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On this way back from finalizing the details of an end-of-year field trip to the Ocean Heights amusement park for the senior students at Joseph Clark High School, Keith LaMarr glanced at his watch over his rounded sunglasses with a sigh. It was going to take a long time to make it back to Lincoln, but there weren't many cabs in the city capable of supporting the superhuman density of his already mountainous frame. His attention was quickly turned from the long walk ahead by the sight of a massive gorilla rising over the rooftops of the builds ahead of him, followed by the sounds of battle. Setting his jaw, the bald educator fulled off his dress shirt to reveal the black and gold emblem of his heroic alter ego, tossing the garment to the ground as he ran toward the fray with earth shaking footfalls. He rounded the final block in time to see a figure in a familiar costume squaring off against the gargantuan gorilla. "Well now, that takes me back," Wail remarked as he moved to take up a position next to the bow wielding woman, towering a full foot over her. "You'd be the new Jade Dragon, huh?" he rumbled in a resonant bass, stroking his grey streaked beard thoughtfully. "Hope you're as good with that thing as he was with a sword."
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"How should I know, Lynnie?" Vince pouted as he appeared on the bedside alarm clock's digital display from the chest up, dressed in a nightgown and cap, rubbing one eye tiredly. "Nobody tells me anything." With a sudden grin, the artificial intelligence snapped his fingers and was abruptly wearing his customary suit, looking well rested and well coiffed. "Could be because they know I'll find out anyway, though. Not to worry, the boss man's just brought round a new hire to say hello." The gregarious computer program made a show of pumping his arm enthusiastically. "I think you'll like her! She's a real spitfire!" Simultaneously, the simulated talk show host appeared on the wall of the corridor next to Mona, the screens imbedded there projecting the illusion that he was walking beside her. For this conversation he's decked out his avatar in a eye searingly bright yellow and lime green jerkin and a helmet with comically large horns. "Or sure, blame the artificial intelligence," he chided, wagging his finger with exaggerated disapproval. He grinned as the towering paragon rounded the corner, abruptly disappearing from the wall and reappearing on the screen of the computer bank next to Thrude, reclining with his feet resting atop his desk, pointy toed boots and all. "Boy howdy, boss, where do you find all these alluring amazons?" Swinging his feet down, he leaned forward once he had Archeville's attention and coughed lightly into his hand. "Er, by the by, speaking of meeting new people..."
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The swashbuckling swordsman known as Jack of all Blades nearly slipped as he stepped out of the shower onto the bathroom tile, short cropped dusty brown hair sending water droplets flying as the abrupt announcement over the apartment building's PA system caused him to whip his head about and catch himself on the curtain rod. Hastily grabbing a towel and wrapping it around his waist, he handed a second one to the shower's other, slender occupant. Looking toward the ceiling as thunder rolled above them, he arched one eyebrow. "What."
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ic Graduation Day: The End of the Beginning (IC)
Gizmo replied to Avenger Assembled's topic in The Realms Beyond
The wind whipping against Midnight's face gave him just enough pause to realize what he'd just done. The young man wasn't entirely sure what strange new ability he'd suddenly manifested, nor how to bring it forth again; certainly hanging from the retreating enemy helicopter was not the time to experiment. Gripping his grapple line with one hand, he used the other retrieve an egg shaped device from his belt and, with considerable effort given the awkward position, lobbed it up into the open cockpit above him. Hitting the floor with a metallic clang, the flash grenade immediately detonated with a blinding flash and an eardrum popping bang. -
Graduation Day: The End of the Beginning (OOC)
Gizmo replied to Avenger Assembled's topic in Archives
Midnight II Hero Point: Shrug off Extra Effort from last round. Free Action: Arrange Gadgets: Stun 7 (Extras: Area [General, Burst], Ranged, Flaws: Action [Full], Distracting, Power Feats: Sedation) [15PP]Full Action: Throw the flash-bang! Now, if somebody who can fly wanted to catch him and/or guide the chopper to the ground, that'd be swell! -
Jack blinked a few times as he allowed himself to be pulled off of the bed and led back down the hallway to the bathroom. He had to admit, as his smile broadened to expose pearly teeth, that wasn't an offer he'd had before. The swashbuckler was gradually growing accustomed to Willow's direct manner, but the immortal guardian was still managing to catch him off guard. He was beginning to decide he liked it. "Whatever you say, florecita," he laughed, following after the cascade of long white hair, "Whatever you say."
