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Everything posted by Gizmo
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From Ultimate Power: "If an attack roll is required, the attacker makes one roll, comparing the results against each target." Since these are minions and Sei gets +10 to attacks with her bow, she can safely take 10 and hit both of her targets without needing to roll at all. How are you splitting the ranks of the effect between them? She'll be Surging to do this, so take the opportunity to have a peek at the Extra Effort rules on Page 120 of the Core Rules. Extra Effort causes Fatigue on the following round, as you've seen with Ana and Kharag, but you can spend an HP to negate the adverse effects if you like.
- 140 replies
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- deep freeze
- seika
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Compu-Jackal Toughness Save vs DC 22: 1d20+7 12 26 - Asad - Uninjured, 3HP 24 - Citizen - Injured x1, 0HP 19 - Terrifica - Uninjured, 0HP > 17 - Maxima - Uninjured, Leaping 1 Rounds, 3HP 14 - Hronos - Uninjured, Distracted, 0HP 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense Maxima is still in the air but the compu-jackals attacking her are keeping pace and they're within melee range!
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Set Move Action: Taunt Typhon: 1d20+16 20 Standard Action: Shadow Globule vs Typhon: 1d20+7 12 Hero Point: Shadow Globule vs Typhon: 1d20+7 12 That becomes a 22, thankfully. Typhon Bluff Check vs DC 20: 1d20+16 24 Reflex Save vs DC 20: 1d20+6 18 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x2, 1HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 3HP > 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1, Grappled [Helpless], Blinded 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense
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"I think you don't belong here and you should get out!" Ghost Girl demanded in a voice like howling wind rattling rotted window frames and whistling hungrily through gaps. The phantom sped forward, her mutable form elongating slightly as she blurred through the air and came about on the opposite side of the angelic figure from Wraith. He immaterial hands passes easily though the icy bonds Equinox has formed until her fingers could slip around the inhuman evangelist's throat and behind to squeeze. They passed only barely into her victim's heck before sparks and wisps of black smoke began pouring outward, the electronics there crumpling and failing at the poltergeist's unnatural touch. Face still hidden in shadows apart from cold blue points of light and glinting icicle teeth she snarled, "How certain do you feel?"
- 38 replies
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Alright, hitting the pause button here until we have a chance to get the IC caught up again. Absurdist's last post was for Bliss' previous attack so Ruby should be up now IC.
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Typhon Opposed Grapple Check: 1d20+6 18 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x2, 1HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP > 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1, Grappled [Helpless] 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense
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The serpentine giant hissed in anger and confusion as the explosive arrow caught it squarely in the face, sending it flailing its humanoid arms wildly as it reared backward and crashed into one of the ancient, sand covered mausoleums. Ichor mixed with silvery, metallic fluid sprayed from the ruined right side of its skull like face, staining the sand but only momentarily stunning the unnatural creature. To its side the similarly massive mockery of an eagle focused its attentions of Meatheral in his stoney earth elemental form. Using its great wings to propel itself just barely into the air, it rent at the hero with its metal tipped talons along with its bleached bone beak, supernaturally sharp as they pried violently at living rock.
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Sheriff Zaul Toughness Save vs DC 29: 1d20+11 22 21 - Ruby Voxx - Staggered, 1HP 17 - Sheriff Zaul - Bruised x2, Dazed, Bound Snare - Injured x112 - Roulette - Bruised x1, Master Plan +2 (2 Rounds), 1HP> 8 - Bliss - Uninjured, 2HP
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Anti-Eagle Can't make DC 35 on Notice even on a natural 20. Standard Action: Attack Meatheral: 1d20+7 23 That's a DC 30 Toughness Save for Meatheral. 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP 19 - Meatheral - Bruised x1, Pending Toughness Save, 1HP 18 - Anti-Eagle - Injured x1 > 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense
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The antibody Kharag had attacked responded in kind along with one of its twisted siblings, swiping with uneven talons coated in corrosion and rot. The alien warrior was bloodied but not beaten, maintaining enough of his wits to avoid the clumsily aggressive blows even as his vision swam. The cacophony of screams and pleas for mercy told him that the refugees in the cargo bay, sadly, lacked his combat conditioning. Kharag spotted at least three of the guards who had originally greeted him when he boarded the Either Ore lying prone on the cold metal floor next to broken energy rifles and pools of blood. As he watched the remaining two antibodies continued to focus on the civilians, one grabbing a lean, purple skinned woman by the throat and tossing her bodily against the far wall while the second sank its disgusting teeth into the shoulder of a Lor boy no more than twelve years old.
