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Fox

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  1. "Wha- no, no, Sofí, bad. Sofí!" Alice thrust the electronics at Lou, who she mostly trusted to not drop all of the priceless equipment. Then it was just a quick skip toward her friend to snag her friend the back of her belt. "We do not lick evil buildings! Do you want a cursed tongue? Do you want some weird tongue disease? Do you want to never do anything else with your tongue ever again? Do not lick evil buildings!" Sofí was small, but Alice was smaller, and she was digging her heels to try to drag them both back to the curb. "Lou can lick the building. If anyone tries to make a body out of him he can punch them, and we get to watch. As long as you don't, you know, do your thing that only you can do ever," she added, turning her head back to look at Lou, "you'll probably be fine."
  2. Fox

    A New Era

    Tarrant stopped short, his pen scratching to a halt on some poor student's essay; he'd made as much time to prepare as possible but his summer students didn't have school off and so neither did he. Besides, some light grading kept him from making constant adjustments to his brand-new coat. "We never...." He took a beat to blink and then laughed, short and rich, throwing his head back and running a hand back through his hair. "No, we didn't, did we? That's...well, that's very like us, isn't it." Teagan was somewhat less amused but she kept an uncharacteristic peace, offering a snort and little else. She hadn't been looking forward to the conference, and all who gazed upon her brow would know it. "I think Fleur and Gabriel are fine choices, to be honest," he said. "Either or both. And that is an option - if it's going to be our team now, in the public's eyes, we get to decide how that works - including whether we have a spokesman, or a leader, or several, or none."
  3. Power formatting is generally as follows, per our character sheet template: Power X (name/any special notes; Extras: extra, extra; Flaws: flaw, flaw; Power Feats: feat, feat, feat; Drawbacks: drawback, drawback) [XPP] We aren't complete formatting tyrants - as long as it reads fairly well and is reasonably consistent, we're not going to strictly enforce every single detail. The formatting oddity on your Impervious Toughness is just that the bolding stops halfway through the power name & rank: it's 'Impervious Toughness 10' instead of 'Impervious Toughness 10'.
  4. Watchdog Flat-footed defense is half your defense rounded up; with +5 base defense, Watchdog would have +3 flat-footed defense. I count 112r/28pp of skills, not 96r/24pp. Daystar With Toughness +8/+6, Daystar's Knockback would be -4/-3. In the final cost tally, Daystar's listed as having 15pp of saves, not 13pp. We do not generally allow free-action attacks, and Dazzle is an attack; even at rank 1, assuming a PL9 enemy with a (PL-3=) +6 reflex save, they'll be blinded ~20% of the time, for free. Enhancing it to Dazzle 8 would mean a free-action DC18 blind, which we'd expect an at-PL enemy to fail more than half the time. Range [Touch] is not a valid Flaw for Damage, since Damage is already touch-range. Damage 9 (+Area) is already 18pp, and does not need the flaw. Dazzle 9 (+Area, -Range) is 9pp; adding the Subtle power feat to it would be 10pp, which would push this combo power over-budget for the array.
  5. A very clean sheet! Couple minor notation things: Knowledge [Physical Sciences] is missing its rank. The full powers tally is correct, but the Power Cosmic array line is listed at 53pp instead of 54pp.
  6. Aha! Here I was all ready to talk about the weird interaction between aura/unarmed and combat caps, but you've already accounted for that. Excellent. Just two minor notation things, then: Formatting appears to have died halfway through 'Impervious Toughness 10'. You have 12pp of feats and 61pp of powers, but the final tally line lists 11 and 62, respectively.
