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Fox

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  1. Due to the magic of combat time, Mara has a pretty limited amount she can do on her turn - she moves to the sword, and picks it up, and that's it!
  2. Mara paced out to the sword, carefully picking it up with the hand that held the lighter before anyone else could try to claim it for themselves. "Am not putting a daka crystal this size anywhere near an infant," she called out, and then took a moment to snort at Jack's newfound shirtlessness. "Wonder if he'll want to keep it," she pondered, to herself and her singed, defeated opponents. But mostly to herself. "Suppose he has first dibs. Still - good-size sample. Hard to come by. Could do a lot with it, after breaking it up into smaller pieces."
  3. Mara took one blow to the ribs before deciding that was quite enough; she was no expert hand-to-hand fighter but she'd learned a couple things over the last two years, and she was fairly sure that getting run through on some jerk's sword would make Ellie pretty upset. She was getting tired of worrying about that sword, too. In a surprising fit of hand-to-hand competence, the young inventor dropped the lighter, stepped up past the sword as it lunged toward her, and drove her now-free fist right into the swordsman's face, followed by a quick, shoving kick to the stomach to get him off the porch before he fell down and let his nose stain something. She knelt down to grab the lighter again, reviewing the state of the lawn as she stood back up to take her place blocking the doorway. "Don't know what they pay you, or if you're paid, or if you're some cult or whatever. Don't really care," she said, casting an exceedingly grumpy, serious eye on anyone still conscious...and anyone who wasn't, just in case they were faking it. "House has my friends. House has children. And it's too quiet in my head. Get up for any reason but leaving and I will set you on fire."
  4. Mara spends a hero point to waive her fatigue. Melee Attack Roll vs. HoS Swordsman 5 (unarmed) (1d20 + 5=6) Derp. Yeaah, whaddya say we reroll that sucker? Melee Attack REROLL vs. HoS Swordsman 5 (unarmed) (1d20 + 5=25) ...uh. Okay, then. DC16 (base) + 5 (crit) = DC21 Tou. Mara's down 2 HP; IC post pending.
  5. Gaian Knight gave Fleur de Joie's hair a long look before turning his attention back to the group, his expression largely hidden behind his googles and red face cloth. "Right. Fleur, if you start feeling too bad, you let me know and I'll dig us out of here. Scraps, if something bad happens to her or Penny, you let us know - can you do that for me? I think I've got a leak to stop, at least until things are a little calmer and we can get Penny over there." He slipped well away from Fleur and the others before stepping away from the wall, striding up behind the crowd with a confidence he didn't entirely feel. Both arms came up and both hands made softly glowing fists; the rocks that had been following him around since the entrance swept forward, spinning and surging and seemingly multiplying until both pods were coated in a solid seal of stone. "Hey there. I'm not really an agent of any god or anything, but I'd sure appreciate it if you all stood down so we could settle this peacefully."
  6. Just in case it's needed soon (which I suspect it might be!): Initiative Roll (1d20 + 0=14)
  7. Tarrant reflexively reached for a duffel bag before remembering that he hadn't brought it with him; with that thought came the creeping, unsettled feeling he always got when he had to leave the sword behind for too long. He frowned and shrugged to himself, getting to his feet and making his way into the training room. He'd forgone his jacket, so with nothing to hang on a hook he went straight to stretching - rock climbing stretches, out of habit and lack of knowing anything better, but if he was going to keep up with a bunch of ki- a bunch of people a bit younger than he was, it'd at least help.
  8. I'm fine with some social shenanigans before the fighting starts in earnest.
  9. "Well," Gaian Knight muttered, slipping along the wall behind the kids, "that explains the camera. Otherwise, though, kinda confusing." He had a careful eye on the crowd and the coffins; the longer they were down here the more cult-like this place became, and even in his relatively limited experience cults rarely meant anything good. More than anything else, though, he was starting to regret bringing Scraps and Penny; sure, Penny might be the key to shutting down a plague, but could she shut down twelve plague-worshiping cultists....?
  10. Wraith-the-dragon settled a bit, remaining where she could see the auction but giving the little manticore a more level surface to sit on and shifting her wings up and out a bit to make sure he stayed on her back. Goodness knows she'd never able to fly with them - using them for something kept her from accidentally letting them melt back into the rest of her body. <$50,000 dollars is a great deal of money,> she privately mused.
  11. Gaian Knight followed their prisoner's gaze upwards, frowning at the sky. "You know, I think that's about the first thing you've said that I'm inclined to believe," he said, furrowing his brow. "I'm not a big expert on dimensional portals and whatnot, but what's keeping them from showing up if you're not here?" He stood and pondered for a moment before the earth moved again; rocks and soil drew up from the ground and into the sky, slowly forming a cloud of large, thick spikes, like a three-dimensional minefield of over-sized jacks surrounding where he figured the portal had originally been. They hung in mid-air, perfectly motionless, a hopefully a nasty surprise for anyone else coming through. If anyone else came through. "I'm going to feel really silly if nobody else comes after your sorry butt, but hopefully that'll hold - or at least make their entrance less subtle - until we can get people out here to...handle dimensional stuff."
