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Gizmo

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  1. Jack of all Blades 3PP - 3 additional ranks of Sidekick, giving Jill 15 + 1 = 16PP total to spend. Jill O'Cure Increase PL to 12. [b]Power Level[/b]: 12 (180/180 PP) (Sidekick 36) 3PP - Drop 1 rank of Dodge Focus and increase Base Defense by 2. Defense: +17 (+10 Base, +7 Dodge Focus), +5 Flat-Footed 1PP - +2 Bluff, Language [French], +1 Notice [b]Skills[/b]: 60R = 15PP Acrobatics 6 (+10) Bluff 17 (+20) Knowledge (Life Sciences) 5 (+10) Language 3 (English [Native], French, Latin, Spanish) Medicine 12 (+15) Notice 11 (+13) Stealth 6 (+10) 5PP - +1 Attack Focus, +1 Defensive Roll, +1 Equipment, Skill Mastery (Acrobatics, Bluff, Medicine, Notice), Uncanny Dodge (visual) [b]Feats[/b]: 27PP Attack Focus (Melee) 4 Defensive Roll 2 Distract (Bluff) Dodge Focus 7 Eidetic Memory Equipment 2 Evasion 2 Fearless Improvised Tools Power Attack Quick Change Set-Up Skill Mastery 1 (Acrobatics, Bluff, Medicine, Notice) Taunt Uncanny Dodge (visual) 7PP - Improve Biological Manipulation Array: [b]Biological Manipulation Array 26.5[/b] (53PP, [i]Power Feats:[/i] Alternate Power 2, Dynamic Power 2) [57PP] [list][b][u]DBP[/u] Healing 12[/b] ([i]Power Feats:[/i] Stabilize, Persistent, Regrowth, [i]Extra:[/i] Restorative, Total) [51PP] [b][u]AP[/u] Autoimmunity Touch 12[/b] (Drain Fortitude 11, [i]Power Feats:[/i] Accurate 2, Incurable, Reversible, Slow Fade, [i]Extra:[/i] Linked [Damage]) + (Damage 11, [i]Extras:[/i] Alternate Save [Fortitude], Linked [Drain], Secondary Effect) [53PP] [b][u]DAP[/u] Create Object 12[/b] ([i]Power Feats:[/i] Progression 2 [25-foot cube/rank] Selective, Stationary, Tether, [i]Extras:[/i] Impervious, Movable) [53PP][/list] Adjust DC Block accordingly: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage Disease Touch Touch DC22 Fortitude (Staged) Drain Fortitude Touch DC27 Fortitude (Staged) Damage Complete Edited Sheet [b]Players Name[/b]: Gizmo [b]Power Level[/b]: 15 (235/241PP) [b]Trade-Offs[/b]: +5 Attack, -5 Damage, +5 Defense, -5 Toughness [b]Unspent PP[/b]: 6 [b]Progress to Platinum:[/b] 91/120 [floatr][img=http://www.freedomplaybypost.com/wiki/images/e/ed/Erik.png[/img][img]http://www.freedomplaybypost.com/wiki/images/7/7c/JackofallBladesHF.png][/floatr][b]Characters Name[/b]: Jack of all Blades [b]Alternate Identity[/b]: Erik Espadas [b]Age[/b]: 23 [b]Gender[/b]: Male [b]Height[/b]: 5'11'' [b]Weight[/b]: 145 lb [b]Hair[/b]: Dusty Brown/Black as Jack of all Blades [b]Eyes[/b]: Dark Blue [b]Sidekick[/b]: [goto=Jill]Jill O’Cure[/goto] [b]Description[/b]: Erik Espadas is a lithe, athletic young man with attractively angular features and a boyish grin. He keeps his dusty brown hair shorn short, but regularly sports a day or two of stubble. Preferring to dress is a mixture of blues and blacks, Erik is typically seen in a fitted t-shirt and well-worn jeans topped with an undone button-down shirt with the sleeves rolled up. As Jack of all Blades, his current costume consists of a knee-length, royal blue greatcoat cut in a jaunty, high-collared style and worn open over a black body suit. A matching blue bandana serves as a mask, attached to a black wig of wavy hair which helps to conceal Erik's true identity. Dark grey boots with a slightly metallic sheen and broad, buckled belts help to break up the outfit’s dark colour scheme. [b]History[/b]: Erik was born in 1988 to Gina Espadas, a Freedom City beat cop. His father left months before Erik's sister, Ellie, was born in 1992. Erik never considered this any great loss: growing up in the West End, his mother was all the parent he ever needed, always making time for her children despite her demanding career. She returned to the force from maternity leave just in time for the Terminus Invasion. Her stories of working alongside heroes during both the Invasion and its aftermath instilled in Erik a fascination with superheroes. While this interest persisted as he grew, it was never the modern powerhouses that truly captured Erik's attention. It was the witty Golden Age tricksters like Spitfire Jones and [i]la Renard Rogue[/i] of whom he couldn't get enough. No matter how outmatched they were, they had always made it look so [i]easy[/i]. He consumed history books, restored news reels and pulp novels at a frantic rate, regardless of their actual accuracy. Naturally agile, Erik joined his school's gymnastic and fencing teams, as well as the drama club, becoming a popular athletic star. It was Erik's senior year which would radically alter his life. An armed robbery at a local convenience store went horribly wrong, and Gina was shot and paralysed from the waist down, forcing her into a wheelchair and early retirement. Although she remained strong in the face of adversity, Erik was galvanised. The Espadas family had never been very well off, and Erik dropped out of extracurriculars to work at as a projectionist at a movie theatre to help make ends meet. He turned down a number of modest athletic scholarships when he graduated so that he could take more hours there, working other odd jobs around the community as well. His sister Ellie had proven to be brightly intelligent, and Erik was determined that she would be able to attend the university of her choice. One such odd job involved cleaning out the storage area