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Fox

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Everything posted by Fox

  1. APPROVED!
  2. Blaagh, no, you're correct. I was right the first time; my last feedback was made while I was on a work meeting, which isn't fair to you and led me to be too distracted to keep sheets straight. 3pp is correct. Please ignore that part of my feedback from earlier today.
  3. Alright, home stretch! You're over-paying for the Detect Magic - since it's a 2-rank power, it'd only require 2pp. Your Fortitude save is calculated with +5/+10 CON, but the sheet has +3/+5 CON, unless I've missed a bonus somewhere.
  4. Works for me - the personal nature of the betrayal works well, and the worryingly realistic failure of the system nicely reinforces the character's thoughts on things. APPROVED!
  5. Just a few math/notation things, which always come out of a sheet revision: In the Abilities line, you list ' - 1 - 1', instead of '- 2 - 2', but the final tally's correct. Medicine is actually Wis-linked, not Int-linked, so you'd have a -1 modifier there, for a +3. Blame the game designers. Tremmor-Sense is still listed as a rank 3, 3pp power in the powers list, though it looks like the cost is right in the tallies. Final sheet tally lists 13pp of skills and 7pp of feats, but you've actually bought 12 and 8, respectively.
  6. So she does; my apologies. APPROVED.
  7. Lady Horus With 8 Impervious Toughness, Lady Horus would have -8/-1 Knockback. You've paid for 81PP of powers, not 82PP. Wadjet 8 + 12 would be 20PP, not 12PP, though I think it's correct in the final tally. With +3 Dex and no other bonuses I can see, Wadget would have a +3 Init bonus. I think the DEF was intended to read "+3 Flat-Footed", not "+3 Base"?
  8. Mechanically, I find no fault here. This sheet is simple, it's clean, and I like it. Fluff-wise, I find myself in the rare position of weighing in on lore and background concerns. My worries fall into two general categories: Cheap widely-available super-science flight belts would have had...an impact on history. A design published nationally would have made its way to other countries, even pre-Internet, and even more locally if they were so cheap and reliable as to be misused by some nameless teenager, it's odd to me that they would have just...gone away? Did the government suppress them? Usually super-science never ends up in the public domain of superhero stories because it's just beyond normal people or normal science, or flies beneath the radar; if the actual designs are out and reproducible, though, what happened to them? Even in our own world, the "rocket belts" of the 1960s (my thanks to trollthumper for the reference) made enough of a splash as to be full of backstabbing and secrets, and they were comparatively primitive, limited, and terrible. Basically, we provide - and outright encourage! - a lot of latitude in enriching the setting and both its present and its history, but something like this would have made a splash, and it leaves me wondering what happened unless it just never got much notice somehow. I'm having a hard time following the through-line of the government's treatment of Terry Cruz and his 18-year-old companion. I really like the idea of the jaded Bedlam-dweller ex-sidekick, disillusioned with the lofty dreams of super-science, but as-written it sounds like the government threw a scientist and his young assistant in jail because...a villain did a bad thing and a kid violated warranty on something they probably built themselves? I mean, The Anarchist Cookbook was published in 1971, and remains in circulation in some form or another despite literally being a guide to make bombs, drugs, and illegal hacking devices.... Punishing two scientists for the misdeeds of others, and barring those people from doing any further super-science, seems odd for a government like the ones in Freedom City's world. This kind of behavior would make a lot more sense if they ended up taking explicit action in direct criminal activity, or got wrapped up with shady investors who set them up to take the fall, but I'm willing to hear the argument.
  9. I have freed your sheet of its spoiler-block prison, but in doing so I needed to redo all the formatting by hand. Please feel free to go back over it and correct anything I missed or screwed up! Fluff: Fun fact, one of the professors in the FCU geology department is secretly a geokinetic. This is neither complaint nor criticism - I look forward to possible threads! Overall, I like it! Nicely thematic. Whether or not it's on the sheet, you may want to consider why the experiment did what it did - special rocks? Special science behind the melting? Something latent in Micah herself? Crunch: General: In general we ask that characters meet Combat Caps - that is, they function at their PL on both offense and defense. It makes threads easier to balance for our GMs, and it makes the characters more fun to play (because you'll be more effective against reasonable threats!). Defensively you're fine: +6 Defense, +14 Toughness, +10 overall. No problems. Offensively, Igneus doesn't match the tradeoff listed at the top of the sheet...and only functions at PL10 when using the Full-Power Area Strike. All other attacks function well below PL by attack bonus (the Stun), or by both attack bonus and damage (pretty much everything else). This leaves her with very few options to deal with her foes in a fight, and this is a fight-heavy game. I very much recommend finding a way to shore up that attack bonus, if not all the damage powers as well. The under-ranked Blasts aren't likely to be as effective as you might hope for anything but sweeping under-powered goons, and the Stun's only going to land something like 25% of the time against a flat PL10 enemy. Combat: With +1 Dex, Igneus would have a +1 Initiative Bonus. With a +6 Melee attack bonus and +11 STR, Igneus would have a +16 Grapple bonus - +21 when using Super-Strength 5! With +14 Toughness and 1 rank of Immovable, Igneus would have a -8 Knockback bonus. Skills: Don't forget the +1 Dex bonus to your Acrobatics! Powers: I'm afraid the Fire Control power is over-budget; Fire Control is a 2pp/rank power, so 10 ranks already costs 20pp - with no budget left over for the feat. Per the House Rules/Clarifications on Super-Senses, Tremmorsense is 2PP. A free power point for you to use elsewhere! While I was freeing your sheet from its Spoiler Box Prison, I also clarified the Immunity; Immunity 5 would protect Igneus against all fire damage, but not all fire effects, the latter being more expensive.
