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Gizmo

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  1. Sword of Santiago Toughness Save vs. DC 27. (1d20+11=18) Bruised and dazed, woo! The Dazed status causes him to skip his turn, so Jill is up! (Which clears the Taunt, natch.) Jill O'Cure Move Action: Feint vs. SoS. (1d20+13=14) ... Sword of Santiago Sense Motive vs. DC 14. (1d20+10=23) Yeah. Jill O'Cure Standard Action: Autoimmunity Touch vs. SoS. (1d20+10=27) Alright! Sword of Santiago Fort Save vs DC 20. (1d20+10=13) -7 Fortitude! Fort Save vs DC 25. (1d20+3=18) Another bruise and a refreshed daze! Fort Save vs DC 20. (1d20+3=14) Sickened! (-2 to attack and checks.) 21 - SoS - Bruised x2, Dazed, -7 Fortitude, Sickened 16 - Jill - Uninjured 14 - Dragonfly - Uninjured - 3HP
  2. "Hnn." Midnight allowed himself an audible grunt as he rolled up one of the corpse's sleeves to get a better look at the tattoos inscribed there. For the most part they were unknown to him, but he recognized enough to infer the general intent. The symbols were wards against evil, the sort of inscriptions that were potentially handy even for the mystically uninclined to know off-hand, just in case. They also seemed to have been intentionally reversed, however, as if too lock evil within rather than without. He told the others as much, albeit in fewer words. "Possession post or pre-mortem...?" the detective murmured to himself as he continued his examination. Coming across a tattoo that didn't match the others he paused. "Spetnaz. Complication."
  3. Time travel was a special brand of irritating in Midnight's mind. It wasn't that he found the mental juggling of cause and effect particularly arduous not were the emotional ramifications of traveling back to the past any worse than the traumas he'd faced elsewhere. What frustrated him was that, if one was to have any hope of preserving a future timeline, one had to intentionally learn as little about it as possible. With nothing but their visitor's naturally biased word to go by, they had no idea if they were even on the correct side of things nor could they properly research and plan for their opponents, whereas their own weaknesses could easily be a matter of public record from the reverse perspective. "What else can you safely tell us?"
  4. Investigate check. (1d20+12=29) Gather Information w/ Well-Informed. (1d20+10=20) Do either of those net Midnight any additional clues as he examines the body and its tattoos?
  5. "I've got just one, very important question for you," Jack announced, shifting his posture abruptly to lean forward across the table and point a finger demandingly at the alternate Gabriel's face. The swashbuckler's face was the picture of absolute seriousness and stone cold interrogation as he asked, "In this universe, this world... am I a hot chick?" "Jack..." Jill sighed, folding her arms and raising her eyes heavenward as she moved to stand just behind his seat. "Because I've met a female version of myself before," her brother continued, ignoring her and maintaining his stoic expression, "and she was just as gorgeous as you'd expect given the smoldering manflesh she's a variation on." Jack turned the finger pointed at their host to indicate his own masked face. "But she was a little extra French, too --" "Jack." "-- which leaves me still without a definitive answer to the age old question 'if I were a lady, would I be like a ten or a totally mind-blowing eleven on the yowza scale?'" He spread his hands wide. "I know, it's a real puzzler. Cosmic in it sco-" "JACK." the younger sibling interrupted, raising her voice and smacking the fencer across the back of his head. "Dios, shut up already. This sounds like a serious problem. I think we should help them." "Well of bloody course we'll help," Jack rebutted, straightening in his seat and looking vaguely annoyed that his joke had been cut off. "They already know we will, that's what we do. It's not like we're about to say, 'Sorry, you'll have to get someone else to deal with the dictator with the magic future computer'." Turning back to the injured resistance cell leader, he gave him a genuinely serious look. "But you pull this kind of kidnapping junk and pal, I'm going to be sassing you while you pin the damn medal on my alluringly toned chest. Deal with it."