of an antique store. Amidst the ornate lamps and jewellery boxes, Erik discovered what appeared to be a positively ancient playing card: the Jack of Swords, depicting a slyly winking prince. When he asked the store's owner about it, the old man bid him keep it as a souvenir, as the rest of the deck had long since been lost or destroyed. Pocketing the weathered card, Erik made his way home. Along the way, he encountered a group of toughs menacing a young woman. As the leader of the gang pulled out a cigarette and arrogantly flicked open his lighter, an incensed Erik leapt forward. The lighter's tiny flame flared brilliantly, flowing unnaturally through the air to the young man's instinctively outstretched hand, where it solidified into a blazing rapier. A moment later half of the thug's cigarette had been seared away, the other half smouldering in his trembling lips. The toughs beast a hasty retreat, with a shocked Erik quickly following suit, leaving behind a grateful but confused young woman. Experimenting in secret, Erik found he could create swords not only of flame, but of sparking electricity, crackling cold and a multitude of other energies, provided that there was a source to draw upon. Redoubling his abandoned training, he donned the garb of Jack of all Blades, and became the wise-cracking, street-level protector of his community. Early encounters with other powered individuals taught him that the bioenergies they produced were particularly suited for his purposes, perhaps because they already had a manipulatable, organic aspect to them. Radiation, sonics, lasers, even shadows and magical energy could all be turned back upon their users, if Erik could avoid their initial attacks. Erik keeps his civilian identity a closely guarded secret, encouraging the misconception that 'Jack' is his actual name, with his heroic moniker the result of his being too cute for his own good. The only person aware of his double life is his sister Ellie, who discovered Erik collapsed in their backyard after a particularly brutal fight. Fortunately the teen had begun preparing to study medicine after high school, and her first aid skill likely saved her brother's life. Since then she had become Erik's confidant and greatest supporter. The specific source of his powers is unclear. Mystic heroes have determined that there is nothing extraordinary about the playing card he found, at least not any more. It's possible that it merely provided a mental template for a latent mutant ability, while another theory supposes that it held a conceptual incarnation, vaguely akin to but far lesser than Dr. Metropolis, which has since merged with Erik. Although he initially didn't worry much about the specifics, the recent appearance of three new opponents has spurned Erik to search for answers. Jack of Cups, who add the force of any attack to his own strength, Jack of Coins, a probability manipulator and Jack of Staves, a skilled magic user have all attacked Erik on sight, making cryptic references to a Tournament of Suits. All three have proven to be dangerous and capable foes, forcing Erik to play upon their animosity towards each other to escape. [b]Personality & Motivation[/b]: Erik is a man who's words and actions are at odds. Outwardly, he seems easy-going and carefree, with a clever tongue and a love of the spotlight. Most conversations become friendly verbal sparing matches as Erik actively avoids serious topics, and he is widely regarded as an incorrigible flirt; a fun guy to have around, but hardly one to rely upon. What isn't immediately obvious is that Erik works a string of part-time jobs to support his mother and younger sister. Considering his word to be his bond, Erik will always be there for a friend in need, and truly wishes to leave the world a better place than he found it. He possesses an unbreakable spirit coupled with stubborn pride, resulting in a complete inability to admit defeat. Jack of all Blades has become an outlet for Erik, allowing the free-spirited, ever-glib part of his nature to emerge, while satisfying his deep sense of responsibility. Although attracted to the high adventure of larger threats, he considers himself first and foremost a defender of the little guy, stopping crimes that might seem trivial to Freedom City's better established heroes. Remembering what happened to his mother, Erik feels that a simple hold-up can be just as devastating as a supervillian's rampage. Much of the boy enthralled by the superhero community remains in Erik, and he is always thrilled to team up with other heroes. Although he bears some scorn for Claremont Academy alumni, whom he views as having had it too easy, this is easily outweighed by his desire to meet superhumans his own age. His boisterous competition with his male peers and flirting with female heroes and villains alike tends to either annoy or endear him to potential allies, but Jack of all Blades never fails to leave an impression. [b]Powers & Tactics[/b]: Erik can manipulate any kind of energy to form an effectively-solid construct in the shape of a sword. While he has a bit of leeway with regards to the weapon's specific appearance, he almost always uses a fencing rapier. Functioning in most respects as a normal sword, the tight concentration of power allows the blade to pierce most defences, and it retains the basic nature