  12. DRAGON FORCE'D by GIZMO Well, I think I've put this off long enough. Edits for Gaian Knight. A couple minor fluff edits - gave GK an inch of height (to balance out with the dragon), adjusted some text in the description fluff that was bothering me without actually changing the meaning. Added Freedom League to GK's list of affiliations. 9pp to spend; he gets another pp to spend by removing Feint from his feat list. This is an artifact of his prototype build (which had bluff, and more Spider-Man combat stylings); it only took me two years to notice it was still there. 1pp to Luck, 1pp to boosting his Reflex save. 8pp to Sidekick, plus BOTH unspent veteran awards (Bronze & Gold) for another 30 - total Sidekick rank 38, for a 190pp, PL11 sidekick. And the sidekick herself - GK finally gets his dragon. Sheet in Spoiler tags below for easy review; same sheet in code below that for easy access. Powers: 1 + 6 + 49 + 2 + 3 + 13 + 10 = 84pp Burrowing 1 (1mph / 10ft per Move Action) (Earth, Magic) [1pp] Device 1 (5pp Container, Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 [Current Knight]) [6pp] An old and ornate-looking masterwork sword. Strike 4 (Feats: Mighty) [5pp] Earthshaping 20 (40pp Array, Feats: Accurate 2, Alternate Power 7) (Earth, Magic) [49pp] Base Power: Create Object 18 (18 cubes, 10 180ft Range Increments / 1,800ft Max Range, Lifting STR 90 [Heavy Load: 1,600 tons], Toughness +18; Extras: Duration [Continuous], Flaws: Action [Full], Feats: Precise, Progression 2 [25ft cubes], Stationary) [40pp] Alternate Power: Blast 12 (10 120ft Range Increments / 1,200ft Max Range; Extras: Autofire, Feats: Indirect 2, Variable Descriptor [bludgeoning, Piercing, Slashing]) [39pp] Alternate Power: Blast 11 (1,100ft Max Range; Extras: Area [General, Shapeable], Feats: Indirect 2, Progression [Area] 2 [55 5ft cubes], Variable Descriptor [bludgeoning, Piercing, Slashing]) [38pp] Alternate Power: Burrowing 9 (500mph / 5,000ft per Move Action; Extras: Area [General, Burst, 45ft radius = 90ft diameter tunnel], Penetrating [treats all materials as "Soft Earth"], Feats: Progression [Reverse Area] 9 [5ft-90ft tunnel], Subtle) [37pp] Alternate Power: Move Object 20 (Lifting STR 100 [Heavy Load: 12,500 tons]; Extras: Range [Perception], Flaws: Limited [Earth]) [40pp] Alternate Power: [8 + 32 = 40pp] Obscure 4 (Visual Senses, 400ft Max Range, 50ft radius; Extras: Independent, Total Fade [8 rounds]) [8pp] Snare 12 (10 120ft Range Increments / 1,200ft Max Range; Feats: Indirect 2, Obscure Senses 5 [All], Reversible) [32pp] Alternate Power: Super-Movement 3 (Dimensional Movement 3 [Any], Extras: Linked [Teleport], Portal, Flaws: Action 2 [standard Action to open Portals]) [6pp] + Teleport 10 (200,000 miles ["Earth To The Moon"]; Extras: Accurate, Linked [Dimensional Movement], Portal, Flaws: Action 2 [standard Action to open Portals], Feats: Change Velocity, Progression [Portal Size] 2 [25ft x 25ft], Complications: Medium [Anchor-Stones]) [33pp] [6 + 33 = 39pp] Alternate Power: Transform 9 (Earth Into Same Earth, 500 lbs., 10 90ft Range Increments / 900ft Max Range; Extras: Duration [Continuous/Lasting], Feats: Precise) [37pp] Flight 2 (25mph / 250ft per Move Action; Flaws: Platform) [2pp] (Earth, Magic) Immunity 3 (Aging, High-Pressure Environments, Suffocation [underground]) [3pp] (Earth, Magic) Protection 13 [13pp] (Earth, Magic) Super-Senses 10 (Detect Earth 2 [Mental, Extras: Accurate, Acute, Analytical, Radius, Ranged], Tremorsense [Tactile, Extras: Ranged]) [10pp] (Earth, Magic) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Sword Touch DC21 Toughness (Staged) Damage (Physical) Blast Ranged DC27* Toughness (Staged) Damage (Physical) Blast Ranged/Area DC21 Reflex 1/2 Effect DC26 Toughness (Staged) Damage (Physical) Create Object Ranged DC22 Reflex Trapped Dropped Object Ranged/Area DC22 Reflex No Effect DC27 Toughness (Staged) Damage (Physical) Earth Control Perception Grapple check Pinned/Bound Thrown Object Ranged DC27 Toughness (Staged) Damage (Physical) Shape Earth Ranged DC19 Fortitude Transformed Snare Ranged DC22 Reflex (Staged) Entangled/Bound Disabled (All Senses) *Up to DC33 with Autofire. Abilities (22) + Combat (28) + Saves (22) + Skills (18) + Feats (19) + Powers (84) - Drawbacks (0) = 193/193 Power Points [anchor]Tiamat[/anchor] Character Name: Tiamat Power Level: 11 (190/190pp) Trade-Offs: -4/+4 Attack/Damage, -4/+4 Defense/Toughness Unspent Power Points: 0 In Brief: A dragon stuck in the modern world, with a chance at a clean slate and a society with fewer torches and pitchforks. Alternate Identity: Teagan Delphyne Identity: Secret Birthplace: Europe, alternate Earth Occupation: part-time translator Affiliations: Gaian Knight, Sanctuary Family: None local. Description: Age: 94 Apparent Age: mid-twenties Gender: female Ethnicity: lizard (Caucasian, in human form) Height: 6' (human), up to 16' (dragon) Weight: 165lbs / ~6 tons Eyes: red Hair: dark red, down to her shoulder blades Tall and fit with dark red hair and red eyes, few would disagree that Teagan is attractive, but not the sort of attractive one finds on a runway or the cover of a magazine; where willowy supermodels may look like they'd be blown over by a strong wind, Teagan Delphyne is better described as the