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Fox

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  1. Woo, that's a lot of sheets. Kid Celtic With +8/+6 Toughness, KC would have a -4/-3 Knockback Resistance. Fox With +6 Toughness, the fox form's Knockback Resistance would be -3. 'Escape' is not a skill; is this Escape Artist, in both the Skills and Powers sections? Given the cost, I'm guessing the Acute here is for normal olfactory, and not the entire sense type? Wolf The Critical Strike feat only works against enemies against whom you have Favored Opponent, but you have no Favored Opponents! Which is probably a good thing - the damage bonus would break the wolf form's combat caps. Concern withdrawn; forgot we'd house ruled Favored Opponent. The note on Acute super-senses from fox applies here as well. Bear With a base +6 Toughness from Con, the bear would have a minimum -3 Knockback Resistance, not -2. The note on Acute super-senses from fox applies here as well. Owl Per Kenson, touch-range healing would not require an attack roll to affect a willing target, and I can't recall the last time (or likely circumstances) in which one would be healing an unwilling target who was none the less healthy enough to dodge away, which makes the Inaccurate drawback here a tough sell. I'm willing to hear the argument if we have examples of attack-healing, though, or if we explicitly plan on forcing attack rolls to heal allies mid-combat (when they can't reasonably stand around and let you heal them).
  2. Minor math thing: I read the low-end of the Knockback modifier as -2 (+4 from con, /2).
  3. Right - but the 2pp & 3pp versions of Drain come pre-limited, right out of the box. The 2pp version is "any one trait at a time, limited to descriptors", and the 3pp version is "all traits of a single type (e.g., ability scores, skills, all effects of a particular type or descriptor)". In both cases, your descriptor is already limiting you to draining physical traits. Adding a physical-only limit on top of that feels like double-dipping unless the effect would normally be more expansive than physical traits.
  4. The Mighty on that paper weapon won't do you any good - with a +0 strength bonus, it won't add anything. Since a +0 won't break anything either, and the slot's already under-budget, I'm fine with leaving it as well. APPROVED!
  5. Little math stuff: At +4 Base defense, with a -1 modifier, this character has a +2 Flat-Footed defense and not a +3. The 2pp/rank version of Drain is already limited by descriptors ("2 points: Drain affects any one trait suited to its descriptors, one at a time...."); taking a limit on Physical traits only here is double-dipping, I believe, though I'm open to argument. You're over-paying on the Growth by 1pp; given the rest of the character, my best guess is that the Innate feat got lost somewhere?
  6. Mostly little bits of math things, here: Looks like the trade-offs line is incomplete; filling it out will be important, as this character has significant trade-offs! With +5 Defense, Visionary would have +3 Flat-Footed defense. It's the only place in the game where you functionally round up; blame the game designers! You've purchased 6pp of feats, which is correct in the final Totals line but not in the Feats line. You're only using Dynamic 2 here (a dynamic base power and a dynamic alternate power), not 3. The cost is correct, though, at 19pp for the array (though you've lost a '[' somewhere!).
  7. Double-check the bonuses on skills; you're short-changing yourself on Acrobatics, Sleight of Hand, and Stealth. The paper weapons setting in the array is 17PP, by my count, but please do correct me if I'm misplaced some math. Per the notes in the character sheet template, all PP must be spent at character creation; Paper currently has 2pp to spend on something fun.
  8. Proxy [WIP] Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: none In Brief: Not all rogue surveillance AIs need to be evil. Theme: Alternate Identity: Voice (when engaging remotely); no civilian identity. Birthplace: Residence: n/a Base of Operations: A significant amount of service space in an undisclosed location. Occupation: Big Brother. Affiliations: none Family: deceased Description: Age: Apparent Age: n/a Gender: none Ethnicity: machine Height: varies Weight: varies Eyes: varies Hair: varies Full description pending. History: Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Access Control: Proxy has general access to public-area surveillance equipment (traffic/ATM feeds, state-sanctioned cameras & microphones, etc.), but equipment belonging to novel sources or high-security/strictly-internal networks (e.g., supervillain lair equipment, internal cameras in sensitive corporate offices) may not be so easily reached, requiring hacking or physical access (one-time or continuing) to utilize. Big Brother: Proxy has near-trivial, theoretically unauthorized access to a level of surveillance data that may would rightly find uncomfortable. Abilities: 16 + 8 -10 + 5 + 2 - 1 = 20PP Strength: 26 (+8) Dexterity: 18 (+4) Constitution: - Intelligence: 20/30 (+5/+10) Wisdom: 14 (+2) Charisma: 8 (-1) Combat: 8 + 6 = 14PP Initiative: +9 / +14 Attack: +12 (+4 Base, +8 Unarmed Specialization) Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: Knockback: Saving Throws: 8 + 8 = 16PP Toughness: +12 (- Con, +12 Protection; Impervious 7) Fortitude: immune Reflex: +12 (+4 Dex, +8) Will: +10 (+2 Wis, +8) Skills: 96R = 24PP Computers 10/15 (+15 / + 25)SM Concentration 8 (+10) Craft (Mechanical) 5 (+10 / +15) Craft (Electronic) 5 (+10 / +15) Disable Device 6 (+10) Gather Information 7 (+6) Knowledge (Current Events) 10/15 (+15 / +25) Knowledge (Technology) 3 (+8 / +15) Notice 13 (+15)SM Search 15 (+20 / +25)SM Sense Motive 8 (+10)SM Stealth 6 (+10) Feats: 16PP Assessment Attack Specialization (Unarmed) 4 Dodge Focus 5 Eidetic Memory Improved Initiative Luck 1 Master Plan Skill Mastery (Computers, Notice, Search, Sense Motive) Speed of Thought from powers: Hide in Plain Sight Online Research Second Chance (Mind Control) Uncanny Dodge [visual] Well-Informed Powers: 34 + 8 + 7 + 1 + 22 + 1 + 35 + 3 + 1 + 12 + 2 + 1 + 7 + 3 = 137PP All powers have the [technology] descriptor. Master Uplink (35PP container; Drawback: Power Loss -1 (radio signal disruption; Minor intensity, Uncommon frequency)) [34PP] Proxy can function without a link to the core AI, but that link has its benefits. Enhanced Feats 3 (Online Research, Second Chance [Mind Control], Well-Informed) [3PP] Enhanced Intelligence 10 [10PP] Enhanced Skills 3 (Computers 5, Knowledge (Current Events) 5, Knowledge (Technology) 2) [3PP] ESP 3 (to rank 6; 20 miles, audio + visual; Feats: Rapid 4 [to 9; extended search in 1.5 seconds, standard action]; Extras: Action 1 [free], Duration 1 [sustained], Simultaneous; Flaws: Medium [networked cameras & microphones]) [19PP] Comprehend 4 (speak/understand/read any; code) [8PP] (linguasoft) Communication 6 (20 miles, radio; Feats: Subtle) [7PP] Enhanced Feats 2 (Hide in Plain Sight, Uncanny Dodge [visual]; Limited: within own active ESP) [1PP] ESP 3 (1,000 feet, audio + visual; Feats: Rapid 5 [extended search in 6 seconds, full-round action], Subtle 2; Extras: Action 1 [free], Duration 1 [sustained], Simultaneous; Flaws: Medium [networked cameras & microphones]) [22PP] Feature 1 (cables for direct computer/network access) [1PP] Immunity 35 (interaction skills, fortitude saves) [35PP] Impervious Protection 6 (Flaws: Unreliable [5 uses]) [3PP] (ablative armor) Leaping 1 (x2) [1PP] Protection 12 [12PP] Quickness 2 (x5) [2PP] Regeneration 1 (Resurrection 1 [1 week]) [1PP] (backup bodies) Regeneration 14 (Recovery Bonus 14 [+9]; Flaw: Limited [Resurrection]) [7PP] (backup bodies) Speed 3 (50mph/500 ft per Move) [3PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Totals: Abilities (20) + Combat (14) + Saving Throws (16) + Skills (24) + Feats (16) + Powers (137) - Drawbacks (0) = 227/150 Power Points Hoo. Speaking of builds way over-budget. Here's a wishlist build for a surveillance AI that decided to take a more active role in helping people - see Person of Interest's The Machine for inspiration there. Obviously a few places I could very much save points on, and I could definitely tone down a lot of their specializations and high skills and such to represent a newer, more in-progress (or even damaged) design, upgrading as they accumulated power points through play - going very wide as they neared 250/250, rather than going up in PL much. It's a thought. Having seen this final cost, I'm also pondering a more restrained modal build, with array slots for where Proxy's processing power/bandwidth is being put (ESP vs. combat vs. whatever). I'm sure that'd be cheaper in some ways, and it would certainly focus the build more.
  9. Discussed it with Sophistemon, who clarified the drawbacks. Works for me. APPROVED!
  10. Un-archiving at player request.
  11. Minor notation thing on the Combat tally line - it's currently adding 5 + 5 = 20, instead of 10 + 10 = 20. Less minor, the Attack line should be +7 Melee, not +7 Unarmed. It's probably worth noting the attack bonus on that Blast here, too, so that it's easily-tracked and -referenced. I'm a little curious about the Involuntary Transformation drawback. You don't actually have a mechanical alternate form on the sheet - you'd need to wrap the powers up inside a container for that - and everyone loses their powers to a Nullify, that's what the Nullify power does. The only additional effect this character seems to have is reversion to a normal physical identity when nullified (effectively losing his 'costume'), but I have a hard time judging that as a major limitation above already being reduced to a mere mortal.... I'm willing to hear the argument, at least.
  12. Wraith Indira didn't so much as twitch when the dogs were set loose, glancing sideways with the expression of someone who was Used To It. She liked the shadow hounds, when they were more hound than shadow. She'd have tried to take them hunting if she wasn't sure it would end very, very poorly. She'd bent down to pet one of the spectral canines, partway into responding to Dio, when he...vanished? She looked on, bemused, hair waving in the dragon's exit wind before deciding that it probably wasn't her business. "That does sounds busy," she said, turning back to Erick, dog released to its mischief. "I do hope that the scars and tears are unrelated to the engagement and adoption." "As for Meta-Grue fights, it was...I think, in a word, complicated?" She made a non-committal gesture with one hand. "Things often are. The Meta-Grue was not so much villain as victim, and we did not have the pleasure of fighting him at his best." She paused, adding, "....at the end of it, he said he liked me. A sign of respect, I think. I am still not sure what to think of it."
  13. Fox