  6. "Well... well yeah!" Kimber interjected with more distress than Sharl's calm, carefully worded rebuttal. "I mean, it's where Sharl's from, too, and he's as real as me!" The phantom placed a hand over the capital G emblazoned on her costume before blinking through a small frown of realization. "...okay, maybe that's not a perfect comparison, but I'm definitely an expert on being dead, right, and killing someone, anyone is a really, really, really big deal! Like... really!" Ghost Girl had risen more than an additional foot into the air during the rush of words and was gesturing animatedly to emphasize her point. "Hologram people are already practically ghosts, what if she became like a double-ghost?! Or she might just become more powerful or, or..." Kimber's shoulders slumped, the nervous energy of the rapid series of new developments leaving her in a rush. "Or she might just be dead. And that's not what the good guys do to people. It's definitely not what the Centurion would have done."
  7. "It's okay, dear, I know," Ellie reassured the distressed teenager in a level voice, reaching over to pat him on head as one would a confused canine. "I think what Chris is trying to ask," she addressed her brother is a light tone, hands casually in her coat pockets as she rocked back on her heels, "is what fantastical illicit substance have you been taking and why are you holding out on the rest of us?" Erik regarded her silently for a moment, lower jaw setting at a disgruntled angle. Without breaking eye contact with his sister, the swordsman's fist shot out to slug Chris on the shoulder.
  8. Erik gave Willow a broad grin, dark blue eyes lighting up in the way they always did when someone had just delivered him a straight line. "Thank you for asking, florecita," he responded, bowing deeply from the waist and extending one arm with a flourish in an exaggeratedly courtly gesture. When he straightened, he threw out his other arm as well, indicating the building before them with his outspread hands. "This is soon to be the location of the Espadas School of Self-Defense and Swordsmanship!" The fencer turned to the others expectantly, looking thoroughly pleased with himself.
  9. The Shockwave Power Feat is nothing but an Alternate Power that lets you stunt Damage X (Extras: Area [General, Cone]) [2X PP] off of Strength Bonus X [2X PP]. Strength costs 2PP per +1 bonus, see, whereas Damage with the Area Extra is 2PP per rank. All of the Super-Strength Power Feats are similarly pseudo-APs: Bracing = Immoveable X (Extras: Duration [sustained]) [2X PP] Groundstrike = Trip X (Extras: Explosion) [2X PP] Super-Breath = Trip X (Extras: Area [General, Cone]) [2X PP] Shockwave = Damage X (Extras: Area [General, Cone]) [2X PP] Thunderclap = Dazzle X (Auditory, Extras: Area [General, Burst]) [2X PP] So, with a +15 Strength bonus, Pyre is essentially using Damage 15 (Extras: Area [General, Cone]). Which breaks his PL10 caps, since it's an Area effect. We soft-cap Super-Strength APs for that reason. Instead, he'd use Damage 10 (Extras: Area [General, Cone]), which means DC (10+10=20) Reflex Save followed by a DC (15+10=25) or (15+[10/2]=20) Toughness Save. Keep in mind, however, that since the Svartálfar are all around him and this effect is a Cone Area, he's not going to be able to hit many of them at once. Is that still what you'd like to do?
  10. "Time travel," Midnight announced abruptly and sourly, very clearly annoyed as he replaced his various device back into their respective compartments. He appreciated that a degree of sensitivity was called for, of course, which was why he didn't specify 'incompetent time travel'. Logic suggested that given a theoretically infinite number of slightly differentiated possible future timelines this sort of thing would be enough of a concern as to be planned for and avoided but admitted to himself that he was mostly put out by the inevitable plea and meddling they were about to receive. At least alternate realities have the decency to circumvent questions of cause and effect.