strong wind itself. Strong, attractive features built on a (deceptively) strong frame, she wouldn't look terribly out of place in a suit of armor at the head of a medieval army. It's something she's likely well aware of, as when fighting crime she dons a dark grey and red chestplate and cape over dark red pants and sturdy boots, her hair pulled up and her identity hidden under a simple domino mask. When she changes to her true form, though, she looks like the thing the army rides against: large and truly powerful, a European-style quadrupedal, horned dragon straight out of myth and legend. Her hide runs dark along her underside but a deep crimson everywhere else, a huge creature of teeth and scales and awful beauty. But for all her savage glory, the intelligence behind her slitted red eyes mark her unmistakeably as above a common beast. Power Descriptions: Teagan's powers are typically either subtle or inherent to her being - the major exception to this is her fire breath, a directed storm of billowing red and orange flames. When changing shape her personal belongings disappear, clothes and mace simply lost from existence until she changes back. History: Once upon a time there was a dragon, living in a world where magic had never quite been traded in for science, and where the populace knew that dragons were something to be feared and destroyed, lest they destroy cities and eat livestock...or worse. And that's precisely what dragons did, too: difficult to gather together when your species is so competetive, and nigh impossible to blend into human society (even if you could disguise your eyes and hair and hide from too-clever wizards) when the magic that offered you human form left you marked with a symbol of what you truly were. It was simply the way of things. It was how Teagan was raised, and it was how she lived, until one day she encountered a dimensionally-displaced heroine from a far-away place called Freedom City. They fought, of course, but even a mighty dragon isn't prepared for modern technology; her last waking memory on her home was hitting the ground and assuming that the nearby peasants would take advantage of her weakness and finish her, once and for all. And then she woke up somewhere very different with a very strange man nearby. He smelled of earth and old magic, and patiently explained that this may have been the way of things, but circumstances had offered her a new way: a clean slate, in a new place, full of strange people and powers. A place where she could blend in, if she wanted. Where her kind was the stuff of unbelieved but fondly-remembered legends, where - if she chose, and wanted it badly enough - she could be respected, not feared...or at least, only feared by those worth being feared by. Where every day could be something new, and interesting, and carry fights to remember. Personality & Motivation: Teagan is proud, and she can be more than a little brash and hot-headed, but with a new chance and a clean slate her heart's in the right place. Helping people - and having them thankful to be helped! - is both novel and deeply gratifying, and the ability to fight truly worthy battles is the delicious icing on a delicious cake. She's loyal to a fault (once you earn that loyalty), enjoys a good challenge (and generally respects those who give her one), and willing to stand her ground, no matter the cost, for a good cause. She has a lot to learn about her new world, but she's not as thick-headed as she'd like to appear - she learns quickly, and looking foolish or out of place hurts her dignity enough that she puts real effort into trying to fit into modern day America. Powers & Tactics: No matter her form or the battle, her strategy is pretty straight-forward: hit it until it stops fighting back, and then stop hitting it. She's a little too used to being able to win by pure, overwhemling force, but she's a clever and experienced fighter (if largely self-trained) coming from a lifetime of conflict. Complications: Compu-whatnow?: Teagan's adjusted well enough to modern life, but where she's from they didn't have 'computers' and 'cars' and 'cell phones'. Dragon: Dragon. Secret: Identity. Abilities: 14 + 2 + 14 + 4 + 0 + 4 = 38pp Strength: 24 (+7) / 40 (+15) Dexterity: 12 (+1) Constitution: 24 (+7) / 32 (+11) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 8 + 8 = 16pp Initiative: +1 Attack: +6 (mace) / +9 (unarmed, human) / +7 (unarmed, dragon) / +4 Ranged Grapple: +16 / +30 / +40 Defense: +9 (+4 Base, +5 Dodge Focus) / +7 Dragon, +2 Flat-Footed Knockback: -3 / -15 Saving Throws: 3 + 7 + 9 = 19pp Toughness: +7 (+7 Con) / +15 (+11 Con, +4 Protection) Fortitude: +10 (+7 Con, +3) / +13 (+11 Con, +3) Reflex: +8 (+1 Dex, +7) Will: +9 (+0 Wis, +9) Skills: 64r = 16pp Bluff 8 (+10) Intimidate 16 (+18, +22 dragon) Knowledge (Arcane Lore) 8 (+10) Language 1 (Draconic [native], English) Notice 10 (+10) Search 3 (+5) Sense Motive 8 (+8) Survival 10 (+10) Feats: 13pp Attack Focus (melee) 1 Attack Specialization (unarmed) 2 Dodge Focus 5 Fast Task (Startle) Ritualist Startle Takedown Attack Uncanny Dodge (auditory) Powers: 53 + 4 + 16 + 3 + 6 + 6 = 88pp Alternate Form 9 (Extras: Duration [Continuous], Drawbacks: Action [Move]) [53pp] (dragon form; magic, shapeshifting) Damage 