Jump to content

Raveled

Members
  • Posts

    7,385
  • Joined

  • Last visited

Everything posted by Raveled

  1. Okay, take on SPAAAAAAACE part two. And I love Carol Danvers. Can you tell?
  2. Player Name: Raveled Character Name: Corona Power Level: 10 (150/150PP) Trade-Offs: +2 Tou/-2 Def Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A Lor security officer empowered by weird cosmic experiments. She is assigned to a blue backwater to punish her cowboy ways. Alternate Identity: Anya Corazon, Aya K'zan Identity: Secret Birthplace: Hala Occupation: Professional superhero, officer of the Outback Overwatch Patrol & Survey, high school biology/botany teacher Affiliations: Lor Republic, Outback Overwatch Patrol & Survey, Joesph Clark High School Family: Genus K'zan (father), Mar'as K'zan (mother). Description Age: 32 Gender: Female Ethnicity: Lor, appears Hispanic Height: 5' 4" Weight: 135 lbs. Eyes: Brown/Gold Hair: Black Anya Corazon appears to be a young Hispanic woman, with a round, expressive face, dark hair growing loose to her shoulders, and dark, liquid eyes. Her frame is athletic, packed with hard, visible muscle, and she moves with a confident, almost angry gait. She tends to favor anonymous, sturdy clothes, usually jeans, a blouse, and boots. She’s almost always wearing or carrying a messenger bag holding her collapsed hardsuit. When she uses her powers she begins to glow gold, with the light becoming brighter and harsher as she gets angrier. When she plans to go crimfighting, she dons a Lor hardsuit, a reinforced and battleready spacesuit. The suit is painted shining gold with a scarlet starbust, a neutral cream color showing through where the paint is chipped. Power Descriptions: Corona can manifest a golden-tinged cosmic energy, which she can put to any number of applications. She naturally projects a forcefield micrometers above her skin, which offers better protection than any mortal suit of armor. She can use the energy to supercharge her muscles or focus it into a damaging ray of energy. She can even blast that energy behind herself to fly. She still possess a hardsuit, a Lor-designed spacesuit designed to withstand the rigors of combat. It can preserve her life in any number of hostile environments, and it contains the beacon to activate the teleporter aboard her stealth shuttlecraft. As a Lor born on a fully-industrialized world, Aya has the benefit of an optimized genetic code. Normal diseases and toxins barely affect her. History: Aya K’zan was born on Hala, an old world of the Lor Empire, near the center of their galactic expanse. Her father is one of the Empire’s top scientists and so she was raised as part of the upper class of the Empire, learning duty and loyalty and pride from a young age. When she came of age, instead of going into the Lor-Van Academy she joined the Republic Naval Academy. Her academics drew attention from higher-ups and upon graduation she was invited to join the Republic Investigative Patrol. The RIP is an investigation and enforcement group with expansive powers within the boundaries of the Republic. As an agent, Aya traveled to the outskirts of the republic and the spires of powers, searching out corruption and treason. She took her job seriously, perhaps too much so; no matter was too small for her attention, and she pushed her authority to the limit pursuing her ideals of justice without regard to rank or connection. It was only a matter of time before she came up against someone powerful. It was a missing persons case -- a case of missing children, disappearing off the streets of a planetary capital. Aya took charge of the investigation and tracked the disappearances down to a particular corporate lab; she lead the local law enforcement in raiding the structure. Inside were the children and other people, missing vagrants and adolescents written off as runaways. And there were mercenaries. Aya lead from the front, freeing the civilians and driving the hired guns back. Her zeal caused her to push too far ahead, and her group was ambushed; the local law enforcement with her were killed, but the agent survived. She found her way to the heart of the complex, where she discovered a Senator, hastily destroying the evidence of his involvement! Aya tried to arrest him, but the Senator hit her with a blast of weird cosmic energy from a laboratory projector. She came to in a hospital. There was no evidence of the Senator’s involvement, but she reported it anyway and insisted on pressing the case. There was a brief trial, one word against another, and the Senator walked off a free man. Aya, having burned the last of her favors, was bounced from RIP to OOPS The Outback Overwatch Patrol & Survey was intended to keep observation on planets considered too underdeveloped to join the Republic. It is the booby prize of Lor service. The most troublesome assignment was the sector containing the little blue marble known as Earth or Terra. Of course Aya was assigned to Earth. After a month of enduring harassment aboard the blockade ships, she took an identity on the planet. Personality & Motivation: Aya K’zan is a direct, even forceful woman. She dislikes lies or even elaborate plans, preferring to live her life as a straight line between two point. Some people would claim that she's as graceless as a mad bull, but she prefers to think of herself as cutting through superfluous nonsense. She tends to come off as rather rough and she's not inclined to take less than 100%, but she can be surprisingly gentle to people who are genuinely out of her depth. Aya's greatest concern is justice, the simple notion that the rules apply to everyone and that everyone will get what they deserve. Trying to shirk your responsibilities or a just punishment is about the worst thing she can imagine. Powers & Tactics: Aya can talk about escalation backwards and forwards, and follows it to a tee. She'll start by playing nice, then heavy, and then she'll move