    Cosmic Love

    "We should...try to find her," said Elizabeth, moving toward a wall - and, not coincidentally, putting a little extra distance between herself and Micah. Her hand was near her mask. "You know, before she hurts anyone else? You should probably...take a minute...to deal. You've been through a lot, and right now you're kind of terrifying." She flashed a tight, apologetic smile and disappeared, teleporting off to who-knows-where in search of who-knows-who before they did who-knows-what who-knows-why.
  14. Fox

    Cosmic Love

    "Yeah! Go on, git!" Elizabeth's attempt at a southern accent was atrocious, but her enthusiasm was genuine as she shook her staff at the vanished foe. "No mind-controlling Micah! You'll have to find someone else, and good luck with that in, uh." She paused, deflating a bit; her staff dropped to hang loose from one hand, and her doppleganger - mirroring both the expression and pose - dissolved away with atypical fanfare. "....in a whole school full of lovesick students. That's really bad, isn't it."
  15. APPROVED! Once you have review and approval from a second ref, you'll be good to go!
  16. "It must have been busy if we have not been able to catch up, Foreshadow, even if not all of it has been exciting. Hello!" There was some genuine cheer in Indira's face, at that - there were a lot of unfamiliar faces in her home, and for all that she liked meeting people it was apparently gratifying to see a less strange stranger. "I would not speak ill of the dead, no. It is always a shame when people do not learn from their mistakes. Have you kept busy, yourself?" To the dragon Indira just smiled, turning her head up to look him in the eye. "I am Indira, and where I am from is a difficult question," she said. She at least assumed it was a dragon; it seemed like it might be rude to ask. "I am from this dimension, however, and live here in the castle; it is kind of a weird place sometimes, but you get used to it." She smiled, but did pause to look down at herself - button-up shirt, slacks, and all. "I am...not wearing armor, no. I suppose it is a bit like armor, but only for difficult conversations with people who would respect me less in a tank top and khaki pants. Why do you ask?"
  17. Indeed they have. APPROVED!
  18. The tiniest of notation things: the Saving Throws line lists 0 + 0 + 5 = 4. The super-movement 'alternate power' line is tabbed a bit far in, which is also incredibly minor but important for readability, but see below, as it may not matter because.... You cannot nest arrays inside of arrays. This unfortunately means you can't have an array that contains an alt. form that contains an array - I'd recommend buying the actual Super-Movement power instead of listing it as an alternate power, since it's only using 2/67pp anyway!
  19. Double-check that flat-footed defense again. Precision Heat Vision is still missing the 'Extras' keyword. The Attack Focus buy-off has introduced a complication on the Heat Vision - it now breaks caps (17 damage, 11 attack = PL14).
  20. Fox