  11. It is taking Impervious into account, I'm afraid. That's why they're all Power Attacking for the full 5. If it's any consolation, it means they're a heckuva lot less accurate that they'd otherwise be, so it's still to your benefit. Besides, Pyre's only taking a bruise! That's nothing! 19 - Asad - Staggered, 2HP 16 - Pyre - Bruised x1, 2HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured It is indeed a DC20 Reflex Save for a Rank 10 General Area effect, followed in the case of Damage by a DC25 (15+10) Toughness Save on a Reflex failure or DC20 (15+[10/2]) on a success (Evasion aside). Asad's power has a 200' radius by the looks of it, but because he's still inside the atrium, with the front wall of the mall between him and the bulk of the action, I'm going to say it only affects the group of Svartálfar swarming him. Let me know if that fits with your descriptors. Svartálfar Group 1 Reflex Save vs. DC 20. (1d20+5=23, 1d20+5=11, 1d20+5=17, 1d20+5=12, 1d20+5=10, 1d20+5=15, 1d20+5=16, 1d20+5=6, 1d20+5=23, 1d20+5=19) 2 Successes, 8 Failures. Toughness Save vs. DC 20. (1d20+3=6, 1d20+3=11) Toughness Save vs. DC 25. (1d20+3=13, 1d20+3=20, 1d20+3=20, 1d20+3=16, 1d20+3=16, 1d20+3=4, 1d20+3=15, 1d20+3=6) Not surprisingly, they're minions, so that wipes out the entire pack attacking him. 19 - Asad - Staggered, 2HP 16 - Pyre - Bruised x1, 2HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x20) - Uninjured
  12. "Fine," Midnight responded to Wander's call, grunting softly as he used both arms to vault himself out of a sizable hole punched outward from one of the larger intact pieces of the disassembled automaton. In retrospect, sabotaging the faux kaiju from within had certainly been effective but he could have perhaps given himself a little more room before setting off his detonations, he reflected as his boots hit the sand and he took a moment to brush soot and metal fragments from his black costume. One of the lenses in his mask had taken a noticeable gash lengthwise, making him glad he'd kept the affectation even after his secondary mutation had rendered them largely superfluous. Like the others, his train of thought was broken by the sudden arrival of another ruined mass of metal crashing into the beach. It was difficult to tell just what had occurred, but unexpected teleportation rarely heralded anything good in their line of work. "Hold on," he implored Erin, pulling a small, palm-sized tablet computer from his belt and bringing up it's sensor readouts even as his other hand began retrieving modular attachments to refine his examination.
  13. Jack gave the second Gabriel a long, flat look, the fencer's masked head tilting slightly to one side as he considered the implications. "Well, it could be worse," he noted finally. "At least it's not another swords-and-sorcery world, amirite?" Meanwhile, his sister had managed to conduct a cursory examination of their apparent host just by noting where the exoskeleton was supporting him, the way he winced when weight was placed on this place or that, which movements were especially stiff and awkward. "So, obvious diagnosis of the day, but you should really not be standing up, Tin Man," she advised, brow furrowing with professional concern despite her sardonic attitude. "Maybe this is just the world where Gabe's trying to bank sympathy points with the ski bunnies at the lodge," the elder sibling suggested airily, still reclining in his seat. Where Jill's expression betrayed concern, a closer glance at Jack's eyes revealed a cold, appraising look. "Or the world where knockout gas has replaced handshakes are the friendly greeting of choice. Maybe it's a world just like our own save for a terrible chocolate mint shortage."
  14. Midnight can hit 20 with Skill Mastery.
  15. "Then I should definitely go!" Kimber piped up immediately, her sundress reasserting itself as her cloaked costume as she floated forward, though her hood was down and her mask absent to show a determined expression. "Mortal dangers no big deal for me, after all! Been there, done that!" The phantom was clearly still shaken by seeing Harcourt's bloodied state but was putting on a cheerful front for the sake of Sharl's concern for his home. "I mean, um, if you can figure out a way to get me in there," she added, deflating just a touch as she regarded the hard drive. "Do... do we have to like shrink down really tiny, or...?"