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DONE BY SHAENTHEBRAIN Second part of Midnight II's edits: 4PP - Four more ranks of Equipment to go toward the Midnight Manor [b]Players Name[/b]: Gizmo [b]Power Level[/b]: 15 (218/222PP) [b]Trade-Offs[/b]: +2 Attack, -2 Damage [b]Unspent PP[/b]: 0 [b][u]Progress to Platinum:[/u][/b] 72/90 (Gold status earned with [url=http://www.freedomplaybypost.com/viewtopic.php?f=20&t=2517]Jack of all Blades[/url]) [floatr][img=http://www.freedomplaybypost.com/wiki/images/3/3d/MidnightIIHF.png][/floatr][b]Characters Name[/b]: Midnight II [b]Alternate Identity[/b]: Trevor Hunter [b]Age[/b]: 17 [b]Gender[/b]: Male [b]Height[/b]: 6'2" [b]Weight[/b]: 165 lbs [b]Hair[/b]: Black [b]Eyes[/b]: Black Sclera With Red Irises [b]Description[/b]: Trevor Hunter is a tall, lanky teenager with dark hair just a little too long to be kept tidy and a relaxed demeanour. Although over six feet he's still growing into his full height, giving him a thinness accentuated by angular features. Dressing largely in subdued browns and blacks, he eschews logos and accessories, preferring plain long-sleeved shirts and jackets with a generally uncluttered appearance. His one concession is a battered black fedora which he wears whenever convenience allows. As the second Midnight, he wears a costume only slightly altered from the one used by his grandfather, starting with a lightly armoured jump-suit. Trevor has shortened the trench coat to a jacket to make it more practical for riding the Night Cycle, and added a matte black utility belt containing an array of gadgets. His featureless mask and fedora are in fact the very same ones used by Travis Hunter, although the mask’s functional elements had to be replaced. The entire costume is pitch black save for glowing red eyes. [b]History[/b]: Shortly after the Liberty League disbanded in the late 1950s, the mysterious vigilante known as Midnight disappeared, never to be seen again. Remaining active but underground for several years, chemist Travis Hunter eventually settled down and raised a family. Though the occasional crisis would bring him out of retirement, it was never for long and always without public knowledge. The years of exposure to his ‘midnight mist’ had left a greater mark of Hunter than he realised, however. With his son forced to move often due to his job, Hunter’s grandson Trevor came to live with the now elderly, though still remarkably vigourous, chemist in his sizeable estate. This turned out to be fortuitous, for when Trevor’s metahuman abilities manifested at puberty, his grandfather instantly recognised the familiar light blocking gas he produced. Calming the confused youth, Hunter revealed to him the long abandoned ‘Midnight Manor’ hidden below their home and explained his history as a masked crime fighter. The moment the old, flickering lights illuminated the glass case containing the Midnight costume, Trevor’s fate was sealed. He knew his destiny was to follow in his grandfather’s footsteps and, seeing the boy’s determination, Hunter had to agree. Trevor’s training began immediately, with the condition that he was not to venture out into the city until he earned his license and refurbished one of the Manor’s decrepit vehicles to drive himself there. To Hunter’s chagrin the mechanically inclined Trevor not only met both conditions with surprising ease, but insisted on claiming the Night Cycle as his transportation of choice. The new Midnight’s first forays into the world of super heroism caught the attention of Duncan Summers, who recognised the modus operandi of the hero who was in many ways the spiritual predecessor of the Raven. Sending his daughter out to make contact with the teen, Summers invited Trevor to enrol at Claremont Academy. With his grandfather’s blessing he accepted, eager to give a new generation of villains a very good reason to be afraid of the dark. [b]Personality & Motivation[/b]: Trevor is outwardly reserved without being cold. He’ll smile slightly rather than laugh, and he’ll narrow his eyes rather than shout belligerently. What sense of humour he does display is bone dry, often leaving those he interacts with uncertain if he made a joke or not. Slow to anger, he has little interest in social drama and is unfailing genuine in his sentiments. Content to let others have the spotlight, when he does speak his words carry a weight that belies his years. Fighting crime is a point of family pride for Trevor, one he takes very seriously. The exploitation of the innocent is one of the few things sure to draw a reaction from the typically demure teen, and he takes a good deal of satisfaction from utilising fear against the villains who make it their stock and trade. [b]Powers & Tactics[/b]: Trevor is able to produce clouds of “midnight mistâ€, the gas invented by his grandfather, at will. The mist blocks out light, plunging those caught in its wake into darkness. Using his specially designed goggles, Trevor takes advantage of the cover to terrify his foes and strike undetected, leaving no trace of himself save unconscious criminals. A secondary power clouds his presence from telepathy and other mental senses, making him a shadowy figure even on the mental plane. Supplementing these powers are an array of compact gadgets secreted about the pockets