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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Midnight made a curt noise in the back of his throat, a harsh sound through the filter in his mask. "Hnh, Norse." Never the most subtle of pantheons, the Norse gods were best known in more modern times as supposedly unwilling minions of the Third Reich. If they truly believed that the Gorgon was about to condemn the Earth to its effective doom, perhaps they would be looking to leave a few final marks on the globe. "Why North Bay?" Regardless of the source, it seemed an odd location for such overblown graffiti.
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- gorgon
- liberty league
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I will be running the thread now that AA's gotten it started, this is just going to be a hectic time for me with the move, so be patient and once we get into the thick of things make sure to post in a timely manner.
- 51 replies
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- jack of all blades
- jill o cure
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"You guys, this place is so big!" a chipper voice came from above as Ghost Girl slipped through the ceiling back into the room with the others, having disappeared at some point to do a little exploring. Her tattered reaper's cloak flapped silently about, lifted by an unfelt wind just as her long hair was, unsettling despite her sunny smile and disposition. "They've got a whole room just for statues of dead people! That's so thoughtful!" Finally noticing the tension in the room, she bobbed up and down in the air for a few moments before adding, "Oh, um, I'm good to stay! I don't think I'd be much help in space anyway. Although... I don't breathe, so maybe..."
- 60 replies
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- gorgon
- young freedom
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Amidst the chaos of shouting and bickering one might almost have missed it as the groups chaperone wavered disconcertingly, like she was suddenly at the very edge of an observer's vision even when they were looking right at her. A few confused blinks later and a translucent blue figure in a tattered reaper cloak over a jumpsuit emblazoned with a 'G' was floating into the air in front of the Champions. "Hey!" Ghost Girl shouted indignantly as she soared toward the villains, "Cut it out! If this if supposed to be your city, how come you're running around threatening people instead of helping them, huh?" With that, the phantom passed right through Rustbelt, reappearing on the other side of the Champions.
- 70 replies
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- world tour
- young freedom
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Ghost Girl Free Action: Quick Change into costume. Move Action: Demoralize Rustbelt. (1d20+5=13) Standard Action: Drain Strength. (1d20+10=12) Hero Point: Drain Strength, HP reroll. (1d20+10=17) So, 27. That's a DC20 Fort Save.
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- citizen
- cobalt templar
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Characters Name: Jill O'CurePower Level: 11 (200/200 PP) (Sidekick 40)Trade-Offs: -1 Attack, +1 Damage, +5 Defense, -5 ToughnessUnspent PP: 0Theme: Becasue I'm Awesome by the DollyrotsIn Brief: Skillful sister sidekick supplying supernatural salves, staunch shields and sardonic slander!Alternate Identity: Ellie Espadas, Jill PiqueIdentity: SecretBirthplace: Freedom City, West EndOccupation: Medical Student, EMT-BAffiliations: The Interceptors, Claremont Academy (alumni)Family: Erik Espadas/Jack of all Blades (brother), Gina Espadas (mother), Eden Espadas (niece), Mia Espadas (niece), Minerva Espadas (sister-in-law), Jean Pique (father)Description:Age: 21 (DoB: October 13, 1993)Gender: FemaleEthnicity: Latina/FrenchHeight: 5'8"Weight: 125 lb.Hair: Dusty Brown, Dyed BlackEyes: Dark BlueEllie Espadas is a coltish young woman with short dusty brown hair dyed black and a perpetually sardonic expression on her angular features. She prefers to dress in layers, favouring over-sized dress shirts under fitted vests and similar combinations, accessorizing with bangles and broad rings. Recently she has taken to carrying a canvas messenger bag storing first aid supplies and her costume.Said costume mirrors her brother's, swapping his royal blue for a deep crimson. Black tights feature prominent red piping up the sides while a cropped top and jacket provide an airier look. Jill O'Cure has also adopted an identity concealing bandana mask and a hair colour to match Jack's customary wig, although the family resemblance remains obvious.Power Descriptions:When her healing