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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Fox
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Note: This sheet has been replaced by a new version.
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Just the little math things that creep in here: I think a change to the character's Dex at some point let some of the knock-on effects creep in: - At +2 Dex, this character would have a +2 Initiative bonus rather than +3. - Double-check the Reflex save line - the final result of +11 is right, but it still lists a +4 Dex. - Double-check the Stealth bonus - at +2 Dex, the final bonus should be +7 rather than +8. With +5 Base Defense, Ghule would have a +3 Flat-Footed defense rather than +4. At +4 Base Attack and +8 Strength, Ghule enjoys a +12 Grapple bonus; with +12 non-Impervious Toughness, Ghule enjoys a -6 Knockback modifier.
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Mathmathmathmathmath: Double-check the maximum grapple bonus, there - I think you're shorting yourself the bonuses from Void Manifest (up to +17, if I've done my math right, rather than up to +10). I'm afraid you're over-budget on skills, at 123 ranks instead of 120. Double-check the bonuses while you're there, too - I think you've shorted yourself on the ability bonuses for at least the Knowledges and Sleight of Hand. The Alternate Form array costs 17PP (listed as EP?) but the powers tally line lists it at 15PP; this is pure housekeeping but might foul up future edits. Also, nit-picking, but the Life Sucking Array should have Alternate Powers, not Alternate Forms. Accounting for the 17PP alternate form array, I count 95PP of powers rather than 98PP.
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Just a couple small math notes: With +2 Impervious Toughness and +5 Non-Impervious, Centuria would enjoy a -4 Knockback modifier. The More Powerful... array is a 5PP array, rather than a 10PP array, though the final cost is indeed 10PP.
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Gaian Knight / Tiamat (maxed) Written in the Stars (1) Eclipse (maxed) Blind Man's Bluff (2) Three posts to roll over - please roll one each to Nocturne, Grim, and Masque (in that order, in case I miscounted). Ref point to Nocturne.
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Oh ho! I do have a weakness for kinetic/telekinetic types...let's get to the math! Mostly just the same math and housekeeping stuff most sheets go through, here: At +1 Strength and +2 Base Attack, Prime Mover would have a +3 Grapple bonus. At +2 Base Defense, Prime Mover would have a +1 Flat-Footed defense. Prime Mover's Toughness depends on their array setting and should be noted as +2/+10. (Which is not normally recommended - keep in mind that you can only change its setting once per round, which could hurt if repeated attacks wear down your Deflect while you Toughness is low!) This also affects their Knockback: with +2/+10 (8 Impervious) Toughness, Prime Mover would have a Knockback modifier of -1/-9. The Force Field power should either be in an array, or have the Alternate Power feat (pushing it to 19PP), rather than listing the Deflect at 1PP on its own - though this is mostly a housekeeping thing and I won't fight you too much on it. You've bought 87pp of powers, rather than 84pp, which puts this build a bit over-budget. I'm afraid the drawback may not work here - Noticeable only works for powers that are Continuous, Permanent, or inherently Subtle (like some mental powers) - but Prime Mover does not have any of those other than the Enhanced powers and Super-Senses. All of this character's other abilities are Noticeable by default. What is the gameplay impact of the Noticeable drawback intended to be?
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APPROVED!
- 5 replies
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- stormchild
- serendipity
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(and 3 more)
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Zippy! Double-check your Con (and Con-dependent mathy bits), though - you've bought Enhanced Constitution 8 in Powers, but added 10 to Lynn's base Con score. At +5 Base Defense, Slipstream would enjoy a +3 Flat-Footed Defense. I think the Flaw on Lynn's Wall-Running has eaten its rank.
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I took the Ignite power to the ref cave, just in case, but I'm afraid the general consensus is to veto it - no attack roll, no real cost to sustain is a tough sell, especially on a character who isn't entirely helpless without their main array. Something like Secondary Effect may get you close to what you have now, though; it's not as good on the action economy but it wouldn't tie up the array at least.
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Yeah, no worries; I figured it was just a carry over from the older version of the sheet. APPROVED!