of his coat and belt. [b]Complications[/b]: [i]Camera Shy[/i] (Trevor prefers to remain unseen by the public; the shadows are where he does his best work.) [i]Disarmed[/i] (Trevor's coat and belt need to be removed to completely deprive him of his gadgets, but many of the individual items are hand held and can be disarmed as normal.) [i]Don’t Touch the Hat[/i] (Don’t. Touch. The [i]Hat[/i].) [i]Erin White[/i] (Dating. It's complicated.) [i]Frightening[/i] (The Midnight costume is great for scaring bad guys, not so great for reassuring civilians, especially kids.) [i]Honest[/i] (Trevor’s a lousy liar, to the point of bluntness) [i]Legacy[/i] (Living up to his inherited code name means the world to Trevor.) [i]Loyalty[/i] (Trevor insists he's only a part-time member of Young Freedom, but his teammates know better and deep down, so does he.) [i]Mental Familiarity[/i] (Trevor and Eve Martel have developed their telepathic rapport to the point where she is unaffected by his otherwise difficult to read mind.) [b]Abilities[/b]: 8 + 6 + 6 + 4 + 4 + 8 = 36PP STR: 18/26 (+4/+8) DEX: 16 (+3) CON: 16 (+3) INT: 14 (+2) WIS: 14 (+2) CHA: 18 (+4) [b]Combat[/b]: 18 + 12 = 30PP Initiative: +3 Attack: +9 Base, +15 Melee Grapple: +19 Defense: +13 (+6 Base, +7 Dodge Focus), +3 Flat-Footed Knockback: -4, -2 Flat-Footed [b]Saving Throws[/b]: 4 + 5 + 8 = 17PP Toughness: +10/+16 (+3 Con, +4 Defensive Roll, +3 Midnight Costume/+9 Protection) Fortitude: +7 (+3 Con, +4) (+2 Sensory Shield) Reflex: +8 (+3 Dex, +5) (+2 Sensory Shield) Will: +10 (+2 Wis, +8) (+2 Sensory Shield) [b]Skills[/b]: 116r = 29PP Acrobatics 7 (+10) Craft (mechanical) 13 (+15) Drive 12 (+15) Gather Information 6 (+10) Intimidate 16 (+20) Knowledge (Streetwise) 3 (+5) Knowledge (Tactics) 13 (+15) Knowledge (Technology) 3 (+5) Language 2 (ASL, French, English [Native]) Medicine 3 (+5) Notice 8 (+10) Perform (Dance) 1 (+5) Sense Motive 13 (+15) Stealth 16 (+19) [b]Feats[/b]: 43PP Attack Focus (Melee) 6 Benefit 2 (Wealth 2) Blind Fight Defensive Roll 2 (+4 Toughness) Distract (Intimidate) Dodge Focus 7 Evasion 2 Equipment 10 (50EP) Hide in Plain Sight Jack of All Trades Luck 3 Master Plan 2 Power Attack Second Chance (Intimidate) Skill Mastery 2 (Acrobatics, Drive, Gather Information, Intimidate, Medicine, Notice, Sense Motive, Stealth) Sneak Attack Startle Takedown Attack 2 Well-Informed [quote name="Equipment"]5 + 1 + 3 + 4 + 17 + 20 = 50EP [b][u]Collapsible Escrima Sticks:[/u] Strike 3[/b] ([i]Power Feat:[/i] Mighty, Subtle); [i]Cost:[/i] 5EP [b][u]Gas Mask[/u]: Immunity 1[/b] (eye and lung irritants); [i]Cost:[/i] 1EP [b][u]Grappling Hook[/u]: Super-Movement 1[/b] (Swinging), [b]Speed 1[/b] (10 MPH); [i]Cost:[/i] 3EP [b][u]Midnight Costume[/u]: Protection 3[/b] ([i]Power Feat:[/i] Subtle); [i]Cost:[/i] 4EP [b][u]Night Cycle:[/u] Speed 5[/b] (250 mph) [list][u]Stats[/u]: [i]Size:[/i] Medium; [i]Strength:[/i] 20; [i]Defense:[/i] 10; [i]Toughness:[/i] 10; [i]Features:[/i] Disguise, Hidden Compartments, Nitro Injectors, Remote Control, Subtle; [i]Cost:[/i] 17EP[/list] 20EP contributed to [url=http://www.freedomplaybypost.com/viewtopic.php?f=39&t=5370]The Midnight Manor[/url][/quote] [b]Powers[/b]: 4 + 1 + 27 + 5 + 19 + 1 + 6 = 63PP [b]Concealment 2 ([/b]All Mental Senses, [i]Extras:[/i] Duration [Continuous], [i]Flaws:[/i] Permanent[b])[/b] (Mutant, "Shadowy Presence") [4PP] [b]Concealment 1 ([/b]ESP Effects, [i]Extras:[/i] Duration [Continuous], [i]Flaws:[/i] Limited [Mental/Psychic Effects], Permanent[b])[/b] [1PP] [b]Gadgets 3 ([/b]15PP Variable Power, Any Power, Multiple Powers At Once, [i]Extras:[/i] Action 2 [Free], Duration [Continuous], [i]Flaws:[/i] Hard-To-Lose[b])[/b] (Utility Coat & Belt) [27PP] [b]Immunity 10 ([/b]Mental Effects, [i]Flaws:[/i] Limited [1/2 Effect][b])[/b] (Mutant, "Telepathic Resistance") [5PP] [b]Midnight Mist 8.5 ([/b]17PP Array, [i]Feats:[/i] Alternate Power 2[b])[/b] (Mutant) [19PP] [list][u]Base Power[/u]: Midnight Mist [16 + 1 = 17PP] [b]Obscure 4 ([/b]Visual and Olfactory Senses, 50ft radius, [i]Extras:[/i] Action 2 [Free], Independent, [i]Flaws:[/i] Range [Touch][b])[/b] (Gaseous Cloud) [16PP] [b]Speed 1 ([/b]10MPH / 100ft per Move Action[b])[/b] [1PP] [u]Alternate Power[/u]: Supersaturated Muscle Tissue [8 + 9 = 17PP] [b]Enhanced Strength 8[/b] [8PP] [b]Protection 9 ([/b][i]Extras:[/i] Force Field [Free Action, Sustained Duration][b])[/b] [9PP] [u]Alternate Power[/u]: Mist Form [5 + 12 = 17PP] [b]Flight 2 ([/b]25MPH / 250ft per Move Action, [i]Feats:[/i] Subtle[b])[/b] [5PP] [b]Insubstantial 2 ([/b]Gas, [i]Extras:[/i] Action [Reaction][b])[/b] (Gaseous Cloud) [11PP][/list] [b]Sensory Shield 1 ([/b]Visual[b])[/b] [1PP] [b]Super-Senses 6 ([/b]Counters Obscure [Visual Senses, All Descriptors], Infravision[b])[/b] [6PP] [b]DC Block:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC19(21*, 25^) Toughness (Staged) Damage (Physical) Escrima Sticks Touch DC22(24*, 28^) Toughness (Staged) Damage (Physical) *Sneak Attack, ^Supersaturated Muscle Tissue Abilities 36 + Combat 30 + Saves 17 + Skills 29 + Feats 47 + Powers 63 = 222/222 Power Points Example Gadgets DONE BY SHAENTHEBRAIN
