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Freedom City PBP: A How-To Guide
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Everything posted by Gizmo
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“Rock,” Rock agreed amiably, kicking his left foot in the air as he ambled back into the midst of the discussions, trying to dislodge a glob of molten ore from his heel like wet toilet paper. He offered a stoney hand to his captain to relieve her tail of the overheating weapon while looking between the Khan, ambassador and locals. “Rock…?” he asked Talisyn in as soft a gravely whisper as he was capable, wondering whether or not he should take the polite negotiations at face value.
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Off balance, Rock took the walking tank's renewed attack badly, the plasma blade slipping between the uneven edges between stacked stones and sending a grimy grey piece the size of a dinner plate flying from his side. The loosened shale skipped off of the dusty plain for a few bounces, breaking apart into gravel. The recesses below Rock's brow narrowed. "...ro-CCK," he spat with a sharp crack that indicated he was now taking the conflict more seriously. The faint pinpricks of his 'eyes' glowed brighter, the brighter still, turning incandescent as he threw his arms back like a sapient with a respiratory system inhaling deeply. The core a superheated magma inside him erupted from his mouth in a gushing torrent that a more semantically inclined individual would have noted converted it into lava. All Rock concerned himself with as he panned his head from side to side was turning the ground beneath the Hunter mech's feet into an inferno.
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Rock Toughness Save vs DC 25: 1d20+17 22 That's a bruise! Full Action: Eruption That's a DC 22 Reflex Save followed by a DC 27 Toughness Save with Secondary Effect in a 120' cone. If he can catch both Hunters in it he will but it's fine if it's just the one!
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Just a couple quick formatting points for readability: I’d like to see his alternate form’s trade-offs explicitly stated up top since he’s under-capped in human form and the Growth penalties are a little counterintuitive at a glance. Just popping in “-5 Defence/+5 Toughness” would do it! His Toughness line could also be tweaked for clarity: Toughness: +6 (+3 Con, +3 Protection), +13 AF (+5 Con, +8 Protection) His Skill section should include: Stealth 0 (+0/-4 Growth) Otherwise the actual math looks good!
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The superheated energy weapon sunk into the part of Rock’s shoulder that would have been shaped by a clavicle in a being with a conventional skeleton, immediately liquifying stone and turning moss into acrid smoke. The mercenary glanced at the seemingly grievous wound from the corners of his eyes and let out a gravelly scoff. Rearing back he let loose a haymaker toward the articulated joints of the Hunter’s nearest leg… and nearly tripped over his own feet as he was snagged by the plasma blade still lodged in his shoulder. Flailing to regain his balance, he jerked his arm to try to free himself but with the blade embedded several centimetres into already cooling stone he found himself jerking about in an awkward tug of war.
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Rock Toughness Save vs DC 25: 1d20+17 34 Move Action: Startle vs Hunter: 1d20+15-5 25 Standard Action: Unarmed Attack vs Hunter; All-Out Attack 2: 1d20+9 10 He's having a time.
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Rock jogged across the uneven landscape at about the highest speed he could manage without doing a passable impression of seismic activity. Once he'd closed the distance he dropped his shoulder and threw himself into a somersault, tucking his blocky knees to his chest and becoming a massive, self-propelled boulder headed for the closer Hunter mech's legs. Unfortunately the highly telegraphed attack gave the suit's pilot ample time to simply step over Rock as he rolled by, the Hunter's massive gait clearing the stoney mercenary with surprising agility. Springing back up to his feet on the other side of his target Rock ground the flat edges of his jaws against each other in annoyance, exhaling a little puff of dust.
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I think there’s a good argument for the established benefits of Temporal Inertia being covered under immunity to Temporal Effects so paying the difference would be a totally reasonable upgrade edit down the line, sure!
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The only other potential issue I'm seeing is Immunity 1 (Temporal Manipulation) {1PP}. What you probably want to swap that for one-for-one is Feature 1 (Temporal Inertia) {1PP} which has been established on other characters who aren't affected by changes to the local timeline, generally folks who are already from alternate timelines. Functionally this is a narrative contrivance rather than interacting directly with direct attacks or opposed checks. Alternatively, Immunity 5 (Temporal Effects) {5PP} would actually be immunity to Powers with the 'Temporal' Descriptor, which our House Rules places at Uncommon rarity. For example, someone with this Immunity would be unaffected by Rewind's own Paralyze power.
