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Gizmo

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  1. Sekhmet muttered something under her breath that came out more as an indistinct growl as she finally relaxed her grip on the ritual and forced herself unsteadily to her feet. From the way she was staggering it seemed as though stubborn will was keeping her upright more than any strength of limb. "I require beer." "Tis a school, She Who Mauls," Set reminded her wearily, covering her eyes with one hand while trying to push herself up off of the group with the other. When that failed to raise her from her seated position the godling huffed in irritation and reached up for Huang's hand expectantly. "Aye? And so?" The shorter woman looked to the leonine warrior with a squint and pursed lips, trying for something appropriately pithy and finding the part of her mind usually reserved for off-hand jibes to presently be occupied by a throbbing migraine. "Surely the duchess of the dunes be too pretty for such aggravation."
  2. An uneven layer of hard rime coated the largest monitor with an audible crack as the temperature amidst the group of spectators plunged. Hood pulled over the top of her head, Ghost Girl's face was concealed by preternatural shadows that defied the room's even lighting, two pinpricks of luminous blue-white visible from deep inside the darkness. "Madrigal's Hounds." Though spoken quietly the syllables were more howling wind than words, echoing as if from the opposite end of a long tunnel. The note of loathing lacing Kimber's voice sounded wrong, sharp and brittle. "They were the protectors of Tarva's homeworld. They turned." Without further explanation the phantom disappeared from view, blurring unsettlingly to the naked eyes watching while static briefly burst across the camera feeds observing the room.
  3. No sooner had the drone in the room focused its lens than the grating popped off of the wall and a dark shape burst forth. Ellie moved with the grace of a practiced movement, pushing past the weariness in her limbs to deliver a snap kick directly into the thing's centre of mass. Rather than feel a solid connection however she found its form distorting awkwardly around her foot, robbing it of it momentum. The intruder pulled back quickly and pooled itself in the space between the floor and the wall before drawing up into something recognizably humanoid. In the fluorescent lights of the hospital room the women were able to recognize the figure they'd chased down the hallway earlier. A second glance revealed nothing but empty space beneath the hood of its tattered sweatshirt, hanging impossibly in the air. Other gaps could be seen between each piece of clothing, empty sleeves ending without hands but even so its posture managed to convey a silent desperation as it looked back and forth for an escape but always retuning its attention to the young man in the bed. "...what," Ellie demanded in a flat voice, fists still at the ready as she tried to figure out how to fight a living pile of laundry.
  4. Gizmo

    Transmutation

    "Less an invitation than a decree. And Americans insist they have no use for monarchy," Winifred mused with a small wave for Matthew and a wary nod to the pack of hounds. It seemed wise to keep one eye on them, at least as much as one could given their elusive natures. "You may well find it easier to come along rather than argue the point with her." Bantering with Raina wasn't going to be nearly so gratifying while she was affecting her eligible bachelorette persona - though there was always some degree of affectation with which to contend when speaking to the pyromancer - so she added more earnestly, "Our rooms have been commandeered and I require new clothing. The 'mall' is evidently something of a cultural touchstone I've been remiss in neglecting thus far." Her pronunciation of the new term was a little awkward, briefly adopting Raina's faint Indiana drawl.
  5. It was transparently clear that Winifred was uncomfortable as she followed a step behind Robin, a rigid quality to her perfect posture. A few days worth of time to worry had eaten away at the devil-may-care attitude born of exhaustion she'd felt after the altercation itself. She was certain her roommate would try to take the brunt of the blame again given the chance which was wholly unacceptable but the time-displaced alchemist wasn't much fonder of any of the other scenarios she'd had a chance to imagine. She didn't even have anything proper to wear to their 'hearing', settling for an ill-fitting blouse and slacks under her coat that were as presentable as she was likely to get. She inferred the identity of the blonde woman from Raina's boastful annecdotes and Cathy's somewhat reverent description and absently mused on how strange this must all be for Smith and his mother-who-was-not-his-mother. She wondered if she ought to introduce herself to either of them but decided that as on-edge as she felt she'd only make a fool of herself. Better to keep silent and focus on not fidgeting too obviously with her cane.
  6. Gizmo