  7. "...it's a blind spot," Alice said, frowning at the building with an almost unblinking stare. The building had challenged her, was challenging her, and she didn't like it. She was actively daring it to try harder. "It's the five degrees that your brain just kinda fills in, that you can hide behind. Or the fake cigar box full of money right next to the big, mean-looking safe and the big glass display case, or the foot-courier doing the real thing while the armored vans take the other routes, or...." She frowned deeper, somehow, eyebrows trying to knit their way down the center of her face as she turned to look at the others. "Don't do the cigar box thing," she noted, derisively. "It doesn't fool anyone worthwhile, and the idiots wouldn't get into the safe anyway. It's...." She stopped, forcibly turning her head back toward the building. "It's doing it again. I don't like it. I bet it's full of expensive things that'd be so hard to fence and worth so much if we did. ....you touch it. Lou, go touch it."
  8. "Hmmm." Elizabeth bobbed her head back and forth, trying to place their group in a mental image of the pyramid. "A trap door, maybe, too? It'd be weird that it wasn't flush, but a pressure plate should probably be flush too, unless either one has settled or worn away." She reached into her cloak, pulling a comically over-sized mallet, the haft of which she slung across her shoulders. "Brute force is probably an option, but not a very good one!" She grinned anyway, rolled her creation's handle to spin its head for dramatic effect. "Maybe we can give it a tiny nudge, see if it has a little bit of give or shift against the rest of the stones. We might want to check the walls and ceiling for any suspicious hidden holes or traps or stuff like that first, though, just in case."
  9. Detect Magic [auditory] is an interesting take. Masque herself doesn't sound like much, though she has some latent talent, whatever that sounds like! Distant and undefined. Her mask probably makes a low, disconcerting thrumming noise when she's doing any kind of magic, almost inaudible when she's not.
  10. You did the languages absolutely correctly - listing the character's native language there is very common and accepted practice. Fair enough on Jack of All Trades! I hadn't put that together, and you are correct: that'll do you just fine. APPROVED!
  11. "You know, I didn't think that there would be so many," Masque whispered, leaning over to the other two of their Claremont trio. She was fully costumed-up, for what little it might matter in such magical company - and what company it was! Her fully-masked face peered around the room, conspicuously clear of any but its default, placid markings. "I mean, you always hear about someone magic doing something magic somewhere, but you never see them all in one place! They're all...very bright, gathered up like this." Her grin was audible, if nervous, and she let her white cloak fall closed to hide any errant fidgeting. "I don't know if this is going to be good practice in seeing magic, or good practice trying to stop seeing magic."
  12. Fluff Gross! Neat. Crunch Combat Please note the character's flat-footed defense (in this case, +3). Powers I'm assuming 'Enhancement' is a 3e term, or the like - in 2e, these should be noted as either Power Feats, or Extras. I don't recommend the Concentration duration on Invisibility. Concealment (the core effect for Invisibility) is 2pp/rank; the Action flaw already makes that 1pp/2 ranks, so it's still just 2pp, and the Concentration duration would take up Jack's move action every turn to make a DC14 Concentration check...without any ranks in the Concentration skill. The Haunting array line should read: Haunting Array 6 (30PP Array; Power Feats: Alternate Power 6) [36PP] Continuous Possession is not generally allowed for PCs, since it allows you to permanently take any enemy out of the fight on a single slightly-failed will save (for much the same reason, we restrict other similarly-unbalancing uses of certain effects - continuous dimensional pocket attacks, attack teleports that send people to the moon, etc). The Ultimate Power book even explicitly cautions GMs against allowing this, and I'm afraid I'm inclined to agree.