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Very fun concept! We've had a proud history of temporal and dimensional refugees but a 'broken day' is a great angle. A few quick bits of accounting and formatting: Toughness: +10 (+1 Con, +9 Protection) Will: +8 (+2 Wis, +6 base)Second Chance Bluff 2 (+5)Second Chance Computers 2 (+5) Craft [Artistic] 4 (+7) Diplomacy 0 (+3)Second Chance Gather Information 1 (+4) Handle Animal 1 (+4) Intimidate 0 (+3)Second Chance Knowledge [Art] 3 (+6) Knowledge [Theology and Philosophy] 2 (+5) Medicine 2 (+4) Notice 1 (+3) Perform [Singing] 2 (+5) Sense Motive 2 (+4) Powers: 8 + 21 + 26 + 4 + 1 + 9 + 2 = 71 Eclipse - [...] Craft (Mechanical) +12, [...] Healing 4 (Extras: Range [Perception +2], Restoration, Total; Feats: Stabilize, Persistent, Regrowth) {23/23} Protection 9 (Descriptors: Temporal) {9PP} Aside for the save and skill bonuses this is mostly just quick changes for legibility, particularly for down the road when edits are requested. I appreciate the clarity in her Powers and Tactics section where you explain the internal logic of her abilities and how her Powers section is built to represent them! The main point I think is worth raising isn't a question of accounting but more about transparency. A Variable Power is definitely the way to model her 'iterative experience' instead of an Array given how inexpensive Skills are in the first place and I like the explanation of her switching mental 'gears'. That said, specifically because Skills are so cheap we're unlikely to ever approve that Variable Power increasing above 3 Ranks, as a matter of game balance between other skill-focused characters. I doubt that's a deal breaker for you, since any new/improved Skills learned in the 'real world' would exist outside the flavour of her lived experience in the 'broken day' anyway but it bears mentioning up front in case it changes how you want to approach things! Let me know if you have any other questions or concerns surrounding that and we'll get going on the approval process!
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I'll do that! Rock Charge Hunter Mech: 1d20+7+2 11 I won't do that!
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Rock looked down the length of his extended arm to gauge Gor'an's reaction to Eclipse's advice before given a mighty shrug that bounced the restrained Justicar from his captive cranium. "Rock." Planting one foot forward and rotating at the waist he wound up before launching the military man in an overhand fastball pitch, sending nearly three hundred pounds of armoured soldier rocketing away with the speed and force of a ballistic shell. Gor'an's silhouette rapidly diminished into the distance, forcing Rock to squint and shield his eyes from the sun to watch before the dropship in the distance shook in the air from the thunderous impact of its commanding officer colliding with its hull. "Rock," he mused aloud to Eclipse before beginning to amble toward the young Star Khan and the ambulatory war machines.
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Rock Justicar Gor'an weighs ~275 lbs, making his a heavy load for a character with Strength 18. Rock has an effective Strength of 69, surpassing that requirement by 51 points. That means a potential throwing distance of 51 / 5 = 10 increments up the progression table from 5' to 10 000' or ~1.9 miles. The dropship is less than 10 000' away. So! Standard Action: Throw Justicar vs Dropship; All-Out Attack 2: 1d20+7+2 13 Hero Point: Throw Justicar vs Dropship; All-Out Attack 2, HP Reroll: 1d20+7+2 18 > 28 Move Action: Start walking toward the remaining enemy forces!
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Winifred paused in her writing and gave Consuelo a serious look. "The popularity of conventional hair removal processes owe very little to their pleasant nature. More to the point, Ms. Nunez, have I given you any reason to believe that I have repeat clientele because of my easygoing and immediately ingratiating disposition?" She raised an ached eyebrow to emphasize the rhetorical question. "Even the most personable will inevitably encounter those who find them off-putting 'just cause'." The alchemist affected a reasonable imitation of the local New Jersey accent along with finger quotes. "You at least have a tangible excuse which you can take steps to mitigate. Giving up is not a luxury those with conditions like ours can exercise." Setting aside the notebook for the moment she returned to the palette of pigmented powders. "Now. Don't bite your nails, dear, you're very nearly a grown woman. Wrist." She waited until Consuelo extended one of her hand again before brushing a small amount of the colour closest to the teenager's natural complexion on the exposed skin. "We can start with a heavy metal based foundation to see if that can act as an ablative layer for other cosmetics. Normally I would have long term health concerns but your aura should reduce the bioavailability faster than your body can absorb anything detrimental. How does that feel? Any immediate irritation?"