    Cosmic Love

    "It's important to know what you want in a partner," affirmed an Elizabeth, gently. "Some people have a small list and some people have a long one, but it's important to stick with the important parts! Not everyone's in high school to get married, you know, but I think we all kind of enjoy the fantasy." "And it's definitely important to make sure you can take your partner home to meet your family," lied the other Elizabeth, nodding. "And it's very important to you. What would they think? What would you think?" The white-haired teen took a half-step to the side, trying to get a better view on 'Alice'. "Take it from someone who knows a thing or two about tricks and illusions, and really think. Step back from what you think you know; what's more likely? That, in one day, you fell head-over-heels for someone who doesn't share your values, or what's important, who doesn't like your friends, about whom you know basically nothing, and who your parents really wouldn't approve of? Or, maybe, that she's done something to your head?"
  21. With a base defense of +3, this character's flat-footed defense would be +2, since it's the only thing in the system that rounds up. I believe the Grapple bonus with Amazing Might is 24, not 22, but please do double-check the math on that. The corresponding Super Strength version would be 34. The Precision Heat Vision AP is missing its 'Extras' keyword. I only count 97pp of powers, not 106. The final pp tally line is also a bit out of order, which seems minor but I promise you, it'll throw anyone who goes to do edits on this sheet.
  22. Aha! A chance for a quick lesson, then, so that we make sure your attack does what we want it to do: Your character is limited by their Power Level in several ways, but one of the primary ways is that your (attack+damage)/2 can't be more than your PL, and your (defense+toughness)/2 can't be more than your PL, and per our House Rules you can't trade more than 5 from one to another (so you could have +5/+15, but not +1/+19). The easiest way to do this though is just to have attack, damage, defense, and toughness all be equal to your PL (attack +10, a rank 10 damage effect, defense +10, toughness +10). This is especially recommended for new players, since it makes math simpler and it's one less thing to worry about during character creation. Let's take the wing attack as an example: it's a rank 10 damage effect, and the attack bonus on it is +10, so it's a perfectly balanced attack that's just as effective as it could be for your character's Power Level. It will hit reliably, and it will do damage reliably. The sword is a rank 4 damage effect, with a +10 attack bonus - it's effectively PL7 (4+10= 14, 14/2 = 7), and your character's PL10. When fighting things in your character's weight class, it won't do much damage and you may not find it useful. If you gave it the Mighty power feat, it would now be effectively a rank 10 damage effect (4 actual damage ranks, +6 from Strength!), it would still have a +10 attack bonus, and now it's a proper PL10 attack, very useful. Accurate Attack, All-Out Attack, Defensive Attack, and Power Attack are all feats that let you trade one stat for another mid-fight, for a single round (and in fact our House Rules let everyone use a lesser version for free). With Accurate Attack, for instance, you can increase your attack bonus at the cost of decreasing your damage bonus, up to +/- 5...so instead of hitting with a +10 attack/+10 damage sword, you'd hit for up to +15 attack / +5 damage. Good if you REALLY need to hit something, even if you're less likely to hurt it! With All-Out Attack, you can trade defense for attack - you'll be more likely to hit your target, but if your foe's still standing afterwards they'll crack back and now you're the easy target! And so on, with the others - you get a bonus, but always at an equivalent cost. These feats don't affect your Power Level 'caps'. You don't have to consider their impact when you're making sure your sheet is legal and that your character is well-balanced. They're purely optional, changing how things work in combat, but not really affecting the base character sheet any. My recommendation, then, is to put Mighty on that sword so that it does some proper damage. I'm not going to make you, of course - our only real requirement is that any character can punch at their weight level with at least one attack, and you have that with the wings - but you may not find the sword very useful as-is! Just make sure the sword doesn't get too expensive to fit in the array if you choose to put Mighty on it and restore the Autofire. (And don't worry about not somehow mystically knowing any of this right off the bat. It's a strange thing particular to this game system, and attack/damage tradeoffs and such are purely optional, so you're free to engage with them only when you feel comfortable doing so.)
  23. Aha, demons and blood. Maximum edge! Mostly just some math and formatting things, nothing big here: General I recommend removing the family physical descriptions from the sheet; it should focus on this character first and foremost. The extended family may be worth inclusion on a guide page, or the like! The complications section appears to be default, still; I do recommend thinking up some complications, as they're both useful and interesting, for you and the folks you play with. Abilities Just a minor notation thing here - you've bought 12pp of Wisdom, but you've listed it as 14pp on the Abilities tally line. Combat Double-check your formatting here; you have two combat tally lines and one of them doesn't add up! Powers You've bought 37 powers in the Half-Demon Physiology container, not 27. It also notes that the powers are 'Linked', but that doesn't seem necessary here as all the powers in the container are passive and it's (I assume) always 'on' anyway. You're under-paying for those super-senses, probably because of Mutants & Mastermind's strange distinction between a sense type (visual, auditory, olfactory) and a specific sense (infra-vision, normal auditory, magic-sniffing olfactory). Let's break it down: Accurate on an entire sense type is 4 ranks (it'd be 2 ranks if it was a single sense, like 'normal auditory' or 'ultra-hearing'). Acute on a sense type is 2 ranks (it'd be 1 rank on a single sense). Tracking 2 is 2 ranks, of course. Danger Sense is 1 rank. That's 9 ranks, rather than 6, as-written; it's only 6 ranks if you're restricting the Accurate and Acute to normal senses, rather than the entire sense type. Was Dranuth's Wrathful Blade meant to have the +Mighty power feat? As-is it's a very low-rank attack, and doesn't have enough effective ranks to cover the Autofire you bought. Double-check the power point tally for the Powers section, as the listed costs don't match up with the powers you've bought (notes above notwithstanding).
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