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Freedom City Guidebook
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Set maintained the sphere of shadows around the noisy car for another few beats as he mulled over Frost's reaction. "So. You're saying I am shorter, then." Sighing heavily, the youth let the vehicle's shadow return to its normal, two dimensional shape as the car's alarm finally died away. "Apparently I am a good foot or two less Set. How... irritating." Brushing dreadlocks with the back of one hand distractedly, he stewed over that. "As for my brother, I cannot say." Cupping his hands around his mouth he shouted upward toward the clouds which had remained dark and dangerous looking since his arrival, "No one wished to speak with me!" In response a rumble of thunder that sounded suspiciously like the roar of a massive cat boomed forth, accompanied by flashes of golden yellow lightning that began building in a familiar manner. "...oh drat," Set commented with a nervous look, conspicuously attempting to place himself behind Frost or Tiamat.
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- freedom league auxilliary
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"Psst," Set whispered loudly, leaning toward Frost and covering the side of his mouth with one hand in a gesture that did absolutely nothing to prevent his boisterous voice from carrying, "I think she is giving you 'the cold shoulder'. Eh? Haha!" Reaching over he adjusted the lapels of the Russian's suit in a familiar way. "We shall be pals this time around, I foresee it!" At Fleur's gentle admonishment, he looked about the street, considering. "Hmm. I am not really a 'return to order' sort of god," he admitted, rubbing his chin and sending dark red dreadlocks bouncing about. After a beat, the youth raised one hand dramatically. In response a sudden gust of wind whipped up, circling around the affected area tossing minor debris up into the air. The garbage and bits of street collected together into a funnel of whirling wind which maneuvered over to a nearby garbage bin before disappearing and leaving the detritus to fall in a tidy heap. Looking extremely pleased with himself, Set made another gesture and a strong breeze responded by knocking shut the door of a car left open when its driver had retreated from the scene. Unfortunately the force of the wind was enough to set off the sedan's screeching alarm system. "Gah! By Ra's right buttock!" Recoiling in surprise, the godling brought both hands up in an arcane, clawed movement. Beneath the offending vehicle, shadow writhed and came to life, extending upward in ribbons which quickly enveloped the car in a perfect sphere of utter darkness... through which the blaring alarm could still be heard. "...the contraption started it," Set insisted to the gathered heroes.
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- freedom league auxilliary
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"Invoke Geb's name and behold!" Set exclaimed as the stone platform floated through the air toward them, admiring the show of power as the street was repaired. He looked askance at the draugr when the third Freedom Leaguer corrected his assumption. "I may have to rescind my proclamation of 'cool'. You need a name that suits the era! Which is why I won't be reclaiming the title of Destroyer,"he explained to Tiamat with a broad flourish of both hands. "Sends entirely the wrong message! Set the Protector, perhaps, oh maid of impeccable hair colouration! At the height of my worship red hair was seen as a sign of my favour, you know. I am still rediscovering much of myself but tis a simple thing to test if that still holds true." He made a pair of finger pistols and winked in the towering woman's direction, looking every bit as affected as one would expect.
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- freedom league auxilliary
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Set looked over as Frost arrived, reflexively exclaiming, "Me!" in response to the shouted challenge. He faced the angry warning with an interested but undeterred expression, dreadlocks shifting as he tilted his head slightly. "Well, I should expect to be remembered-- ah! Hel's draugr! Frost, yes? You are looking very cool." The youth waggled his eyebrows meaningfully before laughing. "I do not think the old me ever truly understood that jest. Ah! And you said 'no warmer' just now! Haha!" The godling actually had to stop for a moment to let the laughter pass, evidently enjoying the wordplay greatly. "And you are an American champion now! So many changes! Do you know he used to call himself 'Comrade Frost'?" he asked Fleur, looking in danger of cracking up again. "A true tale! As for what happened to me..." Set shrugged broadly, holding both palms upward. "I have no idea! I am a god of change and I have changed! Be honest: am I much shorter? I feel much shorter."
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By all means! And here you go: A convenient reputation table! The Notice check, along with Detect Magic, suggests that this isn't a disguise for the adult Set Frost has experience with but it's definitely a god. He seems pretty genuinely happy to be there, too!
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For rolls and such! Feel free to make whatever Knowledge, Gather Information or Sense Motive checks seem appropriate.
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The youth turned immediately as the flower grew and produced the earthy woman, his grin widening to show rows of perfect teeth as he clapped in appreciation. "Aha! Flower magics! Fantastic! You mortal champions are as punctual as ever, haha!" Stepping nimbly out of the depressed pavement, he regarded Fleur frankly up and down. "Be this the modern fashion? I love it! It says, 'I am woman, I am professional, I can be practical and still be handsome!' Fierce!" The otherworldly teenager snapped the fingers of one raised hand and abruptly his torso was clad in a cloak practically identical to Fleur's albeit in a deep red color. Lifting his arms within the fabric's sleeves experimentally, his expression clouded over in distaste. "Ugh. Oppressive. No." With another snap the cowl was gone as abruptly as it had appeared. Looking back to Fleur with a blink that suggested he'd almost forgotten she was there, he smiled warmly again and crossed the rest of the distance to extend his hand. "But hold! Did you say the Freedom League? Fortuitous!" he exclaimed cheerfully. "I am Set, Lord of Lightning, Sovereign of the Sands and Commander of Chaos, among other talents! I expect you'll want to recruit me post haste."