- 82 replies
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- deep freeze
- kharag
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Antibodies Combined Attack vs Kharag: 2#1d20+10 16 16 Attack Refugees: 2#1d20+10 19 16 Lor-Van Refugees Toughness Save vs DC 25: 2#1d20+5 12 6 That's two refugees with the dying status, in need of immediate medical attention! > 29 - Seikahi’ino - Uninjured, 3HP 17 - Elite - Uninjured, 1HP 17 - Kharag - Staggered, Pending Fatigue, 1HP 17 - Deep Freeze - Staggered, Fatigued, 0HP 9 - Paradigm - Uninjured, 2HP 9 - Antibodies x4 - Uninjured Goose, Sei needs to make an all-out movement to get to the cargo bay, so this looks like the perfect time to use those HP she's saved up to Surge for a Standard Action once she gets there!
- 140 replies
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- deep freeze
- seika
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Computronium Mound Opposed Computers Check: 1d20+12 13 I'm going to treat this sort of like a modified version of a grapple. The mound is 'pinned' this round and unable to make any new drones! Starting next turn if he can maintain the 'grapple' he can start using a Standard Action to beat down its firewalls using an Intelligence check rather than Strength. If anyone else can get into the system using Datalink or an interface they create they can help him! 26 - Asad - Uninjured, 3HP 24 - Citizen - Injured x1, 0HP > 19 - Terrifica - Uninjured, 0HP 17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP 14 - Hronos - Uninjured, Distracted, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense
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Annoying! In that case Midnight will activate the Master Plan he rolled earlier (he rolled a 20, so starting with a +2 bonus) and suggest Combined Attacks.
- 59 replies
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- midnight ii
- cobalt templar
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As soon as Erin was aboard the Night Cycle-turned-wyldride, Midnight throttled forward and pulled back on the controls, sending the hovering vehicle roaring upward to circle around behind the gargantuan monster, a dark red energy trail streaking behind them. Knowing that Monsoon's hydrokinetic powers hadn't been enough to hold the primordial beast in place on their own gave some impression as to its raw strength; they weren't likely to have much success containing it if they couldn't swing that advantage back in their favour. Selecting a handful of round capsules from his belt, the black clad tactician hurled them against the muscles connecting one of the Frog-Bat-Lizard's wings to its body, careful to avoid Aquaria and Singularity. The pellets shattered on impact, dousing the target in chemicals that quickly turned to a coating of numbing ice upon contact with the air. It was clear almost immediately that the attack hadn't had the desired effect, however, as the ice slid from the creature's slimy slick hide and fell into the waters below. Midnight grunted in mild irritation before toggling his comlink. "Direct approach, then. Follow Singularity's lead, focus attacks together on stomach."
- 90 replies
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- seattle
- midnight ii
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Ghost Girl Move Action: Fly over to the 'Angel' Standard Action: Disrupt Electronics vs Angel: 1d20+12 15 Hero Point: Disrupt Electronics vs Angel, HP reroll: 1d20+12 18 That becomes a 28, and means a DC 22 Save vs Drain Toughness and a DC 27 + Autofire Toughness Save vs Damage.
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Such things! Firstly, the mound itself is pure computronium very nearly all of the way down, with the ribbons on gold suggesting that the entire affected area is working as a single, interconnected processing machine. In other words, if one could rig up an interface it would be usable from anywhere on the computronium's surface. Right down at the bottom he can see some hunks of other materials, presumably from the bomb's atmospheric entry pod. For some reason the nanites have left that wreckage alone rather than converting it.
