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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Fox
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Move action to get a good line of sight on the remaining Hunter and close a little distance. With 2 hero points to burn and stuff winding down, let's stunt an attack power why not; she'll turn her flat Blast 7 [14pp] into Blast 7 (Extras: Autofire 1; Flaws: Distracting) [14pp]. And then, to blasting! Ranged Attack Roll vs. Hunter: 1d20+13: 23 [1d20=10] DC22 Toughness save, +1 for every 2 she beat its defense by.
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The only thing I can spot is a minor notation issue: the powers tally lists 4PP for the postcognition power rather than 5PP. The power itself is correct and so is the actual final tally cost, though, so assuming you'll fix it up I'm not going to stall approval over it. APPROVED!
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Gaian Knight The Gaian Knight grunted as the staff dropped him back into the ground, but he seemed more put out than hurt - he might have envied the types that were made of steel, but he was at least happy to reward his new attacker's strike with a solid thud instead of something more traditionally mortal. He'd bet his chest plate had a solid dent in the back now. "Okay," he said. "Alright." An open palm the size of a person and carved of solid granite slammed into Mare from the side; its creator took the opening to stand back up. "You know, I usually have a dragon with me," he said, grimacing and straightening his coat. "She's going to be really disappointed she didn't get to punch you for that. I don't suppose you would just rather talk?"
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Eclipse The troopers having the presence of mind to spread out made it harder for Talisyn to catch them all in one go - but it also spread out their fire, which was a small blessing. Entirely too many years of being shot at let her map it out in her head, lines of fire and how they lagged when she changed direction, that one on the left that couldn't quite place her torso under her cloak.... The moment she had a window she paused, letting bolts of sizzling energy pass by her as she snapped a series of shots off at a trio of soldiers who hadn't been able to spread quite as much as they should have. "No good on the aiming lessons, then. Any of you any good at math?" she called out, twisting around behind some cover while her blaster made angry heat-venting noises; she doubted the cover would hold up to much fire, but she only needed seconds. Hopefully. She had a heat sink somewhere.... "You're losing numbers a lot faster than we are!"
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Having closed in on them a bit last round, Eclipse will try an AoE attack against whomever she can get in her cone - if she can catch the ones fighting Thaurians all the better, but she'll take as many as she can thin out at this point. Same as before, full power attack, taking 10 for an 18 attack roll and DC27 Toughness save.
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Gaian Knight will get up with a move action, and...I'm a little tempted to try to grapple Mare but I suppose I don't want to tie GK's array up for that. We attack instead! Ranged Attack Roll vs. Mare (autofire blast): 1d20+15: 33 [1d20=18] DC30 Toughness for Mare. He'll be striking her from the side via Indirect, though in this kind of grand melee I don't imagine that'll catch her off-balance.
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APPROVED!
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Double-check those skills - I count 59 ranks, in which case you've shorted yourself 1 rank somewhere.
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A very clean sheet! APPROVED!
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Just a tiny notation thing - while the actual final cost is correct at 4+4=8PP, the individual Bouncy Shape powers are listed at 3PP instead of 4PP. Best to catch that now before it fouls up future edits and updates!
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APPROVED!
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A fungus among us! Mostly just math stuff: The Abilities' final point cost is correct, but it looks like the tally line lists 6pp of Wisdom instead of 4pp. You've shorted yourself a bit on Initiative, listing +2 from Dex instead of +3. Looks like some of the Wis-based skills have been calculated with a +3 Wis bonus instead of +2. Question on the Snare - why the Perception range? The effect sounds like fungal life reaching up to 'grab' the target, but that would still imply an attack roll of some kind rather than an auto-hit. Does it spring into existence instantly? I count 72pp of powers, rather than 71, which I'm afraid puts you 1pp over-budget - but please do double-check my math.
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Mathmathmath. A generally solid and straightforward sheet (and as a reviewer, I thank you for that!), so mostly just edge case stuff: I count 24PP of abilities, rather than 22PP. This may put you slightly over-budget. I think you're shorting yourself a bit on Grapple: +4 Base attack and +1 Strength would be a +5 rather than a +4. For the sake of consistency, please follow the sheet template for skills, so that it's clear what ranks you've bought. Blast doesn't need the Ranged extra, as that's already built into the power; if you want to explicitly list the extra it should be Damage instead. The overall power's solid, though. Dazzle does not need Affects Insubstantial, and in fact can't benefit from it - Insubstantial doesn't save enemies from sensory effects, so Dazzle works normally as-is.