3 (Extras: Area (General, Cone), Feats: Alternate Power 1) [7pp] (stacked on fire breath, below) AP: Super-Strength 10 (Heavy Load: 3,200 tons; Feats: Super-Breath, Thunderclap) (22/22) Flight 2 (25mph / 250 ft per move action) [4pp] Growth 8 (Extras: Duration [Permanent, +0], Feats: Innate) [25pp] Protection 4 (Feats: Innate) [5pp] (dragon hide) Super-Movement 1 (Wall-Crawling) [2pp] Super-Senses 2 (Auditory (Extended), Visual (Extended)) [2pp] Comprehend 2 (Speak Any, Understand Any) [4pp] (gift of tongues) Damage 8 (Extras: Area (General, Cone)) [16pp] (fire breath) Device 1 (Flaw: Easy-to-Lose) [3pp] A heavy, unadorned dull steel mace with a leather-wrapped handle and a hanging leather loop. Feature (Masterwork; +1 Attack) [1pp] Strike 3 (Feat: Mighty) [4pp] Immunity 2 (Aging, Fire Effects (Flaw: Half)) [6pp] Super-Senses 3 (Detect Magic (olfactory, Acute), Infravision, Ultra-Hearing) [6pp] DC Block ATTACK RANGE SAVE EFFECT Unarmed (human) Touch DC22 Toughness (Staged) Damage (Physical) Unarmed (dragon) Touch (10') DC30 Toughness (Staged) Damage (Physical) Mace Touch DC25 Toughness (Staged) Damage (Physical) Fire Breath (human) 80' cone DC23 Toughness (Staged) Damage (Fire) Fire Breath (dragon) 110' cone DC26 Toughness (Staged) Damage (Fire) Thunderclap 55' radius DC21 Reflex Deafened DC21 Fortitude (-1/round) recover Totals: Abilities (38) + Combat (16) + Saving Throws (19) + Skills (16) + Feats (13) + Powers (88) - Drawbacks (0) = 190/190 Power Points [floatr][/floatr] [b][u]Player Name[/u]:[/b] Fox [b][u]Character's Name[/u]:[/b] Gaian Knight [b][u]Power Level[/u]:[/b] 13 (193/193pp) [b][u]Trade-Offs[/u]:[/b] -3 Defense / +3 Toughness [b][u]Unspent PP[/u]:[/b] 0 [b][u]Progress to Platinum Status[/u]:[/b] 43/120 (Gold status earned with Dragonfly) [b][u]In Brief[/u]:[/b] Young professor, given powers over the earth by unknown forces, just out to do some good in the world. [b][u]Alternate Identity[/u]:[/b] Tarrant David McLeod [b][u]Identity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] United States, West Coast [b][u]Occupation[/u]:[/b] Professor of Earth Sciences, Freedom City University [b][u]Affiliations[/u]:[/b] Sanctuary, Freedom City University, The Freedom League (reserve) [b][u]Family[/u]:[/b] Parents (still on the West Coast), Brother (location unknown; little contact) [b][u]Age[/u]:[/b] 26 (DoB: October 1984) [b][u]Gender[/u]:[/b] male [b][u]Ethnicity[/u]:[/b] Caucasian [b][u]Height[/u]:[/b] 6'1" [b][u]Weight[/u]:[/b] 160 lbs. [b][u]Eyes[/u]:[/b] Green (now flecked with Gold) [b][u]Hair[/u]:[/b] Brown [b][u]Description[/u]:[/b] A tall man seeming to be in his early to mid twenties, Tarrant’s fit but not overly muscular: he looks more like someone who spends a lot of time outdoors than someone who hits the gym five days a week. Short brown hair tops a charming face with amused green, gold-flecked eyes. Left to his own devices he trends towards simple, durable clothing (jeans, t-shirt, unadorned jacket), but dresses up a bit more for teaching (button-up shirt, vest, tie, and slacks). No matter what he’s wearing, his footwear is practical – “death before dress shoesâ€. His heroing gear seems serviceable but a little slapdash: black fingerless gloves, heavy brown boots, dark jeans, dark red cloth over his mouth and nose, and a long brown hooded coat. Only three items are truly notable: first, a dull metal platemail chestpiece under the coat keeping the torso well-protected, apparently designed with an eye towards flexibility; second, a pair of round goggles completely obscuring his eyes; and third, an antique-looking but well-cared-for sword which never leaves his side. [b][u]Power Descriptions[/u]:[/b] Gaian Knight leverages the abundant nearby earth for his effects, moving or reshaping it to his own ends, attacking from various angles to surprise his enemies or attack around cover. As a hobbyist sculptor he takes a bit of pride in the appearance of the things he makes, and if he's able he likes to add his own little artistic touches. His magic often causes a noticable earthy-gold glow that becomes more and more apparent as he does bigger and bigger things, starting around his hands, then his eyes, and finally his whole body (and any rock nearby). Though he rarely notices, long-term use of his power leads to small rocks orbiting him or following him around in the air. [b][u]History[/u]:[/b] Young grad student Tarrant McLeod lived a pretty ordinary life up until a friend of his – an archeology student – called him up to help with a gigantic, mysterious cave they’d unearthed near an old ruined city. Upon entering and touching a distinctly out-of-place pedestal of polished stone he was transported to an unknown, seemingly endless plane of earth where a floating vision of a woman in flowing robes spoke to him in broken sentences and half-formed images, part of some ancient recording or ceremony; she called him the Gaian Knight, charged him with protecting “the swordâ€, and implied the purpose of this place was to empower a defender for the surrounding city when it was at the height of its grandeur. When returned to the cavern he found he’d been linked into the earth: he could feel the stone around him, shape it, move it. He also found a sword and scabbard