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- freedom league auxilliary
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April 1, 2013 In downtown Freedom City, the shops about the base of Pyramid Plaza bustled with customers looking to make up for the day prior's holiday. The spring weather meant lighter jackets than the receding winter chill had necessitated but the light cloud cover kept the breeze cool as shopping bags were juggled and grumpy children coming down from an excess of cheap chocolate added to the general din of the street. That noise was abruptly overshadowed by a booming rumble in the skies above, the clouds directly over top the towering Plaza darkening into storm clouds without warning. Another peal of thunder sounded almost immediately, lightning flashing amidst the slate coloured sky, red-tinged and angry. A city all too familiar with the malicious exploits of Dr. Stratos and similar villains glanced upward warily, the more cautious among the shoppers already looking for the shelter of overhangs or awnings. Even they were surprised, however, when a streak of blindingly crimson lightning speared downward and struck the middle of the street, sending bits of pulverized pavement flying outward. There was just enough time for panicked screams to register as vehicles were abandoned and pedestrians fled backward from the manhole cover sized crater before another bolt struck the same spot, accompanied by another boom of thunder. The next bolt came more quickly, then another even sooner after, building to a column of white hot fury searing a red after-image into the vision of those brave or foolish enough to still be watching. Just as suddenly the barrage from on high stopped, nearby shopfronts still vibrating from the reverberating thunder. At the center of the cracked street and the circle of hastily vacated cars stood a young man looking inquisitively about with piercing grey eyes. Appearing no more than seventeen, he had a slim, well defined build amply displayed by his lack of shirt and a skirt of overlapping white cloth bordered with red. Simple sandals adorned his feet while ornate gold armlets stood out against flawless skin bronzed from the sun and thick dreadlocks of deep red hair. Black markings framing his eyes completed the look of someone who had just stepped out an Ancient Egypt exhibit at the nearby Hunter Museum. Placing his hands on his hips, the figure offered the stunned crowd a broad, self-assured grin. "Hail, mortal realm!" he greeted them resoundingly, a note of laughter in his voice as he threw his arms up into the air. "Tis good to be back!"
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- freedom league auxilliary
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Knowledge (Streetwise) check (1d20+15=29)
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Wail offered Nick a minute shrug turned into a larger gesture by the size of the shoulders delivering it. The young woman made a fair point; he was bulletproof for the most part, after all. The aged high school teacher could certainly understand the need for remembrance, though he remained wary as he followed Alisha into to house. "How about at least telling us who this Deacon joker's supposed to be?" he rumbled as he stepped in an unhurried manner and cast a level gaze back and forth throughout the interrupted party. "All the little would-be feudal lords start blurring together after a few decades."
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Set Knowledge [Arcane Lore] or [Theology and Philosophy] DC 10: Set is the Ancient Egyptian god of darkness, chaos, storms, the desert and foreigners best known for dismembering his brother Osiris and waging eternal battle against his nephew Horus. Anyone on the mortal plane looking to bargain with divine forces would be foolish to seek Set as a patron. DC 15: In the late 1960s a snake cultist attempted to summon Set and was instead possessed by the malevolent deity. Set the Destroyer took command of the serpent people and their associated cults and frequently did battle with the superheroes of the time. Horus the Avenger found a way around the Pact so that he could stand against his evil uncle. Agents of Isis have also demonstrated a particularly vehement enmity for Set. DC 20: Before becoming a force of evil, Set was tasked with battling the godkiller serpent Apep each night, ensuring that Ra, the sun and leader of the gods of Heliopolis, would rise again in the morning. Eventually his arrogant boasting became too grating and he was stripped of his post. Neither Set nor Horus have been seen on the mortal plane for decades, nor have they been answering any summons or prayers directly. There is disagreement in the mystic and theological community as to whether they have been destroyed, severely weakened or are merely occupied elsewhere. DC 25: The story of reincarnation the godling calling himself Set puts forth is not without precedent. Horus himself was originally one of the Ennead before falling in battle with Apep and being reincarnated as the son of Isis and Osiris. It's worth noting that this was only accomplished with the help of Isis herself, however. Knowledge [History] DC 10: Set the Destroyer was the name of a major supervillain in the Silver Age. He had mystic and shapeshifting powers and was primarily opposed by his nemesis Horus the Avenger, though it often took multiple heroes working together to stop his plans for world domination. Even compared to other villains of the time he was considered egotistical and melodramatic. DC 15: The Destroyer was reportedly an unfortunate snake cultist who had been possessed and overtaken by the ancient Egyptian god Set after a botched ritual. Both he and Horus always maintained that they were the actual gods of myth and legend, as well as uncle and nephew respectively. DC 20: Set was known to team-up on occasion with other villains when their goals coincided. These alliances tended to quickly fall apart due to infighting, however, with Set himself frequently the betrayer. He had a particularly bad falling out with the hydrokinetic tyrant Typhoon when the latter stole a powerful artifact from him and left him to face the Freedom League alone. Gather information or Knowledge [Popular Culture] DC 10: Set is the name of the fresh new teenage hero who has been popping up everywhere in traditional and social media lately. Confident and outgoing, he's said repeatedly that he plans to be the greatest superhero of all time. You can follow Set on Twitter @readySETgo . DC 15: Set uses lightning bolts, animated shadows and miniature sandstorms to defeat criminals. He's almost always accompanied by statuesque powerhouse named Sekhmet and unlike many heroes makes a point of sticking around after saving the day to talk to reporters. He's featured in a number of popular photosets and reaction GIFs on Tumblr, thanks in no small part to his habit of running around shirtless. You can follow Set on Tumblr at helihiphopolis.tumblr.com . DC 20: Set was also the name of a villain back in the Silver Age. It's probably his granddad or something; redeeming villainous legacies is so hot right now. You cannot follow Set on MySpace. MySpace is for losers, geez.
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He has Attack Focus (Melee) 2 and Attack Focus (Ranged) 3 which don't seem to match his listed Attack Bonus. His castle adds up to 26EP, not 25. I'm assuming his Force Field is meant to be the source of the Impervious given its PP cost, but the extra isn't actually listed.
