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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Fox
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I think I'm fine with that - simple, flavorful, and isn't out of line cost-wise with similar effects. Works for me! APPROVED!
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I took the liberty of doing a formatting pass over this sheet to bring it into line with the character template; we aren't super strict with every detail of sheet formatting but especially for a sheet this complex it's worth having it in place to make the sheet more readable! It was strictly formatting, though - none of the actual content was changed. I have no concerns with the backstory, so on to the math! Surprisingly not very much math, either, especially for a sheet this fiddly. Well done! First things first: I'm not sure Taylor qualifies for the Normal Identity drawback. The problem of having no powers if her toys get taken away is already covered by the Hard-To-Lose flaw on the Device itself - no double-dipping allowed, I'm afraid! Combat Good news! Flat-Footed Defense is about the only thing in the system that rounds up; at +3 base Defense, Taylor would have +2 Flat-Footed. The downside though is that Dodge Bonus doesn't increase your Flat-Footed; Barrage would have a +2, Crusher a +1, and Swoop a +2. Uncanny Dodge saves your dodge bonus sometimes (e.g., when ambushed!) but not always (e.g., when someone feints an attack!), so you may want to adjust the other dodge bonuses to list the actual, non-Uncanny-Dodged flat-footed values in case it comes up (Shadow +2, Sprint +2). Shadow is also listed as having an Uncanny Dodge benefit on defense - but I don't see that in that suit's powers. With 8 Impervious Toughness and 2 non-Impervious Toughness, the Barrage form would enjoy a -9 Knockback Modifier. Saves Swoop's Toughness doesn't account for the +2 Protection the suit offers. It should just be a notation thing, though, the rest of the math (including costs) works out fine still. Powers The Shareable Wearables Feature seems like an attempt to side-step the Invention rules or imitate something like a Boost power - where did you get this construct from? I'm afraid our house rules ban Regeneration from the Unconscious condition, so the Crusher suit may need to put that point elsewhere. Something's gone a little sideways with the Enhanced Ability powers - Enhanced Ability costs 1pp/rank and increased the associated Ability Score by its rank. E.g., Enhanced Dexterity 6 would cost 6pp and add 6 to the character's base Dexterity. I think the math still works out so you aren't over- or under-paying anywhere, but the power ranks should be updated to match what you've paid for.
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Yep, once fully reviewed it can just be copied & pasted over the old sheet. For now, here's your first APPROVAL!
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I count 122 ranks of skills, rather than 120, but definitely double-check that. I count 16pp of feats, rather than 17pp, but again double-check my count. Double-check the rank on the second set of Super-Senses, though I believe the cost is correct.
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APPROVED!
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APPROVED!
- 6 replies
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- nicki dee
- merge trois
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Looks like the post/Discord has eaten your picture - did you want to get a fixed image in there? Math stuff: At +10 Toughness and no Impervious, Neko would have a -5 Knockback modifier unless I've missed a bonus somewhere. Unfortunately, Comprehend already has a mode for Animals, at full cost without a flaw - speaking to and understanding animals would be 4pp total. Unless this power is for speaking to intelligent animals only (e.g., animals with human-style intelligence and language)? The Illusion AP in the Yokai Array is missing its point cost (though I believe it's correct at 32/32).
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Mathmathmathmathmath. Nicki Dee: Unfortunately, house rules dictate that at least a third of a character's Defense must come from Base Defense - at +10 Defense, Nicki would need to have at least +4 Base Defense. Curiously, the Combat line itself implies she should already have +4 Base Defense (8pp spent!), so something else may have gotten lost in the math somewhere. With +8 Base Attack, Nicki will enjoy a +8 Grapple modifier. Merge Trois: As-written, Merge's offensive tradeoff would be +4 Attack / -4 Damage for a PL12, rather than +2/-2 as noted at the top of the sheet. Merge is also under-capped on defenses, at +12 Defense / +10 Toughness (effective PL11) - you're an experienced player and I'm fine with you going into fights slightly under-power, but it's worth mentioning! Double-check the math on that Defense, though: the Combat line says you're paying 14pp for +4 Base Defense, so either you're shorting yourself defense, over-paying for what you have, or both. Camera Obscura: You're over-paying slightly on Abilities here, since the Abilities line doesn't account for the -2 Charisma. At +0 Dexterity, Cam would have a +0 Initiative bonus. With +0 Strength and +0 Base Attack, Cam would have a +0 Grapple modifier. Similarly, at +0 Toughness Cam would have a -0 Knockback modifier. With a -1 Charisma bonus, Cam's Gather Information would unfortunately take a hit and sit at +3.