on the altar where there had been none, and (unconsciously compelled to take it with him) made his way back outside more confused than enlightened. Since then he’s spent quite a bit of time learning to control his power, and took advantage of his new abilities to complete his schooling in record time. Offered a teaching job at FCU, he finally feels like he’s in a place in life where he can apply what he’s learned...in more ways than one. [b][u]Personality & Motivation[/u]:[/b] Strange sense of humor and (sometimes forced) cheer; Tarrant’s a decent guy at heart, level-headed, stubborn, and somewhat 'salt of the earth' – he feels bad when he sees bad things happen, he wants to help when someone’s in need of help. He never paid much attention to superheroes growing up (something he regrets, now), but he has a new start and just wants to help people, even if he’s aware that may be naïve. Enjoys cheap magic tricks and carving/sculpting small art pieces in his spare time. [b][u]Powers & Tactics[/u]:[/b] Tarrant is not a practiced fighter (he's not so hot with that sword, either), and typically subsumes his combat nerves into wry comments and self-depreciating humor. That aside, his ‘fighting style’ is more or less as follows: (1) protect people who need protecting; (2) stay well away from anyone who looks like they can throw a punch; (3) protect yourself from anyone who looks like they can throw anything else...like a bus; (4) find a way to take down the enemy with as little possible trouble – trap them, bind them, hit them with a rock. Ambushes are good, and underground is better, where the rock is plentiful and tremorsense/nightvision give him an edge. [hr][/hr] [b][u]Complications[/u]:[/b] [b]Honor (Chivalry):[/b] Respect and honor; he’s not an old-school knight, but even before the magic answering machine he was of the “won’t hurt a lady†sort, and though he’s not usually compelled to fight fair (since your average mook isn’t going to extend him the same courtesy) he can be easily convinced to listen to his opponent’s side of things...and to fight a fair battle against an enemy he knows (or thinks) is honorable. [b]Responsibility:[/b] Professor. He tries to arrange his schedule (and the assigned homework!) as best he can, but he does have students to help and classes to teach. [b]Secret:[/b] Identity. [b]Teleportal:[/b] Gaian Knight's portals require an anchor - he can only create a portal to somewhere he's already set up a special anchor stone, usually in the form of an archway. No anchor, no portal - and destruction of any anchor prevents him from opening a portal to that location until he can get there some other way to fix it. [b][u]Abilities[/u]:[/b] 4 + 0 + 4 + 4 + 6 + 4 = 22pp Strength: 14 (+2) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) [b][u]Combat[/u]:[/b] 16+12 = 28pp Initiative: +0 Attack: +8, +12 Earthshaping Grapple: +10 Defense: +9 (+6 Base, +3 Dodge Focus), +3 Flat-Footed Knockback: -7/-3/-1 [b][u]Saving Throws[/u]:[/b] 8 + 8 + 6 = 22pp Toughness: +15/+6/+2 (+2 Con, +13 Protection or +4 Breastplate) Fortitude: +10 (+2 Con, +8) Reflex: +8 (+0 Dex, +8) Will: +9 (+3 Wis, +6) [b][u]Skills[/u]:[/b] 72R = 18pp Climb 4 (+6) Concentration 12 (+15) Craft (Artistic) 8 (+10) Knowledge (Earth Sciences) 13 (+15) Notice 12 (+15, +11 Nightvision Goggles) Perform (Oratory) 5 (+7) Sense Motive 8 (+11) Sleight of Hand 10 (+10) [b][u]Feats[/u]:[/b] 19pp Dodge Focus 3 Equipment 5 (25EP) Luck 2 Precise Shot Sidekick 8 + 30 (Veteran Award x2) = 38 [b][u]Powers[/u]:[/b] 1 + 6 + 49 + 2 + 3 + 13 + 10 = 84pp [b]Burrowing 1 ([/b]1mph / 10ft per Move Action[b])[/b] (Earth, Magic) [1pp] [b]Device 1 ([/b]5pp Container, [i]Flaws:[/i] Easy-To-Lose, [i]Feats:[/i] Indestructible, Restricted 2 [Current Knight][b])[/b] [6pp] [i]An old and ornate-looking masterwork sword.[/i] [b]Strike 4 ([/b][i]Feats:[/i] Mighty[b])[/b] [5pp] [b]Earthshaping 20 ([/b]40pp Array, [i]Feats:[/i] Accurate 2, Alternate Power 7[b])[/b] (Earth, Magic) [49pp] [u]Base Power[/u]: [b]Create Object 18 ([/b]18 cubes, 10 180ft Range Increments / 1,800ft Max Range, Lifting STR 90 [[i]Heavy Load:[/i] 1,600 tons], Toughness +18; [i]Extras:[/i] Duration [Continuous], [i]Flaws:[/i] Action [Full], [i]Feats:[/i] Precise, Progression [size] 2 [25ft cubes], Stationary[b])[/b] [40pp] [u]Alternate Power[/u]: [b]Blast 12 ([/b]10 120ft Range Increments / 1,200ft Max Range; [i]Extras:[/i] Autofire, [i]Feats:[/i] Indirect 2, Variable Descriptor [bludgeoning, Piercing, Slashing][b])[/b] [39pp] [u]Alternate Power[/u]: [b]Blast 11 ([/b]1,100ft Max Range; [i]Extras:[/i] Area [General, Shapeable], [i]Feats:[/i] Indirect 2, Progression [Area] 2 [55 5ft cubes], Variable Descriptor [bludgeoning, Piercing, Slashing][b])[/b] [38pp] [u]Alternate Power[/u]: [b]Burrowing 9 ([/b]500mph / 5,000ft per Move Action; [i]Extras:[/i] Area [General, Burst, 45ft radius = 90ft diameter tunnel], Penetrating [treats all materials as "Soft Earth"], [i]Feats:[/i] Progression [Reverse Area] 9 [5ft-90ft tunnel], Subtle[b])[/b] [37pp] [u]Alternate Power[/u]: [b]Move Object 20 ([/b]Lifting STR 100 [[i]Heavy Load:[/i] 12,500 tons]; [i]Extras:[/i] Range [Perception], [i]Flaws:[/i] Limited [Earth][b])[/b] [40pp] [u]Alternate Power[/u]: [8 + 32 = 40pp] [b]Obscure 4 ([/b]Visual