    Transmutation

    Winifred cradled one brow with a pair of fingers and her thumb, studying the ceiling until Sanderson was finished with the boy. "I cannot be convinced that certain topics have genuinely fallen into the realm of polite conversation, century and a half or no," she muttered just loudly enough to be heard before somewhat belatedly returning Herrera Miramontes' nod. She was about to add something pithy about financials when she absently noted that his sweater seemed a good deal more tasteful than the ones of which Cathy was ever so proud. Nicer certainly than anything she owned in the here and now and nicer, perhaps, than what Raina could manage after everything that had befallen her family. Raina who pocketed and stockpiled little treats from the cafeteria for emergencies and who by rights should have been spending the afternoon with friends in a much different social stratum than the alchemist occupied. So with unusual acumen she let the comment die behind a small clearing of her throat. "I can scarcely picture the splendour which awaits," she said instead, pushing forward so as to keep her back to any additional cavorting. "I feel as though Rivera might provide a more trustworthy perspective on the institution."
  7. Jack of all Blades - "You could never back down; You never learned to take your time!" Jill O'Cure - "I’d rather be divisive than indecisive, drop the niceties." Midnight II -"Talk less." Wail - "It's quiet uptown." Ghost Girl - "Dying is easy young man; Living is harder." Set - "And me? I'm the damn fool who shot him." Sekhmet -"If they tell my story I am either gonna die on the battlefield in glory or rise up!" Rock - "Hard rock like Lancelot." Nae-Dae - "Yo, let's steal their cannons - BOOM!" Reagent - "And when my prayers to God were met with indifference; I picked up a pen, I wrote my own deliverance." Alkahest - "Then a hurricane came, and devastation reigned." Hitter - "Can we agree that duels are dumb and immature?" "Sure; But your man has to answer for his words, Burr."
  8. Gizmo

    Transmutation

    "I was led to believe they could easily evade detection but I suspect their desire to instigate trouble would outweigh that advantage. Again not unlike your invisibility trick. Honestly the resemblance is uncanny." Winifred followed behind Raina's bounding leaps with calm, controlled steps and perfect posture, cane tucked under one arm while she navigated the stairs. The Victorian didn't completely follow the comment about vests but let it pass in favour of giving the witch an exaggeratedly innocent look when she looked back over her shoulder. At the bottom of the stairs she fussed with her baggy clothing again, making a small sound of irritation before quickly pushing the negative feeling to the back of her mind. "In fact in the wake of our most dramatic misadventures the Academy saw fit to provide me a stipend with which to expand my rather limited wardrobe." Her expression turned into a fain smirk as she adjusted her bag and continued forward. "They were careful to stress that this was simply for the fall semester and not recompenses for any indignities I may have suffered. Very careful."
  9. "We're all agreed that this pretty much for sure a trap, eh?" Legs folded under her where she floated in the air next to the shadow witch Kimber let out a soft huff. "Could have sworn I used to be an optimist. Don't worry, Tarva, I left the wide-eyes routine in Jotunheim. Might even get to break out a trick I worked out while I was trying to see things from Sharl's perspective. I bet Miss Natural Blonde would love that." She turned her hand around under her partner's to squeeze deceptively strong fingers with her own. "But listen, no 'lesser of two necessary evils' talk, okay? No matter what happens I'm not leaving you, so it's like New Coke survival. Same great survival taste, none of the damnation." She drummed up a smile to go along with the pithy words but her grip was tight and her gaze unblinking.
  10. Redbird's current host vehicle shifted form again once they had a chance to see the rough road laid out ahead of them, tires unfolding in a way that shouldn't have been possible for the materials from which they appeared to be made, thickening along with the chassis that rose off of the ground to accommodate their new height. The cabin extended out over the protruding trunk to form a robust hatchback rear and exhaust pipes unfurled from under the front hood to stretch back and around, resulting in something that looked like one of the nearby military all-terrain vehicles rolled together with a roadster hot rod. As Midnight settled back behind the wheel the engine rumbled in a new, bass register and channels across the ATV's frame illuminated with crimson light, making the unearthly origin of the technology at work abundantly clear. The black clad vigilante suspected most of the group would be just as happy to move about under their own, airborne power but he didn't have any plans to walk to their destination in the local heat. A less obvious benefit was the expanded room behind him, where equipment previously packed efficiently away had unfurled into a far more functional mobile laboratory. If psychic manipulation wasn't to blame for the mystery of the massacre then it would fall to more conventional detective work to provide them with answers.
  11. Gizmo