powers are active, Ellie's hands are surrounded by a faintly blue-tinged light with a shifting, dappled quality like sunlight filtering through a leafy canopy. This light pours slowly into her patient, the edges of wounds crackling with energy as they close and knit together.The light of her offensive powers, conversely, is a sickly, virulent green the pulses malevolently, dark spots drifting through it like flotsam. Her forcefields are curving, translucent blue walls that occasionally ripple with bioelectricity. Ellie is able to shape these constructs however she pleases and they can float in the air, even supporting considerable weight.History:Ellie Espadas was born to Freedom City policewoman Gina Espadas and immigrant John Pique, who disappeared shortly before her birth in late 1993. Growing up in the West End verbally sparing with her older brother Erik, she demonstrated a keen mind from an early age, reading voraciously and studying a variety of subjects without prompting.When a stray bullet in a convenience store robbery gone wrong left Gina paralyzed from the waist down, Ellie actually arrived on the scene before her brother, in time to see the paramedics race to stabilize her mother. While the tragedy signaled an abrupt transition to adulthood for her elder sibling, it came at a time when Ellie was only just beginning to discover who she was. Simultaneously developing a devoted interest in medicine and acquiring a flint hard, cynical edge, she found her early high school years difficult and isolating. Compounding matters, her brother and closest confidant was forced to spend most of his time making ends meet.Though trying, these years honed Ellie's forceful personality. When Erik revealed to her his newfound superpowers, she helped him create the persona of Jack of all Blades. Her medical knowledge was instrumental in those early months, during which he would often return home in the middle of the night with a variety of wounds and fractures.Her increasingly obvious difficulty relating to her classmates at school made this new window in the superhero community, populated by the larger than life personalities with whom her brother had soon surround himself, fascinating to Ellie. Nevertheless, she remained on the periphery of that world until the night John Pique reappeared at the Espadases' door step, carrying the unconscious form of Rose Copas, better known as Jaci O'Cups.Amidst the revelations and frantic melee which followed as the so-called Tournament of Jacks reached a head, Ellie came into possession of the Jack of Coins playing card dropped by the slain Denari Jones. The sorcerous mantle woven into the artifact awoke the latent metamagi abilities that were a birthright to her as much as to her brother.Over Erik's objections, she donned a costume of her own and took the name Jill O'Cure. Knowing that the only person more stubborn and determined than an Espadas is another Espadas, Erik decided that he'd rather keep his sister nearby where he could at least keep an eye on her. Ellie, naturally, expressed a similar sentiment in reverse.Thanks to a few pulled strings, she enrolled at Claremont Academy for her senior year under the pseudonym Jill Pique in order to learn more about her powers while earning a scholarship for the pre-med program at Freedom City University.The new confidence and clarity provided by these changes allowed Ellie to admit and act upon her feelings for Mara Hallomen, the heroine known as Dragonfly. Becoming more comfortable with herself softened some of her harder edges, though her wit remained no less acerbic.Her career as Jill O'Cure has not been without its hardships, from betrayal and mind control to being kidnapped and stranded on an alien world for months. She's also seen things she could have never imagined and formed unbreakable bonds, forging this young woman into one of Freedom City's most implacable defenders.Personality & Motivation:Ellie developed a biting wit alongside her brother, and if she lacks a measure of his self-assured bravado, she makes up for it with a razor sharp acumen. She is, however, more likely to use this as a defense mechanism, making clever quips to downplay a strong sense of empathy and what is easily a genius level intellect.Although somewhat more pragmatic than many heroes, Ellie has a strong sense of personal responsibility and has dedicated herself to saving lives. She struggles to balance the need to do what it takes to get the job done and a keen awareness of potential collateral damage. The Jill O'Cure persona allows her to indulge in her more impulsive side, while still playing the voice of reason to her brother's reckless abandon.Powers & Tactics:Ellie is able to manipulate