in with melee attacks. Once combat starts, though, she focuses on protecting civilians over and above everything else. OOPS Aya technically has wide-ranging responsibilities as a member of the Outback Overwatch Patrol & Survey. However, Lor tend to disregard OOPS agents and it may take some work for her to operate her authority. For Great Justice! Whether it’s the rule of the law, karma, or comeuppance, Aya has always been focused on balancing the sides. Responsibilities Aya is first and foremost an agent of the Lor Republic, but she is also a high school biology teacher and she doesn’t enjoy shirking any of her responsibilities. Superior Lor Et Cetera Aya is loyal to the Republic through and through, and tends to trust Lor technology and Lor opinions above anything else. Like Pulling Teeth As a RIP agent Aya clashed several times with the Maw, a nasty group of smugglers and mercenaries without a moral between them. If they knew she was essentially operating alone, they would doubtless use the opportunity to get their revenge. Abilities: 8 + 6 + 8 + 2 + 0 + 6 = 30PP Strength: 30/18 (+10/+4) Dexterity: 16 (+3) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 12 + 16 = 28PP Initiative: +7 Attack: +6 Melee, +6 Ranged, +10 Unarmed, +10 Blast Grapple: +30/+10 Defense: +8 (+8 Base), +4 Flat-Footed Knockback: -6 Saving Throws: 4 + 5 + 8 = 17PP Toughness: +12 (+4 Con, +8 Protection) Fortitude: +8 (+4 Con, +4) Reflex: +8 (+3 Dex, +5) Will: +8 (+0 Wis, +8) Skills: 88R = 22PP Diplomacy 7 (+10) Gather Information 7 (+10) Intimidate 11 (+14) Investigate 9 (+10) Knowledge (Civics) 9 (+10) Knowledge (Galactic Lore) 4 (+5) Knowledge (Life Sciences) 4 (+5) Knowledge (Streetwise) 4 (+5) Language 3 (English, Grue, Lor [N], Mandarin) Notice 12 (+12) Pilot 8 (+10) Sense Motive 10 (+10) Feats: 8PP Accurate Attack All-Out Attack Attack Specialization (Unarmed) Benefit (Native [Lor Space]) Defensive Attack Equipment 15Bronze Reward Improved Initiative Power Attack Startle Cato-class runabout Nomad Size: Colossal [4EP] Str: 60 [6EP]Toughness: 10 [5EP]Defense: 2 [0EP]Features [60EP]Alarm 2 [2EP]Navigation System 2 [2EP]Remote Control [1EP]Communications [1EP]Fire Prevention System [1EP]Infirmary [1EP]MW Library [2EP]Living Space [1EP]Power [49EP]Concealment 6 (All Radio, ESP, Mental, Feat: Close Range) [12EP] Flight 10 (10,00 MPH) [20EP] Super-Movement 2 (Space [interstellar]b]) [4PP] Super-Senses (Radar, Accurate, Acute, Analytical, Radius, Extended 3 [x10,000 increment]) [8EP] Super-Senses (Visual, Analytical, Extended [x100 increment], Thermovision, Ultravision) [5EP] 4 + 6 + 5 + 0 + 60 = 75 EP Powers: 4 + 24 + 1 + 4 + 1 + 9 + 2 = 45PP Flight 2 (25 MPH) (Self-Propelled Flight) (Cosmic, Radiation) [4PP] Cosmic Empowerment Array 11 (22PP, Feats: Accurate, Alternate Power) (Cosmic) [24PP] BE: Enhanced Str 12 + Super-Strength 2 (Str 40, Feats: Bracing, Countering Punch,) (Strength of the Cosmos) (Cosmic, Mutation, Radiation) [22/22PP]AP: Blast 10 (Feats: Accurate, Affects Insubstantial) (Cosmic Blast) (Cosmic, Radiation) [22/22PP] Immunity 2 (Disease, Poison Limited: Half Effect) (Lor Genetics) (Alien) [1PP] Lor Combat Hardsuit 3 (15PP, Hard to Lose, Feat: Restricted 2 [DNA Check]) (Technology, Alien) [14PP] Enhanced Feat 3 (Environmental Adaptation 3 [High G, Low G, Zero G]) [3PP] Immunity 9 (Life Support) [9PP] Super-Senses 2 (Counter Obscure [Darkness] [Normal Vision]) [2PP] Super-Senses 1 (Communication Link [the Nomad]) [1PP] Protection 8 (Flesh-tight Forcefield) (Cosmic, Mutation, Radiation) [8PP] Super-Senses 1 (Ultravision) (Cosmic Vision) (Cosmic, Mutation) [1PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) (NOTE: The easiest way to get your DC Block to line up is to write it out in a word processor in a Courier font, then just copy/paste it into your post.) Totals: Abilities (30) + Combat (28) + Saving Throws (17) + Skills (22) + Feats (8) + Powers (45) - Drawbacks (0) = 150/150 Power Points
  3. ... This is the brainship? Wasn't the consensus in chat to build an avatar or extension as the PC, and keep the ship as, well, a ship. A piece of Equipment.
  4. Gene stood, blushing several shades darker as he dusted himself off. "It wasn't supposed to be that loud," he whispered, and wandered back into the hut. He had to wait for Sam to get done with whatever kind of bathroom they had available, so he had plenty of time to sit and stare at the ceiling and fully appreciate just how stupid he was. It was bad enough when he was flipping cars and shattering windows in the city; but here if he wasn't careful he could shatter homes, blow people off platforms, or anger multi-tonne predators. He might even kill such huge, impossible, endangered creatures -- and wouldn't that be even worse than being chowed down on by a dinosaur?
  5. Clive was quiet for a long minute, apparently taking in what Cho had said and processing it. He hugged himself tighter, the first sign of vulnerability that had slipped out of his mask of indifference for the entire conversation. “It’s not going to matter,†he muttered, half to himself, looking at the junction of the floor and the opposite wall. “I’m sitting in Blackstone. By the time I get out of here, everyone I know is going to be graduating college. I’m always going to be the bank-robbing freak in the anorak,†he said, sneering at the mental image. “I’m going to be a professional punching bag for white capes for the rest of my life.â€
  6. The thread for rolls in regards to >this thread.
  7. >Corona Will eventually be a higher-powered PC, capable of independent flight in space, blasting, etc. Right now the goal is a competent investigator and flying blaster. Adventures: Galactic crime, cries for help from nearby planets, favors for old partners. Relationships: Republic Investigative Patrol, Outback Overwatch Patrol & Survey, Republic Navy. Probably has ended up opposite more rougish PCs.
  8. Nunpi-- A nun who's a vampire? Seriously, Sorus?
  9. Raveled