  10. "You aren't dead yet, man," shouted Grim - though the voice came from somewhere behind cover, near-lost in the din and echoing space. His wound was a lot less funny without the endorphic rush of being reunited with his dogs, but he figured if he didn't move around much he'd probably heal up, or at least make it a while before bleeding too badly. "If you saw 'em, they weren't like her. Fang - sic 'im!" The dog - Fang? - flickered like an unstable candle and lunged forward at Woundmaker's chest...but never landed, nothing but thick smoke and nightmares billowing against his torso and sliding around him to collect on the other side. The bite came not from in front but from behind, far-too-strong jaws snapping down on his leg like a bear trap. "BAD MAN."
  11. Well, if the dog's fighting solo she'll just straight-up attack! Move Action: Fast Task (Startle). Intimidate Check vs. Woundmaker (Startle, Fast Task): 1d20+17 34 Not bad! He'll get a +1 on his check, though, since it's the dog's second Startle attempt this combat. Standard Action: Attack. Melee Attack Roll vs. Woundmaker: 1d20+10 21 I don't think he's undead, so no Drain Toughness for Fang, but that's a DC25 Toughness check if it hits.
  12. Dragonfly Interceptors: Sounds of Silence (1) Grim Pop Quiz: All You Have Is Your Fire (1) Dragonfly rollover & ref point to Wraith, please.
  13. Just some little math things, here - goodness knows that when I overhaul my own sheets, I always miss some little bonus somewhere. Combat With Dex +0, Arctos would have Initiative +0. With Defense +6 or +5, Arctos would have +3 Flat-Footed Defense (your flat-footed defense always rounds up, because your dodge bonus rounds down, and it's the dodge bonus you're losing!). Saves I count +3/+5 Toughness from Con, and +5 Toughness from Protection, for +8/+10 total - where's the extra +5 coming from? Double-check your Reflex save - you're cutting yourself short! Skills Nothing's actually wrong here, I just wanted to give you recognition for not including the Growth STR bonus on Climb! Growth STR bonuses don't apply to Climb and Swim, and that's so very, very easy to forget. Well done! Powers Per our house rules on detect/awareness and descriptor frequency, 'Detect Magic 2' would just be 'Magic Awareness', and would cost 3pp - that plus Darkvision would be 5pp total. On a related note, you appear to have bought Darkvision twice - once as a tattoo power, and once as a bear power. Since your tattoo powers appear to carry over to bear form, you can free up 2pp in the bear container for whatever you like! Improved Critical is a 1pp power - are you buying two ranks of it?
  14. Dragonfly disappeared, the world wrapping in around her and spitting her out behind the nearest cover as she made a mental note - again - to build in some better plating next time she was doing major suit revision or repairs. She'd gotten too used to the small fry, the arms dealers with hand cannons and small arms - automatics were just outside of her armor's ability to reliably shrug off, and she couldn't take the risk. That wasn't acceptable. A half-dozen football-sized drones shimmered into being at her mental command, bright blue eyes shifting red as they went from surveillance mode to seek-and-destroy; one of the mercenaries firing at Jack found himself the unlucky recipient of a hail of energy, a cheerful lightshow reminder that no cover was perfect. They kept firing, which earned another frown from Dragonfly. Targeting was always rough at that angle, but she'd readjust. In the meantime, maybe it would given their enemies something to think about.
  15. Move Action: Dragonfly will teleport to cover. Standard Action: Return fire on, say, one of the mercs targeting Jack (as I believe he's technically the squishiest target visible!). She'll be hitting them with Indirect, firing directly into their nook instead of from her current position - ideally to catch them flat-footed, but if not, at least to make them reconsider their cover. Ranged Attack Roll vs. Merc (beamspam): 1d20+12-5 15 Terrible! If it does hit, DC27 toughness plus autofire bonus; if it doesn't, it's a Homing attack and will go off again next round.