of its source energy. In order for Erik to form a sword, there must be a power source for him to draw from. A sword of flame might be drawn from a bonfire, or an electrical blade from a power generator. More exotic energies require a more exotic source; Erik may draw from a blaster's light beam, a magic user's mystical attacks or even the shadows controlled by a darkness manipulator, none of which he would be able to access in their ambient forms. Although an accomplished fighter in his own right, Erik's fantastic accuracy comes from an unconscious awareness of the energy surrounding him. This allows him to sense the precise position of his blades, as well as the more subtle energies present in all living things. This also aids him in avoiding attacks, fortunate as he is comparatively fragile next to most superhumans. Against generic thugs, Erik rushes in dramatically, forming a sword and quickly disarming them before taunting them into surrender or retreat. When fighting superhumans, he prefers a more reactionary approach, keeping them off balance with acrobatics and jibes until he can assess their specific abilities, often taking the opportunity to form a sword using the energy from their attacks. Given that many superhumans are immune to their own powers, Erik prefers to use such blades against an opponent's team-mates or underlings. In the absence of an exploitable weakness, he will usually default to making a fire sword using the lighter he always carries. [b]Complications[/b]: [i]Enemies[/i] (The Jack of Cups, of Coins and of Staves, who are apparently involved in some sort of deadly tournament, and believe Erik is as well.) [i]Grandstanding[/i] (Erik's style revolves around showing off, in and out of combat, even when discretion might be wiser.) [i]Responsibility[/i] (Man of the House) [i]Secret[/i] (Superhero Identity) [i]Sidekick[/i] (Erik’s no less protective of his sister now that she’s a superhero too.) [i]Struggling[/i] (Erik's supporting his family and saving for his sister's tuition; it's tough to find work sometimes) [i]Sucker for a Pretty Face[/i] (Erik's easily distracted by attractive women, be they bystanders, fellow heroes or even villains.) [i]Teammates[/i] (The Interceptors are family to Erik, whether or not he openly admits it.) [i]West Ender[/i] (The West End is Erik's 'turf'; he's extremely protective of his neighbourhood, and knows it much better than the rest of the city. [b]Abilities[/b]: 6 + 10 + 8 + 0 + 4 + 12 = 40PP STR: 16 (+3) DEX: 20 (+5) CON: 18 (+4) INT: 10 (+0) WIS: 14 (+2) CHA: 22 (+6) [b]Combat[/b]: 14 + 24 = 38PP Initiative: +9 Attack +7 Base, +14 Melee, +20 Swords Grapple +17 Defense +20 (+12 Base, +8 Dodge Focus), +6 Flat-Footed Knockback -4/-1 [b]Saves[/b]: 4 + 10 + 8 = 22PP Toughness: +10 (+4 Con, +4 Defensive Roll, +2 Greatcoat), +6 flat-footed Fortitude: +8 (+4 Con, +4) Reflex: +15 (+5 Dex, +10) Will: +10 (+2 Wis, +8) [b]Skills[/b]: 56R = 14PP Acrobatics 10 (+15) Bluff 20 (+26) Climb 5 (+10) Knowledge (Streetwise) 2 (+2) Language 1 (English [Native], Spanish) Notice 8 (+10) Stealth 10 (+15) [b]Feats[/b]: 78PP Agile Climber Attack Focus (Melee) 7 Attack Specialization (Swords) 3 Beginner's Luck Challenge (Fast Task [Feint]) Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 3 Evasion 2 Fascinate (Bluff) Fearless Grapple Finesse Improved Critical (Swords, 18-20) Improved Initiative Inspire 5 Jack-of-all-Trades Luck 5 Move-By Action Power Attack Set Up Sidekick 36 (21 + 15 Veteran Reward) Skill Mastery 1 (Acrobatics, Bluff, Notice, Stealth) Takedown Attack 2 Taunt Ultimate Will Uncanny Dodge 2 (Mental [Energy Awareness], Visual) [quote name="Equipment"][b][u]Greatcoat[/u][/b]; [b]Protection 2[/b] [[i]Power Feat:[/i] Subtle]; [i]Cost:[/i] 3EP [b][u]Grappling Hook[/u][/b]; [b]Super-Movement 1[/b] [swinging], [b]Speed 1[/b]; [i]Cost:[/i] 3EP[/quote] [quote name="Shared Equipment"][b][u]Personal Contribution[/u][/b]: [9EP] [b][u]Interceptors HQ[/u][/b]: [21EP] [i]Size:[/i] Large; [i]Toughness:[/i] 10; [i]Features:[/i] Combat Simulator, Communications, Computer, Concealed 2, Defense System, Fire Prevention, Garage, Gym, Living Space, Holding Cells, Infirmiry, Power 2, Power System, Security System 2, Workshop [b][u]Defense System 1[/u][/b]: [b]Snare 11[/b] [b][u]Power 1[/u][/b]: [b]Healing 10[/b] ([i]PFs:[/i] Persistent, Regrowth) [22pp] [b][u]Power 2[/u][/b]: [b]ESP 6[/b] ([i]Visual, 20 mile range [all of Freedom City][/i]; [i]Extra:[/i] No Conduit; [i]Flaw:[/i] Medium – Surveillance equipment; PFs: Subtle, Rapid [x10]) [14PP] AND [b]Quickness 12[/b] ([i]Flaws:[/i] Limited to Search) [4PP] AND [b]Quickness 12[/b] ([i]Flaws:[/i] Limited to Notice) [4PP] [b][u]MAVERIC[/u][/b] (Mobile Armored Vehicle for Emergency Response and Intercepting Criminals): [13EP] [b]Size[/b]: Huge [2EP] [b]Strength[/b]: 35 [1EP] [b]Speed[/b]: 5 [5EP] [b]Toughness[/b]: 10 [1EP] [b]Defense[/b]: 8 [0EP] [b]Features[/b]: Alarm, Caltrops, Remote Control, Smokescreen [4EP][/quote] [b]Powers[/b]: 32 + 2 + 7 + 2 = 43PP [b]Energy Sword 7[/b] (Corrosion, [i]Power Feats:[/i] Alternate Power, Improved Critical (18-20), Mighty, Variable Descriptor 2 [Any Energy], [i]Drawbacks:[/i] Limited [Available, Concentrated Energy Types], [i]Extras:[/i] Penetrating) [32PP] [list][b][u]AP[/u] Energy Sword Flurry 7[/b] (Damage, [i]Power Feats:[/i] Improved Critical (18-20), Mighty, Variable Descriptor 2 [Any Energy], [i]Drawbacks:[/i] Limited [Available, Concentrated Energy Types], [i]Extras:[/i] Autofire 3) [31PP][/list] [b]Super-Senses 2[/b] (Energy Awareness [Mental], Magic Awareness [Mental])[2PP] [i]Erik is sensitive to both the electromagnetic spectrum and magical power. This awareness is filtered through to his regular senses in a mishmash of synesthesia, giving him a general impression of the energy's particulars and allowing him to recognize signatures he's sensed before.