  13. Huzzah, science! Nothing critically wrong here, mostly just some clarification & templating & minor math stuff: Fluff 'Power Descriptions' is intended to be where you describe the character's powers - what they look like, how they work. A couple quick paragraphs to give someone an idea of how your character functions in super-hero mode, to help with writing. 'Technological' would be power descriptors, which are already noted down in the Powers section. Crunch General What is the intended power level for this character? She's listed at PL10, but as near as I can tell her best offense is at PL8/PL9 (+10 or 12 attack, see below, and +6 damage), and her defense is at PL9 (+9 defense and +9 toughness). We generally ask that a character meet their combat caps for their chosen power level. This is mostly to keep new players from running into problems in early threads, and to get them a goal to work toward in character design. Combat I can't quite get the attack line to add up: +5 base attack, +3 melee bonus, +2 attack specialization would be +5 base / +8 melee / +10 unarmed. Entirely possible that I'm missing a bonus somewhere, though, they do like to hide. 'Attack Focus (Melee)' would also apply whether or not she's in the suit - if you want it suit-only you'll need to have it as an enhanced feat in the suit itself. Your melee attack bonus counts for your grapple bonus - assuming the +8 melee bonus above, we'd have something like '+8 / +20 in suit' (+8 melee bonus, +6 strength bonus, +3 elongation, +3 additional limbs), if I've done my math right. Do double-check, though, it's one of those bonuses where it's really easy to drop a number somewhere. Skills What languages did you get with Languages 2? If this character is building/modifying technology, you'll probably want to invest in Craft (Electronic) and/or Craft (Mechanical); that Knowledge skill is a great investment (and the Disable Device may come in handy!) but it won't cover the practical work. Equipment You've bought Equipment 6, not 5, though the EP tally comes out correct. Powers Representing the ever classic mechanical-arm-deflection as a Shield bonus is really clever, and I like it a lot. Restricted is a power feat, not a flaw, but I believe the PP cost math here is correct. Good news - you're overpaying on your super-senses. Dark Vision is 2pp, Infravision is 1pp, Tremmorsense is 2pp (per our house rules on how super-senses work), and radius on all visual senses would be 2pp, for a grand total of 7pp, not 8. You've bought 44 points worth of stuff in the Squid Arms container, not 42 - the full tally for the battlesuit works out fine, though. The enhanced skills should note that it's Enhanced Skills 16, rather than Enhanced Trait 16 (which would be very expensive!). You may want to note the max bonus for those three skills up in the Skills section (e.g., 'Climb 0 (+0 / +10 in suit)').
  14. We're a lot more relaxed on NPCs (because, indeed, they are often outright designed to be broken nonsense to better-challenge PCs), but they're still beholden to the house rules - a third of their attack bonus must come from base attack. With a +14 ranged attack bonus, Koschei would need a +5 base attack. Knockback rounds down - with Toughness +7, this character would have knockback -3. Quick typo check - is that Healing container supposed to be Somantic healing, or Somatic healing?
  15. Notice Check: 1d20+8 22 And if she gets a chance to search: Search Check: 1d20+5 22
  16. "Maybe it just had some vein or imperfection running through it?" Elizabeth was not a geologist, and tried very hard to remember what the nice Freedom Leaguer had talked about when he'd covered a science class at their school; she didn't have much luck. He had been really nice and some of the students had paid attention, but her mind had been elsewhere. Literally, in fact - she'd audited the class with a clone. "Or maybe nobody broke in at all." She pulled her mask away, her wispy light darting into her hand to illuminate her face from below, casting unsettling shadows on a face that was, even still, full of barely-contained mirth. "Maybe," she said, in as spooky a manner as she could manage, "maybe nobody had to break in....because something had already broken out!" She cackled, throwing the light back down the hallway as an unseen voice filled the air. WHAT SECRETS HAVE ESCAPED FROM THE MUMMY'S TOMB? it asked, a pitch-perfect radio serial narrator. WHAT SECRETS STILL REMAIN? TUNE IN, AND FIND OUT!
  17. Elizabeth nodded, her light trailing after them as they made their way down. "The queen's own tomb might be worth looking at, if we don't find anything here," she said, still casting her eyes around the pyramid as if it would surrender more secrets if afflicted with just a tiny bit more curiosity. "Assuming we know where it is, anyway. You never know - maybe someone wanted to split the important stuff up, or make the whole weird metaphor literal. You'll have to be better when you get a tomb, Kam!" She turned on the latter, her voice still cheerfully good-natured but a red X roughly splashed across her mask in what looked like ink or paint. "No keying queens' locks for you, that's a weird thing to put in a grave. At least be really nice to them first. And you have to have at least one giant rolling boulder trap."