biological material on the cellular level. Thanks to her extensive knowledge of medicine, her default use of this ability is to heal, miraculously repairing wounds, curing illness and even regrowing limbs. The flip side of that power is a devastating attack that turns a body's natural defenses against itself with a mere touch.By manipulating her own bioelectric field, reinforced by the magical power of the Jack of Coins' mantle, she can also form durable, translucent forcefields around herself and others, even creating basic shapes and tools.Conceptualizing herself as a super paramedic, Ellie makes protecting civilians her priority, shielding them with her forcefields and delivering medical attention to any injured. Although she has become comfortable using her healing powers in an emergency, given a choice she still prefers to use mundane medical techniques rather than trusting the nebulous nature of her metamagi gifts too far.In actual combat, Ellie leverages her training as a well above average hand-to-hand combatant. Having neither a taste for combat nor qualms about decisive action, she prefers to subdue opponents as quickly as possible. Her offensive powers are unpleasant enough to discourage further conflict without causing lasting damage and she has demonstrated considerable creativity when using her forcefields against more powerful villains. Complications: Civilians: Ellie prioritizes the protection of innocent bystanders over fighting villains, even more so than most heroes. Family: It's never been easy being Jack of all Blades' sister, and that was before he started needing a babysitter for Eden. Relationship: Ellie is in a long-term relationship with Mara Hallomen AKA Dragonfly. Secret: Superhero Identity, 'Jill Pique' Identity Sidekick: As Jill, Ellie has to deal with an over protective brother and may have trouble getting other heroes to take her seriously. West Ender: Ellie is proud of her neighbourhood and particularly protective of its residents. Abilities: 4 + 8 + 4 + 10 + 8 + 8 = 42PP Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 18 (+4) Charisma: 18 (+4) Combat: 8 + 24 = 32PP Attack: +4 Base, +10 Melee Grapple: +12 Defense: +16 (+12 Base, +4 Dodge Focus), +6 Flat-Footed Knockback: -3/-2 Initiative: +8 Saving Throws: 6 + 6 + 8 = 20PP Toughness: +6 (+2 Con, +2 Defensive Roll, +2 Costume) Fortitude: +8 (+2 Con, +6) Reflex: +10 (+4 Dex, +6) Will: +12 (+4 Wis, +8) Skills: 80R = 20PP Acrobatics 6 (+10) Skill Mastery Computers 1 (+6) Bluff 16 (+20) Skill Mastery Disable Device 1 (+6) Investigate 1 (+6) Knowledge (Life Sciences) 10 (+15) Knowledge (Physical Sciences) 5 (+10) Language 5 (Cantonese, English [Native], French, Latin, Persian, Spanish) Medicine 16 (+20) Skill Mastery Notice 11 (+15) Skill Mastery Stealth 6 (+10) Feats: 28PP Attack Focus (Melee) 6 Defensive Roll 1 Dodge Focus 4 Eidetic Memory Equipment 4 (20EP) Evasion 2 Fearless Improved Initiative Improvised Tools Move-By Action Power Attack Quick Change Set-Up Skill Mastery 1 (Acrobatics, Bluff, Medicine, Notice) Taunt Uncanny Dodge (visual) Equipment: 4PP = 20EP Costume; Protection 2 (Power Feat: Subtle) [3EP] Grappling Hook; Leaping 2, Super-Movement 2 (slow fall, swinging), Speed 2 [8EP] Interceptors Communicator; Communication 6 (Radio, 20 miles; Extra: Area; Flaw: Limited [Other Interceptors Communicators]), Super-Senses 1 (Radio, Communication Link [HQ/VINCE]) [7EP] Masterwork Medical Tools (Power Feat: Subtle) [2EP] Powers: 2 + 56 = 58PP Immunity 2 (disease, poison) [2PP] Biological Manipulation Array 26 (52PP, Power Feats: Alternate Power 2, Dynamic Power 2) [56PP] DBP: Healing 12 (Power Feats: Stabilize, Persistent, Regrowth, Extra: Restorative, Total) [51PP] AP: Drain Fortitude 12 (Power Feats: Improved Critical [19-20], Incurable, Reversible, Slow Fade, Extra: Linked) [16PP] + Damage 12 (Extras: Alternate Save [Fortitude], Linked) [24PP] + Nauseate 12 (Extras: Linked, Flaws: Sicken) [12PP] [52PP] (autoimmunity overload) DAP: Create Object 12 (Power Feats: Progression [10' cube/rank], Selective, Stationary, Tether, Extras: Impervious, Movable) [52PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage Autoimmunity Touch Touch DC22 Fortitude (Staged) Drain Fortitude DC27 Fortitude (Staged) Damage DC22 Fortitude (Staged) Sicken Totals: Abilities 42 + Combat 32 + Saves 20 + Skills 20 + Feats 28 + Powers 58 = 200/200 Power Points Note: Like her brother, Ellie is a metamagi, the result of mystically enhanced mutation, blurring the line between genetics and sorcery. In her case, magic nullification prevents her from using her Autoimmunity Touch or Create Object Alternate Powers. Effects that nullify mutant/genetic abilities shut off her powers entirely.