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Nightscale At +6 base Toughness, Nightscale would have a -3 base Knockback. Something's gone a little odd with the point costs on the powers in the Dragon Magic array; I think they're all within budget, but they seem to disagree with the budget they have (23, 24, or 26PP per slot) and the base power lists 10PP for a 9PP Impervious Toughness. The Molten Breath also goes to 23PP, I think, rather than 22PP. Dragon The final cost is correct, but with 32 base Con the dragon would tally its abilities as 8+0+22+0+2+2, not 8+14+2+2. I'm afraid your size penalty also penalizes your flat-footed defense (which makes sense; a really big surprised thing is easier to hit than a smaller surprised thing!), leaving you at +1 Flat-Footed here. Double-check the knockback modifier; it's easy to lose track of all the little bits, but my math says -20 (-10 Impervious Toughness, -5/2 Toughness, -8 Size) / -5 (-11/2 Toughness). I count 89 ranks of skills, rather than 88. Tyrant's Will is within budget but the tally line for it has gone a little odd. The power section tally has also gone a little odd - I'm guessing it's just outdated.
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Aha! That makes perfect sense, thank you. APPROVED!
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I had...no threads in May! My oh my. Ref point to Nocturne, please.
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I absolutely love that the PC is the grizzled mentor and not the hotshot sidekick. Amazing. No notes. (I lied. The usual math edge cases lead to some minor notes:) Star Knight Fun fact: most everything in M&M 2e rounds down, since the game doesn't like or allow fractions. In the case of defense, though, it's your dodge bonus that rounds down, so your flat-footed defense (base defense - dodge bonus) effectively rounds up! Unfortunately for your Star Knight, though, flat-footed defense is not immune to size penalties: at an effective +4 Base Defense, Star Knight has a mere +2 Flat-Footed Defense. With +4 Base Attack, +0 base Strength, and +4 from Size, Star Knight would have a +8 base Grapple bonus. It looks like the forum software has helpfully turned part of your Toughness line into an emoticon. That's very funny, but probably worth fixing. You've purchased Immunity 10, rather than Immunity 9, but the cost is correct. Star Knight appears to have bought a Communication Link to...himself? I'm assuming that should link him to the Squire. You've bought 7pp of Skills, but the tally at the bottom of the sheet says 6pp; if that's corrected to 7pp the tally does add up to 180pp, though, so I think it's just a typo. Star Squire I put Squire's Grapple at +3/+7 (+3 Attack +0 // +7 Attack +7 Strength). Knockback can be harsh, and alas very much rounds down; at +3 (+0 Imp.) / +9 (+7 Impervious) Toughness, I put Squire's knockback at -1/-8.
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Just the usual little edge-case math things here, as well as a couple hopefully useful notes: I sum Arctus' max grapple as follows: +8 Melee, +8 Strength, +4 Size, +2 Super-Strength for a total of +22, rather than +23. I could be missing a +1 somewhere, though, so please check my work. You're shorting yourself a bit on the Knockback; at minimum Arctus would have a -3 (half of the base +6 Toughness, though keep in mind this'll drop if he ever has his magic nullified!), and at maximum it's -10 (half Toughness 13 for -6, and another -4 for size). I count 70 ranks of skills, rather than 68. Not something wrong with the sheet, but potentially useful to know: at its default duration, Create Object makes objects that disappear as soon as you stop using the power (so, when you turn the power off or switch to another array slot). That's perfectly good and thematic, but if you did want to make ice sculptures that last when you stop paying attention to them you'd have to buy the duration up to Continuous. You've bought Enhanced Skill 2 (Intimidation), rather than just Enhanced Skill (Intimidation); it seems like a tiny notation thing, but it really helps for clarity when you look back on the sheet years later! You've bought Leaping and Swimming as Alternate Powers, but they're already only 1pp each since you only bought one rank each; if you just have Speed, Leaping, and Swimming as their own powers the cost won't change and you'll have them all available at once.
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All On the Evolution Array, Power Loss should be noted as a Drawback rather than a Flaw. Each sheet is paying for a phantom feat - 41pp of Feats where I count only 40pp, for instance. Including the Feats issue above, I total each sheet to 247pp rather than 250pp. Red Rat I think you've shorted yourself on Grapple slightly - I calculate it to +20 (+14 Melee, +6 Dex) rather than +19. You may want to have the boot knife in your DC block - it's your only at-combat-caps melee option, and you did buy the Attack Focus to use it! Red Head See Red Rat's note on Grapple bonuses. Red Beast I calculate Beast's maximum grapple as +16 (+8 Base attack, +8 Str); I could be missing a +2 somewhere, though.