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Contributors Midnight II: 20EP Wander: 10EP Total Budget: 30EP Midnight Manor (PL15 HQ) [30EP] Size: Huge [3EP] Tougheness: +15 [2EP] Features: [25 EP] Communications Computers Concealed 2 (+15 DC) Defense Systems 2 (Emotion Control [Fear] 15, Snare 15] Dock Garage Gym Hanger Infirmary Isolated Laboratory 2 (Masterwork) Library Living Space Personnel (Travis Hunter) Power 2 (60PP) Power System Security System 3 (DC 30) Workshop 2 (Masterwork) Powers: 35 + 25 = 60PP ESP 6 (Visual Senses, 20 miles, Extras: Duration 2 [Continuous], No Conduit, Simultaneous, Flaw: Medium [surveillance Devices], Power Feats: Fast Task 4, Subtle [DC26 Notice]) [35PP] Obscure 8 (Visual and Olfactory, Power Feat: Reversible; midnight mist) [25PP]
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ic Graduation Day: The End of the Beginning (IC)
Gizmo replied to Avenger Assembled's topic in The Realms Beyond
"North Bay," Midnight informed the others as he got his bearing before following Edge outside. It took only the space of an accelerated heartbeat for him to take in the situation and realize what had to be coming. He knew immediately why the Nazi forces were there. Being branded a vigilante by his own government hadn't stopped his grandfather from continuing the fight for justice; no matter the world, nothing would have stopped Travis Hunter from taking the fight to the fascists. If they'd discovered their enemy's true identity, learned the location of the Midnight Manor, then this would be the hero's last stand. Onyx and ruby eyes narrowed to slits behind his mask as the young man intoned a single word, a command of such chilling severity that if the advancing forces had been within hearing range, they may well have surrendered then and there. "No." With that, he was sprinting forward, arms pumping and lungs burning until, driven by instinct and will, he surged into a leap. As he did, midnight mist cascaded from ever pore of his body, blackening the night further. This time, however, he continued pushing until he himself poured into the cloud, leaving only a terrible column of inky smoke that spiraled heavenward like a living drill, aimed straight at the nearest helicopter. The gaseous arrow seeped into the cockpit of the attack craft and in an instant solidified once more into the imposing figure of retribution that was Midnight. Pulling the remaining mist into his form to supersaturate his muscle tissue, he drew forth a collapsible staff from his jacket and extended it with brutal force into the first of the Nazi's aboard the helicopter before bringing it down in a two handed blow that knocked the pilot unconscious and damaged the control array beyond repair. Pushing the collapsed man out of his seat, the black clad hero wrestled with the yoke, aiming the plummeting craft toward the line of armored tanks. At the last moment, sure of his makeshift payload's course, he leapt back out into the air, firing his grappling line to hook onto one of the two remaining helicopters as rolling explosions lit him from behind. -
Graduation Day: The End of the Beginning (OOC)
Gizmo replied to Avenger Assembled's topic in Archives
Well, Corbin and Eve should have no trouble with the other two choppers (and they should get to do cool flying stuff!) so, he'll being the chopper down on the tanks. Ranged Attack... with a helicopter. (1d20+9=28) He'll also use one of those unassigned Gadgets PP for Slow Fall, essentially adding it to his grapple. -
Graduation Day: The End of the Beginning (OOC)
Gizmo replied to Avenger Assembled's topic in Archives
Midnight's going to spend his first HP to do terrible, surprise round things: Full Action: Move All-Out using his gaseous form to make it inside the first helicopter. Free Action: Switch to supersaturated muscles AP. Free Action: Arrange Gadgets: Reinforced Collapsible Bo Staff Strike 5 (Extras: Autofire 1, Power Feats: Extended Reach, Mighty, Subtle) [13PP] Extra Effort: Surge. Standard Action: Reinforced Collapsible Bo Staff Attack; Power Attack 5, Sneak Attack. (1d20+10=23, 1d20+10=25) Put the second roll in there in case Takedown Attack comes into play. That's DC 15 + 5 Strike + 8 Strength + 2 Sneak Attack + 5 Power Attack = 35 (Plus any applicable Autofire bonus). -
Midnight IIAAED 3PP - Add to the Midnight Mist array, like so: Midnight Mist 8.5 (17PP Array, Feats: Alternate Power 2) (Mutant) [19PP] Base Power: Midnight Mist [16 + 1 = 17PP] Obscure 4 (Visual and Olfactory Senses, 50ft radius, Extras: Action 2 [Free], Independent, Flaws: Range [Touch]) (Gaseous Cloud) [16PP] Speed 1 (10MPH / 100ft per Move Action) [1PP] Alternate Power: Supersaturated Muscle Tissue [8 + 9 = 17PP] Enhanced Strength 8 [8PP] Protection 9 (Extras: Force Field [Free Action, Sustained Duration]) [9PP] Alternate Power: Mist Form [5 + 12 = 17PP] Flight 2 (25MPH / 250ft per Move Action, Feats: Subtle) [5PP] Insubstantial 2 (Gas, Extras: Action [Reaction]) (Gaseous Cloud) [11PP] [b]Players Name[/b]: Gizmo [b]Power Level[/b]: 15 (215/222PP) [b]Trade-Offs[/b]: +2 Attack, -2 Damage [b]Unspent PP[/b]: 4 [b][u]Progress to Platinum:[/u][/b] 72/90 (Gold status earned with [url=http://www.freedomplaybypost.com/viewtopic.php?f=20&t=2517]Jack of all Blades[/url]) [floatr][img=http://www.freedomplaybypost.com/wiki/images/3/3d/MidnightIIHF.png][/floatr][b]Characters Name[/b]: Midnight II [b]Alternate Identity[/b]: Trevor Hunter [b]Age[/b]: 17 [b]Gender[/b]: Male [b]Height[/b]: 6'2" [b]Weight[/b]: 