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Pitch Possible typo in the Disability complication ("Should she be her callipers..."). It's a tiny notation thing, since the actual saves listed are correct, but Pitch's Fortitude line lists +2/+7 Con instead of +2/+6. The cost is correct, but you've listed Equipment 7 for 9 ranks of equipment. Looks like Pitch is over PL11 combat caps on offense with the hellfire breath, unless that's intended to be a targeted cone instead of a general cone. A few powers in the Infernal Forge Array have odd power point costs, though I could of course be messing up some math somewhere: The hellfire breath is over-budget at 42/40pp, by my count. Double-check the cost of the Snare, too - the range drawback is thematic but I don't think you need it, as I tally the power at 37/40pp as written. Create object adds up to 39pp rather than 40pp, if my math is right, as does the Teleport. Sell me on the Ignite power? I'll take the argument but we don't usually allow duration-shifted Damage effects, since they can be a little cheap, and I'm not sure how much I like an auto-hit zero-concentration free toughness save every round on top of whatever else the character is doing (especially since she's passable in melee for her PL). It ties up the array and it's at an effective -2PL, plus the implication that someone could put themselves out, but it's a little spooky. Tazel You've bought 20pp of Abilities, but the final tally lists 18pp. You've bought 14pp of Saving Throws, but the final tally lists 13pp. Tazel's flight power is listed twice. Double-check the Powers tally; even with Flight double-counted I think you're well under budget there. With all of the above, I recommend re-checking the final Totals tally.
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Math broadly checks out! I'm a little curious about this line, from the Impervious Toughness array: Quickness 1-4 (2-25x) + Speed 1-4 (10-100 mph / 100-1000 feet per Move action) {8PP} Since this array slot isn't dynamic, you don't need to list the range of ranks here - you can just list them at full strength.
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Gaian Knight "You wouldn't be the first accidental trouble-maker," chuckled the Gaian Knight, "and I doubt you'll be the last. It'll have been worth it if it's one step forward to a bigger peace." He'd had to take off his breastplate - between taking a mech-sized blast to the front and a solid blow to the back it was bent out of shape and not exactly comfortable anymore, and he was starting to wonder why he still bothered. "There's frankly a lot of trouble that finds its way to our neck of space, and anything that makes life quieter for you will make life quieter for us. Just, ah - if you do follow up on that rain check or ever come back, give us some notice if you can. Just in case."
- 120 replies
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- ghost
- gaian knight
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Eclipse Talisyn just shrugged again, carefully dropping her poor blaster into more heat-proof hands. "If it's just a show, 's a good one," she murmured back. She left her tail extended, flexing it behind her like a stiff muscle. "If it's bad faith or things go bad, they at least have more time to deal with it, and I bet they build some better defenses after today. Let's maybe swing back here later, see how it's gone? We can have Nae-Dae stock up on rocket launchers in case they bring any more of those dropships. She'll love it."
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Eclipse "Strength in numbers and all," mused Talisyn, though her focus wasn't directly on the Star Khan and the ambassador - that last chained blast had made an unhappy weapon even unhappier, and one of its inner bits was doing its level best to melt its way into being an outer bit. There was a mildly concerning tk-tk-tk-tk noise as the segments of her spine-like metal tail extended out, the end snapping open into a crude claw that could hold the thing without burning. "You could make some new friends there; even if y'don't trust the Khanate, trade agreements with anyone else would make it harder for another Gor'an to set up shop unnoticed." She shrugged, tail mimicking the motion like a third arm. "We could probably give you a lift, even, unless my partner has some objections; we're headed back that way once we're done here."
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July was a month that ground me into the dirt. No posts. Ref point to Nocturne, please.
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Just some minor notation things: I count it as Grapple +20 (+10 Attack, +8 Strength, +2 Super-Strength), but it's possible I'm missing a bonus somewhere. While the final bonus and cost are correct, double-check the Will saving throw line - it's listing the wrong Wisdom and bought bonuses. The Radiation Array has 7 alternate powers and should cost 39pp, though it's correct in the Powers tally. The cockroach lungs power is listed twice.
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Gaian Knight (maxed) Written in the Stars (1) Eclipse (maxed) Blind Man's Bluff (1-2, depending on time zone) 2-3 posts to roll over, depending on how we cut the time zone off. Roll 1 post each to Nocturne, Masque, and Grim in that priority order, please! Ref point to Nocturne.
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Eclipse "Good call," said the good Captain. She seemed to mean it - even giving the running ones a quick nod of approval before she turned to look at the ones who'd surrendered, blaster hissing away extra heat in her hand. "I don't really carry a whole team's worth of cuffs, so you if you like your odds here better than with your friends - and I would, not for nothing - maybe walk really carefully toward the building you were shooting at. Don't get clever." With that, she spun on a heel to run back toward her crewmate...or at least until she had a solid line of sight on the last hunter, blaster up and protesting loudly as she sent a hail of bolts north. It took both hands to brace the thing - she did sometimes so regret not carrying a full rifle - but whatever got the job done before that mech either got up or the upstarts pulled some new threat out of nowhere....