    Transmutation

    Allowing herself to be guided away from the door to Raina's dorm room Winifred pursed her lips but said nothing. While she didn't particularly appreciate it being brought up she couldn't honestly dispute that the cities of the present had developed objectively superior methods of waste disposal. For all she would have once taken the aroma of London streets as a given there really was no contest. Instead she said, "The hounds are no stranger than anything else at this school. One simply has to make it clear she will not be party to their jesting." She considered the taller girl and allowed herself a subtle smirk. "Really, I'd say you have a similar sense of humour. I'm surprised you don't get on with them."
  12. Gizmo

    Transmutation

    The word 'sexiled' earned a snort of unladylike laughter from the alchemist, who quickly recomposed herself and assumed an expression that denied any such sound had escaped her. "Yes, well. One might be well advised to knock before opening any of the supply closets in the workshop with the metalworking equipment," she allowed, deciding not to let Raina's off-colour observations go completely unanswered. She placed her hands on her hips and consider, the folds of her white coat bunching behind her with the motion. There was entirely too much overlap between the list of their classmates who might be available for socializing and the list of their classmates who wouldn't wish to socialize with one or both of them. "If Smith is out of his room, Matthew and his hounds may be there?"
  13. Gizmo

    Transmutation

    Winifred delicately plucked the headphones from her ears when she met Raina's eyes but almost immediately regretted it when the pyromancer explained the situation in entirely more graphic detail than was strictly necessary. The shorter girl couldn't help reflexively looking back toward the closed door before turning back to Raina with a sigh. "At some point in the near future I am going to have to speak to one or both of them, Sanderson," she groused, tucking the audio equipment away in her bag with a level of care normally reversed for blown glass, "and that... image is the only thing I am going to be able to think on. I would reprimand your manners but somehow I expect that would serve only as encouragement." With a roll of her eyes she tugged her poorly fitting, Academy-provided outfit into some semblance of order. "Robin and Smith are likewise engaged -- if you have another Renaissance painter themed analogy prepared, kindly keep it to yourself. As such, I have been temporarily exiled from our room. How likely am I to regret asking for your suggestions for passing the time?" Her tone was sandpaper dry but then banter did seem to be Raina's default mode of communication.
  14. True North Canada's Premier National Superteam Canadian Shield - Elizabeth Combs, Geokinetic Elizabeth Combs is the daughter of an RCD Corporal and a minor Igneous noble, of the subterranean civilization dwelling beneath much of the area surrounding Hudson Bay. Taking more after her human father, Liz is still easily recognizable, being nearly seven feet of somewhat ashen skin tone and subtle, scale-like mineral deposits that run across her cheeks and down her spine. Luckily her rugged good looks and confident charm made her an ideal poster woman for the government funded Canadian super team when her geokinetic powers, present from birth, began to develop in earnest. Favouring creating rocky armor and weapons to enhance her already considerable toughness and strength, Canadian Shield is also a decisive leader on and off the battlefield. She's a canny political player, but always stops short of compromising her high ideals, something that has earned her the respect of even her more difficult teammates. Notable Appearances: Molehills, Act of Union Bombardier - Paul Bouchard, Battlesuit Paul Bouchard was a young blue collar worker from Dorval whose chance at an athletic scholarship as a goalie had been cut short thanks to stepping out of the crease to throw down his gloves one time too many. Bouchard's stubborn streak manifested itself in his job as an assembly line worker where he drove himself to learn as much of the engineering principles behind the areospace components he helped build as he could on his own time. Because of that, when a rush order on a limited run of components came his way, he recognized them as pieces of a powered gauntlet