[/i] [b]Super-Senses 6[/b] (Detect Energy [Mental, [i]Extras:[/i] Accurate 2, Acute, Radius, Ranged], [i]Feats:[/i] Alternate Power) [7PP] [list][b][u]AP[/u] Super-Senses 6[/b] (Detect Magic [Mental, [i]Extras:[/i] Accurate 2, Acute, Radius, Ranged]) [6PP][/list] [b]Swordsmanship Supremacy 1[/b] (Probability Control, [i]Flaws:[/i] Limited 2 [Swordsmanship]) [2pp] [b]DC Block[/b]: [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage Energy Sword Touch DC17 Fortitude (Staged) Drain Toughness Energy Sword Touch DC25 Toughness (Staged) Damage Abilities 40 + Combat 38 + Saves 22 + Skills 14 + Feats 78 + Powers 43 = 235/241 Power Points Note: Jack of all Blades has a single rank of Improved Critical as part of his Strike power, which brings his energy swords in line with regular swords, i.e. a 19-20 range. The additional rank as part of his normal feats places this at 18-20 for both regular and energy swords. Note: As a metamagi, Erik's powers are the result of a mystically enhanced mutation, blurring the line between genetics and sorcery. This enhancement specifically allows him to form his borrowed energy into swords. Magic nullification removes the 'sword' descriptor from his Energy Sword Array, which means he will no longer benefit from his Attack Specialization or Improved Critical feats. Effects that nullify mutant powers shut off said Array entirely, as well as his Super-Senses. [anchor]Jill[/anchor] Power Level: 12 (180/180 PP) (Sidekick 30) Trade-Offs: +5 Defense, -5 Toughness Unspent PP: 0 [floatr][/floatr]Characters Name: Jill O'Cure Alternate Identity: Ellie Espadas, Jill Pique Age: 18 Gender: Female Height: 5'8'' Weight: 125 lb Hair: Dusty Brown, Dyed Black Eyes: Dark Blue Description: Ellie Espadas is a coltish young woman with short dusty brown hair dyed black and a perpetually sardonic expression on her angular features. She prefers to dress in layers, favouring oversized dress shirts under fitted vests and similar combinations, accessorising with bangles and broad rings. Recently she has taken to carrying a canvas messenger bag storing first aid supplies and her costume. Said costume mirrors her brother's, swapping a deep crimson for his royal blue. Black tights feature prominent red piping up the sides while a cropped top and jacket provide an airier look. Jill O'Cure has also adopted an identity concealing bandana mask and a hair colour to match Jack’s customary wig, although the family resemblance remains obvious. History: Born in 1992, Ellie Espadas was born to Freedom City policewoman Gina Espadas and immigrant John Pique, who disappeared shortly before her birth. Growing up in the West End verbally sparing with her older brother Erik, she demonstrated a keen mind from an early age, reading voraciously and studying a variety of subjects without prompting. When a stray bullet in a convenience store robbery gone wrong left Gina paralysed from the waist down, Ellie actually arrived on the scene before her brother, in time to see the paramedics who arrived to stabilise her mother. While the tragedy signalled the end of her brother's childhood, it came at a time when Ellie was only just beginning to discover who she was. Simultaneously developing a devoted interest in medicine and acquiring a flint hard, cynical edge, she found her early high school years difficult and isolating. Compounding matters, her brother and closest confidant was forced to spend most of his time making ends meet. Though trying, these years honed Ellie's forceful personality. When Erik revealed to her the super powers he had gained, she helped his create the persona of Jack of all Blades. Her medical knowledge were instrumental in those early months, during which he would often return home in the middle of the night with a variety of wounds and fractures. Escaping social tribulations at school stemming from boredom, Ellie was delighted to spend time with the friends Erik made in the superhero community. Nevertheless, she remained on the periphery of that world until the night John Pique reappeared at the Espadases’ door step, carrying the unconscious form of Rose Copas, better known as Jaci o' Cups. Amidst the revelations and frantic melee which followed as the so-called Tournament of Jacks reached a head, Ellie came into possession of the Jack of Coins playing card dropped by the slain Denari Jones. The complex magics woven into the artefact awoke the latent metamagi abilities which were as much her heritage as her brother's. Over Erik's objections, she donned a costume of her own and took the name Jill O’Cure. Conceding that she was determined to follow in his footsteps regardless, Erik decided that he'd rather keep his sister nearby where he could keep her out of the worst danger. Ellie, naturally, has other ideas. Thanks to a few pulled strings, she has enrolled at Claremont Academy for