  16. For a beat, the impossibly beautiful figure hung in the air at the center of the chaotic battlefield, unaffected by the melee surrounding her. Then all at once her features refocused into the youthful, hooded visage of the Ghost Girl they all knew, albeit tangled up into a look a supreme aggravation. "Y'know what? Fine!" the poltergeist fumed, rolling up one billowing sleeve of her reaper's cloak then the other to bunch about her elbow, exposing her forearms and clenched fists as she managed to stomp through thin air toward the paper box that had sprung up around Collins. "I'm having a really lousy day, and the last thing I need is to be talked about like I'm not here by some, some..." Kimber ground her teeth audibly as she searched for an appropriately extreme insult. "Gloopy hag!" With that, the ghost stormed right through the walls of Papercut's folded prison to face the Headmistress, glaring all the while. "How's this for 'something special', you creep?!" she demanded as she threw a walloping punch that sank deep into the melted mess that had formerly been Collins' face. Though the force of the blow was lost upon the fully corporeal is fluid madwoman, the deathly chill that radiated from the point of contact was not. Strength sapped from the shapeshifter's form in frigid waves, hypothermia of the soul setting in. "And this if for violating the implicit trust between student and teacher!" Ghost Girl's second fist connected in a furious uppercut to her opponent's vague midsection, further reducing Collins to a barely mobile puddle.
  17. Confident that anyone pinned by Wander wasn't going anywhere any time soon, Midnight sauntered almost casually over to the possessed hiker, kneeling down opposite the auburn haired powerhouse to stare dispassionately at the trapped hiker. In a toneless, gravelly rumble he spoke simply, "Leave him. Now." It was madness, to think that such a command would be obeyed, but something about the cold, red glare of the black clad hero promised horrors only faintly imagined if he was defied, spoke of the terrible confidence that came with absolute dominion over any power that dared stand in his way. From within its host, the indescribably glowing eyes looked up into the face of darkness... and blinked.
  18. Ghost Girl Free Action: Switch to 'Chill of the Grave' AP. Move Action: Fly into paper box with Collins. Standard Action: Power Attack 5, Chill of the Grave. (1d20+6=25) Extra Effort: Power Stunt Improved Critical. Extraordinary Effort: Surge for Standard Action. Standard Action: Power Attack 5, Chill of the Grave. (1d20+6=12) So that's a DC 31 Fort Save against Drain Strength followed by another DC 26 Fort Save against the same. She'll be spending a Hero Point to mitigate the Exhaustion to Fatigue, to be clear.
  19. Midnight will just make an Auto-DC 40 Intimidate check against the Colour. (10 Skill Mastery + 25 Skill Bonus + 5 Inspire)
  20. The moment the basket's lid came loose, a howling, freezing wind erupted from within the wicker container as if it had been somehow holding in the blizzard of the century. In the span of heartbeats a heavy snow was falling down from above and the heroes were glad for their unconventional costumes' warm weight. The true horror only became evident, however, as the first obsidian talon clawed at the lip of the basket, pulling its owner up into view. Dark, spindly creatures with pointed ears and pupilless white eyes poured from the opened basket by the dozens, crawling over the askew container like ants before leaping with inhuman agility to the street below. Grinning with sharp teeth and chittering maniacally, the horde of svartálfar surged forth, splitting into three rough groups to attack Asad, Pyre and Wail in turn. Though barely coming up to even an ordinary man's waist, they outnumbered the heroes ten to one and slashed away with long, deadly claws in their efforts to swarm over them.
  21. Wail wasted no time charging out from under the shattered glass ceiling and through the mall's front doors with thunderous footsteps that left noticeable dents in his wake. "We've got this Christmas turkey on the ropes now!" he shouted to the other Santa-suited heroes encouragingly, the bellow carrying even to Asad back inside. Snappy banter didn't seem to be having much effect on their gargantuan foe, so LaMarr simply took another deep breath of bracing winter air and unleashed a second column of sonic force, catching Giant Krampus right under its hairy jaw. This time the terror actually stumbled onto one knee, holding itself upright with the arm holding its fistful of birch trees as the lid of the enormous wicker basket strapped to its back fell away, rolling about the street like an impossible hubcap.