moments before heavily armed technology pirates broke into the factory to steal them. Managing to cobble together the concussive blast weapon in the resulting chaos, Bouchard defeated the thieves and saved the lives of his coworkers. An instant media sensation, he was soon tapped to don the full, prototype armor as the one-man air force, Bombardier. Notable Appearances: Molehills Coyote III - Jim Pegahmagabow, Acrobat The latest in a line of First Nations heroes, Jim Pegahmagabow is easily an Olympic level acrobat and martial artist. Neither he nor any of his predecessors possessed any superpowers, although the original Coyote played on superstitions to cultivate an aura of mystery, some of which remains today. The very definition of a street-level hero, Coyote spends as much time helping around the community as he does fighting crime, but after demonstrating an ability to take down metahuman opponents well out of his supposed 'weight class' he was approached about joining the premier national team. Deciding he could do the most good in the spotlight, he agreed. A penchant for banter and minor issues with authority mark him as a young man still trying to find his own way to live up to his legacy, but his genuinely caring nature has made him a key part of bringing team's disparate members together as more than comrades-in-arms. Daniel Storm - Mystic/Survivalist Calling Daniel Storm a superhero would take an extremely generous use of the term. A stocky survivalist with a weathered face typically concealed by a full beard and a scowl, Storm spends most of his time in the undeveloped wilderness and would just as soon keep to himself if not for an uncanny habit of running into the varied preternatural strangeness of the Canadian North. From haunted cabins to feral wendigo to rogue nature spirits, without meaning to Storm has become one of the world's most experienced monster hunters, picking up more than a few mystical tricks of the trade along the way. Officially a consultant rather than a full member, Storm rarely accompanies the team into all-out brawls, but more than once he's been the deciding factor against a supernatural foe. Despite his gruff personality, Storm rarely refuses a call for help and takes a vaguely avuncular attitude towards the younger heroes. Notable Appearances: World Tour: Way to Go, Wendigo! Verglass - Adhira Zev, Super Speed/Ice Generation Adhira Zev was always a little odd, the sort of up-and-coming particle physicist who rode her bike to work, went rock climbing on weekends and made puns requiring multiple fluencies to appreciate. A lab accident made her much stranger, a kinetic energy sink who uncontrollably slowed the molecules around her to increase her own speed, resulting in severe temperature drops. Crafting a suit that let her channel that ability to good use, she took the name Verglass and became Victoria's most prominent superhero in short order. A brilliant thrill seeker, Adhira loves going fast and solving complicated problems on the fly, but being forced to wear her containment harness nearly all the time or endanger everyone around her wears on the gregarious woman more than she lets on. Some of that strain shows in her reckless attitude, but fortunately she's usually able to get out of trouble nearly as quickly as she gets into it. Notable Appearances: World Tour: Way to Go, Wendigo! Cosmic Constable - J'ou Dorah't, Alien J'ou Dorah't is a member of an interplanetary police force tasked with guarding their little corner of the Lor republic. Ending up on Earth on the trail of a criminal, he teamed with Canada's superheroes to bring the offender to justice and afterward decided to remain. This wasn't so odd: J'ou's particular rank suggests an anthropologist as much as a peacekeeper, seeking to understand the guilty while protecting the innocent. With bright red skin and a stately white uniform, the Cosmic Constable rides into battle on the back of his robotic steed and brandishing a pair of symbiotic sidearms that can form laser pistols or cavalry sabers. Unfailing polite and friendly, the mild empathic abilities of his people help him compensate for most cultural differences, making him surprisingly adept at making friends out of enemies. He spends most of his time in the prairie provinces when not with the rest of team on larger missions. Notable Appearances: Act of Union Wendy Go - Becky Shuster, Monster Becky Shuster was working a summer job as