- 6 replies
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- nicki dee
- merge trois
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The easiest option would probably be to drop a rank of Luck (going from Luck 2 to Luck 1). That would put you at 31pp of feats, and while Luck is very useful it's not critical to your character's built so it's easy to pick up later once you've built up some extra points.
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On Tin Man's sheet, double-check the Powers line (which still says 94pp instead of 89pp) and the Totals line (which still lists 31pp of feats rather than 32pp of feats, which will unfortunately put the character 1pp over-budget).
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APPROVED!
- 5 replies
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- hypersynth
- synth
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Just a couple very minor math things: I tally the max Grapple bonus at +10 STR + 12 Boosted Attack + 2 Super-Strength = +24, rather than +26, but I could have easily missed a bonus somewhere. I count 7pp of feats. The Boost currently notes that it raises Attack to +10, but the Combat section says it's raised to +12.
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- hypersynth
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This sheet has been replaced by a new version and is being archived.
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This sheet has been replaced by a new version and is being archived.
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This is a new sheet consolidating the older PC and sidekick sheets which had been submitted separately. As of this post there are no differences between the sheets here and the already-approved versions; as such this new consolidated thread is APPROVED.
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Huzzah! The only remaining concern is the minions then - if you can find a citation or example for this kind of customization let me know, but I've consulted the larger ref team and while there was some back-and-forth (and we do agree the changes are minor!) the broad agreement is with sticking to one sheet for minions unless the overhead is paid for varied types - both because minions are already incredibly cheap and because even small flexibility usually comes with overhead.
- 9 replies
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- pc
- skeleton crew
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Just a bunch of housekeeping, looks like: Flintlock Double-check the skills on Flintlock - they're listed at 34pp, the final point tally lists 32pp, and I count 33pp. Your Quick Change 2 has snuck into both the main Feats section (which would put you over-budget) and into the 'From powers' section. Immunity from Aging would be Immunity 1, costing 1pp; this is correct in the Powers line but not in the power itself. Going by the Toughness line and point cost, I think you've bought Protection 7 rather than Protection 8. Your Astral Form is in-budget but mis-costed; I believe it costs 44pp total, not 42pp. The Illusion power needs to specify what senses it covers - from the cost I'm assuming it's all senses? The Emotion Control is missing its rank (again, from the cost I assume it's rank 10?). Crew Double-check that Reflex line - I think it has the wrong dex and purchased bonuses, looking at other information on the sheet. Your Powers line has a ghostly 2pp listed at the end - I originally thought this was a typo covering your 3pp of crew-differentiating stuff but in the Tally line it looks like that's accounted for separately? Speaking of that, however, minions are generally required to have the same sheet and stats top to bottom (see the Summon Minion power) unless you pay for the per-minion customization. 3pp of skills and minor feats is a small thing, especially on under-PL minions, but rules are rules and for flexibility like this you'd normally need an array and its overhead (which would notably cost four times what your minions pay now). Leviathan Dexterity's currently listed at 12 (+1) but it hasn't been paid for and later parts of the sheet are calculated at Dex +0, so I'm guessing that's an artifact of an old version? You've bought 3pp of feats but listed them at 6pp in the Feats line.
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- pc
- skeleton crew
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Just the usual math stuff here: With +4 Base Defense, Lark would have +2 Flat-Footed defense. Double-check the grapple bonuses, which I think are still using the old Strength and Super-Strength bonuses. I think you've shorted yourself on skills a bit - I count 70 ranks currently. Not an error per se, but with those drawbacks you could actually buy Morph 3 for the same 1pp. Do you need the extra +10 Disguise? Probably not, but it's unlikely to hurt. The Growth 3 power with three drawbacks would cost you 6pp rather than 7pp (remember that Linked is actually an Extra, and costs 0pp/rank!) Containers are 5pp/rank, but for a container this small it may be easier to list it as something like "12pp Container" rather than mess with ranks (e.g., "Hybrid Form (12PP Container; Drawback: Disability: Can't Speak [common, moderate, -3PP], Feat: Innate) [10/10PP] I think you're overpaying for the Regeneration - nine ranks should be 9pp, rather than 11pp. The Physical Container should be good at 35pp, though, so I think it's just the Regeneration line that needs updating.
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Just little math things: With +3 Base Defense, Tin Man would have +2 Flat-Footed Defense. It's the one edge case where the game round up, which catches pretty much everyone. It looks like Tin Man's bought 32pp of feats rather than 31. Tin Man's bought 11pp of Protection but the Powers tally line lists it at 16pp (94pp total), but the final Totals line is correct at 89pp total.
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No IC threads this month, because it's...been that kind of month. Ref point to Nocturne, please.