her senior year under the pseudonym Jill Pique, in order to learn more about her powers. Personality & Motivation: Ellie developed a biting wit alongside her brother, and if she lacks a measure of his self-assured bravado, she makes up for it with a razor sharp acumen. She is, however, more likely to use this as a defence mechanism, making clever quips to downplay a strong sense of empathy and what is easily a genius level intellect. Although somewhat more pragmatic than many heroes, Ellie has a strong sense of personal responsibility and has dedicated herself to saving lives. She struggles to balance the need to do what it takes to get the job done and a keen awareness of potential collateral damage. The Jill O'Cure persona allows her to indulge in her more impulsive side, while still playing the voice of reason to her brother's reckless abandon. Powers & Tactics: Ellie is able to manipulate biological material on the cellular level. Thanks to her extensive knowledge of medicine, her default use of this ability is to heal, miraculously repairing wounds, curing illness and even regrowing limbs. The flip side of that power is a devestating attack on a body's natural defenses with a mere touch. These applications are signalled by a pale blue and virulent green glow, respectively. Ellie also possesses the apparently unrelated ability to create translucent force fields around herself and others. Conceptualizing herself as a super paramedic, Ellie makes protecting civilians her priority, sheilding them with her force fields and delivering medical attention to any injured. Given a choice, she prefers traditional medical techniques to using her powers, not entirely trusting their 'something for nothing' nature, but does not hesitate when time is of the essense. In actual combat, Ellie leverages her not inconsiderable self defense training. Against non-powered foes, a single application of her offensive abilities is often enough to discourage further conflict, while she wisely follows a more cautious strategy when dealing with super villains. Ultimately, she lacks her brother's inclination toward fighting, and seeks to end such confrontations quickly. Complications: Civilians (Ellie prioritizes the protection of innocent bystanders over fighting villains, even more so than most heroes.) Family (It's not easy being Jack of all Blades' sister.) Relationship (Mara Hallomen AKA Dragonfly) Secret (Superhero Identity, 'Jill Pique' Identity) Sidekick (As Jill, Ellie has to deal with an over protective brother and may have trouble getting other heroes to take her seriously.) West Ender (Ellie is proud of her neighbourhood and particularly protective of its residents.) Abilities: 0 + 8 + 4 + 10 + 4 + 6 = 32PP Str: 10 (+0) Dex: 18 (+4) Con: 14 (+2) Int: 20 (+5) Wis: 14 (+2) Cha: 16 (+3) Combat: 8 + 20 = 28PP Attack: +4 Base, +8 Melee, +12 Autoimmunity Touch Grapple: +8 Defense: +17 (+10 Base, +7 Dodge Focus), +5 Flat-Footed Knockback: -2/-0 Initiative: +4 Saves: 5 + 6 + 8 = 19PP Toughness: +7 (+2 Con, +3 Defensive Roll, +2 Costume) Fortitude: +7 (+2 Con, +5) Reflex: +10 (+4 Dex, +6) Will: +10 (+2 Wis, +8) Skills: 60R = 15PP Acrobatics 6 (+10) Bluff 17 (+20) Knowledge (Life Sciences) 5 (+10) Language 3 (English [Native], French, Latin, Spanish) Medicine 12 (+15) Notice 11 (+13) Stealth 6 (+10) Feats: 27PP Attack Focus (Melee) 4 Defensive Roll 2 Distract (Bluff) Dodge Focus 7 Eidetic Memory Equipment 2 Evasion 2 Fearless Improvised Tools Power Attack Quick Change Set-Up Skill Mastery 1 (Acrobatics, Bluff, Medicine, Notice) Taunt Uncanny Dodge (visual) Powers: 2 + 57 = 59pp Immunity 2 (disease, poison) [2PP] Biological Manipulation Array 26.5 (53PP, Power Feats: Alternate Power 2, Dynamic Power 2) [57PP] DBP Healing 12 (Power Feats: Stabilize, Persistent, Regrowth, Extra: Restorative, Total) [51PP] AP Autoimmunity Touch 12 (Drain Fortitude 11, Power Feats: Accurate 2, Incurable, Reversible, Slow Fade, Extra: Linked [Damage]) + (Damage 11, Extras: Alternate Save [Fortitude], Linked [Drain], Secondary Effect) [53PP] DAP Create Object 12 (Power Feats: Progression 2 [25-foot cube/rank] Selective, Stationary, Tether, Extras: Impervious, Movable) [53PP]DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage Disease Touch Touch DC22 Fortitude (Staged) Drain Fortitude Touch DC27 Fortitude (Staged) Damage Abilities 32 + Combat 28 + Saves 19 + Skills 15 + Feats 27 + Powers 59 = 180/180 Power Points Note: Like her brother, Ellie is a metamagi, the result of mystically enhanced mutation, blurring the line between genetics and sorcery. In her case, magic nullification prevents her from using her Disease Touch or Create Object Alternate Powers. Effects that nullify mutant abilities shut off her powers entirely. Doktor'd
  2. Midnight made a minute inclination of his head, barely tilting his chin downward. "Sage vouches for her," he noted simply, the handful of words making it clear in his particular way that they would help Carytid and was refusing to let the ever present air of wariness and distrust that permeated Anti-Earth prevent him from fulfilling his duty to an innocent. There was no way he could in good conscience leave the mousy girl to her faint now that she'd requested sanctuary. Rescuing her family as well, however, was going to prove problematic, he reflected, frowning silently behind his mask.