    Pioneer PL10

    Ward is a power construction from Ultimate Power. It's something like Mind Control x (Extra: Area/Burst, duration [sustained], Linked [+0] [Damage], Flaw: Range/Touch, Limit [One Command, "Get Out"] Limit [One type of Creature, Darkness creatures]) + Damage x (Extra: Area/Burst, Alternate Save [Will], Linked [+0] [Damage] Flaw: Limited [One type of Creature]) That is nowhere near 2PP/rank (And Damaging is +3!) so I dunno, there's probably some stuff I'm missing there.
  10. Happy birthday, Sorus. May the butts always rise to meet you.
  11. Maelstrom's Sense Motive check, vs DC 22. (1d20+9=17) The reporter doesn't suspect anything!
  12. There was enough confusion and Rachel's press pass bought her enough leeway that she was basically unimpeded backstage. It wasn't too hard to locate Valerie Cain storming off the stage, being petitioned by -- Gavin Dibbons, stage manager, third tour with Valerie Cain -- one of the numerous back stage people. Here was her story! Rachel put herself directly in Valerie's way, making sure the other woman would have to virtually assault her to get past. "Valerie Cain!" she shouted over the hub-bub, all vim and vigor. "Rachel Coletta, the Daily Word. Mind telling your adoring fans why you're abandoning the concert halfway through."
  13. Raveled