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- jack of all blades
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Jack of all Blades Power Level: 15 (250/250PP)* [392] Trade-Offs: +5 Attack, -5 Damage, +5 Defense, -5 Toughness Unspent Power Points: 0 Theme: Spark by Fitz and the Tantrums *Jack's caps average out to PL13. For Jack's original sheet, click here. In Brief: Swashbuckling scion of a secret society of sorcerous swordsmen, shepherding streetwise superheroes! Alternate Identity: Erik Espadas Identity: Secret Birthplace: Freedom City, West End Occupation: Self-Defense Instructor Affiliations: The Interceptors Family: Minerva Espadas/Guardian Willow (wife), Eden Espadas (daughter), Mia Espadas (daughter), Ellie Espadas/Jill O'Cure (sister), Gina Espadas (mother), Jean Pique (father) Description: Age: 27 (DoB: April 4, 1988) Gender: Male Ethnicity: Latino/French Height: 5'11" Weight: 160 lb. Hair: Dusty Brown/Black as Jack of all Blades Eyes: Dark Blue Erik Espadas is a lithe, athletic young man with attractively angular features and a boyish grin. He keeps his dusty brown hair shorn short, but regularly sports a day or two of stubble. Preferring to dress is a mixture of blues and blacks, Erik is typically seen in a fitted t-shirt and well-worn jeans topped with an undone button-down shirt with the sleeves rolled up. As Jack of all Blades, his current costume consists of a knee-length, royal blue greatcoat cut in a jaunty, high-collared style and worn open over a black body suit. A matching blue bandana serves as a mask, attached to a black wig of wavy hair which helps to conceal Erik's true identity. Dark grey boots with a slightly metallic sheen and broad, buckled belts help to break up the outfit's dark colour scheme. Power Description: Erik can manipulate electromagnetic and mystical energies to form an effectively-solid construct in the shape of a sword. While he has a bit of leeway with regards to the weapon's specific appearance, he almost always uses a fencing rapier. Functioning in most respects as a normal sword, the tight concentration of power allows the blade to pierce most defenses, while it retains the basic nature of its source energy. In order for Erik to form a sword, there must be a power source for him to draw from. A sword of flame might be drawn from a butane lighter, an electrical blade from a nearby powerline. More exotic energies require a more exotic source; Erik may draw from a blaster's light beam or a magic user's mystical attacks, neither of which would be accessible to him in their ambient forms. Erik's metamagi powers also grant him awareness of all manner of energies. This sixth sense registers in a sometimes disorienting, synesthesia-like manner with each distinct energy having its own whispered textures and aromatic hues, not all of them pleasant. History: Erik was born in 1988 to Gina Espadas, a Freedom City beat cop. His father left months before Erik's sister, Eliza, was born in 1993. Erik never considered this any great loss: growing up in the West End, his mother was all the parent he ever needed, always making time for her children despite her demanding career. She returned to the force from maternity leave just in time for the Terminus Invasion. Her stories of working alongside heroes during both the Invasion and its aftermath instilled in Erik a fascination with superheroes. As he grew, it was the witty Golden Age tricksters like Spitfire Jones and la Renard Rogue who captured his attention, facing impossible odds with skill and style. A diet of swashbuckling movies and pulp novels were eventually replaced by physical pursuits in his teen years. Naturally agile, Erik joined his school's gymnastic and fencing teams, as well as the drama club, becoming a popular athletic star. It was Erik's senior year which would radically alter his life. An armed robbery at a local convenience store went horribly wrong, and Gina was shot and paralyzed from the waist down, forcing her into a wheelchair and early retirement. Although she remained strong in the face of adversity, Erik was galvanized. The Espadas family had never been very well off, and Erik dropped out of extracurriculars to work an unsteady stream of odd jobs to help make ends meet. He turned down a number of modest athletic scholarships when he graduated to work full time, determined to support the family and save enough to put the more scholastically inclined Ellie through university. One such odd job involved cleaning out the storage area of an antique store. Amidst the ornate lamps and jewelry boxes, Erik discovered what appeared to be a positively ancient playing card: the Jack of Swords, depicting a slyly winking prince. When he asked the store's owner about it, the old man bid him keep it as a souvenir, as the rest of the deck had long since been lost or destroyed. Pocketing the weathered