  3. Nimbly stepping out of the way of the warrior's bludgeoning attack, Jack of all Blades laughed aloud, a melodic, spirited sound. "Obviously another big fan of the wizard club," he noted wryly, his light footwork setting him apart from the spellslingers as he ducked down on one side of a jaguar warrior and came up abruptly on the other with a single, well placed thrust of his blazing rapier that burned a smoking hole in the old pelt even as its mystically focused energy struck the wearer. "Hey, hermanita," he called over his shoulder as he effortlessly kept another of the earthbound cultists busy, bobbing and weaving through clumsy swings, "you're got a classmate who speaks Not-At-All, right?" Without warning the fencer dropped back from the fore of the melee and his sister sped forward, stepping into the sudden opening and raking a maliciously glowing hand across the chests of both cat-themed opponents in a single swift sweep. A sickly green with spots of darker floatsam moving about it, the light from her fingertips seeped into her targets' chests, causing them to stumble back, heaving as they struggled to keep the contents of their stomachs down. "Remind me to kick you in the shin, later," she drawled nonchalantly to her sibling as she snapped smoothly up into a ready stance next to him, beckoning the third jaguar warrior forward with a dismissive smirk.
  4. Jill O'Cure Standard Action: Attack Jaguar Warrior 1 - Disease Touch. (1d20+11=30) That's a DC 21 Fort Save vs. Drain Fort then a DC 26 Fort Save vs. Damage. Surge: Extra Standard Action Standard Action: Attack Jaguar Warrior 3 - Disease Touch (1d20+12=14) Same deal. Move Action: Taunt Jaguar Warrior 2. (1d20+13=33)
  5. Jack of all Blades Standard Action: Attack Jaguar Warrior 3 - Energy Sword, Power Attack 5. (1d20+15=25) That's a DC 22 Fort Save against Drain Toughness followed by a DC 30 Toughness Save. Move Action: Auto-DC 36 Feint against Jaguar Warrior 1 with Skill Mastery and Fast Talk. Free Action: Transfer benefits of Feint to Jill O'Cure with Set-Up.
  6. "Couldn't say," Wail admitted, placing himself in front of the short woman as they ventured into the museum. It was basic teamwork, made into reflex over decades of fighting in pairs and trios; he might not have been bulletproof per se, but the monolithic civics teacher was tougher by far than most things on two feet. "Khuiten and his crew used to throw down with mine pretty regular, but they were strictly pay-to-play." His old foe's path through the lobby and toward one of the exhibits was anything but subtle, smashed glass and overturned stanchions littered the floor. "That's some thirty years ago, mind. Things change. You're the League's chlorokinetic, yeah?" he asked, his steady footfalls echoing loudly inside the large room.
  7. It had taken a little cajoling to convince Midnight to turn in for the evening. Examining Talos' designs first hand was fascinating, true, but as he spoke with the ancient android and came to understand that the smaller robots were self-aware individuals his work took on a new light. It was on odd feeling to be playing the medic, and the scope of the damage to be repaired only increased the growing responsibility he felt. Ultimately, only the irrefutable logic that he'd be more useful rested, while Erin's presence beside him helped calm some of his disquieting turmoil. As they prepared to head out once more, he noted quietly to Wander, "Realize that if 'Mind-Master' has a plant in this Academy..." The black clad youth left the rest of the worrying thought unspoken.
  8. Ellie wrinkled her nose in amusement. "Pfft, where would you even put it?" she asked, casting an appraising eye across Mara's petite build. Opening up dimensional pockets that were bigger on the inside was one thing, but unless the inventor had a hollow leg, the taller girl didn't see where she could keep what most people who consider 'filling portions'. Might have to perform a physical exam just to make sure, she though idly to herself, unconsciously biting lightly on her lower lip as she resisted the urge to make the suggestion aloud. Instead she set her menu down with a nod. "Lemon chicken it is."
  9. Ellie smiled softly, lightly brushing her dyed bangs behind one ear with the fingertips of one hand, while she perused the menu with the other. "Lucky for you I find the hyper-competent and driven workaholic thing pretty much super hot," she noted, letting her expression slip sideways into a lopsided smirk. "I wouldn't say 'more busy', though. I mean, I have a lot of things going on, but I think your projects are probably bigger, individually." At that her smile shifted again to turn a little rueful. "Probably fair to say we both have some issues with moderation. Any idea what the salads are like here?"