    Pioneer PL10

    Okay, different idea this time around. No gravity suit, instead it's magic belonging to Heshem. She's a deity in Book of Magic, who focuses on bringing light to dark place and protecting the universe against dimensional incursions. I'm guessing she'd want her champion on Earth!
  14. Raveled

    Pioneer PL10

    Fixed! Neither of them is working around the flaw of the first, I think. MO is usually used to move things around at will; Gravity Off only makes folks float in midair. Gravity Sucks moves everyone towards a common point. Neither gives you a lot of fine control over where object is going to go. It was originally Leaping, and changed to Flight when I was still messing with numbers. Fixed that. Permeate says nothing about needing to keep moving. It says that the power doesn't let you breath or see inside a solid object, it doesn't say that you have to keep moving by default. So this character wouldn't be able to stop their charge inside a solid object.
  15. Psionic cyborg. We need more brain folks and more robots. Or robutts.
  16. BULLSEYE by Thevshi Blue Jay Removing the rank of Bronze Reward on Blue Jay. Buying the rank of Equipment with earned PP. Fixing various formatting errors.
  17. Raveled

    Pioneer PL10

    This build only needs a few flavor touches, so I'm putting it up here for opinions.
  18. Raveled

    Pioneer PL10

    Player Name: Raveled Character Name: Pioneer Power Level: 10 (150/150 PP) Trade-Offs: None Unspent PP: 0 In Brief: Lor explorer comes to Earth for the ultimate adventure. Alternate Identities: Gordon Alex McKenzie, Aleksion Kenni Identity: Secret Birthplace: Tellus (Lor border world) Occupation: Geologist, explorer Affiliations: Danger International Family: Mother, father, the goddess Heshem Description Age: 30 Gender: Male Ethnicity: Lor Height: Weight: Eyes: Hair: Copper-red Alekison Kinni has a tall, rawboned and rangy frame, with very little meat on his bones and a pronounced bone structure on his sharp face. His fingers are long and calloused, and he always seems to have dirt ingrained underneath his nails. His flyaway hair is the same shade as copper wire; it’s short when he pays attention to it, and grows long the rest of the time. His favors clothes that are simple and rugged; his style tends towards the middle part of the 20th Century. His skin has a burned-in tan and it contrasts sharply with his wide, toothy smile. Alekison doesn't have a 'standard' outfit he wears when fighting crime. The clothes he wears most often, however, includes a down-lined, leather bomber jacket, a similarly padded pilot's cap with darkened goggles, and a long, white scarf, with leather breeches and dark riding boots completing the look. Power Descriptions: Alekison Kinni has had a thousand and one adventures in the stars. His skills are diverse, but mainly he’s good at talking to people. He’s always preferred to end situations with a discussion and not violence. When violence does break out, he has access to a highly experimental battlesuit capable of manipulating gravity. The suit also has its own on-board targeting system and is capable of sealing and having its own personal atmosphere. When he needs to get around, Alek also has a standard two-person exploration vehicle, better known to the galactic community as a flybike. It’s capable of out-pacing any natural predator and traveling high in the sky to pass over or around natural barriers. When long-range travel is needed, he has access to a stealth spaceship that he privately calls Dawn. It can hop from planet to planet and even cross the vast, interstellar distances. The ship is the size of a passenger jet liner, normally with a wide-swept gull-wing shape though it is able to shift moderately to achieve the most aerodynamic shape for planetary flight. The most striking feature is that the craft is bright orange-yellow. History: Aleksion Kinni was born on far-away Tellus, a sleepy Lor world on the border of the Imperium. Far more people passed through the planet’s spaceport than stayed and raised family; Alek’s parents were bureaucrats at the spaceport and so he grew up on snatchs of stories from far-off, exotic places, and he spent his childhood dreaming of visiting all those places and having amazing adventures. He studied hard and went