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He's got 18 (+4) Constitution, but his bonus is listed as +3 elsewhere on the sheet.
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"It's kinda like my old school," Yolanda reported after some thought, momentarily deterred from more bear related questions by the direct inquiry, "but not really. Lots of the other kids have powers that make then really good at stuff and it's harder now that I'm in Grade 2." The girl didn't seem overly bothered by the challenge; Nicholson was, by necessity, good at tailoring curriculum to the individual student and Yolanda was both bright and athletic by any reasonable measure. "I'm glad Ellie's not so busy anymore and can help with my homework again." The university student's expression went taut for a moment, her body stiffening against Mara as she tried to hide how stricken she was. "Of course, Yoyo. Any time." The Curator's doppelganger hadn't bothered to keep up with the more easily dismissed aspects of Ellie's busy schedule but the whole thing had been too difficult to explain to the young refugee. Yolanda had only just started to truly feel safe again after the loss of her homeworld. All Ellie could do was try to make it up to her now. With a light cough, Erik gracefully changed the topic, gesturing to a break in the trees. "Here we are, ladies! Told you I knew where we were going." The clearing was a sizable circle of grassy dirt that had obviously been used as a campsite many times over the years, though less frequently than the bottle and litter strewn spots they'd left closer to the edge of the forest.The absence of stumps suggested the clearing had formed naturally while a circle of stones formed a simple firepit at its center.
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- eden espadas
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Character Name: Sekhmet Power Level: 7 (155/155PP, Sidekick 31) Trade-Offs: None Unspent Power Points: 0 Theme: Warrior by Kimbra In Brief: Fearsome warrior goddess stuck babysitting a reincarnated troublemaker. Alternate Identity: She Before Whom Evil Trembles, the Mistress of Dread, Lady of Slaughter, She Who Mauls, etc. Identity: Public Birthplace: Heliopolis Occupation: Goddess, Eye of Ra, Parole Officer Affiliations: Ancient Egyptian Pantheon Family: Bast [sister], Hathor [sister] Description: Age: Millennia Apparent Age: Early Twenties Gender: Female Ethnicity: Egyptian Height: 6’0†Weight: 180 lbs. Eyes: Gold Hair: Black Sekhmet is a full six feet of toned muscle, predatory grace and conspicuous beauty. She keeps one side of her head shaved, black hair curving elegantly around the opposite side to her chin, broken up by a tawny streak and covering one smouldering golden eye while the other reflects light like an ember encircled by black eyeliner. Since being put in charge of Set while they're on the mortal plane, her expression primary alternates between a disapproving frown and a feral snarl but when amused she is prone to broad smiles exposing prominent canines. Her orange-red shendyt, trimmed in gold, continues upward to wrap around her bust, leaving her shoulders bare and powerful calves and biceps unhindered. She eschews ornate jewelry but does wear a simple ankh pendent on a leather cord around her neck which she grips tightly when trying to restrain her temper. When dressing in a more contemporary style, she favours tank tops and workout gear. As with other Heliopolic gods, she can choose to appear with the head of an animal, in her case a fierce lioness. Moreover, she can transform fully into a lioness distinguished by a dark streak of fur above one eye. Power Descriptions: Even with the larger part of her godly power left behind in Heliopolis, Sekhmet retains strength and speed surpassing what her already athletic frame suggests. Similarly, her lioness form is more powerful than a mundane big cat, with claws capable of rending through armor. She remains a far cry from the might to which she is accustomed, however, something which remains a sore point in a modern world of high-tech armaments and genetic superpowers. When in this shape she is physically indistinguishable from a normal lioness but her distinctive fur pattern and intelligent manner make it unlikely to fool anyone expecting her. As an Eye of Ra Sekhmet is able to manifest a solar disk above her head, a halo of sunlight that serves as a badge of office, illuminating the darkness in which evil might seek to hide. Her healing aspect similarly displays itself as gentle light pouring from her hands like a liquid, pooling over her patient and seeping into any wounds. History: Outside of the Ennead itself, no god or goddess of Heliopolis is more trusted by Ra than Bast, his bodyguard and advisor. Chief among the Eyes of Ra, the sun god's enforcers and right hand in all matters outside of the golden city, the perfumed protector was widely regarded as the perfect balance between strength and beauty, action and wisdom. Not surprisingly, the expectations placed upon her younger sisters, the twins Hathor and Sekhmet, were always high. Hathor was an early bloomer, as immortals measure such things, developing into a goddess of love, music and fertility. Although less inherently vain than some pantheons, the gods of Heliopolis were still quick to shower attention upon Hathor's beauty and winning charm, making her one of the most popular goddesses of her station. For every success that she found easily, however, her sister Sekhmet seemed to find adversity and conflict. With a short temper and an aggressive nature, Sekhmet was frequently reprimanded for getting into fights with her fellows. This only worsened as she developed a reputation which drew taunts and unfavorable comparisons to her twin. Where her siblings seemed masters of the social arena, Sekhmet was quick to respond to a verbal jab with a closed fist, developing into aspects of war and retribution. Unknown to most of Heliopolis, the young goddess also had interest in the gentle arts of healing and a keen sense of measured justice. Her role as an instrument of Ra's divine wrath left her with little opportunity to develop these aspects, however, leaving her the subject of hushed whispers and shaking heads. After a relationship with Ptah, the god of craftsmen, ended badly, she shut herself off even from her strained