  10. Jill seemed fascinated by Jeni's description of her shapeshifting powers and the absoluteness of the changes they implemented, furrowing her brow behind her crimson bandanna mask as she tried to mentally walk herself through how the described process would work. That distraction didn't stop her from slugging her brother hard in the shoulder when the alien arrival mentioned getting some sleep. "I didn't even say anything!" Jack protested, shooting her a wounded look. Turning to Jeni he shrugged. "We do have some free bunks if you need a place. Our team's base is sort of a part-time halfway house for super folks anyway. You're probably better off sticking around all this science stuff in case you start up with the glowing thing again, though."
  11. Midnight made a short sound of agreement as he laid his duffel bag on a nearby table and began removing a variety of tool, their stainless sheen standing out amongst the dingy, corroded metal surrounding them. "Pathos and the Blank are bound to have formidable mental defenses in place," he noted as he calmly coaxed a small, spider-like robot closer, noting the limp in one of its eight legs. His counterpart would never have lasted as long as he had without some sort of defense against the Academy's resident psychic queen bee, and he doubted any version of Alex Albright would be careless with her own preparations.
  12. "Leaving the warehouse? Goodness, it's almost like you've got some sort of secret, double-life going on," Ellie teased as they sat down, even as her cheeks darkened subtly when she was compared favourably to such activities. As much as she would have liked to feign total nonchalance, at least inwardly she had to admit that being out in public with Mara on a traditional date made her a little more self-conscious than normal. Part of it was the exposure, but more than that it was the feeling that things were getting steadily more serious that had her stomach doing internal acrobatics.
  13. Jack of all Blades: Initiative. (1d20+9=15) Jill O'Cure: Initiative. (1d20+4=14)
  14. Midnight felt a nagging feeling of familiarity as Talos described his student's downfall, an uncomfortably common sensation on Anti-Earth. It took a moment for the parallels to slide into place in his mind, inciting a grimace behind his featureless mask as he glanced over to Eve. "Takashi and Aiko," he muttered contemplatively. It was disheartening but hardly surprising to hear the rebellion was going so poorly. When the large automaton requested his help repairing the other assorted robots, the young man simply nodded in understanding.
  15. "Heh, looks like my reputation precedes me," Jack noted with a smirk, royal blue greatcoat sliding across the grass as he stood from his slight crouch and stepping forward. "Not sure how pleased you should be about that," Jill drawled under her breath, rolling her eyes as she took up a position beside her brother. The elder sibling for once offered no immediate rejoinder, instead focusing his attention of the sorcerous trio. The makeup and what he hoped were prosthetics made if difficult to tell, but the black and white clad young man who's addressed him looked to be about the same age as the swashbuckler. To his energy sensitive nature, bright purple and faint green scents rose from him, tingling across the hair on the back of Jack's neck, reminding him of a more elegant, controlled version of Dead Head's unnatural synesthesia-reek. The thought of the zombie hero jogged the fencer's memory as he glanced from Nick to faintly glowing woman with jet black hair. "You two were at that shindig 'Head threw in the cave last Hallowe'en, right? Good times." Where Nick called to mind the rotting rascal, Equinox recalled another supernatural being Jack had met in the woods the same day he'd encountered Dead Head the first time. Though the power that shone through her every pore in his vision was focused through her wand, waves of burning cold and wind tossed surf and stone rolled from her in tides of raw, electric-tasting elemental power. The third of the small assembly, the youngest, was a different matter. The trinkets and bobbles he carried about him hummed with the faint, sleeping power of enchantment, but for all his bluster the youth himself seemed surprisingly normal. Whether or not that was true Jack didn't care to hazard; having run into a handful of power sources which simply didn't register to his metamagi awareness had taught him not to trust it too completely. "So are you guys like part a wizard club for wizards?" he inquired quietly as he followed them into the museum, letting Cimitiere take the lead, since he seemed to have a better idea of what was going on. "Hangin' out talkin' 'bout wizard stuff, organizin' wizard bake sales, workin' to get important wizards' birthdays made into holidays?" The withering look his sister gave him looked nearly capable of casting destructive magics all on its own. "This is why we don't get invited anywhere, you know," she noted. Fortunately, their banter was interrupted by Nick's warning of company. With a faint crackle, a shimmering blue field of force appeared in front of Jill's out stretched hands while a flick of his lighter provided the spark for Jack to form a rapier of semi-solid, rippling flame.
  16. With a brief nod of greeting for Anti-Talos, Midnight quickly took in their surroundings, his mutated vision allowing him to see even as he fastened his featureless mask in place. After a moment, he stepped over to Supercape. "Nobody goes back unless you can confirm we're ourselves," he warned the older man with a gravelly tonelessness. "Singularity should be obvious and Hex is no actor, but the Blank... hnn." They couldn't risk their doppelgangers making the return trip to Earth-Prime in their places, no matter what. Turning his attention back to brass automaton, the black clad mechanic retrieved his duffel bag from Wander. "Came prepared for more extensive repairs this time," he explained. The last time they'd met, he'd managed to help effect some maintenance work that Talos would have had difficulty performing himself, but time and supplies had been strictly limited. "Upgrades, too, with approval." Advanced though the android may have been, he lacked the resources of his malicious counterpart to keep himself on the cutting edge of technology.