  18. Elizabeth clasped her hands behind her back, frowning behind her mask at the room. "I don't see anything either," she confirmed, peering about. "I mean, Veronica is always all glow-y, but nothing that's here jumps out at me. At least the designs are interesting?" She gestured at her obelisk, her wisp drifting in to light it. "It looks like...accolades, maybe? A blessing? 'These two were really great, so great that the sun blessed them and the crops,' kind of thing." The young trickster shrugged, turning back to the others. "A picture book of how great this guy was before he, you know. Got turned into a mummy. With his mask. Was that anywhere important? In a story it'd be, I don't know - mounted on a wall, eternally gazing at something significant or symbolic."
  19. "Maybe we're lucky, and it's just been slowly building up?" Elizabeth asked, eyeing the sand. Or the dig uncovered it and they haven't tried to clear it out. Or, I don't know. Sand ghosts? We have to be positive!" She sounded less positive than she wanted to sound. Still, a new room with new things to explore - she made a slow circle, inspecting the walls and the dais and the obelisks, leaning forward and poking at the latter with one careful finger, like she expected it to light up and intone dire warnings. "Someone has a really impressive bed, don't you. Doesn't he? Is he still, uh, in there?" She turned her head to look at Veronica, a pair of concerned eyebrows crudely drawn across the top of her mask. "Maybe he knows what's up. Speak, spirits, and be heard, and so on."
  20. "Mmm, don't sell yourself short!" Elizabeth had been gazing at the hieroglyphics, playing her wisp across them as if it would reveal anything at all from a language she couldn't speak; staring at them was starting to make her eyes swim, like she could almost touch some useful meaning that was just out of her reach. "I don't know how Veronica's stuff works, but I have to actually see something to 'see' it," she said, making air quotes around the second 'see'. "We'll keep an eye out but looking too hard for glowy bits might make the more mundane things harder to find! It's good to have all kinds of eyes around." In the interests of not pursuing a hieroglyph-fueled headache any further, she shrugged and started toward the low door, peering into the darkness there. "Were all these tables full of the stuff you brought back, V? I don't know if I'd make a stone bench if I wasn't going to keep something important there for a really long time."
  21. "Mm-hm." Elizabeth pulled her wisp in close to look at the stones they were passing, her mask's design becoming a single abstract eye as if that was any kind of help. "I guess when all you have is a hammer and chisel, you get pretty good with it? I guess a lot of problems are probably solvable if you throw a lot of money and people and time at it! It seems like they took these places pretty seriously." She pulled back, standing upright again and brushing her fingertips against the wall as they walked. "I'm not sure I like the whole king-at-the-top thing, though," she said, cocking her head and glancing upwards into the void. "I know a lot of old, royal weddings weren't all romance and roses, but it still feels kind of sad that they're buried so far apart with all this empty darkness between them. 'Yes, you've been a wonderful queen and a boon to our people. When you die, you get the basement.'"
  22. Elizabeth was not a practiced climber or rappeller, but she learned fast, and had the healthy respect for her limits that came with the last couple years' rediscovery of someone who got into melee scraps somewhat more often than she should. Her descent down the shaft was not graceful, per se, and showed all the initial hesitation of someone who had not, perhaps, understood how much the harness might bite. But rappel she did, and by the time she landed (and that much, at least, was graceful), she had a grin from ear to ear. "That," she said, quickly stepping out of Kam's way and stripping out of her harness, "was pretty great. The drop from the shaft was kind of spooky, but with the rope there it really wasn't that bad. I would do that again, dark tomb or no dark tomb. Ah, but - I promised I'd help with that." The grin was, worryingly, clearly visible in the relative darkness and growing larger still - though the latter made more sense when she held out a hand and conjured a will-o-wisp, the grapefruit-sized globe of blue fire revealing not a face, but her mask, a cartoonishly toothy smile plastered across its smooth white surface. The rest of her clothing rippled out to a familiar costume as she raised her arm to illuminate as much of the chamber as possible. "It's not much and it's not super bright but I figure it'll complement proper flashlights pretty nicely, and I can keep it going pretty much forever."
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