165 lbs [b]Hair[/b]: Black [b]Eyes[/b]: Black Sclera With Red Irises [b]Description[/b]: Trevor Hunter is a tall, lanky teenager with dark hair just a little too long to be kept tidy and a relaxed demeanour. Although over six feet he's still growing into his full height, giving him a thinness accentuated by angular features. Dressing largely in subdued browns and blacks, he eschews logos and accessories, preferring plain long-sleeved shirts and jackets with a generally uncluttered appearance. His one concession is a battered black fedora which he wears whenever convenience allows. As the second Midnight, he wears a costume only slightly altered from the one used by his grandfather, starting with a lightly armoured jump-suit. Trevor has shortened the trench coat to a jacket to make it more practical for riding the Night Cycle, and added a matte black utility belt containing an array of gadgets. His featureless mask and fedora are in fact the very same ones used by Travis Hunter, although the mask’s functional elements had to be replaced. The entire costume is pitch black save for glowing red eyes. [b]History[/b]: Shortly after the Liberty League disbanded in the late 1950s, the mysterious vigilante known as Midnight disappeared, never to be seen again. Remaining active but underground for several years, chemist Travis Hunter eventually settled down and raised a family. Though the occasional crisis would bring him out of retirement, it was never for long and always without public knowledge. The years of exposure to his ‘midnight mist’ had left a greater mark of Hunter than he realised, however. With his son forced to move often due to his job, Hunter’s grandson Trevor came to live with the now elderly, though still remarkably vigourous, chemist in his sizeable estate. This turned out to be fortuitous, for when Trevor’s metahuman abilities manifested at puberty, his grandfather instantly recognised the familiar light blocking gas he produced. Calming the confused youth, Hunter revealed to him the long abandoned ‘Midnight Manor’ hidden below their home and explained his history as a masked crime fighter. The moment the old, flickering lights illuminated the glass case containing the Midnight costume, Trevor’s fate was sealed. He knew his destiny was to follow in his grandfather’s footsteps and, seeing the boy’s determination, Hunter had to agree. Trevor’s training began immediately, with the condition that he was not to venture out into the city until he earned his license and refurbished one of the Manor’s decrepit vehicles to drive himself there. To Hunter’s chagrin the mechanically inclined Trevor not only met both conditions with surprising ease, but insisted on claiming the Night Cycle as his transportation of choice. The new Midnight’s first forays into the world of super heroism caught the attention of Duncan Summers, who recognised the modus operandi of the hero who was in many ways the spiritual predecessor of the Raven. Sending his daughter out to make contact with the teen, Summers invited Trevor to enrol at Claremont Academy. With his grandfather’s blessing he accepted, eager to give a new generation of villains a very good reason to be afraid of the dark. [b]Personality & Motivation[/b]: Trevor is outwardly reserved without being cold. He’ll smile slightly rather than laugh, and he’ll narrow his eyes rather than shout belligerently. What sense of humour he does display is bone dry, often leaving those he interacts with uncertain if he made a joke or not. Slow to anger, he has little interest in social drama and is unfailing genuine in his sentiments. Content to let others have the spotlight, when he does speak his words carry a weight that belies his years. Fighting crime is a point of family pride for Trevor, one he takes very seriously. The exploitation of the innocent is one of the few things sure to draw a reaction from the typically demure teen, and he takes a good deal of satisfaction from utilising fear against the villains who make it their stock and trade. [b]Powers & Tactics[/b]: Trevor is able to produce clouds of “midnight mistâ€, the gas invented by his grandfather, at will. The mist blocks out light, plunging those caught in its wake into darkness. Using his specially designed goggles, Trevor takes advantage of the cover to terrify his foes and strike undetected, leaving no trace of himself save unconscious criminals. A secondary power clouds his presence from telepathy and other mental senses, making him a shadowy figure even on the mental plane. Supplementing these powers are an array of compact gadgets secreted about the pockets of his coat and belt. [b]Complications[/b]: [i]Camera Shy[/i] (Trevor prefers to remain unseen by the public; the shadows are where he does his best work.) [i]Disarmed[/i] (Trevor's coat and belt need to be removed to completely deprive him of his gadgets, but many of the individual items are hand held and can be disarmed as normal.) [i]Don’t Touch the Hat[/i] (Don’t. Touch. The [i]Hat[/i].) [i]Erin White[/i] (Dating. It's complicated.) [i]Frightening[/i] (The Midnight costume is great for scaring bad guys, not so great for reassuring civilians, especially kids.) [i]Honest[/i] (Trevor’s a lousy liar, to the point of bluntness) [i]Legacy[/i] (Living up to his inherited code name means