off-world for university, getting a degree in geology and joining a company that focused on surveying unexplored worlds, identifying natural resources, and selling the exploitation rights to other companies. Of course that dry explanation can’t compare to the reality; days spent sleeping under alien skies, fleeing from predators unnamed by science, and discovering vistas that no other sophont had ever seen. Alek helped with the survey of five planets, occasionally brushing up against Grue or Khanate fleets looking for the same resources, once even negotiating with pirates between blaster shots. What he discovered about himself was that he loved the moments of danger even more than the exploration. He took a furlough and vacationed at a space-port for a week, eventually sitting down at a casino with the last of his ready cash. He rode a lucky streak through several days, ending up at a VIP table. He was having a good time, when someone pulled a knife and tried to stab one of the other players. He saved her and they escaped, leaving a fortune on the table. It turned out she was a princess, and her life was threatened by a succession crisis; after a week of harrowing adventure the pretender uncle was in custody, and Alek had the gratitude, and other things, of a princess. That pretty much set the path for the rest of his life. The princess gifted him with a stealth ship so he could investigate an uncommunicative planet on the edge of her holdings. He discovered it had been overtaken by a Khanate warlord and formulated a rebellion against him. Angered at how casually the warlord played with the lives of so many, he used the royal ship (which was technically only loaned to him) to press deeper into the Khanate. One thing lead to another and sooner than he thought possible he was fleeing a research facility staffed by rogue Lor scientists, wearing an experimental gravity-manipulation suit. More adventures came and went, and Alek grew in fame if not in personal power. He serialized his adventures and spent more time flying from party to party than saving people who needed saving. Before long Alek heard stories of a planet called Earth, where people turned back Medusa and reformed the Curator with strange, mysterious, unique powers and abilities. He traveled there (still in the princess’ ship) and watched this planet. What he saw amazed and astonished and enthralled him -- it was a world full of adventures, like the galaxy seemed to be when he was younger. He was determined, and by cashing in a few favors he managed to get an identity on the planet, and on his own personality he landed a job with Danger International. Which gives him the chance to have adventures in every corner on this weird, wonderful planet. Personality & Motivation: Alekison is a gregarious, extroverted man, always happy to meet new people and try new experiences. He’s not always the most talkative individual, especially when meeting someone for the first time; he prefers to let them talk about themselves and watch them, learn about them. He’s the happiest when he’s talking with someone and learning their story. Even when he’s supposed to be fighting against someone, he prefers to talk and figure the situation out peacefully. Alekison is an optimistic person, even relentlessly cheerful despite the dangers that might be around him. He’s been on a lot of adventures and seen a lot of danger and, rather obviously, survived it all. He doesn’t believe himself to be invincible, but he does believe that being negative or despairing doesn’t help someone to survive. Powers & Tactics: Alek doesn’t like physical confrontations. He much prefers to talk to people, to try and come to an understanding and end things non-violently. When he must fight, he will use his gravity-manipulating suit to end things with as little force as possible: levitating targets into the air and locking them down with contained singularities are his preferred tactics. He only uses his light-speed charge when there’s no other option. Fame On Earth, Alex McKenzie is a mild-mannered geoscientist. In space, Alek Kinnison is a renowned adventurer, toppler of regimes, and revealer of evils. This means he has plenty of enemies who would like to take a swing at him if they could. They might even attack him on Earth. Adrenaline Junkie