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Amidst the hail of curving tracer rounds from Eclipse, shouts of surprise and yelps of pain sounding in chorus, Rock looked down impassively at where the the Justicar had struck him. "Rock?" he offered simply, hoping Gor’an might be convinced to skip what seemed like the inevitable next steps and get around to surrendering. The career soldier's ready fighting stance made it clear that a peaceful resolution was not n the cards. With a sigh like tectonic plates shifting Rock thrust one hand forward with surprising speed and palmed the Justicar's entire head, broad fingers wrapping around the back of the helmet. Raising his arm he lifted Gor'an off of his feet and into the air and began to squeeze with enough power to audibly crack the combat armour.
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Rock Toughness Save vs DC 25: 1d20+17 31 Move Action: Startle Justicar: 1d20+15-5 15 Standard Action: Unarmed Attack vs Justicar: 1d20+7 25 Improved Grab: Opposed Grapple Check: 1d20+32 39 Assuming that hits it’s a DC 32 Toughness Save followed by the opposed Grapple check.
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As usual it took Rock a little longer to react than Eclipse, as he did his best to parse the rapidly changing and escalating situation. He wasn't entirely sure who the different sides of the erupting conflict actually were but only one group had immediately started shooting and in his experience that was a pretty good indicator of who needed to spend some time on the ground. Lowering his shoulder he charged toward the Justicar who had struck Kinarr, his heavy footfalls picking up speed and momentum until his considerable mass was barreling forward like a sentient avalanche. "Rrrrock!" All of that force was transferred to a punch that dented in a portion of his target's chest armour, setting Gor’an back half a step. Rock straightened up to his full height before the Justicar and his troopers and cracked his knuckles with a sound like a rock tumbler.
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Rock Assuming that Rock needs to use his move action and Charge to close the distance (no yay Speed here) but he'll take a swing at the Justicar! Unarmed Attack vs Justicar; Charge: 1d20+9 27 That's a DC 32 Toughness Save if it hits and Rock is a -2 Defence from the Charge.
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Winifred stopped abruptly and gave Consuelo an uncomfortably intense look, locking eyes with the teenager. "That... is an excellent idea, Ms. Nunez." The alchemist left the palette and sponges within arm's reach of the girl and hurried over to a shelf to pull down one of dozens of identical journals and a pen. "I have a client with effective invulnerability, snaps any razor I've been able to procure in two and her increasing dysphoria has been absolutely unacceptable. I called in a favour to get her a pair of daka crystal tweezers but frankly no one has time for that rubbish. And do you know how many wire brushes one goes through polishing abrasions from the scales of a heraldic dragon?!" The writing implement in her hand snapped into a rain of plastic shards as she gestured emphatically. Unbothered, Winifred tossed the remains into a nearby waste bin and opened a drawer to reveal rows and rows of disposal pens.
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While the council chamber erupted in indistinct explanations and hurried words Th'emme continued to look directly at Kinarr with a politely neutral expression. The only sign that she was surprised by anything he'd said was a slow blink; such was her composure that not even the practiced telepaths in attendance overheard her silently counting to ten. "Well," she replied once the assembled representatives and politicians had schooled themselves back into something close to silence. "Fortunately, each of those... proposals can be addressed individually. And with varying degrees of privacy; obviously by Delaztri custom anyone speaking further on a matter of courtship in a setting such as these chambers would be... well! 'Gauche' doesn't cover it, certainly." One of the representatives from the station's dockhand union helpfully suggested an adjective with which most of the translation methods present struggled. "Graphic and well put, Gaffer. Now, on the subject to trade agreements..."
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"Hm. I cannot say I have any clipping implements here I'm keen to sacrifice to your entropic effect so we can leave that for a later date," Winifred hummed idly while focusing on the task in front of her. Turning back to Consuelo she displayed the palette with a half-dozen swirls of mixed pastes, the leftmost being a close match for the teen's own complexion them moving to bolder colours, with the last two being a satiny black and a vibrant green that matched her hair. "Our immediate step is to narrow down our experimentation by elimination. No sense in wasting time on pigments you don't like and won't wear, after all. These in particular will also double as an allergen test." The alchemist set down the palette next to Consuelo's chair and returned to her shelves to retrieve a sealed package of small, triangular sponges. "If most substances cease-to-be on contact it stands to reason you'd have been spared from general irritants; not so if we succeed in creating a longer lasting product for you. I'm not about to start swabbing random bits and bobs on your face. Do you favour your right hand or your left?"
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Rock Initiative: 1d20-2 14