Senses, 400ft Max Range, 50ft radius; [i]Extras:[/i] Independent, Total Fade [8 rounds][b])[/b] [8pp] [b]Snare 12 ([/b]10 120ft Range Increments / 1,200ft Max Range; [i]Feats:[/i] Indirect 2, Obscure Senses 5 [All], Reversible[b])[/b] [32pp] [u]Alternate Power[/u]: [b]Super-Movement 3 ([/b]Dimensional Movement 3 [Any], [i]Extras:[/i] Linked [Teleport], Portal, [i]Flaws:[/i] Action 2 [standard Action to open Portals][b])[/b] [6pp] [b]+ Teleport 10 ([/b]200,000 miles ["Earth To The Moon"]; [i]Extras:[/i] Accurate, Linked [Dimensional Movement], Portal, [i]Flaws:[/i] Action 2 [standard Action to open Portals], [i]Feats:[/i] Change Velocity, Progression [Portal Size] 2 [25ft x 25ft], [i]Complications:[/i] Medium [Anchor-Stones][b])[/b] [33pp] [6 + 33 = 39pp] [u]Alternate Power[/u]: [b]Transform 9 ([/b]Earth Into Same Earth, 500 lbs., 10 90ft Range Increments / 900ft Max Range; [i]Extras:[/i] Duration [Continuous/Lasting], [i]Feats:[/i] Precise[b])[/b] [37pp] [b]Flight 2 ([/b]25mph / 250ft per Move Action; [i]Flaws:[/i] Platform[b])[/b] [2pp] (Earth, Magic) [b]Immunity 3 ([/b]Aging, High-Pressure Environments, Suffocation [underground][b])[/b] [3pp] (Earth, Magic) [b]Protection 13[/b] [13pp] (Earth, Magic) [b]Super-Senses 10 ([/b]Detect Earth 2 [Mental, [i]Extras:[/i] Accurate, Acute, Analytical, Radius, Ranged], Tremorsense [Tactile, [i]Extras:[/i] Ranged][b])[/b] [10pp] (Earth, Magic) [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Sword Touch DC21 Toughness (Staged) Damage (Physical) Blast Ranged DC27* Toughness (Staged) Damage (Physical) Blast Ranged/Area DC21 Reflex 1/2 Effect DC26 Toughness (Staged) Damage (Physical) Create Object Ranged DC22 Reflex Trapped Dropped Object Ranged/Area DC22 Reflex No Effect DC27 Toughness (Staged) Damage (Physical) Earth Control Perception Grapple check Pinned/Bound Thrown Object Ranged DC27 Toughness (Staged) Damage (Physical) Shape Earth Ranged DC19 Fortitude Transformed Snare Ranged DC22 Reflex (Staged) Entangled/Bound Disabled (All Senses) *Up to DC33 with Autofire. Abilities (22) + Combat (28) + Saves (22) + Skills (18) + Feats (19) + Powers (84) - Drawbacks (0) = 193/193 Power Points [anchor]Tiamat[/anchor] Character Name: Tiamat Power Level: 11 (190/190pp) Trade-Offs: -4/+4 Attack/Damage, -4/+4 Defense/Toughness Unspent Power Points: 0 In Brief: A dragon stuck in the modern world, with a chance at a clean slate and a society with fewer torches and pitchforks. Alternate Identity: Teagan Delphyne Identity: Secret Birthplace: Europe, alternate Earth Occupation: part-time translator Affiliations: Gaian Knight, Sanctuary Family: None local. Description: Age: 94 Apparent Age: mid-twenties Gender: female Ethnicity: lizard (Caucasian, in human form) Height: 6' (human), up to 16' (dragon) Weight: 165lbs / ~6 tons Eyes: red Hair: dark red, down to her shoulder blades Tall and fit with dark red hair and red eyes, few would disagree that Teagan is attractive, but not the sort of attractive one finds on a runway or the cover of a magazine; where willowy supermodels may look like they'd be blown over by a strong wind, Teagan Delphyne is better described as the strong wind itself. Strong, attractive features built on a (deceptively) strong frame, she wouldn't look terribly out of place in a suit of armor at the head of a medieval army. It's something she's likely well aware of, as when fighting crime she dons a dark grey and red chestplate and cape over dark red pants and sturdy boots, her hair pulled up and her identity hidden under a simple domino mask. When she changes to her true form, though, she looks like the thing the army rides against: large and truly powerful, a European-style quadrupedal, horned dragon straight out of myth and legend. Her hide runs dark along her underside but a deep crimson everywhere else, a huge creature of teeth and scales and awful beauty. But for all her savage glory, the intelligence behind her slitted red eyes mark her unmistakeably as above a common beast. Power Descriptions: Teagan's powers are typically either subtle or inherent to her being - the major exception to this is her fire breath, a directed storm of billowing red and orange flames. When changing shape her personal belongings disappear, clothes and mace simply lost from existence until she changes back. History: Once upon a time there was a dragon, living in a world where magic had never quite been traded in for science, and where the populace knew that dragons were something to be feared and destroyed, lest they destroy cities and eat livestock...or worse. And that's precisely what dragons did, too: difficult to gather together when your species is so competetive, and nigh impossible to blend into human society (even if you could disguise your eyes and hair and hide from too-clever wizards) when the magic that offered you human form left you marked with a symbol of what you truly were. It was simply the way of things. It was how Teagan was raised, and it was how she lived, until one day she encountered a dimensionally-displaced heroine from a far-away place called Freedom City. They fought, of course, but even a mighty dragon isn't prepared for modern technology; her last waking memory on her home was hitting the ground and assuming that the