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Gizmo

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  1. Alright, Trevor will arrange his Gadgets like so: Concealment 2 [auditory and radio, Flaw: Displacement] [2pp] Nauseate 6 [Flaw: Sense-Dependent (auditory), Power Feats: Improved Critical 2] [8pp] The first part of that should give Havok a 50% chance to miss him. He'll surge to make that Nauseate attack: Touch attack; Nauseate 6. (1d20+14=30) That's a DC 16 Fort save, obviously. His move action goes to another 28 Skill Mastery Stealth.
  2. The fiery villains didn't even attempt to avoid the blasts, assuming that the immunity to flame granted to them by the Prime Element of Fire would make it a futile gesture on the part of the winged heroines. Instead, the mystic energy crashed into them with massive force, knocking them into each other where Pyrethon's slender form quickly became entangled with that of his human counterpart. Disoriented and in pain, the pair fell from the sky under the hellfire assault. "Woo!" Jackalope of all Blades cried out, hopping up and down enthusiastically. "Stick it to 'em, ladies! Rah, rah, shish-boom-bah!" His powerful legs sent him into elaborate backflips and acrobatics. The more composed Earth-Prime swordsman simply took a step back and bowed, gesturing with his free hand for Mongrel and Calico to go ahead.
  3. Gizmo

    IN SPAAAAACE! OOC

    Where would the air trapped in the bubble come from in the first place?! Besides, everyone knows TIE fighters don't have shields. They're not even pressurized! Madness. Longboat Drones - Initiative. (1d20+1=9) Asteroid Base - Initiative. (1d20+8=21) 28 - Arrowhawk - 2 HP - Uninjured 21 - Asteroid Base - Undamaged 19 - Physicus - 1 HP - Bruised 19 - Myshel - Uninjured 14 - Jack of all Blades - 4 HP - Uninjured 13 - Gossamer - 1 HP - Uninjured 9 - Longboat Drones - 12 Uninjured 6 - Atlas - 5 HP - Uninjured
  4. Pyrethon - 1st attack - Toughness Save vs. DC 33. (1d20+9=24) He's bruised and stunned. - 2nd attack - Toughness Save vs. DC 33. (1d20+8=17) That would knock him out, so I'm going to Fiat for a reroll. Calico gets an HP. Toughness Save vs. DC 33. (1d20.minroll(11) +8=24) That's another bruise, and the second stunned condition pushes him up to staggered. Pyre - 1st attack - Toughness Save vs. DC 33. (1d20+9=25) Bruised and stunned. - 2nd attack - Toughness Save vs. DC 33. (1d20 +8=17) Deja vu. Same deal, Mongrel gets an HP. Toughness Save vs. DC 33. (1d20.minroll(11) +8=22) He's staggered and stunned. Wow, okay. That was fast. Jackalope will pop an HP to Inspire; that's a +5 bonus to attack rolls, checks and saves for this round. Jack will delay until after the Angels, since they can probably mop this up pretty quickly on their own. 15 - Pyrethon - Bruised x2, Staggered 13 - Jackalope of all Blades - Uninjured - 2HP 12 - Pyre - Bruised, Staggered 11 - Calico Angel - Uninjured - 4HP 11 - Mongrel Angel - Uninjured - 5HP 10 - Jack of all Blades - Uninjured - 3HP
  5. Even a fighter as light on their feet as Jack needed somewhere to dodge to, and as the diminutive robots filled the corridor with laser fire, the best he could manage was to slide past the bulk of the sizzling beams and let his greatcoat take the brunt of those he couldn't avoid. The swordsman grimaced. Gee, Doc, you wouldn't happen to be using recordings of my training sessions to program your security, would you? he groused inwardly.
  6. Notice Check vs. DC 20. (1d20+10=30) Trevor notices the @#$% outta that clue!
  7. What, another Notice check? He made one already at the same time he rolled Initiative. Fort Save vs. DC 17. (1d20+4=23) Toughness Save vs. DC 27. (1d20+8=26) So close! He takes a bruise. Let me know if he needs to make another Notice check before I have him act this turn.
  8. Vince! He never gets to do anything...
  9. So superspeed he can handle, but not the mobile trashcans. Wonderful. Toughness save vs. DC 23. (1d20+7=14) ...hate. HP reroll. Toughness save vs. DC 23. (1d20.minroll(11) +7=21) So he takes a bruise. From the comic relief minions. Yeah.
  10. Gizmo

    IN SPAAAAACE! OOC

    So, before we go any further, I gotta ask: what's your position on explosions IN SPAAAAACE?!
  11. Minions can't crit, quote. 26 still misses.
  12. Jack glanced between Breakdown and the smoldering plant matter. "...yes. Yes, I did," he decided with conviction. He nodded to the gentlemanly zombie. "Hey, 'Head, how's it hanging?" He noted with a wry amusement that after some of the things he'd been subjected to lately, these floral monstrosities included, the undead hero's unsettling necromantic energies didn't seem nearly so off-putting as they once had. "Sounds like me and the demonic matchstick here can tack these things down," he announced to the group. "I'mma say we do that soonish, considering how much wackiness this lot got up to already. We probably don't want to give Audrey III through VI time to get settled in."
  13. Gizmo