an airport attendant when a chance encounter with a group of visiting Claremont students ended with her possession by a wendigo spirit in the woods outside of Thunder Bay, transforming her into a creature of terrible strength and unspeakable hunger! Thankfully her new friends were able to subdue her and True North's consulting mystic Daniel Storm spent nearly two years training her to keep her bestial side under tenuous control. Now a junior member of the national superteam, Wendy Go is a young woman doing her best to prove herself in a suddenly much larger, stranger world. Curious and enthusiastic by nature, Becky is eager to learn from her more experienced teammates but her fear of losing control again has added a streak of glum introspection to her personality that matches the streak of white in her hair. Notable Appearances: World Tour: Way to Go, Wendigo!, Molehills, Act of Union
  15. Project: Safeguard Project: Safeguard or simply the Safeguard is an American superhero team operating domestically as a part of the Air Force. Its membership is drawn from members of all branches of the armed forces along with select individuals recruited specifically for the initiative. The government sanctioned and funded team arguably takes inspiration from Canada's True North or the National Gendarmerie of France, though with a mission statement born of current events more so than either of those venerable organizations. In contrast to the international - even interplanetary - focus of the Freedom League, the Safeguard operates solely within the borders of the United States apart from rare exceptions where a foreign government has specifically requested their assistance. An outgrowth of pararescue units, the team's focus is on search and rescue, natural disaster intervention and combatting acts of domestic terrorism, particularly where it involves metahumans or sufficiently advanced hardware. The Safeguard somewhat pointedly does not fall under the purview of AEGIS which can lead to occasional disagreements over jurisdiction but it maintains a good working relationship with that organization as well as UNIQUE of the United Nations. Given their overlapping areas of focus the Safeguard works alongside the Freedom League semi-regularly but between natural rivalry and differing viewpoints individual interactions between members of the two teams can be strained. Spokespeople have stressed repeatedly that Project: Safeguard was not conceived as a replacement for independent good samaritans such as the League nor as part of any plan to draft metahumans into the armed forces. With any understandable skepticism in mind the team's members have been instructed to keep public relations always in mind but ultimately the good work they do is all the explanation necessary for their growing popularity. GM Notes: There is no government conspiracy or ulterior motive behind the Safeguard; they are as they seem, civic minded heroes with a desire to serve brought together with the best of goals. That doesn't mean they're easy to work with, however. Player characters are likely to find their self-imposed restrictions and bureaucracy and concern over public image frustrating in the middle of a crisis. By the same token members of the Safeguard tend to take a dim view of untrained, undisciplined vigilantes, particularly those who are underage or insist on operating in the shadows without any sort of oversight. That friction allows the Safeguard to serve as rivals and non-villainous antagonists for player characters, operating from a position of some authority and respect. They may just as easily fill the role of mentors or introductions into plots for player characters. Remember thought that they should be used mostly when another player character such as members of the Freedom League are unavailable or a poor fit for one reason or another. As NPCs the bulk of their adventures happen off-panel and they should never pull focus from the player characters.
  16. No good excuse for late posting, just slow off the mark. Jack of all Blades / Jill O'Cure (5) Exes and Ohs (3) Interceptors: Terrance and Emily (2) Midnight II (1) The Skin Side Inside (1) August Vignette - Puppet Day Vignette Ghost Girl (5) Down the Unfamiliar Road (2) A Dark and Spiteful God (3) Set / Sekhmet (2) [ToV] Darkness Three Days Long (2) Reagent / Alkahest (5) Looking for Treble (2) Final Exam (3) Rollover and Ref Point to Reagent, please!
  17. Gizmo