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Let's see what we can do about that. Midnight Move Action: Fly the Wyld-Night up toward the Frog-Bat-Lizard Free Action: Arrange Gadgets: Drain Strength 10 ( Extras: Ranged) [20PP] (ice pellets)Standard Action: Throw Ice Pellets at Frog-Bat-Lizard: 1d20+10 24
- 59 replies
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- midnight ii
- cobalt templar
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Sheriff Zaul Reflex Save vs DC 19: 1d20+8 14 Bound! Snare Toughness Save vs DC 27: 1d20+8 20 21 - Ruby Voxx - Staggered, Inspired +3, 1HP 17 - Sheriff Zaul - Bruised x1, Bound Snare - Injured x1> 12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds) 8 - Bliss - Uninjured, Inspired +3, 2HP
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Anti-Lamia Toughness Save vs DC 27: 1d20+15 18 It's Injured and Dazed! Vahn, do you want to spend HP to clear Meatheral's Daze or Fatigue? 27 - Arrowhawk - Uninjured, Stealth (DC 35), 3HP > 19 - Meatheral - Bruised x1, -4 Defense, Dazed, Pending Fatigue, 2HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Injured x1, Dazed, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense
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Having considered a bit, I'm going to veto rerolling Typhon's Will Save for pretty much exactly the reasons KD gave above, but the Lamia's attack is totally fair game. Anti-Lamia Attack Sun Walker, Luck Control Reroll: 1d20+7 8 Now that's the Luck Control dream there! Arrowhawk is up. > 27 - Arrowhawk - Uninjured, 5HP 19 - Meatheral - Bruised x1, -4 Defense, Dazed,Pending Fatigue, 2HP 18 - Anti-Eagle - Injured x1 17 - Sun Walker - Uninjured, 4HP 16 - Set - Uninjured, 4HP 15 - Miras - Uninjured, Pending Fatigue, 2HP 13 - Typhon - Injured x1 13 - Anti-Lamia - Uninjured, Obscured Senses, Shaken 10 - Anti-Chimaera - Uninjured, Obscured Senses 9 - Sekhmet - Uninjured, -2 Defense
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Remember that Bliss is benefiting from Roulette's Inspire and his Master Plan! She'd still need to reroll that first roll anyway, admittedly. Sheriff Zaul Toughness Save vs DC 25: 1d20+11 26 > 21 - Ruby Voxx - Staggered, Inspired +3, 1HP 17 - Sheriff Zaul - Bruised x1 12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds) 8 - Bliss - Uninjured, Inspired +3, 2HP
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Alright, we can assume that Asad has been flying along in the previous turns and gotten reasonably close to the center of the mound. There are six Compu-Jackals currently surrounding Citizen, but Asad can certainly target one of them. Compu-Jackal with Wings and Penetrating Claws Toughness Save vs DC 30: 1d20+7 24 26 - Asad - Uninjured, 3HP > 24 - Citizen - Injured x1, 1HP 19 - Terrifica - Uninjured, 0HP 17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP 14 - Hronos - Uninjured, Distracted, 0HP 8 - Compu-Jackals x1 - Uninjured 8 - Compu-Jackals with Wings x1 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured 8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense
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"Listen not!" Sekhmet roared above the din of battle, fists enveloped by golden flame as she raced into the thick of things. She was addressing the entire group but in truth it was Set's reactions that most worried her. She had to admit to herself that she had become accustomed to the betrayer's relatively carefree attitude of showboating heroics interspersed with occasional bouts of self-indulgent brooding, almost to the point of forgetting over whom she had been tasked to keep vigil. This rage, though, this righteous fury Typhon seemed intent on stoking was new and she did not think it would lead anywhere desirable. "He borrows on the power of these constructs!" she continued, pounding away at the lashing coils of the house-sized monster attacking Sun Walker, for all her blows seemed to do little more than irritate the beast. "He can only have brought a sliver of his essence to bear on the back of a hasty ritual calling!"