    IN SPAAAAACE! OOC

    That's no moon! Myshel - Initiative. (1d20+5=19) Jack - Initiative. (1d20+9=14)
  14. Jack gave Atlas a flat look as he assumed a bulked up version of the swordsman's own form. "Well, sure, but I make this look good," he retorted, straightening his greatcoat and sniffing haughtily. Next to him, Myshel looked like she was about to say something when the Flarerider suddenly rocked violently, sending the heroes sprawling. The eerie light of the wormhole disappeared from the panoramic screens, to be replaced the black of regular space, broken up by swarms of small ships, looking like covered longshore boats crossed with fighter jets. Behind them, an asteroid hung in the vacuum, covered in towers and tunnels, presumably connected to a larger structure inside. Bursts of bright green flame belched from its craters, maneuvering the massive rock about. "Krak-En!" the Tempestian pilot cried, scrambling back into her chair as sirens wailed within the bridge. "His gravity wellpit generator pushpulled us out of the wormhole!" Lights flashed on the tactical readout as the fighters moved to begin their attack runs.
  15. Trevor stayed where he was, content to let Alex explain herself without seeing the notebook for himself. He tipped his fedora down slightly to shade his eyes from the sun and sipped his drink. He was enough of a connoisseur to know that the sandwich shop's coffee wasn't terribly good, but it was strong enough that he didn't mind.
  16. Entering the warehouse, the pair of heroes found a number of stacked crates. One lay open, exposing stacks of automatic weapons nestled among straw. There was enough firepower there to arm all of Freedom City's gangs for the rest of the year, at least. Before they could inspect the building or weapons more closely, the wail of sirens drifted toward them, growing louder. Midnight assumed the police must have been drawn in by the sound of gunfire. With the gunrunners unconscious and the battlesuit ruined, they wouldn't have any trouble cleaning up. "Time to go," he told Lukos, melting into the heavy shadows of the warehouse. The werewolf's keen sense heard the firing of a grapple and caught a glimpse of the terse vigilante soaring back up to the rooftop from which they'd observed the gang.
  17. "What did I tell you?" Pyrethon hissed, his long form undulating as he slithered through the air. "Little heroesssss, come to play!" His human counterpart flew in beside him. "Heh, the resonance of the Prime Elements is gonna make this almost too easy," he scoffed. "You just need to learn to play with your prey," the fire serpent smirked before breathing a massive fireball at Calico Angel, who batted the flames away with one wing. In unison, Jack and Jackalope of all Blades snapped their fingers, sparks of electricity from lampposts on either side of the street streaming to their outstretched hand and paw respectively to take on the shape of twin rapiers of crackling energy. "Told ya our Pyre was uglier," the Earth-Prime swordsman remarked. "No way!" Jackalope retorted. "Granted, he's ugly, but you can really see the dim, lack of comprehension in Pyrethon's eyes. Ugly and stupid." Jack nodded thoughtfully. "So we can agree that they're both on the high end of the ugly/stupid scale, yeah?" "Oh, definitely," his bucktoothed counterpart agreed amiably. "When you're right, you're right." "Shut up!" Pyre shouted, shooting a pillar of fiery death at the swashbucklers, who nimbly hopped out of the way.
  18. Warg, sorry this took so long. Jack and Jackalope Taunt and Feint the bad guys at DC 33 a piece, which automatically succeeds. They use Set-Up to pass the Feints on, so Calico has a surprise attack against Pyrethon and Mongrel has a surprise attack against Pyre. Pyre tried to bean Jack Fire Blast, DC 28. (1d20+11=23) but can't pull it off. The Angels are up.
  19. Tch, pawn it off on me, eh? Alright, I'll get it.
  20. True. Is 23 enough to take it out un-Feinted, quote?
  21. Are Jack and Colt subject to Colt's Drive check for Defense or anything, since they're in the MAVERIC?
  22. Pfft, boo. Fine, hate to blow an HP on this lot, but if that's what it takes to get past the piddly stuff to the real fight, so be it.
  23. "Easy for you to say!" Jack responded as his right hand blocked a two fingered jab at his eyes from his left. As Ace stepped closer, however, the hand pulled back from its owner to slap the immortal adventurer soundly across the face. There was a surprised silence as it proceeded to drop the Jack's side. The swordsman flexed it experimentally, evidently back in control. "Huh. That was actually surprisingly satisfying. Ich fühle mich jetzt viel besser." He blinked sheepishly. "Well, 'besser' is a relative term."
  24. Sounds like a plan.
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