card, Erik made his way home. Along the way, he encountered a group of toughs menacing a young woman. As the leader of the gang pulled out a cigarette and arrogantly flicked open his lighter, an incensed Erik leapt forward. The lighter's tiny flame flared brilliantly, flowing unnaturally through the air to the young man's instinctively outstretched hand, where it solidified into a blazing rapier. A moment later half of the thug's cigarette had been seared away, the other half smouldering in his trembling lips. The toughs beat a hasty retreat, with a shocked Erik quickly following suit, leaving behind a grateful but confused young woman. Experimenting in secret, Erik found he could create swords not only of flame, but of sparking electricity, crackling cold and a multitude of other energies, provided that there was a source to draw upon. Redoubling his abandoned training, he donned the garb of Jack of all Blades, and became the wise-cracking, acrobatic protector of his community. For years the only person aware of his double life was his sister Ellie, who discovered Erik collapsed in their backyard after a particularly brutal fight. Fortunately the teen had begun preparing to study medicine after high school, and her first aid skill likely saved her brother's life. With the safety of his family paramount, Erik kept his identity a closely held secret, initially avoiding alliances with other heroes. As Jack, however, he soon drew the interest of the similarly themed Jaci O'Cups, Coinpurse Jack and most dangerously Jakken Staff, all of whom attacked Erik on sight, making cryptic references to a Tournament of Suits and giving the young hero his first hints at his true origins and the mysterious House of Swords. Eventually this tournament came to a head with the reappearance of Erik's father, revealed to be the previous Jack of Swords, and a massive assault orchestrated by Jakken Staff and the House of Staves. In the aftermath, Coinpurse Jack lay dead, the mages of the House of Staves were defeated and Ellie's own latent metamagi powers had been awakened. As Jack of all Blades, Erik was a founding member of the experimental team, the Interceptors. Personality conflicts and a constantly shifting roster plagued the team from its inception, and just as Erik felt he had found a group he was able to trust with his secrets betrayal and catastrophe rocked the team to its foundations. From those ashes Erik emerged as the leader of a new team of Interceptors, a family of heroes dedicated to protecting the streets. Settling into the unexpected role of responsibility, Erik opened the Espadas School of Self-Defense and Swordsmanship in the West End both as a place to teach the community's young people the skills to defend themselves and as the Interceptors secret headquarters. A romance with the immortal guardian Willow gave rise to a daughter, Eden Espadas, and eventually marriage and a second daughter, Mia. Personality & Motivation: Erik is a man who's words and actions are at odds. Outwardly, he seems easy-going and carefree, with a clever tongue and a love of the spotlight. Most conversations become friendly verbal sparing matches as Erik actively avoids serious topics, and marriage has only barely dulled his reputation as an incorrigible flirt. What isn't immediately obvious is Erik's deep sense of responsibility to his family, friends and community. Considering his word to be his bond, Erik will always be there for a friend in need, and truly wishes to leave the world a better place than he found it. He possesses an unbreakable spirit coupled with stubborn pride, resulting in a complete inability to admit defeat. Where Jack of all Blades was at first an outlet for Erik, the two sides of his personality have found some balance as he has matured. Although often swept up in the high adventure of larger threats, he considers himself first and foremost a defender of the little guy, stopping crimes that might seem trivial for such an established hero. Remembering what happened to his mother, Erik feels that a simple hold-up can be just as devastating as a supervillian's rampage. Well known by both the public and the hero community and generally well liked thanks to his levity and charm, Jack's sense of humour has been known to inspire annoyance in equal measure. Whether it's leaping headlong into the battle against villainy, making egregious puns while dodging bullets or kissing a cosmic menace to save humanity, Jack of all Blades never fails to leave an impression. Powers & Tactics: Surpassing even his notable lineage, Erik is potentially the world's greatest living swordsman, ranking among history's most notable weapons masters. An accomplished hand-to-hand fighter, with a sword in his hands he is nearly unmatched. His metamagi senses bolster his awareness of his weightless blades and surroundings, giving him a further