the world to Trevor.) [i]Loyalty[/i] (Trevor insists he's only a part-time member of Young Freedom, but his teammates know better and deep down, so does he.) [i]Mental Familiarity[/i] (Trevor and Eve Martel have developed their telepathic rapport to the point where she is unaffected by his otherwise difficult to read mind.) [b]Abilities[/b]: 8 + 6 + 6 + 4 + 4 + 8 = 36PP STR: 18/26 (+4/+8) DEX: 16 (+3) CON: 16 (+3) INT: 14 (+2) WIS: 14 (+2) CHA: 18 (+4) [b]Combat[/b]: 18 + 12 = 30PP Initiative: +3 Attack: +9 Base, +15 Melee Grapple: +19 Defense: +13 (+6 Base, +7 Dodge Focus), +3 Flat-Footed Knockback: -4, -2 Flat-Footed [b]Saving Throws[/b]: 4 + 5 + 8 = 17PP Toughness: +10/+16 (+3 Con, +4 Defensive Roll, +3 Midnight Costume/+9 Protection) Fortitude: +7 (+3 Con, +4) (+2 Sensory Shield) Reflex: +8 (+3 Dex, +5) (+2 Sensory Shield) Will: +10 (+2 Wis, +8) (+2 Sensory Shield) [b]Skills[/b]: 116r = 29PP Acrobatics 7 (+10) Craft (mechanical) 13 (+15) Drive 12 (+15) Gather Information 6 (+10) Intimidate 16 (+20) Knowledge (Streetwise) 3 (+5) Knowledge (Tactics) 13 (+15) Knowledge (Technology) 3 (+5) Language 2 (ASL, French, English [Native]) Medicine 3 (+5) Notice 8 (+10) Perform (Dance) 1 (+5) Sense Motive 13 (+15) Stealth 16 (+19) [b]Feats[/b]: 43PP Attack Focus (Melee) 6 Benefit 2 (Wealth 2) Blind Fight Defensive Roll 2 (+4 Toughness) Distract (Intimidate) Dodge Focus 7 Evasion 2 Equipment 6 (30EP) Hide in Plain Sight Jack of All Trades Luck 3 Master Plan 2 Power Attack Second Chance (Intimidate) Skill Mastery 2 (Acrobatics, Drive, Gather Information, Intimidate, Medicine, Notice, Sense Motive, Stealth) Sneak Attack Startle Takedown Attack 2 Well-Informed [quote name="Equipment"]3 + 1 + 3 + 4 + 14 = 25ep [b][u]Collapsible Escrima Sticks:[/u] Strike 3[/b] ([i]Power Feat:[/i] Mighty, Subtle); [i]Cost:[/i] 5ep [b][u]Gas Mask[/u]: Immunity 1[/b] (eye and lung irritants); [i]Cost:[/i] 1ep [b][u]Grappling Hook[/u]: Super-Movement 1[/b] (Swinging), [b]Speed 1[/b] (10 MPH); [i]Cost:[/i] 3ep [b][u]Midnight Costume[/u]: Protection 3[/b] ([i]Power Feat:[/i] Subtle); [i]Cost:[/i] 4ep [b][u]Night Cycle:[/u] Speed 5[/b] (250 mph) [list][u]Stats[/u]: [i]Size:[/i] Medium; [i]Strength:[/i] 20; [i]Defense:[/i] 10; [i]Toughness:[/i] 10; [i]Features:[/i] Disguise, Hidden Compartments, Nitro Injectors, Remote Control, Subtle; Cost: 17ep[/list][/quote] [b]Powers[/b]: 4 + 1 + 27 + 5 + 19 + 1 + 6 = 63PP [b]Concealment 2 ([/b]All Mental Senses, [i]Extras:[/i] Duration [Continuous], [i]Flaws:[/i] Permanent[b])[/b] (Mutant, "Shadowy Presence") [4PP] [b]Concealment 1 ([/b]ESP Effects, [i]Extras:[/i] Duration [Continuous], [i]Flaws:[/i] Limited [Mental/Psychic Effects], Permanent[b])[/b] [1PP] [b]Gadgets 3 ([/b]15PP Variable Power, Any Power, Multiple Powers At Once, [i]Extras:[/i] Action 2 [Free], Duration [Continuous], [i]Flaws:[/i] Hard-To-Lose[b])[/b] (Utility Coat & Belt) [27PP] [b]Immunity 10 ([/b]Mental Effects, [i]Flaws:[/i] Limited [1/2 Effect][b])[/b] (Mutant, "Telepathic Resistance") [5PP] [b]Midnight Mist 8.5 ([/b]17PP Array, [i]Feats:[/i] Alternate Power 2[b])[/b] (Mutant) [19PP] [list][u]Base Power[/u]: Midnight Mist [16 + 1 = 17PP] [b]Obscure 4 ([/b]Visual and Olfactory Senses, 50ft radius, [i]Extras:[/i] Action 2 [Free], Independent, [i]Flaws:[/i] Range [Touch][b])[/b] (Gaseous Cloud) [16PP] [b]Speed 1 ([/b]10MPH / 100ft per Move Action[b])[/b] [1PP] [u]Alternate Power[/u]: Supersaturated Muscle Tissue [8 + 9 = 17PP] [b]Enhanced Strength 8[/b] [8PP] [b]Protection 9 ([/b][i]Extras:[/i] Force Field [Free Action, Sustained Duration][b])[/b] [9PP] [u]Alternate Power[/u]: Mist Form [5 + 12 = 17PP] [b]Flight 2 ([/b]25MPH / 250ft per Move Action, [i]Feats:[/i] Subtle[b])[/b] [5PP] [b]Insubstantial 2 ([/b]Gas, [i]Extras:[/i] Action [Reaction][b])[/b] (Gaseous Cloud) [11PP][/list] [b]Sensory Shield 1 ([/b]Visual[b])[/b] [1PP] [b]Super-Senses 6 ([/b]Counters Obscure [Visual Senses, All Descriptors], Infravision[b])[/b] [6PP] [b]DC Block:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC19(21*, 25^) Toughness (Staged) Damage (Physical) Escrima Sticks Touch DC22(24*, 28^) Toughness (Staged) Damage (Physical) *Sneak Attack, ^Supersaturated Muscle Tissue Abilities 36 + Combat 30 + Saves 17 + Skills 29 + Feats 43 + Powers 63 = 218/222 Power Points Example Gadgets
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Character Name: Crimson Katana III Power Level: 12 (180/180PP) Trade-Offs: +2 Attack / -2 Damage, +4 Defense / -4 Toughness In Brief: Anti-hero with a cursed blade. Alternate Identities: Kimiyo Ranaga Identity: Secret Birthplace: Tokyo, Japan Occupation: Vigilante Affiliations: None Family: Toshiro Ranaga (father, deceased) Age: 24 (DoB: January, 1987) Gender: Female Ethnicity: Japanese Height: 5'3" Weight: 104 lbs. Eyes: Green Hair: Black Abilities: 4 + 12 + 8 + 4 + 6 + 4 = 38PP Strength: 14 (+2) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 16 + 20 = 36PP Initiative: +10 Attack: +8 Base, +12 melee, +14 swords Grapple: +16 Defense: +16 (+10 Base, +6 Dodge Focus), +5 Flat-Footed Knockback: -0 Saving Throws: 4 + 8 + 7 = 19PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude: +8 (+4 Con, +4) Reflex: +14 (+6 Dex, +8) Will: +10 (+3 Wis, +7) Skills: 80R = 20PP Acrobatics 14 (+20) Craft (structural) 4 (+6) Diplomacy 3 (+5) Disguise 8 (+10) Escape