nearby peasants would take advantage of her weakness and finish her, once and for all. And then she woke up somewhere very different with a very strange man nearby. He smelled of earth and old magic, and patiently explained that this may have been the way of things, but circumstances had offered her a new way: a clean slate, in a new place, full of strange people and powers. A place where she could blend in, if she wanted. Where her kind was the stuff of unbelieved but fondly-remembered legends, where - if she chose, and wanted it badly enough - she could be respected, not feared...or at least, only feared by those worth being feared by. Where every day could be something new, and interesting, and carry fights to remember. Personality & Motivation: Teagan is proud, and she can be more than a little brash and hot-headed, but with a new chance and a clean slate her heart's in the right place. Helping people - and having them thankful to be helped! - is both novel and deeply gratifying, and the ability to fight truly worthy battles is the delicious icing on a delicious cake. She's loyal to a fault (once you earn that loyalty), enjoys a good challenge (and generally respects those who give her one), and willing to stand her ground, no matter the cost, for a good cause. She has a lot to learn about her new world, but she's not as thick-headed as she'd like to appear - she learns quickly, and looking foolish or out of place hurts her dignity enough that she puts real effort into trying to fit into modern day America. Powers & Tactics: No matter her form or the battle, her strategy is pretty straight-forward: hit it until it stops fighting back, and then stop hitting it. She's a little too used to being able to win by pure, overwhemling force, but she's a clever and experienced fighter (if largely self-trained) coming from a lifetime of conflict. Complications: Compu-whatnow?: Teagan's adjusted well enough to modern life, but where she's from they didn't have 'computers' and 'cars' and 'cell phones'. Dragon: Dragon. Secret: Identity. Abilities: 14 + 2 + 14 + 4 + 0 + 4 = 38pp Strength: 24 (+7) / 40 (+15) Dexterity: 12 (+1) Constitution: 24 (+7) / 32 (+11) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 8 + 8 = 16pp Initiative: +1 Attack: +6 (mace) / +9 (unarmed, human) / +7 (unarmed, dragon) / +4 Ranged Grapple: +16 / +30 / +40 Defense: +9 (+4 Base, +5 Dodge Focus) / +7 Dragon, +2 Flat-Footed Knockback: -3 / -15 Saving Throws: 3 + 7 + 9 = 19pp Toughness: +7 (+7 Con) / +15 (+11 Con, +4 Protection) Fortitude: +10 (+7 Con, +3) / +13 (+11 Con, +3) Reflex: +8 (+1 Dex, +7) Will: +9 (+0 Wis, +9) Skills: 64r = 16pp Bluff 8 (+10) Intimidate 16 (+18, +22 dragon) Knowledge (Arcane Lore) 8 (+10) Language 1 (Draconic [native], English) Notice 10 (+10) Search 3 (+5) Sense Motive 8 (+8) Survival 10 (+10) Feats: 13pp Attack Focus (melee) 1 Attack Specialization (unarmed) 2 Dodge Focus 5 Fast Task (Startle) Ritualist Startle Takedown Attack Uncanny Dodge (auditory) Powers: 53 + 4 + 16 + 3 + 6 + 6 = 88pp Alternate Form 9 (Extras: Duration [Continuous], Drawbacks: Action [Move]) [53pp] (dragon form; magic, shapeshifting) Damage 3 (Extras: Area (General, Cone), Feats: Alternate Power 1) [7pp] (stacked on fire breath, below) AP: Super-Strength 10 (Heavy Load: 3,200 tons; Feats: Super-Breath, Thunderclap) (22/22) Flight 2 (25mph / 250 ft per move action) [4pp] Growth 8 (Extras: Duration [Permanent, +0], Feats: Innate) [25pp] Protection 4 (Feats: Innate) [5pp] (dragon hide) Super-Movement 1 (Wall-Crawling) [2pp] Super-Senses 2 (Auditory (Extended), Visual (Extended)) [2pp] Comprehend 2 (Speak Any, Understand Any) [4pp] (gift of tongues) Damage 8 (Extras: Area (General, Cone)) [16pp] (fire breath) Device 1 (Flaw: Easy-to-Lose) [3pp] A heavy, unadorned dull steel mace with a leather-wrapped handle and a hanging leather loop. Feature (Masterwork; +1 Attack) [1pp] Strike 3 (Feat: Mighty) [4pp] Immunity 2 (Aging, Fire Effects (Flaw: Half)) [6pp] Super-Senses 3 (Detect Magic (olfactory, Acute), Infravision, Ultra-Hearing) [6pp] DC Block ATTACK RANGE SAVE EFFECT Unarmed (human) Touch DC22 Toughness (Staged) Damage (Physical) Unarmed (dragon) Touch (10') DC30 Toughness (Staged) Damage (Physical) Mace Touch DC25 Toughness (Staged) Damage (Physical) Fire Breath (human) 80' cone DC23 Toughness (Staged) Damage (Fire) Fire Breath (dragon) 110' cone DC26 Toughness (Staged) Damage (Fire) Thunderclap 55' radius DC21 Reflex Deafened DC21 Fortitude (-1/round) recover Totals: Abilities (38) + Combat (16) + Saving Throws (19) + Skills (16) + Feats (13) + Powers (88) - Drawbacks (0) = 190/190 Power Points DRAGON FORCE'D by GIZMO
  13. Tarrant chuckled and shook his head, setting his pen and completed paperwork down. "I am certainly more 'rocker' than 'hipster', it's true," he admitted, mostly for his own amusement. "I'm afraid I don't have quite the training John has," he said, indicating the young man with a nod of his head. "I know a little self-defense, and I've had some experience with a sword, though not a whole lot of formal instruction. Not so much the ballet, though," he mused - though he couldn't quite keep the smile off his face. "I suppose it's never too late, but I don't think I'd look terribly good in those tights."