  17. I think the first thing we need to do is take stock of what we've got right now, and if it's even being payed for correctly. Mechanically, the Underground has bee handwaved for ages, so I'm guessing it's pretty bad at this point. This is what I've got on Jack's sheet, personally: So that's 21 + 13 = 34EP total, in theory. Between five members, not counting Dok A, that'd be about 7EP per character. Jack's currently contributing 9EP, Colt's sheet says he's throwing in 19EP and Grim's says she's contributing 4EP. That's 9 +19 + 4 = 32EP, so there's our first problem.
  18. Jill's left eye twitched briefly as she sat through the stream of overtly stated approvals, biting back on snarky comments as they jumped into her head. On one hand, it was a particularly galling blend of mortifyingly personal subject matter and unintended condescension, but on the reverse the other women were at least attempting to be supportive. The teenage medic was beginning to get a feel for Fusion's over the top manner which let her put the tentacled heroine's comments in perspective. Resisting the urge to roll her eyes at the table's most junior member was a physical effort, but to be fair, the things that had come out of her own mouth at sixteen not been no less cringe-worthy. Retaining her composure long enough for the topic of conversation to change, she shot Dragonfly an apologetic look.
  19. Exiting the cab with a small cough that wasn't quite sure if it was covering embarrassment or a chuckle, Ellie hurried after Mara, remembering to bring her own bag with her. "A treat, huh?" she drawled once the bemused cab driver had pulled back into traffic, linking their arms. "Guess that means I've been good, hmm?" The young woman added just enough rolling purr to her voice to make it suggestive, then ruined the effect by cracking her sly deadpan with a snickering grin. "I'm sure it'll be excellent," she assured her date, giving up on innuendo for the moment.
  20. Trevor simply remained standing next to Erin, a silent, black clad sentinel, arms crossed as he inclined his head slightly, trusting nothing need be said. They'd already discussed the mission from every possible angle, weighing the risks and considering their responsibilities. Ultimately, the issue was straightforward: this was something Erin needed to do, and so Trevor would be there to help her see it through. Additional concerns didn't enter into it; even his own reasons for wanting to revisit Anti-Earth were strictly secondary.
  21. Ellie wasn't sure what to make of the halted movement at first, blinking in the second before Mara leaned forward the rest of the way then laughing lightly into the kiss as she hastily covered the engineer's emphatically gesturing hand in her own, pulling in back toward them. In the driver's seat, the cabbie studiously focused his attentions on the road ahead on him, pulling the brim of his woven newsboy cap a little lower over his eyes. Closing her eyes briefly and letting the kiss go on a few beats longer than might have been appropriate for the semi-public space, she stayed leaning forward as she broke away. "And that. That's a big reason, too," she appended her list with a small grin.
  22. "Tasteful," Trevor corrected as he stepped out of the shadows and into the room's muted light. He was already clad in his uniform as Midnight, but for the time being he left his mask unfastened and hanging about his neck, leaving his face framed by the light consuming costume and his well worn fedora. "Also slimming." Hefting a sizable, black duffel bag, the pale young man explained, "Took a while to collect all the parts." Moving to stand next to Erin, he set if down and crossed his arms. If he was feeling apprehensive about the coming task, he kept it from his stoic expression.
  23. "I'm dating you because you're gorgeous and brilliant and wonderful and... you make me happy," Ellie clarified, starting out with dry confidence but adding the last item in a slightly quieter voice, evidently admitting a little more than she'd intended to at the beginning of the sentence. It wasn't so much that she considered herself particularly melancholic as a rule, but with Mara she didn't have to try quite so hard. Trying to fit so many obligations into her schedule, working toward so many long term goals, it felt good to just be content in the moment.
  24. Following the confusing combination of synesthesia-like sensations provided by his metamagi awareness of energies in both the mundane and mystical spectrums, Jack led his sister across rooftops until they perched across the street from the Museum of Natural History. "Well, something hinky's going on in there," the elder sibling noted, rubbing a hand over the stubble on his chin. "Hoo, museum. That's bad, right?" Jill asked, furrowing her brow. "Old stuff's more magic-y?" Jack frowned for a moment before turning to look at his sister. "No idea. Is it?" "...you don't know?" she asked flatly. "How would I know?" the fencer protested. "The sword-senses didn't come with a manual." The teenage girl rubbed the bridge of her nose vigorously through her bandanna mask. "You-- don't call-- can't-- argh!" Making a vague strangling gesture, she sighed in resignation. "So we're going in with no idea what we're facing, huh?" "See? You're totally getting the hang of this," Jack commended, vaulting over the edge of the rooftop to the shadows below. With a barely contained sound exasperation, Jill followed suit.
  25. Settling into the cab's back seat, Ellie laughed and caught Mara's hand as it drew back from the light poke. She was momentarily acutely aware of the driver just in front of them, but decided that he was getting paid and could put up with a little teenage flirting if need be. "Oh, so you're not my petite, curvy sugar daddy?" she questioned with mock surprise. "Tell you what, you wear one shoe, and I'll wear one shoe, then we won't have to worry about the other one dropping," the taller girl suggested in a fit of silliness, for all that the general sentiment was genuine.
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