edge. Even so he is quite human in his frailties and relies entirely on acrobatic evasion to survive. Against lesser threats, Erik rushes in dramatically, forming a sword and quickly disarming them before taunting them into surrender or retreat. When fighting superhumans, he prefers a more reactionary approach, keeping them off balance with acrobatics and jibes until he can assess their specific abilities, often taking the opportunity to form a sword using the energy from their attacks. Preferring to lead from the fore, Erik would rather place himself in harm's way than his teammates but respects their abilities and directs them decisively. Serving as a rallying point and ample distraction he remains almost incapable of considering retreat as an option. Complications: Enemies: Erik has made a habit of not only defeating villains but more dangerously humiliating them. Grandstanding: Erik's style revolves around showing off, in and out of combat, even when discretion might be wiser. Relationship: Erik is married to Minerva Espadas née Salix, AKA Guardian Willow. They have two daughters together. Secret: Superhero Identity Sidekick: Erik's no less protective of his sister now that she's an accomplished superhero too. Struggling: Erik is a small business owner supporting his growing family. Sucker for a Pretty Face: Erik is married, not dead. He can still be distracted by attractive women, be they bystanders, fellow heroes or even villains. Teacher: Erik operates the Espadas School of Self-Defense and Swordsmanship and feels a responsibility toward his students. Teammates: Interceptors past and present are family to Erik, whether or not he openly admits it. West Ender The West End is Erik's 'turf'; he's extremely protective of his neighbourhood, and knows it much better than the rest of the city. Abilities: 6 + 10 + 8 + 2 + 8 + 14 = 48PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 18 (+4) Charisma: 24 (+7) Combat: 14 + 36 = 40PP Initiative: +9 Attack: +7 Base, +14 Melee, +20 Swords Grapple: +19 Defense: +18 (+18 Base), +9 Flat-Footed Knockback: -4/-2 Saving Throws: 6 + 10 + 8 = 24PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude: +10 (+4 Con, +6) Reflex: +15 (+5 Dex, +10) Will: +10 (+2 Wis, +8) Skills: 84R = 21PP Acrobatics 10 (+15) Skill Mastery Bluff 18 (+24) Skill Mastery Climb 5 (+10) Gather Information 8 (+15) Knowledge (Streetwise) 14 (+15) Knowledge (Tactics) 4 (+5) Language 3 (Cantonese, English [Native], Persian, Spanish) Notice 11 (+15) Skill Mastery Stealth 10 (+15) Skill Mastery Survival 1 (+5) Feats: 72PP Agile Climber Attack Focus (Melee) 7 Attack Specialization (Swords) 3 Beginner's Luck Defensive Roll 2 Elusive Target Equipment 0 + 4 (Veteran Reward, 20EP) Evasion 2 Fascinate (Bluff) Fearless Grappling Finesse Improved Critical (Swords, 18-20) Improved Initiative Inspire 5 Jack-of-all-Trades Luck 4 Move-By Action Power Attack Quick Change Set Up Sidekick 29 + 11 (Veteran Reward, 200PP) Skill Mastery 1 (Acrobatics, Bluff, Notice, Stealth) Takedown Attack 2 Taunt Ultimate Will Uncanny Dodge 2 (Mental, Visual) Equipment: 4PP = 20EP Grappling Hook; Leaping 2, Super-Movement 2 (slow fall, swinging), Speed 2 [8EP] Interceptors Communicator; Communication 6 (Radio, 20 miles; Extra: Area; Flaw: Limited [Other Interceptors Communicators]), Super-Senses 1 (Radio, Communication Link [HQ/VINCE]) [7EP] 5EP contributed to The Espadas School of Self-Defense and Swordsmanship Powers: 29 + 22 + 2 = 53PP Damage 3 (Extras: Autofire 6, Linked [+0], Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword) Super-Senses 14 (Mental; EM Spectrum Awareness [3], Magic Awareness [3], Extras: Accurate 4, Acute 2, Radius 2)[14PP] (metamagi senses) Swordsmanship Supremacy 1 (Probability Control, Flaws: Limited 2 [Swordsmanship]) [2PP] (training) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage Energy Sword Touch DC16 Fortitude (Staged) Drain Toughness DC21 [Autofire] Toughness (Staged) Damage Totals: Abilities 48 + Combat 40 + Saves 24 + Skills 21 + Feats 72 + Powers 45 = 250/250 Power Points Note: Jack is technically PL15 with a full, five point Attack and Defense trade-off. His Defense and Toughness are capped to place him at PL13 defensively, while his Damage is intentionally under-capped so that his Attack and damage bonuses average out to PL13 as well, even though +20 attack in only achievable by PL15 characters. Note: As a metamagi, Erik's powers are the result of a mystically enhanced mutation, blurring the line between genetics and sorcery. This enhancement specifically allows him to form his borrowed energy into swords. Magic nullification removes the 'sword' descriptor from his 'energy sword' power, which means he will no longer benefit from his Attack Specialization or Improved Critical feats. Effects that nullify mutant/genetic powers shut off said power entirely, as well as his Super-Senses.