familial ties and threw herself wholly into her work. Here, at least, she excelled, leading Ra to task her with keeping an eye on the newly resurrected Set on the mortal plane when he reappeared. To circumvent the Pact she was forced to leave the vast bulk of her godly power behind in Heliopolis and combined with having to put up with the grating godling indefinitely, Sekhmet was left to wonder if this assignment was a sign of faith or a punishment one step removed from exile. Although she does her duty without protest, it has done nothing to improve her surly disposition. Personality & Motivation: Sekhmet is a being of heightened emotions easily brought to the surface. She is ruled by her sense of duty above all else but almost as strongly by her fairly binary regard of right and wrong. Criminals and evil-doers of all stripes are quick to feel her wrath which, even among a pantheon not shy about raining down punitive pestilence and drought, was considered something to be feared. Even so, she is a guardian as much as a warrior and offers healing and protection to those in pain. She often has trouble reconciling these conflicting sides of her personality and is more inclined to act on instinct than take time to debate or deliberate. Her current assignment is to keep Set alive and out of trouble, no easy task. It has been many centuries since Sekhmet took an interest in the mortal plane and she finds this age of super powers and fantastic technologies disconcerting to say the least. The prospect of a stronger foe is one she hasn't had to consider in a very long time and one she is unlikely to accept without first testing the strength herself. She's gradually becoming more comfortable accepting the champions of Freedom City as allies and comrades, but interacting with mortals on anything approaching equal terms is still extremely awkward for her. When she can be convinced to relax, she puts as much energy into partying as she does into fighting, preferring loud music, wild dancing and strong drink. Powers & Tactics: A straight-forward brawler, when challenged Sekhmet meets opponents head on with her considerable strength and untold millennia of combat experience. She will shift into her lioness form against similarly bestial foes or when the fraction of her retained power proves not to be up to the task in human form. If taking a villain by surprise, she prefers to set up and ambush using the tactics of a pack hunter. She instinctively puts herself in the path of the most obvious threat even if she may not be the best choice to face it. She uses her greater-than-mortal maneuverability to move gracefully about the battlefield while her enhanced senses make her an accomplished tracker even in the myriad stenches of the city. Her solar disk radiates what is functionally sunlight, offering both illumination and as a side-effect an advantage against many supernatural creatures which prefer to hide in the shadows of the night. Given that her ward is one such creature, this comes in handy indeed. Complications: Dismemberment: Sekhmet’s Regeneration allows her to reattach severed body parts but not grow new ones. For her Resurrection to work, she needs to be properly reassembled. If her body is completely destroyed, she will instead Reincarnate. Divine Duty: Sekhmet has been tasked by Ra himself to keep Set out of trouble and in one piece for the sake of cosmic balance. Given his outgoing personality and reckless attitude, both points are challenging. Stranger in a Strange Land: Having been uninvolved with the mortal plane for many centuries, Sekhmet is unfamiliar with much of modern society and technology and skeptical that it constitutes 'advancement'. Wrath: Sekhmet does not come from the merciful school of deities. She limits herself to what is deemed appropriate by the laws of the land she is visiting but she is prone to overreaction and not inclined to mercy. Abilities: 6 + 6 + 6 + 0 + 4 + 10 = 32PP Strength: 24/16 (+7/+3) Dexterity: 20/16 (+5/+3) Constitution: 24/16 (+7/+3) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 6 + 8 = 14PP Initiative: +5 Attack: +3 Base, +5 Melee, +7 Unarmed Grapple: +16/+10 Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Knockback: -3/-2 Saving Throws: 3 + 3 + 3 = 9PP Toughness: +7/+4 (+5/+2 Con, +2 Defensive Roll) Fortitude: +8/+5 (+5/+2 Con, +3) Reflex: +8/+6 (+5/+3 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 64R = 16PP Acrobatics 10 (+15) Climb 3 (+10) Handle Animal 5 (+10) Intimidate 13 (+18) Knowledge (Tactics) 5 (+5) Knowledge (Theology and Philosophy) 5 (+5) Language 1 (Ancient Egyptian [Native], English) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 1 (+6) Stealth 5 (+10) Feats: 24PP Animal Empathy Attack Focus (Melee) 2 Attack Specialization (Unarmed) 1 Benefit (Status [God]) Challenge (Fast Demoralize) Dodge Focus 3 Evasion 2 Fearless Improved Critical (Unarmed) 2 [18-20] Improved Grab Improved Overrun Improved Throw Improved Trip Interpose Power Attack Takedown Attack 2 Uncanny Dodge 2 (Auditory, Olfactory) Powers: 2 + 20 + 1 + 2 + 3 + 1 + 4 + 4 + 4 + 19 = 60PP Comprehend 1 (Languages [understand All]) [2PP] (deific) Enhanced Abilities 20 (Enhanced Strength 8, Enhanced Dexterity 4, Enhanced Constitution 8) [20PP] (warrior aspect) Feature 1 (Alternate Lioness Head) [1PP] (deific) Immunity 1 (Aging, Disease) [2PP] (deific, healing aspect) Regeneration 1 (Resurrection [1 week]; Power Feats: Reincarnation, Regrowth) [3PP] (deific) Speed 1 (10MPH) [1PP] (lioness aspect) Super-Senses 4 (Accurate Auditory [+2], Acute Olfactory, Low-Light Vision) [4PP] (lioness aspect) Super-Strength 2 (Effective Strength 34, Heavy Load 1.4 tons) [4PP] (warrior aspect) Vampiric 4 (on Unarmed Damage) [4PP] (battlelust; warrior aspect) Deific Aspects Array 9 (18PP; Power Feats: Alternate Power 1) [19PP] Base: Alternate Form 3.6 (18PP Container [Active, Sustained]) [18PP] (lioness aspect) Morph 2 (Lioness, +10 Disguise) [2PP] Comprehend 2 (Speak to and Understand Animals) [4PP] Leaping 4 (25x) [4PP] Penetrating 3 (on Unarmed Damage) [3PP] (claws and teeth) Speed 2 (Rank 3 Total; 50MPH; Power Feats: Move-By Action) [3PP] Super-Movement 2 (Slow Fall, Wall Crawling 1) [4PP] Super-Senses 2 (Olfactory Tracking 2) [2PP] Drawback 4 (No Hands [Very common, Moderate]) [-4PP] AP: Enhanced Power Feats 3 (on Unarmed Damage; Affects Insubstantial 2, Incurable) [3PP] (corona fists; sun aspect, fire) Environmental Control 3 (Sunlight, 25’ radius) [6PP] (sun aspect) Healing 7 (Flaws: Limited [Others]; Power Feats: Persistent, Stabilize) [9PP] (healer aspect) [table] DC Block: ATTACKRANGESAVEEFFECT UnarmedTouchDC22 Toughness (Staged)Damage (Physical)[/table] Totals: Abilities (32) + Combat (14) + Saving Throws (9) + Skills (16) + Feats (24) + Powers (60) - Drawbacks (0) = 155/155 Power Points