  14. I'd be up for that. Could be neat!
  15. I grow increasingly suspicious that Invisible Castle likes one-liners.
  16. Toughness Save vs. Swordsman 5, DC18 (1d20 + 1=16) The die shows mercy.
  17. "That...is true," Indira reluctantly admitted, looking around as she followed the others; so long as they were off the street and out of Bigfoot's line of sight - even if he was resting - she let her eyes fill out to pure, black voids and left them that way - it was considerably more comfortable. "The smell is very strong, and the colors are...I do not believe you can even see some of these colors, but they are unpleasant. I do not think Sharl or myself are very familiar with the technology, anyway - I certainly am not. If I am translating 'spatial drive' correctly, then I know what it is, but I have only a basic idea of how it works and no idea of how to fix it if it were to break." She shook her head, and made a motion that was like she was glancing at the others - but with utterly featureless eyes, it was hard to tell. "It is unfortunate. There is a great deal of room here, and the opportunity is likely very rare - it is at least worth...what is the phrase? 'Checking it out'?."
  18. For what amounted to a small strike force, Mara couldn't say she was overly impressed with the tactics of the group that were making their way to the front door - she watched them through the windows as they reached the porch, trying to decide if they thought nobody in the house could fight, or if they were just part of a larger team that was trying to breach the building through multiple entrances at once. That's how she'd do it, anyway. But she was probably smarter than they were. She waited until they were at the door before taking a step forward and opening it for them. She looked the group in the eye for a moment, all messy-blond-haired, grumpy-expressioned, five-foot-five of her, before raising her can and flicking the kitchen lighter on right in front of the nozzle. "No solicitors." Whatever she'd done to the can, it certainly wasn't kitchen-friendly anymore: while a bored teenager might discover that a flame and a can of cooking spray could make an entertaining torch, Mara's spewed forth a sixty-foot blast that was almost as much blistering shockwave as it was devouring flame.
  19. Move action: Mara, feeling helpful, opens the door. SURGE: Full action: And then tries to set them on fire. (Comic book physics, natch - she's not particularly interested in mutilating anybody.) Damage 6 (Extras: Area [General Cone], Flaw: Action [Full]) 6pp DC16 Reflex, DC21/18 Tou.
  20. Yeah, GK'll at least try to be vaguely sneaky. Stealth Roll (1d20 + 0=17) Stealthy like a rock!
  21. "Not to be too contrary," Gaian Knight quietly noted as they made their way ever deeper, "but if we just saw it then it can't be all that impossible." He was kicking himself for having missed the little device - he'd only noticed it after the others had pointed it out, and he wasn't entirely sure if that was because he was too used to not using his eyes so much when underground, or because of his growing concern over Stesha's apparently worsening symptoms. Still, if she wasn't worried enough to turn back, he wasn't going to press the issue - it wasn't his place. And he was pretty sure he could drill them a hole right through these walls if absolutely necessary, for a quick exit to the surface and a breath of fresh air. "Any idea how many Grue we can expect to find down here? I'm kinda bothered by the idea that a bunch of maddened shapeshifters have been living under our noses and we never noticed. We didn't know about you and Scraps and Penny, but you were further out, and you're...well. Not out of your gourd."
  22. "Always a shame to see kids starting the bad language young," Tarrant quipped, already well into his paperwork - given how much time he spent every day on grading and preparing and filling out assorted forms, he'd have been done already if it weren't for his obvious, curious interest in his fellow students. Many of which could be his students. And at least one of whom...did she dye her hair, or was it just naturally like that? Always hard to tell in this city. Man. I feel old. "'Mr. Espadas' it is, then," he chuckled. "I've never claimed to be very hip."
  23. Wraith was fairly sure Kimber could take care of herself - and if there was too much trouble, she was fairly sure that she could take most of the room in a fair fight. She had a hard time telling what humans were more dangerous than others if they used intangible things like magic, but presumably anybody who was a real threat would go out and hunt their own mythological creatures. Kimber's ghostly invisibility was better-suited to the task anyway; the not-a-real-dragon was patient enough to sit down and cock her head at the creature in the cage.
  24. Nothing much here...GK or Fleur could certainly block the camera off, but that might set it off just as much as blowing it up. I'm okay with the Captain messing with it unless E or KD have a better idea.
  25. Fox

    Player Away Thread

    AT&T DSL is down in my area...no internet. Hopefully fixed soon, but if I'm not around, that's probably why.
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