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As ever, if you have questions or concerns with your posts for this month, please don't hesitate to reach out. Special congratulations to RocketLord and Supercape this month, as they both have characters who are now titanium at 250pp! -------- Ari Rainshadow: 0 posts = 0pp + 1 (guide) = 1pp Avenger Assembled Angelic: 0 posts = 0pp + 1 (ref) = 1pp Dr Archeville Artificer: 3 posts + 2 (GM) = 5 posts = 1pp + 1 (ref) = 2pp Horrorshow: 0 posts + 2 (rollover) = 2 posts = 1pp, and Horrorshow is now TITANIUM at 250pp! Doktor Archeville: 2 posts = 1pp GM: 1 post * 2 = 2 DracosternCerebral and Cerebellum: 28 posts * 2 (new player!) = 56 = 4pp Ecalsneerg Galvanic: 1 post = 1pp + 2 (vignette rollover) = 3pp Geckoman: 0 posts = 0pp + 2 (vignette) = 2pp EternalPhoenix Terrifica: 0 posts = 0pp + 1 (ref) = 1pp Fox Gaian Knight: [MAXED] = 1 post = 1 PP Nocturne: 1 post (rollover) = 1 PP + 1 PP (ref point) = 2 PP Heritage Crystal-Gazer: 0 posts + 1 (rollover) = 1 post = 1pp Shift: 2 posts = 1pp The Eel: 0 posts + 1 (rollover) = 1 post = 1pp Grimalkin: 2 posts = 1pp KnightDisciple Patrioteen: 0 posts = 0pp + 1 (guide) = 1pp Lone_Star Ghule: 5 posts = 1pp Nerdzul Nightscale: 2 posts = 1pp Poncho Golden Star: 27 posts + 23 (GM) = 50 posts = 4pp + 2 (vignette) + 1 (guide) = 7pp Dwayne Devon Davidson: 2 posts + 9 (GM) = 11 posts = 2pp + 2 (vignette) = 4pp GM: 16 posts * 2 = 32 RocketLord Archer II: 3 posts + 7 (GM) = 10 posts = 2pp Ghost: 2 posts + 8 (GM) = 10 posts = 2pp Rex Atom: 2 posts = 1pp Spaceman: 8 posts + 2 (rollover) = 10 posts = 2pp Space Ranger III: 0 posts + 1 (titanium) = 1 post = 1pp Stormcrow: 8 posts + 17 (GM) = 25 posts = 3pp + 1 (guide) = 4pp, and Stormcrow is now TITANIUM at 250pp! Forever Boy: 3 posts = 1pp GM: 16 posts * 2 = 32 Spacefurry Paper: 5 posts = 1pp Blackstaff: 2 posts = 1pp Chimera: 2 posts = 1pp Predator: 7 posts = 1pp Supercape Haven: 4 posts + 6 (GM) = 10 posts = 2pp Gamma Buzz: 6 posts + 4 (GM) = 10 posts = 2pp Diamondlight: 3 posts = 1pp Echohead: 4 posts + 6 (GM) = 10 posts = 2pp + 2 (vignette) = 4pp Rev: 3 posts = 1pp Red Rat: 0 posts = 0pp + 2 (vignette) = 2pp Captain Cosmos: 0 posts + 10 (GM) = 10 posts = 2pp + 2 (vignette) = 4pp Snakebite: 0 posts + 6 (rollover) + 4 (GM) = 10 posts = 2pp + 2 (vignette rollover) = 4pp Peak: 0 posts + 18 (GM) = 18 posts = 2pp GM: 24 posts * 2 = 48 TheAbsurdist Asad: 0 posts = 0pp + 1 (ref) = 1pp Thevshi Multi-Girl: 20 posts + 4 (rollover) + 1 (GM) = 25 posts = 3pp + 1 (ref) = 4pp Timeout: 10 posts + 15 (GM) = 25 posts = 3pp Sri Kath'lana: 1 post + 18 (GM) = 19 posts = 2pp Tsunami: 2 posts = 1pp Paradigm: 2 posts = 1pp GM: 17 posts * 2 = 34 Tiffany Korta Madame Raven: 5 posts = 1pp Mz Grue: 1 post = 1pp Starshine: 3 posts = 1pp The Traveller: 1 post = 1pp Merge Trois: 0 posts + 1 (rollover) = 1pp + 1 (ref) = 2pp trollthumper Cavalier: 0 posts = 0pp + 1 (ref) = 1pp
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Gaian Knight / Tiamat [maxed] Written in the Stars (1) 1 post = 1pp Roll the GK post over to Nocturne, please, and give her my ref point as well.