Artist 4 (+10) Gather Information 8 (+10) Intimidate 8 (+10) Language 3 (English, Japanese [Native], Mandarin, Russian) Notice 7 (+10) Sense Motive 12 (+15) Stealth 9 (+15) Feats: 27PP Acrobatic Bluff Attack Focus (melee) 4 Attack Specialization (swords) 1 Blind-Fight Defensive Attack Defensive Roll 4 Dodge Focus 6 Evasion 2 Hide in Plain Sight Improved Disarm Improved Initiative Improvised Tools Move-By Action Power Attack Takedown Attack Uncanny Dodge (auditory) Powers: 27 + 12 + 1 = 40PP Device 9 (Three-Flames Katana and Wakizashi, Easy to Lose, 45DP of traits, Power Feats: Benefit [Transform into tattoos], Restricted [Ranaga Bloodline]) [27PP] Three-Flames Katana: Damage 8 (Extras: Penetrating, Power Feats: Alternate Power 2, Improved Critical 2, Mighty) [21DP] AP: Fatigue 8 (Extras: Alternate Save [Will], Power Feats: Improved Critical 2, Sedation) [19DP] AP: Drain Toughness 8 (Extras: Affects Objects, Power Feats: Improved Critical 2, Slow Fade) [19DP] Wakizashi: Damage 0 (Extras: Aura, Duration [sustained]) [24DP] Device 3 (Ninja Trickery, Hard to Lose, 15DP of traits) [12PP] Smoke Bombs: Obscure 3 (Visual Senses, 25ft radius; Extras: Indepedent) [6PP] Shuriken: Trip 9 (Extras: Area [General, Cone], Opposed by Dexterity, Flaws: Range [Touch]) [9PP] Enhanced Feats 1 (Quick Change) [1PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Three-Flames Katana Touch DC25 Toughness (Staged) Damage (Physical) Touch DC18 Will (Staged) Fatigued/Exhausted/Unconscious Touch DC18 Fort (Stage) Drain Toughness Shruiken 90' Cone Contested +9 vs DEX Prone Abilities (38) + Combat (36) + Saving Throws (19) + Skills (20) + Feats (27) + Powers (40) = 180 Power Points Crimson Katana III! She's Elektra meets the Silver Samurai with ghosts, ninjas and the authorities all after her. She also one of the premier sword fighters in the world... in theory. Shockingly, her sheet in the Freedom City sourcebook is not so hot. Since she makes a great foil for Jack of all Blades, I gave her stats an overhaul so she could actually keep up with him in a fight. I've made her 24 here, with the assumption that she was first possessed by her father in 2003, when she was 16, rather than 1997. Some of the changes were fairly minor: raising her Dexterity from 21 to 22, putting a few more points into her saves. She had plenty to spare; her canon sheet only used 137PP despite being PL12! One of the biggest failings was a lack of combat tricks. Acrobatic Bluff with a +20 modifier means she can Feint even experienced opponents with fair reliability. Blind-Fight, Hide in Plain Sight and Uncanny Dodge (auditory) are there to show that she's, y'know, a ninja. She's been on the run for years now, so we know she's pretty sneaky. The biggest change is to her swords! The Three-Flames Katana now has three settings - see how that works? The first is straight up Damage, with the Penetrating a supernaturally sharp blade deserves. The second is a slight twist on the Fatigue AP it already had; now it works on a Will Save, to represent attacking the opponent's spirit. The third is the actual 'flame', a red-hot Drain Toughness effect that works on opponents or objects for when she needs to get her Qui-Gon on. The wakizashi is actually set up to add extras to that first Damage effect. With both swords in hand, she can respond to any melee attack with an Aura effect, representing a lightning quick counterattack. This means that she doesn't need to be as insanely accurate as someone like Jack: she just needs to wait for them to open themselves up to attack. Sure, she'll be taking a hit, too, but that's just the kind of stone cold badass she is. The smoke bombs and shuriken give her a couple more options, ones that keep her a one or two steps ahead of ninja minions and law enforcement. The former are a standard Obscure effect that lingers while she makes good her escape (or takes advantage of those feats I mentioned earlier) while the latter is there to slow a group of pursuers down long enough for her to slip into the shadows.
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Jack was halfway out of his seat before Equinox managed to get herself to the couch, concern etched across the half of his face visible under his royal blue bandana mask. "Woah, easy. You going to make it?" he asked the practitioner quietly as she caught her breath. The fencer had only a limited understanding of what the divination had actually entailed, but he knew the look of someone pushing themselves to the limit of their endurance well enough. "Ah, not really. I pretty much just run everywhere," he admitted.
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Wisp, Crow, Glowstar, Myrmidon, Lord Steam
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"Pfft, demon warriors aren't so tough," Jack snorted, waving his free hand dismissively as he held the glass of water in the other. "I've only been killed by demon warriors like one time, tops. ...well I got better, obviously," he clarified after a brief pause, taking a nonchalant sip. Rubbing the light stubble on his chin with his thumb, he considered. "Hn. I don't know if this matters, but I was sort of... infected with hellfire for a while last year. Went through a big exorcism deal to get rid of it, but I definitely still recognized the taste of in on Blondie."