Even before he was known as an adventurer, Alek had the sort of personality to run towards explosions and disasters. If given the choice, he will always choose the more exciting -- and usually less sensible -- option. In the Lady's Service Alek has long worked in the service of Heshem, the Hooded One. He still owes her, and it's near-impossible to hide from a goddess whose entire purpose is to seek out what is hidden. A Torch to the Darkness Alek is the anointed servant to Hesehm, the Hooded One, Triformous, She Who Stands Between. Abilities: 4 + 6 + 4 + 2 + 0 + 8 = 24PP Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 18 (+4) Combat: 8 + 12 = 20PP Initiative: +3 Attack: +4, +8 Unarmed, +10 Magics of Heshem Grapple: +6, +20 w/ Hands of Heshem Defense: +10/+6 (+6 Base, +4 Enhanced Defense), +5/+3 Flat-Footed Knockback: -5/-4/-2/-1 Saving Throws: 7 + 6 + 6 = 19PP Toughness: +10/+6/+6/+2 (+2 Con, +4 Defensive Roll, +4 Protection) Fortitude: +9 (+2 Con, +7) Reflex: +9 (+3 Dex, +6) Will: +6 (+0 Wis, +6) Skills: 112R = 28PP Bluff 9 (+13, +17Attractive)Skill Mastery Climb 3 (+5) Concentration 11 (+11) Diplomacy 11 (+15, +19Attractive)Skill Mastery Gather Information 11 (+15)Skill Mastery Knowledge (Arcane) 4 (+5) Knowledge (Earth Sciences) 9 (+10)Skill Mastery Knowledge (Galactic Lore) 4 (+5) Language 5 (English, French, Grue, Latin, Lor [Native], Mandarin) Notice 10 (+10) Pilot 7 (+10) Sense Motive 15 (+15) Swim 3 (+5) Survival 10 (+10) Feats: 11PP Attack Specialization (Unarmed) 2 Attractive Benefit (Native [Lor Space]) Defensive Roll Equipment 15Bronze Reward Fascinate (Diplomacy) Luck 2 Move-by Action Skill Mastery (Bluff, Diplomacy, Gather Information, Knowledge [Earth Sciences]) Taunt Powers: 28 + 12 + 3 + 5 = 48PP Magics of Heshem 10 (20PP, Feats: Accurate 3, Alternate Power 5) [28PP] BE: Obscure 10 (1 Mile, Mental, Visual, Extra: Independent, Flaw: Range/Touch) (Cloak of Heshem)AP: Snare 10 (Hooks of Heshem) AP: Ward 10 (Darkness, Extra: Damaging, Flaws: Action/Full, Side-Effect [Damage]) (Heshem's Hearth) AP: Nullify 10 (All Magic) ( AP: Move Object 10 (Hand of Heshem) AP: Damage 8 (Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Improved Reach [10ft], Mighty, Power Attack, Extra: Penetrating 5) (Claws of Heshem) Protection 4 (Extra: Linked [+0] [Enhanced Defense]) + Enhanced Defense 4 (Heshem's Shielding) [12PP] Super-Senses 3 (Detect Magic [Visual]) [3PP] Super-Senses 5 (Counter Obscure [Visual]) [5PP] Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical)NOTE: The easiest way to get your DC Block to line up is to write it out in a word processor in a Courier font, then just copy/paste it into your post. Abilities (24) + Combat (20) + Saving Throws (19) + Skills (28) + Feats (11) + Powers (48) - Drawbacks (0) = 150/150 Power Points
  19. Big blue cat-woman? How will you blend in?
  20. Happy birthday, horn, and many happy returns this year.
  21. Tona snorted and rotated her arms, making her toned arms more obvious. Next to Mali she could look almost tiny, but it was obvious that the archer took more care of herself than most people, and certainly more than most teenagers! "If you bring something up here," she said, "you're going to have to fight to get me off it." She gave the breezeway a last, lingering look as she moved past it and deeper into the apartment. She understood that there was only one bedroom per say, but Tona was still holding out hope that there was somewhere that she could sling a hammock or lay down a bed roll and have some room of her own.
  22. Rachel came down from the temporary high, eyes shining and waiting for the next number. She watched with baited breath as Valerie laughed, dropped her beloved guitar, and walked off the stage! She was shocked, as was the rest of the crowd, but after a moment she recovered herself and made a beeline for the door leading to the backstage. Security made to stop her but she flashed her security badge and walked past, into the barely-controlled chaos beyond. Into a scene that was now coming apart at the seams, it seemed, since the star had just walked off the stage! Rachel swung her head this way and that, searching for Valerie Cain. She wasn't sure what she would do if she found the performer, but she had to at least find out what this was all about!
×
×
  • Create New...