  22. Even as it flew wide, missing it entirely, Giant Krampus turned in response to Asad's blast, perhaps surprised by the unexpected show of force from the hero it had so easily swatted aside. As such, the monstrous creature was caught unaware as Pyre's four sledgehammer-like fists crashed into the side of its head, wreathed in fire and fueled by righteous indignation. Roaring inhumanly, the beast took another step backward, away from the mall's atrium and closer to the other side of the street, throwing its free hand toward the demonic looking cartoonist in a futile attempt to ward off his attack.
  23. Wail Move Action: Step outside. Standard Action: All-Out Attack 5, Power Attack 5 Sonic Wail. (1d20+8=27) Giant Krampus Toughness Save vs. DC 38. (1d20+21=28) Staggered and refreshed Daze! Buuut everybody gets a Hero Point because that wicker basket opens up and... 19 - Asad - Staggered, 3HP 16 - Pyre - Uninjured, 3HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured Svartálfar Group 1 Attacking Asad. Aid Attack. (1d20+6=18, 1d20+6=15, 1d20+6=15, 1d20+6=7, 1d20+6=22) 4 Successes Power Attack 5, Combined Attack. (1d20+3=22, 1d20+3=5, 1d20+3=11, 1d20+3=4) Power Attack 5, Combined Attack. (1d20+1=8) Only one of those managed to actually hit, so that's a DC 25 Toughness Save for Asad. Svartálfar Group 2 Attacking Pyre. Aid Attack. (1d20+6=17, 1d20+6=11, 1d20+6=12, 1d20+6=11, 1d20+6=17) 5 Successes. Power Attack 5, Combined Attack. (1d20+3=18, 1d20+3=13, 1d20+3=10, 1d20+3=23, 1d20+3=6) With Pyre's Defense currently at 10, that's 4 hits, and a DC 31 Toughness Save. Svartálfar Group 3 Attacking Wail. Aid Attack. (1d20+6=11, 1d20+6=25, 1d20+6=13, 1d20+6=14, 1d20+6=22) 5 Successes. Power Attack 5, Combined Attack. (1d20+3=12, 1d20+3=20, 1d20+3=17, 1d20+3=4, 1d20+3=4) Wail's Defense is currently 18, so only one hit and a DC 25 Toughness Save. Wail Toughness Save vs. DC 25. (1d20+13=30) Asad is up pending that Toughness Save. 19 - Asad - Staggered, 3HP 16 - Pyre - Uninjured, 3HP 9 - Giant Krampus - Bruised x2, Dazed, Staggered 4 - Wail - Uninjured, 4HP 3 - Svartálfar (x30) - Uninjured
  24. "Hupp!" Jill uttered as she rolled out of the way, coming back up to her feet on the rooftop in one smooth motion. <"Easy there, Sparky, you wouldn't hit a lady, would you?"> The look of wide-eyed emotional hurt almost immediately gave way to a mocking smirk as she spun back toward the Sword of Santiago with a combination spinning kick and open handed blow aimed at his unarmoured face. <"You could try, I just mean your aim is embarrassing. L~oos~er!"> Her free hand formed an L from an extended thumb and forefinger on her forehead while the fingers of the other trailed sickly green light across her opponent's face. Again his resilience was made clear as he fought off the biological attack with a mere grunt.
  25. Dragonfly's attack struck true, but the sword wielding maniac barely seemed to notice. There was little doubt now that he was empowered in some unnatural way, though whether it was the blade lending him strength or the other way around was hard to say. The two young women didn't have much time to consider the questions as the knight sprinted forward with an inarticulate bellow before leaping into the air over Mara's head and slashing wildly at the less armored of the two. Luckily Jill O'Cure was hardly a stranger to sword combat and nimbly tumbled out of harms way even as the weapon tore a shattering gash in the tiles of the rooftop.
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