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- jack of all blades
- magic character
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Jack of all Blades (36) Dark of the Woods (2) A Fairy Tale (3) Applied Physics (15) Bend to the Tempest (10) [ArchEvil] Omnia Mutantur, Nihil Interit (6) Midnight II (45) Nanofibers (34) League Rebirth (11) Wail (11) Bring in the Noise (9) Science Shenanigans (2) Ghost Girl (14) World Tour: Way to Go, Wendigo! (10) World Tour: In a Detroit Minute (4) NPC and GM (14/2 = 7) Jill O'Cure (2/2 = 1) A Fairy Tale (1) Applied Physics (1) GM (12/2 = 6) Acorns, Axes and Apparel (3) World Tour: Way to Go, Wendigo! (9) Contributions Updated Visual Guide with Cheshire Blade and redesigns for Wander, Myrmidon, Push and Glowstar. Please use the roll over posts from Jack + GMing/NPCs to bring Midnight up to 50 and Wail and Ghost Girl up to 25 each.
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Midnight had brought the other heroes into the Manor through remote access tunnels, surreptitiously disabling any tracking or positioning devices along the way. There wasn't any helping them knowing that the underground base was in the North End, but he wasn't ready to give up any more secrets to Ace or Bombshell than he had to, and Cannonade had other loyalties to consider. Leading the group into main cavern, smoothly cut rock and polished hardwood immaculately maintained, Midnight stopped in front of a large round table of brushed stainless steel surrounded by high backed chairs. Already spread across its surface was a map of the area printed with meteorological data and hand written notes.
- 54 replies
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- gorgon
- liberty league
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Sense Motive check vs. DC 27. (1d20+15=22) Ah well.
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- citizen
- cobalt templar
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A loud clearing of a throat drew attention upward before the crowd had a chance to answer the raving man's questions. Atop the roof of the temporarily abandoned, one story convenience store nearby, its windows hastily boarded up, stood the recently diminished ranks of the Interceptors. At their fore, the royal blue clad Jack of all Blades leaned forward, one booted foot resting on the ledge around the rooftop. The perpetual stubble visible beneath his bandanna mask had gone a few days longer than normal without shaving, and was close to becoming a full on beard, while the way he held his posture made him look somehow older than normal. "Hi there." "They went into space to fight the Gorgon," his sister, Jill O'Cure snapped irritably from his side, rubbing her masked face with one gloved hand, obviously tired even if the bags under her eyes were covered. "Who's in space. Technically there was rocket science involved, but I still think an 'a duh' is in order." "Go home," Jack told the crowd, raising his voice so that it carried easily. "Be with your families. You're better than this. We're better than this."
- 62 replies
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- gorgon
- interceptors
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Trevor made a very soft, pained noise as he realized what Eve was going for a moment too late to do anything about it, closing his onyx and ruby eyes and rubbing the bridge of his nose. Opening them, he gave Erin an apologetic look that said that yes, she had every right to be upset and this was another thing he'd have to make up to her, once he dealt with Eve. Stepping briskly into the retreating telepath's way, he stopped her with a hand on her shoulder. "Okay. That was... ill advised, yes. The important thing is that we know you're alright," he continued, looking back over the Erin over Eve's head. "Can work on verbal humour later."
- 98 replies
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- midnight ii
- wander
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Notice check. (1d20+10=27)
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Trevor stopped his hand as it strayed from resting with its thumb tucked in his belt, realizing belatedly that he was beginning to reach for his pocket-sized tablet computer to do a few quick searches on the name Eve had mentioned. Hardly common, shouldn't need a surname. He quashed that line of thought with some difficulty, knowing full well the lengths the diminutive telepath had to go to to respect his own privacy; he could at least attempt to return the favour. "...wrestling?" he asked absently before finally managing to refocus in the proper direction. "Hn, right. Priorities. Suspect Archeville would have been more likely to use technological means, but post-hypnotic suggestion, maybe? Better safe."