  16. Matt's inclined more to keep the baby safe! He will probably not be attacking anyone, though he'll defend himself if someone comes his way. His dog's pretty laser-guided toward Woundmaker at this point.
  17. Matt had been shot before; it wasn't much fun then, either, but at least that time he hadn't had to deal with the pain for very long. He'd opened his mouth to tell them he was holding a baby, but Fred had beaten him too it, and all for the better - for Matt was distracted. His side bled blood and smoke, gathering in a tiny pool at his foot, and the pool was a tiny window to an upside-down view of a world in ruins. He almost laughed. "Hey!" he shouted, taking several steps back toward some of the crates and what he hoped would serve as cover. His blood, left behind on the floor, was moving. "I found a hole in your wards!" It was a skeletal limb, at first, the bleached, clawed bone of a canid that dragged its way out of the pool to grasp for purchase on the floor; a body wasn't far behind it, pulling blood and smoke after to belatedly make flesh and black fur and anger, so much, a hundred pounds or more of growling, scared, furious, unnatural dog, black lips pulled up over white fangs under two lidless eyes that burned like glowing coal. Its whole body twitched as it finished forming, red-tinged smoke shuddering in a breeze that wasn't there. It stared at Woundmaker, head low, and opened its mouth. "YOU," came the noise like soot over gravel - less a word than a promise.
  18. Summoning takes a standard action, and Grim uses his Move to try to get cover behind some crates. For simplicity, I'm going to assume Fang has Grim's initiative score; if you want me to roll init for her, though, I can. Assuming she gets to act this round, she'll attempt a couple nice Intimidations against Woundmaker. Standard Action: Demoralize. Intimidate Check vs. Woundmaker (Demoralize): 1d20+17 26 Not great, but at least her bonus is good. Opposed by his Intimidate, Sense Motive, or Will; failure is -2 to attacks, saves, and checks for a round. Move Action: Startle. Intimidate Check vs. Woundmaker (Startle, Fast Task): 1d20+17 21 That's less likely to succeed, but maybe he'll take a hit from Demoralize. If it lands, she'll use Set-Up to pass the benefit on to Woodsman.
  19. Given his day and the blood, I would like to stunt the following on Matt: Summon, normal: Summon Minion 11 (165pp dogs; Feats: Mental Link, Progression 2 (5 dogs), Subtle; Extras: Fanatical, Horde) [48PP] Summon, stunt: Summon Minion 11 (165pp dogs; Feats: Mental Link, Progression 2 (5 dogs), Subtle; Extras: Fanatical, Heroic) [48PP] Per our house rules only one summoned creature could be heroic, which is fine by me (and without Horde he could only summon one at a time anyway). Matt's not carrying a baby into combat!
  20. Toughness Save vs. Woundmaker's Shot (DC25): 1d20+10 16 Welp! He fails by 9. Considering that he's holding a baby, I'm gonna go ahead and save resources, and not reroll that. His odds aren't great regardless.
  21. Gaian Knight / Tiamat - Dragonfly Interceptors: Sounds of Silence (1) Wraith - Eclipse - Grim Pop Quiz: Or Are You Deceived? (2) Gremlin - Dragonfly rollover and ref point to Wraith, please. She'll max at some point, even if I have to drag her there by her equivalent of her ears.
  22. Initiative Roll: 1d20+7 10 Holding babies is not good for init. I'm guessing by "main force", Matt's dogs are warded out of this place?
  23. For as soon as it's needed: Initiative Roll: 1d20+10 15 Terrible, Mara.
  24. Matt watched her go with the glassy look of someone who was drowning in too much...well, too much everything, really. His day (was it still the same day?) was on a whirlwind descent with no signs of slowing down, and he was having a hell of a time keeping up. He tried in vain to reach out again to Fang, or Sky, or Moon...but all he got back was emptiness, distance, and memories. They'd taught him to fight, as much as they could when his jaw was so weak. They'd taught him to train, and to track, but what could he find here? They'd taught him to think - and to run. What do we do when we are in trouble? she'd asked him; not Fang, but like her, older, wiser, more patient. More primal. What do we do when our enemy leaves us with nothing else? "We run with the pack," he muttered, gritting his teeth. "C'mon, Merlin, you can join the monkeys on my back. This whole place is death, top to bottom, and I hate it," he admitted, shooting the familiar an oddly vulnerable look. He was alone. He'd never been alone. "You keep me going the right direction, and maybe I'll at least get to see my family again." Smoke ran down his limbs as the primate found a hold on his jacket, and then he was off - Matt could run with the best of them. He sure hoped that Fred (the Freds?) knew what they were doing.
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