, +8 Protection) His Skill section should include: Stealth 0 (+0/-4 Growth) Otherwise the actual math looks good!
  6. The superheated energy weapon sunk into the part of Rock’s shoulder that would have been shaped by a clavicle in a being with a conventional skeleton, immediately liquifying stone and turning moss into acrid smoke. The mercenary glanced at the seemingly grievous wound from the corners of his eyes and let out a gravelly scoff. Rearing back he let loose a haymaker toward the articulated joints of the Hunter’s nearest leg… and nearly tripped over his own feet as he was snagged by the plasma blade still lodged in his shoulder. Flailing to regain his balance, he jerked his arm to try to free himself but with the blade embedded several centimetres into already cooling stone he found himself jerking about in an awkward tug of war.
  7. Rock Toughness Save vs DC 25: 1d20+17 34 Move Action: Startle vs Hunter: 1d20+15-5 25 Standard Action: Unarmed Attack vs Hunter; All-Out Attack 2: 1d20+9 10 He's having a time.
  8. Rock jogged across the uneven landscape at about the highest speed he could manage without doing a passable impression of seismic activity. Once he'd closed the distance he dropped his shoulder and threw himself into a somersault, tucking his blocky knees to his chest and becoming a massive, self-propelled boulder headed for the closer Hunter mech's legs. Unfortunately the highly telegraphed attack gave the suit's pilot ample time to simply step over Rock as he rolled by, the Hunter's massive gait clearing the stoney mercenary with surprising agility. Springing back up to his feet on the other side of his target Rock ground the flat edges of his jaws against each other in annoyance, exhaling a little puff of dust.
  9. I think there’s a good argument for the established benefits of Temporal Inertia being covered under immunity to Temporal Effects so paying the difference would be a totally reasonable upgrade edit down the line, sure!
  10. The only other potential issue I'm seeing is Immunity 1 (Temporal Manipulation) {1PP}. What you probably want to swap that for one-for-one is Feature 1 (Temporal Inertia) {1PP} which has been established on other characters who aren't affected by changes to the local timeline, generally folks who are already from alternate timelines. Functionally this is a narrative contrivance rather than interacting directly with direct attacks or opposed checks. Alternatively, Immunity 5 (Temporal Effects) {5PP} would actually be immunity to Powers with the 'Temporal' Descriptor, which our House Rules places at Uncommon rarity. For example, someone with this Immunity would be unaffected by Rewind's own Paralyze power.
  11. Very fun concept! We've had a proud history of temporal and dimensional refugees but a 'broken day' is a great angle. A few quick bits of accounting and formatting: Toughness: +10 (+1 Con, +9 Protection) Will: +8 (+2 Wis, +6 base)Second Chance Bluff 2 (+5)Second Chance Computers 2 (+5) Craft [Artistic] 4 (+7) Diplomacy 0 (+3)Second Chance Gather Information 1 (+4) Handle Animal 1 (+4) Intimidate 0 (+3)Second Chance Knowledge [Art] 3 (+6) Knowledge [Theology and Philosophy] 2 (+5) Medicine 2 (+4) Notice 1 (+3) Perform [Singing] 2 (+5) Sense Motive 2 (+4) Powers: 8 + 21 + 26 + 4 + 1 + 9 + 2 = 71 Eclipse - [...] Craft (Mechanical) +12, [...] Healing 4 (Extras: Range [Perception +2], Restoration, Total; Feats: Stabilize, Persistent, Regrowth) {23/23} Protection 9 (Descriptors: Temporal) {9PP} Aside for the save and skill bonuses this is mostly just quick changes for legibility, particularly for down the road when edits are requested. I appreciate the clarity in her Powers and Tactics section where you explain the internal logic of her abilities and how her Powers section is built to represent them! The main point I think is worth raising isn't a question of accounting but more about transparency. A Variable Power is definitely the way to model her 'iterative experience' instead of an Array given how inexpensive Skills are in the first place and I like the explanation of her switching mental 'gears'. That said, specifically because Skills are so cheap we're unlikely to ever approve that Variable Power increasing above 3 Ranks, as a matter of game balance between other skill-focused characters. I doubt that's a deal breaker for you, since any new/improved Skills learned in the 'real world' would exist outside the flavour of her lived experience in the 'broken day' anyway but it bears mentioning up front in case it changes how you want to approach things! Let me know if you have any other questions or concerns surrounding that and we'll get going on the approval process!
  12. I'll do that! Rock Charge Hunter Mech: 1d20+7+2 11 I won't do that!
  13. Rock looked down the length of his extended arm to gauge Gor'an's reaction to Eclipse's advice before given a mighty shrug that bounced the restrained Justicar from his captive cranium. "Rock." Planting one foot forward and rotating at the waist he wound up before launching the military man in an overhand fastball pitch, sending nearly three hundred pounds of armoured soldier rocketing away with the speed and force of a ballistic shell. Gor'an's silhouette rapidly diminished into the distance, forcing Rock to squint and shield his eyes from the sun to watch before the dropship in the distance shook in the air from the thunderous impact of its commanding officer colliding with its hull. "Rock," he mused aloud to Eclipse before beginning to amble toward the young Star Khan and the ambulatory war machines.
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