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Player Name: Gizmo Character Name: Set Power Level: 7 [15] (223/250PP)* [267] Trade-Offs: +3 Defense / -3 Toughness Unspent Power Points: 27 Theme: Mr. Hurricane by Beast *Despite his PP total, Set conforms to PL7 caps. In Brief: The mighty god of darkness, chaos and the desert reborn in teenage form with reduced power but undeterred ambition! Alternate Identity: 'Kid' Set, Seth Identity: Public Birthplace: Heliopolis Occupation: God, Superhero Affiliations: Ancient Egyptian Pantheon Family: Complicated. Osiris [brother], Horus [brother/Nephew], Isis [sister-in-Law], Nephthys [Ex-Consort] Description: Age: Millennia Apparent Age: Late Teens Gender: Fluid [Defaults to Male] Ethnicity: Egyptian Height: 5’7†Weight: 125 lbs. Eyes: Grey Hair: Dark Red By all appearances, Set is a strikingly handsome teenager with piercing grey eyes above high cheekbones framed by thick dreadlocks of brick red hair. What looks like heavy eyeliner adds to the slightly androgynous quality of his slim frame. His face is extremely expressive, usually dominated by a cocky, teasing grin but clouding over with anger at a moment's notice. Animated body language and a disregard for personal space give the impression that he makes himself at home wherever he happens to be but there is a definite sense that he hails from somewhere else entirely. That impression becomes a certainty when one regards his shendyt, a skirt of overlapping white and red cloth that reaches to just above his knee, his simple sandals contrasting with his assorted ornate golden bracelets. Set frequently goes shirtless when able - which is most of the time thanks to his affinity for inclement weather - but switches to a longer, belted robe that hangs over his shoulders when necessary. When presenting as female she gathers her dreadlocks in a golden cuff, matches her eye makeup with a rich, brown-black lipstick and adds a flattering front-cross halter in the same pattern as her shendyt. If attempting to blend in, the godling favours shorts and the sort of slogan emblazoned t-shirts sold at tourist attractions around the city, typically with sunglasses and a Comets baseball cap for good measure. At a whim, Set's head may go from human to that of an unidentifiable, ebony black animal with a long snout and tall ears, mixing features of canine, fox, anteater and giraffe. This is as much his true face as any other and simply part of his nature as a god of Heliopolis. Power Descriptions: Set may be much diminished in power even compared to his previous incarnation's time possessing a mortal host in the mid-20th century, but he is still an immortal with a formidable array of aspects at his control. The lightning bolts he summons are tinged with red, striking from the sky above at his command. Shadows become semi-solid and malleable when he wishes them to be so, allowing him to scoop up handfuls or engulf opponents in quicksand-like darkness. Neither pouring rain nor blistering heat seems to bother him in the slightest and he's not shy about stirring up a thunderhead or sandstorm for dramatic effect. A perpetual outsider among the Ennead, Set is also the patron of foreigners and as such understands all tongues perfectly. His mastery is such that he is able to pick up subtleties and implied meanings as if he were a native speaker himself. His shapeshifting talents further allow him to take any appearance he likes, although to his annoyance he has found himself unable to appear as anything but an adolescent. History: In the beginning there was nothing. Then Ra, the sun, willed himself into being and from himself shaped Geb the Earth and Nut the sky. From their union was born the Ennead: Osiris, handsome and well-loved, Horus, noble and strong of arm, Isis, wise and vengeful, Nepthys, flighty and doelful and finally Set. Set with his odd red hair, who laughed at jokes only he understood and turned every task into a competitive game. Although Nepthys eventually chose Set as her consort it was perhaps only Horus, in their constant sibling rivalry, who truly understood Set. Even if they thought him an odd one, all of the gods recognized Set’s cunning and power, in part because of his constant reminders. When Ra needed protection in his nightly journey through the underworld from the dread serpent Apep, a being of darkness and chaos and such appetites that he would destroy all of creation to sate it briefly, it was Set who stood at the prow of his barge and fought off the beast again and again. Though he never wavered, the nightly battles took their toll on Set. More and more he learned to use Apep’s own forces against the serpent, taking on aspects of darkness and chaos himself. His pride became harder to tolerate and his boasts took on a troubling edge. Eventually Ra relieved him of his post, much to Set’s rage. Horus agreed to take his brother’s place on the barge, intending it to be only a temporary replacement. The hawk god was a match for his sibling's power but was unprepared for Apep’s many tricks. In a wild confrontation, a desperate Horus was able to temporarily banish the snake at the cost of his own being. While all the gods mourned, Set did so bitterly, blaming Ra. Perhaps that terrible anger explains why Nepthys disguised herself to trick Osiris into bedding her, or why a resentful Set hated the more popular god all the more for his repeated apologies when the truth came to light, or why the gods of Heliopolis, grown by then to encompass every aspect of mortal life, quickly decided in whispers and gossip that the blame for the entire affair really rested with Set. The public humiliation was more than the desert god could stand. Through trickery he locked the overly trusting Osiris in an ornate chest and threw it in the Nile. When Osiris’ wife Isis retrieved the carved prison, Set instead unleashed the dark powers he had learned from Apep’s example and cut his