    Transmutation

    Winifred was still relatively new to being a friend, having been something of a consummate loner growing up in her native time period but she liked to think that she managed to be a reasonably good one, uncontrolled bouts of mass destruction aside. Certainly she still managed to be better socialized than the majority of her circle of peers, enough so that she'd been quick to scoop up her bag and borrowed music player and make her excuses when her roommate's boyfriend had knocked on their door. She'd almost let curiosity get the better of her once and asked Robin how exactly that worked before deciding that neither upsetting her friend or sitting through a detailed explanation were outcomes she particularly wanted. The Victorian was much happier to simply give the couple their privacy. That did leave her somewhat at loose ends, however. Normally she would have put in some time in the chemistry lab but the most interesting equipment there was in the process of being repaired or replaced and as those weren't entirely unrelated facts she had been strongly encouraged to find other ways to spend her time until further notice. The weather had turned brisk enough to discourage a trip outdoors without a destination in mind and the common room wasn't an appealing option, not at a time of day where she knew it would be crowded; the altercation with Madison and her squad hadn't done Winifred's reputation around campus any great favours. The miniature in-ear speakers Matthew had lent her made avoiding conversation while traversing the halls considerably easier but she'd found they did distressingly little to discourage interruption while sitting in one place. Sighing quietly to herself she placed them in her ears and gingerly pressed the triangular button on the player. Perhaps Raina and Cathy would allow her to hole up in a corner of their room for a while. It wouldn't be much warmer than the quad but the Scot was always eager enough to lend a wool jumper to any visitors.
  18. The volleyball twitched seemingly of its own accord before bursting into a rapid spin like a top, sending bits of sand spewing in all directions. A moment later it flung itself into the air to hover in front of Kimber's folded arms. "Don't count your fish before they're caught," the Canadian warned, reaching out to palm the ball. She was competitive enough that she almost pointed out that hitting the ball out of bounds made it their point but after catching the expression on Jessie's face she decided that didn't really matter anyway. "This isn't my first rodeo; being intangible doesn't get you out of gym class with Mr. Archer." She tossed the ball high into the air then leaped after it, matching the height Aquaria had achieved if a little less honestly. The hand she brought down to spike the ball, however, was powered entirely by the simulacrum of muscles afforded to her by her scythe's enchantment, sending it rocketing toward the ground right between the girls on the other side of the net.
  19. Winifred seemed too engrossed by the new song to notice the exchange between the headphone's owner and his dogs, chest rising and falling as she took slow, measured breaths. When the song ended and she took the headphones off again she was less dazed but her expression read as grave. "I should like to hear more of this if it could be arranged," she requested with a careful diction that demonstrated the specific etiquette for asking a favour in her mind. "The other sorts you mentioned as well, I think, if they are as different from each other as this is from that which I was already familiar. I had underestimated my..." Pride made her hesitate before she squared her delicate jawline and bluntly completed, "Ignorance. I should like to make a study of it."
  20. Set mumbled something indistinct in her native tongue; Huang caught the word for 'barge' and from context gathered the meaning to be something equivalent to 'five more minutes'. Sekhmet roused herself to coherence more quickly, pushing herself back up into a seated position, shoulders drooping with obvious exhaustion. The leonine goddess looked not pale per se but rather diminished in some difficult to describe way. Indeed, the bulk of her divine essence was still with Nighthawk across the lawn, Sekhmet's brow creased with concentration in maintaining the ritual until she could be sure the threat was over. Eventually Ouroboros' hand on her shoulder brought Set back to the presence with a pained hiss and fingers pressed to her scalp as if to forcibly keep her brain inside her skull. "Victory has been secured, aye? I be alive enough to have a headache so one might assume the villain successfully routed." There was a note of rambling in her voice, white noise to fill the silence as her grey eyes focused and unfocused on Huang's face. Abruptly her attention snapped to the confrontation still ongoing, specifically to the way Woodsman was standing at the ready with his axe. The godling's fingers tightened around the warlock's arm. "...you may need to intercede, sweet," she warned him in a lowered voice. "Methinks your odorous classmate has a more... classical sense of 'bad cop'."