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"What can I say, I'm a sucker for a passionate woman with fire in her eyes," Jack replied as he accepted the glass of water with a crooked grin. "I'm guessing you're just as beautiful in a better mood, but I'd have to make a more thorough examination to be sure." From his airy tone, he might as well have been discussing the weather, but his expression slid back into seriousness as Equinox elaborated on her antagonistic relationship with Keter. "I doubt he could take you, but I know he can't beat me." Oddly, the statement carried less of the exaggerated ego he projected in his more jovial mood, sounding like a dispassionate observation.
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So, here's a thought, just to keep things neat: everybody puts in 5EP, one rank of Equipment's worth, and buys the Beacon as a Feature for another 1PP. Any extra costs should be easily covered by Shaen's unused veteran reward, but with a flat amount for each team member we won't have to recalculate and distribute everytime somebody retires or we get a new member.
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ic Graduation Day: Worn-Out Places (IC)
Gizmo replied to Avenger Assembled's topic in The Realms Beyond
"Freedom League Standard Notation for designating parallel worlds," Midnight supplied as Corbin expressed his confusion. The young man placed one arm around Erin's shoulders as she stepped toward him, pressing lightly against her back. "Not as poetic as the way we did it," Travis commented dryly, "but a sight more scientific. Erde-J-Nazi-1 is one where we lost the war; you'll be behind enemy lines. Earth-C-Future-2 will be ahead of Prime chronologically, a possible future." "Earth-M-Lucas-1... hrn, shouldn't still exist," the younger Hunter continued, glaring at Rick Lucas. "Earth-Z-Omega-1... is an extinct world," he managed flatly, "Fallen to the Terminus and considered quarantined by the League." His arm tightened around Erin in an involuntary gesture that was a combination of comforting and protective. Travis drummed his fingers atop his cane and frowned. "Thirty years ago I'd have gone with you, but an old man will slow you down," he noted matter-of-factly. "Keep your wits about you, no room for mistakes here," he told the youths as a whole before addressing his grandson specifically. "We'll see you afterward." There was no question in the elderly heroes mind that they would succeed; they had to, after all, and he'd trained Trevor too well not to. The pair exchanged a nod, and that was all that needed to be said.- 22 replies
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- graduation day
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"Yes, Shortround, you're the prettiest little fashionista here," Jill drawled as she rolled her eyes and took one end of the beach towel Dragonfly had produced. The remark was softened considerably by the dark haired girl's amused smile and her obviously good mood. "What would I do without you and your paradox purse, muñequita?" she laughed lightly as they spread the towel out over the sand, sitting down and pulling her girlfriend with her so that they toppled in a bit of a heap.
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"Worshiped, huh?" With his free hand, Jack lifted Willow's chin into a kiss in mock retaliation for the playful bites, losing himself for a moment in the dryad's sweet, winey taste. "I think I can see that," he laughed melodically as he broke away, tracing the shape of her face with his fingertips. "The confused part if probably my fault," he admitted with a smirk and raised eyebrows, "and contentedness is a common side effect of quesadillas. But you had to let yourself feel happy and fulfilled." His smile took on a softer shape as his hand brushed through her hair before cupping her coppery cheek. "Looks good on you. Very, very good."
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- jack of all blades
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ic Graduation Day: Worn-Out Places (IC)
Gizmo replied to Avenger Assembled's topic in The Realms Beyond
Midnight waited a beat after Oliver had finished speaking telepathically, observing Sage's reaction before practically sighing behind his feature mask. "Talking cat." His grandfather made a flat grunting sound that wasn't so much surprised as commiserating. Really, taking direction from an hyper intelligent tabby was better than that one incident with Medea back in his day. Rubbing the back of his neck with a gloved hand, Trevor moved to stand a little closer to Erin, just in case she needed him after this fresh shock.- 22 replies
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- graduation day
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"I'm not big on the subtle, but I'll bet you're gorgeous when you're angry," Jack quipped as his habitual grin spread easily across his face. The line was so over the top that it was clearly the fencer's version on friendly banter more than anything. "Just water works, if there's a tap in here somewhere," he replied to her offer, clearing off enough space to sit down, careful not to disturb the scattered books too much. "Hey, listen, I'm getting that this guy is your big bad, so... thanks for bringing me in on this. He put my people in the firing line," Jack noted flatly, his mirthful expression slipping away into a serious frown that threatened to devolve into a grimace. "Nobody gets to do that."
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Jack took a smooth step back as soon as he had his bearings, raising his hands in vaguely amused surrender and exiting the witch's personal space. He might have cultivated a reputation as a shameless flirt, but he never put his hands where they weren't wanted. Well, outside of punching people in the face, anyway. Looking around the room, he coughed once into the back of his greatcoat's sleeve as he blinked away the dust. "Hey, no, it's... y'know, homey. Lived in." One eye squinted slightly closed in a muted wince as he regarded the unusual example of taxidermy. "Possibly died in..."
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Jack gave Geckoman a vaguely offended look. "Obsc...?! It's the Cure, for-- I can't even talk to you right now, seriously," the swashbuckler told the youth flatly. "My point is that she's a medic, been setting by bones and stitching me up even before she got crazy magic healing powers." There was a distinct note of fraternal pride in his tone. "And I am not old, Goggles; you're not far from outgrowing your 'hip new hero for a new generation' phase yourself." He accompanied the rebuke by shaking his fist like an elderly man chasing children off of his lawn.
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