brother to pieces, spreading them throughout the mortal realm. Even then, Isis and a tactfully remorseful Nepthys were able to retrieve the body parts and reassemble their mutual consort. When Osiris could not be properly restored, Ra instead deigned that he should become ruler of the underworld itself, king of the afterlife and chief among the gods above all but the solar deity himself. The final straw came when Isis used her mystic knowledge to rebirth Horus’ essence as her child with Osiris, raising him to loathe his ‘wicked uncle’. Set resolved that if all saw him as the villain, then Ra, Heliopolis and supposed brotherhood be damned, he would be a villain. His battles with the avenging Horus were waged across ages indescribable in mortal terms. That world marched on and when the Pact locked the various pantheons from directly traveling to Earth, Isis with Ra’s blessing was able to use it to banish Set the Destoryer to the wastes outside of Heliopolis. The dark god bid his time, testing the limits of his exile until in the 20th century a foolish cultist attempted to summon him. Consuming the hapless summoner’s soul and taking his body for his own, Set sought to conquer the mortal world as stepping stone to greater glory. Even then Horus sought to stop him, investing much of his might into an ankh which allowed him to merge with a willing host on Earth. Alongside the heroes of the age, Horus thwarted his uncle’s terrible designs time and again. Even as he raged against the repeated defeats, the part of Set which was the outsider, the perpetual ‘other’ relished this new world of fantastic powers, garish costumes and epic conflict, fully embracing his role. Even that came to end eventually. In a final conflict which would either see Set restored to his full might or forever vanquished both the Destroyer and the Avenger vanished from the world of mortals. Heliopolis mourned the loss of its truest champion for a second time and decade slipped by. The century turned and the Ennead had little to do with Earth until a grinning, red-haired youth appeared at the gates of the golden city claiming to be Set and demanding entrance. Isis demanded the boy be destroyed immediately against her more forgiving husband’s protestations but Ra’s judgement was more wary. The strange young man certainly had Set’s essence but like Horus before him this was a new creature entirely, without his predecessor’s long festering grudges. Ra knew well the duality of such things and Set’s rebirth with no sign of the hawk god reminded him of the merely temporary exile of his own opposite number, the terrible serpent. He would not cast the now meager godling into ruination just yet but neither would he allow him entrance into Heliopolis. This new Set’s weakened state allowed for a loophole in the Pact, sending the boy back to Earth with no way to return. Even then the sun god decided on caution, instructing one of his Eyes, the fearsome war goddess Sekhmet to accompany Set and watch him closely. Not wanting to entrust such a task to a melding of god and mortal, he instructed the frankly unenthused Sekhmet to leave much of her power behind, reducing her to a state similarly exempt from the Pact. Although annoyed at the setback, Set went about situating himself in the modern world with his rankled babysitter in tow. He was horrified to learn of his past self’s villainy - though he admired the theatrics and immediately began considering acquiring a cape. More interesting, however, was the way the mortals remembered Horus as a great and respected hero while the rest of the Ennead was forgotten by all but academics. This was the new worship, then, won not through temples and threats of plague but by great acts of daring and courage! The idea appealed to him immensely. Despite Sekhmet’s objections he resolved to earn back the mortal’s adoration and prove his good intentions to the other gods by becoming the greatest superhero of all! Personality & Motivation: Set's most immediately obvious character trait is arrogance, a mixture of the perceived invincibility of youth and the power of a force of nature. Almost as clear is his need for recognition. Set has ever been an outsider and doesn't seek acceptance but rather acknowledgement of his skill and hard work. The tension between that confidence and insecurity drives him to take chances and strive for the spotlight. In a city that idolizes its heroes and a time rife with social media and celebrity, he aims to join the ranks of the world's greatest champions. Quite competitive, he isn't the most graceful of losers but can usually be placated with the promise of a future rematch. He has a robust sense of humour with a fondness for pranks and a fascination with anything new or different. Although he retains smatterings of the knowledge and even memories of his past self, this Set is very much a new person, free of long festering grudges and resentment. Showboating aside, he legitimately wishes to do good and would never put fame over doing the right thing - although he might protest otherwise. In particular he looks to the example of his 'older brother' Horus for inspiration and his own soft spot for an underdog is ill hidden. Deep down, he recognizes that he is vulnerable to making the same mistakes again and worries that perhaps he is not entirely free of the corruption that brought his former self to his downfall. This sobering though lends an undercurrent of gravitas to an otherwise devil-may-care teenager. Powers & Tactics: When feeling confident Set prefers to draw upon the dramatic might of his storm and desert aspects, summoning lightning bolts and sandstorms with theatrical waves of his arms. When pressed, he dips into his dominion over darkness, flinging handfuls of inky black, stepping through one shadow to appear from another or even calling up the dark to envelop his opponents whole. Less obviously, his knowledge of chaos manipulates fortune against his targets. His razor sharp taunting and deep knowledge of ancient arcana are not to be underestimated, particularly if he has had time to prepare. More likely, however, he'll have jumped into the fray at the first sign of an audience or a chance to humiliate a deserving target. Naturally a believer in second chances, he will risk trying to talk a villain out of what they're doing if he suspects they're already