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- midnight ii
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Good luck, Geez, glad to hear you're in one piece at least! Just as a bit of forewarning, I'm moving into my new place on September 2nd, and I'm not sure yet when I'll have readily available internet access past that point. I'll still be around when I can be, but it may be a lot of popping in for a little bit here and there, so PMs will be the way to go if you have something you need to ask me or remind me about.
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Replaying Eve's offhand remarks to make sure he had understood correctly, Trevor's mouth curved around the corners slightly as he followed her into the sparsely furnished room, the equivalent to a look of prodigious concern on the visage of the stoic youth. "A girl? Do we know her?" Although he lacked any frame of reference to realize it himself, he had abruptly taken on a tone akin to that of a wary older brother. At least for a moment, he had been successfully distracted from the task at hand.
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3 + 3 = 6 For Ghost Girl.
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Trevor's exasperated expression was fortunately hidden by the black mask and ruby lenses of Midnight as he did indeed take up a potion in one corner of the room. It just made sense - from there he could see everyone and was in a position to act quickly if necessary. If said corner happened to be the least well lit, well, he could hardly be blamed for the hotel's quirks of design. Admittedly, he was a little on edge around Danger and Browning. Their extravagant style would have been a little off-putting to the reserved young man regardless, but knowing that they had actually worked with his grandfather and had something to measure him against opened up a list of other issues he hadn't really had to deal with before.
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- nina al-darsah
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"Y'know, like... keep each other on track. On the right path," Erik attempted to clarify, straining a bit as he found herself trying to explain idioms with more idioms. "I'm just saying we can watch out for each other, I guess," the fencer finally settled on, reflexively tightening his embrace for a moment. At Willow's somewhat abrupt suggestion, he blinked then laughed, a melodic chuckle she could feel through his chest. "Not exactly the looking out I was thinking of, but when you're right you're right, florcita. You feel like anything?" He knew that the dryad could eat even if she didn't have to.
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"Hmph," LaMarr scoffed as one of the robbers sprinted for the exit. "Never wore a cape in my life." Weathering the imprecise hail of projectiles with considerably more success that the store's wares. He wasn't quite bulletproof, but his superdense muscle tissue was durable enough that they didn't do much more than sting. "Alright, you took you shot, jokers. Now SIT DOWN!" The broad-shouldered man's voice rocketed in volume, crashing outward with a force that sent the remaining shelves and racks clattering the the ground and knocked the suitably terrified thugs off of their feet.
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Trevor paused, giving Eve a searching look made more intense by the unusual pigmentation of his eyes. "Hey. Not going anywhere," he assured the pensive telepath, placing one hand on her petite shoulder. "Hectic time, but haven't forgotten you." After another pause, the young man stooped somewhat awkwardly and used his other arm to give his friend a hug. It was clear from his body language that he wasn't sure if that was the correct display for the situation, but he committed himself to it before straightening and giving her another look that silently inquired if the issue had been sufficiently dealt with.
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Wail will use his sit down and shut up power. To whit: That's DC 23 Reflex to reduce the DC 23 Will save against Fear, and the worse of Strength or Dexterity against Area Trip. (1d20+13=29).
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Trevor made a noise in the back of his throat at that as he followed Eve down the hallway, his longer stride quickly bringing him in step with the acrobat. "Alex... hnn." The dark haired young man made a bit of a face as he tried to form his disquiet into words. "Tends to think she is much cleverer and wiser than anyone in the room. Usually true, granted, but not conductive to detective work." The analogy to the examination for telepathic tampering wasn't perfect, he knew, but those were the terms he thought of it in. He had more confidence in Eve's wary approach.
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The enthusiastic adult in the dated business suit looked thrilled to meet more new people as the McMillans stepped over, but looked over her shoulderpads with a broad wince as Sharl's interaction with the guards escalated. "Oh, jams..." she muttered, brow furrowing as her voice slipped back into her normal register before she practically glided over. "Sir! I assure you Claremont is a tight ship! Shipshape, even! Positively nautical!" Adopting her imprecise accent again, Kimber seemed to have subtly gained a little height by the time she was addressing the guard face to face. "But there is no need for that kind of language! Do you speak to your mother that way? I should certainly hope not!" The disguised phantasm almost moved to start pushing the other students towards the door before catching herself, and instead gestured emphatically in that direction with on the hands clasped behind her back.
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- world tour
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+10 Gather Information with Skill Mastery, for the sake of argument.