  21. Leviathan reached his perch moments before the sedan flew past below him, overtaxed rubber squealing as the driver hastily compensated for a panicked spin of the wheel. The cement ditch ended a little less than a quarter mile ahead of them but the slope was just barely shallow enough that he judged that at their current speed they could probably make it back up to the street at the far end. The pursuing motorcycle would have still had ample time to catch up if it hadn't begun to lag behind at some point while he was transforming. Had some of the wild gunfire spewing from the smashed rear window of the car struck and damaged the bike? Whatever the cause it seemed to be struggling to do more than keep pace with its quarry; at this rate the gunmen were going to get away!
  22. Willow's opponent was unconscious the moment he struck the stone floor, slumping into an ungainly heap as she released him. Blood that looked like the spilled contents of a broken glowstick dripped from the corner of his mouth, sizzling against the stone and wafting the sickly sweet smell of rotten fruit into the air. Erik's head turned at the unmistakable sound of wailing from behind the protective barrier of plants, even his mundane hearing pricking up along with his racing heartbeat. Behind him the figure wreathed in shadows rose haltingly but silently to their feet and summoned the last of the energy to lunge forward in the moment of distraction. Halfway there, however, they collapsed against the floor instead as though they'd somehow misjudged their own weight. "Ah... Aah!" An outstretched hand, defined enough to see fingers, began to loose coherence, looking less like obscured anatomy and more like a dissipating cloud. The cries of pain were distorted, fading in and out of an audible range as the attacker themselves began to fade out of view. Fiery sword raised defensively Erik turned to face the shouting before his attention was pulled by similar sounds of agony from the six-armed teenager. Toxic green seeped from beneath her fingernails as her arms spasmed out of control, joints twisting unnaturally despite the sickening sounds of protecting bone and sinew. Varicose veins in the same sickly colour pulsed across her exposed skin, her remaining weapons clattering forgotten to the ground. "N-no! It hurts! It hurts!" Letting his own blade vanish the Jack of all Blades rushed over to her without a second through, trying to hold her down before she could hurt herself any further. With only two hands however it proved frustratingly futile and the sobs quickly turned to hacking coughs with more of the same poisoned blood flecking her lips. "C'mon kid, you're a fighter, stay with me! I need you to tell me what's happening to you, what did you do to yourselves?" He tried to keep his voice level and reassuring but was sure he failed, grunting as he tried to pin a wrist under his knee. Tears in her eyes the young swordswoman managed to grate out, "Sh-she-- she s-said-- hkk!" Eyes rolling back in her head, the spasms increased twofold.
  23. Even in her distracted state that drew a brief half-smile from Winifred, who paused with the headphones half raised back to her ears. "Is that so? That suggests a level of personal investment of which word among our classmates would have you incapable, Matthew." Her accent seemed to become slightly stronger for a moment as she enunciated in short, clipped syllables and it took a moment to register that the Englishwoman was making an attempt to tease him. Her sense of propriety quickly overwhelmed her sense of humour however and with a light clearing of her throat she admitted, "Though perhaps I am in no position to judge." She placed the headphones atop her head and focused once again on the music, even more intensely now that she wasn't so startled.
  24. "You don't get to talk about family!" the six-armed girl shouted, blades whirling in a cyclone of steel as she worked to press her momentary advantage. "We know the truth--" She was interrupted by a sound like sludge being sloughed off a car's bumper followed by a clang of metal on stone. Jack's sword burned acetylene torch bright over the ruined stump of the weapon in her topmost left hand, his eyes flint hard. "You want truth?" Faster than his opponent could react to the sudden shift in the fight two more butterfly swords had dropped to the ground, two fingers stinging and singed and the wrist at the end of another arm at least sprained. "I really don't care." She stubbled back from the furious assault and in the momentary gap a roundhouse kick caught her under the chin without enough force to lift her off of her feet. The swordswoman hit the stone floor awkwardly, trying to coordinate her eight limbs to push herself back into the fray but slipping in her panicked daze.
  25. Jack of all Blades Standard Action: Energy Sword vs Butterfly; Power Attack 5: 1d20+15 32 Butterfly Toughness Save vs DC 29: 1d20+5 22 Alright, Butterfly and Shadows pass their turns because of their dazed status and Hooks is pinned. I'll get an IC post up and Nick can have Min suplex Hooks then we'll move into the post-combat bit.
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