feeling conflicted or remorseful. Complications: Dismemberment: Set’s Regeneration allows him to reattach severed body parts but not grow new ones. For his Resurrection to work, he needs to be properly reassembled. If his body is completely destroyed, he will instead Reincarnate. Exile: Both the Pact and the will of the other gods of Heliopolis prevent Set from returning there. Other pantheons allied with Heliopolis may be reluctant to deal with him. Reborn: Although he retains a fair amount of his past self’s memories and knowledge, Set still has a lot of gaps. On the other hand, those with past grievances aren’t likely to distinguish between their old enemy and the ‘new’ Set. Pride: Regardless of his defeats and misfortunes, Set is proud and stubborn to a fault. He’s prone to bragging and showing off and has trouble resisting a public challenge. Abilities: 2 + 6 + 4 + 8 + 6 + 12 = 38PP Strength: 12 (+1) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 22 (+6) Combat: 10 + 16 = 26PP Initiative: +3 Attack: +5 Base, +7 Deific Attacks Grapple: +6 Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Knockback: -2/-1 Saving Throws: 4 + 3 + 5 = 12PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+3 Dex, +3) Will: +8 (+3 Wis, +5) Skills: 88R = 22PP Acrobatics 7 (+10) Bluff 10 (+16) Computers 6 (+10) Diplomacy 5 (+11) Disable Device 1 (+5) Gather Information 10 (+16) Investigate 1 (+5) Knowledge (Arcane Lore) 11 (+15) Knowledge (History) 6 (+10) Knowledge (Popular Culture) 6 (+10) Knowledge (Theology and Philosophy) 6 (+10) Language 1 (Ancient Egyptian [Native], English) Notice 12 (+15) Sleight of Hand 2 (+5) Stealth 2 (+5) Survival 2 (+5) Feats: 49PP Benefit (Status [God]) Challenge 2 (Fast Feint, Fast Taunt) Defensive Roll 1 Distract (Bluff) Dodge Focus 2 Evasion 2 Fearless Jack-of-all-Trades Luck 2 (3 with Luck Control) Power Attack Ritualist Set-Up Sidekick 31 (155PP) Taunt Uncanny Dodge (Vision) Powers: 2 + 2 + 1 + 1 + 1 + 8 + 4 + 8 + 7 + 38 + 4 = 76PP Comprehend 1 (Languages [understand All]) [2PP] (foreign aspect) Environmental Adaptation 2 (Deserts, Stormy Weather) [2PP] (desert aspect, storm aspect) Feature 1 (Alternate ‘Set Animal’ Head) [1PP] (deific) Immunity 1 (Aging) [1PP] (deific) Immunity 2 (Environmental Condition [Heat], Starvation/Thirst; Flaws: Limited [Half]) [1PP] (desert aspect) Luck Control 2 (Negate HP Use/Fiat, Force Re-Roll; Power Feats: Luck 1, Ultimate Will) [8PP] (chaos aspect) Regeneration 2 (Resurrection [1 day]; Power Feats: Reincarnation, Regrowth) [4PP] (deific) Shapeshift 1 (5PP Variable Power; Any Power, Multiple Powers at Once, Move Action, +5 Disguise) [8PP] (chaos aspect) Sample Configurations Spoiler Additional Limbs 2 (+2 Limbs; Flaws: Duration [sustained, -0] [2PP] + Elongation 3 (25') [3PP] (lend a hand) Concealment 4 (All Visual; Flaws: Blending, Power Feats: Close Range) [5PP] (chameleon skin) Flight 3 (50 MPH; Drawbacks: Power Loss [Restrained]) [5PP] (raptor wings) Immunity 10 (Fire Effects; Flaws: Limited [Half]) [5PP] (scales) Insubstantial 1 [5PP] (sand form) Super-Senses 7 (Visual; Extras: Counters Concealment, Counters Obscure [All]) [7PP] (darkness aspect) Deific Aspects Array 17 (34PP; Power Feats: Alternate Power 4) [38PP] Base: Comprehend 3 (Rank 4 Total; Languages [Read/Write, Speak and Understand All Simultaneously]) [6PP] (foreign aspect) Mind Reading 7 (Extras: Action [Move Action], Area [General, Burst], Flaws: Limited [surface Thoughts], Sense-Dependent [Auditory], Power Feats: Subtle 2) [9PP] (subtleties of the language) Morph 7 (Any Humanoid, +35 Disguise; Power Feats: Precise, Drawbacks: Limited [Adolescents]) [14PP] Quick Change 2 (Extras: Affects Others, Flaws: Others Only, Power Feats: Precise) [3PP] Super-Senses 2 (Mental; Direction Sense, Distance Sense) [2PP] AP: Damage 7 (Extras: Autofire, Linked [+0], Ranged, Power Feats: Accurate 1, Affects Insubstantial 2, Homing 1, Indirect 2) [27PP] + Drain Toughness 7 (Extras: Affects Objects, Linked [+0], Ranged, Flaws: Limited [Electronics, -2]) [7PP] (lightning bolt; chaos aspect, storm aspect, electricity) AP: Dazzle 7 (Visual; Extras: Autofire, Power Feats: Accurate 1, Reversible) [23PP] (shadow globule; darkness aspect) Teleport 5 (500’; Extras: Accurate, Affects Others, Flaws: Medium [shadows], Short-Range, Power Feats: Turnabout) [11PP] (shadow walk; darkness aspect) AP: Environmental Control 10 (20PP, Mix-and-Match Environments; Distraction [precipitation, sandstorm], Hamper Movement [high winds], Heat, Visibility [sandstorm]; Extras: Action [Move], Independent [+0], Flaws: Range [Touch], Power Feats: Reversible) [21PP] (weather control; desert aspect/storm aspect) Move Object 6 (Heavy Load: 1600 lbs; Power Feats: Subtle) [13PP] (high winds; storm aspect) AP: Snare 7 (Extras: Area [General, Shapeable], Selective, Power Feats: Obscure Senses [All Senses], Variable Descriptor 1 [sand or shadows]) [34PP] (darkness aspect/desert aspect) Device 1 (5PP Container; Flaws: Easy-to-Lose; Power Feats: Restricted [Passcode]) [4PP] (smart phone) Enhanced Feats 3 (Connected, Contacts, Well Informed) [3DP] (social media) Feature 1 (Video Camera) [1DP] Super-Senses 1 (Radio) [1DP] [table]DC Block: ATTACKRANGESAVEEFFECT UnarmedTouchDC16 Toughness (Staged)Damage (Physical) Lightning BoltRangedDC17 Fortitude (Staged)Drain Toughness [/td][td]DC22 [Autofire] Toughness (Staged)Damage (Energy) Sand/Shadow SnareRanged [shapeable Area]DC17 Reflex (Staged)Entangled/Bound Shadow GlobuleRangedDC17 [Autofire] ReflexBlind[/table] Totals: Abilities (38) + Combat (26) + Saving Throws (12) + Skills (22) + Feats (49) + Powers (76) - Drawbacks (0) = 223/250 Power Points
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"Love you, too," Trevor replied softly, reaching across the bed to the nearby nightstand and the simple tablet computer lying there. A brief gesture across its display signaled its straightforward software to gradually dim the lights in the room before shutting off its own luminance. Inwardly congratulating himself on preparing a system that facilitated the task without requiring him to rise from his current position, he brought the lean arm back to lie comfortably across his stomach and Erin's waist. The dimness of the room made little different to his metahuman eyes but he was more than happy to watch the woman sleeping next to him until a shallow slumber came for him as well.
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Resting one hand atop Erin's over his heart, Trevor let a breath slowly escape him as he settled into the mattress after the unyielding hardwood floor. "Personally very, very glad that - of all the worlds we've seen - you came here," he noted soberly, closing his eye for a moment so that he could methodically appreciate every curve and angle of her form against his own. Exposure to the multiverse's many permutations had made the young detective acutely aware that it was only the barest minority of his collective alternate selves who had been fortunate enough to even encounter a respective Erin White let alone achieve the sense of contentment that suffused him in that moment. He had been fortunate on a statistically staggering scale. He knew he could never undo the pain of her past but he was resolved to make her present equally serendipitous.
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"Now that's a fool term," Wail commented conversationally, his voice menacing not because of his mild tone but the palpable weight of obvious restraint laden over every syllable. All it would take to break the levee holding back arise of righteous fury was an excuse and woe to the one who gave it to him. "I've worn prison jumpsuit, a gold-plated tiara and a three-piece suit, but Lord knows I've never worn a cape." Stepping forward to loom over the teenager on the porch even with his feet firmly on ground level, he asked coolly, "We've got three dead kids like yourself and your tea social club's crybaby logo painted in their blood. You'd best hope what you've got is answers. The 'now' is implied."
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Reflecting that it was fortunate that he wasn't easily emasculated, Trevor suffered through the indignity of the trip down the hallway in stoic silence. If anything, the pointed display of strength seemed to restore a measure of energy to the dark haired young man, prompting him to find Erin's wrist as they hit the bed, pulling her across his bare torso so he could kiss her again. Wrapping the other arm around her back and threading nimble fingers into auburn hair he gave her a deadpan look. "Asks the super-strong woman from another dimension?" he asked in a light, level tone before giving in and craning his neck to kiss the tip of her nose through a faint smile. "Think weird can be magnificent."
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One of Trevor's eyes closed more tightly as if in protest as the other opened a sliver to look up at Erin and the bottom of the dining table, alternating bands of black and red between pale eyelids. He answered her with a rolling sound that began deep in his chest, sounding both immensely pleased and slightly pained. Rolling one shoulder against the hardwood floor he could already feel bruises forming that would no doubt look worse than they were thanks to his light complexion and the inky substance rushing through his veins. Evidently not feeling up to verbalization just yet he instead offered his girlfriend a warm smile.
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Returning the kiss with a hunger that had nothing to do with the unfinished takeout that had been swept to one side, Trevor's response was equally muffled. "You do have the run of the place, now." Without warning he shifted his embrace to briefly lift Erin off of her feet and onto the edge of the dining table. Quickly undoing the buttons of his shirt with single smooth movement he let it fall to the floor before taking advantage in the reduced difference in their respective heights to lean forward and retaliate from the nip with a kiss on her ear, softly breathing, "Don't let me interrupt you."
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Wail made a flat sound that both indicated in the affirmative and suggested a bone deep disgust. LaMarr may have been a believer in second chances for individuals but as groups he had little patience and considerable ire for violent gangs, particularly when it came to their claims to territory that rightfully belonged to honest folk just trying to live their lives. "You take care of the boogeymen, I'll handle the flesh and blood fools," he told Nick, leading the way out of the crime scene and toward DGC's turf. "Brother my age has enough ghosts following him around."
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"Suddenly see attraction of normalcy and routine," Trevor rumbled between further kisses across Erin collarbone. While her hands drifted lower he brought one of his upward along her back, slipping under the fabric of her light sweater and running along the curves of defined shoulder muscles. "Did clean and tidy an unoccupied master bedroom recently," he noted, straightening enough to see his partner's face and match her arched eyebrow. "Coincidentally." His reputation might have been built upon having a ready solution for any problem but he liked to plan for the best case scenario as well.
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Trevor made an approving sound, wrapping his arms around Erin's waist from behind while she faced the table. "Should have friends help move, for discretion." There were very few things that could fit in an apartment that the powerhouse survivalist couldn't lift one handed but their secret identities required certain sacrifices of efficiency. He found that with the tension of broaching the subject and making his case behind them he was eager to put the plan into action, the warmth of heady, unaccostomed optimism like an awakened furnace. Trailing a line of light kisses down Erin's neck he conveyed a suggestion that the specifics of moving could perhaps wait temporarily.
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